BMM Syallabus
BMM Syallabus
Semester I
Conceptualization and Storytelling Still Photography Visual Literacy Graphic Design Computer Art-I Communicative English-I
Semester II
Creative Writing Preproduction Drawing the Key tool Computer Art -II Animation fundamentals Communicative English-II
Semester-III
Film as an Art form Production Pipe line Character Design Animation Principles 3D Lab-I Environmental Science
Semester-IV
Animation Layout Advanced 2D Animation 3D Lab-II Stop motion Animation Compositing and Visual Effects Project-I (Stop motion)
Semester-V
3D Lab-III Interactive Media Design Motion Graphics Music and Sound Effect Project-II (2D) BMM-1
Semester-VI
Environmental Simulation/Effect Simulation Advanced Production Tools and Technique Visual and Sound Editing Project-III (3D)
Semester-VII
Specialization Elective 3D-(Modeling and Texturing/ Animation/ Lighting) 2D-(2D Classical Animation/ 2D Flash Animation) Project-IV (Specialization) Project-V (Compositing) Group Project
Semester-VIII
Case Study Individual Project Film Professional Practice
BMM-2
1 Semester
st
BMM-3
Unit-1 Conceptualization
Introduction to Conceptualization-development of a story from concept of script concepts for different media visual conceptualization thumbnail.
Unit-2 Storytelling
Introduction to storytelling writing short story understanding story-graph action reaction climax-anticlimax protagonist-antagonist difference in story telling for different medium theatre- cinema- Television dialogue-direct speech-indirect speech storytelling from behind the screen.
BMM-4
Learning Objective: Student should able to understand the importance of arts and science evolving photography, they should also get brief idea of visual imagery which will help them in visual conceptualization.
The moods of
The Sun- Skies- Water- Backlighting in direct light-Indirect and reflected light- Diffused light- Early morning- Mid-day- Dust- Night- Spring-Summer-Autumn-Winter
B) Conditions
Adverse
Taking advantages of poor light- Mist and fog- Rain- Storms Snow and cold- Heat -Underwater photography- Artificial Light- Tungsten- Flash- Mixing tungsten and flash -Mixing flash and daylight- Mixing daylight and tungsten with flash -Tungsten and flash as complete sources- Oil lamps, Torchlight and matches- Alternative lighting
Learning Objective: Objective- to understand the elements of Visual Communication and appreciate the infinite details of the environs. And once rule in them. Also student will learn how to create a new horizon of visual culture as a whole. And able to design the various related medium.
Unit-1
Visual reading- elements of visual- Dot, Lines, Shapes, Forms, Contour, Texture, Size, Perspective.
Unit-2
Picture reading- figurative level- relationship of elements- Perception Symbolic level and Creativity .
Unit-3
Exaggeration, Distortion, Abstraction and brief history of World Art.
Unit-4
Understanding color, Pigment, Value, Hue, Aspects of Colors, Meaning of Colors, Function of Colors, and color in nature (Atmosphere).
Unit-5
Use of different mediums- Pencil, Charcoal, Crayons, Pastels(Oil and Soft), Pen and Ink, Water and Oil paint etc.
To understand the subject (Visual Literacy), students should design the assignment at class and home with different mediums on: Visual Elements, Color Theory, Perspective, Still Life and Landscapes.
BMM-6
Learning Objective: Objective- To understand and learn Graphic Design principals and the fundamental ideas of Graphic forms. Student will able to judge the Socio-Cultural differences through world history of design.
Unit-1
Design Definition, Language of Design, Elements of Design- Line, Geometrical forms (2D and 3D), volume and mass, Texture, Pattern Black and White, Color, Space, Movement, Form and space.
Unit-2
Brief History of Designs: Evolution of types, changing aspect of Design from different cultural group, Brief history of Graphic Design and the influence of Graphic Design in Global Context.
Unit-3
Principals of Design- Balance, Contrast, Harmony, Rhythm, Proportion, Scale and Unity, Formal and Informal balance, Rhythm and movement, Layout principals, Grid, Proportion- the Golden mean and basic design application.
