Acme As-O2g
Acme As-O2g
Triggering ............................................................................................ 31
The mouse, standard triggering ........................................................................ 31 The shortcut keys, fast triggering ...................................................................... 31 HE10, physical triggering .................................................................................. 32 Time triggering .................................................................................................. 32 DMX IN triggering, Trigger from any DMX console ........................................... 32 MIDI, trigger with MIDI command ...................................................................... 32 DaslightRemoteControl.dll, trigger from software .............................................. 33 DMX IN and MIDI control .................................................................................. 33
Interface management........................................................................ 43
Control software suitable for all types of effects: Moving Head, Scanners, Lasers, LEDs, Parscan and Traditional Lighting The user manual will enable you to fully exploit the software environment in no time! It should answer all your questions concerning the way it is operated and it will help you acquire excellent command. The software has been designed for users mainly seeking complete ease of use, optimal power and the best value for money. Thanks to its step-by-step programming features and its ergonomic functions, the software is the best answer to all your projects. Our USB/DMX interfaces have many professional applications like the PC mode or the Stand Alone Hardware memory mode for those wishing to work without a computer. You will note and appreciate the software ease to use and all its possibilities. We wish you a pleasant reading.
System requirements
Microsoft Windows XP, VISTA Microsoft DIRECTX 9 or higher 500 Mhz processor (1,5 Ghz) 256 Mb RAM (512 MB) 150 Mb free disk space CD-ROM drive 1 or 2 USB 2.0 ports 1024 x 768 screen definition DIRECTX 9 compatible video card 128 MB video memory (256 MB)
List of the possible card detected by the Windows device manager: Intelligent Usb Dmx Interface OUT Economy Intelligent Usb Dmx Interface OUT Intelligent Usb Dmx Interface (Usb powerd 2006) Intelligent Usb Dmx Interface (Stand Alone 2006) Intelligent Usb Dmx Interface (Low cost U6) Unknow Device means that the interface has a problem USB Device or SIUDI-DMX OUT or SIUDI EC means that the drivers must be installed.
After, you need to follow the instructions of the HARDWARE UPDATE WIZARD and use the option INSTALL FROM A LIST OR SPECIFIC LOCATION. The location can be a folder on your hard drive or in the install Cdrom of the software. List of the driver files: SIUDI5.INF for the new interface with 2 XLR IN and OUT and 1 XLR OUT. SIUDI.INF for the old interfaces with only 1 XLR. After your installation, please check if the file SIUDI5.DAT is in the folder C:\WINDOWS\system32\SiudiLoad.
web site the _INSTALL.EXE file. For a software update, you can find in the Cdrom or download from the web site the _UPDATE.EXE file.
SETUP mode
The software has 3 modes, each of them is important to create a show. Here is a resume of the different modes. SETUP: to setup the fixture configuration. EDITOR: Program and create the scenes and sequences of your show. LIVE: Triggering scenes, update, optimization of your show, and live control.
The Setup page allows configuring the software and using the lights required for a show. You can choose and update from over 4,000 different fixtures, allocate a DMX address from a range of 512 on 6 different DMX universes, activate or deactivate a fade-effect or invert the fixture movements. You can also test your fixture to check if they work fine because it is the basic for a good programming. The software uses the SSL libraries, which is currently the best choice you can make and a guarantee of evolution over the next few years. The ScanLibrary editor allows you to create your own library in just a matter of minutes and the fileexchange is possible. (Look up for ScanLibrary user manual)
In the FILE menu, you can select the NEW option or you can click on this icon to CREATE a new project, after that save your project.
Then you will be able to select the library you require from the PATCH MANAGER window displayed. For traditional lighting, you need to select a file from the _Generic folder. After selecting your fixture, a message box will appear and prompt you to enter some data: - DMX Universe - Starting DMX address of fixtures - Matrix option, to create a matrix - Number of fixtures that need to be added - Patch, to display all the information to the right part of the window Select a fixture from the list and then patch it using the PATCH button after having specified the starting DMX address and the number of devices or by drag&drop. Make sure you select the correct universe first by selecting the right tab. It is also possible from the toolbar or by clicking with the right button of the mouse on a fixture to:
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- copy/paste fixture(s) - delete fixture (s) Type in the information required and confirm. You will see the moving lights and a new control window appear on the bottom of the screen.
