How To Create A Realistic 3D Diamond Ring With 3DS Max Tutorial
How To Create A Realistic 3D Diamond Ring With 3DS Max Tutorial
In this tutorial, we will create a very accurate 3D diamond ring model. We will use 3DS Max to create all the necessary objects and V-Ray rendering engine to render them! So, lets begin!
Modeling 3D Diamonds
If youd like to have accurate model of a diamond you have to check their ratios and shapes first. If youd like to have just a diamond not knowing how does it look like you will end up with some unrealistic model. We are certainly going to use real ratios and well create as realistic model as possible. Ive made a quick sketch (dont use it as a reference image because its not precise).
y y y y y
43.4 is 100% 43.1% of 43.4 is 18.7054 2.5% of 43.4 is 1.085 15.4% of 43.4 is 6.6836 53% of 43.4 is 23.002
that requires high precision but I think 3ds Max its not software created for designing professional rings.
After that go to Vertex sub-level and scale all the top vertices like on the image below.
When
they
are
close
enough
you
can
use
Weld
Tool
to
weld
them
together.
The next step is to rotate entire object upside down and extrude top polygon that will be our gridle. Use 1.085 as the extrudion amount value.
Afterwards extrude it again using 6.6836 for the extrudion value and select all the top vertices again. Scale them down to 57%.
Ideal Cut
Once we have right dimensions its time to virtually cut it. Its the hardest part because standard diamond shapes arent just made of a series of standard lines. To make it correct just follow the screenshots and instructions below. 1. First make sure you are using Cut Tool. This will allow you to create some more edges on top of the diamond. 2. Then go to a Top viewport 3. We have to start with the center part and create there two squares 4. The next step is to connect some vertices with the gridle. Make sure you are starting with the farthest vertex that is a part of one of the squares! 5. Select all the polygons around that are making specific shape presented on the fourth image and hit delete to get rid of them 6. Use cap to fill the holes 7. Lastly select all the vertices youve previously connected with the gridle and move them down in Front viewport. The value of this offset is hard to calculate but its around 1.2 Maxs units I guess 8. There are also some missing edges at the bottom of the diamond so you can simply use Cut Tool to create them.
Modeling a Ring
Modeling a ring is quite an easy task. Inner diameter usually varies from around 11mm to 25mm so lets create a circle that has 10mm radius (20mm diameter). After that duplicate your circle and convert it to Editable Spline. Go to Vertex sub-level of Editable Spline and drag one of the vertices up. Most of the rings has a similar shape so its good to draw something like this to have an outline of how it is going to look like. Afterwards delete one segment of your circle.
Lofting
Then create a little NGon with 5 sides and a rectangle with rounded edges. Move one of the NGons vertices farther than the others.
Select the circle youve created in the previous step. Go to the Compound Objects -> Loft and pick a NGon as a shape.
1. Change the Path value to 30 and pick rectangle as a shape. 2. Change the Path number to 70 and pick the rectangle again. 3. At the end change the Path to 100 and pick NGon as a shape. Try to adjust your rings shape according to the outline from the prevoius step. You can rotate and scale NGon and rectangle by going to the Lofts sub-level called Shape.
Placing Diamonds
Now its time for the top part of our ring. You can place there all the diamonds and other things as you like. Im not able to depict everything because it would be boring so here is a little preview of what it is made of. If you have any problems or questions regarding this step feel free to ask but I hope its clear
enough
how
to
create
all
the
elements.
Materials
Thats very short and easy. Use VRayMtl for both materials.
y Diamond material diffuse: black, reflect: white, refract: white, IOR: 2.47, refractions subdivs:
a lot more (like 50).
y Gold material diffuse: black, black, reflect: brown (rgb(187,164,70)), reflection glossiness:
0.8, refract: black, IOR: 0.23 or a little bit higher.
Scene
Create a plane and apply a pure white material to it. Create many omni light around but decrease their multipliers from 1.0 to 0.25. Place them randomly. You can add some random objects around (big objects or many smaller) and render your scene with the standard VRay settings and Global Illumination turned on. Use Irradiance Map + Light Cache for GI. You can also try to render it using HDRIs or you can use both lights and HDR image.
Conclusion
Again, this is what I got. I hope you enjoyed it. As usual the next tutorial is coming next week so dont miss it!