Rune Factory Guide
Rune Factory Guide
d on 23 October 2009 Note: Although information about each cave and its monsters is included in THIS guide, you can find my specific Bestiary and Caves Guide at: Rune Factory Harvest Moon Fantasy DS Bestiary and Caves Guide Note on 19 October 2009. I have reorganised the form of this guide a little, placing the Initial Walkthrough sections at the very beginning with the section that provides a 'First Gameday Money Cheat'. Although it will allow you to purchase the small kitchen and fridge on the very first day of gameplay, other sections of the guide will presuppose ordinary gameplay. In other words, if this trick is not employed, the first real opportunity to purchase a small kitchen and small fridge will occur on 1 Summer. Although there is a Characters section in this Guide with specific information about each of the Eligible Girls and all other Characters, I have created a specific Courtship and Marriage Guide as well as a Characters Guide now.
Screens and Inventory Character Status Status Effects Equipment In Hand Your Skills Menu Swordsmanship Forging Mining Farming Camping Communication Pharmacy Decoration Logging Cooking Fishing Friends Farm Shipping List Complete Shipping List Friendliness Plot Items Saving your Game Exploring Your Farm Wild Items Wood Shed Pond Shipping Container Your First Combat Experience Retornen Tutorial with Mist How do you plow the fields? How do you grow vegetables? What are HP and RP? Your First Seeds Exploring Your House Save Journal Maker Shelf Rune Factory Calendar Spring Summer Autumn Winter Screenshots Basic Goals Your Health Energy Value of Items Home Improvement Farm Improvement Seedmaker Mining Certificates Rune Factory Monsters Fighting Monsters War Trophies Raising Monsters
Friendship with Monsters Grass and Feed Ranch Products Monster Schedules Friendship in Rune Factory Characters in Rune Factory Eligible Girls Bianca Felicity Lara Lynette Mei Melody Mist Rosetta Sharron Tabatha Tori All Other Characters Camus Cecilia Edward Emmett Godwin Ivan Jasper Jean Lady Ann Leo Lukas Neumann Nicholas Russell Sabrina Wesley Zavier Your Rivals: Camus Lukas Zavier Basic Fishing Rod Shops in Kardia 1st Tier: Kardia Library Edward Clinic Material Items Pub Spring Rabbit Lady Ann Inn Sword Leo Smithery Beach Spearfish Shack 2nd Tier Gigant Hot Springs Neumann's Farm Camus' Farm Kardia Chapel 3rd Tier
Mayor Godwin's Manor Jasper's Mansion Your Tools: Hoe Fishing Rod Axe Sickle Hammer Other Items given by Villagers Empty Bottle Chests in Jasper's Basement Rollabouti Empty Bottle Friendship Glove Brush Milking Pump Shears Escape Spell Radar Device Sleeping Bag Upgrading Weapons and Tools Combat Tips for Beginners Strategy in Combat War Trophy Strategies Runes and Crops Locations of Cave Systems Carmite Cave Toros Cave Kasimir Ruins Danaan Cave Greed Cave Clemens Mountain Entrance Clemens Cave Gigant Mountain Trail Misty Bloom Cave Sechs Border Cave Descriptions Carmite Cave Toros Cave Clemens Cave Gigant Mountain Cave Misty Bloom Cave Kasimir Ruins Danaan Cave Greed Cave Final Scene before Credits Monster Huts Transportation in Rune Factory Teleport Spell Jack Monster Billy Monster Restoring Energy in Caves Rune Farming Spring Caves Summer Caves Autumn Caves Growing Grass in Caves
Cave Requirements Carmite Cave Toros Cave Clemens Cave Gigant Mountain Cave Misty Bloom Cave Kasimir Ruins Danaan Cave Greed Cave Monster Types Carmite Cave Monsters: Orcun Orkwa Goby Gobma Antsy Chipp Squar Toros Cave Monsters: Lucy Ick Mama Wooll Tundr Boo Lulu Jack Clemens Cave Monsters: Gruff Lizzy Uncle Igney Sledg Volks Clash Minni Gigant Mountain Monsters: Mush Itsy Triss Puff Dandy Venus Ushi Billy Misty Bloom Cave Monsters: Orkdu Orksa Sky Gaah Sheil Shado Sting Kasimir Ruins Monsters: Yuck Tiny Gobbl
Herc Bitsy Tale Tundr Danaan Cave Monsters: Bubby Jill Leafe Blood Mello WiWi Corey Toad Torts Golem Greed Cave Monsters Orktw Mephy EmEm Gobho Taylo Gobst Haddy Fiar Multi-Player Options DS Connections Wi-Fi Connections Friends Roster Nintendo Wi-Fi Setup Trading Screenshots Trading Items Graffiti Chat Tips and Tricks Controlling the Weather Restoring Energy Maximum HP and RP Statistics and Elemental Power Attending Festivals Spring Festival Egg Festival Great Cook-Off Dairy Festival Treasure Hunt Moonlit Eve Wool Festival Fishing Day Winter Festival Sacred Night New Year's Eve New Year's Day Year End Tips Wi-Fi and First Year Contests Values of Items Status Effects Seed Prices Special Goods All Businesses and their Menus
Library Edward's Clinic Material Items Shop Seeds unlocked by defeat of Sechs Army Spring Rabbit Pub Lady Ann's Inn Leo's Forge Melody's Bathhouse Neumann's Shop Camus' Shop Chapel Mayor's Office Courtship and Marriage General Marriage Requirements Marriage Proposals Life after Marriage Packed Lunches Children Rune Factory Quests The Cursed Stone and the Lapis Lazuli The White Stone Quest The Rollabouti Quest Stoller Chalice Quest Holy Book Quest Cooking in Rune Factory How to Use your Kitchen Making a Flop Cooking Tips for Beginners No Utensil Recipes Basic Knife Recipes Advanced Knife Recipes Basic Frying Pan Recipes Advanced Frying Pan Blender/Mixer Recipe Cooking after House Expansion Oven Recipes Cooking Pot Recipes Steamer Recipes New Options after House Expansion Forging Accessories Mixtures and Concoctions Detailed Descriptions Lists Weapons Level 3 Tools Level 4 Tools Level 5 Tools Accessories Detailed Cave Maps Carmite Cave Map Toros Cave Map Clemens Cave Gigant Mountain Cave Misty Bloom Cave Map Kasimir Ruins Map Danaan Cave Map Greed Cave Map
Introduction Rune Factory is a game that incorporates all the traditional elements of any Harvest Moon game with the excitement of a classical RPG. Your character is a boy with amnesia who wanders into Kardia and is befriended by a girl named Mist. She offers him a chance to live on her farm provided he is willing to work hard to restore it. Your character, however, may have more experience with combat than farming. When you are given the chance to explore local caves, villagers may tell you that you exhibit the talent of a Norad knight. Like most other Harvest Moon games, the main elements are farming and relationships. If you do not grow and harvest crops, you will not be able to unlock the caves that offer combat experience. If you do not befriend every villager, you will not be able to obtain the tools you need to perform ANY activities in this game! All basic tools in Rune Factory are gifts from other characters. You cannot purchase them anywhere. If you speak to every one daily, you will gain Friendship points with them and be able to unlock gifts of important tools and items.
The Rune Factory Series When I first wrote this Guide, this was the only Rune Factory game, but now, in the autumn of 2009, it has been followed both by Rune Factory 2 DS and by Rune Factory Frontier for the Wii. Rune Factory 2 is set in a different village but some characters from Kardia have moved to Alvarna where RF2 takes place. In Rune Factory Frontier, your own character Raguna is the same as the character you played in the original. Once again, he suffers from amnesia and is wandering the countryside. He finds himself in Trampoli searching for a girl who actually is Mist. The residents inTrampoli have frequent interactions with those of Kardia and indeed, many characters from Kardia, including Mist, Melody, Lara, Bianca and Tabatha now live in Trampoli either temporarily or permanently. Initial Walkthrough The original Rune Factory begins with a jest by Mist, one of the pivotal characters in the series. When your character wanders into Kardia suffering from amnesia and lost, he begs Mist for food and water. Misunderstanding, she gives him the two basic tools for any farmer: a hoe and watering can. She then offers him the use of a farm. When your character acccepts, she will lead him to the field which will be his to use. Here you can perform a 'cheat' that often is possible in Harvest Moon. In this period of the game, time has not begun to run yet. You therefore can clear
your field of all weeds, branches and stones without using precious time. After doing this, speak to Mist and she will give you a little tutorial on basic farming: How do you plow the fields? How do you grow vegetables? What are HP and RP? I'm fine for now. After listening to the various answers given in another section below, choose the last and Mist will give you a bag of Radish Seeds. After this, time will begin to run, so you may wish to till a few plots after clearing the field completely BEFORE you speak to Mist! You actually can till and water the plots where you intend to plant the seeds. Exploring Your Farm Now you can explore your land. To the right is your field, at present covered with weeds, withered grass, branches and rocks. You obviously need to clear the field before you can plant anything here. Wild items, small rocks, branches and weeds can be picked up by hand, using the 'A' button. If you lack the required tool, this is the way to remove unwanted items from your field. In the case of rocks and branches, simply move them to another area of the field now. Branches in particular are worth their weight in gold. Any one familiar with Harvest Moon will be aware of the need for lumber in order to expand the farm and construct new buildings. Rune Factory is no exception. Weeds can be shipped in this game, but using a sickle on weeds is the way to improve your experience with the tool. At present, however, you can ship the weeds that you find on the field as new weeds will appear daily. Wild items in Rune Factory are found only on your field and on fields in the various mines. You will not find them anywhere else on the map. The following wild items can be found in Spring: Medicinal Herb: 10g Antidotal Herb: 30g Yellow Grass: 10g Red Grass: 10g Orange Grass: 10g Bamboo Shoot: 130g To the left of the field is a Wood Shed. announces: Wood Shed: shed. The Board next to the shed
Cut branches and stumps and you'll find the wood stored in this
You need wood to expand your house or build a monster hut, so make sure you store enough wood. Without an Axe, you cannot cut wood, so you will need to find an Axe soon. You should be able to acquire all basic tools apart from the Hammer almost immediately. A little northeast of the Wood Shed is a pond. You can fill your watering can here by pressing X. Use it by pressing the B button. As in most Harvest Moon games, you can fill your watering can at any location where you find fresh water. There are a number of pools and rivers in caves where you will be able to refill your watering can when watering crops in fields in the mines. The Shipping Container is north of the Pond. Drag an item into your hands by using your stylus. If you collect weeds and withered grass from your field, you can throw them into the Shipping Container if they are in your hands. There are six slots for different equipped items. The item in your hands is the last or bottom slot. There are two ways to sell items in Rune Factory. You either can throw them into the shipping container or you can sell them at ANY shop or business that offers a 'Sell' option. The value of the item will be the same no matter where you sell it. The advantage of selling an item at a shop is that you will obtain the money immediately. Your First Combat Experience Your house is northwest of the shipping container but you need to speak to Mist again before you explore it. She will ask you what you think of the farm. She tells you that she has not worked in overgrown. As she walks to the field, a step back and when you ask her if she has any Hoe. Simply press the B button to attack with the field for some time, so it is monster appears. You tell her to weapon, she tells you to use your it.
Use your Hoe to attack the monster. The target square will be outlined. This is the way in which to use any tool or weapon. When the monster has been defeated, speak to Mist again. You will tell her that you believe you killed the monster, but she will respond that: 'Weapons and tools have a kind of magic called 'Retornen'! It's a kind of magic that sends monsters back to their original place. Monsters are a kind of spirit. They originally came from a different world from ours. It looked like its soul went to heaven, but in fact it returned to its real homeland, the 'First Forest'. Freyr: 'Oh really? Well ... I'm glad that I didn't kill it!'
Mist: Anyway, I was impressed by you there! somewhere? Freyr: I may have, but my memory... Mist then declares: was doing here. That's beside the point.
Freyr: Don't they usually appear above ground? Mist: Freyr: There are people called 'Earthmates' who can summon the monsters. Earthmates?
Mist: They are people who can hear the earth's voice. Some of them can communicate with the monsters. Some people in town live with monsters, but this is the first time a fighting monster was summoned. Mist then thanks you for saving you and tells you that 'as a token of my gratitude, I'm gonna let you work on the fields here.' You now have a choice of options: Thank you. No, I really can't do that. You can refuse, but if you do this, you will be forced to endure the same dialogue again and again until you finally accept. Choose 'Thank you.' Freyr: Well, if you insist, thank you very much! Mist: You'll work here? I'm so happy.
Freyr: But why are you doing so much for me? Mist: I'm not really sure... I feel that you have potential. I also feel
Then: I feel that you seem to understand the ways of the earth. that while growing vegetables, your memory may come back.
You then tell her that, if that is the case, you will be happy to work on the fields for awhile. Mist then tells you to ask her about anything you wish to know. Tutorial with Mist Your options: How do you plow the fields? How do you grow vegetables? What are HP and RP? I'm fine for now.
How do you plow the fields? Stand in front of objects such as stones, wood and weeds and press the A Button to pick them up. Then press the X button to put them in your rucksack. Press the A button again to place stones and wood on the field, or to get rid of weeds and other objects. Once you removed all the clutter from the field, you can start working with a hoe. Press the B button to use the hoe. The icon of the item you're ussing appears at the bottom right of the screen. Press the L and R buttons together to change the item you are holding. Press the B button when you are on the field to begin plowing it. How do you grow vegetables? It's important to remember that you can only sow vegetable seeds in plowed areas. First, press the L and R buttons together to change the item you are holding from a hoe to seeds. Next, stand on the area of the field that you plowed, and press the B button to sow the seeds. When plowing, remember that you sow seeds in the 9 squares around the square you are standing on. Next, water the seeds. Press the L and R buttons together to change the item you're holding to a watering can. Of course you have to fill the watering can with water to do so. (She shows you the pond) You fill it with water here. stand here and press the B Button. You can water 12 squares each time you fill the watering can. After sowing the seeds, you gotta water them. Water them once a day and your crops will grow. You crops will stop growing if you don't water them, so it's essential to do this every day.
What are HP and RP? Mist: Don't work too hard or you'll collapse. There is a bar on the top left of the screen showing HP and RP. You'll be able to see it after this conversation. RP shows your Rune Points. They will decrease when you swring a hoe or sword. Use up all your RP and your HP (Health Points) will start to decrease. You will collapse and have to go to the hospital when your HP reaches 0. Well, it's okay to collapse while working on your own farm, but you better not do so while in a cave. Well, you're putting your life on the line if you collapse in a cave. I mean it, be careful! You need a pass from the mayor to enter the caves, so this doesn't really concern you right now. You recover HP and RP by sleeping in your bed. It's best to go to bed eearly if you get tired. Anyway, no matter what you will automatically fall asleep if you are still up at 6 a.m. You can't work 24 hours! Your first seeds
When you finally tell her, 'I'm fine for now', Mist will say: Right, I'm gonna give you these seeds, Freyr. Use them to grow some vegetables. You got 'Radish Seed'! Mist then asks you to give the farm a name. She tells you then that she will return at lunchtime tomorrow. Press B and L together to cycle through your tools. It opens a menu in the centre of the bottom of the screen where you can use the direction arrows to choose the tool you wish to equip. Explore your house after clearing nine squares, tilling them, planting the radish seeds and watering them. If you speak to Mist the next day when she visits your farm, she will give you another bag of Radish seeds but only if you have not obtained the Pass for Carmite Cave yet. Walkthrough, Holiday, 1 Spring: The game begins on 1 Spring, the Holiday, which is the Rune Factory equivalent of the weekend. You assume control of your character at 7.00 a.m. After you have defeated the Monster on your field, cleared a plot, tilled the soil, planted the Radish seeds and watered them, you will have completed your first farming task. On the Holiday, shops and businesses are shut but there are people you can meet and tools and items to acquire as gifts. First, go to the beach at the end of the first tier and you will experience a scene wherein you will meet Sabrina. When you walk to the end of the pier afterwards, she will give you a Fishing Rod. Now you can fish to your heart's content. After you have caught a few fish, go to visit Mist in her house. Speak to her then tell her you have come to see her. She will say; Ah, that reminds me. I have an empty bottle. You can put medicine in it to take to the caves! I'll give it to you if you like. Dr. Edward will filll it up for you if you ask him. Freyr: Thank you ver much. So where's the bottle? Mist: Ah, I forgot where I put it. Freyr: Oh... Go to the room to the left of her bedroom and press A in front of the cabinet there. You will find the Empty Bottle. Although it is a Holiday, the Bathhouse will be open at 3.00 p.m. so you will be able to restore your HP and RP if you pay 10g to use the bath. By tilling 100 squares in your field, you will unlock the first cave, Carmite Cave. You will not be able to obtain the pass to the mine until tomorrow but you can do the work today. Once you obtain the Pass, you will not be able to receive
another bag of Radish Seeds from Mist, so speak to Mist at noon BEFORE visiting the Mayor to obtain the Pass to the Cave tomorrow. The clinic will be open only until noon today, but you can experience a scene there and introduce yourself to Edward and Lara. Go into the Inn and the Pub to experience little events. First Day Money Cheat I hate to mention this, because it makes the game too easy. All you need to perform this cheat is a friend with a DS system, Rune Factory and a connection of some sort, whether DS to DS or Wi-Fi. On the first day of gameplay, collect bamboo shoots from your own field and fish to catch at least three fish, then go to the Seashell on the beach. Save your game there as directed, then connect to another Rune Factory game. If your 'friend' has been playing any longer than you have, he/she will have better items to give you than the bamboo shoots and fish you have collected but if not, you both can benefit greatly by performing 'trades' of these items. Simply give the items that you have collected back and forth to one another. Each time you trade the item, its value will increase by one level. A bamboo shoot at Level 1 sells for 130g. At Level 10, it sells for 1300g. If you perform this trick, you will be able to buy items from Ivan immediately, as well as purchasing items from the Spring Rabbit Pub on the first day of gameplay. Ivan sells Kitchens and Fridges on the 1st day of each season. If you have 2000g on 1 Spring, you will be able to buy a small kitchen and a small fridge immediately. Otherwise, you will be obliged to wait until 1 Summer! N.B. If you wish to trade more valuable items that can be acquired on the very first day of gameplay, you can purchase items either from Emmett at the Spring Rabbit Pub or from Edward at the Clinic. The first day is a Holiday so few businesses are open today, but the Clinic will be open until noon and the Pub will be open in the afternoon and evening. If you wish to obtain the Pass to Carmite Cave tomorrow, make certain that you have both Empty Bottles filled with Recovery Potions before the Clinic shuts in order to be able to replenish all of your HP twice. This will allow you to till 100 squares on your Field today, the requirement for obtaining the Pass to the first Cave. 2 Spring Walkthrough On Monday, 2 Spring, most of the shops and businesses will be open. Speak to every one and visit every home and business to experience more events. When you go to Jasper's mansion, you will experience a little scene. Afterwards,
speak to Biana to obtain an Axe. Visit Gordon to obtain a pass to Carmite Mine if you have tilled 100 squares in your field but wait until you have spoken to Mist at your farm at noon in order to obtain another bag of Radish Seeds from her. Once you have the Pass to the Cave, Mist will speak only of that accomplishment and will not offer you any Seeds. Speak to Rosetta at the Material Items shop after experiencing an event there to obtain a Sickle. Now you should have all basic tools apart from a Hammer. To obtain a Hammer, you will need to till 50 squares in the Carmite Cave. As soon as you have done that, speak to Leo and he will give you a basic hammer. When you have defeated your first monster, return to Jasper's Mansion to speak to Tabatha and she will give you a Friendship Glove. Your first priorities now are to plant seeds, catch fish to make money and explore the mine. You need to collect 100 pieces of lumber in order to be able to order your first Monster Hut from Camus. You need money to buy a basic Broadsword from Leo and, if possible, you need to be able to afford to keep your bottle filled with Recovery Potion. Your income at this point will be based on fishing. The first harvest of any crop will not occur until the 5th. On that day, provided you planted your radish seeds on the first day of Spring, you will be able to harvest 9 Lv 1 radishes. Exploring Kardia on the Holidays The game begins on Holiday, 1 Spring. Most businesses are shut on the Holiday, as it is the equivalent of a real world 'weekend'.. The Calendar in Rune Factory is different from most Harvest Moon games. There are 30 days in a season and 4 seasons in a year, but there are only 6 days in each week. The first five days are Monday - Friday and the sixth is a Holiday. Although most businesses will be shut on every Holday, there are exceptions. The main exception is the local Bathhouse or Hot Spring, open from 3.00 p.m. - 11.00 p.m. daily. Other exceptions are the Clinic which is open for half a day only on the Holiday, and the Pub which is open on the Holiday but closed on Monday. There is one very important business that is open ONLY on the Holiday. Each week on the Holiday, a traveling merchant named Ivan visits Kardia. Ivan offers different items each week in the month. Many of the items that Ivan sells cannot be purchased until you have met specific requirements, but it is useful to make a note of the items offered each week so that, when you have fulfilled the requirements you will be able to purchase them. Players who are familiar with other Harvest Moon games will have used the Shopping Network to buy many essential items. In Rune Factory, Ivan takes the place of the Shopping Network. It is he who sells kitchens and kitchen appliances. Furthermore, he sells all Makers. You will not be able to buy a Kitchen until you have expanded your house once, but you can buy any or all Makers as soon as they are offered on 7 Spring.. You will not be able to use many of them, however, until you have the opportunity to domesticate monsters who provide eggs, milk and wool. The Seedmaker is the Maker you need to buy immediately from Ivan.
Ivan is one of two merchants who offers different items according to the Calendar date. You therefore need to speak to Ivan each week to discover what items he currently offers. Most Important Purchases from Ivan and Russell
On 1 Spring, Ivan offers Refrigerators and Kitchens. Although he sells both a Small and a Large Refrigerator and Kitchen on this date, you will be able to purchase only a Small Refrigerator and a Small Kitchen as the Large varieties require a House expansion. Try to obtain 2000G if possible before the end of the day in order to purchase the Small Refrigerator and Small Kitchen from Ivan. Doing so will allow you to store perishable items and to cook before the end of the first week. If you cannot afford both, the Small Kitchen is far more important than the Small Refrigerator, but bear in mind the fact that you will not see either again on Ivan's Menu until the 1st day of the next season. Each of these items costs 1000G, which is why you will need 2000G for both. The other merchant who offers different goods according to the Calendar is Russell at the Library. Each weekday, you will find a different set of manuals for sale. As any item sold by Ivan will be offered only once each month, it is more important to purchase Ivan's selections when offered than the books Russell sells. After all, any book available on Monday will be offered each Monday. In the first week, the books that will be of greatest use to you are the manuals sold on Wednesday and Friday. On Wednesday, you will be able to purchase two Manuals of Recipes for dishes that use a Knife. On Friday, a manual for Dishes that require No Utensils is offered. The latter is the most important Cooking Manual you can obtain in the first week when your Kitchen lacks any Utensils or Implements. The 'No Utensil' Cookbook is entitled 'Instant Dishes!' and costs 3000G. Other first week expenses will require your attention as well, however, so you may have to choose between the cost of a Monster Hut and the price of a Cookbook. First Week Expenses As described in the previous section, you will need 2000G to purchase both Small Kitchen and Small Refrigerator from Ivan on 1 Spring. In order to purchase a single basic Recipe Cook in the form of 'Instant Dishes' for cooking with No Utensils, you need 1000G on Friday, 6 Spring. Camus offers construction of a Monster Hut for 1000G and 100 pieces of wood. You will not be able to chop the large stumps on the map in the first week and
will be limited to the Branches that you find on your field and the fields in Carmite Cave. In fact, you first need to speak to Bianca in order to obtain a Cheap Axe. As far as income is concerned, your best source in the first few days is fishing. To obtain a Fishing Rod, simply walk to the end of the Pier to experience an Event with Sabrina. She will give you a Cheap Fishing Rod. Using it, you can begin to catch Fish of various types immediately. Fish may bring revenue but they will not give you Rune Points. Rune Points that restore your RP are obtained from ripened Crops in any field. The fastest growing Crop in Spring is the Radish. Mist will give you a bag of Radish Seeds on 1 Spring. If you do not unlock Carmite Cave before you speak to Mist on 2 Spring at noon, she will give you a second bag of Radish Seeds. Two plots of Radish Seeds really is insufficient to restore a full RP bar. You should buy at least four more bags of Radish Seeds at the Material Shop and plant them immediately in order to begin the production of Rune Points as early as possible in the game. With respect to farming, however, you will have two conflicting goals. One is the creation of revenue and the other is the production of Rune Points. In terms of revenue, your best options are Crops that have a higher value than Radishes as well as Crops that are not restricted to a single harvest. Leave most of the Radishes unharvested on your field and harvest Potatoes, Cabbages, Strawberries and Cucumbers instead. There is one other Crop that can be used to even better effect than Radishes in your field in the first Spring, although the seeds are more expensive. Grazing Grass Seeds produce Grass that can be cut for Monster Feed. Even before you have any Monsters to feed, you should plant some Grass in your field and when it is ripe, allow it to remain so until needed to feed your Monsters. Any 9 squares filled with ripened Crops will produce 1 Rune Point per day. Grass is not worth much in terms of producing income, although the purchase of Monster Feed can bankrupt you quickly if you do not grow your own! It therefore is by far the best Crop to keep in your Field unharvested until needed but as the Seeds are more expensive than Radish Seeds and take longer to mature, your first priority must be Radishes. Trading for Income and Items There is an in-built 'cheat' device in Rune Factory in the form of trade with another player. Any item that is traded is raised by a level each time it changes hands. Although you cannot transfer money from player to player, you can enhance the value of your own items or acquire more valuable items by trading with another player. There are two different methods by which you can connect to another game. One is 'DS to DS'. Any DS within close physical proximity to another system can connect to that system. All you need to do is go to the 'Mysterious Shell' on the Beach and enter. One player must choose to be a 'Host'. The name of the
Host will appear on the Menu of any other players in the area. then can choose to accept or ignore the connection.
Those players
If you do not know any players in your area, you can connect to players anywhere in the world through the Nintendo World Centre if you have or can find a wireless (wi-fi) connection. If you do not have your own wireless connection at home, many public venues offer free 'hotspots' with wi-fi connections. To connect through wi-fi, you will need a Friend Code. This can be obtained from the Nintendo World Centre by registering your game the first time you use Wi-Fi. Trading with another player almost makes Rune Factory too easy. A Level 1 Potato sells for 120G. The same Potato traded back and forth to Level 13 sells for 1660. Level 1 Radish Seeds sell for a mere 100G. The same Radish Seeds traded to Level 22 sell for 2200G. Even a lowly Cherry Salmon that at Level 1 would net only 10G will sell for 160G at Level 16. Weapons, however, tend to be more valuable items in terms of trading. For example, by trading an ordinary Level 1 Broadsword back and forth, you can sell it for thousands more than it would bring if it remained at Level 1. In Rune Factory, items such as weapons that cannot be shipped can be sold to local merchants. Whenever you go to the counter at the Seaside Shack, the Spring Rabbit Tavern, the Material Parts Shop or the Clinic, you will see an option to Sell as well as Buy. Another aspect of trading that can be extremely useful to a player in the first Spring is the acquisition of better items from an advanced player. A player with the ability to forge weapons can give a beginner weapons that he otherwise could not obtain until he had the money to expand his house and purchase his own forge. One who has defeated the Sechs Army will have access to Weapons and Seeds that are unlocked only when you are victorious against the invaders. The real problem in Rune Factory for a beginner that cannot be solved by any amount of money is the supply of Lumber. It is not difficult to obtain the 100 pieces of Wood required for a Monster Hut. Lumber in fact CAN be traded. An advanced player who has made all expansions and therefore has no further need for Wood can give his Wood to a beginner BUT The problem here is each piece of Lumber must be traded in its own slot and there are only seven slots for items in the trade menu. When traded, morever, each item will go to a single slot in your Rucksack. This means that the recipient must have at least seven empty slots for seven pieces of Lumber. If he wishes to organise them during the trade process into a single slot, he can do so only if he SENDS another item back to the advanced player. Even acquiring 100 pieces of Wood through trade therefore is a long and tedious process. Each item received during a trade will occupy its own slot in the recipient's Rucksack. In other words, seven Level 1 Onions sent to a player require seven
different slots in the recipient's Rucksack. If there are only six slots, the trade will fail. As previously explained, the recipient then can stack the items but only if he sends an item back to another player. Otherwise, if he makes no trade himself, the items will revert to the seven slots they occupied initially. Advantage of Early Successes The obvious advantages of unlocking Carmite Cave as early as the second day are many and include the potential to obtain the ore needed to upgrade your Tools as well as income from War Trophies and Mining. There are hidden advantages as well. You cannot acquire a full set of Tools until you have access to Carmite Cave. For example, you only will be able to obtain a Hammer from Leo when you have tilled 50 squares of soil in Carmite Cave. A Hammer is an essential Tool in any Harvest Moon game. Once you have a Hammer, you can break stones on your own field as well as rocks in the Mines that contain ores and gems. You cannot obtain any Ranch Tools until you have unlocked Carmite Cave but you must build a Monster Hut as well. Once Camus has built a Monster Hut, Tabatha will give you a Pet Glove that allows you to tame hostile Monsters in any cave. Once you have tamed your first Monster, you will be able to obtain a Brush from Felicity, a Milker from Jasper, a Basket from Neumann and a pair of Shears from Camus. The only Ranch Tools that will be useful with respect to Monsters found in Carmite Cave are the Brush and the Basket. You can find Monsters that yield Honey in Carmite Cave but none that yield Milk, Wool or Eggs. Even will the Wood sold with all the advantages that trade brings in terms of funds, you probably not have any hope of expanding your house in the first week because of requirement. The house expansion is not required, however, for the items by Ivan on 7 Spring.
