BV'ZVC Zazxigd") DJHZ Igvx': 0ouif%7%
BV'ZVC Zazxigd") DJHZ Igvx': 0ouif%7%
c
|
e
|
c
|
|
e
|
e
|
y
,
|
e
BV`ZVc
ZaZXigd"]djhZ
igVX`
0o the 0V0
IUI0PIAL FILE5
A|| the M|0| and aud|o f||es
and the comp|ete L|ve Froject
for th|s month's |nsta||ment
are |n the Iutcr|a| F||es fo|der
MAKEMUSICNOW
05S
'
'31498)6197-' 100Il lSSUE IUI0RIAL
MAKEMUSICNOW :aZXigd"]djhZegdYjXi^dc
6
0ur k|cks are f|ne, but we run the |oop through Son|c
Max|m|zer and use a h|gh-pass f||ter to tr|m off
everyth|ng be|ow 790Bz, so we on|y get the sound of
the |oop. Some Son|c Max|m|zer, v|ntage Warmer, extra
compress|on and stereo spread comp|ete the hats.
5
We do need some type of |oop, though, so we |mport a
one-bar |oop created ear||er |n Log|c, compr|s|ng a k|ck
on each beat, a snare on beats two and four, and a h|-
hat on every e|ghth-note, start|ng w|th beat one. Th|s g|ves the
track a 'rea|-percuss|on' fee| and f|||s out the beat sect|on. >>
4
We want to keep th|ngs m|n|ma| on th|s track, so we
opt for a n|ce e|ectron|c-sound|ng c|osed h|-hat and
have |t p|ay|ng a very fast pattern lon every l6thl, thus
dr|v|ng the track forward and mak|ng |t sound much faster
than our project's current sett|ng of l26bpm. >>
3
Now we bounce the k|cks down as one and |oad the
resu|t|ng k|ck samp|e |nto a new aud|o channe| |n L|ve.
We then |oop the k|ck samp|e over a quarter bar, so
that we f|na||y have a k|ck drum p|ay|ng on every beat. We
a|so set our tempo ltry l26bpml. >>
2
To make |t eas|er to concentrate, we |oop the k|cks over
a quarter bar. Then we app|y some t|ght compress|on,
w|th Attack |n the 3-5ms range to create a n|ce crack.
We a|so app|y some bass boost, Son|c Max|m|zat|on and a
bass cut at 32Bz to keep our k|cks t|dy but heavy. >>
1
We're us|ng L|ve for the f|rst part of our tutor|a|, but f|rst
we want a beefy k|ck drum samp|e, wh|ch we're go|ng
to make |n Log|c. We start by tak|ng a few d|fferent k|ck
drums from var|ous sources. Some are punchy, some have
we|ght and bottom end. We then |ayer a|| of them. >>
HI:E7NHI:EIdi]ZWZVid[i]ZYgjb
EGDI>E
Whenever you're making house music
with heavy quantisation, watch out for
elements that clash particularly
those with different amounts of
groove applied. Iry nudging clashing
events together manually or, failing
that, pull them back to the rigid
quantise position.
EGDI>E
Be careful with percussion. 0ther
house genres lend themselves to
layering lots of loops, but electro
requires more precision than that. lt
often has deceptively complex
percussion, but this will be made up
of very tailored hits, all working
towards a central groove.
0
rums are the ||feb|ood of a||
house mus|c and e|ectro |s no
except|on. The most important
thing is a phat, punchy kick drum, but
close second |or even joint firstl place
goes to the percussion. Tribal-style
loops, skippy hats, effected snares and
various other bits and pieces all play a
part, but the most essential ingredient is
swing. lf you don't take advantage of
your sequencer's swing and
groove-quantising features |or at least
sample a loop from an existing track,
which will almost certainly have groove
appliedl then your track will probably
sound amateurish and wooden.
