Multimedia
Multimedia
Objectives
At the end of this chapter, students should be able to: define basic terms and concepts related to multimedia technologies understand the history and evolution of media and multimedia technologies distinguish between the types of linear and non-linear multimedia systems state the four characteristics of multimedia system
History Of Multimedia
What can we say about the evolution of media that has taken place for thousands of years? Since the dawn of time, people have had the need to communicate with one another This created what we called as communication media
http://www.december.com/present/mediaev.html
Multimedia
The notion of Multimedia Consists of two words: Multi (Latin)= many; much; Medium (Latin) = An intervening substance through which something is transmitted or carried on.
What is Multimedia?
Multimedia can be any combination of text, graphics, sound, animation and video, to effectively communicate ideas to users delivered by computer or any other electronic devices.
Digital environment
USER
Elements of Multimedia
Why Multimedia?
Ease of use Intuitive Interface Immersive experience Self-paced interaction and better retention Better understanding Cost effectiveness More fun = greater efficiency
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Types of Multimedia
Linear Multimedia
Users have very little control over the presentation
Nonlinear/Interactive Multimedia
Users dictate the flow of delivery. User control the flow of the show.
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Types of Multimedia: (1)Linear Multimedia The users sit back and watches the presentation The presentation normally plays from the start to end or even loops continually to present the information. A movie is a common type of linear multimedia
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The users control the delivery of elements to control the what and when. Users have the ability to move around or follow different path through the information presentation. Advantage: complex domain of information can be presented. Disadvantage: users might lost in the massive information highway . Useful for: information archive (encyclopedia), education, training and entertainment.
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Multimedia Projects can also be delivered online (webs) and through PDAs/Hand-held Devices
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Application of Multimedia
Business - Business applications for multimedia include presentations training, marketing, advertising, product demos, databases, catalogues, instant messaging, and networked communication. Schools - Educational software can be developed to enrich the learning process.
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Application of Multimedia
Home - Most multimedia projects reach the homes via television sets or monitors with built-in user inputs. Public places - Multimedia will become available at stand-alone terminals or kiosks to provide information and help.
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Multimedia Applications
Examples of Multimedia Applications: Digital video editing and production systems Electronic Newspapers/Magazines Games Groupware Home shopping Interactive TV Multimedia courseware Video conferencing Video-on-Demand (VoD) Virtual reality
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Multimedia systems must be computer controlled. All multimedia components are integrated. The interface to the final user may permit interactivity. Information must be represented digitally.
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Overlapping Technologies
Different branches of multimedia grow together because of new, upcoming multimedia technology and applications. Two challenges lie ahead:
Timing requirements (synchronization etc.) Integration requirements (of different media types)
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Summary
Multimedia is the combination of text, graphics, sound, animation and video, to effectively communicate ideas to users delivered by computer. Multimedia projects can be linear or nonlinear. Multimedia projects are often stored on CD-ROM or DVDs. They can also be hosted on the Web. Multimedia is widely used in business, schools, public places, and at home.
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References
Vaughan Tay. Multimedia: Making It work. 7th Edition. McGraw Hill McGloughlin Stephen. Multimedia: Concepts and Practice. Prentice Hall
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Testing
Always test your multimedia program to make sure that they meet the objectives of your project, work properly on the intended platform and meet the needs of your client or end user
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Delevering
Package and deliver the project to the en user
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Project Manager
A Project manager role I at the center of the action. He or she is responsible for overall development and implementation of a project as well as for day to day
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