When Ivan comes to Kardia on 7 Spring, he will offer all the Makers. Each Maker costs 1000G. The most important Maker at this point in the game is the Seed Maker. With the Seed Maker, you can convert any Crop into Seeds. Although you will not have access to Monsters who produce Eggs and Milk by the second week of Spring, you can purchase both Milk and Eggs from local merchants. You therefore can make Cheese, Yogurt and Mayonnaise if you wish. These items are not essential at this stage, however, so if funds are limited, simply make certain that you buy the Seed Maker on 7 Spring. Although Russell sells different Cooking Manuals each weekday, the Magic Spellbooks that appear on the back shelves of the Library, once they 'arrive', will be available for purchase on any day of the week. The first of these should appear immediately on the bookshelf on the far right at the very back of the library.
The book is 'Teleport' which, when equipped, will allow you to return immediately to your farmhouse door from any location on the map. To use this option from a dungeon, you first need to equip 'Escape' to return to the dungeon entrance. Once outside the entrance to the dungeon, use 'Teleport' to return to your farmhouse. The 'Teleport' Spellbook costs 1000G. It should be considered a priority as time is as valuable a commodity as any other in Rune Factory as in Harvest Moon.
Early Quest Beginnings Quests are initiated in Rune Factory by dialogue and by reading books at the Library. It always is a good idea to speak to every individual you encounter on a daily basis. Dialogue will vary according to the individual's current location. Quests often require a bit of dialogue that will occur only on a specific day at a specific location. For example, if you wish to pursue the Holy Book Quest initiated in the first Event you experienced at the Church, you must speak to Wesley when he visits the Bathhouse. He only visits the Bathhouse on a Holiday at 7.00 p.m. Until you speak to him there, you will be unable to proceed any further. You may not comprehend all the implications of the dialogues you experience in your first game, but as long as you speak to every individual at every location, you should have no trouble moving forward in various Quests. Friendship is a key to some Quests, including the Stoller Chalice Quest as it is only when you have reached at least 3 FP with an individual that you will be able to enter his/her rooms or home after hours to experience special dialogues. You must speak to Sabrina in her house in order to make progress in the Stoller Chalice Quest. At the start of the game, most doors to homes and businesses simply will be locked after hours, but a clue as to the relationship between friendship and access will be provided if you attempt to visit Mist after 6.00 p.m. at her house. Freyr: (I don't think it would be appropriate to visit at this hour, at least not until we're better acquainted.) Game Menus
Main Screen Status: You will see a map of the Overworld on the upper screen. To the right is a box displaying the season, date and time of day as well as the weather.
In the top left corner of the screen, you will see a box that displays the status of your character in terms of Health Points (HP) and Rune Points (RP). You will be defeated if your HP disappears, so be careful to watch the HP bar. Equipped Spell: In the lower right corner of the screen, an icon will appear if you assign a spell to the X Button. Equipped Item: In the lower right corner of the screen, an icon for the equipped tool assigned to the B button will appear. N.B. The Equipped Spell/Equipped Item box is shaped like a portion of a 'pie menu'. A single box is split between the two. Screens and Inventory: Access your Inventory by pressing Start. You might wish to explore the Menu now. The first screen shows your Inventory. You can carry up to 45 stacks of items in your rucksack. The item currently equipped will be displayed on the top screen. The rucksack will appear on the bottom screen. Use your menu tabs to scroll through your entire inventory. After the initial events with Mist, you will have two basic tools, a Hoe and a Watering Can. If you go into your menu, you will discover you now have: Level 1 Hoe, Charge 1 Attack 6 Defence --- Combo 1 Description: Used to plow fields.
Use the right or left direction pad to see another item or tap on it with your stylus. Level 1 Watering Can, Charge 1 Water Attack 3 Attack 4 Defence --- Combo 1 Description: Used to water fields. for 12 squares. Character Status Your player statistics describe the abilities of your character, including attack and defence strengths, dexterity and vitality. These levels increase as you gain experience. LV: This is your character's level of experience. your character will gain a level. When the bar is filled,
ATK: This is your attack rating. The higher the number, the greater the damage that can be inflicted with a weapon. DEF: This is your defence rating. Armour upgrades increase the total and make it more difficult for monsters to inflict damage. HP: This is your Health. survive! RP: Health equals Life Force. You need some Health to
This is the total of your Rune Points, which equal your Stamina.
STR: Strength improves your chances of inflicting damage using a physical Attack. INT: Intelligence improves your chances of inflicting damage using Spells.
Status Effects: Any one familiar with RPGs will understand Status Effects but for those who have not been involved in combat before, Status Effects are abnormal conditions caused by magic. Poison is a Status Effect. If your character suffers from any Status Effect, you need to use an item that will negate that condition or you may wish to see Edward for a cure. DEX: High dexterity improves both attack and defence, allowing you to dodge enemy attacks and inflict more precise and greater damage when you attack. VIT: Vitality is related to your general constitution. improve your defence. Beneath these statistics are Earth and Air. At the start you equip a weapon, piece of will see a change in the the Higher vitality will
four elemental boxes representing Fire, Water, of the game, these will be at zero. If and when equipment or accessory with elemental powers, you box that corresponds with that element.
For example, one of the first elemental weapons that you will be able to obtain is a Windsword. This is a one-handed sword that is imbued with Air or Wind power. Equipping it will give you +5 against enemies who are vulnerable to air or wind attacks. Any creature with elemental powers usually is particularly vulnerable to its opposite element. In other words, Fire is vulnerable to Water and Earth is vulnerable to Air/Wind. These are rules of traditional magic as well as classical RPGs. Status attacks often correspond to specific elemental powers. Poison is an Earth power. A 'Seal' or 'Silence' is an Air/Wind effect. In the top right corner of the status screen, you will find a box that has been quartered. This is where any status effects will be displayed.
Shields: Although shields improve protection, they prevent the use of any two-handed weapon. Ultimately, you will be forced to choose a preference in combat. What occurs in effect is that any Shield equipped in your Shield slot will be removed whenever you equip a two-handed weapon like a Claymore. Spellbooks: Spellbooks provide special powers and even a quick escape. can assign one spell book to your X Button. You
Charms, Bracelets, Rings: These items may be insignificant in power at the start, but as you progress in the game, you will be able to create and purchase better items. You can equip two at a time, one for each hand. In Hand: This is the last Equipment box and displays the item that you are holding in your hand. Your Skills Menu: Swordsmanship: Obviously, as your skill improves, you will be able to fight monsters with greater success. Forging: Leo upgrades tools in the early stages of the game but ultimately you will be able to create the most powerful tools and weapons yourself. You will not be able to do this, however, until you have upgraded your house. Mining: Using your Hammer to mine for ore can drain your Rune Points, but as your level increases, you will use fewer points in the mines. Farming: Your Farming level usually will be the first to improve, as farming is your first task at the start of the game. Camping: If you obtain a sleeping bag, you can recover your HP and RP inside the caves overnight. As with any skill, it will improve over time with usage. Communication: Your communication skills will improve if you care for your monsters daily. Increasing this skill will help you make friends quickly. Pharmacy; Although Edward is the resident chemist, you need to learn to create your own herbal potions. You can do this only by increasing your Pharmacy skill. Decoration: Creating ornamental rings will be your first project, but ultimately, you will be able to create very powerful accessories as this skill improves. Logging: Material for building always is important in Harvest Moon. Use your axe to chop branches in your field and in the mines. Only an upgraded Axe can
chop the large stumps. Cooking: Properly prepared food can restore HP, temporarily boost your Stats and improve magic defence. An ability to cook well can help in your courtship of an eligible girl. You will be unable to cook anything until you obtain a Kitchen for your house. Fishing: Fishing always is an important part of life in Harvest Moon. The fish you catch with your first fishing rod will be small and will not be worth much, but if you practice on rainy days, you will catch more valuable fish. Use your stylus to touch the tabs on the left of the Touchscreen to access different menus. The second tab is devoted to your Skills. the following: Swordsmanship: 1 Forging: 1 Mining: 1 Farming: 1 Communication: 1 Camping: 1 Pharmacy: 1 Decoration: 1 Logging: 1 Cooking: 1 Fishing: 1 In other words, you basically are unskilled at the start of the game. The next tab is the third from the top and is for: If you access it now, you will see
Friends: This is the screen that displays your 'tamed' monsters and will give you statistics about any Monster you have asked to 'join' you when you set forth to explore a cave. At present you will see: No monster is with you. When you have tamed monsters and have asked one to 'join' you, you will see a picture of that monster on the upper screen and all statistics and details about the monster on the lower screen. The lower screen will display the Monster's Name, Race, HP, ATK, DEF., FP (Friendship points) and all Abilities. It will not tell you whether or not the monster gives ranch products or is willing to work on your farm. You will obtain that information when you approach the monster in the hut and press 'A'. You then will see any tasks that the monster is willing to perform for you as well as the option to return it to the First Forest.
The fourth tab is your: Farm: The top screen on this page displays the date, your total earnings, your house level, amount of Wood, Feed and the number of Monsters on your farm. At present: 1 Spring Money: 100G House Lv 0 Wood 0 Monsters: 0 Feed: 0 The bottom screen has numbered tabs for each Monster Hut on your farm. The names of each Monster will be given beneath the tab of the Hut it occupies as well as the amount of feed that remains for each individual hut. Each hut can accommodate four Monsters on the ground floor and two basement extensions can be built to house four Monsters each. Seven Monster Huts can be built on your land. Shipping List: The fifth tab is the equivalent of your Shipping List in other Harvest Moon games. All items that can be acquired or shipped in this game are displayed here, whether or not you ever have encountered them or shipped them. In this manner, Rune Factory differs from Harvest Moon games that require a player to ship an item before it will appear in the menu. The complete List therefore is given here. There are different categories in your Shipping History Lists. Simply touch the appropriate icon to access any category. Please note that any item described as a 'Curio' has a shipping value of zero and therefore never will appear as 'shipped' even if you do ship it. As the list only indicates the highest price obtained for any item, an item with the value of zero never will change on the screen, whether or not you actually ship it. In this respect, the list essentially exists to provide you with the knowledge of all items that can be acquired in Rune Factory. I have created a quick reference guide that gives details of each item, its value and the way in which it is acquired. It can be found at: Rune Factory Harvest Moon Fantasy DS Items List Guide Below is the simple list itself that can be found in your Farm Menu: Shipping History
Crops and Wild Items: Radish Potato Cucumber Cabbage Tomato Corn Onion Pumpkin Eggplant Carrot Sweet Potato Spinach Green Pepper Bamboo Sprout Strawberry Pineapple Grape Apple Orange Moondrop Toyherb Pink Cat Charm Blue Medicinal Herb Antidotal Herb Black Grass Orange Grass Red Grass Yellow Grass Blue Grass Green Grass Purple Grass Indigo Grass White Grass Weeds Withered Grass Cherry Grass Lamp Grass Blue Crystal Emery Flower Ironleaf 4-Leaf Clover Fireflower Green Crystal Noel Grass Autumn Grass Pom-Pom Grass Red Crystal Jewelry: Aqua Ring Amethyst Ring Emerald Ring
Sapphire Ring Diamond Ring Ruby Ring Happy Ring Cursed Ring Fire Ring Wind Ring Earth Ring Silver Ring Gold Ring Platinum Ring Critical Ring Silent Ring Parasite Ring Poison Ring Magic Ring Cheap Bracelet Bronze Bracelet Silver Bracelet Gold Bracelet Platinum Bracelet Aqua Broach Amethyst Broach Emerald Broach Sapphire Broach Diamond Broach Ruby Broach Pendant Heart Pendant Star Pendant Sun Pendant Gale Pendant Tear Pendant Earth Pendant Silver Hairpin Gold Hairpin Amulet Earring Fancy Hat Charm Leather Belt Lucky Strike Talisman Champ Belt Leather Gloves Field Gloves Pin Pierced Earring Bandana Feathered Cap Brand Glasses Fireproof Hood Evil Charm Magic Earring Ring Shield Rosary Courage Badge
Feather Boots Heavy Boots Leather Boots Knight Boots Hero Certificate Knowledge Certificate Handknit Hat Handknit Scarf Fluffy Scarf Art of Attack Art of Defence Art of Magic Recipes: Flop M.T. Sashimi Char Sashimi R.T. Sashimi Salmon Sashimi C.S. Sashimi Taimen Sashimi Snapper Sashimi G. Sn. Sashimi L. Sn. Sashimi Girella Sashimi Skip. Sashimi Y. Sashimi Tuna Sashimi Sardine Sashimi Sardine Sashimi N. Sashimi Pike Sashimi F. Sashimi Turbot Sashimi F.F. Sashimi Squid Sashimi Cud. Sashimi L. Sq. Sashimi B. Sashimi Lobster Sashimi Shrimp Sashimi Fried Veggies Fried Rice Cabbage Cakes French Fries Croquettes Popcorn Cornflakes Eggplant Curd Fried Eggs Omelet Omelet Rice Baked Apple Curry Bread French Toast Donut
Fried Udon Tempura Pancakes Gyoza Risotto Dry Curry Salted M. Trout Salted Char Salted R. Trout Salted C. S. Salted Chub Salted Salmon Salted Taimen Fried C. Carp Fried Gibelio Fried Snapper Fried Girella Fried G. Snapper Fried L. Snapper Freid Skipjack Fried Mackerel Yellowtail Fry Salted P. Smelt Tuna Teriyaki Sardines Needlefish Fry Salted Pike Fried Flounder Fried Turbot Fried Autumn Fried Squid Jamasquid Fry Fried L. Squid Fried Blowfish Grilled Lobster Grilled Shrimp Hot Milk Hot Chocolate Grape Liqueur Boiled Pumpkin Boiled Spinach Boiled Eggs Glazed Potatoes Boiled Gyoza Strawberry Jam Apple Jam Grape Jam Marmalade Cheese Fondue Udon Curry Udon Tempura Udon Rice Porridge Milk Porridge Tempura Bowl Egg Bowl Stew
Curry Rice Ultimate Curry Royal Curry Relax Tea Corn on Cob Baked Riceball Baked Potato Toast Jam Roll Butter Roll Pizza Seafood Pizza Doria Seafood Doria Gratin Seafood Gratin Sweet Potato Cookies Chocolate Cookies Cake Chocolate Cake Cheesecake Apple Pie Pineapple Juice Tomato Juice Grape Juice Orange Juice Apple Juice Strawberry Milk Fruit Juice Fruit Ole Vegetable Juice Vegetable Ole Mixed Juice Mixed Ole Ketchup Butter Steamed Bread Cheese Bread Meat Dumpling Chinese Manju Curry Manju Steamed Gyoza Poundcake Steamed Cake Pudding Pumpkin Pudding Rice Cake Ball Salad Sandwich Fruit Sandwich Pickled Radish Pickles Mushroom Rice Raisin Bread Ice Cream Relax Tealeaves
Rice Balls Bread Salmon Rice Bal Rice Chocolate Wine Youth Grass S. Milk M. Milk L. Milk S. Egg M. Egg L. Egg S. Mayonnaise M. Mayonnaise L. Mayonnaise S. Cheese M. Cheese L. Cheese S. Yogurt M. Yogurt L. Yogurt Honey Flour Oil Curry Powder Rice Dumplings Potions and Medications Protein Knowledge Sup. Tech Bottle Vital Gummi Heart Drink Flare Element Aqua Element Aero Element Terra Element Recovery Potion Healing Potion Mystery Potion Antidote Paragon Roundoff Cold Medicine Neutral Agent Greenifier Formula A Formula B Formula C Formulade Health It Invinciroid Fish List
Masu Trout Squid Sea-Run Taimen Sardine Char Chub Glitter Snapper Skipjack Turbot Gibelio Salmon Mackerel Needlefish Pike Jamasquid Shrimp Snapper Lover Snapper Rainbow Trout Flounder Blowfish Yellowtail Crucian Carp Tuna Girella Fall Flounder Cherry Salmon Lamp Squid Lobster Pond Smelt Feed Monster Med. S. Fur M. Fur L. Fur S. Yarn M. Yarn L. Yarn Scrap Iron Iron Bronze Silver Gold Platinum Diamond Ruby Emerald Sapphire Amethyst Aquamarine Cheap Cloth Quality Cloth Silk Cloth Arrowhead Warrior Certificate
Glue Cheap Bandage Gunpowder Earth Crystal Devil Horn Devil Blood Magic Powder Magic Crystal Shoulder Piece Giant Claw Giant Gloves Hammer Piece Insect Skin Insect Jaw Strong String Pretty String Pretty Skin Rigid Horn Scorpion Tail Scorpion Pinch Wolf Claws Angered Fang Wolf Fang Quality Skin Bullhorn Bird Wing Wind Crystal Skin Root Spore Poison Powder Plant Stem Strong Vine Fish Fossil Water Crystal Turtle Shell Fire Crystal Hood Skull Broken Hilt Broken Box Fairy Powder Little Crystal Woolly Furball Clay White Stone Lapis Lazuli Holy Book Rollabouti Grimoire Scale Grimoire Sword Stoller Chalice Sunset Road Round Rock Anyone familiar with Harvest Moon will know that completing the Shipping List
is one of the goals. Some items will be obtained more easily than others. You can ship ANY item that can be thrown into a Shipping Container, including Rubbish. Friendliness The next menu has two tabs or pages. The first displays a list of all characters you have encountered with their Friendship and Love Levels. The only Friend on the list at the moment is Mist as she is the only individual you have met so far. The maximum number of points for Friendship and Love is 10. You can acquire Friendship Points with every character you meet, but Love Points can be obtained only with respect to girls who are eligible for marriage. The second tab or page lists all the Monsters you have tamed with their Friendship levels. Plot Items This is a menu that will be familiar to players of traditional RPGs. It is reserved for items that cannot be used or shipped but 'unlock' important new places or possibilities. This is where your permission certificates for Mine exploration from Godwin will be displayed. Books that you purchase from Russell that essentially provide 'recipes' for weapons, tools and 'cooked' dishes will appear here as well. At present, there are none. Saving your Game: Harvest Moon games sometimes can be rather frustrating and annoying where Save files are concerned and Rune Factory offers only one save slot per game! This makes it more difficult than most other Harvest Moon games where usually you can use at least two Save Slots for your game if you wish. Moreover, you only can save your game at designated 'Save' locations. The main location is next to your bed, by saving the game in the Journal on the bedside table. The only other 'Save' spots are in the Mines. You will find a couple of Save spots in every mine. Usually one will be located at the mid-point of the mine and another will be located in the chamber that is next to the 'Boss' enemy chamber. You cannot save your game anywhere else. In fact, although you have two Save slots, they must be used for two separate games. There is no way to transfer data from one Save slot to the other. This having been said, you can save your game as many times during the day as you wish, provided you are willing to go to a 'Save' location.
Many characters will warn you about the dangers of 'dying' in the mines if and when your HP reaches zero. In fact, 'dying' simply will send you back to the last Save point. It therefore is useful always to save your game BEFORE you travel to any mine.
Exploring your House Inside your house, you will find a bed, a table with a journal on it where you can save your game, a Calendar and a Shelf for any Makers that you buy. This is not to be confused with a 'Shelf' where your items can be stored. That sort of Shelf must be purchased from Ivan, the traveling merchant. The Calendar will show all Festivals as well as Birthdays for the current season. Rune Factory Calendar The Calendar in Rune Factory is comprised of four seasons of 30 days each. There are six days in every week and the week begins on the Holiday. Friday therefore is the last day of the week. As 30 days is precisely five weeks, Festivals will fall on the same day every year. Spring: 1 Spring: New Year's Day Meet and Greet all Characters to increase Friendship 3 Spring: Jean's Birthday (Bullhorn, Moondrop) 11 Spring: Melody's Birthday (Relax Tea, Medicinal Herb) 13 Spring: Neumann's Birthday (Grilled Shrimp, Egg) 18 Spring: Spring Festival (Rune Factory equivalent of Spring Thanksgiving Festival) Give Eligible Girls Cookies and/or Chocolate Cookies 20 Spring: Russell's Birthday (Chinese Manju, Fried Rice) 23 Spring: Egg Show Submit Large Egg if possible (highest level) to win. N.B. In the first Spring, you may be able to win even with a Small Egg purchased from Neumann. 27 Spring: Big Cook-Off Speak to Jasper to discover specific Dish requirement for Entry, then make it and submit it. Note that the Dish is chosen randomly so save your game BEFORE midnight on the previous day and if the entry that is announced is one that you cannot make, reload and try again. 30 Spring: Emmet's Birthday (Ultimate Curry, Wine, Insect Jaw) Unlike other Harvest Moon games, you can access other seasons by touching L or
1 Summer: Beaches Open 3 Summer: Jasper's Birthday (Omelet, Fried Eggs) 8 Summer: Bianca's Birthday (No Favourite Gift) 12 Summer: Cecilia's Birthday (Aquamarine, Amethyst) 13 Summer: Zavier's Birthday (Devil Horn, Medicinal Herb) 18 Summer: Dairy Show Enter Large Milk to win Contest 20 Summer: Lady Ann's Birthday (Grilled Lobster, Toyherb) 23 Summer: Godwin's Birthday (Boiled Gyoza, Pineapple) 25 Summer: Announcement about Treasure Hunt from Godwin 26 Summer: Treasure Hunt Speak to Godwin at the Square to begin Contest 30 Summer: Nicholas' Birthday (Stew, any Coloured Grass) Autumn 1 Fall: Mist's Birthday (Emery Flower, Radish) 5 Fall: Felicity's Birthday (Eggplant Curd, Cheesecake) 7 Fall: Harvest Festival Give a Crop to every character and especially to each of the Eligible Girls (for some, this will increase LP) 10 Fall: Mei's Birthday (Baked Riceball, most raw Fish) 12 Fall: Tabitha's Birthday (Rice Porridge, Flour) 14 Fall: Camus's Birthday (Warrior Certificate, Milk) 16 Fall: Announcement from Godwin about Moonlit Eve 17 Fall: Moonlit Eve Speak to any Eligible Girl with at least 4 LP to make a date at the top of Mt. Clemens and meet her after 6.00 p.m. 21 Fall: Rosetta's Birthday (Baked Potato, Corn on Cob, Strawberry) 23 Fall: Announcement from Godwin about Wool Festival 24 Fall: Wool Show Submit Large Wool (highest level) if possible to win Contest 25 Fall: Lynette's Birthday (4 Leaf Clover, Bamboo Sprout) 29 Fall: Fishing Day Give Mei a Fish to increase her LP. (Do not give Pond Smelt or Lobster) Winter: 1 Winter: Lara's Birthday (Chocolate Cake, Strawberry) 4 Winter: Sabrina's Birthday (Grape Liqueur, all Sashimi) 6 Winter: Winter Festival (RF equivalent of Winter Thanksgiving or Japanese White Day) Visits from all Eligible Girls with at least 5 Hearts to your farmhouse after 6.00 a.m. 8 Winter: Edward's Birthday (Fried Skipjack, Antidotal Herb)
11 17 19 23 24
Winter: Leo's Birthday (Bronze Bracelet, Flour) Winter: Wesley's Birthday (Grape Juice, Tomato) Winter: Sharron's Birthday (Relax Tealeaves, Wind Crystal, Fire Crystal) Winter: Sacred Night Announcement from Godwin Winter: Sacred Night Meet and Greet all Eligible Girls; any girl with 7 Hearts or more can be visited in her own room after 6.00 p.m. 26 Winter: Tori's Birthday (Pumpkin Pudding, Pinkcat) 28 Winter: Luka's Birthday (Curry Manju, Moondrop, Strawberry) 29 Winter: New Year's Eve Announcement from Godwin Note that all businesses will be shut for TWO DAYS. Make certain you have Feed. 30 Winter: New Year's Eve Meet and greet every one for FP increases. Screenshots: There is an empty screen as well to the right of the Calendar. attempt to access it, Mist will arrive to explain it. When you
Mist: You can draw on the screenshot there. you can take a screenshot anywhere by pressing the L Button and Select Button together. You can draw what you like on that screenshot there. Apparently the screenshot that you drew on can be exchanged with friends at the strange shell on the beach. Share cool screenshots with your friends. Screenshots can also be taken in this room. Why not try it out? Press the L Button and the Select Button together. Screenshots can be shared with friends through wi-fi connection by using the large Seashell at the beach. A screenshot is a photograph with options to add 'grafitti'. You can use most of the traditional 'Paint' options to add stamps, drawings or colours to the photograph that you take whenever you 'take' a screenshot.
Basic Goals:
Your Health As in any Harvest Moon game, your Health is critical. You have HP (Health Points) and RP (Rune Points). Using tools will decrease your RP gradually. When your RP reaches zero, your HP will begin to decrease. If your HP reaches zero, you will collapse. If it reaches zero in a mine, you will die! Sleeping in your bed at night will restore both HP and RP fully provided that you go to bed by midnight without any status ailments or a cold. Sleeping in a Mine using a Sleeping Bag will restore HP but not RP.