Fixture configuration
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In a few mouse-clicks, you will set all your fixture-channels. After selecting a fixture in the specific area, you can activate or de-activate those functions. - Change the fixture or family name, just double clic on it - Invert Pan movement - Invert Tilt movement - invert your mouse Pan and Tilt position - Fade time on channels If this option (fade time) is not activated, the channel will not take fade-time transition into account and will be positioned on the next value as rapidly as possible after the end of fade-time. If this option is not activated, the channel wont do a slow movement of fade. The movement between 2 steps of a scene is direct and fast. The cursor of the channel will jump directly to the next DMX value at the end of the fade time. A function can remove quickly all the FADE TIME ON WHEELS (colors, gobo, shutter, prism and effects).
Control windows
It is very important to know how to control your lights. The software has several configurations of the control windows. You can choose the best one for you witch you will like to use when you program your show. You control the lights from the down part of the software. You can choose the best configuration by clicking on these buttons.
will appear over the GENERAL control window. This window is very useful when there is a lot of fixture to control. The window take the fixture name and an additional window will be create for each type of fixture (fixture family). To the left part of the fixture control window, you can see the useful channels of the fixture. Here are the possible options: - Display percentage or DMX values - Display or hide the Group Window - Switch into cursor or preset pallet mode - Switch into cursor or Digital mode - Open the scene and shape generator To the right part, there is the GROUP WINDOW where the fixtures are display as item from the same family.
Group window
This control window is very important. You can choose with witch fixture you want to control and work with. When you add some fixtures with the PATCH MANAGER, some icon item will be add and display. Each icon is a fixture. Each fixture in a group window is from the same type and the same family. You can do these actions (left options): - Choose the selection mode (orange colour for the selection) or the graphic position mode of the items (blue colour) - Change the size of icon item - Delete all the selections - Select all fixture items - Invert the selection - Select 1 item of 2 - Move up the selection - Move down the selection - Close the beam
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- Open the beam - Centre the fixture position You can also do these actions (up options) - Select several groups simultaneously or select only 1 group - Save a group - Select and activate a group from 1 to 12 (available with F1 to F12 keyboard keys) - Cancel all live actions of the selected items - Cancel all live actions done with the current control window - Cancel all the live actions of all the control windows (general cancel)
Save a group
To save a group, you need to select the item in the GROUP WINDOW, click on the SAVE option icon showed with a blue floppy disk icon, after click on the group button that you with to save. Your group will be automatically save and use directly. You can use our group when you want just by clicking on it or with the Fx keys or your keyboard.
Cursor Mode
You can see the used cursor of the fixture to the screen and control easily and quickly the item that you want. To control the fixture, you need to select 1 or some item in the group window. With a right clic on the icon (top of the fader) you display the preset list of the channel. A left clic on one of the preset to select the function and move the cursor to the associate DMX value. This preset list function is also available into the GENERAL CONTROL WINDOW.
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Editor mode
It allows creating scenes and programs intuitively in very little time. This mode is very important because it will save your programming step by step. The graphic interface has been designed to offer as many options as possible and yet it is extremely easy to use. On the left you have the scenes and the scenes functions. On the right you have the steps and the step functions. When you create a new project, the list of the scenes and the list of the steps are empty.
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Scene options: - New Scene. - Delete the selected scenes. - Insert scene from another project. Old project files are .DLM and new project are .DVC - Copy the selected scene. - Create a new group of scene to organize your scenes well. - Delete the selected group of scene.
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- Play the selected scenes. - Stop the selected scenes. - Display the current running time of the scene. Step options - Add a new step. - Select all the steps of the list. - Delete the selected steps. - Copy the selected steps. - Past the selected steps. - Change the fade and wait time of the selected steps.
