Multimedia As An Educational Tool: Definitions
Multimedia As An Educational Tool: Definitions
For many of us, the lure of computers is a powerful one. However, many of us also refrain from using computers for fear of failure. We want to hone computer skills, but are scared to make the effort because we lack those very skills. Too many of us, especially in the field of learning, are caught in this modern tug-of-war. Throughout the 1980s and 1990s, the concept of multimedia took on a new meaning, as the capabilities of satellites, computers, audio and video converged to create new media with enormous potential. Combined with the advances in hardware and software, these technologies were able to provide enhanced learning facility and with attention to the specific needs of individual users. A primary application of the interactive multimedia for instruction is in an instructional situation where the learner is given control so that he/she may review the material at his or her own pace and in keeping with his/her own individual interests, needs, and cognitive processes. The basic objective of interactive multimedia material is not so much to replace the teacher as to change the teacher's role entirely. As such, multimedia must be extremely well designed and sophisticated enough to mimic the best teacher, by combining in its design the various elements of the cognitive processes and the best quality of the technology. With today's multimedia courseware, once a programme has been designed and built in with the appropriate responses, it should be flexible and permit change and alteration. In this section of the handbook, we shall look at the usage, advantages and disadvantages of multimedia in education and training. Some of the prototype multimedia lessons are also given at the end as examples.
Objectives
At the end of the section, you will be able to Define multimedia as propounded by authorities and construct your own definition of multimedia; Describe the use of multimedia in educational settings; and Explain the advantages and disadvantages of multimedia.
Definitions
Multimedia is a term frequently heard and discussed among educational technologists today. Unless clearly defined, the term can alternately mean a judicious mix of various mass media such as print, audio and video or it may mean the development of computer-based hardware and software packages produced on a mass scale and yet allow individualized use and learning. In essence, multimedia merges multiple levels of learning into an educational tool that allows for diversity in curricula presentation. Multimedia is the exciting combination of computer hardware and software that allows you to integrate video, animation, audio, graphics, and test resources to develop effective presentations on an affordable desktop computer (Fenrich, 1997).
Multimedia is characterized by the presence of text, pictures, sound, animation and video; some or all of which are organized into some coherent program (Phillips, 1997). Today's multimedia is a carefully woven combination of text, graphic art, sound, animation, and video elements. When you allow an end user, i.e. the viewer of a multimedia project, to control 'what' and 'when' and 'how' of the elements that are delivered and presented, it becomes interactive multimedia. As such multimedia can be defined as an integration of multiple media elements (audio, video, graphics, text, animation etc.) into one synergetic and symbiotic whole that results in more benefits for the end user than any one of the media element can provide individually.
drill and practice to master basic skills the development of writing skills problem solving understanding abstract mathematics and science concepts simulation in science and mathematics manipulation of data acquisition of computer skills for general purposes, and for business and vocational training access and communication to understand populations and students access for teachers and students in remote locations individualized and cooperative learning management and administration of classroom activities
Advantages of multimedia
The pedagogical strength of multimedia is that it uses the natural informationprocessing abilities that we already possess as humans. Our eyes and ears, in conjunction with our brain, form a formidable system for transforming meaningless sense data into information. The old saying that "a picture is worth a thousand words" often understates the case especially with regard to moving images, as our eyes are highly adapted by evolution to detecting and interpreting movement. For example, a photograph of Ganges in Varanasi, apart from being aesthetically pleasing, can contain a wealth of information relating to the culture, religion, geography, geology, climate, history, and economics of the area. Similarly, a recording of a politician's speech can allow us to discern significant semantic features not obvious in a written transcript. For the student, one advantage of multimedia courseware over the text-based variety is that the application looks better. If the courseware includes only a few images at least it gives relief from screens of text and stimulates the eye, even if the images have little pedagogical value. More often than not, the inclusion of nontextual media into courseware adds pedagogical value to the application. For example, a piece of courseware describing a dig at an archeological site would be more valuable to the student, if it included images of the site, such as enhanced aerial images showing features like old field boundaries, or diagrams illustrating where the digging and scanning took place. In this respect, using the text only, even in a creative way, has obvious limitations as compared to the use of both text and pictures.
Benefits to Learners
Work at own pace and control their learning path Learn from an infinitely patient tutor Actively pursue learning and receive feedback
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multimedia package requires money so that the true cost of an interactive programme mounts with each delay. Further, if the prerequisites for using multimedia include access to computers with related software, the user must possess a minimum level of computer literacy in order to exploit the capabilities of this medium for learning. And finally, training of the educator who is unfamiliar with the production and design of multimedia courseware or packages can be equally complicating. The critical question, then, is: How do we overcome some of the identified barriers and begin the process of multimedia implementation alongside the instructor, textbook, and blackboard? It is the barriers rather than the technologies which we must address before multimedia, or for that matter, any media technology becomes as accepted as the printed text or guidebook.
Benefits to Teachers
Allows for creative work Saves time for more challenging topics Replaces ineffective learning activities Increases student contact time for discussion
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the features of interactive multimedia. Training can thus take place individually at the learner's pace and on his/her own time. Medical procedures, first-aid training and instruction of paramedics or even surgeons are made both simple and interesting through the use of multimedia. The doctor or paramedic can run through a complete procedure on videodisc and analyze all the possible outcomes and can evaluate the possibilities before treatment of the real life patient starts. In all the above instances, the user can and normally does work individually and in an interactive mode with the medium. In the next section we look at the hardware and software required for development of educational multimedia.
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