Autocad Gstarted
Autocad Gstarted
January 2006
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Contents
Chapter 1 Introduction . . . . . . . . . . . . . . . . . 23
Why You Should Use this Guide . . . . . . . . . . . . . 24
Prepare for the Tutorials . . . . . . . . . . . . . . . 24
Get Additional Information . . . . . . . . . . . . . . 24
Access Related Topics in the Help System . . . . . . . . 25
Tutorial: Use the Help System . . . . . . . . . . . . 25
Use Quick Help on the Info Palette . . . . . . . . . . . . 29
Navigate the Info Palette Content . . . . . . . . . . 29
Control the Info Palette Display Options . . . . . . . . 30
vi | Contents
Specify Angles and Distances . . . . . . . . . . . . . . 81
Use Polar Tracking . . . . . . . . . . . . . . . 81
Specify Distances . . . . . . . . . . . . . . . . 81
Specify an Angle . . . . . . . . . . . . . . . . 82
Tutorial: Draw with Precision . . . . . . . . . . . . 82
Contents | vii
Chapter 9 Add Text to a Drawing . . . . . . . . . . . . . 125
Create and Modify Text . . . . . . . . . . . . . . . .126
Work with Text Styles . . . . . . . . . . . . . . . .128
Create and Modify Text Styles . . . . . . . . . . . .128
Set Text Size for the Viewport Scaling. . . . . . . . . . . .129
Set Text Size in Model Space. . . . . . . . . . . . .129
Glossary . . . . . . . . . . . . . . . . . . 161
Index . . . . . . . . . . . . . . . . . . . 171
viii | Contents
Make the Transition from Paper to
CAD
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Draw to Scale
Drawing scale is something you consider when laying out your drawing. You establish scale
differently in CAD than you do with manual drafting.
Draw the object at 1:1 scale in the units you This drawing of a mechanical carriage uses
choose. millimeters for the length of one unit. Views of
the part were scaled later to create the layout
for the printed drawing.
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Lay Out Your Drawing
On paper, a layout is constrained by the sheet size you use. In CAD, you are not limited to one
particular layout or sheet size.
Draw Efficiently | 11
Draw Accurately
Engineering and architectural drawings require a high degree of accuracy. With CAD, you draft more
accurately than with manual methods.
Draw Accurately | 13
View Your Drawing
The power of CAD makes it easy for you to quickly view different parts of your design at different
magnifications.
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Create Standard Symbols
Symbols have long been used in manual drafting as a way to represent real-world objects in a
simplified way. The ability to create and reuse standard symbols is one of CAD’s greatest strengths.
These before-and-after drawings show some typical edits to a house elevation. The revision cloud
feature is used to mark areas of change.
After you become more familiar with the features, you will find your own ways of working efficiently
based on the type of work that you do.
NOTE All screen shots and dialog boxes in this guide display AutoCAD LT in the title bar. For the
explanations and tutorials in the Getting Started guide, there is no difference whether you use AutoCAD
or AutoCAD LT. The features presented are identical.
■ Help provides procedures, conceptual information, and command descriptions. You can also
press F1 at the Command prompt, in a dialog box, or at a prompt within a command to display
Help information.
■ Info Palette automatically displays procedures that are relevant to the active command.
■ New Features Workshop provides a series of overviews about new features.
■ Additional Resources provides several options for additional help from the Web.
NOTE The Quick Reference card at the end of this guide provides an easy-to-use graphical key to the
product interface, toolbars, shortcut keys, system variables, command aliases, and basic operations such
as selecting objects.
24 | Chapter 1 Introduction
Access Related Topics in the Help System
Keyword references are displayed at the end of most Getting Started topics. For example, the
following information indicates that you can find concepts, procedures, commands, and system
variables related to LAYOUT by entering layout in the Index tab of the Help window.
Help system
LAYOUT
1 Click the
Index tab
2 Enter a
keyword
3 Double-
click to view
a topic
NOTE It is important to learn how to use the Help system effectively. The Help system can provide
answers to save you from needless frustration.
5 Click the Procedures tab. Then click the first procedure on the list. Click the Procedures tab to
redisplay the list.
6 Click the Commands tab. The Commands tab lists all commands and system variables that are
associated with this topic.
If you click a link on this tab, the Command Reference is opened in Help, and provides details
about command and dialog box options.
7 Next, in the left pane, click the Search tab.
26 | Chapter 1 Introduction
You will now locate topics that contain the word layout.
8 Type the word layout and press ENTER.
Several topics that contain the word layout are displayed. For the best results, enter a phrase or a
short sentence. A natural-language lingustics engine analyzes what you enter to determine the
most relevent topics in the Help system. If the information that you are looking for is not
contained in the first few topics, try rephrasing your question.
Note In some languages, the Help system uses the traditional Microsoft search engine that locates
keywords and exact phrases instead. You can click the column labeled Title to sort the list of topics
alphabetically. Then, click the column labeled Location to sort the list of topics by book:
Command Reference, Customization Guide, User’s Guide, and so on.
9 Scroll down to find the User’s Guide topic, Work on a Layout Tab. Then click or double-click the
topic.
The topic is displayed. But how do you know where you are in the table of contents? How can
you display an adjacent, related topic?
10 In the left pane, click the Contents tab. If necessary, click the Concepts tab in the right pane.
The table of contents opens to the current topic. Use this method to find related topics easily.
Note If the table of contents does not automatically open to the current topic, click the Concepts
tab in the right pane.
28 | Chapter 1 Introduction
Use Quick Help on the Info Palette
Quick Help on the Info palette provides convenient access to procedures in the Help system. During
most activities, Quick Help displays a list of procedures that are relevant to the current command.
You can click on a procedure to display it in the palette.
title bar
choose a procedure
Often, the guidance you get from Quick Help is just enough to get you started performing unfamiliar
or rarely used tasks.
Usually, the Quick Help information is updated as you start new commands; however, if you need
to freeze the information so it doesn’t change as you change commands, you can lock the Info
palette.
■ Anchor Left, Anchor Right. Attach the Info Palette to the left or right side of the drawing area.
Info Palette rolls open and closed as the cursor moves across it. The Allow Docking option must
first be checked.
■ Auto-hide. Automatically roll open or roll away the Info Palette when your cursor moves over the
title bar of the Info palette.
■ Transparency. Change the transparency of the Info Palette so it does not obscure objects under it.
NOTE The title bar can appear on either the left side or right side of the palette, depending on where
the palette is dragged.
To get started
Action Menu Toolbar
1 What is the purpose of the tabs in the right pane of the Help window?
2 In the left pane of the Help window, when would you use the Contents tab rather than the Index tab?
3 From what menu can you get information about new features?
30 | Chapter 1 Introduction
Menu bar Provides menu Standard toolbar Contains Styles toolbar Displays and
access to all commands. buttons for standard operations. controls text settings.
Draw toolbar
Contains Layers toolbar Displays and Properties toolbar
buttons that controls layer settings. Displays and
create new controls color,
objects. linetype, line-
Drawing area The area of the weight, and plot
application window where you style properties.
create and edit drawings.
Command window
Status bar Displays commands in progress,
Indicates options, and command history.
coordinate
values and
the status of
drawing
aids.
DesignCenter Use to
locate and place drawing
content into drawings
and onto tool palettes.
Work with Commands
NOTE To see what options are available in any situation, try right-clicking to display a shortcut menu.
A wheel mouse is a two-button mouse with a small wheel between the buttons. This wheel can be
rotated or pressed down to zoom and pan your drawing quickly. It is highly recommended that you
use a wheel mouse.
Cancel a Command
If you accidentally click in the screen, display a shortcut menu, or start a command, you can always
escape by pressing the ESC key on your keyboard.
Start a Command
You can start a command using a menu, a toolbar, a palette, or the command line. Because AutoCAD
and AutoCAD LT are very flexible, you can work in the way that feels most comfortable to you.
You can choose commands from several different kinds of menus:
■ Pull-down menus are available from the menu bar at the top of the application window. All the
commands for the tutorials in this book are accessible from these menus.
■ You can float a docked toolbar by clicking its move handle and dragging it anywhere in the
drawing area.
■ You can resize a floating toolbar by dragging any edge.
■ You can dock a floating toolbar by clicking its title bar and dragging it to an edge of the drawing
area. Press the CTRL key to prevent docking.
move handle
NOTE When you are instructed to “drag,” click and hold down the left mouse button, move the cursor,
and then release the mouse button.
1 To make space, close any open palettes in the drawing area by clicking the [x] in their title bars.
2 On the left side of the application window, drag the move handle on the Draw toolbar to the
center of the drawing area.
3 Move the cursor to the bottom of the Draw toolbar, where it changes into an up-down cursor.
4 Drag the bottom of the Draw toolbar to change its shape.
5 Click the [x] in the upper-right corner of the Draw toolbar to close it.
You can easily redisplay the Draw toolbar or any other toolbar.
Start a Command | 35
6 Right-click any toolbar to display a shortcut menu that contains a list of toolbars. On the
shortcut menu, click Draw to redisplay the Draw toolbar.
7 Drag the title bar of the Draw toolbar to the left edge of the application window. When the
toolbar outline changes shape, release the left mouse button to dock the toolbar.
NOTE If you move a toolbar past the edge of your screen, it may be hard to find, but a sliver of the
toolbar will be visible and you can drag it back. If you drag the toolbar behind the Microsoft Windows
taskbar at the bottom of your screen, you need to set the Windows taskbar properties to “Auto-hide” to
retrieve the toolbar.
command window
command line
Some commands have abbreviated names or command aliases. For example, you can enter c as an
alias for CIRCLE. See the Quick Reference card at the back of this guide for more information.