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The parameters are these below: - Activate or not the DMX output signal of the scene (you can create scenes and wont disturb the current show). - Activate or not the FADE time between scenes. - Change the NAME of the scene. - Add some SHORTCUT keys to trigger scenes with a keyboard. (5 keys maximum per scene) - Add a PORT for dry and direct contact scene triggering via the HE10. (See stand-alone and memory modes). - Add a channel and MIDI note for the IDI triggering. The Midi values can be detected automatically. The first value give the channel (max 16 channels), the second give the Note (max 127 notes). - Add a DMX value to trigger the scenes. This DMX value can be detected automatically. The first value gives the universe (6 max), the second one the channel (512 max), the last one the DMX value (255 max). - Choose the number of LOOPS to repeat the scene - Choose the JUMP of the scene after the number of loop. - Choose the EXIT MODE of the scene after the loops. - Choose the RELEASE mode of the scenes. This option work when you will trigger the scene. - TIME of 1 loop of the scene - TOTAL TIME of the scene - Add a FADE and WAIT TIME to the scene. For Live mode only.
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Scene generator
The software has a powerful SCENE GENERATOR. This useful tool can generate in a short time all the steps of a complicated scene and create some wonderful visual effects. To start the SCENE GENERATOR, click on the icon of the software tool bar.
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A window gives you a list of fixture and you can choose some. You can create a scene or visual effect for the selected fixtures.
Select your fixtures and validate to start the SENE GENERATOR. You can also start it directly with the button in the control window. In this case the SCENE GENERATOR will create scenes only for the selected items of the group window.
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The SCENE GENERATOR will take priority on the current played scenes, then you can see the result of you scene directly and change the parameter in real time before you confirm and generate the scene.
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It is possible to affect a signal to a channel, change the parameter of the signal and generate the steps of the scene automatically. You can easily choose the duration of the signal and change its features.
It is possible to affect a shape, a position or a movement to the fixture, change the parameter of the movement and generate the steps of the scene automatically. Important notice: With the SCENE GENERATOR, you must generate the steps of a scene with the GENERATE icon of the window menu. When you create a scene, all the actions done with the control window are apply to the fixtures but will not be included into the generated scene. You need to use the function LIGHT BEAM ON and generate the scene, after you can do some changes directly into the step of the scene with the EDITOR mode. You can generate scenes whenever you want in the 3 modes of the software, the scenes will be added in the list of the scene of the EDITOR mode.
Conclusion
Thanks to the EDITOR mode, you can create some customs scenes step by steps easily and in a very short time. You can also use the SCENE GENERATOR to create quickly some amazing scenes and wonderful visual effects. When all
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scenes are done, depending of the needs of your show, you can go into the LIVE mode of the software to trigger the scenes and start the show.
LIVE mode
The Live mode represents your virtual console. All the control and buttons used to play the show are displayed on the screen. You can play your scenes, modify the speed of scenes, play some audio files, play some effects and take a quick control of your fixture when you need it.
Live control
In Live mode, the scene that has been created in the editor mode are display as a ON/OFF button. Just click on it to play or stop the scene. At any time, you may decide to manually take control of some fixtures with the control and group windows. Choose the control window of the fixture family that you want to control. Select the item in the group window and change the DMX level. You can cancel all the live actions by clicking on the 3 cancel option buttons localized on the right part of the group windows tool bar.
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With the 3 buttons you can cancel these actions: - For all selected item only. - For all the fixture family. - For all the fixtures from all the fixture family.
You can do these functions: - Display the GROUPS of scene - EXPAND or COLLAPSE the scene buttons - PAUSE all the scenes that are playing - Go to the previous button - Go to the next button for all the scenes that are playing\ - ENABLE FADE TIME, You can use a fade time between each scene, during scene-transition, that takes the fade-time of the first step of the following scene into account. You enable the fade In and Fade Out time of the scene. The effect ribbon allows you these functions: - Create a NEW EFFECT button - DELETE an EFFECT button - EDIT an EFFECT
color (red) for all your different fixtures that are not from the same family. An effect button can also play some audio files. Notice: There are no effect buttons when you create a new project. Just click on the button to start or stop it. You can create many effects (no limit). An effect button can also trigger a scene or play an audio file (wav, MP3, CD track, etc) You can use a shortcut or midi event to trigger the effects.