There are other ways to restore your HP and RP during the day. Whenever you use the Gigant Hot Springs, both HP and RP will be restored fully. Remember, however, that you are allowed to use the bath only once each day. The cost is only 10g. (Using the Hot Springs at the Bathhouse will increase Melody's Love Points as well.) Herbs and potions can restore HP and RP. Medicinal Herb, found on your field and in caves, will restore your HP by 10 points. A 'Recovery Potion', made by Edward for 400g only when you own an empty bottle, will restore your HP fully but will not affect RP. Food will restore HP as well. RP can be restored partially by runes found hovering over a plot of crops that are ripe and ready for harvest. Mist will explain this to you: Mist: Freyr, do you know about runes? Freyr: I heard a little about them. Mist: It's important so I'll tell you again. Runes are the life force. For example, it can be said your rune points have decreased when you are tired after work. Freyr: Are rune points also restored? Mist: They are a life force and will recover when you rest. The best way to do this is to sleep in your own bed. You can also sometimes collect runes that were crystallised by the earth's energy. For example, runes often shine early in the morning in places where vegetables and other crops are grown. If your'e tired, restore runes by giving thanks to the blessings of the earth and taking the rune. I hear that for every 9 vegetables, you can take 1 rune. Freyr: Right. Mist; There are Health (P) and Rune points (RP) bars on the top left of the screen. Your RP will decrease when you use hoes and other equipment. When you are out of RP, your HP will begin to descrease. Take care as you will collapse if HP reaches 0. But I have no idea what these rune points and bars mean. Wow, you can see the RP and the bars, Freyr! How strange. Mist: Freyr, I really feel that you have the powers of an Earthmate. Runes are tiny sparks of light that can be seen in a corner of any field of 9 squares that each hold a crop ready to be harvested. If you have crops at different stages in a single 9 square plot, it sometimes is advantageous to wait until all 9 squares are filled with fully ripened crops in order to acquire a rune. If you harvest any of the crops on which the rune is based, the rune will disappear. You need to take the rune while the nine crops that created it remain in the ground. One rune will restore only a small portion of your RP but this can be significant when you are in the mines. In fact it is a good idea to plant inexpensive crops in various locations in the mines, not for harvest, but rather to create runes daily. Remember that you need 9 squares filled with fully ripened crops in order to create one rune. Interestingly enough, the rune can be based on crops of different kinds in different plots as long as all are situated in the same field. DO NOT HARVEST THE CROPS IF YOU WISH TO HAVE ANOTHER RUNE GENERATED THE NEXT DAY. Nine plots
filled with ripened crops will generate a rune daily until you harvest any of the nine crops on which that rune is based. When you 'die' in a mine, you simply return to your last save point. There is no way to save this game outside of your house except at specified save points in the mines. Energy Values of items: In many Harvest Moon games, a device or item exists that will enable a player to gauge the precise energy value of any item. The Truth Bracelet in HMDS is an example of this kind of device. In Rune Factory, in the absence of such an item, one can judge the energy value of any item by consuming it when energy levels are low and noting the amount by which HP and RP are restored. My own method of judging the value of any item is to use the 'Cure' Spell. The 'Cure' Spell probably is the most useful magical spell in Rune Factory as it restores HP to a player. Items that are consumed restore both HP and RP, but the amount restored is fairly insignificant. If, however, the amount of RP that is restored is greater than 6 points, it will enable a player to cast the Cure Spell. 'Cure' uses 6 RP and restores 250 HP. I therefore have developed a simple 'system' to describe the energy value of any item. If it does not restore enough RP to enable a player to cast the 'Cure' spell once, I list its energy value as (6- RP). In other words, it restores LESS than 6 RP. If it restores enough RP to enable a player to cast the 'Cure' spell once, I list its energy value as (6+ RP) which indicates that it restores 6 RP or more. If it enables a player to cast the 'Cure' spell twice, I list its energy value as (12+ RP), indicating that it restores 12 RP or more. It is my own method, but I hope other players may find it as helpful as I do. You will find the Energy Value for items listed in my Rune Factory Items List Guide. It is a reference guide that can be found at: Rune Factory Harvest Moon Fantasy DS Items List Guide Incidentally, two items that I personally found most helpful before my house expansion was completed were Popcorn and Eggplant Curd. Each requires only a Frying Pan and a single ingredient. Making Popcorn requires only 1 Corn and making Eggplant Curd requires only 1 Eggplant. Each restores enough RP to enable one casting of the Cure Spell. Fried Eggs were even more potent in terms of restoring RP, as they restore sufficient RP to cast the Cure Spell twice. They use more ingredients, however, requiring the purchase of Oil from the Pub, using 1 Egg and 1 Oil and a Frying Pan. Oddly enough, food that would be considered 'junk food' in the West can be very restorative in Rune Factory. A Pizza is more powerful in terms of energy restoration than Fried Eggs, as it allows 3 casts of the 'Cure' Spell. There is another consideration, however, when choosing an item as a provision for energy restoration in caves. Each item has a 'life span' in terms of how long
it lasts in the body. When you consume an item, the icon of a red apple appears near your HP and RP bars. As long as that red apple is displayed, YOU CANNOT CONSUME ANOTHER FOOD ITEM. Even when the item is utterly useless in terms of energy restoration, its consumption will prevent you from eating anything else. After all, your stomach is full even if you ate the Rune Factory equivalent of 'junk food'. Pizza in this respect is extremely 'filling' apparently and will linger in the system longer than Fried Eggs. The disadvantage here is that, once the RP that was provided by the Pizza has been depleted, the effects of the Pizza in terms of the red apple icon still may linger. One therefore must determine a strategy when deciding which provisions to pack for cave combat. I personally prefer an item like Fried Eggs, as it allows two casts of the 'Cure Spell' but does not remain in the system as long as Pizza. I therefore can eat another portion of Fried Eggs should I need to restore energy after depleting my HP and RP in long combat, particularly when I am trying to force a particular 'War Trophy' from a monster type.
Home Improvement: As in most Harvest Moon games, one of your basic goals may be to marry one of the eligible girls in the village. You will not be able to marry unless you expand your house. You need a kitchen in order to be able to cook. A house expansion in Rune Factory takes 10 days and costs 200,000g. You will not be able to buy a small kitchen until you have expanded your house once. You will not be able to buy a Large Kitchen or a Big Bed until you have expanded it twice. As in most Harvest Moon games, the worthiest goals take time to achieve! Farm Improvement: You need enough wood to order construction of a Monster Hut if you wish to raise monsters on your farm. When you have sufficient wood stored, you will be able to order one. You can order a monster hut long before you have the money to order any house expansion. Monsters in this game include sword companions, domestic animals and others. A 'chicken' for example is a Cockledoodle monster. If you wish to obtain eggs, you must tame a Cockadoodle. Each cave in Rune Factory has its own breeds of monsters. The first cave will not have any monsters, apart from the bees, who can give ranch products. Bees can give honey. It is in the second cave, the Toros Cave, that you will find the monsters who are similar to Cows, Sheep and Chickens. Seedmaker: On the 7th day of any season, Ivan will sell Makers. Buy the Seedmaker on 7
Spring if you can. You can use it immediately. All Makers are stored on the long shelf in the northeast corner of your house. You do not need an expanded house nor a Maker Shed to buy or use Makers in this game. If you are determined to progress quickly, you can buy the Yarn Maker as well, as you will be able to tame a monster that provides wool in the second cave you unlock. The description of the Seedmaker is: Seedmaker: Press the L and A buttons together to pick out crops such as radish. Press the A Button to put them in the machine and they become seeds of the crop you put in. Careful, they are lost if your backpack is full. The Seedmaker is essential if you wish to be able to plant crops without paying exorbitant prices for seeds. It is possible to upgrade your crops beyond Level 2 only if you have a Seedmaker. To upgrade a crop, buy 'Greenifier' at Edward's Clinic, then plant seeds as usual in a 3 x 3 plot. Using the 'A' Button, throw Greenifier on one of the squares where a seed has been planted. That square will produce a higher level of crop. N.B. Although you will be told that Greenifier can be mixed with a crop in the Seedmaker to produce a higher level of crop, this appears to be false. There is no way to combine Greenifier either with a crop or with a seed in the Seedmaker. The only way to produce a higher level of crop is by throwing a bag of Greenifier onto a single seed. Only the square where Greenifier has been thrown will produce a crop that is a higher level than the original seed. When you have the Seedmaker, you will be able to convert a crop into seed instead of buying seeds at the Material Items shop. Apart from this, there are other advantages if you use the Seedmaker. In many cases, seeds will fetch a higher price when sold than the original crop. For example, the 'Charm Blue' flowers that can be grown in Autumn are worth only 120g each when sold as flowers, but Charm Blue seed is worth 500g. You cannot assume, however, that the seed of any given crop will be worth more than the crop itself. Every crop is different. Here are some examples: Radish: 60g Radish Seed: 100g Potato: 120g Potato Seed: 150g Strawberry: 200g Strawberry Seed: 150g Strawberry, Lv. 2: 400g Strawberry Seed, Lv. 2: 300g
Cucumber: 90g Cucumber Seed: 120g Cabbage: 150g Cabbage Seed: 110g Moondrop Flower: 60g Moondrop Seed: 100g Toyherb: 130g Toyherb Seed: 50g Onion: 70g Onion Seed: 100g Tomato: 80g Tomato Seed: 60g Corn: 140g Corn Seed: 40g Pumpkin: 330g Pumpkin Seed: 200g Pineapple: 400g Pineapple Seed: 250g Pink Cat: 70g Pink Cat Seed, Lv. 1: 150g Pink Cat Seed, Lv. 2: 300g Sweet Potato: 120g Sweet Potato Seed: 150g Spinach: 150g Spinach Seed: 120g Carrot: 90g Carrot Seed: 110g Green Pepper: 70g Green Pepper Seed: 100g Eggplant: 80g Eggplant Seed: 60g Charm Blue: 120g Charm Blue Seed: 500g As you see, Radish seed is far more valuable than Radishes and you therefore may wish to convert your Radishes into seed before you sell them. One of the most profitable conversions is Charm Blue, a blue flower that can be grown in Autumn (and therefore can be grown in the Toros Cave as well.) Seeds cannot be shipped, however, so you have to go into one of the shops in Kardia to sell any seeds. With respect to Spring crops and flowers, it is only Cabbage,
Strawberry and Toyherb that are worth more as crops than they are when converted into seed. Remember always that you need to ship at least one of every item in order to complete your Shipping List. Selling an item at a shop will not count in this respect. The real advantage of selling any items at shops is to be able to use the proceeds immediately. You will receive payment for any items placed in the shipping container at 5.00 p.m. on any ordinary day. Rosetta will not collect your shipping on Holidays and festivals. Incidentally, the Seed Maker can be used to synthesise crops with special items later in the game. Mining Certificates: You will not be able to explore the mines until the Mayor issues a mining pass. The first pass is for the Carmite Cave. In order to earn the certificate, you need to till soil and demonstrate success in farming. The actual prerequisite is to till 100 squares of your own field. You can do this on the first day of the game, even before you are introduced to the Mayor but you will have to wait until 2 Spring to speak to Godwin. Caves in Rune Factory are not simply places where you find useful tame monsters. You can gain combat skills here and you can grow crops season. Each Cave is controlled by a Season. A cave with Spring one where Spring crops can be grown all year. A Cave with Autumn one where Autumn crops can be grown all year. On your own field, grow crops out of season. Crops in caves as well as on your farm watered daily. Grass must be watered daily as well, unlike other games. Rune Factory Monsters Monsters play a vital role in Rune Factory. They take the place of the ordinary animals that produce ranch products in other Harvest Moon games. As in HM DS, the Monsters that populate the Mines in Rune Factory are enemies that must be confronted but, unlike HM DS, every monster apart from the 'Boss' enemies is a potential friend or ally. When a Monster is defeated, it does not die but will be sent back to the 'First Forest' through the power of 'Retornen'. If you use a Friendship Glove instead of a weapon to defeat any Monster, you will have the options to tame it or send it back to the 'First Forest'. Fighting Monsters As you will know from your first experience with a monster on your farm, you ores and out of weather is weather is you cannot must be Harvest Moon
can use a farming tool to fight a Monster if you have nothing better, but it is far wiser to purchase a basic Broadsword from Leo before you enter your first Mine. When you fight any Monster, use your sword to defeat it, but then destroy the Monster Generator behind it with the same weapon. Many monsters can afflict you with Status ailments, so be wary and try to keep cures for every ailment in your rucksack. Once you have the Friendship Glove and at least one Monster hut, you can choose to tame a Monster rather than defeating it with a sword. To do this, simply use the Glove as a tool. Little red hearts will appear whenever you achieve a direct 'hit'. After two or three, the monster will be tamed and you will be asked to enter a name for it. The monster then automatically will go to the Monster Hut to await further instructions.
War Trophies As in many classical RPGs, Monsters when defeated may leave a chest that contains a War Trophy. War Trophies vary from Monster to Monster and in some cases, one type of Monster may have the potential of yielding a choice of three different items. A chest will not appear each time you defeat a Monster. In fact, the odds of obtaining a Chest from a Monster could be 1 out of 10 or even 15 encounters. In one hour, standing near a Monster Generator, you should be able to defeat about 20 Monsters. You may obtain one Chest during this period or, if you are fortunate, two Chests. At least, this has been my own experience. You may obtain a Chest containing a War Trophy the first time you defeat a Monster or you may have to defeat 15 Monsters before one of them drops a Chest. I have created a Bestiary and Caves Guide that includes all Rune Factory Monsters, their statistics and all the items that each one can yield as War Trophies as well as Ranch Products they produce when tamed. This takes some time to complete, however. This Guide in fact includes a Bestiary section that gives the same information organised by Caves. Even without referring to the Bestiary, it may be easy enough to guess which Monster will yield the item you need. Plants yield Plant items. Spiders yield String. The same Monster that yields Wool as a Ranch Product yields Woolly Furball as a War Trophy. You can obtain a higher level of Milk as a War Trophy from the Ushi Monster who yields Milk as a Ranch Product. Demons yield Demon items and if you are looking for a 'Giant' item, defeat a Giant! In most cases, the items that you can obtain from Monsters are those that make sense. You will not obtain an Insect Jaw from an Animal or Humanoid. Elemental items are a little more difficult to guess, although they usually will be obtained from Monsters with the same Elemental powers. Do not disregard ANY Monster as useless. If you wish to complete your Items List, you must obtain War Trophies
from every type of Monster. Many of the items will be used to forge special weapons, accessories or will be used to create special potions and medicines. Raising Monsters: There are two main prerequisites for raising monsters. You must build a Monster Hut, and you must obtain a Friendship Glove from Tabitha. Until you have fulfilled both requirements, you will be unable to tame any monster that you encounter in the caves. When you have ordered your first Monster Hut, find Tabitha, the maid at Jasper's mansion and she will give you a Friendship Glove. Tabatha: Monsters in Rune Factory can be from many different species. Some can provide ranch products, such as milk, eggs and wool. Others can help with farming. When you first encounter a monster, you will be obliged to fight it, so make certain that your HP is high. Once you vanquish a monster, you can befriend it, but if you tame it, you must begin to care for it immediately! A Monster Hut can sustain only four monsters, so you ultimately will need to build more. When you assign a Monster to a farming task, you will find that only one Monster can be assigned to each task. They will not work in teams or as partners. Monsters can act as allies in battle as well. Some monsters have unique powers and weapons. They are banned, however, from Kardia, so never take a monster into the village with you.' Each Monster has unique abilities. Some provide ranch products, while others will help with farming tasks. Many Monsters neither provide any product nor help on the farm. The only way to use these monsters is by asking them to 'join' you when you set off for a cave. The Monster then will fight next to you as an ally until its HP reaches zero or until you send it back to the Hut. Tame Monsters will not die when their HP reaches zero. When they return to their Hut, their HP automatically is restored. Incidentally, when you take a Monster into the caves, any restoration potion or spell that you use will affect the Monster as well. By using a Recovery Potion, for example, both your HP and the HP of any Monster with you will be restored. Each monster requires one portion of feed daily. You cannot feed the monster directly but simply need to place the feed in the window to the left of the door of the hut. Each hut requires its own allotment of feed, so throwing all your Feed into one hut will feed only the Monsters who live in that hut. Brush each monster daily to increase Friendship levels. Using the appropriate tool to obtain ranch products will increase Friendship as well. Use the Basket to obtain Eggs and Honey, the Milker to obtain Milk and the Shears to acquire
Wool. You will not be able to obtain product on a daily basis but will be able to do so each week. When it reaches 4 FP with you, a monster who gave Small product initially will give Medium product. If you brush each Monster daily and use the appropriate tool to obtain product regularly from any monster who gives Ranch products, you should be able to reach 4 FP with it within a season. In this respect Rune Factory is very different from HM DS where it took a very long time to raise any animal's heart levels. If you do not wish to keep a Monster any longer, you can choose to return it to the First Forest. If you tame a monster but have no room in a Hut to house it, it will be returned to the First Forest instead. This guide includes a Bestiary section that gives the names, abilities, products and services of each monster as well as the war trophies that can be obtained. If you do not see the Monster listed in my guide, simply ask it to 'join' you, then access the 'Friend' page of your menu to see details about the Monster you have tamed. Friendship with Monsters Each Friendship Point you gain with a Monster you have tamed is displayed as a yellow 'smiley face' on the 'Friends' screen only when you choose the option for the Monster to 'join you'. When you ask a Monster to join you, it will appear outside its hut. You then can access the Friends Screen to see all its statistics. Although the ATK and DEF of any Monster you have tamed will remain constant, its HP will increase as its Friendship with you increases. For example, a Lizzy (Bee) when first tamed has an HP of 121. When it reaches 9 FP, it will have an HP of 591. Monster Friendship points are acquired very easily and quickly if you use the Brush each day and collect product from those that give Ranch products on a weekly basis. When a Monster reaches the maximum FP of 10, it no longer will display little red hearts when the Brush is used. The tiny cluster of red hearts is an indication that Friendship Points have been obtained. The Friendliness Menu found on the sixth 'page' of your Farm Menu, accessed by tapping on the icon with two hands, has one page for humans and another for Monsters. The first tab will display all individuals you have met with their FP and LP. The second tab will display the names of all your Monsters with their FP. The tiny cluster of red hearts will be displayed when you obtain any Ranch product from a Monster, indicating an increase in Friendship. Do not neglect your Monsters! Obtaining their Ranch products weekly increases Friendship as well as providing you with useful and valuable ingredients such as Eggs, Milk, Honey and Wool.
Grass and Feed You can purchase Feed either from Neumann or from Camus. Each Monster requires 1 portion of Feed daily and the Feed must be placed in each Monster Hut individually. Having 50 portions of Feed in your 1st Monster Hut will not feed Monsters in your 2nd or 3rd Hut! As in other Harvest Moon games, you can grow grass, then use your Sickle when it is fully ripened to create Feed. Unlike other games, however, once grass is cut, it will not regrow! Even so, it is more economical to grow your own Grass for Feed than to purchase it. A bag of grass costs 600g. Each square of Lv. 1 grass produces 4 portions of Feed. One bag of grass therefore yields 36 portions of Monster Feed. If you buy Feed instead, 1 portion of Feed will cost 100g. Another benefit of growing your own grass for fodder is that when scythed, it automatically is divided equally between all your Monster Huts. You do not need to place it manually into each hut. Ranch Products In Rune Factory, Monsters who give Ranch products can do so only once each week. In other Harvest Moon games, it is only Wool that can be obtained only once each week, but in Rune Factory, Honey, Eggs, Milk and Wool can be collected only once each week. Always remember, however, that a week in Rune Factory comprises 6 rather than 7 days. This effectively means that you can obtain Ranch product from any Monster 5 times per season, as there are 30 days in each season. You can collect product from a Monster with zero Friendship, which means that you can collect it as soon as you have tamed the Monster and he appears in the Hut. This will raise his FP to 1 immediately and brushing a Monster as soon as he appears in the Hut will raise his FP by 1 point as well. Product from any Monster with 0 FP will be Small. At 4 FP, it becomes Medium and at 8 FP it becomes Large. Honey, however, is one size only. Your first Ranch product will be Honey, obtained from any type of Bee Monster. The first of these 'Bees' is found in Carmite Cave, the first cave system you will be able to explore. The second cave system, the Toros Cave, will contain a Monster who gives Wool. It is not until you reach the fourth cave system, the Gigant Mountain Cave, that you will be able to tame Monsters who provide Eggs and Milk. Monster Schedules A Monster when set a farm task will continue to perform it daily throughout the season until you tell it not to do so. A Monster will not continue to perform the set task once the season ends, however, so if you have Monsters watering
your fields and you plant new crops on the first day of the new season, make certain that you re-assign your Monsters the task of watering your fields! Monster Commands To interact with a Monster that you have tamed, press 'A' when standing next to it in the Monster Hut. You will see a menu giving every option available where that particular monster is concerned. For example: Freyr: (What should I have it do?)
Options: Join me. Return it to the First Forest. Cancel. These are the only options that are available with any monster who gives Ranch products, by the way. The products are obtained not by speaking to the Monster to access a menu but by using the appropriate implement as a tool while standing in front of the Monster. The majority of Monster will not perform farm tasks but a few who will can be found in every cave. When you press 'A' next to a Monster who will perform a farming task such as harvesting crops, you will see: Options: Join me. Harvest the crops Return it to the First Forest Cancel. In the case of one who will water crops, the harvesting option will be replaced by the watering option. When you set a Monster a farming task, it will work only from 10.00 a.m. to 6.00 p.m. The Monster will be very inefficient at first and will become efficient only as friendship levels increase. Incidentally, where watering is concerned, Monsters evidently do not distinguish between empty tilled squares and those filled with crops. They will water EVERY tilled square, moving from west to east. Try to keep your crops as close to one another as possible in the northwest corner of your field if you have low affection ratings with your Monsters. Once their FP is at maximum, they will water the entire field, provided it has been tilled, but at the start, they will water only a few squares. A Monster once set a task will continue to perform that task daily until you order otherwise. If you speak to the Monster again:
Freyr:
Your options: Stop it from its task. Cancel. There are Monsters who provide transportation as well. The first of these is the 'Jack' Monster found in the Toros Cave. The second is the 'Billy Monster', found on Gigant Mountain in the Gigant Cave area. To use the Jack or Billy for transportation, press 'A' when standing next to it in the Hut to ask it to 'join' you. When it appears in front of the Hut, press the 'A' button again. Your character will say: (I bet I could ride on this one's back.) A new menu will open: Ride on its back? Return it to the hut? Cancel Choose 'Ride on its back' and you will be able to ride it. You need not have any Friendship Points with the Monster in order to be able to ride it. You can ride it to the caves or anywhere outside the village, but you will not be able to take it into the village of Kardia.
Friendship in Rune Factory There are two kinds of affection points in Rune Factory. These are 'Friendship Points' and 'Love Points'. You can acquire Friendship Points or FP with every character in the game, but you can obtain Love Points or LP only with girls who are eligible for marriage. Giving favourite items to a character will raise his/her FP slowly but in fact, all you need to do is visit the individual frequently to speak to him/her and make certain to speak to every one on Festival Days. When an individual reaches 3 FP, he/she will consider himself or herself to be your friend and the door to his/her house and business will be unlocked 'after hours'. It really takes very little effort to attain 3 FP with every one. You should achieve this before the end of your first Spring. The maximum number of FP and LP is 10. When an eligible girl reaches 10 LP, you can propose to her, provided all other requirements for marriage to her are met. There are a number of general requirements for marriage to any one, similar to those in other Harvest Moon games. There is no 'Blue Feather' in Rune Factory, however, although a special item may be required to trigger a proposal where some of the girls are concerned. This special item will vary from girl to girl.
Most Favourite Items in Rune Factory As in other Harvest Moon games, each individual has a 'Most Favourite Item'. Eligible girls usually will tell you what they like best when you engage them in conversation repeatedly at a specific location. For example, Rosetta will tell you that she loves 'corn on the cob' when you speak to her next to the shipping container on your farm. Mist will tell you that she loves Radishes when she visits you in the afternoons to stand near your house. Conversation really is very important in all Harvest Moon games. Speak to every one again and again, even if they repeat themselves endlessly! For some girls, particularly Bianca, conversation is far more important than gifts. When given most items, Bianca will tell you that she has something far better herself, as she lacks for nothing in material terms. Regular visits to her mansion and conversation with her, however, will raise her LP. Characters in Rune Factory All Harvest Moon games are interactive stories and it is important to befriend every character. Characters in Harvest Moon games can provide you with services or items that you need. In games where you can marry, you will be able to court any eligible girl or bachelor as well. In Rune Factory, your character is a boy, so there are a number of eligible girls from which to choose. Eligible Girls are listed first, followed by all other Characters. Eligible Girls:
In this section, the 'official description' of each eligible girl is provided, followed by additional information as to likes and dislikes and marriage requirements. Bianca Birthday: 8 Summer Most Favourite Gift: None Likes: N/A Official Description: Bianca: Bianca doesn't seem impressed with you at first, but good deeds can win her over. Does she have an axe to grind?
Bianca will give you an axe when you visit her at the Mansion. Simply speak to her as often as possible to increase her Friendship and Love Points. Conversation is far more important than gifts where Bianca is concerned. If you vist her at the Mansion and speak with her regularly, you can raise her LP quickly. Marriage requirements: When her LP reaches 10, simply speak to her at any Festival. Choose the first option in order to marry her. N.B. If you choose the second option, her FP and LP will decrease to zero. Packed Lunch Item: Cake
N.B. Very apt, reminding one of Marie Antoinette's alleged declaration: 'Let them eat Cake!' Felicity Birthday: 5 Fall Most Favourite Gift: Eggplant Curd, Cheesecake Likes: Raw Items: Emery Flower, 4-Leaf Clover Cooked Dishes: Toast, Butter Roll, Jam Roll, Pizza Official Description: Felicity: Mayor Godwin's daughter has energetic ideas for Kardia, but lately she hasn't felt well. Maybe you can find a cure. Felicity will give you a Brush for your Monsters. She works at Neumann's Shop and suffers from a mysterious illness that can be neither diagnosed nor cured until you complete the Cursed Stone Quest.: Actual Responses: For Eggplant Curd: (Thank you very much!) Thank you very much for the EGGPLANT CURD. How did you know I liked them? For cheesecake, she will say: did you know I liked them?' 'Thank you very much for the CHEESECAKE. How
As her response both for the Eggplant Curd and the Cheesecake is the same, it is possible that she loves both equally. Marriage requirements: Read the book about the Cursed Stone at the library, and speak to Cecilia when she is in the library. Speak to Felicity when she is in her room in order to obtain the Round Rock, then give it to Edward. Speak to Felicity again afterwards when she is in her room. To propose, speak to her on a Holiday and choose the first option. If you choose the second option, her
FP and LP will decrease to zero. Packed Lunch Item: Chocolate Cookie Lara Birthday: 1 Winter Most Favourite Gift: Chocolate Cake
Likes: Raw Items: Strawberry Cooked Dishes: Lamp Squid Sashimi, Blowfish Sashimi, Donut, French Toast, Pancakes, Apple Jam, Marmalade, Grape Jam, Strawberry Jam Official Description: Lara: Dr. Edward's assistant is always concerned about your health. best to keep her from being overly worried. Do your
Lara is a gentle soul who is interested in the health of every individual. She is Wesley's daughter and therefore can be found in her bedroom above the Church after hours. If you become unconscious, her Love Points will decrease. Take care of your health if you wish to marry Lara. She will tell you that she dreams of a man who will propose to her by giving her a Lapis stone. Actual Responses: When you give Lara a piece of Chocolate Cake, she will exclaim: Thank you. I love the Chocolate Cake! For Strawberry: (Thanks!) Thank you. I like the STRAWBERRY! (Thanks!)