After you type the command on the command line, press ENTER or SPACEBAR to execute the
command. You can also repeat the previous command by pressing ENTER or SPACEBAR.
NOTE In this guide and in the Help system, when you are instructed to enter something, type the bold-
face value on the command line, and then press the ENTER key.
The default option, “Specify center point for circle,” is displayed before the square brackets. Alternate
options are displayed between the aquare brackets.
■ To accept the default option, enter coordinate values, or use the pointing device to click a center
point in the drawing area.
■ To choose a different option, enter the capitalized letters in the option name. For example, type
2P and press ENTER to choose the Two-Point option.
With the dynamic prompt, you can keep your eyes on your work and you don’t have to look down
to the command line.
To display command options in the dynamic input prompt, press the DOWN ARROW key, and then
click an option on the menu.
Start a Command | 37
3 On the Modify toolbar, which is located on the right edge of the application window, click the
Erase button.
4 Click each line and then press ENTER to erase the lines.
■ Undo. You can backtrack previous actions. For example, click Undo to delete an object that you
just created.
■ Redo. You can reinstate the actions that you backtracked with Undo. For example, click Redo to
re-create the object that you just undid.
You can use the Undo and Redo lists to reverse more than one action at a time. Click the Undo or
Redo list arrow and then click to select the actions.
To get started
Action Menu Keyboard
Undo the previous command Edit ➤ Undo <action> U and press ENTER
Help system
Note If you zoom in and you notice that arcs and circles lose their smoothness, or if you can’t zoom
in or out beyond a limit, you can regenerate the display. Click View menu ➤ Regen All. This
command also removes stray pixels.
8 (Optional) If you have a wheel mouse, you can zoom and pan without entering a command. Try
the following operations:
■ Move your cursor to an area in the drawing and rotate the wheel forward and backward to
zoom in and out. Notice that your cursor location determines the stationary reference point
of your zoom operation.
■ Press the wheel down and drag the view to pan it.
■ Double-click the wheel to zoom to the extents of the drawing.
To get started
Action Menu Toolbar
1 What ZOOM option should you use to fit your entire drawing into the drawing area?
2 What is a fast way to redisplay the previous view?
3 What command smooths the display of curves and removes stray pixels?
Start a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Plan the Drawing Units and Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Choose the Drawing Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Set the Format of Drawing Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Understand Models and Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Organize Drawings with Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Assign Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Control Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Tutorial: Tour a Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Start a Drawing
There are several ways to start a new drawing. The recommended method is to start with a drawing
template file.
A drawing template file contains predefined settings, standards, and definitions that will save you
significant setup time. When you start a drawing with a drawing template, these settings are passed
on to the new drawing. Drawing template files include settings and basic drawing elements that you
will use often, such as
Your product folder includes many drawing template files, including some that facilitate compliance
with ANSI, DIN, ISO, and JIS standards. Nevertheless, it is very likely that you will customize one or
more of these, or build your own drawing template files to meet your standards and requirements.
You can create a drawing template file by saving a drawing using the .dwt extension.
The metric template files are scaled to use millimeters as the drawing unit, and the imperial template
files are scaled to use inches as the drawing unit.
Start a Drawing | 49
Plan the Drawing Units and Scale
Unlike manual drafting, you don’t need to worry about setting a scale before you start drawing. Even
though you eventually print or plot to paper at a specified scale, you create the model at 1:1 scale.
However, before you start a drawing, you must first decide what drawing units you will use.
Before you begin drawing, you decide what one drawing unit will represent—there is no setting that
determines the length of a drawing unit.
For example, if you are a mechanical engineer or architect who normally works in millimeters, you
would set the format for linear units to decimal. If you are an architect who normally works in feet
and inches, you would set the format to architectural.
Note Think of this dialog box as the Drawing Units Format dialog box.
2 Notice the value displayed under Precision. This represents the decimal or fractional rounding
of values displayed on-screen.
3 Close the dialog box.
■ The Model tab accesses a limitless drawing area. In model space, you first decide whether one
unit represents one millimeter, one meter, one inch, or some other drawing unit. Next, you set
the drawing unit format. Then you draw at 1:1 scale.
■ Layout tabs access drawing layouts. When you set up a layout, you specify the paper size you
want to use. The layout represents a printed drawing sheet in which you can display one or more
views of the model at various scales. This layout environment is called paper space. Here you create
layout viewports that act as windows into model space. Each layout viewport can contain a
different view of the model.
Assign Layers
You can organize the drawing by assigning similar components to the same layer. For example, you
can create a layer called Electrical and assign it the color green. Whenever you draw electrical
objects, you switch to that layer. The objects you draw are created on the Electrical layer and are
colored green.
Later, if you don’t want to view or plot electrical objects, you can turn off that layer.
walls
electrical
furniture
all layers
NOTE It is very important to establish a company-wide layer standard. With a layer standard, drawing
organization will be more logical, consistent, compatible, and maintainable over time. Layer standards
are essential for team projects.
■ Turn off layers. Use this option rather than freezing if you frequently need to switch a layer’s
visibility.
■ Freeze layers. Use this option if you don’t need a layer to be visible for a long time. Thawing a
frozen layer causes an automatic regeneration of the drawing and is slower than turning a layer
on.
■ Lock layers. Use this option to prevent objects on a layer from being modified. You can still use
the objects on a locked layer for operations that don’t modify the objects. For example, you can
snap to these objects to use them as guides for precision drawing.
■ By layer. Properties are assigned to a layer. Objects that are drawn on that layer automatically use
those properties.
■ Individual properties. Properties are assigned to objects individually, regardless of the layer that
they are drawn on.
■ If no objects are selected, the Properties palette displays the current default property settings, and
you can set the default properties for all subsequently created objects.
■ When you click an object, the Properties palette displays the properties of that object, and you
can change its properties.
■ If you click multiple objects, the Properties palette displays all the properties that they have in
common, and you can change their common properties.
The Layers toolbar controls layer properties. Use the Layer Properties Manager button to make
adjustments to drawing layers. The Layer control provides a quick method for changing several layer
properties and for changing the current layer.
Color control
Properties
toolbar
The color of the selected object changes to magenta, overriding the green color of the object’s
layer. If you change the layer color, the dimension object’s color will remain magenta.
3 Press ESC to exit.
4 Click the same dimension object.
5 Click the Color control and click ByLayer. This restores the color property behavior of the
dimension object.
Layers
toolbar
Layer control
CONTINUOUS
HIDDEN
CENTER
PHANTOM
To use a linetype, you must first load it into your drawing using the Linetype Manager.
Scale Linetypes
When you scale views in layout viewports, you can create inconsistencies in the appearance of
linetypes. In noncontinuous linetypes, the length of dashes and dots, and the space between them,
may increase or decrease. You can set the scaling to correspond to the model or layout scale or to
remain the same at any zoom scale.
Use the Details area of the Linetype Manager to control the linetype scale in layout viewports.
■ Global Scale Factor. Sets the global scale factor for all linetypes.
■ Current Object Scale. Sets the linetype scale for newly created objects.
■ Use Paper Space Units for Scaling. Scales the linetypes in paper space and model space identically.
To update a linetype scale, you need to regenerate the model space display within a layout viewport
on the layout tab. The steps required are
1 Click a layout tab.
2 Double-click within a layout viewport to enter model space.
3 Click View menu ➤ Regen.
The linetypes within the layout viewport are scaled according to the viewport display scale setting.
offset arcs
offset lines
Offsetting objects is one of the most efficient construction methods available in the product.
Polygons are closed polylines with equal-length sides and angles. The Polygon command is the
simplest method for creating equilateral triangles, squares, pentagons, hexagons, and so on.
Draw Lines | 67
Draw Polylines
To draw each polyline segment, you specify a start point and an endpoint. To draw additional
segments, continue to specify points in your drawing.
3 Click the polyline. Notice that the segments all belong to a single object.
You can include arc segments in polylines.
1
Endpoint of arc Final segment
■ Separate the polyline into independent segments with the EXPLODE command.
■ Join a polyine to another polyline, line or arc with the JOIN command.
Draw Lines | 69
Draw Circles and Arcs
You can create a variety of curved objects, including circles and arcs.
Draw Circles
To create circles, use one of the following methods:
center radius
radius
3
1 2 1 2 tangent objects
Draw Arcs
To create arcs, you can specify various combinations of center, endpoint, start point, radius, angle,
chord length, and direction values. The following examples illustrate three ways to specify two
points and an included angle.
1
1
included angle
2
2 1
2
Start, center, angle Center, start, angle Start, end, angle
To get started
Action Menu Toolbar
Turn on Ortho to draw Turn on Grid and Snap to Use object snaps
horizontal and vertical draw within a predefined to locate precise
lines framework points on objects
Precision Drawing
■ Grid displays a rectangular pattern of dots that extends over the area specified by the drawing grid
limits. The grid helps you align objects and visualize the distances between them. The grid does
not appear in the plotted drawing.
■ Snap restricts the movement of the crosshairs to intervals that you have defined. When Snap is
on, the cursor seems to adhere, or “snap,” to an invisible grid. Snap is useful for specifying precise
points with the cursor.
Notice that the button changes to indicate that Snap has been turned on.
3 Move the pointer around in the drawing area while Snap is turned on.
Notice that the cursor seems to adhere, or “snap,” to points at equal intervals in the drawing area.
Notice that the grid dots cover a limited area, the grid limits.