Unit-4
Typography- Classification, Groups and Sub-groups, Various Fonts, Craft of Typography- Point system, Selection of Fonts and Calligraphy. To understand the subject (Graphic Design) students should practice at home and class basic elements (2D and 3D Forms), Typographical science and logo, Basic shapes and packages and design for Human kind.
BMM-7
Learning Objective: This area of Design is recognized as a fast changing profession where there is an increasing need for Designers who are adaptable and versatile with a modern approach to technology. The rule of a Graphic Designer is being increasingly recognized as a vital factor in the successful marketing of all manufactured products. Student should also get a familiar with a computer Animated program. Students learn how to create a design and Animate it into a visual medium. To provide the basic drawing skills necessary as a foundation for Fine Art, Fashion illustration work and all Design Courses.
Unit-1
Introduction to Vector and Raster Graphics. Painting and drawing software applications- illustration applications (vector graphics) painting bitmapped graphics (Adobe Photoshop). Drawing devices Exploring Photoshop, Environment Design application & techniques
Unit-2
Using different tools and techniques Concepts of Layers, Layer properties, Advantages of Layers.
Unit-3
Transformation techniques Using Color Palette, Color Mixing
Unit-4
Masking (Layers mask and Quick mask) Digital Painting and Photo editing
BMM-8
Unit-5
Publishing Media, Print Media and Electronic Media, Working with Mixed Media
Unit-6
Introduction to Flash Environment Drawing in Scene using Tools. Basic Drawing Skills Visualization skill Line; perspective; 2D and 3D.
Unit-7
Basic animation through Timeline. Motion tween & Shape tween/ Morphing Transformation
Unit-8
Working with custom colors and gradients Outlines & Contours/ Strokes, Styles/ Object Drawings Masking Layers
Unit-9
Principles of Animation Key Frame Animation
BMM-9
Learning Objective:
BMM-10
2 Semester
nd
BMM-11
Unit-6 Writing for media (Press release/ back grounders, press briefs, rejoinders etc.)
And Public relations (House journals, bulletin boards, open houses, suggestion boxes, video magazines etc.)
BMM-12
Subject: Pre-production
Learning Objective: Student should able to understand about to take pre stage preparation for any kinds of movies. And also it is carrying different types of drawing skill and timing sense through Story Boarding.
Unit -1
Unit-2
Camera Composition Different types of composition Camera Angle Different types of camera Different types of Camera angle Camera for Animation Movie Camera for Live Action Movie Concept / Idea Idea development / Brainstorming Story Cast The role of Characters. Digital Cinematography Script Screenplay Requirement for Script Visualizing the Drama -Scenes and Shots division with proper time duration Film direction. Thumbnails Story Boarding Pose study for Story Boarding Frame/ Aspect Ratio Lance- F O V Aspects of the Story Board Preparing Story Board using Digital Software - Preparing X Sheets Dialogue Writing. Animatics Preparing Macquettes and Miniatures Preparing Animatics using 2D/3D software.
Unit-3
Unit-4
Unit-5
Unit-6
BMM-13
Learning Objective: To study the form and structure of animate and inanimate objects. And learn
the process transferring the IDEA into the Visual Language. Also to understand the scope and influence of Drawing, evolution of various methods.
Unit-1
Study the Composition and Structure Form, Shape, Tonal Drawing, Linear Drawing, Focal Point, and Light and Shadow.
Unit-2
Sketching and Painting ---Still-life, Wild-life, and animals, Landscapes, and abstract works.
Unit-3
Human Anatomy ---- Skeleton, Heads, Hands, Feet, Structure and Posture, Proportion and movements.
Unit-4
Portrait Study, Human body with clothes.
Unit-5
In-depth understanding of various instruments and mediums. Extensive studio practice to understand the process of visualization. And representation of different forms. At least four assignments (Two in Studio and two from home).
BMM-14
Learning Objective: Globally there is a continuing increase in companies who are in need of capable professional designers who can embrace design, visual, ergonomic with a competent application of technology and an appreciation of the social and commercial constraints to create attractive advertising and informative visual communication at all levels.
(A) Unit-1
Digital Imagery
Unit-2
Color modes grayscale, RGB etc. Different resolutions and color depths.
Unit-3
Working with Filters and Special Effects with Photoshop.