You should also be prepared to add
a variety of effects to your percussive
sounds, to ensure they evolve over the
course of an eight-bar loop, particularly
on quite minimal patterns.
\ibe-wise, the most important thing
is to have plenty of skip andlor chug.
Iust as with funky techno, the key is to
have energy, but without needing to
ramp up the tempo in fact electro is
usually made in the 125-130bpm range,
which is a fair bit slower than much of
it sounds.
THE BEST ELECTRO-HOUSE HAS A VARIETY OF PERCUSSIVE
ELEMENTS, IN THE SAME WAY AS EARLY HARD HOUSE
Finally, the best electro-house
music has a variety of percussive
elements, in much the same way as
early funkier hard house did in the late
90s, but it doesn't generally feature the
standard 909 open hat too prominently.
0ften there will be no open hat at all, or
if there is, it will be gated and punchy.
^t the end of the day, it's like
learning to produce any style of
music you progress by copying
and adapting.
9gjbh
MAKEMUSICNOW
IUI0RIAL 100Il lSSUE '31498)6197-'
'
059
:aZXigd"]djhZegdYjXi^dc
3
We fatten th|ngs up w|th Son|c Max|m|zer lh|gh and |owl
and FSF v|ntage Warmer. After that, we use L|ve's Beat
Repeat feature and automat|on enve|ope contro|s to
br|ng |n the effect at the end of every four bars.
2
Bav|ng found a ||ke|y patch, we p|ay |n a su|tab|y
monotone bass||ne that f|ts our d|sgust|ng bass
patch perfect|y. >> 1
The f|rst mus|ca| e|ement |n most e|ectro tracks shou|d
be the bass||ne. We start by f||ck|ng through a few
patches |n a soft synth. We're us|ng v|r5yn's Iera 3
part|y because |t sounds huge, but more because |t has |ots
of presets to make a start w|thl >>
HI:E7NHI:E6aa"^bedgiVciWVhh
We've a|ready d|scussed the type of
bass||nes that you get |n e|ectro, but by
far the most recogn|sab|e |s the
bass||ne as a |ead. And |f you don't th|nk
you've heard th|s type of track lor,
|ndeed, genrell, then you must have
m|ssed the Stud|o B track, -7II+MVPW,
wh|ch was rather |arge |n the charts and
c|ubs |ast year ldesp|te hav|ng been
or|g|na||y re|eased some t|me before
thatl. The vers|on you w||| recogn|se, and
the one wh|ch |s arguab|y the def|n|t|ve
b|uepr|nt for bouncy e|ectro la|be|t a
much |ess cred|b|e b|uepr|nt than |t was
before MTv and The Box got ho|d of |tl,
|s actua||y the Tom Nev|||e 0razy Legs
rem|x. 0I and producer Tom |s at the
cutt|ng edge of th|s type of sound, and
regu|ar|y performs ||ve sets w|th a
comb|nat|on of Ab|eton L|ve and
F|oneer 00I Mk||s. B|s sets natura||y
feature p|enty of these enormous and
bounc|ng |ead bass||nes, so |f you want
to try to master them yourse|f, you cou|d
do a |ot worse than to check out one of
h|s sets. And though -7II+MVPW has
|ost much of |ts street coo|, |t's st|||
poss|b|y the best examp|e of how to
comb|ne a f||thy bass||ne w|th
percuss|ve synth |eads on an e|ectro
track, and shou|d be cons|dered
essent|a| ||sten|ng.
7VhhVhVaZVY
EGDI>E
0ne of the best ways to liven up your
percussion is to flick through some of
the more esoteric lF0-driven synth
patches particularly those with little
pops and clicks. You might have often
wondered what use they were, but
they make perfect percussive
elements for electro tracks.
EGDI>E
0reate excitement by applying a little
phasing or flanging to some of your
stranger percussive elements. When
applied to funky and minimal electro
beats, this can really add to a track.
Iry bouncing down 32 bars of it,
and choose the best effected
four or eight.