Marriage Requirements: If you wish to marry Lara, you first must rescue Cecilia from the Clemens Cave. Speak to Cecilia when she is in the library or in her room when she has reached 3 FP or higher. She will give you a Lapis Lazuli stone. Take the Lapis Lazuli to Lara and choose the first option in order to marry her. If you wish to keep the Lapis Lazuli instead, choose the second option. (Warning: If you choose the second option, her FP and LP will decrease to zero.) Packed Lunch Item: Lynette Birthday: 25 Fall Most Favourite Gift: 4-Leaf Clover Likes: Medicinal Herb
Raw Items: Bamboo Sprout Cooked Dishes: Large Yogurt Lynette will make her first appearance at Mount Gigant. She will appear again at Danaan Cave. Her official title is 'Lieutenant Commander Lynette, commanding officer of the Sechs Empire Eighth Division Far East Special Recon Corps.' Your adversary at first, she ultimately is eligible for courtship and marriage. When you have defeated the Grimoire, Lynette will be forced to choose between ritual suicide and a life in Kardia. She will choose life and from this point on, will be an ally. You will be able to find her at different locations in Kardia each day of the week. For example, on Monday afternoons, you will find her between the Material Items Shop and the Clinic. She actually will be there from 6.00 a.m. to 9.00 p.m. On Tuesdays, you will find her in front of Camus' place from 6.00 a.m. to 9.00 p.m. Wednesdays, you will find her in front of Godwin's house at the same hours and on Thursday, she will be in the Square from 6.00 a.m. to 9.00 p.m. Friday, she is to be found all day until 9.00 p.m. on the steps that lead to the beach. On the Holiday, you will find her from 6.00 a.m. to 9.00 p.m. in Church. If you do not wish to search for her, you always can find her at night in Mist's house after 9.00 p.m. On rainy days, she tends to frequent the Library. Lynette's Most Favourite Item is a 4-leaf Clover. She likes Bamboo Spouts and Large Yoghurt. Never give her a Strawberry as this is an item she detests! Actual Responses: For Bamboo Sprout: liked them? For Strawberry; A(n) BAMBOO SPROUT! Thanks! But, how did you know I
Mei Birthday: 10 Fall Most Favourite Gift: Baked Riceball* *It actually yields the same response as a Gift of most varieties of raw Fish. Likes: Raw Items: Most Fish, with the following exceptions: Lampsquid, Lobster and Pond Smelt Cooked Dishes: None Official Description: Mei: A proven warrior tough enough to be a match for any guy, Mei's
convictions are as unyielding as her sword. Mei lives at the Inn. She likes almost any kind of fish apart from Lampsquid, Lobster and Pond Smelt but it is very difficult to raise her LP. A gift of her Most Favourite Baked RiceBall on her Birthday will have the most effect. Actual Responses: For Baked Riceball: (I am honoured.) Thanks, I love the BAKED RICEBALL! Knowing my tastes is one of your good points! For most Fish: '(I am honoured.) Thanks, I love the (name of fish)! my tastes is one of your good points!' For LOBSTER: I'm not a huge fan of the LOBSTER. Knowing
Mei's past is shrouded in mystery. Evidently, she once had great power which she misused. She often will remind you that power carries responsibility with it. Although Mei loves high level fish (above L. 26), including Lover Snapper, gifts will not raise her affection quickly except on her birthday and Fishing Day. Make certain to give a fish on Fishing Day to her. Marriage Requirements: You must catch a rare fish that can be caught only with the highest level of fishing rod. The fish is the Love Snapper and it can be found only in the Misty Bloom Cave. To upgrade the level of this fish, use a WiFi or DS to DS local connection to trade it to a friend and then have your friend trade it back to you. Give the fish to Mei. It should be above Level 80 in order to trigger a successful proposal. Incidentally, trading with another player through DS to DS or wi-fi connection is a means by which ANY item, including seeds, can be upgraded to higher levels. Packed Lunch Item: Melody Birthday: 11 Spring Most Favourite Gift: Relax Tea Likes: Raw Items: Medicinal Herb, Antidotal Herb, Orange Grass, Yellow Grass, Red Grass, Black Grass, Charm Blue Cooked Dishes: None apart from her beloved Relax Tea Official Description: Melody: A lover of magic and comfort, Melody runs the local Kardia bathhouse. She respects a man who can cast a spell. Baked Riceball
It is easy to win Melody's heart if you are willing to spend 10g each day to use the Hot Springs at her bathhouse. This will raise her Friendship Points quickly. (If you try to enter the women's side of the bathhouse, her Love Points will decrease.) Camus is your rival for Melody. Actual Responses: For Relax Tea: I love the RELAX TEA! Thanks
At night in the Inn, Sharron will tell you that Melody is her only true friend and give an interesting insight into Melody's character when she declares that: 'She's always smiling, but that's the flip side to her true loneliness.' In fact, this dialogue is the key to Melody's story as at the end, Sharron will urge you to: Freyr, ask her about it if you like.' Marriage Requirements: Speak to Melody when she is in front of the Kasimir Ruins on Friday to hear the first part of a legend, then speak to Sharron on a Festival day in Spring to hear the second part of the legend. After this, when Melody reaches 10 LP, speak to her before or after business hours and choose the first option to marry her. If you choose the second option, her FP and LP will be reduced to zero. Packed Lunch Item: Curry Udon
Mist Birthday: 1 Fall Most Favourite Gift: Emery Flower Likes: Raw Items: Radish, 4-Leaf Clover, Sweet Potato Cooked Dishes: Baked Apple, Croquette, Steamed Bread, Cheese Bread, Fried Udon, Seafood Gratin, Cake, Poundcake Official Description: Mist: While Mist doesn't seem interested in anything other than you working on her farm, she might have secret motives. Mist is the logical choice if you wish to marry but you are free to marry any of the eligible girls. Her Love Points increase when you farm your field. Your rival for Mist is Zavier. He hopes to win her heart by behaving courageously in the Mines, but he usually flees from any encounter with a dangerous Monster, leaving you to face it alone! Actual Responses: When she stands on your field, Mist will confess her love of Radishes to you.
For Radish:
Although Emery Flower is her Most Favourite Gift and she loves Cake, Fried Udon, 4-Leaf Clover and Baked Apple, with Radishes alone, you can win her heart easily. Marriage Requirements: If you wish to marry Mist, you must obtain the pass for the Greed Cave, till every square of the field on your farm and speak to her when she is inside her house, then choose the third option. Here is the text of a successful marriage proposal: Mist: Hey, Freyr! Welcome! What can I do for you? Your choices: I want to talk. I just wanted to see you. I came to propose to you. Choose: I came to propose to you. Mist: What? Propose! To me? You're kidding, aren't you? Freyr: No, I mean it. Would you marry me, Mist? Mist: Really? Am I really the girl for you? Freyr: Yes, you are Mist. Do you have an answer? Mist: Erm... well... ahh Freyr: Because of you, I now live off this land. So, you gotta take responsibility. Ha ha ha! Mist: Okay. If you really think so. I'd love to be your wife. Freyr: Awesome! I'm gonna make you so happy! Mist: I believe you! I did... from the first time we met! You will be transported immediately to the church. Packed Lunch Item: Random, chosen from the following list: Flour, Sardine, Tomato Seed, Tempura Udon Rosetta Birthday: 21 Fall Most Favourite Gift: Corn on Cob Likes: Raw Items: Strawberry, Corn, Cherry Grass Cooked Dishes: Hot Milk, Hot Chocolate, Omelet, French Fries, Fried Veggies, Baked Potato Official Description: Rosetta: Jean's daughter doesn't appear to be interested in poets, but that could change if you don't pay attention to her. It is Rosetta who collects shipments at 5.00 p.m. daily from your farm. In order to increase Rosetta's Love Points, ship items instead of selling them at a shop. Her Love Points increase when you use the shipping container.
Your rival for Rosetta's heart is Lukas, the wandering poet. She is not disposed kindly towards him, however and will urge you to use your sickle on him when her LP reaches 4! Actual Responses: For Corn on the Cob: (Thanks!) did you know that I liked them? For Baked Potato: (Thanks!) Thank you! I love the CORN ON COB! But how
Thank you!
When she collects your shipments, Rosetta will confess her love for 'corn on the cob'. Rosetta: Hey, Frey, what kind of food do you like? myself. Don't forget! I love Corn on the Cob
Marriage Requirements: Speak to Rosetta when she is in her room to hear the legend of the White Stone, then read the book about the White Stone that can be found in the library. Go to the Toros cave to find the chamber with a Mama Generator and river to your right. On the other bank of the river is a Save Point and stairway. In this chamber, you will find a block of ice. Press A and choose the first option, obtaining thereby the White Stone. Take the White Stone to Rosetta and choose the first option if you wish to marry her. If you wish to keep the White Stone instead, choose the second option. (Be warned: Doing this will cause her FP and LP to decrease to zero, and you will be unable to marry her but you will have the White Stone.) Packed Lunch Item: Corn on Cob Sharron: Birthday: 19 Winter Most Favourite Gift: Relax Tealeaves Likes: Raw Items: Fire Crystal, Wind Crystal, Water Crystal Cooked Dishes: None Official Description: Sharron: Some locals wonder if Sharron is a ghost who haunts the Kasimir Ruins. Maybe you can make her feel alive again. You can find Sharron in front of the entrance to the Kasimir Ruins. You will gain Friendship Points with her by exploring the mines. You can find Sharron at night in Lady Ann's Inn on the ground floor, in the guest room on the far right, although she will insist that she does not sleep at the Inn. Sharron loves 'Water Crystal' , 'Wind Crystal' and 'Fire Crystal'. Be careful
to give her the right elements, though, as she dislikes a gift of an 'Earth Crystal'! Actual Responses: For Relax Tealeaves: (Good evening!) happy. Thanks for the RELAX TEALEAVES! I'm so
When given a Water or Fire Crystal, she will say: 'Wow! I was looking for a Water Crystal/Fire Crystal for so long. I'm so happy to get this!' Marriage Requirements: Read the Grimoire book in the library. Defeat the Gigant boss to obtain the Grimoire Scale. Show it to Sharron and she will ask you to make a sword. When the Grimoire Sword has been made, give it to Sharron and choose the first option. (If you choose the second option, her FP and LP will decrease to zero but you will keep the sword. To keep the sword AND Sharron's love and friendship, choose the third option instead.) In the Inn at night she will tell you: Melody is the sole person I can consider a friend in this town. She's always smiling, but that's the flip side to her true loneliness. Freyr, ask her about it if you like. In fact, this dialogue is a key to Melody's Courtship. Packed Lunch Item: Donut
Tabatha Birthday: 12 Fall Most Favourite Gift: Rice Porridge Likes: Raw Items: Flour, Apple, Grape Cooked Dishes: Mixed Juice, Mixed Ole Official Description: Tabatha: While Tabatha seems destined to serve as Bianca's maid, you might be the key that unlocks a new life for her. Tabatha will give you a Friendship Glove when you speak to her after unlocking Carmite Cave. If you tame Monsters in the mines, this will increase Tabatha's Friendship and Love Points. She may be working as a maid, but it is obvious that she is a Magical girl. In fact, she is an Elf who hopes to bring about a reconciliation between Humans, Elves and Dwarves. Actual Responses: For Rice Porridge: ('Thank you very much!) PORRIDGE! I love it! Thank you very much for the RICE
I love it!'
(As the text of her response to Rice Porridge, Apples and Grapes does not vary by a single word, they probably are worth the same number of points in terms of increasing LP and FP.) Marriage Requirements: You must tame at least 50 monsters and have at least 50 FP (combined) with all of them. Find Tabatha when she is standing on the lily pads in front of the Kasimir Ruins and choose the first option. (If you choose the second, you will not marry her, but her FP and LP will remain the same.) Incidentally, once Tabatha reaches 10 LP, you cannot speak to her on a Holiday when she is standing outside the Kasimir Ruins without triggering the marriage proposal, so steer clear of her there if you wish to avoid the issue! Packed Lunch Item: Corn Tori Birthday: 26 Winter Most Favourite Gift: Pumpkin Pudding Likes: Raw Items: Pinkcat Flower, Strawberry, Grape Cooked Dishes: Vegetable Juice, Vegetable Ole, Steamed Cake, Pudding, Large Cheese, Aquamarine Ring Official Description: Tori: Zavier's sister seems shy and apparently doesn't say much, but she knows plenty about most books in the library. Tori and Zavier are the children of Lady Ann who runs the Local Inn. Tori is the 'Romantic' in this game, much like Mary in FoMT/MFoMT. She is quite shy but dreams of being rescued by a handsome prince. Russell is your rival for Tori. Actual Responses: For Pumpkin Pudding: 'Th-thank you... That's so nice of you...' For Pinkcat: you...' 'Th-thank you... I ... I love the PUMP. PUDDING...
Marriage Requirements: Read Tori's Journal, 'Confessions of Love' in the library, then find her at 9.00 p.m. on a Holiday and give her a Large Milk. Packed Lunch Item: Baked Apple
All Villagers: This section is devoted to all characters in Rune Factory who are not eligible for marriage. Characters are listed in alphabetical order. Camus Birthday: 14 Fall Most Favourite Gifts: Warrior Certificate Likes: Raw Items: S. Milk, M. Milk, L. Milk, Grape Cooked Dishes: Curry Bread, Gyoza, Lobster Sashimi, Grape Liqueur, Glazed Potato, Tempura Bowl, Tomato Juice Official Description: Camus: Edward's son Camus is an expert builder. monster huts when you chop enough wood. He'll help you construct
Camus is a very important character in Rune Factory. He is the one who will build monster huts for you. He sells feed for monsters as well. When you have tamed your first monster, speak to Camus to obtain a pair of shears. He is the son of Edward, the village doctor, but he longs for adventure and big cities. Camus sells small milk as well as Monster Feed at his shop. the Clinic. He lives above
Cecilia Birthday: 12 Summer Most Favourite Gift: Aquamarine Likes: Raw Items: Amethyst, Diamond, Emerald, Ruby, Sapphire, Platinum Cooked Dishes: Strawberry Milk Official Description: Cecilia: Every one sees little Cecilia reading in the library on rainy days, but she mysteriously vanishes on sunny days. Cecilia is Russell's daughter. in She and little Nicholas are the two children
this game and they are almost inseparable. When Cecilia disappears, you will be required to rescue her in order to advance the plot in Rune Factory. Ceci lives above the Library with her father. Edward: Birthday: 8 Winter Most Favourite Gift: Fried Skipjack Likes: Raw Items: Antidotal Herb, Onion, Pineapple Cooked Items: Most Sashimi, including Char Sashimi, Cherry Salmon Sashimi, Rainbow Trout Sashimi, Lobster Sashimi, Shrimp Sashimi, Snapper Sashimi, Taimen Sashimi Official Description: Edward: Some natural antidotes and herbs won't cure your ills. it's time to see Edward at his office. That's when
Edward is the equivalent of the 'Doctor' in Rune Factory. The nurse who works with him at the Clinic is named Lara. Edward provides many important services and items in this game. For 200g, he will perform a 'check-up' that will cure most status ailments and restore HP. He sells medicines as well as items to improve crop growth. 'Greenifier', the Rune Factory equivalent of fertiliser is sold at the Clinic. If you have any Empty Bottles, Edward will make 'Recovery Potions' for you as well. Edward's son is Camus. Camus is contemptuous of country life and cannot understand why his father would choose to be a poor country doctor instead of working at a big hospital in the city. Edward lives above the Clinic. Emmett Birthday: 30 Spring Most Favourite Gift: Ultimate Curry Likes: Raw Items: Wine, Insect Jaw Cooked Dishes: Grape Liqueur Official Description: Emmett: Emmett is either running his bar or running away from his troubles. You'll hear plenty of gossip at his place. Emmett's pub is the source of most of the cooking ingredients that the Supermarket sold in other Harvest Moon games. You can purchase them from him
at the counter. Emmett lives above his Pub, the 'Spring Rabbit'. He is the pivotal character in the Rollabouti Quest, ending in a gift to you of 'Ultimate Curry'. Godwin Birthday: 23 Summer Most Favourite Gift: Boiled Gyoza Likes: Raw Items: Pineapple Cooked Dishes: Apple Pie, Gratin, Doria, Seafood Doria, Seafood Pizza Official Description: Godwin: Kardia. Master Godwin issues passes from his home in the upper left corner of He likes to reward hard work.
Godwin is the Mayor of Kardia. He has a daughter named Felicity who suffers from a strange ailment that can be cured only if you fulfil the Cursed Stone Quest. Actual Responses: (Thank you!) I really like the BOILED GYOZA. Thank you!
As you can see, his Response to his 'Most Favourite' and other Loved Gifts are the same, which probably indicates that they have the same value in terms of affecting FP. You must find Godwin each time you 'clear' a cave and fulfil all requirements for the next one in order to be issued a Certificate that will allow you to enter the new cave. The 'Lost Property' box is located in the northwestern corner of Godwin's house. As he lives in the official Mayor's Residence, you will find him there when you wish to persuade him to issue a pass to any cave. Ivan Birthday: N/A Official Description: Ivan: the A wandering merchant, Ivan can usually be found selling his wares on
streets during Kardia's weekly holidays. Ivan can be found only on the Holiday on the Third Tier of Kardia, in front of the benches to the right of Godwin's house. Each week he will offer a different list of items. You need to know his schedule if you wish to buy a specific item from him. Many of the items he sells have requirements of their own. You can buy a small refrigerator, small shelf and small kitchen before you expand your house, but you will not be able to buy the large variety or the Big Bed until your house has been expanded. Half of the Kitchen appliances require a large Kitchen. Jasper Birthday: 3 Summer Most Favourite Gift: Omelet Likes: Raw Items: Milk Cooked Dishes: Fried Eggs, Fried Veggies, Tempura, Cabbage Cakes, Salted Snapper, Fried Snapper, Needlefish Fry, Dry Curry, Curry Rice, Ultimate Curry, Royal Curry, Relax Tea, Sardines* *Note that Sardines refers to a Cooked Dish and not the individual raw Sardine caught with a Fishing Rod. Official Description: Jasper: While every one refers to Jasper as the richest man in town, he prefers his role as the local judge of culinary arts. Jasper lives in the mansion on the eastern side of the Third Tier with his daughter Bianca and their serving maid Tabatha. When you have built your first monster hut and tamed your first monster, Jasper will give you a milking pump. Jasper presides over the Cook-off Cooking Competition in Spring. Jasper lives at the De Sainte-Coquille Mansion Actual Responses: For Fried Eggs: Thanks for the FRIED EGGS! It's not great, but I accept it! For Ultimate Curry; Thanks for the ULTIMATE CURRY! It's not great, but I accept it! For S. Milk: For Potato: Hmm, a(n) S. MILK? Thanks. I'm gonna eat it now.
This is his response to the gift of almost any Crop as well as Bamboo Sprout. For Bronze: BRONZE? Wow!*
Raw fish will elicit the same response as will a Strawberry, although he likes most Crops. Jean Birthday: 3 Spring Most Favourite Gift: Bullhorn Likes: Raw Items: Moondrop Cooked Dishes: Salted Char, Salted Cherry Salmon, Salted Chub, Salted Mountain Trout, Salted Rainbow Trout, Needlefish Sashimi, Salmon Sashimi Official Description: Jean: Jean sells seeds for every season in his shop. sold here after you explore the nearby caves. You'll find other items
Jean sells seeds for every season as well as defensive charms and accessories. You can buy seeds for every season at any time of year, as each cave has a different climate allowing you to grow crops all year if you have unlocked caves with climates for each of the seasons. His daughter is Rosetta. She will collect all items from the shipping container at your farm every day except Festivals and Holidays. Jean lives above the Parts Shop with his daughter Rosetta.
Lady Ann Birthday: 20 Summer Most Favourite Gift: Grilled Lobster Likes: Raw Items: Toyherb, Green Crystal Cooked Dishes: Boiled Egg, Boiled Pumpkin, Boiled Spinach, Curry Udon, Tempura Udon, Apple Juice, Grape Juice Official Description: Lady Ann: The mother of two adventurous and energetic children, Lady Ann always has her hands full at the local inn. Tori and Zavier are the children of Lady Ann and the family lives at the Inn. Mei and Lukas both live as quests at the Inn and Sharron can be found in one of the guest rooms at night.
Leo Birthday: 11 Winter Most Favourite Gift: Bronze Bracelet Likes: Raw Items: Flour, Butter, Curry Powder Cooked Dishes: Rice Dumplings, Egg Bowl, Tempura Bowl, Salted Pond Smelt, Yellowtail Fry, Tuna Teriyaki Official Description: Leo: Trained by a legendary master blacksmith, Leo is a master at forging strong tools and powerful weapons. Leo will give you your first Hammer when you have tilled 50 squares in the Carmite Mine. You can buy a basic sword at the smithery but if you want to forge a stronger blade, you must do it yourself. Leo was trained by the dwarves, legendary masters in the arts of the forge. Lukas Birthday: 28 Winter Most Favourite Gift: Curry Manju Likes: Raw Items: Moondrop, Strawberry Cooked Dishes: Cuddlefish Fry, Fried Autumn, Flounder, Fried Lamp Squid, Fried Squid, Fried Turbot, Official Description: Lukas: Lucas is a wandering poet and a hopeless romantic. write good verse, but it always comes out wrong. He tries hard to
Fried Blowfish,
Fried
Lukas fancies himself as a womaniser, but he actually has given his heart to Rosetta. He lives at the Inn. Neumann
Birthday: 13 Spring Most Favourite Gift: Grilled Shrimp Likes: Raw Items: Small Egg, Medium Egg, Large Egg, Apple, Orange Cooked Dishes: Fried Girella, Fried Glitter Snapper, Fried Lover Snapper, Fried Snapper, Fried Skipjack
Official Description: Neumann: village. An expert craftsman, Neumann knows every frame and roof in the See him when you need to remodel your house.
Neumann will expand your house for you when you can afford it. He sells a few items at his shop, including Feed and small eggs. It is rumoured that he has his own Cockadoodle monster, although Monsters are forbidden to enter the village of Kardia. It is Neumann who will compete against you in the Egg Contest. Neumann will give you a Basket for honey and eggs when you have built your first monster hut and tamed your first monster. Visit and speak to him to obtain it. Note that you can buy some of the items he likes as gifts from him! Neumann does not work when the weather is bad. will find Felicity alone on the first floor. Felicity: Oh yeah, Neumann is on the 2nd floor. works when the weather is bad. On rainy or snowy days, you He's such a pain, he never
Neumann and Sabrina were involved in a relationship in the past and there are hints to the effect that Nicholas is Neumann's son. At the Tavern on Tuesday night: Neumann: Sigh my son I wonder how he's doing Neumann: Sabrina gets into all kiinds of trouble too! Don't you think so? Freyr: I'm not sure. Neumann: Oh? You got a point! I drank too much today! Nicholas Birthday: 30 Summer Stew
Likes: Raw Items: Strawberry, all Coloured Grasses (Black Grass, Blue Grass, Green Grass, Indigo Grass, Orange Grass, Purple Grass, Yellow Grass, White Grass) Cooked Dishes: None apart from his Most Fav Stew Official Description: Nicholas: Nicholas prefers to play outside, but he tries to remain on his best behaviour in the library on rainy afternoons. Nicholas is the son of Sabrina. His best friend is Cecilia. His father is Neumann as Neumann and Sabrina have a secret past relationship. Nicholas is a pivotal character in the Holy Book Quest.
Russell Birthday: 20 Spring Most Favourite Gift: Chinese Manju Likes: Raw Items: None Cooked Dishes: Fried Rice, Fried Veggies, Fried Crucian. Carp, Fried Gibelio, Sardines*, Knowledge Supplement *Note that Sardines is a Cooked Dish and does not refer to the individual Sardine that is caught with a Fishing Rod. Official Description: Russell: Russell is one of the few people in Kardia who has read every book in the library. See him for new spell books. Russell sells all cooking manuals as well as manuals on forging weapons and accessories. Magic Spellbooks can be found at the Library as well. Russell is the adopted father of Cecilia and is your rival for Tori's affection. He has an interesting history which he will reveal later in the game. He was a warrior long before he became a librarian. He found Cecilia wandering on a battlefield and adopted her. Speak to him in his room upstairs to hear the tale. Russell lives upstairs in the Library with his adopted daughter Cecilia. Sabrina Birthday: 4 Winter Most Favourite Gift: Grape Liqueur Likes: Raw Items: None Cooked Dishes: all Sashimi Official Description: Sabrina: Sabrina prefers cool sea breezes to those scary caves. the beach and she'll lure you into fishing. Visit her at
Sabrina runs the 'Seaside Shack'. When you walk to the end of the pier, she will appear to give you a 'cheap fishing rod'. Her son is Nicholas. She has a secret past relationship with Neumann and she and Neumann often drink together at the Pub at night. Neumann fathered her child but they became estranged.
Sabrina and her son Nicholas live in the Seaside Shack. The Stoller Chalice makes its first appearance in Kardia, although you will find it again in Alvarna. By finding the Stoller Chalice and returning it to Sabrina, you can effect a reconciliation between the couple, restoring Nicholas' father to him. Wesley Birthday: 17 Winter Most Favourite Gift: Orange Juice Likes: Raw Items: Tomato, Pumpkin Cooked Dishes: Tomato Juice, Risotto, Dry Curry, Pudding, Cheese Fondue, Steamed Cake Official Description: Wesley: Wesley's mission in life is to teach others spiritual enlightenment, so he's alway looking for good listeners. Wesley is the priest at the Church in Kardia. His daughter is Lara, who follows his example of wanting to dedicate her life to the cause of aiding others. Zavier Birthday: 13 Summer Most Favourite Gift: Devil Horn Likes: Raw Items: Medicinal Herb, Apple Cooked Items: Large Mayonnaise, Cornflakes, Corn on the Cob, Baked Riceball, Badge Official Description: Zavier: Every one sees little Cecilia reading in the library on rainy days, but she mysteriously vanishes on sunny days. (Natsume error. No description of Zavier given.) Zavier is an ardent explorer and miner. You will find him in the Carmite Mine where he will give you a Sleeping Bag. He is the son of Lady Ann and Tori is his sister.
If you speak to Lukas in his room at the Inn, he will give you his opinion and description of each of the eligible girls: Lukas: Anyway, I just wanted to say that all the girls here are so pretty! It must be some kinda miracle. Lara, the nurse that every one loves. Felicity, the mayor's daughter who is a little sick right now. Melody, the girl that runs the bathhouse in the witches outfit. She's got some sort of charm. Tabatha, the girl who has a demeanour not from this world. Bianca, she's selfish, but hot! Mei, she looks young, but is older than you'd think. She makes the most of that. Mist, she works earnestly, but this sometimes slips. Sharron, a surprise package who lives in the ruins. She's tough to approach, but is still very pretty. Tori, the way she talks is a little gloomy, but men who like a gentle soul can't resist her. And finally Rosetta, a girl with a wicked tongue who comes to collect your shipping boxes. Well, that's it, they're all so cute, it amazes me! I never know which one I'd choose. Freyr: Right. Lukas: Lara and Felicity are popular, but I'd rather go for some one else. That is the duty of a poet.
Your Rivals: Camus is your rival for Melody. Lukas is your rival for Rosetta. Russell is your rival for Tori. Zavier is your rival for Mist. Family Relationships Russell is the father of Cecilia. Sabrina is the mother of Nicholas. Neumann and Sabrina have a past relationship. Edward is the father of Camus. Jean is the father of Rosetta. Wesley is the father of Lara. Jasper is the father of Bianca. Godwin is the father of Felicity. Lady Ann is the mother of Tori and Zavier. Shops in Kardia:
1st Tier: Kardia Library Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays Edward Clinic Hours: 9.00 a.m. - 6.00 p.m. Weekdays 9.00 a.m. - 12.00 p.m. Holidays Material Items: (Parts) Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays Stairway leading north through all tiers to the Town Square Pub Spring Rabbit open: 12.00 p.m. - 11.00 p.m. Closed: Mondays Lady Ann Inn: Open 9.a.m. - 6. p.m. Closed: Open daily! Sword Leo Smithery Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays Beach: Go down the stairs to the beach at the far right of the 1st tier. Spearfish Shack Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays 2nd Tier: Gigant Hot Springs: Open: 3.00 p.m. - 11.00 p.m. Neumann's Farm Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays Stairway leading north to Town Square Camus' Farm Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays Kardia Chapel Open: 9.00 a.m. -6.00 p.m. Closed: Open Daily
3rd Tier: Mayor Godwin's Manor Visiting Hours: 9.00 a.m. - 6.00 p.m. closed: Holidays Stairway leading North to Town Square Jasper's Mansion Visiting Hours: 9.00 a.m. - 6.00 p.m.
Your Tools: Hoe: Mist will give you a 'cheap hoe' at the start of the game. Watering Can: Mist will give you a 'cheap watering can' at the start of the game. When filled, it will water 12 squares. You can fill it from any source of fresh water, including water in any cave. Fishing Rod: Go to the end of the pier and Sabrina will follow. Sabrina: Do you like fishing? She then asks if you have a rod. you one of her old fishing rods. You received a 'cheap rod'! Use the B button to cast and to retrieve a fish. Axe: Bianca will give you a 'cheap axe' when you speak to her at the mansion: Bianca: That dingy house of yours spoils the beauty of this town. Do something about it! Freyr: What? Bianca: You'll need wood to make imporvements. Got an axe? Freyr: Er --- no, I don't. Bianca: What? Typical. Tabatha! Tabatha's here! Tabatha: You called, ma'am. Bianca: Go and get us an axe. Tabatha: As you so desire, ma'am. Tabatha returns and says: Here it is, ma'am. Bianca: I'm gonna give you this, so you better work hard! Make the house nice, eh? You got a 'cheap axe'! When you tell her you don't, she will give
Sickle: Use your hoe on the farm and increase your levels, then speak to Rosetta at the shop: Rosetta: Great job plowing! an old one you can have! You received a 'Cheap Sickle!' Rosetta: Hammer: The hammer probably will be the last basic tool that you obtain as you need to till 50 squares in the Carmite Cave before Leo will give one to you. Go to see Leo when you have tilled 50 squares and choose the option to speak to him until he says: Leo: You don't seem to 'ave a 'hammer. take it, aye? You got a 'cheap hammer'! Tool Upgrades: To to To To To To forge forge forge forge forge forge a a a a a a cheap cheap cheap cheap cheap cheap rod, you need 2 pieces of bronze, 550g and 2 days. hoe, it'sll take 2 pieces of iron, 600g and 2 days. sickle, it'll take 3 pieces of iron, 500g and 2 days. watering can, it'll take 2 pieces of iron, 450g and 2 days. axe, it'sll take 5 pieces of iron, 400g and 2 days. hammer, it'll take 4 pieces of iron, 500g and 2 days. It's one of my old ones, but 'ere -This should help you cut the weeds more easily! You know, a sickle might come in handy. I have
Empty Bottle Go to Mist's house and press the A button in front of the counter to the right of the fireplace. You will obtain an empty bottle. Freyr: Th-this is it? You obtained an Empty Bottle.