Unit-4
Layout Design for print Media and Electronic media Input and Output Targeting Photoshop and Printing option Understanding Half Toned Cell, Resolution Factors
BMM-15
Learning Objective: To understand the different terminologies and types of animation student should also get an idea about animation history and importance of acting in Animation process.
Unit-1
Introduction to motion picture Terminologies Human eye- Persistence of vision Illusion of movement- Frames -Fast motion Slow motion Flip book The Thaumatrope- The Phenakistoscope-Flip Book
Unit-2
Types of Animation process Animation techniques, process and style- Difference between capturing live action and animation.
Unit-3
History of Animation Time chart, history of different animation studios- origin and formation history- Research on different classical Animation productions
Unit-4
Posing and acting for animation Difference between Acting for film, stage and animation- Performance Animation Human body as rigged character
BMM-16
Learning Objective:
BMM-17
3 Semester
rd
BMM-18
Learning Objective: To understand the basic ideas of film as a form of communication and also
developing the technical and aesthetical aspect of film making. Students will be able to understand and judge the role of a film on various social Fabric. And socioeconomic factor of the film industry. (Focus on Indian Film Industry).
Unit-1
A brief history of world film. Special references on South-East Asian film Industry.
Unit-2
Study of different shots, scene and sequence.
Unit-3
Technical aspect: Camera, Setting, Props, Costumes, Lighting, Editing, Sound, and SFX.
Unit-4
Films different genre and Animation forms.
Unit-5
Film movement, Study of Great Masters Films
Theoretical inputs supported by ample film screening. Group/ Individual exercise and case studies.
BMM-19
Learning Objective: Students should have knowledge about different types of professional
production process with proper File formats and Film naming.
Unit-1
Introduction with Production Pipeline Different types of production. Episode- Movies (Live action and Animation movies)- Advertisement Game.
Unit-2
Live action Movie production pipeline.
Unit-3
Animation Movie Production Pipeline. Movies Movies Gamming Pipeline 2D animation 3D Animation
Unit-4
Media TV Standers Digital Movies File Formats Dedicated Machines.
BMM-20
Learning Objective: To start a project of animation its the primary part, where we develop the
characters, from conceptual level to the final forms.
Unit-1
Introduction students with their subject, conception of a character according stories.
Unit-2
Anatomical drawing classes [animated character (anthropomorphism), Drawing character with various style, Human figure), basic structure of human anatomy. Parts of the human body (hands, legs, and head drawing). Proportion of human head according ages.
Unit-3
Basic drawing skill development, inspirational drawing of a characters. Pose drawing, stick figure.
Unit-4
Character Bible, Visualizing the character, changing real character to animated characters drawing same character with various styles [anime and others].
Unit-5
Character design from real life study [workshop], Acting of a character, Costume design, character construction (basic).
Unit-6
Anthropomorphic animal design, adding personality and costume to anthropomorphic characters.
Unit-7
Introduction comic art style, development of graphic novels, panel distribution in a comic book page. Character pets [from some known comic characters]
BMM-21
Learning Objective: Students should able to understand the logic behind various animation
outcomes, they should also able understand the importance of laws of motion in animation.
Unit-1
Squash and Stretch Pressure and weight-rule of thumb on synchronizing action-Ball bouncing animation Balloon Animation
Unit-2
Straight Ahead Action and Pose to Pose Straight Ahead action-Pose to pose action- combination of straight ahead and pose to pose Advantages and disadvantages Exposure sheet in-between and keys -coin rolling animation
Unit-3
Arcs Path of action-importance of arc for animation arc for normal movement- arc for cycle animation
Unit-4
Follow through- Overlapping Action Breakdown action simple overlap-overlapping action- Simple counter action-Flexibility using jointsfollow through in body action Wave Animation- Flag Animation
Unit-5
Secondary Action Primary action- secondary action- difference-how it acts-associate studio assignments.
Unit-6
Anticipation Anticipation- Action relation-surprise anticipation- invisible anticipation- importance in executing action and expression/ gesture associate studio assignments.
BMM-22
Unit-7
Exaggeration What is exaggeration-importance- types of exaggeration- application in animation- associate Studio assignments.
