Rm1x 603 Power User Guide
Rm1x 603 Power User Guide
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What is a Sequence Remixer? Basic Skills: Pattern Mode Basic Skills: Section Mode Basic Skills: Mute Mode Basic Skills: Track Selection The Control Knobs The Play Effects Defined
The Voice Knobs Defined Creating your own Patterns Pump Up the Bass Record Modes Pattern Edit Jobs Pattern Mode Jobs
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You can also set how quickly the RM1x responds to Section changes. Press [STOP] and press the [UTILITY] button. Use display knob #3 to select either 1/16 or 1 measure resolution for Pattern Quantize. (See diagram below).
Figure 2: Utility System. Use the [<] [>] Display arrows to see additional Utility screens A Pattern Quantize setting of 1/16 resolution requires fairly good timing and can be used to great effect on certain types of music. Try triggering sections with a rapid-fire, stutter-step action. This is great on fast Drum & Bass or aggressive Jungle patterns. The 1 measure resolution setting will change sections at the start of the next measure and is appropriate setting for certain styles of music and it requires less rhythmic precision. In general, the selected Pattern Style contains up to 16 tracks per lettered section [A] thru [P]. (16 lettered sections). You can view track activity via the bar graphs in the main Pattern screen display. Later you can construct your own original Patterns and Phrases. Take note of the upper right-hand corner of the screen for the measure count. This will show the current measure and the total length of the current Section, (i.e., 001 of 008, 002 of 008 and so on). You will find some sections as short as 1 measure. These are intended as fillins, but there are no strict rules. Pattern Section changes allows you to rearrange the performance in real time. Sections can be user defined as Verse, Chorus, Interlude, Intro, Fill in, Ending or any such designation that fits your kind of composition. Remember: You can, at anytime, press the [SECTION] button to return and change sections
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4. You can assign 5 different mute groups for instant recall. When you have the instruments you want muted you can store this with the RM1xs Mute Memory function. The 5 highest black keys can store/recall mutes when the RM1x is in MUTE mode. [SHIFT] + [MUTE MEMORY] key will store a Mute and simply touching a MUTE MEMORY key (while in MUTE mode) will recall the setting. Store Mute - hold [SHIFT] + [MUTE MEMORY] key - Upper 5 black keys are designated memories Recall Mute - touch a [MUTE MEMORY] key while in MUTE mode Solo a Track - hold [SHIFT] + [MUTE] then touch the key corresponding to the track [1]-[16]
Figure 3: Pattern screen 1 with reverse video "M" signifying muted tracks. A muted tracks LED flashes. Hold [SHIFT] + [MUTE] to activate the Solo feature. The soloed tracks LED flashes. An inverse video "s" signifies solo. To exit solo mode hit [MUTE]. If you wish to isolate several tracks, simply MUTE ALL tracks and then activate only the ones you wish to hear. If neither the [MUTE] nor the [SECTION] button LED's are flashing you are in normal play mode. The RM1x keyboard is active on the track last selected (highlighted in the screen). Here the red LED above each track will show when activity occurs on that track. At anytime, in any of the 3 modes discussed thus far, you can select and edit a track via the knobs. You can change the octave via the [OCT+], [OCT-] buttons. You can also activate the arpeggiator from this normal mode. In fact, pressing the [ARPEGGIO ON] button automatically selects Normal mode. The arpeggiator settings can be made or changed at anytime via the front panel [Arpeggio] section.
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Figure 4: Shows the 2 Pattern screens with track 1 selected / User Style U08 / User phrase 001. The second screen, PATCH, shows the individual Phrases that are patched to make the Pattern Style. The screen # is indicated in the upper left portion of the screen next to "PATT".
Figure 5: Setup screen- by changing the Template you can reassign the 8 control knobs to Volume, Pan, or sends for each channel Whether setting up for a Remix or performing a live session you can change this assignment, as necessary, during playback.
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A word on Control Knob twisting: You will feel a center dtente at the 12 oclock position on each control knob. Depending on the selected and assigned function, this center value might be different. For the primary functions (A): Time Stretch, Clock Shift, Gate Time, Velocity, Cutoff, Resonance, EG Decay and Pitch Bend the 12 oclock position represents normal, because you can increase or decrease the value from the current value. For the following secondary functions (B is selected, LED out): MIDI Delay, Variation send, Reverb send, Chorus send, and Part Volume the knobs behave from minimum to maximum (7 oclock as minimum through 5 oclock maximum position) like a typical volume knob. However, the Octaver, Harmonize 1, and Harmonize 2 add parallel parts either above and/or below the original pitch (12 oclock position). The Play Effects are so named because the effect the playback of data. The upper 4 knobs are the PLAY EFFECTS: Time Stretch, Clock Shift, Gate Time, Velocity, or MIDI Delay, Octaver, Harmonize 1, and Harmonize 2. They all alter the data non-destructively during playback.** The bottom 4 knobs are VOICE: Cutoff (74), Resonance (71), EG Decay (75), Pitch Bend (PB) or Variation send (94), Reverb send (91), Chorus send (93) and Part Volume (07). They alter the data non-destructively, as well. Changes are recorded directly into tracks as standard control change messages (number in parenthesis). Play Effect data can be made permanent either by using the Normalize Play Effect edit Job or placing the track in OVERDUB record.