2 Turn Grid and Snap off.
If you zoom in or out, you might need to adjust grid spacing to be more appropriate for the new
magnification.
■ Cartesian coordinates are measured from two perpendicular lines, the X axis and the Y axis. The
X value specifies horizontal distance, and the Y value specifies vertical distance. For example, the
coordinates 5,3 represent a point 5 units along the X axis and 3 units along the Y axis. The origin
(0,0) indicates where the two axes intersect.
■ Polar coordinates use a distance and an angle to locate a point. For example, the coordinates
5<30 specifies a point that is a distance of 5 units from the origin and at a 30 degree angle from
the X axis.
You can use absolute or relative values with each method. Absolute coordinate values are based on
the origin. Relative coordinate values are based on the last point entered.
Y
<
3,4
–X; ;X
-2,1 <
-Y 0,0
NOTE Absolute coordinates are entered differently if dynamic input (the DYN button on the status bar)
is turned off. In that case, the # is not used to specify absolute coordinates.
object snaps
NOTE To cycle through all the object snap points available for a particular object, press TAB.
Intersection
Object intersections or, for single object snaps,
locations where intersections would occur if
objects were extended
Center
Center points of circles, arcs, or ellipses
Quadrant
Quadrants of arcs, circles, or ellipses
Perpendicular
Points on objects that form a perpendicular
alignment with the last point specified
Tangent
Point on a circle or arc that, when connected to
the last point, forms a line tangent to the object
alignment path
Polar: 1.5<45
Specify Distances
Use direct distance entry to specify an exact line length quickly—by moving the cursor to indicate a
direction and then entering the distance from the first point. When polar tracking is on, using direct
distance entry helps you draw perpendicular lines of a specified length efficiently.
Polar tracking constrains the cursor then direct distance entry determines
to an angle, in this case 180 degrees... the exact length of the line, in this
case, 1000
Specify an Angle
If the angle that you want to use is not going to be used frequently, you can enter an angle override.
For example, if you start drawing a line at the coordinates –2,1, and want that line to be at a 10
degree angle with a length of 50, you would enter
Command: line
Specify first point: #–2,1
Specify next point or [Undo]: <10
(Move the cursor in the desired direction)
Specify next point or [Undo]: 50
NOTE It is important that you save this drawing as you work. It will be used in several future tutorials
in this guide.
9 Erase any objects that are not part of the illustrated result.
10 Save the drawing. MyDesign should be the file name.
To get started
Action Menu Toolbar
Set Snap and Grid spacing Tools ➤ Drafting Settings, Snap and
Grid tab
Set running object snaps Tools ➤ Drafting Settings, Object Object Snap
Snap tab
1 How do you turn off the grid dots in your drawing area?
2 The term origin refers to what coordinate values?
3 Pressing SHIFT while you right-click displays what shortcut menu?
4 What button can you turn on to ensure that the line you are drawing is exactly vertical?
5 What is meant by the term direct distance entry?
■ Choose the command first. Choose an editing command and then select objects to modify.
■ Choose the objects first. Select objects and then start the editing command. In addition, when
you use this method, grips are displayed on the objects that you can use to modify the objects
directly. You can clear a selection by pressing ESC.
■ Drag from left to right to create a window selection, which selects only objects entirely within the
selection area.
■ Drag from right to left to create a crossing selection, which selects objects within and crossing the
selection area.
NOTE You can remove objects from the selection set by pressing SHIFT and then clicking them.
Erase Objects
You can use all the object selection methods with the ERASE command. The example shows how
you use window selection to erase a section of piping.
Trim Objects
Trimming objects is very similar to extending them. To trim, you cut an object at an edge defined
by one or more objects. By default, objects defined as cutting edges must intersect the object to be
trimmed.
2
Cutting edges selected Object to trim selected Result
with a crossing selection
NOTE With both EXTEND and TRIM, you must accept the selection set of boundary objects by pressing
ENTER, and then select the objects to be trimmed. If you press ENTER without selecting any boundary
objects, all objects become potential boundaries.
Copy Objects
To copy an object, you select one or more objects to copy, specify a start point, called a base point,
and then specify a second point to determine the distance and direction of the copy. The two points
can be anywhere within the drawing. For example, in the following illustration, the circle is copied
from one rectangle to a corresponding location on the second rectangle.
You can also copy objects specifying a base point followed by direct distance entry, typically with
polar snap turned on.
enter a distance
The Copy command automatically repeats so you can easily create multiple copies.
base point
next point
next point
next point
Offset Objects
Offsetting creates a new object that seems to trace a selected object at a specified distance. Offsetting
circles creates larger or smaller circles depending on the offset side. For an easy way to create parallel
lines or concentric circles, use offsetting.
Duplicate Objects | 93
original object
object offset
NOTE Offsetting several objects followed by trimming or extending them is a very efficient drawing
technique.
Mirror Objects
You mirror objects around a mirror line, which you define with two points. You then choose to
delete or retain the original objects.
1 4
mirror
line
2 3
Objects selected Mirror line defined Result with original retained
Mirroring is useful for creating symmetrical objects. You can draw half the object and quickly mirror
it rather than draw the whole object.
Move Objects
You move objects the same way that you copy them. You select the object to move, specify the base
point (1), and then specify a second point to determine the distance and direction of the move (2).
In the illustration, these steps move the window higher and away from the door.
1 2
Rotate Objects
You rotate objects by specifying a base point and a rotation angle. You can specify the rotation angle
by specifying a point or entering a value for the angle.
In the following example, you specify the base point (1) and a second point (2) that determines the
angle of rotation (2) for the orientation of a house.
Instead of specifying the second point in the example, you could have entered -35 to specify the
rotation in degrees. Repeating the rotation with the same base point and angle would result in the
house being rotated a total of 70 degrees from its original orientation.
NOTE By default, a positive angle results in a counter-clockwise rotation. However, this setting can be
changed using the UNITS command.
One useful technique is to set the fillet radius to 0. This results in two objects intersecting in a sharp
corner as illustrated. No arc is created.
NOTE You can hold down SHIFT while selecting the objects to override the current fillet radius with a
value of 0.
You can also fillet circles, arcs, and polylines. More than one possible fillet can exist between circles
and arcs depending on where you select the objects.
empty lot
Fillet Corners | 97
Use the following procedure to change the boundaries of the lots.
1 Click File menu ➤ Open.
2 In the Select File dialog box, find the \Help\Tutorials folder in the AutoCAD or AutoCAD LT
product folder and open map.dwg.
3 To simplify the display, turn off the Text layer.
You first create a new property line on the left side of the triangular lot. The top end of the new
property line will be displaced 25.73 feet; and the bottom end of the new property will be
displaced by 39.94 feet. These distances were determined using trial-and-error to make lots 26
and 27 about equal in area, but without making lot 38 too narrow or too large.
To accomplish this task, you create some “construction geometry” that makes the task easier.
4 Use the Circle command and object snaps to create a circle with a radius of 25.73 and a circle
with a radius of 39.94 centered on the intersections as shown in the illustration.
6 Erase the old property line and the two construction circles.
Fillet Corners | 99
Next, extend the old property line to the new one.
7 Click Modify menu ➤ Extend.
8 Click the new property line. This line is the boundary for extending the old property line.
9 Press ENTER. This action is important and easily forgotten. It separates the objects that serve as
boundaries from the objects to be extended.
10 Click the old property line near the end to be extended as shown.
13 Erase the old property lines to open the long, narrow lot.
The new property lines are complete. But how can you find the new areas of the lots?
NOTE Each step in this tutorial is not specified in detail. When in doubt, feel free to review earlier
portions in this guide or use the Help system. You can access all the commands in this tutorial using the
Draw and Modify menus.
2 Use the Center object snap to draw a circle with a diameter of 24 using the center point of the
previous circle.
The Center object snap may not be a default running object snap. Press SHIFT and right-click to
access the object snap menu.
3 Using PolarSnap to lock the angle at 0 degrees, copy the two circles to a location 125 mm to the
right.
Command: copy
Select objects: Select the two circles and press ENTER
Specify base point or [Displacement]: Click the center of the circles and move your cursor to the right
Specify second point or <use first point as displacement>: 125
Specify second point or [Exit/Undo]: Press ENTER
The front view of the part is complete. Next, you will use the objects in the front view to create the
top view of the part.
5 Trim the lower ends of the vertical lines to create the rectangular outline of the top view.
6 Offset the topmost horizontal line upward by 3 mm. Create vertical lines from the quadrants of
the other circles as shown.
7 Trim the four vertical lines representing the silhouette edges of the holes as shown. Don’t forget
to press ENTER after selecting the horizontal boundary line for the trimming.
boundary line
for trim
8 Trim the other vertical lines as shown. Zoom and pan as needed.
10 Create a vertical line that starts from the endpoint of the arc and ends perpendicular to the
horizontal line as shown. This line will be the trim boundary for the runout on the part.
boundary line
for trim
erase line
extend line
silhouette edges
To change the linetype of the four vertical lines, you will override the linetype property currently
assigned to the lines. As you remember, you can select the objects and then use either the Properties
palette or the Properties toolbar to specify the required linetype.
Change linetypes
1 Select the four vertical silhoutte edges of the holes.
2 Click Modify menu ➤ Properties.
Notice that because you selected more than one object, only the common properties are listed.
3 On the Properties palette, click Linetype. Click the arrow and, from the list, click
ACAD_ISO02W100.
4 Click Linetype Scale. Type 0.3 for the new linetype scale and press ENTER.
5 Move your cursor off the Properties palette and press ESC to clear the selection.
The four lines are now displayed with a dashed linetype.