Unit-8
Timing Timing and spacing- Timing calculation for animation - slow-motion- fast-motion FPS- hold-timing for cycle- Animation stagger timing.
Unit-9
Ease in and Ease out What is Ease in and Ease out- importance in animation difference between linear spacing and easein-out understanding ladder- associate studio assignments.
Unit-10
Staging What is staging-Importance of staging balancing frame Field guide staging according to field guide change of field size while animating- panning-tilt up-tilt down-diagonal pan- zip pan.
Unit-11
Solid Drawing Solid drawing for animation- 3D in 2D- use of perspective and exaggeration.
Unit-12
Appeal What is appeal importance in animation- process of adding appeal in drawing. Assignments that covers Mechanical Animation in the whole semester Ball bouncing Pendulum and hinged pendulum Multiple Balloon Animation of 3 different shapes together Coin rolling Animation Ball bottle interaction- Multi level Animation Boat Animation with water Flag/Cloth Animation Wheel Animation Panning
BMM-23
Subject: 3D Lab-1
Learning Objective: With 23 million lines of code is extraordinary powerful 3D Animation software.
Last almost a decade MAYA .. is rolling the world of Animation film, Computer Game and Feature Films. Students get the enormous opportunity to get the technical tools they need to do whatever they want to do in 3D.
Unit-1
Modeling Introduction to Polygonal Modeling-Subdivision Modeling- NURBS Modeling- Advanced Polygon Modeling
Unit-2
Shades Introduction to shade and Texture- Using the Hyper shade- Applying Textures to model and characters- Photoshop Shedders- Bump mapping- Making animated textures on Aftereffects.
Unit-3
Texturing (Intermediate Shedders and Textures) Import movies and Texture- Shading Networks- Hyper shade in-depth- Tiling textures- advanced Bump map- Displacement mapping- Introduction to utility Nodes.
Unit-4
UV Mapping Introduction to UVs- Planar Maps- Advanced UVs Tools- Automatic Maps-Spherical mapsCylindrical maps-unfold, Relax Moving and sewing UVs. Extensive studio Practice to understand the Basic of 3D and representation of different forms. At least three assignments (2 in studio and 1 from home).
BMM-24
Learning Objective:
BMM-25
4 Semester
th
BMM-26
Learning Objective: Students should able to create a realistic background and also develop a
atmosphere from which perspective the characters and background match with each other.
Unit-1
Introduction of animation layout, Importance of layout in animation. Basic light and shadow in object from various light sources.
Unit-2
Perspective drawing, types of perspective [One point, two point and three point perspectives].
Unit-3
Model sheets, Character personality and appeal. Extreme poses and turnaround. Stylizations of background drawing, use of different color pencil for characters and B.G. objects in layout.
Unit-4
Laying out character against B.G., object character interaction poses. Composition and framing .Color composition. Inking, use of burse and pen in pencil page inking.
Unit-5
Theme and concept study. Color theories and color symbolism [Staging, model sheets], concept sketches for B.G.
Unit-6
Thumbnail drawing, props drawing, interior drawing [kitchen, conference room and others] Element placement.
Unit-7
BMM-27
Drawing objects according their distance in layout eye level, camera angle, horizon line, vanishing point, B.G. and breakdown for time/ seasons and climate [Showcase].
Learning Objective: Main objective of training for this area is to give detail idea about involvement
of biomechanics in animation and implementation of animation principles in the real life observations.
Unit-4 Lip-Sync.
Understanding different human lip gestures during speaking lip chart- lip with expression breaking dialogue track for lip-sync- writing exposure sheet- Lip animation.
Unit-5 Sound-Sync.
Syncing sound with music track- understanding beat- bar sheet.
Subject: 3D Lab-II
Learning Objective: Students will learn how to make joints and controllers and how to create
SKELETONS, which will behave predicatively in MAYA (Focus of these rigging classes). The various properties and aspects of many lights within MAYA. Also the importance of shadows and creating realistic atmosphere. Finally .. Students will learn to apply the basic principles of animation, to create characters, which have both dynamic movement and weight.