If you speak to Mist and tell her that your purpose in visiting her was to see her, she will offer the bottle to you, but will not remember where she placed it. If you do not tell her that your purpose in visiting her was to see her, you simply can find the bottle without direction from her. Take it to Edward. He will combine three ingredients for 400g to make a
Recovery Potion. The required ingredients are three Medicinal Herbs. If you do not have them, you will be obliged to buy them from Edward for 100g each. Recovery Potion: restores 150 HP.
Chests in Jasper's Basement The following event cannot occur on the 1st day of gameplay, as you need to meet Jasper and Bianca before the event will trigger. In other words, if you search the basement on 1 Spring, you will find nothing. You need to wait until the 2nd day, when Jasper and Bianca will have introduced themselves to you. If you search the chests in Jasper's Basement, you will find two special items. In the first chest in the northwest corner of the basement (to the right of the stairs), you will find a bottle of Rollabouti. If you read the all the books in the library, you will know that 'Rollabouti' is a legendary wine and that only 10 bottles exist in the entire world. When you discover the bottle in Jasper's basement, Bianca will enter and tell you that you can keep it, as Jasper was not as pleased with the flavour as he had expected to be. Go to the chest in the southeast to discover another 'Empty Bottle'. Bianca will allow you to keep that as well, giving you another bottle to use for Recovery Potions. Friendship Glove Speak to Tabatha to obtain a 'Friendship Glove'. Tabatha: If you can get along with the monsters in the caves, you can become friends with them! If you have this friendship glove, you can become friends with them. Use the B button to equip the glove and approach the monster, and press the B Button again to stroke the monster. Win it over and it may become your friend. But be careful, you may be attacked before you win the monster over. Freyr: It's an amazing item! Tabatha: The way to get along with something without speaking is through showing how you feel. Even if the monster hits you, you have to show it that you want to be friends. Freyr: Okay, got it. You seem to know a lot about this, Tabatha! Tabatha: Yeah, Well... I know... He he he! You got a friendship glove! Tabatha: Remember that and this important fact. You need a monster hut to get along with monsters. Tell Mr. Camus and he'll build you a monster hut. No matter how much you use the friendship glove, you won't befriend monsters without a monster hut.
You can obtain the Friendship Glove even before you order a Monster Hut from Camus, but as Tabatha informs you, you will not be able to tame any monsters in the caves until you have a hut that is capable of housing them. Each hut can accomodate only 4 monsters but you can build many huts as well as basements for them. You will need 100 wood and 1000g to build a hut. Brush: When you have tamed your first monster with the Friendship Glove, visit Felicity and she will give you a Brush. Felicity; Hey, it looks like you made friends with the monster. You have to do this! This is a brush. Press the B Button to prepare it and use it to brush the monster. From now on, you should be able to get along with the monsters better. You got a 'brush'. Use the Brush daily on each of your monsters to increase Friendship levels. Basket: When you have tamed your first monster, visit Neumann and speak to him: Neumann: Hey, it seems you finally caught a monster. Let's get it working. It's a basket. You can use this with monsters that lay eggs or make honey. You got a 'Basket' Milking Pump: After you have tamed your first monster, speak to Jasper: Jasper: Oh! Looks like you caught a monster! Well, you should have this. It's a milking pump. You'll need this to get milk from Buffamo. Shears: When you have tamed your first monster, speak to Camus: Camus: Looks like you've taken in a monster. In that case, I'll give you a gift. It's a pair of shears. You can trim the fur off a Wooly with these. You received a pair of shears. Camus: They won't do you much good though if you don't have a Wooly. Haha!
'Escape Spell' Mist will give you an 'Escape Spell' the first time you enter Carmite Cave. Press X to use it to return to the entrance of the cave at any time. If a monster attacks you and sets a Seal, you will be unable to use any magic, including the Escape Spell until the Seal has been removed. It is a good idea to carry a 'Roundoff' in your rucksack whenever you visit a mine, as the Roundoff removes Seals. Edward can remove a Seal if you pay him 200g for a 'checkup'. A seal is displayed as a green circle with a cross inside it. Speak to Ivan in the Carmite Cave to obtain a radar device. to obtain a 'sleeping bag'. Speak to Zavier
Radar Device: Ivan: Hello, Freyr. Today I have just the item for you, if you're planning on doing a little spelunking. It's a radar device! Freyr: What's a radar device? Ivan: It's a radar that detects metal. I specially turned it to respond to those mysterious devices. Freyr: You mean those things the monsters come out from? Ivan: That's right. If you use this, it'll make a sound to notify you how many of those devices are on each level. Equip it with the B Button, and press the L and B buttons to set the radar. Then press the B button to hear the signal. The number of beeps indicates the number of devices on that level, so if it beeps three times there are three devices! Freyr: That's amazing! Ivan: Thank you. I designed it myself. Fryer: That's got to cost a fortune, though. I don't have much money.... Ivan: For the item, you can pay me for it later. After all, you could really use it now. Freyr: Really? Thanks! Ivan: Consider it a special gesture for a special customer. I'm sure we'll be doing lots of business in the future! Frery: I hope so! Ivan: All righty, then. Good luck! You got a radar device! Sleeping Bag: Go to the bottom of the mine where you will find a locked metal door behind a monster generator. Zavier will appear and tell you that monster generators regenerate after you leave the mine. He then will tell you that you need a
sleeping bag and give you his. You got a 'cheap sleeping bag' Zavier: You can use your sleeping bag to sleep in caves and recover HP. But your RP won't recover much. To do that, you'll have to plant crops in fields that you find inside caves. When the crops ripen, you can receive rune points. It's important to plant crops in caves. Upgrading Tools and Weapons Once you have been given all your basic tools, you need to purchase your first sword from Leo at the Smithery. No one will give you a basic sword. Whenever you go to the Smithery, you will see the following options: May I speak with you? Show me what you have. Can you forge a tool for me? Obviously, speaking with Leo simply is a way to obtain useful information and make friends with him. It is the next option that will allow you to purchase weapons and equipment. Show me what you have: The following weapons and equipment will be available for purchase at the beginning of the game: Broadsword, Lv 1: 800g ATK 7, COMBO 3 Claymore, Lv 1: 2500g ATK 19, COMBO 2 Spear, Lv 1: 1800g ATK 14, COMBO 2 Battle Hammer, Lv 1: 7600g ATK 27, COMBO 1 Battle-Axe, Lv 1: 8500g ATK 32, COMBO 1 Small Shield, Lv 1: DEF 3 1200g
You can boost your Defence with Decorations and Accessories purchased from Jean. Any Shield can be equipped in the Equipment slot, and you have two more slots for Decorations and Accessories. The sword will occupy your Tool slot and any Magic Spell you equip will occupy the third slot, between the equipment slot and the accessory slot. In choosing a weapon, you need to assess both the Attack power and the number of attacks the weapon will allow. 'Combo' is a factor in combat. For example, the Broadsword offers only an Attack power of 7 but allows three attacks. The
Claymore may be almost three times as powerful with an Attack power of 19 but it allows only 2 attacks. The most powerful weapons, the Battle Hammer and Battle-Axe are the slowest and most unwieldy, allowing only a single attack. Obviously, one ferocious attack may be sufficient to defeat a monster, so a Battle Hammer or Battle-Axe could prove more effective than the faster, less powerful weapons, provided one has good aim and good defence. It becomes a matter of personal preference more than anything else. As you raise your levels of Swordsmanship, better weapons will become available at the Smithery. These will include: Longsword, Lv 1: 2980g ATK 11, COMBO 3 Windsword, Lv 1: 5800g ATK 12, COMBO 3 Lance, Lv 1: 4600g ATK 19 COMBO 2 Later you will find: Two-hand Sword, ATK 22, COMBO Flame Saber, Lv ATK 25, COMBO Iron Shield, Lv DEF 6 Lv. 1: 12800g 2 1: 7000g 2 1: 1600g
As you can see, these weapons are only Level 1, even if they are superior in some respects to the items offered at the start. Leo will forge Level 2 and Level 3 tools for you if you provide the ore, but he will not upgrade any of your weapons. You must do that yourself. To acquire the ability to forge your own weapons, you must expand your house and purchase 'Soulcraft' books from Russell at the Library. Soulcraft Books are sold on Mondays. I personally recommend that you purchase the Iron Shield as soon as it becomes available, but as far as any of the weapons are concerned, until you have the capability to forge your own weapons, I recommend the Windsword as it can be wielded with one hand and allows three attacks. It therefore is both quick and powerful. There are other, more powerful weapons as you can see in terms of attack, but they either allow fewer attacks or require two hands. A shield is very useful in Rune Factory. Ask Leo if he can forge a tool for you when you wish to upgrade any of your tools. An upgrade from a 'cheap' Level 1 tool to a Level 2 tool will take 2 days and will require ore from the Carmite Mine (or any other mine). If you have a tool equipped in your tool slot, you will not be able to upgrade it until you place it in your rucksack. What ya want me to forge? it in yer backpack. Choices: If yer holdin' that now, I can't forge that. Put
A hoe. A sickle. A watering can. Have another tool forged. Other tools: A hammer. An axe. A rod. Nothing this time. Tool Upgrades: To to To To To To forge forge forge forge forge forge a a a a a a cheap cheap cheap cheap cheap cheap rod, you need 2 pieces of bronze, 550g and 2 days. hoe, it'sll take 2 pieces of iron, 600g and 2 days. sickly, it'll take 3 pieces of iron, 500g and 2 days. watering can, it'll take 2 pieces of iron, 450g and 2 days. axe, it'sll take 5 pieces of iron, 400g and 2 days. hammer, it'll take 4 pieces of iron, 500g and 2 days.
When 2 days have passed, return to the forge and ask Leo once again if he can forge a tool for you. He then will announce that your upgraded tool is finished. For the next level: Forge a tinplate watering can: 3 pieces of silver, 1800g and 4 days Forge a bamboo rod: 5 pieces of iron, 1400g and 4 days. Forge an iron hammer: 5 pieces of silver, 1600g and 4 days. Forge a wood-chopping axe: 7 pieces of silver, 1300g and 4 days. For an iron sickle: 3 pieces of silver, 1400g and 4 days Leo only has the ability to upgrade your tools twice. If you wish to upgrade them to a higher level after that, you must do it yourself. Natsume Glitch: If you wish to raise the level of your iron sickle, Leo will ask you: 'Ya want me to forge an iron hoe? It'll take 3 pieces of silver, 1400g and 4 days.' As he takes the sickle, however, he simply is using the wrong word for the tool in this situation. The Importance of Upgrading
Never underestimate the importance of upgrading tools in Harvest Moon. You need a Level 3 Hammer to smash the largest stones in your field and a higher grade of Hammer will yield higher levels of items in the Mines. Although you can water all fields with a Level 1 Watering Can, it holds only enough water to water 12 squares. A Level 2 Watering Can waters only 24 squares. This limitation becomes significant in the Mines. Although there are sources of water in the Mines, they are not easily accessible in many cases and in caves ruled by a Fire Element, you will find barriers of flame that can be dissipated only if you have water in your Watering Can. A Level 3 Watering Can, the
'Lion Waterpot' can water 54 squares. The Level 4 Watering Pot, the 'Rainbow Watering Pot', which you can create at your own forge, waters 100 squares. A Level 3 Axe is essential if you wish to be able to upgrade your House fairly early in the game. Although a Level 2 Axe can chop the large stumps that you find in your field and in the mines, it is a slow process. Time as well as energy is limited in Harvest Moon. Upgrade your Axe to Level 3 as quickly as possible in order to be able to collect the 2000 pieces of lumber required for a house upgrade. Without an upgraded house, you will not be able to forge your own weapons and accessories and you will not be able to buy a Large Kitchen, Large Shelf or Large Refrigerator. More important to some players, you will not be able to marry without the Double Bed and a large bed requires an expanded house. A Level 3 Fishing Pole will catch better fish, allowing you to fulfil the requirements for marriage to Mei as well as completing your Items List. Time and effort are saved when you have the best tools that are available. It always is a good idea to upgrade your tools as soon as possible in any Harvest Moon game. Ranch Products and Tools Each Monster will yield only one product per week but using a Monster will increase your level of Skill with that tool even obtained. The Ranch Product Tools are the Basket, the Milker You can increase your level of Skill with any of these tools 'using' them again and again. Combat Tips for Beginners The caves may be dungeons in the traditional sense, but they are much more in Rune Factory. 'Clearing a cave' is not your only goal here. You can grow crops out of season and gain both experience and war trophies by fighting the same monsters again and again. You will not find a chest each time you defeat a monster. It therefore can be worth your while to allow monsters to respawn from a generator before you destroy the generator on any visit to a cave. Furthermore, energy levels are improved and restored even by increasing your Skill and Level of Experience with respect to any tool or weapon. To make your combat more effective, make certain that you equip defensive items in every slot. Even the 'Cheap Bracelet' purchased from Jean will increase your defence by 3. You can equip the Bracelet, a Charm to increase defence another 2 points and Vitality by 1 point, then equip a Small Shield as well to boost defence another 3 points. When you can purchase the Iron Shield, do so to replace the Small Shield with one that offers more defence. These defensive items will give you a great advantage when you are fighting monsters. Ranch tool on a if no product is and the Shears. simply by
War trophies dropped by defeated monsters can include better weapons and equipment. Spend time in the Carmite Cave fighting the monsters again and again before you even think of going on to the Toros Cave. If you have trouble defeating the Great Daemon in the Carmite Cave, you are not ready to face the monsters in the Toros Cave! Always take at least one 'Recovery Potion' with you when you visit a cave and try to have the proper potions and medications to cure any status ailments until you are able to buy the 'Medication' spellbook at the Library. N.B. The various rings sold by Jean protect against Status Ailments to a limited extent. 75% protection against a specific Status Attack may sound good, but as you have only two slots for Accessories and Decorations, I would prefer to use mine to elevate Defence and either Intelligence or Vitality. When you are able to forge better Accessories, you will have more options, but in the early stages of the game, the Earring and the Charm would be my own choices. The fact that a ring protects partially against only one type of attack means that you either have to change rings constantly or choose an Accessory that gives general if limited protection against ALL attacks. Strategies in Combat The strategy that you goal. If you are trying to soon as you encounter This is the easiest employ in combat in the caves will depend upon your reach the 'Boss Enemy', you will destroy generators as them, without allowing any Monsters to appear from them. form of combat, actually, but it yields no items.
Monster generators actually can be an advantage when you wish to obtain specific items from Monsters in the cave. When you are attempted to obtain war trophies, you need to keep your weapon far enough from the generator to enable it to continue to generate monsters. Most Monster move towards you instinctively as soon as they are generated, but there are a few who have 'distance weapons' and these will stay next to the generator, presenting a challenge. You need to draw those Monsters away from the generator in order to be able to defeat them without destroying the generator at the same time. The Plant Monsters are particularly annoying in this respect. They can inflict status ailments from a distance and they often have multiple attacks. They will not move away from the generator automatically. You need to move about rapidly, dodging their attacks while inducing them to move away from the generator. The Monsters that follow your character are the easiest in terms of War Trophy combat. War Trophies are not automatic by any means. In fact, I have discovered that combat against one type of monster may yield one or two War Trophies at best in a Rune Factory hour. If you are very fortunate, you may obtain a War Trophy the first time that you defeat a Monster, but it is not that likely. Most Monsters will 'drop' one of two different items. It is possible that the appearance of one is more likely than the other. There may
be a more 'common' War Trophy and a 'rare' War Trophy in these cases. If you are not disposed to waste your time, you always can save your game before you confront any Monster for the purpose of obtaining specific items. If, after an hour or two, you have not obtained the item, you can reload your game and try again. The fact of the matter is that time spent in combat is not really wasted because it will raise your Levels. Runes and Crops When nine squares are filled with crops that are ready to be harvested, you will find a sparkling 'rune' hovering over one of them when you first arrive at the field in the morning. That rune when 'taken' by walking over it will restore a small portion of RP. Do not take the rune, therefore, until you have used some RP or it will be wasted. If you harvest the crops, you will be unable to obtain another rune from them, but if you leave them standing in the field, you will obtain another rune the next morning. A valuable crop or a crop that yields multiple harvests should be harvested as soon as possible if you wish to gain the maximum income from that crop. You do need to be able to obtain runes on a regular basis, however. The way to do that is to grow one 3 x 3 square of a crop that has little value, such as Level 1 Radishes and once they ripen, simply leave them growing in the field. It is a good idea to use one 3 x 3 square in every area of a mine for an inexpensive crop that yields only a single harvest. By not harvesting that crop, you can obtain a rune from it each day. When you have purchased Magic Spells, you will find that, apart from the 'Escape' and 'Teleport' spells, all others use RP. If you do not have a regular source of runes, you will not be able to take advantage of the spells you have acquired. Some Magic Spells use more RP than others. The 'Medication' and 'Cure' Spells, both of which are Healing Spells, use the least amount of RP. In fact, consuming food of any kind will restore enough RP to enable the use of one of the healing spells. Offensive Magic requires more RP. Location of Cave Systems: Cave Systems: Take the arched bridge south from your farm to find Mist's house to your left and a path that leads east or right to: Carmite Cave Take the arched bridge west from your farm to find a crossroads with paths leading in all directions.
N.B.
Go west to find Toros Cave almost immediately. Toros Cave A frigid world where fall vegetables might survive. N.B. This is the second cave system you will be allowed to explore. Go further west to find the Kasimir Ruins and the entrance to a tunnel. Kasimir Ruins A mystical land with a spring climate N.B. You will not gain access to the Kasimir Ruins until you have completed the fifth cave system, the Misty Bloom Cave. A little to the west is an entrance to a tunnel. In the same tunnel system you will find: Danaan Cave Climate An Arctic Reagion, but inside the climate feels like fall N.B. This is the second to the last cave system to which you will gain access. You will be issued the pass to the Danaan Cave only when you have completed the Kasimir Ruins system. Greed Cave Refreshing summer climate N.B. This is the last cave system in Kardia. complete the 'main quest' of the game.
East of the Kasimir Ruins, take the first path north to find: Clemens Mountain Entrance Summit offers excellent views N.B. Go west, then north from Toros Cave or east, then north from the Kasimir Ruins to climb Clemens Mountain. Go north to find: Clemens Cave Eternal Summer created by molten magma N.B. This is the third cave system to which you will be issued a pass. you go north from Toros Cave, you will find the entrance. Continue north of the cave to find: Gigant Mountain Trail Eternal summer created by molten magma There is a suspension bridge to the west but you can't take it yet. to: It leads
If
Gigant Mountain Cave System N.B. The Gigant Mountain cave system is the fourth cave system you will be
allowed to explore. Go back to the fork. There are two parallel paths. The northern one goes east back to your farm but on the way, you will find: Toros Cave A frigid world where fall vegetables might survive. N.B. As previously stated, this is the second cave system you will be allowed to enter. If you go west on the lower path, you will find: Misty Bloom Cave Sombre autumn climate. N.B. The Misty Bloom Cave is situated on a tiny island in the centre of the Lake. It can be accessed only in Winter when the lake freezes. Misty Bloom Cave is the fifth cave system you will be allowed to explore. Beyond lies the Sechs border Go south and west to find the border Located at the far west of the map in the centre, west of the Ruins. N.B. The Sechs Border is the place where the ultimate confrontation with the Sechs Army occurs. Carmite Cave: Mining in Carmite Cave: Ores: Scrap Iron, Iron, Bronze, Silver Gems: none Crystals: none You must destroy all monster generators and defeat all monsters in Carmite Cave in a single visit before you will be able to open the door to the chamber of the 'Boss Enemy', a 'Greater Daemon'. There are two doors in Carmite Cave. The first leads to a little monster that resembles a squirrel. Do not mistake him for the 'Boss'! The Boss is on the lowest floor and you must go through a small patch of poisonous marsh in order to reach him. It is the only time when you must go through an area barred by poisonous marsh squares. These always are purple squares on the ground. You either can use a Neutral Agent to neutralise the Marsh or you can go through the poison and eat an Antidotal Herb immediately afterwards. Antidotal Herbs are found on a daily basis both in your own fields and in fields in the caves, so that is the less expensive option. A Neutral Agent costs 250 but the advantage of using the Agent is that it will clear the Marsh of poison for the duration of your visit to the cave. In other words, you will be able to pass through the Marsh freely again and again. Unfortunately, once you leave the cave system, the poison will return in the same way that all Monster Generations respawn when you leave the cave. You can find the first monster who will provide ranch products for you in the
Carmite Cave. This is the monster that resembles a bee. If you tame this monster, then use the basket as a tool, you can collect honey from this monster each week. After you defeat the Greater Daemon and have tilled 50 squares in the Carmite Cave, speak to Godwin to obtain a 'pass' to enter the Toros Cave.
Toros Cave Mining in Toros Cave: Ores: Scrap Iron, Iron, Bronze, Silver Gems: Sapphire Crystals: none You must defeat the Greater Daemon and till 50 squares in the Carmite Cave before you will be issued a pass for Toros Cave. In the Toros Cave, you must defeat all monsters and destroy all generators in order to open the ice door that leads to the Boss Enemy, a Chimera. If the door will not open for you, it means that a generator still stands somewhere, so look diligently for every generator. Toros Cave is larger than Carmite Cave. If you wish to defeat the Chimera before 1.00 a.m. in order to be able to go to bed without catching a cold and awakening late the next morning, begin the task of destroying monsters and generators in the early afternoon. Before noon would be even better as you then will have time to collect wild items and smash rocks for ore and gems as well. When you have defeated the Chimera, go to see Godwin and you will experience a scene. Clemens Cave Mining in Clemens Cave: Ores: Scrap Iron, Iron, Bronze, Silver Gems: Diamond, Ruby Crystals: Fire Crystal Tilling 50 squares in the Toros Mine and defeating the Chimera will trigger a scene when you visit Mayor Godwin. He will tell you that he is not prepared to issue a pass for the Clemens Cave, and will suggest that you visit the library and Hot Springs. When you go to the library, Russell will tell you that his daughter Cecilia has disappeared. Every one knows that Cecilia is fascinated by caves. Return to the Mayor and beg him for a pass to the Clemens Cave in order to be able to rescue Cecilia. Godwin then will give you the 'pass'. When you enter Clemens Cave, you need to go west, then south to find a chamber
that contains a 'mini-boss'. When you enter the chamber, gates will slam behind you and in front of you, effectively caging you with the Monster and his generator. Defeat the monster and the generator to open the gates again. You now will find Cecilia. Mist will arrive then to return Cecilia to Kardia. Clemens Cave contains barriers made of flame. Unlike the poison squares in former caves, you cannot pass through the flames at all. It is very easy to clear the path, however, if you have water in your watering can. Make certain that you always fill your watering can BEFORE you enter Clemens Cave. You cannot reach any source of water in this cave unless you are able to clear the flames away from the path first. The real boss of Clemens Cave is a huge multi-headed plant that can launch every type of 'status attack' at you. Both Mist and Melody will be present when you attack this creature. My advice is to simply whack away with your sword until it is defeated. Do not bother to cure any status ailments until you have defeated this Enemy. Make certain that you have Recovery Potions when you decide to confront the Boss Enemy as the number of Monsters and Generators in Clemens Cave that must be destroyed before you can unlock the final door is far greater than those in any other previous Mines. When the gigantic plant has been defeated, Melody will mourn a little as she had thought of creating a new bathhouse with the name of 'Giant Flowers and Lava Bathhouse.' Every one now believes that the Sechs Empire, a highly technological civilisation, is responsible for the Monster Generators and the appearance of monsters in Kardia. Gigant Mountain and Cave Mining in Gigant Mountain Cave: Ores: Scrap Iron, Iron, Bronze, Silver, Gold Gems: Amethyst Crystals: Earth Crystal Defeating the Boss Enemy in Clemens Cave will not make you eligible for a pass to Gigant Mountain automatically. You must till 100 squares in the Clemens Cave area before Godwin will issue a pass. You then will be able to cross the suspension bridge north of Clemens Cave to enter the Gigant Mountain area and cave. There are caves on Gigant Mountain but the 'cave system' consists both of caves and land situated along the crest of Gigant Mountain. It is a summer climate and summer crops can be grown there. Within the Gigant Mountain Cave system, you will find Monsters that provide you with eggs and with milk. The 'Dandy' and the 'Ushi' both live in this area. It is a larger system than any you have encountered before, and you will need provisions if you wish to 'clear' it. The Boss Enemy at the top of the Mountain is a Dragon named the Grimoire. It has high HP and a number of different attacks, including Fire Attacks and sweeping tail attacks. When you
have defeated it, you will obtain a Grimoire Scale. As usual, Mist will arrive when you have defeated the Grimoire. When both of you have left the inner chamber where the Grimoire resided, a mysterious woman wearing an eye patch will appear and gleefully declare that plans are proceeding well, that the final stages have been reached. Incidentally, she is one of the 'eligible girls' in this game and is named Lynette. In order to obtain the pass for the next cave system, you must defeat the Grimoire and till 100 squares in the Gigant Mountain Cave system. Misty Bloom Cave Mining in Misty Bloom Cave: Ores: Iron, Gold Gems: Aquamarine, Emerald Crystals: Water Crystal You will not be issued a pass to the Misty Bloom Cave until you have defeated the Grimoire and tilled 100 squares in the Gigant Mountain Cave system. Unfortunately, the Misty Bloom Cave is in the middle of a lake, and will not be accessible in any season other than Winter, when the lake freezes. In fact, in most Harvest Moon games, there is one Cave that only can be accessed in Winter. When you first enter Misty Bloom Cave, Mist as usual will arrive on the scene. She will muse as to whether or not the name of the cave has any connection with her own name. She will warn you that, should you tarry in the cave when Winter ends, you will not be able to leave unless you have a 'Teleport' spell. As the Teleport spell is available at the library from the start of the game, you should not be in any danger of being stranded at Misty Bloom Cave through the other three seasons of the year! The Misty Bloom Cave is almost a 'mini-cave' compared to some of the others. It does have one 'mini-boss' who is a Water Spirit named Gaah. Before the blue ice gate that leads to the Boss Enemy can be unlocked, you will be obliged to destroy every monster generator in the cave as usual. The Boss Enemy is a Siren who lives in a pool of water. To reach her, you will pass through a mollusk barrier that will open automatically but will lock behind you, forcing you to defeat her before you will be able to leave. She actually is not difficult to defeat, although she is the first enemy who has a 'familiar' in the form of a dolphin-like water spirit who will shoot water beams at you as well as seal attacks. She herself will poison you and use other magical attacks from time to time, as well as singing the mythical 'siren's song'. When you have defeated her, make certain that you have plowed 100 squares in
the Misty Bloom Cave before you visit Godwin. He then will pronounce you a 'true Earthmate' and give you the pass to the Kasimir Ruins. Kasimir Ruins Mining in Kasimir Ruins Ores: Iron, Gold, Platinum Gems: Emerald Crystals: Little Crystal, Wind Crystal The prerequisites for obtaining a pass to the Kasimir Ruins are similar to those of other caves previously. You must defeat the Boss Enemy in Misty Bloom Cave and till 100 squares in that area before Godwin will issue a pass for the Kasimir Ruins. You still will be unable to enter the Kasimir Ruins, however, if you have not tamed at least 10 monsters! It always is a mistake to neglect ANY activity in Harvest Moon games. The first time you enter the Kasimir Ruins, you will find Sharron inside the entrance but after this, she again will be outside as usual. You will be able to explore only a few outer corridors and chambers in the Kasimir Ruins at first. You will find a new Monster named the 'Yuck' in the first chamber that contains two small fields. In the next chamber containing fields, you will find another new monster named 'Tiny'. There will be a 'Tiny' and a generator on either side of an altar. On either side of the chamber, you will see a doorway leading inward. The one on the right is open and leads to an empty chamber. The one on the left is locked, and a message can be read: 'The door shall open to the blessing of the land.' You need to clear all squares in this chamber, till and plant crops in each one of them. When the crops are ready to be harvested, speak to Sharron. After this, return to the cave and the area with the Tiny monsters where you planted your crops. You will find that the chamber on the right that once was empty contains a mini-boss monster who is a Golem. Defeat him to obtain a Key that will unlock the door to the left. The real boss of the Kasimir Ruins is a larger Golem. Sharron will arrive before you engage it in combat and after you defeat it, she will muse about the identity of this creature, having believed previously that the Grimoire would have been discovered in the Kasimir Ruins. Danaan Cave: Mining in Danaan Cave: Ores: Scrap Iron, Silver, Gold, Platinum Gems: Diamond, Emerald, Ruby, Amethyst (possibly all gems) Crystals: You must defeat the Golem boss in the Kasimir Ruins as well as tilling 100
squares there in order to be issued a pass for the Danaan Cave. In the Danaan cave, defeating all the generators in the first section will not unlock the barrier. You need to have ripened crops in all the squares in the chamber with the first Save Point before the barrier will open. You do NOT need to destroy all generators in order to open this barrier and in fact, there is a second task that must be performed before you can confront the Boss Enemy of this Cave. When the barrier opens, go northeast to another cave protected by a gate. Stand next to the gate and press 'A' to receive instructions. Your character will have a little conversation with himself: Freyr: (It's locked. Guess I'd better look around for the key.) (There's a note posted here. Let's see what it says... I lost my key somewhere in the cave just after the entrance. I don't need it though, so if you find it, it's yours. Try digging around the field. Treasure Hunter 'F Hunter'. (This sounds like it's worth checking out!) Return to the entrance of the Danaan Cave system and enter the first cave. This cave contains only fields and does not have a Monster generator. You need to clear these fields, then dig with your hoe until you find a key. It is the 'Frozen Key'. If you wish to 'clear the cave', you then need to destroy all Monster Generators as usual before the ultimate gate at the very peak of the mountain will open. There is a Monster in the small chamber unlocked with the 'Frozen Key' and you must destroy that generator as well as all others before the Boss Enemy gate will open for you. Lynette will appear at this point and tell you of her position in the Sechs Army and her quest which is to find the mythical Grimoire to harness its powers for the Sechs Empire. She will mock you and set the most sophisticated mechanical weapon, a Metal Tank, against you. This is the 'Boss Enemy' of Danaan Cave. It is nothing more than a very fast machine that runs on multiple tracks, entering and exiting in order to confuse you and make it difficult for you to hit it. If you have been obtaining War Trophies from monsters on a regular basis, your Level should be at the maximum of 99 and you should have a very decent weapon like the Star Sabre. The only real requirement here is that you hit it again and again and restore your HP with provisions if need arises. It moves very quickly. After you have defeated the Tank, Lynette will vanish. Mist will ask you why you did not chase her, and you will declare that you will not kill another human being, despite the provocation. Return to Godwin to tell him about the Sechs Empire developments and he will issue you a pass for Greed Cave, where you hope to find the Grimoire at last.