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Notices: It is possible to open the EFFECT PROPERTIES window with a right clic on the effect button. When the properties window is open, all the DMX levels that you modify from the control windows, will be saved and use when you will close the window. You can install some audio CODEC to read more audio formats. The effect buttons are used for quick actions and specific actions.
directly or not what you are programming. If the effect is ON, its color is orange. If the effect button is OFF, its color is blue. Notice: An effect can be also activate while it is edited when the EFFECT PROPERTIES window is display. You can change the content of the effect when the EFFECT PROPERTIES window is open and display. In an effect, the activated channels will use the LTP priority. You can play several effect buttons at the same time. An effect can release another effect button if they work on the same channel.
Delete an effect
On the effect tool ribbon, click to the DELETE EFFECT button. The list of effect will be display and you can choose witch effect to delete. You can also delete an effect button with a right click on it.
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- BPM ON STEP, each BPM the scene go directly to the next step. - BPM WITH FADE, each BPM the scenes will go to the next step but will keep the fade time between each step. - BPM ON SCENE, the scenes start on a BPM and play normally, after the scenes finish the loop and wait the next BPM, after the scenes restart on the next BPM. It could be interesting for fast scenes.
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The software has several control windows. With them you can take control of your fixtures when you want in Live mode. The triggered scene will keep playing their content, but the live control will take the priority on the scenes. You can easily cancel any of your Live actions and give back the priority to the scenes. You just need to select the fixtures in the group window and use the faders or the preset to take the live control. This function is very useful, if you want to correct the setting of a fixture or if you need to react quickly in a simple way to an event of your show.
Triggering
The software allows several type of trigger. A good trigger at the good time is very important for the success of your show. It is important to know all of them and to mastering them. The triggering can be used in LIVE mode and in STAND ALONE mode for the physical and time triggers.
Time triggering
You can trigger until 20 scenes by time or with a yearly calendar. This type of triggering is only available with the stand alone mode and does not works under PC mode (with computer). You will setup your schedules with the STAND ALONE WINDOW. You must connect an interface with the stand alone capability to access to the time functions.
- Midi channel, ID control, Value control [Channel . ID . Value]. - Midi channel and ID control [Channel, ID]. For the effect buttons, you can assign the MIDI value in the EDITION window of each effect. The midi formats will be the same of the scenes ones.
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For the IN and MIDI mode it is possible to use these functions: - DMX / MIDI input. - give the value of the input. - Do a straight patch (all the outputs will match with the inputs). - Choose the outputs parameters. - Choose the last DMX value for the maximum output level. - Choose the first DMX value for the minimum output level. - Choose the DMX universe for the outputs. - Choose the DMX channels that will be assign to the input value. You can also control by MIDI the speed of each scene in the Live mode. Right click on the scene to display the speed cursor and right click a second time to the MIDI CONTROL option to choose witch MIDI channels to assign for the speed fader.
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Software menus
On top and left of the screen, the software gives you some useful and important functions.
- STAND ALONE, You display the window for the stand alone mode to program the scene an interface. In the window, the scenes and options will be display only with a stand alone interface connected. - INTERFACE, to display the interface management window (Hardware explorer) and configure the different interfaces connected to the computer. You can change the signal (Input or Output) for each interface and manage the DMX universes. - SCENE GENERATOR, You access to the automatic generator of scenes. This powerful function will allow you to create a complex scene simply and in a very short time. - IMPORT SCENES, you can add in the current project some scene from another (.DLM or .DVC) project file. The scenes and steps will be add automatically to the list and they will respect the DMX values and DMX channels of the other project. After you can use the Patch manager to change the DMX address of the fixtures and the content of the scenes. - SOFTWARE COMMANDS, you display the Command Manager. You can assigne some midi values and port values to some important functions of the software. The most frequently used functions could be use quickly.
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- DISABLE THE MOVING FADERS, By default this option is not activated. The faders of the control windows will move with the DMX levels of each channel. Enable this function could affect the computer performances. - LIGHT BEAM ON, Activated by default. When you create a new scenes, all the fixtures selected in the group window will be setup in their CENTRE position with their beam OPEN. You can see if the DMX line works fine. This option uses the libraries. A good library will well setup the lights automatically and you will safe some time for your programming. Disable this function and all the new scenes will have all the channels to Zero DMX values. You will need to turn on each light for your programming. - DMX INPUT, you will activate or not the DMX input functions. - ENABLE MIDI INPUT, you activate or not all the MIDID functions of the software - SELECT FIXTURES TO CONTROL, with a MIDI or DMX IN control, only the item selected in the group window will be under control. The channels of all the fixtures must be previously setup under the MIDI or DMX IN mode. If the function is disable, only the channels previously setup under MIDI or DMX In mode could be controlled and the channels wont care the selected item. - AUTO SAVE, You save the current show every minute. - START THE 3D VISUALIZATION, the software will automatically start the 3D view each time that you start the software. - START THE AUDIO ANALYSIS, this tool is to calculate the Bit Per Minutes of an audio file. Each scene has a BPM function.