Note Instead of changing the linetype of the four lines individually, you could have created a new
layer for hidden lines. The linetype property of that layer could then be set to ACAD_ISO02W100.
Then, to change the linetype of the four lines, you would change the layer assignment of the lines to
the new layer.
6 The tutorial is complete. If you want to keep this drawing, save it now.
Try it: Copy the properties from one object to other objects
1 Start a new drawing.
2 Draw several objects with different color properties.
3 Click Modify menu ➤ Match Properties.
4 Click the source object from which you want to copy properties.
5 Click the objects to which you want to copy the properties.
You can also use the Settings option of the command to select the properties you want to match and
clear the ones you don’t.
After you select an object, you can click a grip and move it with your cursor. For more options, click
a grip and right-click to display a shortcut menu. Then choose a grip edit mode.
Try it: Find the distance and angle between two points
1 Click Tools menu ➤ Inquiry ➤ Distance.
2 Use an object snap to locate a point on an object.
3 Use another object snap to locate a point on a different object.
4 Review the data displayed in the command window.
5 Press F2 to see the data in a larger window called the Text window.
To get started
Action Menu Toolbar
block references
of fastener
inserted into a
block definition for
drawing
fastener
Blocks may also include block attributes, which store data such as part numbers, dates, and
performance ratings.
Benefits of Blocks
Using blocks makes it easier and faster to get your work done:
■ Create drawings efficiently by inserting, relocating, and copying blocks rather than individual
geometric objects.
■ Build a standard library of frequently used symbols, components, or standard parts.
■ Store associated data with block attributes which can be extracted to create reports.
■ Manage blocks with DesignCenter. DesignCenter provides convenient organization and access to
thousands of symbols on your computer, on your local network, and on the World Wide Web.
Sources of Blocks
There are several sources of blocks that you can use in your drawings.
■ Your computer. Over 300 standard blocks in 15 symbol library drawings are available in the
DesignCenter folder.
■ Your company network. You can also create your own blocks and block libraries, or your
company may already have its own standard libraries.
■ The World Wide Web. Numerous Autodesk and commercial symbol libraries containing
thousands of blocks are available, including several that are available free by using the DC Online
tab in DesignCenter.
Insert Blocks
You can choose from the following three methods to insert blocks into drawings:
■ Insert dialog box. Place a block by specifying its insertion point, scale, and rotation angle.
■ DesignCenter. Locate symbol libraries and place or drag a block into a drawing or onto a tool
palette. Use DesignCenter to locate and manage a large number of blocks and block libraries.
■ Tool Palettes window. Place or drag a block into a drawing. Use tool palettes to organize and
access your most commonly used blocks.
2 Offset the lines to create walls (if it’s a health spa or motor housing) or ridges (if it’s a catch for a
window lock). Use a value for the offset distance that is appropriate for what you are creating.
Clean up the corners using Fillet with the fillet radius set to 0.
4 Click the Blocks item under the drawing that you just expanded. The blocks become visible in
the Content area of DesignCenter.
ANSI31
INSUL
AR-CONC
Industry-standard
hatch patterns
Associative Hatches
By default, hatches are associative. Associative hatches are linked to their boundaries and are updated
when the boundaries are modified. You can remove associativity from a hatch at any time.
■ Choose Hatch from the Draw menu or toolbar to create hatches and solid fills.
■ Use DesignCenter to drag hatches into the drawing or onto a tool palette.
■ Use a tool palette to drag commonly used hatches into a drawing quickly.
internal point
islands
1 Open MyDesign, the drawing that you created and saved in the previous tutorial.
2 Click Draw menu ➤ Hatch.
3 On the Hatch tab, under Type and Pattern, notice the name of the hatch pattern and the swatch.
Choose a different hatch pattern.
4 Under Boundaries, click Add: Pick Points. Then click anywhere between the parallel lines for the
walls and press ENTER.
To get started
Action Menu Toolbar
Open the Tool Palettes window Tools ➤ Tool Palettes Window Standard
1 What is a block?
2 What is a block library?
3 How can you use object snaps with blocks?
4 What are three ways to hatch an area in a drawing?
5 How do you fill an area with a solid color?
With the In-Place Text Editor, you can choose formatting that affects the entire text object or only
selected text. You can also control indents.
Before creating the text, you define the width of the text by specifying the two opposite corners of
a text boundary. Only the width of the box has an effect. The text you enter is inserted in the dialog
box within the width limit and words that don’t fit wrap to the next line.
When using the text editor, you can easily change the width by dragging the right side of the ruler.
NOTE The fastest way to make changes to an existing text object is to double-click it. This opens the
In-Place Text Editor and displays the text to be changed.
create a new
choose a different text style
text style
specify a different
text font to be
used by the text
style
sample text
shows the
changes you
make
If you change an existing style’s font, all text in the drawing that uses that style is regenerated using
the new font.
NOTE If you create notes and labels directly on a layout in paper space, no scaling is necessary. Notes
and labels created in model space must be sized to accommodate the scale of the layout viewport.
■ If the text is more closely associated with the layout, you should create the text in paper space.
With this option, there are no scaling considerations and you create the text at its full size (1:1).
■ If the text is more closely associated with the model, and you anticipate referencing the model
and the text from other drawings or other views, you should create the text in model space. With
this option, the text must usually be scaled.
Preparing one or more views on a drawing layout usually involves displaying them in layout
viewports at various scales other than 1:1. If you create text in model space, you must size it for
correct display and plotting in paper space.
■ Example 1: If the desired text size is 3 mm and the viewport scale is 1:4 (0.25),
then use 3/0.25 = 12 mm for the text size in model space.
■ Example 2: If the desired text size is 1/8 inch and the viewport scale is 1”=4’ (1:48),
then use (1/8)/(1/48) = 48/8 = 6 inches for the text size in model space.
Creating text directly on the layout is much easier because no scaling is required. It is recommended
that you create view-specific text in model space, and general notes, tables, and labels in paper space.
To get started
Action Menu Toolbar
1 What is the fastest way to open the In-Place Text Editor when you need to change existing text?
2 What are some advantages to creating additional text styles?
3 How do you decide whether to create text in paper space or in model space?
4 What text height should you use in model space if the desired text height in paper space is 2.5 mm
and the display scale of the layout viewport is 1/50 (0.02)?
Diameter
Radius
Ordinate Aligned
Center Mark
Linear
(Horizontal)
Baseline
Linear
(Vertical)
Continued
Add Dimensions
■ Linear. Measures distances using horizontal, vertical, aligned, rotated, baseline (parallel), and
continued (chain) dimensions.
■ Ordinate. Measures the distance of a point from a specified origin point.
■ Radial. Measures the radii and diameters of arcs and circles.
■ Angular. Measures the angle formed by two lines or three points.
Parts of a Dimension
Dimensions have several distinct elements:
■ Dimension line. Indicates the direction and extent of a dimension. For angles, the dimension line
is an arc.
■ Extension line. Extends from the feature being dimensioned to the dimension line.
■ Dimension text. Reflects dimension value and may include prefixes, suffixes, and tolerances.
Alternatively, you can supply your own text or suppress the text entirely.
■ Arrowhead. Indicates an end of the dimension line. Several types of arrowheads are available,
including architectural ticks and dots.
■ Leader. Forms a solid line leading from an annotation to the referenced feature. Depending on
the dimension style, leaders can be created automatically when dimension text won’t fit between
extension lines. You can also create leader lines to connect text or a block with a feature.
dimension text
arrowhead
dimension line
extension line
leader
■ If the text portion of a leader object is moved, the leader line is also adjusted.
■ If a leader object is associated with a geometric object, and the object is moved, stretched, or
scaled, the arrowhead and the leader portion of the leader object are also updated.
■ Select an object to dimension (1) and specify the dimension line location (2) as shown in the
following examples.
2 2
1
1
■ Use object snaps to specify the extension line origins, and then specify the dimension line
location. The extension line origin points can be on separate objects.
4 Double-click inside the layout viewport. You are now accessing model space from the layout.
5 Click View menu ➤ Zoom ➤ Extents.
This step centers your view.
6 Double-click outside the layout viewport to return to paper space.
You can now specify the precise scale for the floor plan or part.
7 Click the blue layout viewport border to select it. On the Properties palette, under the Misc
category, click Standard Scale.
8 Click the arrow to display a list of scales. Click the one that seems the most appropriate for the
sheet size and the size of your floor plan or part. You can always choose a different scale if
necessary.
9 Lock the layout viewport.
Add dimensions
1 Change the current layer to the Dimensions layer.
It is a good practice to use a separate layer reserved for dimension objects.
2 Double-click inside the layout viewport to access model space.
There is a good reason why you are creating dimensions from the layout tab rather than the
Model tab. When you dimension in model space from the layout tab, the dimensions are
automatically scaled relative to the viewport scale.
3 Click Dimension menu ➤ Linear. Follow the prompts to create several linear dimensions.
Add Text
1 Double-click outside the layout viewport to return to paper space.
2 Change the current layer to the Text layer.
3 Create several notes using multiline text.
4 Save your drawing.
■ Center marks and centerlines locate the exact center of circles or arcs.
■ Leader lines connect annotation to drawing features.
■ Geometric tolerances show deviations of form, profile, orientation, location, and runout of
drawing features.
centerlines
center mark
2
hook line
1
leader line
The simple leader in the example was created by specifying the From (1) and To (2) points of the
leader, pressing ENTER , and then entering the leader text.