Unit-3 Lighting
Introduction to basic 3-Point Lighting-Directional Light- Ambient Light- Spot Light- Depth map Shadows.
BMM-29
St. Xaviers College (Autonomous) Kolkata Need sincere practice to understand and grasp the CORE of 3D Animation, Atleast 3 Assignments (2 in Studio, 1 from Home).
Learning Objective: Student will learn how to composite and add graphics in Film footages. They
will also learn advanced Visual and Special Effects and composite a scene.
Unit-1
Introduction to video compositing- Introduction to Motion graphics- video formats and its usesintroduction to Adobe After Effects Understanding the workspace- Importing footages- Preparing footages for compositing- Basic 2D and 3D compositing.
Unit-2
2D Compositing Animating images and Text- Logo Animation Painting- Rotoscopy- MaskingRope/Rig removal- Scratch removal- Filters.
Unit-3
Keying- Details of Green screen and blue screen footage compositing and their set up Color correction 2D Tracking Image Stabilization- Morphing- Use of lights and camera-Null objects.
Unit-4
3D Compositing- Z Depth compositing Importing camera and Tracking information- Match moving 3D post filters- Apply various types of effects on a HD footage
Unit-5 Using Expressions - Rendering Attributes- Codecs- Video Standards- Batch rendering.
BMM-30
Learning Objective: Each individual student should produce a very short project stop motion
Animation (cutout/clay/ thread/ sand/ mixed media/ pixilation) of not more than 1 minute duration. This will execute students creative ability.
During the production of stop motion project student should follow the bellow checklist Synopsis of concept Concept of Art Rough storyboard Animation/ Shooting Composite Edit
BMM-31
5 Semester
th
BMM-32
Subject: 3D Lab-III
Learning Objective: Students are introduced to the real world of Dynamics and VFX, the most
beautiful visual and special elements. And also they will know the real cloth Simulation and Dynamics Systems like Water flow, Tornadoes, Rain, Snow, Fire and Smoke. They will know the role of MEL (Maya Embedded Language) in Particles to get real time Effect.
Unit-1
(Introduction to Particle)
Particles tool-create emitter-emit from object-Make Collide-Particle Collision Event Editor-GoalInstancer (Replacement)-Sprite Wizard-Sprite Wizard-Hardware Rendering.
Unit-5 (nCloth)
nMesh- Create nCloth- Create Passive Collider- Convert nCloth output space- Paint vertex PropertiesPaint vertex properties- paint texture properties- nCloth caching- generate forces fields with nCloth. BMM-33
Learning Objective: Student should able to deliver their presentation in interactive way, they
should also get an idea how to design interactive simulation for various requirement- in the field of medical- Aeronautics- Driving- Education.
Unit-1
Introduction to interactive design mediums- User Interface assets design.
Unit-2
Creating Buttons- Menus- Rollovers- Logos using Photoshop and Flash.
Unit-3
Creating navigation pages- frames- flags.
Unit-4
Media Player skins- Texturing skin transparency- Optimization for web and mobile.
Unit-5
Preparing presentation and slide shows using flash.
Unit-6
Interactive simulation for- Education- Gaming.
BMM-34
Learning Objective: In this session student should learn how to give motion for Animated graphics.
They also will learn how to produce graphics for broadcasting medium.
Unit-1
History of Motion Graphics- Collage and Cut out animation as motion graphics.
Unit-2
Typography- Animating text and shapes
Unit-3
Creating Montages- Photomontage- Video Montage.
Unit-4
Hybrid animation- Mixing style- Mixing Mediums.
Unit-5
Creating gags- TV commercials- Channel Ads.
BMM-35
Learning Objective: This course is design to provide students the below proficiencies:
Course Training: This course is design to provide the student with the ability to do standard digital
editing and synchronization of digital audio to computer applications. These skills will be instructed to provide support for video, animation, multimedia and web presentations. Hardware will include ; digital Recording Systems, Signal Processors and Sound Effect unit. Additionally, some external devices will be evaluated, such as; Microphones, Mixers and Processors, CD burner requirements, DV requirements, web requirements and Sound/ Music Libraries. Software will include; SoundForge, Sound Edit 16, Micrologic AV, Multimedia applications, digital video/audio software and OS system requirements.