Greed Cave Ores in Greed Cave: Scrap Iron, Gold, Platinum Gems in Greed Cave: Emerald, Ruby, Amethyst, Sapphire, Diamond Crystals in Greed Cave: The prerequisites for accessing the entire area of Danaan Cave basically fulfil the requirements for issuance of the pass to Greed Cave. In other words, by tilling and planting crops in all the squares in the chamber with the first save point, then by tilling the soil in the very first cave chamber near the entrance of Danaan Cave in order to find the 'Frozen Key', you will have tilled 100 squares. When you defeat the Tank, return to Godwin to request the mining pass for Greed Cave. Greed Cave is a small cave system with many levels. You need not till any squares in this system in order to meet the 'Boss Enemy' but you must destroy all monster generators before the scene will trigger on the lowest level. You will find a metal dais on the lowest level of Greed Cave. When you have destroyed all monster generators in the cave, a silver square similar to the round silver save points will appear in the centre of the dais. Stand on it to trigger the following options: Freyr: Go! Wait. (I know that if I go on, there is no turning back...)
If you are not prepared to face the last Boss Enemy, choose 'Wait'. are prepared, choose 'Go!' Go! You will be teleported to a wide area of ground. covered with mystical symbols.
If you
Lynette will appear. What follows is the text of the event. to be surprised, do not read further in this section!
Freyr: I thought you fled. Lynette: Flee? Why would we flee when victory is in our sight? Freyr: But I destroyed your new weapon! There's nothing you can do now! Lynette: Oh, the tank. yes... Heh heh heh... That was the final piece we needed to complete our plan. Freyr: The final piece? Lynette: That's right. And it fit beautifully into our scheme. Freyr: Hmmm... Lynette: Beyond! This is what all our efforts here have been for! She enters some keys into the computer at the north end of the dais and a purple dragon appears. Freyr: No... It's can't be!
Lynette:
Mist now arrives, as expected. Mist: That's the Grimoire? But... it has horns... Lynette: Correct! It is one of the Dragon Gods! This is the earth dragon... Terrable! Mist: So it exists after all... Lynette: 'Grimoire' is the name of Terrable before its ascension to being divine! Our investigation lead (Natsume error) us to this cave, where we conducted research for years! Freyr: You mean, you knew the Grimoire was in this cave? Lynette: Of course! Why else would we build such facilities here? Freyr: But why then did you put shifts in the other caves? Lynette: Hah! I suppose you deserve to know. After all, we put them there for you! Freyr: For me? Lynette: The Grimoire is still sleeping. Ever since we found it years ago, we haven't been able to awaken it. But finally our research revealed that only the 'chosen Earthmate' can rouse the Grimoire. Freyr: The chosen Earthmate... Lynette: Now do you understand, Freyr? The chosen Earthmate... is you! Freyr: Me? Lynette: You played right into our hands. You battled numerous shifts, mosnters and you cultivated the dungeons. All the while, a portion of the rune energy you amassed was funneled into the Grimoire! Thanks to you, we have gathered enough rune energy to bring the Grimoire to the verge of awakening! Freyr: You mean all that fighting and cultivation I did in the dungeons... Lynette: Yes... It was all staged by us. You played your part even better than we could ever have hoped! Freyr: No... Lynette: You may not have noticed, but you're clearly different from all the other Earthmates. That's why we monitored you, waiting all the while for the right chance. Freyr: 'All the while'? Exactly how long have you been waiting? Did you know me... before? Lynette: of course. After all, we were the ones who erased your memory! Freyr: What? Lynette: In order to awaken the Grimoire, we needed you to live in this town. But honestly, would you have moved here if we had told you the reason? Freyr: Of course! Lynette: So we used a slightly unorthodox method. We used medicines to erase your memory and placed you near this town. Everything after that proceeeded like clockwork. you settled down in this town. After all, what else were you to do? You had no memory, no place to go! Then you cultivated all the caves and continued to build up rune energy... to awaken the Grimoire. Then in Danaan cave, you destroyed our new weapon. That was the trigger that awoke the Grimoire. Everything went exactly as planned! Bahahahahahaha! Freyr: Gasp! Mist: Freyr... Freyr: Please... tell me one thing. Who am I? Lynette: Why bother asking? There's no way for you to recover your memory. Freyr: Even so, I want to know!
Lynette: It appears I've talked too long... The time has come! Freyr: The time? Lynette: Time for the awakening! Bahahahaha! Freyr: Oh no, the Grimoire... Mist: It woke up... Lynette: Now the world belongs to the Sechs Empire! Now that the Grimoire is awake, I have no more use for you! In appreciation for your help, I shall grant you the honour of being the first slain by a Dragon God! Lynette vanishes. Freyr: Mist, get out of here! Mist: B-but! Freyr: I'm the one responsible for waking this thing, so it's my responsiblity to send it back to its world! Mist: All right... You now face the ultimate 'Boss Enemy', the true Grimoire. If you have prepared for this battle by fighting monsters in all caves for rare War Trophies, you will have no trouble dispatching the Grimoire back to the First Forest. Remember always that your weapons are equipped with Retornan and that fighting any Monster or Creature does not result in death but in restoration of the Monster to its original, unpolluted form. When you have defeated the Grimoire, Mist will remark: Grimoire returned to the First Forest in peace. Lynette will reappear. Lynette: No... I-it can't be! No one can defeat the Grimoire! life on this plan... and now... I staked my Mist: It seems the
A man appears next to Lynette: Ethelberd: Lieutenant Commander Lynette. Your plan has failed. Lynette: Y-your Royal Majesty! Ethelberd: It's a pity... I too had hoped the Grimoire Project would succeed. You know the penalty for failure. Lynette: Yes, Your Majesty. I hereby take my life, to atone for the dishonour I have caused my country. Freyr: W-w-whoa! Hold it right there! You have to commit suicide? That's crazy! Ethelberd: The Sechs Empire has no place for incompetent leaders. Mist: What kind of crazy talk is that? Ethelberd: Lynette's plan failed. She cannot return to her country. She must either die here honourably, to fulfil her obligation, or die a dog's death later. Freyr: If she has no place to return to... then she can live in this town! Ethelberd: Don't be a fool, Lynette tried to kill you, remember? Freyr: That doesn't matter anymore. The war is over! Nothing good can come of hurting even more people! Ethelberd: Oh, but the war is not over. In fact, it has only just begun. Freyr: What? Ethelberd: Lynette's failure merely means we must execute our secondary plan.
That is the nature of war. Freyr: Your secondary plan? Ethelberd: The Sechs Empire's main tank dividion is on the move. Your skill in defeating the Grimoire was impressive, but will it be able to stop over 100 tanks? Freyr: One hundred? Ethelberd: By now they should already be in formation and well on their way to this town. Bwhahahahahahahahahaa! Mist; What are we going to do? Freyr: We don't have any choice... We must evacuate the town! Mist: R-right! Freyr: We have to hurry back to town and evacuate everyone! Mist: Right! Freyr: What is your choice, Lieutenant Commander? Lynette: I... I... Freyr: Please, come with us! You can help explain the situaiton to the others! If you tell them, they're sure to believe us! Lynette: Very well... You now find yourself outside your farmhouse facing Mist and Lynette: Freyr: At any rate, split up and inform the townsfolk of the situation, so they can make preparations to flee. Mist: Okay, I got it! Lynette: Yeah, understood. When I defeated Grimoire, it was midnight. farmhouse at noon on the next day. I found myself outside the
It is an interesting situation. Time will not pass, no matter what you choose to do here. You cannot enter any cave, however. If you try to enter any cave: Freyr: (Now is not the time to explore caves!) If you attempt to speak to Sharron: If you try to speak to Sharron: Freyr: (Now is not the time to explore ruins!) If you attempt to care for any of your monsters: Freyr: (You have no time to trouble yourself with monsters today!)
You can cook and create weapons, decorations or medicines now without losing any energy. Take the opportunity to replace any provisions you may need. What you can do as well is to clear your field of all boulders and wood without losing any energy! I cleared away a Winter season's accumulation of large boulders and wood, using neither energy nor time. It may not be Winter when you reach this point in the game but if you do it at the earliest possibly opportunity, it will occur during the first Winter, as you access Misty Bloom Cave before Winter. That means that, if you clear Danaan and Greed caves as early as possible, it will be Winter when you reach this point.
Speak to every one now. You will find most people either in their homes or in front of their homes as follows: First tier: In the library near the front door: Russell: I hear the Sechs army is invading. I know it won't be enough, but still, I will fight. Cecilia: Freyr, are tanks gonna come? Is everybody gonna die? Freyr: Don't worry. I promise I won't let anything hurt you. Cecilia: Okay, I believe you. Camus: Pop says he refuses to flee. I never knew he had so much courage. plan to help Pop out too. Edward: So, the Sechs are bringing their tanks, are they? So be it. My place is still by my patients. I
Rosetta: I can't believe the Sechs are really on the attack! Freyr, you have to help! Jean: Freyr! Is it true that the tank from the Sechs Empire are closing in on this town?! Emmett: It's important to stay calm at times like this.
Lady Ann: I won't let the Sechs Empire set foot in this town! Zavier: Freyr, it all comes down to this! You've got to protect this town! Tori: Is it really true... the Sechs are invading? Leo: Ya cut the Sechs tanks in two! Wit' me own sword, aye!
Sabrina: Freyr, you're our only hope! I beg you to protect the future of the children here! Nicholas: I'm not worried. you can take care of those Sechs Empire tanks for us, right, Freyr? Second tier: Melody: Freyr, is it true the Sechs Army is coming to attack? do? What should we do? Lara: Is the Sechs Tank Corps coming to attack our town? Freyr: I'm afraid so. Lara: All right. Doc and I will be ready to help the injured. Freyr: Thank you. Wesley: Mr. Freyr, I'll be praying for your victory. Third Tier: Jasper: Even I couldn't eat those tanks. This isn't a time to joke! gotta grab all the food we can carry and make preparations to escape. We What should we
Bianca: What do you mean the Sechs Empire is going to attack us? do something, Freyr! Tabatha: Relax, I'll protect the young lady and her father. In front of the benches: Ivan: I heard the Sechs Empire advanced as far as the border. Freyr: Really? Ivan: We gotta keep this town as it is! Freyr: Yeah.
You gotta
Lynette: Anyway, first we gotta tell every one in the town about the impending danger. Freyr: Thanks to you, every one knows what's going on. You really helped out! Lynette: The Sechs army is closing in on the border. There is no time to waste. Freyr: Okay. Felicity: Freyr, is it true that the Sechs army will reach us? Freyr: Yes, I'm afraid so. Felcity: You have to protect every one in the town no matter what happens. I'll also do what I can. DO NOT SPEAK TO GODWIN YET. INSTEAD, GO TO THE TOWN SQUARE:
Mei: Looks like the Sechs are coming. I'm not worried because you're here. Lukas: Is it true that the Sechs Empire are coming to invade this town? Poets aren't so good in war! Obviously, every one shows his/her true colours in a crisis. It is interesting to see how each individual responds to the news of the invasion. When you have spoken to every one else, speak to Godwin: Godwin: Freyr, is it true that the Sechs Empire plans to attack this town? Freyr: It's true! Mr. Mayor, please instruct every one to leave town. Godwin: G... got it. After you speak to Godwin, Ivan will walk up to you. Ivan: Freyr, their tanks are close to our border. Freyr: Really? Ivan: Let's go! We have to buy a little time. Freyr: Okay! Walk now to the border of Kardia, where the road continues towards the Sechs Empire. The border is located in the far southwest of the map. Ivan will be there. Ivan: They've come this far!
Freyr:
No!
You will see five tanks representing 100 tanks. Freyr: (How can there be so many?)
Ivan strides forward to stand at your side. Ivan: There's no end to them!
Mist arrives now. Mist: What are we going to do? Freyr: I'll try to buy us some time. Mist; But Freyr! You won't stand a chance! Freyr: I have this feeling inside... like this is what I'm here for. To protect every one... even if it means my life! I know it sounds strange... Ivan: Freyr... I'm going with you. Freyr: Ivan... Ivan: Didn't I tell you? I know I may not look it, but I'm actually quite good with a sword! Freyr: Thanks. Ivan: Come on, let's go! The usual earthquake denoting an impending conflict occurs now. Soldier: W-what's that? An earthquake?
The vast shadow of the Grimoire appears overhead. Soldier: Soldier; What is that? It's huge! Here it comes again!
The earth shakes and the shadow is seen again. Freyr: That's... Ivan: TERRABLE! Freyr: So that's the Grimoire's evolved form. Look at the size of it! Mist: What they say about it having enough power to destroy the world might be true after all! The earth shakes anew and the Grimoire's shadow passes again overhead. Soldier: L-look out! It's going to attack! The earth shakes and green flame appears, covering the tank. Soldier: Gyaaaaaaahhhh! Huh? This is the dragon's breath? hotter than this! It's not even denting the tanks! I've taken baths
Vines, mushrooms and ferns now come forth from the ground to surround the tank.
Soldier: Huh? What's happening? Grass? Flowers? Vegetables? But look! It's stopped the tanks! Mist: Terrable's breath covers the earth with vegetation! Freyr: So Terrable's breath... is the breath of life! Its power stopped the tanks in their tracks! Ethelberd: What? Grass? Burn it! Soldier: B-but it's tangled up with all the internal systems! Burning it won't help! Ethelberd: What? My tank division... defeated by weeds? Freyr strides forward to face the Soldier and Ethelberd. Freyr: Hmph. Not so tough without your little tanks, are you? Ethelberd: (What?) What? Freyr: You're still welcome to fight. But tell me. if the Grimoire wasn't a match for my blade, what chance do you have? Ethelberd: Rrrrgh... Freyr: Now what's it gonna be? Ethelberd: Forces! Fall back... Soldier: B-but Your Majesty... The tanks won't move! Ethelberd; Then we'll walk back! Soldier: Y-yes, Your Majesty! Mist and Ivan stride forward. Mist: They're all walking back... They look a bit ridiculous, actually! Freyr: Yes... Mist: 'If the Grimoire wasn't a match for my blade, what chance to you have?' You even had me scared! Haha! Freyr: Hey, cut it out! To be honest, if they decided to fight, I don't think we would have stood a chance. Mist: You mean you were just bluffing? Freyr: Well... yes! Ah-ha-ha! Mist: Ah-ha-ha. Godwin: Freyr! Godwin arrives on the scene. Godwin: Freyr, where are the tanks? What happened to the Sechs Empire? Freyr: There's no need to worry. They fled back to their country. Godwin: R-really? Freyr... your strength is astonishing! Freyr: Well actually, it was Terrable... or rather the power of nature... that drove off the Sechs. Godwin: Are you saying that nature's power prevailed over their army? Freyr: Precisely so. Zavier: Yo, Freyr! Freyr: Zavier! Mist: All the others are coming too! Zavier: Freyr! Is it true you defeated the tanks? You're a beast! Rosetta: So you really are strong, Freyr! Jean: You're incredible, Freyr! (You now will display your usual modesty and nobility of character.) Freyr: Camus: I didn't do it by myself! Incredible, Freyr... To defeat an entire army!
Edward: Were you hurt? I was so worried! Lady Ann: You saved our town, Freyr. Thanks! Tori: Freyr... you were... so brave... like... like a hero... Thank you... Cecilia: You took out the tanks, Freyr? No way! Russell: Freyr... Thank you so much! Lara: If it wasn't for you, Freyr, this town would have been destroyed by now! Wesley: The earth is always watching all of us, Freyr, and you have nothing to be ashamed of. (Odd comment, that!) Nicholas: So this means you're even stronger than those tanks, right Freyr? Cool! Sabrina: You saved the lives of Nicholas and the other children. Thank you. Emmett: We're holding a celebration in your honour tonight! I'll be treating, of course. Melody: Bravo! Not even those tanks were a match for you, Freyr! You're amazing! Neumann: Now the town is at peace again. Thank you. Leo: You're almost as powerful as a god now, boy! Felicity: Freyr, thank you so much for protecting this town and every one. Mei: I've never seen any one like you before. You're the stuff that legends are made of. Lukas: As a minstrel, I would be honoured to compose a song about you. Bianca: I should at least say thanks, so... thank you. Jasper: You were truly brilliant, Freyr. Now i can once more feast on delicious cuisine. Tabatha: To stand up against such an army without even fighting! It just goes to show how powerful the land is. Sharron I'm curious to learn more about you, Freyr. You're so... mysterious. Lynette: To think an entire division of tannks could be halted by mere weeds... The power of nature... Perhaps I should start believing in that power... Mist: You're everything I hoped you would be, Freyr. Freyr: Oh, come on! Ivan walks to the border then turns to face you again. Ivan: Every one adores you! It seems to me you'll be happiest living here, right, Freyr? He leaves. The scene shifts now to an entirely new location. Norad Kingdom -Between DragonsIvan walks north along a blue carpet to a throne. Ivan: I just returned from the surface. Gilbert: Welcome back. So, what about him? The boy you saw? Did you see a potential master sowrdsman (Natsume error) to communicate with the Dragon Gods? Ivan: Well... I made a bit of a miscalculation. Gilbert: I see... ... a potential master swordsman of royal blood?
Ivan: Yeah... Gilbert; And there was also the chance he was your brother separated from you as a child. So sad... Ivan: Yeah... But more importantly, I'm thankful for being allowed to have Terrable freed from underground. Gilbert: We must keep the ambitions of the Sechs in check. They're trying to rule the earth with machines. People have to live in harmony with the earth. They don't understand that. (We're obliged to do something.) It's our obligation. Ivan: Yeah... Gilbert: You must keep on working hard at it. You're the only one who Terrable trusts! Ivan: Yeah. Ivan walks away from the throne. Ivan: Live in harmony with the earth, Freyr.
Now you will experience the final scene before the credits: Freyr walks to his field in the depths of winter, hoe in hand, then strikes the snow-covered earth with his hoe once... I suppose it would be better if I had done this in Spring! The entire 'last event' takes two days. I defeated Grimoire at midnight. The confrontation with the Sechs army occurred at noon on the next day. I regained control inside my farmhouse on noon of the FOLLOWING day. My monsters were not unhappy and had not depleted their food stores. Incidentally, as with all Harvest Moon games, the credits do NOT denote the end of the game. The game simply continues in all other aspects... Unfortunately, despite Freyr's heroics and the gratitude of all and sundry, the eligible girls who had not reached 10 LP yet did not gain any LP.
Monster Huts When you order your first monster hut, it will be built immediately, unlike any house upgrade. When you return to your farm, Camus will be standing in front of the door of the hut. Camus: This is a monster hut. Pretty well built, don't you think? It can hold up to four monsters per room. If that's not enough space, let me know. And remember -- your monsters' friendship levels will drop if you don't give them 'feed'. Feed is automatically stored in your hut when you grow and harvest grazing grass. If you're out of grass, you can buy some at my shop and place it oin the window to the left of the hut entrance.
Pick up feed with the L + A buttons and press the A Button to toss it in. Well, I think that about covers it. Good luck!' Each Monster Hut can hold 4 monsters. You need not feed them directly but you must place feed in the little window to the left of the door of each. You either can purchase feed from Camus or Neumann or you can grow grass, then use your Sickle to transform it into Feed. Each monster requires one portion of feed daily. Feed has to be placed in the appropriate huts in order to feed the monsters in those huts. In other words, if you place all the feed in one hut, only the monsters in that hut will be fed. Once you have the Brush, you increase Friendship Levels. Monster that resembles a sheep using Basket from any Monster that need to Brush each monster daily in order to Wool can be gathered once each week from a Shears and Honey can be gathered weekly using the resembles a Bee.
When you set any Monster a farming task, it will continue to perform it daily until you tell it to stop. Transportation in Rune Factory Your first option if you do not wish to walk (or run) everywhere is to purchase the Teleport Spell from the Library. When you have the Teleport Spell, you will be able to use it anywhere outside a cave to return home. It will not take you to any other destination but it is fairly useful nonetheless as you can use it outside any cave or in any location in the village to return to your farm quickly. The first Monster that you can ride is the 'Billy', found on Gigant Mountain in the Gigant Cave area. When you have tamed this monster, you will be able to ride it. To do so, first ask it to 'join' you when it is in the hut. When it appears in front of the hut, press the 'A' button again to access a new menu giving you the option to ride the Monster. You need not have any Friendship Points with this Monster in order to ride it. Caves in Rune Factory Caves in Rune Factory serve a number of different purposes. First of all, each Cave is controlled by a specific Season and there are tillable fields in every cave. You therefore can grow crops specific to the Season that rules the Cave system throughout the year. Crops grown in the caves can be harvested for their shipping value or they can be left fully ripened in the caves in order to provide Runes on a daily basis. Each 3 x 3 square filled with fully ripened crops will yield a Rune. A Rune restores RP, although the amount restored by each is small.
It is a very good idea to buy Magic Spells as they become available in the Library. The 'Medication' spell will restore 80 HP and will cure status ailments. The 'Cure' spell restores 250 HP. Food when eaten will restore a little RP, usually enough to be able to use the 'Cure' spell at least. Take food into the Mines with you as well as potions to cure Status Ailments and take the spells that you use most frequently. If you can consume food periodically to restore enough RP to be able to use the 'Cure' spell to restore your HP, you should be able to work in the mines indefinitely, subject only to time constraints. Please see the section on Energy Value of Items in this guide for more information about the values of different food items in terms of restoring energy. Tips for Rune Farming in Caves: There are a number of diffferent considerations when choosing which crops to plant in a Cave. You may need to replenish your stores of a particular crop. If so, you can plant that crop in a cave with the appropriate climate. For the most part, however, crops are planted in caves in order to provide Runes for energy restoration. If this is your reason for planting any crop, it is useful to know how long each crop takes to mature. Below are lists of conventional crops that can be grown in specific seasons with the number of days each takes to mature: Crops for Spring Caves: Radish: 60g (Spring crop, single harvest, 4 days for harvest) Moondrop: 60g (grow in Spring, single harvest, 6 days for harvest) Potato: 120g (Spring crop, single harvest, 7 days for harvest) Strawberry: 200g (grow in Spring, multiple havests, 8 days for harvest) Cucumber: 90g (Spring crop, multiple harvests, 9 days for harvest) Toyherb: 130g (grow in Spring, single harvest, 12 days for harvest) Cabbage: 150g (Spring crop, single harvest, 14 days for harvest) As you can see, Radish is a godsend where Spring climate caves are concerned. You can plant them and obtain a Rune in 4 days! The only problem with the Radish is that it is a single harvest crop. Do NOT harvest it if you wish to have a Rune each day... The best multiple harvest crop for a Spring cave where Rune farming is concerned is the Strawberry. Crops for Summer Caves:
Pink Cat: 70g (grow in Summer, single harvest, 6 days for harvest) Onion: 70g (Summer Crop, single harvest, 7 days for harvest) Tomato: 80g (Summer crop, multiple harvests, 9 days for harvest) Corn: 140g (Summer Crop, multiple harvests, 14 days for harvest) Pineapple: 400g (Summer crop; multiple harvests, 20 days for harvest) You may wish to grow some Pineapples in caves simply because it is your best opportunity to acquire Pineapples without having to worry about season change, as they take 2/3 of a season to grow. They are one of the most valuable crops and provide multiple harvests. Once you have harvested the first crop of Pineapples, you only need wait a couple of days for the second harvest. This is not a good Rune-farming crop, however, as it takes too long to mature and Pineapples are too valuable to simply leave them in a field indefinitely. The best Rune-farming crops for summer are the Pink Cat and the Onion. Do NOT harvest them, as they are single harvest crops. Leave them in the field once they mature and simply collect a Rune from them daily. Crops for Autumn (Fall) Caves: Sweet Potato (Autumn Crop, multiple harvests, 5 days for first harvest) Spinach: 150g (Autumn Crop, single harvest, 5 days for harvest) Green Pepper: 70g (Autumn Crop, multiple harvests, 7 days for harvest) Carrot: 90g (Autumn Crop, single harvest, 7 days for harvest) Eggplant: 80g (Autumn Crop, multiple harvests, 9 days for harvest) Charm Blue: 120g (grow in Autumn, single harvest, 10 days for harvest) Pumpkin: 330g (Autumn crop, single harvest, 14 days for harvest) The Pumpkin, like the Pineapple, is a fairly valuable crop that takes a long time to mature. If you need Pumpkins for cooking, grow them by all means in an Autumn Cave, but for rune-farming, they are not a good choice. Your best choices for rune-farming are Sweet Potatoes and Spinach. Sweet Potatoes traditionally are the most profitable and beneficial crop in Harvest Moon games, as they mature quickly and yield multiple harvests. Do NOT harvest them, however, if you wish to obtain a Rune each day from the crop. Even if you do harvest them, however, the next harvest will mature within a couple of days.
Crops for ALL Caves: Green Grass: 300g harvest) (Spring, Summer or Autumn, single harvest, 9 days for
Grass may not be your first choice for Rune-farming because you always need to cut grass for fodder. When you have grown enough grass to replenish your stores, however, you may find it is useful to grow grass in caves as you then can obtain Runes from it, then keep it in the field until you actually are running low on your stores of fodder. Grass can be grown in Spring, Summer and Autumn. It is a single harvest crop, however, so once cut, you will be forced
to plant another crop in order to be able to obtain Runes from the plot.
Unlocking Caves in Rune Factory Each Cave system in Rune Factory must be unlocked and there are different requirements for each. The caves are described in greater detail in preceding sections of this guide that deal with each cave specifically.