■ Format and position of dimension lines, extension lines, arrowheads, and center marks
■ Appearance, position, and behavior of dimension text
■ Rules governing text placement and dimension lines
■ Overall dimension scale
■ Format and precision of primary, alternate, and angular dimension units
■ Format and precision of tolerance values
New dimensions use the current settings in the Dimension Style Manager dialog box. The default
STANDARD style is assigned to dimensions until you set another style as current.
Overrides allow for style modifications to the current dimension style. Overrides apply to all
subsequent dimensions created with that style until you make a new style current. They do not
permanently modify a dimension style. You can also override properties of dimensions using the
Properties palette.
Regardless of whether you choose New, Modify, or Override in the Dimension Style Manager, the
same set of options are available:
■ Lines sets the appearance and behavior of dimension lines and extension lines.
■ Symbols and Arrows sets the appearance and behavior of dimension arrowheads, center marks,
and centerlines.
■ Text sets the dimension text appearance, placement, and alignment.
NOTE Creating a dimension style to conform with industry or company standards requires agreement
on over 70 settings. It is important that your organization creates and maintains one or more official
dimension styles.
To get started
Action Menu Toolbar
Help system
DIMALIGNED, DIMANGULAR, DIMBASELINE, DIMCONTINUE, DIMDIAMETER, DIMJOGGED,
DIMLINEAR, DIMORDINATE, DIMRADIUS, DIMSCALE, DIMSTYLE, DIMEDIT, DIMTEDIT, DIMOVERRIDE,
DIMCENTER, QLEADER, DIMSTYLE, DIMREGEN
Layout
Represents a
drawing sheet
that includes a
title block, one
or more layout
Page Setups viewports, and
Save plot settings by name and text objects
associate them with a layout
Create Layouts and Plots
Layouts show the page border and actual printing area. The page size and actual printing area
depend on the printer or plotter assigned to the layout.
■ Creating a new drawing template file that includes a different paper size and orientation.
■ Adding a layout with a different paper size, orientation, and title block to an existing drawing.
The easiest way to create a new layout is to use the Create Layout wizard. Once you create a layout,
you can replace the title block and create or delete layout viewports.
■ The majority of the objects in your drawings are created in model space on the Model tab.
■ To display and scale views of model space in a layout, you create layout viewports.
■ You enter model space through a layout viewport primarily to pan the view and to set layer
visibility.
■ You can control the visibility of layers separately in each layout viewport.
■ For any significant editing of your drawing, use the Model tab.
■ To create correctly scaled dimensions, enter model space from the layout tab and then dimension
the model.
The Plotter Manager includes plotter configuration (PC3) files for every nonsystem printer that you
install. Plotter configuration files can also be created for Windows® system printers if you want the
program to use default properties different from those used by Windows.
To add a plotter configuration, double-click the Add-A-Plotter wizard in the Plotter Manager. The
Add-A-Plotter wizard prompts you for information about your plotter, including
Once a new PC3 file is created, the plotter configuration is available for layouts and plotting.
Set any of your plotter’s custom propertiesTo start the Plotter Configuration Editor, either double-
click the PC3 file or choose Properties in the Plot dialog box.
■ Color-dependent plot style tables. An object’s color determines how it is plotted. The files have
the extension .ctb. You cannot assign color-dependent plot styles directly to objects. Instead, to
control how an object is plotted, you change its color. For example, all red objects in a drawing
can be set to plot with a 0.50 mm lineweight.
■ Named plot style tables. Plot styles are assigned directly to objects and layers. The files have the
extension .stb. Using them enables each object in a drawing to be plotted differently, independent
of its color.
Use the Plot Style Manager to add, delete, rename, copy, and edit plot style tables. You can access the
Plot Style Manager from the Files menu.
specify a plot
style
select a
printer
or a
plotter
select a
page size
specify a plot
select the scale
area of the
drawing to select a
plot page
generate a orientation
preview
position the layout on display or hide options
the page
Before you plot your drawing, it is a good practice to generate a full plot preview. If the image is not
correct, make changes to the plot settings, page setup, and the plot style table attached to the layout.
Page Setups
To manage plot settings, you can name and save them as a page setup using the Page Setup Manager.
When you are ready to plot, you can specify the name of the page setup in the Plot dialog box.
For example, let’s say you switch to a different plotter for color output. You can quickly restore all
settings associated with that plotter by specifying the name of a previously saved page setup. To
switch back, you can specify the name of the original page setup.
Each layout tab can have an associated named page setup. Page setups are saved in the drawing.
select the
Array option.
specify 2 rows
with 1 column.
9 On the Pick Location page, select Select Location. In the drawing area, click and drag to create a
rectangular layout viewport that is just inside the printable area (the dashed lines).
10 On the Finish page, click Finish to complete the creation of the new layout and viewports.
Notice that two viewports have been created.
To get started
Action Menu Toolbar
Restore saved settings for plotting File ➤ Page Setup Manager Layouts
Commands associated with definitions are shown in parentheses at the end of the definition.
Term Definition
absolute coordinates Coordinate values measured from a coordinate system’s origin
point. See also origin, relative coordinates, user coordinate
system (UCS), world coordinates, and world coordinate system
(WCS).
aligned dimension A dimension that measures the distance between two points at any
angle. The dimension line is parallel to the line connecting the
dimension’s definition points. (DIMALIGNED)
angle override Locks the cursor for the next point entered. To specify an angle
override, enter a left angle bracket (<) followed by an angle
whenever a command prompts you to specify a point.
angular dimension A dimension that measures angles or arc segments and consists of
text, extension lines, and leaders. (DIMANGULAR)
angular unit The unit of measurement for an angle. Angular units can be
measured in decimal degrees, degrees/minutes/seconds, grads, and
radians.
annotation Text, dimensions, tolerances, symbols, or notes.
array 1. Multiple copies of selected objects in a rectangular or polar
(radial) pattern. (ARRAY) 2. A collection of data items, each
identified by a subscript or key, arranged so a computer can
examine the collection and retrieve data with the key.
arrowhead A terminator, such as an arrowhead, slash, or dot, at the end of a
dimension line showing where a dimension begins and ends.
associative dimension A dimension that automatically adapts as the associated geometry is
modified. Controlled by the DIMASSOC system variable. See also
exploded dimension.
associative hatching Hatching that conforms to its bounding objects such that modifying
the bounding objects automatically adjusts the hatch. (BHATCH)
attribute definition An object that is included in a block definition to store alphanumeric
data about the block. Attribute values can be predefined or specified
when the block is inserted. Attribute data can be extracted from a
drawing and inserted into external files. (ATTDEF)
Term Definition
Auto-hide A palette setting that causes palettes to hide automatically when the
cursor moves off of it and to open automatically when the cursor
moves onto its title bar.
baseline dimensions Multiple dimensions measured from the same baseline. Also called
parallel dimensions.
base point 1. In the context of editing grips, the grip that changes to a solid
color when selected to specify the focus of the subsequent editing
operation. 2. A point for relative distance and angle when copying,
moving, and rotating objects. 3. The insertion base point of the
current drawing. (BASE) 4. The insertion base point for a block
definition. (BLOCK)
block A generic term for one or more objects that are combined to create
a single object. Commonly used for either block definition or block
reference. See also block definition and block reference. (BLOCK)
block definition The name, base point, and set of objects that are combined and
stored in the symbol table of a drawing. See also block and block
reference.
block definition table The nongraphical data area of a drawing file that stores block
definitions.
block instance See block reference.
block reference A compound object that is inserted in a drawing and displays the
data stored in a block definition. Also called instance. See also block
and block definition. (INSERT)
B-spline curve A blended piecewise polynomial curve passing near a given set of
control points. (SPLINE)
BYBLOCK A special object property used to specify that the object inherits the
color or linetype of any block containing it. See also BYLAYER.
BYLAYER A special object property used to specify that the object inherits the
color or linetype associated with its layer. See also BYBLOCK.
command alias A shortcut for a command. For example, CP is an alias for COPY, and
Z is an alias for ZOOM. You define aliases in the PGP file.
command line A text area reserved for keyboard input, prompts, and messages.
command window A text area that displays the command line and a history of prompts
and messages.
continued dimension A type of linear dimension that uses the second extension line origin
of a selected dimension as its first extension line origin, breaking one
long dimension into shorter segments that add up to the total
measurement. Also called chain dimension. (DIMCONTINUE)
crosshairs A type of cursor consisting of two lines that intersect.
162 | Glossary
Term Definition
crossing selection A rectangular area drawn to select objects fully or partly within its
borders. See also window selection.
cursor See crosshairs.
cursor menu See shortcut menu.
CTB file A color-dependent plot style table.
default A predefined value for a program input or parameter. Default values
and options are denoted by angle brackets (<>).
definition table The nongraphical data area of a drawing file that stores block
definitions.
DesignCenter Browses, finds, and previews content, and inserts content, which
includes blocks, hatches, and external references (xrefs).
(ADCENTER)
digital signature Identifies an individual or an organization through a digital ID
(certificate), and enables you to validate (verify the authenticity of) a
file. (SIGVALIDATE)
dimension style A named group of dimension settings that determines the
appearance of the dimension and simplifies the setting of dimension
system variables. (DIMSTYLE)
dimension text The measurement value of dimensioned objects.
dimension variables A set of numeric values, text strings, and settings that control
dimensioning features. (DIMSTYLE)
direct distance entry A method to specify a second point by first moving the cursor to
indicate direction and then entering a distance.
drawing area The area in which your drawings are displayed and modified. The
size of the drawing area varies, depending on the size of the
application window and on how many toolbars and other elements
are displayed.
drawing extents The smallest rectangle that contains all objects in a drawing,
positioned on the screen to display the largest possible view of all
objects. (ZOOM)
drawing limits See grid limits.
drawing template file A drawing file with preestablished settings for new drawings.