St. Xaviers College (Autonomous) Kolkata Digital Signals- Discussion of equipment, levels and waveforms- Assignments.
Unit-3 Microphones
Microphones- discussion of common microphone types and polar patterns. The Audio Studio- discussion of audio studio requirements, including monitoring, recording, acoustics, mixer and outboard equipment- Related assignments.
BMM-37
Learning Objective: Each individual student should produce a very short project 2D Animation
(Classical/ Flash) of not more than 1 minute duration. This will execute students creative ability.
During the production of stop motion project student should follow the below checklist
Synopsis of concept Concept Art Rough storyboard Animation/Shooting Composite Edit
BMM-38
6 Semester
th
BMM-39
Learning Objective: Student should able to recreate Environment digitally they should also able to
incorporate digitally created effects into virtually created environment.
Environmental Simulation Unit-1 - Simulation of barren terrain Generating grassland terrain Unit-2 - Generating forests - volcanic region - deserts icescapes Unit-3 - Generating water bodies Rivers Water Falls Oceans Unit-4 - Sci fi landscapes Fantasy lands Unit-5 -Cityscape -Space
OR
Effect Simulation Unit-1 - Simulation of particle effects Smoke Fire - Dust Unit-2 - Simulating storms floods ocean waves Unit-3 - Simulating wind - fog -mist Unit-4 - Simulating snow fall rain fall motion blur Unit-5 - Simulating clouds
BMM-40
Learning Objective: Student should able to recreate Environment digitally they should also able to
incorporate digitally created effects into virtually created environment.
Unit-1 - Motion tracking 2D and 3D Advanced Camera Tracking using Bojou Unit-2 - Advanced modeling and texturing using Z brush Unit-3 - Mudbox Unit-4 - (Combustion)
BMM-41
Learning Objective: Student should able to understand why editing is very important in film
making. They should also get an idea about different types of editing options, editing tools and about editing process.
BMM-42
Learning Objective: Each individual student should produce a very short project 3D Animation of
not more than 1 minute duration. This will execute students creative ability.
During the production of stop motion project student should follow checklist.
Shooting Composite Edit Synopsis of concept Concept art Rough storyboard Animation/
BMM-43
7 Semester
th
BMM-44
Learning Objective: To give maximum inputs for a particular subject in which a student is
specialized. Student must opt for either 2D Specialization or 3D Specialization.
For Specialization in 3D
(Modeling and Texturing/ animation/ Lighting)- Any one from these there
Animation
Key frame and Path Animation Animation using set keys- drawing motion paths Creating path AnimationNon Linear Animation- using deformers-Expressions Character animation Blocking out scenes-Posing- Creating Walk and run cycles Animating multiple deformers- Animating face- Clusters- Wire deformers Traditional character animation techniques- anticipation action- recovery Advanced Acting with emotion and Blend Shapes.
Lighting
Introduction to Mental Ray- Mental Ray shaders for advanced lighting- Global Illumination- Final Gathering- Photons- Importons- Caustics- Define lights for realistic environment in Mental Ray- Two different light set up for two different times (Day and Night)
The students will engage in a group project and will cover their own specialization topics in that Project. BMM-45
Unit-3 Lip sync and Sound sync Unit-4 Compositing Unit-5 Effects
BMM-46
Unit-6 Buttons and interactive Animation, Interactive Game design and Simulation
Unit-I
History of the art of compositing Composite types working with color working with channels
Unit-II
Compositing rendered images Enhancing renders Compositing render passes Compositing software and hardware renders Z depth painting
Unit-III
Tracking- Match moving creating markers in 3D programs Stabilization - Morphing
BMM-47
Learning Objective: Each individual student should produce a very short project on their
specialization elective. This will execute students command on that particular elective.
For 3D Animation
walk cycle solo character cycle BMM-48 Lip-sync acting Sound-sync Quadruped run Animacting with Biped character
For Lighting
fire environment projected lights with mental ray industrial walkthrough Lighting for Interior lighting Fantasy land Neon signboard and Under water Lighting a still-life Outdoor cityscape Indoor light with
BMM-49
Learning Objective: Student should submit a series of assignment, after understanding the process
of digital compositing.