Carmite Cave This is the first cave system, and it is located to the east of Mist's house. To unlock it, you must till 100 squares on your own farm, then visit Godwin who will issue you a pass to the Carmite Cave. Toros Cave: This is the second cave system and it is located to the west of your farm. Simply cross the bridge to the west of your farm to reach it. To unlock it, you must till 50 squares in the Carmite Cave and defeat the 'Boss' monster, a 'Greater Daemon'. When you have done so, visit Godwin and he will issue you a pass to the Toros Cave. Clemens Cave: This is the third cave system. West of Toros Cave is a path that leads north. Take it to find Clemens Cave. When you have tilled 50 squares in the Toros Cave and defeated the Chimera, visit Godwin. He will tell you that he is unwilling to issue a pass, and urge you to visit the library and Hot Springs. When you go to the library, you will experience an event with Russell who will inform you that his daughter Cecilia is missing. When you return to Godwin to beg him to give you a pass in order to find Cecilia, he will do so. You will find squares filled with fire in the Clemens Cave. Some of these act as barriers. Simply use your watering can to pour water onto the squares to douse the flames. Gigant Mountain Cave: This is the fourth cave system, and although there are caves within it, most of it is situated on the peak of the mountain and various areas on the mountain that are connected by suspension bridges. Go north from Clemens Cave, and cross the suspension bridge to the west to reach the Gigant Mountain Cave area.
Within this cave system, you will find monsters that give eggs and milk. Mt. Gigant therefore is a very important resource, among other things. When you have defeated the Plant Boss in Clemens Cave and tilled 100 squares in the cave system, Godwin will give you a pass to the Gigant Mountain Cave system. Misty Bloom Cave: This is the fifth cave system and can be reached only in the Winter season as it is situated in the middle of a lake. You must defeat the boss of the Gigant Mountain Cave system and till 100 squares before you will be issued a pass to the Misty Bloom Cave. The lake must freeze in order to provide you with access to this cave. Like other Harvest Moon games, there usually is one cave that can be accessed only in the Winter season. You therefore will not be able to access Misty Bloom Cave until Winter in your first year at the very earliest. Kasimir Ruins: This is the area of the sixth cave system. You will obtain a pass to the area only when you have defeated the boss enemy of Misty Bloom Cave and plowed 100 squares in the Misty Bloom Cave. Even after you receive the pass, however, you will not be allowed to enter unless you have tamed at least 10 monsters. Kasimir Ruins is the first cave system where you can mine for Platinum. is a little alcove where you usually can find it. There
You will have access only to the first area of the cave system until you plant crops in every square of the chamber where there are two Monster Generators with 'Tiny' monsters. When those crops yield runes, the locked door will open, allowing you access to the remainder of the cave system. As Kasimir Ruins is ruled by a Spring climate, the crop to grow for quickest harvest is Radishes. Till 100 squares in the Kasimir Ruins and defeat the Boss Enemy in order to obtain a pass to the Danaan Cave. Danaan Cave: You must plow 100 squares in the Kasimir Ruins and defeat the Boss Enemy in order to be issued a pass to Danaan Cave. Danaan Cave has its own requirements, however. You must till every square in the chamber with the first save point. When those squares produce runes, the barrier will open, allowing you access to the second half of the cave system. As Danaan Cave is ruled by Autumn, the crops with quickest harvest would be Spinach and Sweet Potatoes. In the second half of the system, you will find a cave on the mountain with a
locked gate in front of it. You now must till the fields in the very first cave chamber in the Danaan Cave area in order to find the 'Frozen Key' that will unlock it. There is a Golem Monster generator inside the cave with the locked gate. If you do not destroy this generator and all others in the cave system, you will not be able to unlock the door that leads to the 'Boss Enemy'.
Greed Cave: One of the requirements for unlocking Greed Cave basically will be partly fulfilled when you unlock the various areas of Danaan Cave by tilling the fields there. When you have defeated the Boss Enemy, return to Godwin for a pass to Greed Cave. To confront the 'Boss Enemy' of Greed Cave, you need not till any squares in the Cave. In fact, if you use Green Grass to create potions, you may wish to leave this Summer Cave 'wild' in order to be able to collect Green Grass regularly... Simply destroy ALL generators, then enter the lowest level of Greed Cave. Walk to the dais to find a new silver square that resembles the round silver save points in all caves. Step on it to trigger an option to teleport to the 'Boss Enemy'. The entire chain of events is described in the section of this guide that gives detailed descriptions of each Cave. The credits will roll after the end of the final scene, but the game continues in true traditional Harvest Moon fashion. Monster Types: You need to learn all the various types of monsters that exist in each cave system in order to be able to exploit their talents. I am giving the 'default' names for each monster, although when you tame the monster, you will have the option of giving it whatever name you like. Incidentally, the total HP that a Monster has will depend upon Friendship Level. As tame Monsters gain Friendship for you, their HP will increase considerably. The HP given below represents the HP at the time of taming the monster. In the Carmite Cave, the following monsters can be found: ORCUN Humanoid HP 45 ATK 26 DEF 4 Ability : Earth ATK CRITICAL War Trophies: Cheap Cloth, Broadsword (Lv. 3)
ORKWA Humanoid HP 38 ATK 22 DEF 3 Ability: Seal Attack War Trophies: Cheap Cloth, Arrowhead He carries a bow and arrow. you set him this task. He will help on the farm by harvesting crops if
GOBY Humanoid HP 51 ATK 36 DEF 5 Ability: Fire Attack Critical War Trophies: Gunpowder, Longsword (Lv. 2), Warrior Certificate He is a goblin who carries a sword and will help on the farm by harvesting crops if you set him the task of doing so. GOBMA Humanoid HP 32 ATK 28 DEF 3 Ability: Seal Attack War Trophies: Gunpowder, Arrowhead, Cheap Bandage He is a goblin who carries a bow and arrow and will help on the farm by harvesting crops if you set him the task. ANTSY Insect HP 32 ATK: 22 DEF 4 Ability: Critical, HP Absorb, Seal War Trophies: Insect Skin, Insect Jaw This is an ant. He will help with the harvest.
CHIPP Animal HP 38 ATK 24 DEF 3 Ability: Topple ATK War Trophies: Fire Crystal, Lv. 2, Skin This little animal is one of the cutest monsters you will find early in the game. He looks like a red squirrel. He will not help on the farm. He is the first mini-boss in the game. When you enter his chamber, a door will slam shut behind you. You will not be able to leave until he is defeated and his generator destroyed. SQUAR Insect HP 36 ATK 27 DEF 5 Ability: Critical Poison ATK
War Trophy:
Bandana
This monster is a bee and will provide you with honey if you use the Basket. Toros Cave: LUCY Humanoid HP 82 ATK 42 Paralyse ATK
DEF
This monster carries a spear. It will not help you on the farm but will join you to fight in the caves as an ally. LUCY Humanoid HP 70 ATK 42 DEF 6 Wind ATK Critical Paralyse ATK War Trophies: Devil Horn, Level 3 Spear Spear, Lv. 3: LULU Animal HP 112 ATK 38 DEF 5 Abilities: Power ATK War Trophy: Apple
This monster drops Apples, a fruit that can be used in cooking. harvest your crops as well. ICK Inorganic HP 71 ATK 45 DEF 5 Ability: Water ATK Power ATK Poison ATK Paralyse ATK War Trophy: Little Crystal, Clay, Water Crystal
This monster looks like a blob. As you see, its attacks are many and it can join you as an ally but it will not help on the farm, nor provide you with any ranch products. MAMA Humanoid HP 69 ATK 37 DEF 4 Ability Fire ATK War Trophies: Magic Powder, This animal is rather cow-like, but does not provide milk. It is a monster who will help you on the farm by watering the crops if you set it the task of doing so. WOOLL Animal
HP 70 ATK 42 DEF 4 Ability: Critical War Trophies: Woolly Furball This is your first farm animal, and it is a sheep who will provide you with wool once each week if you use the Shears/Clippers on it. TUNDR Spirit HP HP 62 ATK 40 DEF 3 Ability: Water Attack War Trophies: Water Crystal This monster will water your fields if you set it the task. BOO Ghost HP 63 ATK 46 DEF 3 Ability: Earth ATK Critical, Absorb ATK, Seal ATK War Trophies: Skull, Hood This monster will not help on the farm. LULU Animal HP 40 ATK 38 DEF 5 Ability: Power ATK Topple ATK This Animal will help you with the Harvest. JACK Animal HP 124 ATK 47 DEF 5 Critical War Trophies: Wolf Fang When you take this Monster out of the Hut and press 'A', your character will say: 'I bet I could ride on this one's back.' You now have a new option, to ride this Monster if you like. You can ride him to the caves or on your farm, but not into Kardia. No Monsters are allowed in Kardia. Clemens Cave: The following monsters are found in the Clemens Cave: GRUFF Humanoid HP 131 ATK 45 DEF 8 Ability: Earth ATK Critical, Topple ATK War Trophies: Shoulder Piece, Giant Claw This monster is a Giant who will help with the harvest. UNCLE
Insect HP 84 ATK 33 DEF 8 Ability: Critical Absorb ATK Seal ATK This ant will help you harvest your crops. IGNEY Spirit HP 88 ATK 40 DEF 3 Ability: Fire ATK War Trophy: Flare Element, Flame Sabre, Lv. 2 Flame Sabre: Lv. 2: ATK 25, COMBO 2 Charge 1 Fire ATK
This Spirit will not help on the farm. LIZZY Insect HP 121 ATK 37 DEF 9 Ability: Critical Poison ATK War Trophies: Insect Skin This monster will provide honey for you weekly if you have a Basket. CLASH Humanoid HP 122 ATK 53 DEF 9 Ability: Earth ATK Critical, Topple ATK War Trophies: Giant Claw, Protein, Field Glove This monster will help you harvest your crops. He is a 'mini-boss', and you will be obliged to fight him in order to rescue Cecilia. Each time you enter his chamber, the gates will lock until he is defeated and the generator is destroyed. N.B. The Field Glove is a good piece of equipment.
SLEDG Humanoid HP 91 ATK 42 DEF 6 Ability: Wind ATK, Power ATK War Trophies: Battle Hammer, Hammer Piece This monster will help with the harvest. VOLKS Insect HP 83 ATK 36 DEF 13 Abilities: Power ATK, Topple ATK War Trophies: Vital Gummi, Insect Skin, Earth Crystal This monster will not help on the farm. MINNI Humanoid
HP 146 ATK 49 DEF 7 Abilities: Fire ATK Critical, Power ATK War Trophies: Battle Axe, Earth Crystal This monster will not help with any farm tasks but is a strong ally in the caves. Minni is another 'mini-boss' in the sense that a gate will slam shut behind you when you enter his chamber, forcing you to destroy his generator before you will be able to leave. Gigant Cave: MUSH Plant HP 133 ATK 62 DEF 11 Ability: Earth ATK Poison ATK War Trophies: Spore, Aero Element ITSY Insect HP 86 ATK 52 DEF 11 Ability: Water ATK Critical Poison ATK War Trophies: Strong String, Pretty String This monster is a spider and will not help on the farm. TRISS Animal HP 132 ATK 59 Absorb ATK War Trophies: Wind Crystal, Bird Wing, Aero Element Triss is the first 'Flying Monster' you will encounter. Do not mistake this rather magnificent bird for a 'Cockadoodle' type bird as you will not be able to obtain eggs from it. The 'Dandy' is the Monster that gives eggs. PUFF Animal HP 121 ATK 56 DEF 8 Abilities: Topple ATK War Trophies: Quality Skin, Flare Element This is another 'cute' monster, similar to the one found in the Carmite Cave. In fact, it is from the same family and resembles a small yellow chipmunk. It will not help on your farm, and has little offensive magic. DANDY Animal HP 125 ATK 55 DEF 12 Abilities: Wind ATK Absorb ATK Paralyse ATK War Trophies: Bird Wing, Wind Crystal This is a 'Cockadoodle' monster and it will provide you with Eggs on a weekly basis. Use your basket to collect the Egg from it. VENUS Plant HP 134 ATK 57 DEF 7 Abilities: Wind ATK Absorb ATK
Seal ATK
War Trophies:
This monster will not help on the farm. USHI Animal HP 159 ATK 62 DEF 9 Abilities: Water ATK Critical War Trophies:: S. Milk, Lv. 2
Power ATK
If you are familiar with the Japanese titles of Harvest Moon games, you may recognise the Ushi immediately as the Cow Monster. It is found in a cave behind a monster generator for Venus monsters and will provide you with Milk. It is a 'Buffamo' Monster. BILLY Animal HP 100 ATK 62 DEF 12 Abilities: Fire ATK Critical Power ATK War Trophies: Bullhorn, Heart Drink Freyr: I bet I could ride on this one's back.
You can ride this Monster like a horse. Ask it to 'Join' you then, when it is outside the Hut, press the 'A' button to access a new option, allowing you to choose whether to ride it or not. You do not need to have any Friendship Points with the Billy in order to be able to ride it. Misty Bloom Cave Monsters:
ORKDU Humanoid HP 214 ATK 72 DEF 14 Abilities: Water Attack Critical War trophies: Cheap Cloth, Quality Cloth This monster is an orc with a mace and will harvest your crops. SKY Fish HP 199 ATK 68 DEF 11 Abilities: Water Attack, Seal Attack War Trophies: Fish Fossil This monster is a fish and will water your fields. ORKSA Humanoid HP 308 ATK 69 DEF 19 Ability: Paralyse Attack
This monster is an Orc with a bow and will harvest your crops. GAAH Spirit HP 224 ATK 70 DEF 3 Abilities: Wind Attack,
Water Attack
This monster is a mini-boss. When you encounter him, gates will lock and will open again only after the generator is destroyed. This monster will water your fields. SHEIL Fish HP 233 ATK 74 DEF 13 Abilities: Water ATK, Seal ATK War Trophies: Fish Fossil, Aqua Element This fish will water your crops if you set it that task. SHADO Animal HP 209 ATK 78 DEF 12 Ability: Critical War Trophies: Wolf Claws STING Insect HP 202 ATK 66 DEF 15 Ability Critical Poison ATK, Paralyse ATK War Trophies: Scorpion Tail, Pretty Skin Kasimir Ruins Monsters: Spring Climate N.B. There are two Golems in Kasimir Ruins but you will encounter them only once. One is a mini-boss who drops the key that unlocks the main portion of the Ruins. The other is the 'Boss Enemy' of this area. YUCK: Inorganic HP 134 ATK 85 DEF 13 Abilities: Water ATK, Power ATK, Poison ATK, Paralyse ATK War Trophies: Earth Crystal, Fire Crystal, Wind Crystal TINY Humanoid HP 658 ATK 91 DEF 16
Abilities: Wind ATK Power ATK War Trophies: Leather Gloves, Giant Gloves This monster is a Giant of the same family as Clash and his ilk. help on the farm. HERC Insect HP 341 ATK 86 DEF 15 Abilities: Power ATK, Topple ATK War Trophies: Vital Gummi, Rigid Horn This monster is a beetle from the same 'family' as Volks in the Clemens Cave area. He will not help on the farm. GOBBL Inorganic HP 333 ATK 87 DEF 17 Abilities: Power ATK War Trophies: Amethyst, Ruby, Sapphire This blue 'chest' monster is from the 'Mimic' family. farm. CHEST Inorganic HP 117 ATK 79 DEF 15 Ability: Power ATK War Trophies: Aquamarine, Broken Box This gold and green 'chest' monster is from the 'Mimic' family. help on the farm. BITSY Insect HP 335 ATK 81 DEF 17 Abilities: Water ATK Critical, Poison Attack War Trophies: Pretty String, Earth Crystal TALE Sprite HP 327 ATK 60 DEF 18 Abilities: Wind ATK, Water ATK, Seal ATK War Trophies: Fairy Powder, Aqua Element, Water Crystal, Wind Crystal This is the first Sprite you will encounter in Rune Factory. help on the farm. TUNDR Spirit HP 260 She will not It will not It will not help on the He will not
ATK 40 DEF 3 Abilities: Water ATK This appears to be the same 'Tundr' as encountered in Toros Cave. water your crops. Danaan Cave Monsters: It will
BUBBY Humanoid HP 262 ATK 92 DEF 17 Abilities: Wind ATK Critical, Paralyse ATK War Trophies: Demon Blood, Fire Crystal, Lv. 2 This Monster is a demon from the same family as Lucy from Toros Cave. He appears to share many of the same attacks as well. Like Lucy, he will not help on the farm. JILL Animal HP 282 ATK 127 DEF 18 Ability: Water ATK,
Critical
This Wolf Monster is Jack's mate, according to the old nursery rhyme. You can ride her in the same way in which you can ride her mate Jack or the Billy monster. LEAFE Plant HP 266 ATK 80 DEF 13 Abilities: Wind ATK, Paralyse ATK War Trophies: Plant Stem, Fireflower Seed Leafe is a spinning plant who will water your fields for you. BLOOD Animal HP 292 ATK 115 DEF 16 Abilities: Critical War Trophies: Angered Fang This monster is one of the 'Pouncing' monsters, similar to Shado, a combination of dinosaur and wolf. He will not help on the farm. MELLO Ghost HP 264 ATK 101 DEF 13 Abilities: Earth ATK, Critical, Absorb ATK, Seal ATK
War Trophies:
This monster will not help on the farm. He is from the same family as 'Boo' in the Toros Cave, a sort of spectre 'Grim Reaper' with a scythe. WI WI Humanoid HP 253 ATK 88 DEF 16 Abilities: Water ATK War Trophies: Magic Crystal, Water Crystal, Wind Crystal This monster is from the same family as Mama in Toros Cave and will water your fields if you set the task. This is the first monster you will encounter who drops 'Magic Crystal', an important item. Unfortunately, this is one of the monsters that materialises and remains very close to the generator, so you need to draw it outside the range of the generator in order to be able to defeat it without destroying the generator at the same time. Danaan Monsters Beyond the Barrier: COREY Plant HP 179 ATK 100 DEF 14 Abilities: Wind ATK, Paralyse ATK War Trophies: Strong Vine, Pom-Pom Seed This monster resembles a turnip. TOAD Plant HP 173 ATK 95 DEF 14 Abilities: Earth ATK, Poison ATK War Trophies: Poison Powder This monster is a toadstool and will not help on the farm. monster that appears in the Misty Bloom Cave. TORTS Animal HP 172 ATK 95 DEF 19 Abilities: Water ATK, Critical War Trophies: Turtle Shell This monster is a turtle and will water your fields. GOLEM Inorganic HP 286 ATK 83 DEF 14 Abilities: Power ATK It is the same It will water your fields.
Topple ATK
This is the Monster who is living behind the locked gate opened by the 'Frozen Key'. It will not help on the farm. It is not a very aggressive monster either. Greed Cave Monsters: ORKTW Humanoid HP 363 ATK 130 DEF 21 Abilities: Earth ATK, Critical, Paralyse ATK This monster will help with the harvest. MEPHY Ghost HP 347 ATK 172 DEF 18 Abilities: Earth ATK, Critical, Absorb ATK, Seal ATK War Trophies: Evil Charm, This is a monster from the 'Grim Reaper' family. It will not help on the farm. EMEM Humanoid HP 316 ATK 99 DEF 17 Abilities: Fire ATK, Water ATK War Trophies: Magic Crystal, Knowledge Supplement This monster is related to Mama and WiWi. GOBHO: Humanoid HP 332 ATK 130 DEF 20 Abilities: Poison ATK War Trophies: Gunpowder This monster will harvest your crops. It is a goblin archer. It will water your crops.
TAYLO Insect HP 340 ATK 124 DEF 22 Abilities: Critical, Poison ATK, Paralyse ATK War Trophies: Scorpion Pinch, Terra Element This is a monster from the Scorpion Family. GOBST Humanoid HP 250 ATK 141 DEF 22 Abilities: Fire ATK, Critical, Poison ATK
War Trophies:
This monster is a goblin with a sword who will help harvest your crops. By some obscure and probably better left unexplained connection , he is a source for Glue. FIAR Ancient HP 240 ATK 162 DEF 22 Ability: Fire ATK War Trophies: Fire Crystal Fiar is a green dragon. HADDY Sprite HP 452 ATK 90 DEF 16 Abilities: Wind ATK, Water ATK, Seal ATK War Trophies: Fairy Powder Haddy is a fairy who is one of the more challenging 'Monsters' to tame as she is quick to attack with all her different powers! She will not help on the farm. Multi-player Options Although Rune Factory cannot be 'played' in multi-player mode, messages can be exchanged in 'Graffiti Chat', pictures in the form of 'Screenshots' can be shared and items can be traded with another player. This is particularly useful if you wish to upgrade items, as each time an item is traded to another player, its quality will increase by one level. To enter the 'multi-player' mode, you must go to the Beach and press 'A' in front of the 'mysterious' Shell. You will be prompted to save your game. Do so, then enter the Shell. Here you will see a new Menu displaying the following options: DS Wireless Communication Nintendo Wi-Fi Connection Friend Roster Nintendo Wi-Fi Connection Setup DS Wireless Communication is the easiest to use if you have another DS system with Rune Factory within range. This option can be used if both DS systems are within the same general area, such as the same room or even sometimes the same house. Experiment to discover how close the two systems need to be. Nintendo Wi-Fi Connection is used if you have your own wireless router such as Linksys. The DS automatically will attempt to connect to the Nintendo Wi-Fi Centre when you choose this option. Again, however, the access point cannot be
too distant. Although I can connect to the internet on my laptop from the ground floor of a house using a router that is on the second floor, I could not do this when I attempted to connect the DS by Wi-Fi to the Nintendo system. I had to be on the same floor as the router. This probably depends on the strength of the connection, however. A commercial 'hotspot' should offer the option to any one who does not have a wireless router. Friend Roster will list the names of each player and town with whom you have connected, whether through DS Communication or Wi-Fi Connection. You can add names of players with whom you have not yet connected if you wish or delete players with whom you never wish to connect again! Nintendo Wi-Fi Connection Setup is used when you connect to Nintendo from a laptop through a USB port. When you have chosen your method of connection, you will be given the option to 'host' the session, unless your 'friend' has chosen the option previously. When the connection with the other game has been made, you will see a new screen. This is the default screen for any 'Multi-player' connection. It is 'Graffiti Chat' wherein you can write on the screen's 'notepaper' using a number of tools that are displayed at the top of the screen. They include different widths of drawing tools, erasers and tools that take you to previous Graffiti messages. At the bottom of this screen are three options: Send Items SS Trade Send Send Items: Send Items is the option to use if you wish to give or trade items with another player. When you choose this option, you will be taken to your rucksack. Choose the item you wish to 'send' and then send it to the other player. When the other player receives the item, its quality will have increased by one level. If the player then sends it back to you, it will increase another level. Items can be traded back and forth indefinitely until they reach Level 99. There are items that cannot be given or traded. Among these are your tools and special items such as 'Empty Bottles'. You cannot give money to another player either. You can aid that player financially, however, by giving him/her items of great value or by trading an existing item until it reaches a level where it has great value. If you wish to upgrade crops, you can do so either by trading the actual crop back and forth or by trading seeds. Seeds upgraded in this manner do not
produce plants at the same level always. They will produce upgraded crops, but the level may be half that of the artificially upgraded seed. You are more likely to keep the artificially enhanced value of any crop if you trade it as a crop, then transform it yourself into seed using your Seedmaker. Weapons and equipment as well as items that are won as War Trophies can be given to players who have not 'unlocked' them in their own game. It kind of takes the challenge and fun out of the game, but it certainly is possible. Trading an item in this fashion is absolutely essential if you wish to marry Mei. You need to be able to upgrade the rare fish that is the item used in your marriage proposal. The rare fish is the Love Snapper. SS Trade: This is the option to choose if you wish to use the Screenshots you have made. Screenshots are 'photographs' of your character that can be enhanced using drawing tools and various stamps. Any Screenshot you have saved can be traded or sent to another player using the SS Trade option.
Send: This is the option to use if you wish to embark on 'Graffiti Chat'. Use the 'notepaper' on the default screen to compose your message, then hit 'Send' to send it to the other player. It is similar to Instant Message but you do not have a keyboard. You have to write by hand, using the drawing tools at the top of the screen. When you are finished with your 'multi-player' session, simply hit the 'back' button with your stylus to end the connection. Tips and Tricks: At the very start of the game, you will have little money and little strength. Although Rune Factory combines many of the aspects of a classical RPG with traditional Harvest Moon elements, never forget that it fundamentally is like every other Harvest Moon game in its essentials. Farming as well as forming strong friendships are the two most vital aspects of the game. You will not gain access to any of the caves, the 'dungeons' where combat occurs, if you do not till your fields and plant crops! You therefore need to buy Spring Seeds from Jean as quickly as possible. All basic tools in Rune Factory are given as gifts by characters rather than being purchased from any source. Speak to EVERY ONE as often as possible. Friendship points are earned not only by giving repeated gifts of items that a character likes but by attending festivals and speaking to every one there.