Drawing template files have a DWT extension.
drawing units The unit of measurement that is used in a drawing. Depending on
the drawing, one drawing unit may equal one inch, one millimeter,
one kilometer, one mile, or some other distance.
Glossary | 163
Term Definition
DWF For Design Web Format. A highly compressed file format that is
created from a DWG file. DWF files are easy to publish and view on
the Web. See also DWG, DWT, and DXF.
DWT For drawing template. A drawing file that contains standard settings
to be used when creating new drawings. See also DWG.
DXF For drawing interchange format. An ASCII or binary file format of an
AutoCAD drawing file for exporting drawings to other applications
or for importing drawings from other applications. See also DWF,
DWG, and DWT.
explode To disassemble a complex object, such as a block, dimension, or
polyline, into simpler objects. In the case of a block, the block
definition is unchanged. The block reference is replaced by the
components of the block. See also block, block definition, and
block reference. (EXPLODE)
extents See drawing extents.
external reference (xref) A drawing file referenced by another drawing. (XREF)
fill A solid color covering an area bounded by lines or curves. (FILL)
floating viewports See layout viewports.
font A character set, which includes letters, numbers, punctuation marks,
and symbols of a distinctive proportion and design.
freeze A setting that suppresses the display of objects on selected layers.
Objects on frozen layers are not displayed, regenerated, or plotted.
Freezing layers shortens regenerating time. See also thaw. (LAYER)
geometry All graphical objects such as lines, circles, arcs, polylines, and
dimensions. Nongraphical objects, such as linetypes, lineweights,
text styles, and layers are not considered geometry. See also named
object.
graphics area See drawing area.
graphics screen See drawing area.
grid An area covered with regularly spaced dots to aid drawing. The
spacing between grid dots is adjustable. Grid dots are not plotted.
See also grid limits. (GRID)
grid limits The user-defined rectangular boundary of the drawing area covered
by dots when the grid is turned on. Also called drawing limits.
(LIMITS)
Grip modes The editing capabilities activated when grips are displayed on an
object: stretching, moving, rotating, scaling, and mirroring.
164 | Glossary
Term Definition
grips Small squares that appear on objects you select. After selecting the
grip, you edit the object by dragging it with the pointing device
instead of entering commands.
i-drop A method by which a drawing file can be dragged from a web page
and inserted into another drawing.
Info palette Quick Help in the Info palette continually monitors the commands
in progress and displays information that is directly related to the
active command or dialog box. (ASSIST)
instance See block reference.
island An enclosed area within a hatched area.
layer A logical grouping of data that are like transparent acetate overlays
on a drawing. You can view layers individually or in combination.
(LAYER)
layout The tabbed environment in which you create and design paper
space layout viewports to be plotted. Multiple layouts can be
created for each drawing.
layout viewports Objects that are created in paper space that display views. See also
paper space. (VPORTS)
limits See grid limits.
line font See linetype.
line width See lineweight.
linetype How a line or type of curve is displayed. For example, a continuous
line has a different linetype than a dashed line. Also called line font.
(LINETYPE)
lineweight A width value that can be assigned to all graphical objects except
TrueType® fonts and raster images.
mirror To create a new version of an existing object by reflecting it
symmetrically with respect to a prescribed line or plane. (MIRROR)
mode A software setting or operating state.
model A two- or three-dimensional representation of an object.
model viewports A type of display that splits the drawing area into one or more
adjacent rectangular viewing areas. See also layout viewports and
viewport. (VPORTS)
model space One of the two primary spaces in which objects reside. Typically, a
geometric model is placed in a three-dimensional coordinate space
called model space. A final layout of specific views and annotations
of this model is placed in paper space. See also paper space.
(MSPACE)
Glossary | 165
Term Definition
named object Describes the various types of nongraphical information, such as
styles and definitions, stored with a drawing. Named objects include
linetypes, layers, dimension styles, text styles, block definitions,
layouts, views, and viewport configurations. Named objects are
stored in definition (symbol) tables.
node An object snap specification to locate points, dimension definition
points, and dimension text origins.
NURBS For nonuniform rational B-spline curve. A B-spline curve or surface
defined by a series of weighted control points and one or more knot
vectors. See also B-spline curve.
object One or more graphical elements, such as text, dimensions, lines,
circles, or polylines, treated as a single element for creation,
manipulation, and modification. Formerly called entity.
object properties Settings that control the appearance and geometric characteristics
of objects. Properties that are common to all objects include color,
layer, linetype, linetype scale, and 3D thickness. (PROPERTIES)
Object Snap markers A geometric symbol that is displayed when the cursor moves over
an object. See also object snap mode.
object snap menu The menu that is displayed in the drawing area at the cursor
location when you hold down SHIFT and right-click the pointing
device. Also called a shortcut menu, it is defined in the POP0 section
of aclt.mnu. See also shortcut menu.
Object Snap mode Methods for selecting commonly needed points on an object while
you create or edit a drawing. See also running object snap and
object snap override.
object snap override Turning off or changing a running Object Snap mode for input of a
single point. See also Object Snap mode and running object snap.
origin The point where coordinate axes intersect. For example, the origin
of a Cartesian coordinate system is where the X, Y, and Z axes meet
at 0,0,0.
Ortho mode Limits pointing device input to horizontal or vertical (relative to the
current snap angle and the user coordinate system). See also snap
angle and user coordinate system (UCS). (ORTHO)
page setup A method of naming and saving plot settings. See also zoom.
(PAGESETUP)
pan To shift the view of a drawing without changing magnification. See
also zoom. (PAN)
166 | Glossary
Term Definition
paper space One of two primary spaces in which objects reside. Paper space is
used for creating a finished layout for printing or plotting, as
opposed to doing drafting or design work. You design your paper
space viewports using a layout tab. Model space is used for creating
the drawing. You design your model using the Model tab. See also
model space. (PSPACE)
pick button The button on a pointing device that is used to select objects or
specify points on the screen. For example, on a two-button mouse,
the pick button is the left button.
pickbox The square cursor used to select an object in the drawing area.
plan view A view orientation from a point on the positive Z axis toward the
origin (0,0,0). (PLAN)
pline See polyline.
point 1. A location in three-dimensional space specified by X, Y, and Z
coordinate values. 2. An object consisting of a single coordinate
location. (POINT)
pointing device A device, such as a mouse or a digitizing puck, that can be used to
interact with the interface and create and edit drawing objects in
the drawing area. A pointing device usually has several buttons,
some of which may be customized to perform commands you
specify.
polar array Objects copied around a specified center point a specified number
of times. (ARRAY)
PolarSnap A precision drawing tool used to snap to incremental distances
along the polar tracking alignment path. See also polar tracking.
polar tracking A precision drawing tool that displays temporary alignment paths
defined by user-specified polar angles. See also Polar Snap.
polyline An object composed of one or more connected line segments or
circular arcs treated as a single object. Also called pline. (PLINE,
PEDIT)
plot style An object property that specifies a set of overrides for color,
dithering, gray scale, pen assignments, screening, linetype,
lineweight, endstyles, joinstyles, and fill styles. Plot styles are applied
at plot time.
plot style table A set of plot styles. Plot styles are defined in plot style tables and
apply to objects only when the plot style table is attached to a
layout or viewport.
prompt A message on the command line that asks for information or
requests action such as specifying a point.
properties See object properties.
Glossary | 167
Term Definition
properties palette Lists and changes properties of the selected object or set of objects
or, if no objects are selected, the values of default properties
common to all objects. (PROPERTIES)
purge A feature that removes unused definitions such as block definitions,
layers, and text styles from a drawing. (PURGE)
relative coordinates Coordinates specified in relation to previous coordinates.
running object snap Setting an Object Snap mode so it continues for subsequent
selections. See also Object Snap mode and object snap override.
(OSNAP)
scale 1. The proportional size of an object compared with other objects.
2. The display size of the components of noncontinuous linetypes
and hatches. 3. The apparent size of objects in a view with respect
to a drawing sheet. (SCALE, HPSCALE, LTSCALE, CELTSCALE,
ZOOM)
selection set One or more selected objects that a command can act upon at the
same time.
shortcut keys Keys and key combinations that start commands; for example,
CTRL + S saves a file. The function keys (F1, F2, and so on) are also
shortcut keys. Also known as accelerator keys.
shortcut menu The menu displayed at your cursor location when you right-click
your pointing device. The shortcut menu and the options it provides
depend on the pointer location and other conditions, such as
whether an object is selected or a command is in progress.
snap See snap angle, snap grid, snap resolution, and Polar Snap.
snap angle The invisible grid that locks the pointer into alignment with the grid
points according to the spacing set by Snap. Snap grid does not
necessarily correspond to the visible grid, which is controlled
separately by GRID. (SNAP)
snap grid The invisible grid that locks the pointer into alignment with the grid
points according to the spacing set by Snap. Snap grid does not
necessarily correspond to the visible grid, which is controlled
separately by GRID. (SNAP)
Snap mode A mode for locking a pointing device into alignment with an
invisible rectangular grid. When Snap mode is on, the screen
crosshairs and all input coordinates are snapped to the nearest point
on the grid. The snap resolution defines the spacing of this grid. See
also Object Snap mode. (SNAP)
spline See B-spline curve and NURBS.
status bar The area at the bottom of the application window that contains
buttons controlling the mode of operation of the program and
displays the coordinates of the cursor location in the drawing area.