Beat Stretch: Takes the playback of a track can multiplies or divides the playback speed (without effecting pitch - it is MIDI data, after all). 100% = normal playback; 25% is 4 times as fast - it plays in 25% of the time through to 400% takes 4 times as long to play - speed. This function is best used in Pattern mode. Clock Shift: will take the playback of a track and offset its timing +/-, in 120 tick (1/16 th note) increments. The knob at 12 oclock position is normal timing. By turning the knob clockwise you delay the track in increments 120, 240, 360 or 480 clock pulses - a 1/16 th , 1/8th, a dotted 1/8th or a full beat. Turning the knob counterclockwise from 12 oclock you offset the track ahead of the beat by an equal amount. Gate Time: refers to the duration of a played note. If a note was held for a whole note value you can increase or decrease the amount of time the note plays by moving the knob clockwise (increase) or counterclockwise (decrease) from the normal position at 12 oclock. Velocity: will take the recorded velocity of a track and offset it above or below the 12 oclock position. You cannot, however, exceed a velocity of 127 nor reduce it to a velocity lower than 0. MIDI Delay: will generate new note-ons for an in tempo effect. Repeat values include triplet values. Control works minimum (7 oclock) to maximum (5 oclock). The delay parameters can be set in the Edit section. Octaver: adds a note at octave intervals above or below normal voicing at 12 oclock. Harmonize 1: adds a parallel note at the interval set by the knob above or below normal pitch a 12 oclock. Harmonize 2: works the same as Harmonize 1
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The Voice Knobs edit the sound, mix and DSP effect processing for the selected track. The following is a list of the Voice Knob functions and a definition of each one:
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Cutoff: Filter cutoff frequency (control message 74) normal setting is 12 oclock. Clockwise opens filter, counterclockwise closes (lowers cutoff) filter. The RM1x features a Low Pass Filter. Resonance: Filter resonance (control message 71) places a loudness peak at the cutoff frequency emphasizing a range centered around that frequency. Normal is 12 oclock. Clockwise increases peak while counterclockwise decrease peak. EG Decay: Envelope Generator Decay (control message 75) controls the portion of the envelope directly after the attack portion. Normal setting is at 12 oclock. Great for changing the envelope of drums sounds and music instrument parts.
Changes the pitch in increments of 128 units through to a maximum of 8192 and down through a minimum of -8191; this is the resolution of the Pitch Bend parameter in MIDI. The actual distance in pitch of maximum to minimum will depend on the PB Range of the current Voice. This can be set under the Voice Edit parameters.
Pitch Bend: Variation send: send control (message 94) to variation effect. Chorus send: send control (message 93) to chorus effect. Reverb send: send control (message 91) to reverb effect. Part Volume: send control (message 07) for individual volume.
Figure 6: Shows the main Voice mixer screen. Press [VOICE]. The knobs directly below the screen select Bank (MSB/LSB), Program, Pan position and Volume, respectively.
Figure 7: Shows the second Voice screen with the Effect sends. Press [VOICE] a second time to see sends. Select a track and use the four knobs to make appropriate settings.
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Press the [PATTERN] button a second time to arrive at the Pattern 2 or PATCH screen. This is where you can combine Phrases into your own unique Pattern Styles. Knob 1 selects the Phrase Category: Preset (There are over 7000 phrases from the Preset Pattern Styles - refer to the Owners Manual and List Book for more information on the Preset phrases) or User (256 phrases per User Pattern). Knob 2 selects the Phrase number. Knob 3 allows you to transpose the selected part by half steps. Knob 4 sets the BPM and time signature.
Figure 8: PATCH page is the second Pattern mode screen. Here you can construct individual phrases into Pattern Sections. When you put a User Pattern into record you are recording a User Phrase - the RM1x will automatically select the next, lowest numbered User Phrase (US xxx). Phrases can be a maximum length of 256 measures. Presets and User Phrases can be used simultaneously in a Pattern Section. If you are going to record your own data in a Pattern select a User Pattern (U01 - U50). Each has room for a maximum of 16 tracks. There is no need to assign a phrase to a track if you wish to create original data. When you select a new track and press the [REC] button the RM1x will automatically place the lowest numbered blank Phrase on that track. It is recommended that when you record your own original data that you enter RECORD from Pattern 1 screen. This is where you can determine the record type. You can write up to 256 original Phrases per Pattern Style because there are 16 tracks per Section and 16 Sections per Pattern Style. Phrases can be copied, cut, pasted, appended, split and event edited, as necessary. Phrases can be captured from linear Song data using a RM1x Job called GET PHRASE. Phrases can be placed on linear tracks using the Job called PUT PHRASE.