For Compositing
composed scene using Blue/Green chroma composed scene showing motion tracking composed scene showing time-lapse composed scene showing Rotoscopy composed scene swing Alfa mat track mat BMM-50 Submission of a Submission of a Submission of a Submission of a Submission of a
St. Xaviers College (Autonomous) Kolkata Composite using light and camera
Learning Objective: Each group of student having 5-7 members should produce a short film of not
more than 3-4 minutes duration. This will execute students capability to work together for Animation film Production.
Project Topic can be anything suitable for Animation. While conceiving the concept for the project. Students and guide should avoid controversial topic.
Production Flow-Chart for Student project films
Development BMM-51 Concept of
St. Xaviers College (Autonomous) Kolkata Story Scripting Screen-play Storyboarding Rough Sound Track recording Animatics Production Process Compositing Editing Color Correction Final Rendering Video Authoring
BMM-52
8 Semester
th
Learning Objective: Student will undergo research work on various Animation productions. They
should research on various aspects of Animation film making in several medium.
Learning Objective: Student should produce an individual project film. Eventually that film will
become part of their final show reel.
Student should produce an individual Animation production of minimum 30 seconds to maximum of 3 minutes. Minimum 60% of the project must be Animated.
BMM-54
Individual Projects can be anything of the following made in any medium AD Film Music Video Short film TV feeler
Learning Objective: Main objective of profession practice is to make student acquainted with
Profession work environment.
BMM-55
In professional practice, student may work in any production house as part timer or they can work as freelancer. At the end of the Semester Student should submit their profession output/ Report.
Reference Books :
Reference for Creative Writing
The everything Creative Writing Book- Carol Whiteley The Complete Idiots Guide to Creative Writing, 2nd Edition- Laurie E. Rozakis. The Art of Creative Notification: Writing and Selling the Literature of Reality (Wiley Book for Writers Series) Lee Gutki Writers Digest Writing Kit: Everything You Need to Get Creative, Start Writing and Get Published Writers Digest Book.
St. Xaviers College (Autonomous) Kolkata Amphotos Complete Book of Photography: How to Improve Your Pictures with a Film or Digital Camera- Jenni Binder and Russ Burden.
Reference for Conceptualization and Storytelling Visual Storytelling: The art and Technique- Tony Caputo, Jim Steranko, and Harlan Ellison. The visual Story, Second Edition: creative the Visual Structure of Film, TV and Digital
Media- Bruce Block. Graphic storytelling and Visual Narrative (Will Eisner Instructional Books) Will Eisner. Cinematic storytelling: The Most Powerful Film Conventions Every Filmmake Must Know Jennifer Van Sijll (Paperback Aug 1, 2005)
St. Xaviers College (Autonomous) Kolkata Timing for Animation, Second Edition- Tom Sito (Paperback- Sep 3, 2009). Animation from Pencil to Pixel: Classical Techniques for the Digital Animation- Tony White (Kindle Edition- Aug 4, 2006)- Kindle Book. Basic animation: Drawing for Animation- Paul Wells, Joanna Quinn.
St. Xaviers College (Autonomous) Kolkata Gardeners storyboard Sketchbook: story Planning and Character design Workbook (Gardners Guide Series)- Garth Gardner. Character Costume Figure Drawing: Step-by-Step Drawing Methods for Theatre Costume Designers- Tan Huaixiang (Paperback- May 4, 2004)
BMM-59
Reference for Drawing the Key Tool/ Visual Literacy/ Graphic Design
Consize History of Art- Harbart Reed Pictorial Websters A Visual Dictionary of Curiosities- Jhon M.Carrera. An illustrated Life: Drawing Inspirations from the Private Sketch Books of Artists, Illustrators and Designers Danny Gregory. Art: A world History- Elke Linda Buchholz, Susanne Kaeppele, Karoline Hille and lrina Stotland. How to read a Film: Movies, Media, Multimedia- James Monaco. Our Films and Their Films- Satyajit Ray. The Animation Book: A Complete Guide to animated film making- From Flipbooks to sound Cartoons to 3D Animation- Kit Laybourne, John Canemarker.
BMM-60