168 | Glossary
Term Definition
strings A sequence of text characters entered at a prompt or in a dialog
box.
STB file For plot style table file. Contains plot styles and their characteristics.
symbol A representation of an item commonly used in drawings. See block.
symbol library A collection of block definitions stored in a single drawing file. See
also block library.
symbol table See definition table and block definition table.
system variable A name similar to a command used as a mode, size, or limit. Read-
only system variables, such as DWGNAME, cannot be modified
directly by the user.
template drawing A drawing file with preestablished settings for new drawings such as
aclt.dwt and acltiso.dwt; however, any drawing can be used as a
template.
text style A named, saved collection of settings that determines the
appearance of text characters—for example, stretched, compressed,
oblique, mirrored, or set in a vertical column.
thaw A setting that displays previously frozen layers. See also freeze.
(LAYER)
tiled viewports See model viewports.
tool palette tabbed areas within the Tool Palettes window that provide an
efficient method for organizing, sharing, and placing blocks and
hatches.
toolbar Part of the interface containing icons that represent commands.
tree view A hierarchical list that can be expanded or collapsed to control the
amount of information displayed. Tree views are available in
DesignCenter, the Purge dialog box, and the Help system.
UCS See user coordinate system (UCS).
UCS icon An icon that indicates the orientation of the UCS axes. (UCSICON)
user coordinate system A user-defined coordinate system that defines the orientation of the
(UCS) X, Y, and Z axes in 3D space. The UCS determines the default
placement of geometry in a drawing. See also world coordinate
system (WCS).
vertex A location where edges or polyline segments meet.
view A graphical representation of a model from a specific location
(viewpoint) in space. See also viewport. (VPOINT, DVIEW, VIEW)
viewport See model viewports and layout viewports See also view.
(VPORTS)
Glossary | 169
Term Definition
window selection A rectangular area specified in the drawing area to select multiple
objects at the same time. See also crossing selection and polygon
window selection.
xref See external reference (xref).
zoom To reduce or increase the apparent magnification of the drawing
area. (ZOOM)
170 | Glossary
Index
172 | Index
dimensions and dimensioning drawing templates. See templates
accuracy, 13 drawing units, 3, 49, 50, 163
associative dimensions, 19, 134 Drawing Units dialog box, 51
center marks and centerlines, 138, 140 drawings and drawing files
creating, 135, 142 coordinate systems, 76
dimension styles, 140, 163 displaying entire drawings, 42
dimension variables, 163 grids, 74
editing dimensions, 142 inserting blocks, 119
editing properties, 62 new drawings, starting, 48
elements of dimensions, 134 panning view, 43
grips, 142 plotting, 153
layers for, 135, 136 revising, 21
moving dimensions, 142 revision clouds, 112
overview, 134 Snap mode, 74
saving styles in templates, 9 templates, 48
scaling, 149 touring, 56
standards for, 141 zooming in or out, 15
text, 140, 163 drivers, printer, 151
types of, 19, 134, 142 DWF (Design Web Format) files, 151, 155, 164
units of measurement, 141 DWT files. See templates
DIMSCALE system variable, 137 DXF files, 164
direct distance entry, 81, 93, 163 DYN button, 77
displaying dynamic input, 77
command options, 37
display scale, 136
grid, 74
Info palette, 30 E
layers, 55 editing objects
properties, 61 associative hatches and, 121
Properties palette, 61 copying properties, 110
regenerating jagged display, 44 dimensions, 142
toolbars, 35 duplicating objects, 92
viewport properties, 150 erasing objects, 89
DIST command, 86, 113 extending objects, 90
distances filleting, 96
calculating, 113 grip edit mode, 111
direct distance entry, 81, 163 mirroring, 94
measuring, 86 object boundaries, 98
polar coordinates, 76 offsetting copies, 93
polar tracking, 81 overview, 21
dividing polylines, 69 precision editing, 97
docking properties, 61, 109
toolbars, 35 revising drawings, 21
Drafting Settings dialog box, 75, 79 revision clouds, 21, 112
Draw toolbar, 32 selecting objects to edit, 88
drawing area, 32, 163 text, 126
drawing extents, 163 text styles, 128
drawing interchange format (DXF) files, 164 trimming objects, 90
drawing limits (grid limits), 74, 164 editing plotter configurations, 152
drawing objects editing text, 126, 128
arcs, 70 ellipses, 96
circles, 38, 70 ending commands, 39
filleting, 96 Endpoint object snap, 80, 107
lines, 37, 67 endpoints, 68, 70
overview, 11 engineering drawing unit format, 50
polygons, 67, 69 entities. See objects
polylines, 67 ERASE command, 89
rectangles, 68 erasing layout viewports, 150
drawing scale. See scales and scaling
Index | 173
ESC key, 34 hatches and hatch patterns (continued)
EXPLODE command, 69 points for creating, 122
exploding objects, 69, 164 sources of, 121
EXTEND command, 90 height of text characters, 128
extending objects, 90, 100 Help
extension lines, 134, 140 command Help, 26
extents, drawing, 164 Help system, 25
external references (xrefs), 164 procedural, 26, 29
Quick Help feature, 29
table of contents (Contents tab), 27
tutorials, 25
F hiding
FILLET command, 71, 86 Info palette, 30
filleting objects, 71, 86, 96 layers, 55, 63
fills, 121, 164 Properties palette, 61
fitting options for dimensions, 141 toolbars, 35
flipping objects (mirroring objects), 86, 94, 106 hook lines, 139
floating toolbars, 35 horizontal alignment of text, 128
floating viewports (layout viewports), 146, 165 horizontal dimensions, 132
fonts, 128, 164
formatting
dimensions, 140
drawing units, 50
I
Text Formatting toolbar, 126 i-drop, 165
fractions, 50, 51 imperial measurement drawing template files, 49
freezing layers, 55, 164 Info palette, 24, 30, 165
In-Place Text Editor, 126
inquiry commands, 113
inscribed polygons, 69
G Insert dialog box, 120
geometry, 164 inserting blocks, 119, 120, 156
global scale factor for linetypes, 65 instances (block references), 165
graphics area of screen (drawing area), 32, 163 intersection snap, 80, 99
grid limits, 74, 164 islands, 122, 165
grids, 164 ISO standards, 48, 121
creating outlines with, 83 italic fonts, 128
displaying or hiding, 74
grid limits, 74, 164
overview, 74
spacing, 74
J
turning off and on, 74 jagged display, 44
grip modes, 164 JIS standards, 48
grips, 165 JOIN command, 69
block grips, 120 joining polylines, 69
displaying, 88
editing dimensions, 142
editing objects, 111
grip modes, 164 K
viewport grips, 150 keyboard shortcuts (shortcut keys), 168
keywords in Help system, 25
H
handles (move handles), 35 L
hatches and hatch patterns, 116, 121 labels in model and paper space, 128
associative hatches, 121 Layer Properties Manager, 54, 55, 63, 149
inserting, 121
islands within boundaries, 122
174 | Index
layers, 165 lines (continued)
color assignments, 7, 54, 62 parallel, 67
current layers, 54, 63 perpendicular, 81
dimensions on, 135, 136 polylines, 67
editing properties, 62 tapering, 69
freezing, 55 Linetype Manager, 64
hiding or displaying, 55, 63, 149 linetypes, 165
Layer Properties Manager, 54, 55, 63, 149 editing properties, 109
Layers toolbar, 32, 61 global scale factor, 65
linetype assignments, 7, 65 identifying objects with, 46
locking, 55 layer assignments, 7, 65
naming, 7 Linetype Manager, 64
organizing drawings with, 46, 54 overview, 64
overview, 7, 54 saving styles in templates, 9
plot styles, 7 scaling, 64, 65
properties and, 60, 62 Lineweight Settings dialog box, 66
rearranging, 54 lineweights, 7, 46, 66, 165
viewports layer, 156 locking
Layers toolbar, 32, 61 layers, 55
layout tab, 52 toolbars, 35
layout tabs, 32
layout viewports, 146, 165
layouts, 146, 165
compared to models, 52 M
display scale, 136 magnifying view in viewports. See zooming in or out
linetypes in, 65 markup revision clouds, 112
overview, 5, 52 matching properties between objects, 110
page setups and, 153 measurement units, 3, 49, 50, 141
plotting from, 153 mechanical drawing templates, 49
scale vs. drawing units, 3, 50 mechanical drawing unit format, 104
switching to model space, 53 menu bar, 32
text size and, 129 menus, 34, 35, 168
viewports, 146, 165 metric measurement template files, 49
leader lines (callouts), 19, 134, 139 midpoint snap, 80
leader objects, 134 mirroring objects, 86, 94, 106, 165
left mouse button, 34 Model tab, 32, 52
lengthening objects, 90 model viewports, 165
libraries models and model space, 5, 146, 165
block libraries, 17, 118 analyzing drawings, 113
DesignCenter, 120 compared to layouts, 52
DesignCenter Online, 120 dimensioning and, 136
limits, grid, 74, 164 drawing in model space, 52
line fonts. See linetypes formulas for text size, 129
line widths (lineweights), 7, 46, 66, 165 linetypes in, 65
linear dimensions, 132, 134, 142 notes and labels in, 128