Record Modes
Data can be created via an external MIDI controller keyboard or generated right on-board the RM1x. You have several different record methods. To select the record type:
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Press [REC] from the main Pattern (1) or main Song screen. Use the display knob to select Record type, time signature, etc. Replace (REPL) record is suitable when you are recording linear Song tracks and wish to write over existing material. Overdub (OVER) record is suitable for recording in either Song or Pattern mode when you want to add additional material to existing material. Punch (PNCH) record lets you set a punch-in and punch -out point for automated record functions
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Step (STEP) record let s you enter note data without the pressure of playing to the metronome. This is appropriate when entering data from a score or creating difficult/impossible runs and fills. Grid (GRID) record combines Step and Overdub methods because it lets you record without pressure of the metronome yet lets you hear the data you input. Grid record works one measure at a time (each of the 16 white keys represents a subdivision of the beat) and lets you see and hear your data during entry.
Glide automatically replaces notes with precise Pitch Bend values. This makes a phrase playback with a smooth glissando. Create Roll, as the name implies, will create note-on data for drum rolls. You can set the distance between note-on events and can control the velocity value increase or decrease over time. Chord Sort will automatically place the note event data appearing on the same clock pulse in order from lowest note to highest or vice versa. This greatly eases the task of editing data and is useful in creating realistic guitar-like strums when used in conjunction with Chord Separate. This job lets you define the number of clock pulse between notes of a chord. If, for example, you have a 5-note chord on beat 1 and you set Chord Separate to a value 012, the five-note chord will be re -programmed with 12 ticks between note-ons. By setting the direction of the chord with the Chord Sort job you can specify up and/or down strokes for your strums. Get Phrase and Put Phrase jobs allow you to move data back and forth between Song and Pattern. This opens the door to importing data from Standard MIDI File songs in the construction of your original patterns. The RM1x reads SMF type 0 and type 1. Divide Drum Track takes a drum pattern recorded on a single track and breaks it down by parts (kick, snare, hh/cym, perc and others) to tracks 1-8. This is useful when you want to re-voice your drum track with a snare from one kit with a kick from another. By dividing the drums to separate tracks you can increase your real-time control during the mixing process. Normalize Play Effects makes the otherwise non-destructive Play Effect edits permanent (actually changing the recorded data). After executing this job the Play Effect values are reset (because their data is now a part of the recorded data). Alternatively, you can "print" the Play Effects into the track by placing the track in OVERDUB record and playing it through once. The Play Effects will automatically be reset when the STOP button is pushed.
Take your time and learn the RM1x a little bit at a time. If you are new to MIDI, fear not, you will find most functions logical and intuitive. And there is an UNDO feature that takes the worry out of experimenting. Even if you are an experienced user with a fancy computer sequencer you will find the RM1x a powerful production tool and, of course, an invaluable real time performance device.
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Quantize - auto timing correction with advanced swing feature Modify Velocity - change the recorded data by % or fixed rate Modify Gate Time - change the recorded data by % or fixed rate Crescendo - increase or decrease velocity values over time Transpose - note shift a note or range of notes up or down Glide - change a range of notes to a single note on and pitch bend values Create Roll - create dramatic rolls that increase or decrease in volume and speed up or down over time 9. Chord Sort - changes the order of notes that occur on the same clock pulse 10. Chord Separate - separates notes on the same clock by a set number of pulses 11. Shift Clock - move data forward or backward EVENT EDIT 12. 13. 14. 15. 16. 17. 18. Copy Event - copy data from one region of a phrase to another region in the same phrase Erase Event - remove a specific type of event Extract Event - takes a specific type of event and rewrites it to another track (phrase) Create Continuous Data - generates PB, CC, AT or SYSEX data Thin Out - remove excess control, AT or PB data Modify Control Data - change specific control data over a specified region Time Stretch - expands or compresses the timing over a specific region
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PHRASE EDIT 19. 20. 21. 22. 23. 24. 25. 26. 27. Copy Phrase - copies a phrase to a new user location Exchange Phrase - swaps the data of one phrase with another Mix Phrase - combines two phrases without replacing any of the data Append Phrase - adds one phrase to the end of another Split Phrase - break a phrase into 2 segments Get Phrase - imports data from specified region within a SONG Put Phrase - exports data from a phrase to a SONG Clear Phrase - erase the phrase entirely Phrase Name - name
TRACK EDIT 28. 29. 30. 31. 32. Copy Track - copy from section to section - Patch/PlayFX/Groove/MIDI delay/Voice/Voice edits Exchange Track - swaps data between tracks. For example: 1< >10 Clear Track - erases the specified track contents - Patch/PlayFX/Groove/MIDI delay/Voice/Voice edits Normalize Play Effect - makes the non-destructive Play Effects permanent by rewriting the data Divide Drum Track - takes the contents of the drum track and note divides it to tracks 1~8
PATTERN EDIT 33. 34. 35. 36. 37. Copy Pattern - copy the pattern ALL sections or any designated section to any new Style or section Append Pattern - adds one patterns contents to the end of another Split Pattern - divides the Pattern into 2 segments Clear Pattern - erases the Pattern Style Name - name applies to all 16 Sections
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