The ? menu
- ABOUT, to display the picture of the start. You can see the date of the software version on it. You can also see witch mode the software is running and witch interface is connected. The DEMO mode means that there are no interfaces connected.
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The window allows you to do all these functions: Part1: - Choose the number of DMX channels. The upper channel wont be use. 512 channel maximum per DMX universe. - Choose the USB/DMX interface to load the scenes. - Choose the DMX univers. - Activate or not the Fade time between scenes option. - Manage the time triggering of the scenes. Part2: - Add a triggering with the HE10 port and contacts. - Change the loop number of scenes. - Choose the jump of the scenes after its loop number. Part 3: - Add scenes in the memory. - Remove scene from the memory. - Change the scene position of the memory. - Write and program the memory.
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- Read the memory. - Delete the memory content. - Setup the clock and time of the interface. - Test the Memory mode. - See and check the memory capacity. The stand alone window has 2 part: the part above with all the scene that you created before in the Editor mode, the part below (MEMORY MAP) to show all the scenes of the interface memory.
Scenes properties
You can change the scenes properties by clicking to the icon on top and right of the window or click to the Time function in the list of scenes or click to the properties icon if you scene is in the lower part of the window. The properties window has 3 parts: GENERAL part, you can change the loop number and the type of jump of the scene. If you choose a fixed number of loop you must say what could do the scene after run all the loops. TRIGGER part, for HE10 port triggering with direct mechanical contacts. DATE and TIME part, for all the time triggering options and scenes schedule.
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After you choose the parameters and the position of the scenes, you can optimize the memory space. In the channels used scrawling menu, you need to choose the number of channel nearby or superior of the last channel used for the show. When the memory has been optimized youcan download the scene in the interface memory and test: - Click on the WRITE THE INTERFACE STAND ALONE MEMORY button and wait the end of the upload. - Disconnect the interface. - Power on the interface with a 9 Volts power supply. - Put the switch button of the interface to the EXT position. - Select the scene to play with the + and buttons on top of the box. Notice: - You must connect an interface with the stand alone function (hardware memory) to activate the stand alone functions of the software. - You can choose the interface to program because it is possible to connect until 6 interfaces and manage 3072 dmx channels. - You will loose the memory content as soon as you write in the memory some new scenes. Dont loose the previous content of your memory if you need it. - The stand alone mode allow you to play only 1 scene. The order of the played scenes will respect the position of the memory map and the Jump information of each scene. - When you power on the interface, it will always play the first scene of the list.
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It is also possible to use the functions below from the internal HE10 connector of the interface. Pin 1: Ground Pin 2: Ground Pin 3: DMX + Pin 4: Button Pin 5: DMX Pin 6: Button + Pin 7: +3V3 Pin 8: 'DMX' Led Pin 9: V. EXT Pin 10: '#' Led
Interface management
With this option, you can choose a DMX universe for each output of each interface or change an input into output. The software manage until 6 DMX universes, it is about 6xx512 or 3072 DMX channels. Each interface cans 512 output at least. Some interfaces manage 512 additional outputs. This input can be change into output in a easy way. It is the case for the interface with hardware internal memory, 2 XLR and a build in real time clock. This interface can manage 2 x 512 output so it it 1024 channels. So three interface connected to 3 USB ports can give you 3x1024 (3072) DMX channels. To open the interface management window, you need to check in the TOOLS menu of the software and start the INTERFACE option.
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You can see the information below: - Type of communication with the PC (USB / Ethernet) - Type of interface connected - Serial number of the interface - Firmware version - DMX Input and Output - Used DMX universe You just need to click on the DMX input and choose the mode (input or output). After that, you just need to assign the universe to the output.
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