linear measurements, 50 scale vs. drawing units, 3, 50
lines switching to layouts, 53
angles, 82 switching to paper space, 150
centerlines, 138, 140 text size in, 129
dimension styles, 140 viewports, 165
drawing, 37, 67 zooming in or out, 156
exact length, 81 modes, defined, 165
extension lines on dimensions, 134 mouse devices, 34, 167
filleting, 96 move handles on toolbars, 35
hook lines, 139 moving
leader lines, 134, 139 blocks, 120
linetypes. See linetypes dimensions, 142
lineweights, 7, 46, 66, 165 objects, 95
offsetting, 11
Index | 175
moving (continued) objects (continued)
panning view, 43 linetypes, 64
rotating objects, 95 lineweights, 66
text in dimensions, 134 mirroring, 94
toolbars, 35 moving, 95
multiple copies of objects, 93 offsetting copies, 93
properties, 60, 109, 166
rotating, 95
selecting, 88
N trimming edges, 90
named layers, 7 oblique text, 128
named objects, 166 OFFSET command, 67, 86
named plot style tables, 152 offsetting objects, 11, 67, 86, 93, 104
navigation opening
Help system display, 26 block libraries, 120
Info palette information, 29 templates, 49
New Features Workshop, 24 ordinate dimensions, 132, 134, 142
New Page Setup dialog box, 154 orientation
nodes, 166 pages, 153
nonuniform rational B-spline curves, 166 text, 128
notes, in model and paper space, 128 origin points, 76, 104, 166
NURBS (nonuniform rational B-spline curves), 166 Ortho mode, 166
overlays, 7
overriding dimension styles, 140
O
object properties, 166
object snap markers, 166
P
Object Snap menu, 35, 78, 166 page orientation, 153
Object Snap mode, 166 Page Setup Manager, 153
object snap overrides, 166 page setups, 146, 153, 166
object snaps page size, 153
accuracy and, 13 PAN command, 43
AutoSnap markers, 83 panning, 15, 43, 166
creating outlines with, 83 paper size, 152, 155
cycling through snap points, 78 paper space, 5, 167
dimensions and, 135 compared to model space, 52
markers, 166 notes and labels in, 128
overriding, 166 scaling linetypes in, 65
overview, 74 switching to model space, 53, 150
running object snaps, 79 text size and, 129
snap angles, 168 parallel dimensions (baseline dimensions), 132, 143
snap grid, 168 parallel lines, 67
Snap mode, 166, 168 PAT files, 121
spacing, 74 PC3 files, 151
types of, 80 perpendicular lines, 81
objects, 166 perpendicular snap, 80
associative dimensions, 134 pick button, 34, 167
colors, 63 pickbox cursor, 83, 167
copying properties, 110 plan views, 167
displaying on layers, 149 plines. See polylines
drawing, 11 Plot dialog box, 153
duplicating, 92 plot scales, 153
editing properties, 61, 62 Plot Style Manager, 152
erasing, 89 plot style tables (STB) files, 152, 167, 169
filleting, 96 plot styles, 7, 146, 152, 167
grips, 111 plotter configuration (PC3) files, 151
hatch patterns, 121 Plotter Configuration Editor, 152
176 | Index
Plotter Manager, 151 pull-down menus, 34
plotters and plotting purging, 168
calibration, 152
configuring plotters, 151
driver support for, 151
page setups, 153 Q
plot styles, 146, 152 Quadrant object snap, 80, 106
Plotter Configuration Editor, 152 Quick Help feature, 29
plotting from layouts, 153 Quick Leader dimensions, 132
previewing, 153 Quick Reference card, 24
printing viewport borders, 150
scaling in model space, 157
setting up, 153
Plotters folder, 151 R
pointing devices, 34, 42, 44, 167 radius
points, 167 filleting objects, 96
absolute coordinates, 76, 161 specifying for arcs, 70
AutoSnap markers, 78, 83 specifying for circles, 70
calculating distance or coordinates, 113 specifying for polygons, 69
coordinate systems. See coordinates and radius dimensions, 132, 134, 143
coordinate systems raster files, 151
origin points, 76, 104, 166 raster graphics quality, 151
polar coordinates, 76 rectangles, 68
relative coordinates, 77, 168 rectangular selection areas, 88
specifying for arcs, 70
redline drawings, 112
specifying for circles, 70
regenerating jagged display, 44
polar arrays, 167
relative coordinates, 77, 168
polar coordinates, 76
relative values, 76
polar tracking, 13, 81, 167
removing objects, 89
PolarSnap, 104, 167
repeating commands, 39, 93
polygons, 67, 69
resizing
polylines, 67, 167
linetypes, 65
closing, 68
text objects, 126
dividing or joining, 69
toolbars, 35
filleting, 96
viewports, 150
highlighting boundaries, 103
revising drawings, 21, 112
widths, 69
See also editing objects
ports, 152
revision clouds, 21, 112
PostScript files, 151
right mouse button, 34
previewing plot areas and settings, 153
right-clicking actions, 34
printers
rotating objects, 95, 120
calibrating, 152
running object snap, 79, 168
plot styles and plot style tables, 152
Plotter Configuration Editor, 152
selecting plotters, 153
support for, 151
procedural Help, 26, 29
S
prompts, 36, 37, 167 saving
properties, 60 files as DWF files, 155
assigning, 60 files in other formats, 151
copying to other objects, 110 scales and scaling, 168
editing, 62, 109 dimensions, 137
layer assignments, 60 drawing units compared to scale, 3, 50
matching, 110 hatch patterns, 123
Properties palette, 61, 109, 168 linetypes, 64, 65
Properties toolbar, 32, 61, 109 lineweights and, 66
viewing, 62 overview, 3
Properties palette, 61, 109, 168 plot scales, 153
Properties toolbar, 32, 61 setting display scale, 136
Index | 177
scales and scaling (continued) symbols
text, 129 defined, 17, 169
views in viewports, 5 in dimensions, 140
scientific drawing unit format, 50 See also blocks
secondary dimension styles, 140 system variables, 169
Select Template dialog box, 49
selecting
deselecting objects, 88
objects, 88 T
selection areas, 88 table of contents in Help system, 27
selection sets, 88, 168 tangent method for drawing circles, 70, 105
sharp corners on objects, 96 tangent snap, 80
shortcut keys, 168 tapering lines, 69
shortcut menus, 34, 35, 168 templates, 48, 163, 169
shortcuts drafting standards and, 9
cycling through snap points, 78 DWT files, 164
editing text, 126 opening, 49
shortcut keys, 168 sample files, 49
sizing text
linetypes, 65 annotations, 134, 139
text objects, 126 dimension text, 134, 140, 163
toolbars, 35 In-Place Text Editor, 126
viewports, 150 model vs. paper space, 128
slant of text characters, 128 saving styles in templates, 9
smoothing display, 44 styles, 128, 169
Snap and snapping. See object snaps Text Formatting toolbar, 126
snap angles, 168 viewports and, 129
snap grids, 168 width of, 126
Snap mode, 168 Text Formatting toolbar, 126
solid fills, 121, 164 Text Style dialog box, 128
spacing text styles, 9, 128, 169
grid and snap settings, 74 thawing, 55, 169
hatch patterns, 123 tiled viewports (model viewports), 169
splines, 96, 162, 166 title blocks, 156
STANDARD style, 128, 140 tolerance options for dimensions, 141
Standard toolbar, 32 tool palettes, 32, 169
start points, 68, 70 Tool Palettes window, 32
starting drawings, 48 toolbar buttons, 35
status bar, 32, 168 toolbars, 32, 169
STB files (named plot style tables), 152, 169 hiding or displaying, 35
strings, 169 Layers toolbar, 61
styles locking, 35
dimension styles, 140, 163 moving, 35
drafting standards, 9 overview, 35
extension lines, 140 Properties toolbar, 61
overriding, 140 resizing, 35
plot styles, 152 toolbars docking, 35
text styles, 128 tooltips, 35, 78
Styles toolbar, 32 topics in Help system display, 26
switching transparency of palettes, 30
between model space and paper space, 150 tree views, 169
between models and layouts, 53 trim boundaries, 108
between page setups, 153 TRIM command, 86, 90
symbol libraries, 118, 169 TrueType fonts, 128
DesignCenter Online, 120 tutorial drawing templates, 49
opening, 120
178 | Index
viewports (continued)
U plotting borders, 150
UCS (user coordinate system), 169 properties, 150
UCS icon, 169 scaling views, 5, 42
undoing actions, 39 sizing, 150
units of measurement zooming in or out, 156
in dimensions, 141 views, 42, 169
drawing units, 3, 50 displaying entire drawings, 42
template files, 49 panning, 15, 43
updating dimensions and leader lines, 134 repositioning, 43
upside-down text, 128 See also viewports
user coordinate system (UCS), 169 visibility of layers, 55
user interface elements, 32
W
V wheel mouse, 34, 42, 44
variables width
dimension variables, 163 polylines, 69
system variables, 169 text characters, 128
vector graphics quality, 151 text objects, 126
vertical alignment of text, 128 window interface elements, 32
vertical dimensions, 132 window selection areas, 88, 170
vertices, 169 Windows printer drivers, 151
viewports, 146
changing settings, 155
creating, 149
display scale, 136 X
displaying layered objects, 149 X and Y values, 76
erasing, 150 xrefs (external references), 163, 170
grips, 150
linetype scaling in, 65
model space and paper space overview, 52
modifying, 149 Z
multiple viewports, 155 ZOOM command, 42
overlapping, 150 zooming in or out, 170
overview, 5 overview, 15, 42
panning, 43 scaling views in viewports, 5, 156
Index | 179
180