As far as Love Points are concerned, these can be earned only with girls who are eligible for marriage. Different activities earn LP with different girls. For example, by tilling the fields and harvesting crops, you will earn LP with Mist. By taming monsters, you will earn LP with Tabatha and simply by using the bathhouse, you will raise Melody's LP. Marriage in this game is optional but there are individual requirements for each girl as well as the general requirements which are similar to marriage requirements in every Harvest Moon game. In general, you need an upgraded house, kitchen and big bed as well as 10 LP with the girl you wish to marry. In the case of certain eligible girls, a proposal can be made only if and when you give her a special item. Fishing will be an important source of income early in the game. You can fish at the beach or from the end of the pier at any time, and you will catch fish rather than rubbish. If you fish from the stream below your own field, you will catch mainly boots, tins and other pieces of rubbish. Freshwater fish are found more easily in the Carmite Cave than in the stream below your farm. To grow upgraded crops, you need to use Greenifier, a type of fertiliser that can be purchased from Edward's clinic. Greenifier can be used only on seeds. Once the crop begins to sprout, you no longer can pour the fertiliser on the field. Using Greenifier will produce a crop that is one level higher than the seed planted. Use the 'A' button to throw Greenifier onto a square that contains a seed. One bag of Greenifier will upgrade only one seed in a single square. When that crop is harvested, it will be one level higher in quality than the seed you planted. Place the upgraded crop in the Seedmaker to create a higher grade of seed. Ivan is the source of all Makers in Rune Factory. Many of the Makers will be unusable until you have monsters that produce ranch products, but there is one Maker that will increase your farming success almost immediately: the Seed Maker. Buy the Seed Maker as soon as it is offered by Ivan on the Holiday of 7 Spring. As soon as you harvest your first crop, you will be able to throw a fruit/vegetable in the Seed Maker to produce seeds. One fruit/vegetable produces a bag of seeds that, when planted, occupy 9 squares in a field. That means that 1 bag of seeds produces 9 crops. You never should be obliged to purchase seeds twice once you have a Seed Maker. Greenifier cannot be placed in the Seedmaker with either a crop or a bag of seeds. It has to be spread on a single square where a seed has been planted in order to have any effect. In many cases, seeds will be worth more than crops, although you can sell seeds only at shops in the village. This guide includes the values both of seeds and of crops. Connecting your game to the game of another player can increase the value of items as well. When an item is 'traded' from one player to another, its
selling/shipping value increases by a level. Players can trade an item back and forth to increase its value. Interestingly enough, although the 'level' of the item in terms of shipping value may increase drastically, the actual level does not increase as much in terms of the crop produced from any seed with a level that has been increased artificially in this fashion. In any case, once you have paid for an expanded house, you probably will discover that you have far more money than you ever will be able to spend, especially if you have barns filled with monsters who produce ranch products weekly. This often is the situation in Harvest Moon games. At the start, the player is overwhelmed by his/her poverty and struggles desperately to meet basic goals. Within a couple of seasons, however, a diligent player will have a larger regular income than he/she ever will need again. In order to progress in any Harvest Moon game, you need to be able to build and expand existing buildings on your farm. Any construction project or upgrade requires lumber. With the basic axe, it will take a long time to collect 100 pieces of wood for a Monster Hut. I therefore advise players to choose the axe as the first tool to upgrade. You will need 5 pieces of iron in order to upgrade the axe. Find iron in the Carmite Cave. Iron is differentiated from 'Scrap Iron' which will not be acceptable. You can find iron, bronze and silver in the Carmite Cave using a basic hammer. The second tool to upgrade in my opinion is the fishing rod. With a bamboo rod, you will catch a higher level of fish. As fish are an important source of income at the start of the game, it is a good idea to upgrade the fishing rod after you have upgraded your axe. Other tools can wait! Money-Making Tips At the beginning of any Harvest Moon game, your character will be unable to purchase anything of value. Hard work, combined with clever actions, will determine whether or not your character succeeds quickly in improving his life. In Rune Factory, your very first source of income will be fishing. Obtain the Fishing Rod from Sabrina on the first day of gameplay simply by walking to the end of the pier after you meet her for the first time. Once you have the fishing rod, you will be able to catch fish. Fish can be shipped through your shipping container or sold at any shop. Plant the radish seeds that Mists gives you immediately and water them. You will be able to harvest them after 5 days if you water them every day. Meanwhile, use the money that you earn from fish you catch to buy more seeds. On 7 Spring, buy the Seedmaker. Convert at least one crop from each harvest into seeds to plant a new crop. Some crops are more valuable than seeds, but others are more valuable when converted into seed. There is a section in this guide that gives the values of items and shows the values both of crops and seeds. Make certain that you obtain all basic tools as quickly as possible. You need to chop as much wood as possible in order to be able to order a Monster Hut
from Camus. Tame a bee monster in the Carmite Mine for honey. You can gather honey once each week from any bee monster. That is another source of income. Plant grass for feed so that you do not have to pay 100g per portion. On 23 Spring, you have an opportunity to obtain another empty bottle as well as 5000g by winning the Egg Contest. You will not have a Cockadoodle in the first year so you will not be able to collect eggs from that monster but you can buy a small Cockadoodle egg at Neumann's shop for 500g. Give this to Jasper on the day of the Festival as your entry and you will win the contest! This may be cheating a little, but it is worth it. Another Empty Bottle always is worth the effort as you can ask Edward to fill each Empty Bottle with a Recovery Potion. It is possible, however, that winning the Festival with a purchased item is an arbitrary result based on calculations loaded into the game at midnight. If you have a Large Product, you will win any festival. With a smaller product, it is a matter of comparison with the arbitrary value given to your rival's product. The reason I suspect this to be the case is because I was able to win the Egg Festival with a purchased S. Egg, but there are players who were unable to do so. At the first Dairy Festival, I attempted to do the same with purchased S. Milk. I did not win. Reloading the game did not change the result, but I suspect that, had I been able to reload BEFORE midnight of the previous night, the result would have been different. Weather for the next day is loaded into the game at midnight and it is possible that rival's entries in any festival are loaded at that time as well. Controlling the Weather:
The weather can be controlled in Rune Factory. Save your game before you go to sleep at night. It appears that the weather is set at midnight, however, and if you go to bed after midnight, you will not be able to change the weather at all. If you go to sleep before midnight, you have a better chance of awakening healthy. Going to sleep after midnight without full HP or RP can cause you to awaken with a cold and reduced health. Many businesses are shut on rainy days, so if you need to visit the Smithy, buy provisions or seeds or order construction of any building, you will need a sunny day in order to do so. Restoring Energy Provided you go to bed before midnight without any status ailments, your HP and RP should be fully restored in the morning. Once you have the sleeping bag, you can sleep in the Mines instead, but it will not restore your energy as well especially in terms of RP. If you go to bed after midnight in the Mines, you will awaken with a 'common cold'. Paying Edward 200g to perform a 'checkup'
can cure many status ailments, but it will not affect a cold. You have to buy 'Cold Medicine' for 780g and take it in order to cure the cold. Incidentally, when Edward cures a status ailment, some HP may be restored as well, but if you are not suffering from any status ailment and pay him for a check-up, neither HP nor RP will be restored at all. If you are suffering from a status ailment but do not have enough money to pay him for a 'check-up', he will perform the service without charge! A bath will restore both HP and RP fully. Melody runs the bathhouse on the second tier of Kardia. It does not open until 3.00 p.m. but is open every day, including the Holiday. It is NOT open on Festival Days, however. If you plan your activities properly, you can use almost all HP and RP by 3.00 p.m, then go to the Bathhouse to restore both. A bath costs only 10g, so it is worthwhile to take one each day. Moreover, taking baths will raise Melody's Love levels. Remember, however, that only one bath is allowed per day. Lara will tell you: 'Be sure to get lots of sleep. If you stay up past 1 a.m., you'll be groggy the next day!' You may catch a cold as well if you stay up too late. The 'Medication' Spell will restore HP and cure most status ailments, but it can be used only if you have RP. You cannot use it if you are suffering from a 'Seal' effect as a Seal prevents use of any magic. You must carry a Roundoff with you in the Mines if you wish to be able to remove any Seal. Edward's Clinic is open for half a day on the Holiday and all day on other ordinary days. On Festival days, he can be found in the Town Square and will be willing to give you a 'check-up' there without charge. If you cannot afford to carry status cures in the caves in the first week or two of gameplay, it is best to fight monsters during Edward's business hours in order to save money on the cures. A check-up costs 200g. but potions for status ailments can cost twice as much. Maximum HP and RP The highest level your character can attain in Rune Factory is Level 99. Maximum HP appears to be 710 and Maximum RP is 100. Once my character reached those numbers, he was unable to increase any of them. Consuming a Heart Drink with 710 HP had no effect. His HP remained at 710 rather than increasing 3 points. Even at Level 99, your character's skill can increase. Level and Skill are different. Skill levels can be found on the second 'page' of the Farm Menu. Maximum Skill in any category is 99. Level is general, but Skills are specific. Once you reach Level 99, you can continue to increase individual skills until each specific Skill reaches 99.
Other statistics can be boosted with weapons, equipment and potions. Attack and Defence can be raised when specific weapons, equipment and accessories are equipped. When you change these items, your statistics may change. Strength, Intelligence, Dexterity and Vitality can be boosted in the same way. A potion that increases a quality will do so permanently rather than temporarily but pay attention to the numbers when you change weapons, equipment or accessories. The other 'power' that can be obtained through weapons, equipment or accessories is elemental power. The four elements are Earth, Air, Fire and Water. Some but not all weapons and accessories possess elemental powers of attack or defence. Elemental powers are tricky, because they are best used against an enemy who is 'weak' to the power that you have equipped. If you attempt to use them against an enemy who possesses the same elemental power, you will find yourself at a distinct disadvantage. Cooking and Values of Items There are two different values for any item cooked in your kitchen. One is the selling or shipping value and the other is the value in terms of HP and RP recovery. Shipping values can be seen in the menu whenever you highlight an item in your rucksack, refrigerator or shelf. Energy value cannot be measured as precisely. Unlike some Harvest Moon games, where every edible item has a specific value attached to it, Rune Factory does not give the player any specific values for items in terms of their power to restore energy. You have to work it out yourself by watching the effects of consuming any item. In many Harvest Moon games, drinks have incredible restorative powers. Rune Factory does not follow this pattern. Beverages have very meagre restorative powers. I measure powers of this nature in terms of the amount of RP they restore. If an item restores enough RP to allow the casting of the Cure Spell, then it is worth something. If it allows the Cure Spell to be cast twice, it is a decent item. Beverages, including Relax Tea, do not allow even one cast of the Cure Spell. In other words, they restore less than 6 points of RP. A dish like Eggplant Curd allows one cast of Cure. A dish like Fried Eggs allows two. Attending Festivals Even if you cannot participate actively in a festival by entering an item, it is a good idea to attend and to speak to EVERY ONE in Kardia on any Festival day. You need to visit the Kasimir Ruins to speak to Sharron as well. In doing this, you will earn 1 Friendship Point with each individual to whom you speak. If you speak to an eligible girl before you speak to any one else, her Love Points will be boosted by 1/2 point. Spring Festival
The Spring Festival is similar to the Spring Thanksgiving Festival in other Harvest Moon games. In Rune Factory, it occurs on 18 Spring. It is the day on which boys give girls they like Cookies or Chocolate Cookies. In your first year, you will be unable to offer Cookies or Chocolate Cookies to any of the eligible girls, but you can speak to them to earn 1 Friendship Point. Chocolate as a gift will not be recognised as an appropriate Spring Festival offering, by the way. As Cookies and Chocolate Cookies can be made only if you have a Large Kitchen, you will have to wait until the second year to participate fully in this Festival. Egg Festival The Egg Festival is held on 23 Spring. Jasper presides over this festival and can be found in the Town Square or Park at the top of the central staircase that runs through the centre of Kardia. Although you will not be able to enter an egg of your own in the first year, as you will not have had the chance to tame any Cockadoodles, you can win this festival if you are willing to cheat! Simply buy a Cockadoodle Egg from Neumann before the day of the Festival, then give that to Jasper as your entry. You will win, and the prize of 50,000g and an Empty Bottle is well worth the 500g expenditure for the purchase of a small egg! It may be necessary to have other Monsters on your farm with whom you have earned Friendship Points in order to 'trick' the game into allowing you to win with the purchased egg. In many situations in Rune Factory, the total number of Friendship Points that you have earned with your Monsters is significant. Players who have had zero FP with their Monsters at the time of their entry of the purchased egg did not win the contest. It is possible as well that, had the player been able to reload the game at a point before midnight of the previous night, the result would have been different. In subsequent years, you definitely should win the Festival if you enter a Large Egg.
Great Cook-off The Great Cook-off is the equivalent of the Cooking Festival in other Harvest Moon games. It is held on 27 Spring in the Town Square. Jasper presides. When you speak to him, he will announce the entry that is required. His choice of entry, unlike that in other Harvest Moon games is absolutely random and can be from any category. If you save your game before you go to bed on the previous night, therefore, and do not save again on the day of the Festival, you can reload your game again and again until you obtain an entry that you can make. The requirement in this festival is a specific dish rather than a
category, so you need to have the specific ingredients as well as the utensil required to create the dish. In the first year in two different games, Jasper announced 'Pike Sashimi' and 'Pumpkin Pudding', dishes that require two different 'utensils', thus indicating that the dish that is randomly chosen by the game can fall into any category in terms of utensils used. Although you can purchase a small kitchen without expanding your house, Ivan sells the Kitchens and Fridges only on the 1st day of any season. You will not be able to buy even a small kitchen, therefore, until 1 Summer of the first year. The Dairy Festival The Dairy Festival is held on 18 Summer. It may be possible to use the same trick as that used for the Egg Festival to win this one in the first year. Purchase a S. Milk from Camus, then enter it in the Dairy Festival. I was unable to win this Festival with a purchased small Milk myself, but I had saved my game after midnight. Perhaps if I could have reloaded before midnight of the previous day, the result would have been different. In subsequent years, you should be able to win this Festival if you enter Large Milk. The Treasure Hunt On the Holiday of 25 Summer, you will receive a letter in your postbox: The Treasure Hunt is on the 26th day of summer. Race against the clock to find an item hidden in the caves. It's a great way to get a lot of money and wood! Give it your best shot! Mayor Godwin. On the morning of 26 Summer, speak to every one as usual wherever you find them in the Village, then speak to Mayor Godwin last. The contest will not begin until you have spoken to the Mayor. He will tell you: Godwin: It's the day of the Treasure Hunt. Search the caves for specified items and bring them back as quick as possible, OK? Your choices: Yes, I'll take part. No, I'll pass. Obviously, you need to agree to participate in the contest. Godwin: Here are the rules. A book called 'Sunset Road' is hidden somewhere in Carmite Cave. Compete to see who can find it the fastest! A hint to its
As soon as he tells you to begin, race to the Carmite Cave. You need not bother to defeat any of the monsters. Simply avoid them, running east across the suspension bridge, then north past the pool of water. Go west into the large chamber with the Sword-wielding Goblin, then south down the stairs to the first save point. From the save point, go east to the little dead-end dominated by a Monster generator that creates Antsy Monsters. Again, you can avoid these Monsters if you are quick enough. Simply press 'A' in front of the rocks there and a prompt will be displayed: Freyr: Hmm, looks like something's buried here. Your choices: Dig it up. Leave it alone. Choose: Dig it up. N.B. You actually do not have to use your hoe. automatically. Freyr: Hey, this is the Sunset Road book! The book will be found
You got the book, Sunset Road. Freyr: I'd better hurry back. Sunset Road: A book. treasure hunt. Time is of the essence!
Run back to the Town Square. You can use the 'Escape' Spell to return to the cave entrance, then use the 'Teleport' Spell to return to your house in order to save time. When you reach the Town Square, give the book to the Mayor by pressing 'A' in front of him. Make certain that you are in the right position before you give the book or it will be lost. (I do not know if it would show up in the Lost Property or not...) When he receives the book from you, he will exclaim: Godwin: This is certainly Sunset Road! You did it, Freyr! Your time was (precise time given here). What a time! So, please choose one of the items: 50,000g 500 pieces of wood. An empty bottle. It is your choice entirely as to which prize you choose, but I would advise either the wood or the Empty Bottle rather than the money. Wood is needed for your house expansion and even if you chop wood daily with a Level 3 Axe, it will take some time to amass 2000 pieces of lumber. Godwin: Wow, I enjoyed this year's competition. Let's do it again next year.
Harvest Festival On 6 Fall, you will receive a letter in your postbox: 'The Harvest Festival is on the 7th day of Fall. Give people vegetables that you farmed from your field and your popularity will increase. Mayor Godwin' If you ever gave vegetables to individuals in the village as gifts prior to the Harvest Festival, they will have responded with a hint that such a gift would be most appropriate at the Harvest Festival. By now, you should have plenty of vegetables in your fields and in your fridge. You should give one to each individual on the day of the Festival. By giving each individual a fresh vegetable, you will raise his/her Friendship Points. Moonlit Eve On 16 Fall, you will find a letter in your postbox from Mayor Godwin: Moonlit Eve is on the 17th day of fall. Take a lady you like on a date to the mountain top. Mayor Godwin You cannot do anything on 16 Fall, nor can you do anything with respect to Moonlit Eve before business hours commence on 17 Fall. At 10.00 a.m. on 17 Fall, you can find most eligible girls at their usual locations to prompt a Moonlit Eve dialogue. As far as Mist is concerned, however, you must wait until she appears at your farm. If you speak to her at her own house, the Moonlit Eve question will not be triggered. You must speak to Melody when she is downstairs in the bathhouse after 3.00 p.m. to initiate the Moonlit Eve dialogue. Other characters will speak of the Moonlit Eve when you talk to them during 'working hours'. If you speak to Emmett in his bedroom, he will not speak of the Moonlit Eve. Wait until he is at the counter downstairs to talk to him about the Moonlit Eve. The Moonlit Eve question can be asked again and again if you choose the second option, refusing to confirm the invitation. Once the invitation is confirmed, however, you cannot change your mind or ask a different girl. Once you have confirmed an invitation with a girl, she will go immediately to the peak of Mt. Clemens to wait for the event to occur. If you go there before 6.00 p.m., you will find her there, but she will tell you that you are too early, that you must wait until the moon has risen. In this case, the moon rises at 6.00 p.m. and you can go to the peak at any time after 6.00 p.m. to experience the event. Speaking to the girl after 6.00 p.m. will initiate the event. Special 'heart' music will play and you will watch the Moon for a moment together.
Unlike other Harvest Moon games, however, this event takes no time whatsoever. At the end of it, the girl will tell you that she is returning home. You do not accompany her and when she has left the area, you will find that no time has passed. You can continue to play through the rest of the evening however you wish. Attending the Moonlit Eve Festival with a girl will raise her LP. You are not committed to marry the girl, but it is a way to increase LP with a girl who is proving more difficult to court than others. On Wednesday, 16 Autumn: Letter from Mayor Godwin: Moonlit Eve is on the 17th day of fall. Take a lady you like on a date to the mountain top. Mayor Godwin If you speak to villagers on 17 Autumn, they will speak of the festival: Neumann: Hey, that reminds me! It's Moonlit Eve tonight! Camus: Hey, Freyr. Did you know today's a day to ask some one out on a date? Wesley: Today is Moonlit Eve, isn't it? It's a special day for young people. Sabrina: Tonight's Moonlit Eve. Have you decided who you're gonna take yet, Freyr? Leo: It's Moonlit Eve tonight. This town sure has a lot of events, aye? Lady Ann: Tonight's Moonlit Eve, Freyr! So --- who are you going to ask out, hmmm? emmett: You'd better take a bottle of something with you for Moonlit Eve. Lukas: It's Moonlit Eve tonight. I wonder if I should inite Rosetta. Jean: Today's the Moonlit Eve! Russell: Welcome! It's looking to be a spectacular Moonlit Eve tonight. Zavier: Today is the day! I'm gonna ask Mist out. Ooh, I'm so nervous. Edward: It's Moonlit Eve today. When i was young, I would get so nervous asking girls out! Jasper: It's Moonlit Eve tonight. That means moonlight pie! I could eat a thousand of them! Nicholas: I wish I could invite Ceci to Moonlit Eve. Cecilia: Tonight is Moonlit Eve. But what's so fun about looking at the moon, anyway? Godwin: It's a nice day again. It should be clear for Moonlit Eve tonight. Here are some examples of Moonlit Eve 'Dates' on the peak of Mt. Clemens: Mist's Date: Mist: Tonight's Moonlit Eve... Did you know it was the day that men take out the lady they love on a date? Would you go with me? Accept and she will say: Mist: Hey! You wanna take me? Well, I'd love to seeing that it's you. be waiting for you on top of Mt. Clemens. Make sure you come! If you speak to Mist before 6.00 p.m. on the mountain top: Mist: You're a bit early, eh? The moon isn't out yet. I'll
Mist: (Good evening.) Freyr, it's a beautiful night! So -- so... romantic! It's nice to come to the mountain with you. I usually come alone. Freyr: Oh, really? Mist: Thanks for the invite today! I'm so happy, Freyr! Hey-- Freyr... Could it be... that you like... me? Freyr: What? Mist: I -- err -- I like... Oh, you know! It's getting late. I'm gonna head back! Rosetta's Date: Accept Rosetta's offer and she will say: Rosetta: What? With you? Sure! Clemens, Freyr! And don't stand me up! I'll wait for you at the top of Mt.
I'm flattered you asked me... but, didn't you also ask some one else? Rosetta: couldn't wait. Heheh! I know, I'm a little early. I was just so anxious I
At 6.00 p.m., speak to Rosetta to initiate the event: Rosetta: It's a beautiful night, don't you think, Freyr? So romantic! You know, Fery, it really is nice to do things like this from time to time. Freyr: Yeah. Rosetta: I'm happy you asked me out today, Freyr. Thank you. Say, Freyr? Do you like me? As for me, well... Tee-hee! Okay, I have to get back now! Melody's Date: You can ask Melody after 6.00 p.m. but you can ask her any time after she goes to the bathhouse counter: Melody: What? With me? 'Kay, seeing as it's you Freyr. at the top of Mt. Clemens. You will come, won't you? I'll wait for you
If you arrive on the mountain before 6.00 p.m. to speak to her, she will say: Melody: Hey, hey, you're early! Thought you might be! Speak to Melody at 6.00 p.m. or later to initiate the event: Melody: Freyr, what a beautiful night! It's kinda romantic. Freyr, we always meet at the bathhouse, eh? It'd be nice to meet elsewhere sometimes. Freyr: Yeah. melody: Freyr, I was so happy you invited me out today! Thanks! Hey, Freyr! Could it be... Could it be you're interested in me? Freyr: What?
Melody:
Ho ho!
Felicity's Date: Felicity: You're asking me out? Seeing as it's you, Freyr, I'd love to... I'll be waiting for you at the top of Mt. Clemens. Speak to Felicity at the top of Mt. Clemens at 6.00 p.m. or later to initiate the event: Felicity: It's a beautiful night, Freyr. So romantic. Freyr, you're always so caught up with work. You should come to a place like this to relax more often. Freyr: Yeah, I know. Felicity: I'm so happy you invited me today. Thanks, Freyr. Freyr, do... do you... Do you like... Freyr: What? Felicity: Oh forget it. It's just I feel... Right, I'm going to head back now. Tabatha's Date: Tabatha: What, with me? Seeing as it's you Mr. Freyr, I'd love to. I'll be waiting for you on top of M.t Clemens. If you speak to Tabatha before 6.00 p.m. on the peak: Tabatha: The moon hasn't come up yet. Speak to Tabatha after 6.00 p.m.: Tabatha: Mr. Freyr, it's such a beautiful night! So romantic! It reminds me of when I lived in my homeland. Freyr, it's so nice. Freyr: Yeah, it is. Tabatha: I'm so happy you invited me today, Mr. Freyr. Thank you. M-Mr. Freyr, What d-do you think of me? Freyr: What? Tabatha: I... I... I... Iike you, Mr. Freyr. Okay, it's time for me to go back. Lara's Date: If you speak to Lara on the mountain before 6.00 p.m.: Lara: Oops! Seems I'm a bit early. I must seem so desperate... right,
Lara: It's a beautiful night, don't you think, Freyr? So romantic! You know, Freyr, it really is nice to do things like this from time to time. Freyr: Yeah. Lara: I'm happy you asked me out today, Freyr. Thank you. Say, Frery? Do you like me? Freyr: What? Lara: I mean... um... that is... I... have to go. Yes... a girl needs her sleep you know! Tori's Date Tori: It's a beautiful night Mr. Freyr...So...romantic...You know, Mr.
Freyr...It's nice to do things like this once in awhile... Freyr: Yeah. Tori: I'm happy you asked me out today, Mr. Raguna...Thank you...Um...Mr. Freyr: ..Do you...um...you know...like me? Because I...well...I...I..have to get back... Once you have asked some one on a date and been accepted, other girls will no longer accept your offer: Bianca: Have you asked any one apart from me out on a date? You're a brave man. Felicity: Freyr, I don't suppose you asked another girl? Rosetta: Freyr, you asked some one else out on a date, didn't you? Lara: That's sweet of you to ask, but haven't you already asked some one else out? Melody: Are you sitting on the fence? Mei: You really are a big girl! Sharron: You already invited some one else! What are you thinking! Mist: I'm flattered you asked me... but, didn't you also ask some one else? When you speak to an eligible girl, it always is she who will ask you if you wish to accompany her on a date. You have the option to accept or to refuse. Here are some examples of refusals. Mei: It's Moonlit Eve tonight. Freyr: Ah, forget it. Mei: Talk to me like a man! Want to go on a date with me?
Rosetta: Today's Moonlit Eve. *sigh^ I wonder if some one will ask me out on a date... Will you be my date? Freyr: Will you - um - never mind. Rosetta: If you have something to say, just say it! Lara: Tonight's Moonlit Eve. They say couples in love that go see the moon from Clemens Mountain will be granted happiness! Will you be my date? Freyr: Will you - um - never mind. Lara: Hmm? Is something wrong? Felicity: It's Moonlit Eve tonight. the moon on Mt. Clemens. Want to go on a date with me? Freyr: Ah, forget it. Felicity: W-wh-what? Tabatha: Tonight's Moonlit Eve, hmm? ones on dates. Want to go on a date with me? Freyr: Oh, forget it. What -what is it? Bianca: It's Moonlit Eve tonight. Want to go on a date with me? Freyr: Ah, never mind! I heard it's great for a couple to see
So - what?
Bianca:
Tori: T---today's ... Moonlit Eve... That's when people ... go to the mountain ... on dates... Will you be my date? Freyr: Will you ... um... never mind. Um... what is it? Sharron: It's Moonlit Eve tonight. Want to go on a date with me? Freyr: Oh, forget it. Sharron: What? I don't think I'll be going.
Mist: Tonight's Moonlit Eve... Did you know it was the day that men take out the lady they love on a date? Would you go with me? Freyr: Do-- you... Oh, forget it! Mist: What? What were you trying to say? Hey! You wanna take me? Well, I'd love to seeing that it's you. I'll be waiting for you on top of Mt. Clemens. Make sure you come! Interestingly enough, although every eligible girl will ask you for a date on the day of the Festival, if you ACCEPT an offer from a girl who has low LP for you, she then will refuse to follow through with her own offer! Wool Festival On 23 Fall, you will find a letter in your postbox from Godwin: The Wool Show is on the 24th day of fall. Win this and gain respect from the townsfolk. Mayor Godwin. As usual on Festival days, every one will be standing at a different location either on the three tiers, the beach or in the Town Square. When you have spoken to every one else, give the largest and best wool that you have to Godwin. Godwin: It's the day of the Wool Show. Please hand your prized wool over to me. (Press 'A' in front of Godwin to give him your entry.) Godwin: Freyr, is this the L. Fur for the competition?! Now it's time to find out who the winner is at this year's Wool Show. The winner is ...Freyr! Congratulations! Freyr: Thank you very much. Godwin: Every one will know that the winner of the Wool Show produces the best wool in town. It appears that you may gain FP simply by speaking to every one at the Festival and ANOTHER point for winning the festival. That appears to be the meaning of 'win this and gain respect from the townsfolk'. Incidentally, as with respect to any Contest festival, you need to speak to every one BEFORE and after you
enter your wool to be able to hear two different speeches from invidivual. The first will deal with the individual's own feeliings about product. When you speak to the individual after the entry has you either will be congratulated (if you win) or given condolences the future (if your rival wins!). Fishing Day
29 Autumn is designated as 'Fishing Day' in Rune Factory. It is not a festival per se, and in fact is an ordinary business day for the most part. When you speak to individuals, very few of them even will be aware of the fact that it is 'Fishing Day'. Although Godwin will send a letter on the previous day, he will not speak of the occasion at all if you speak to him on the 29th. It appears to be an occasion only for those interested in fishing, especially Mei and Sabrina. Mei will stand at the end of the pier all day, telling you that it is Fishing Day and that a gift of a fish would be very appropriate. Sabrina will bemoan the fact that the 'event' gains little appreciation or even notice from most of the townspeople.
Winter Festival This is the Rune Factory equivalent of the Winter Thanksgiving Festival in other Harvest Moon games. On this day, girls give chocolate to the boys they like. If you have at least 5 LP with a girl, she will visit you at 6.00 a.m. to offer you chocolate. You will be given the option to accept or decline the gift. Declining the gift will lower your Friendship rating with the girl. Accepting it will raise both her Friendship and Love Levels. FP can increase by as much as 2 points and LP will increase by 1 point. The problem here is that girls with less than 5 FP will not visit at all, giving you no opportunity on this day to raise their Love Levels. To do that, you must give THEM Cookies on the occasion of the Spring Festival. Here is the text of some of the visits with an acceptance of the gift: At 6.00 a.m., Rosetta entered my house. Rosetta: Hey... Freyr, there's a festival today, so I'm going to give you this. You got 'Chocolate' Freyr: Is... this for me? Rosetta: Yeah. Your choices: Thank you. I can't accept it.
Freyr: Thank you. Rosetta: I'd be so happy if you like it. Immediately after she left, Lara arrived.
Lara: Hey, Freyr. There's a festival today... So I thought I'd give you this. You got a Chocolate! Freyr: Is... this for me? Lara: Yeah. Freyr: Thank you. Lara: I'm glad you like it. Thanks. Okay, see you later. Melody; Hey, hey Freyr. There's a festival today. so I'm giving you this. You got a 'Chocolate'. Freyr: Is... this for me? Melody: Yeah, don't you like it? Freyr: Thank you. Melody: I'm happy you like it. Okay, see you later. Tabatha: Freyr, there's a festival today, so people give each otehr chocolates, okay? You got a chocolate! Freyr: Is... this for me? Tabatha: Yeah. Freyr: Thank you. Tabatha: I'm happy you like it. These customs people have are interesting, eh? Mist: Freyr, seeing as there's a festival today, I made you this. You got a 'Chocoalte! Freyr: Is... this for me? Mist: Yeah, you're sweet, just like the chocolate! Your choices: Thank you. I gotta keep up my image. Freyr: Thank you. Mist: I'm glad you like it. I knew you liked sweet things.
Sharron: There's a festival today, so I'm giving you this. You got a 'Chocolate'! Freyr: Is... this for me? Sharron: Yeah, this feels right. I'll give you this. Your Choices: Thank you. Sorry, but I can't accept it. Freyr: Thank you. Sharron: It's also natural to feel happy Catch you later (missing periods Nasume's fault) If Freyr had declined the gift in each case, the responses would have been:
Oh... Right.
Give it back.
Oh, that makes me sad. What? You really don't want it? That makes me sad.
Is this some mistake? I don't know where you got the idea you
Sharron: It's not really that natural between us, eh? If, after accepting the gift, you speak to the girl later on the same day, she will ask if you enjoyed the chocolate. Other villagers will mention the festival if you speak to them: Jean: Today's the festival! I wonder if Rosetta will give some one some chocolate? Edward: Today's the festival. When I was young, I would get so wired on this day! Russell: Cecilia was also holding onto some chocolate. I wonder who she intends to give it to. Felicity: There's a festival today. Freyr, did you get any chocolate? (At 10 FP but only 4 LP, she did not pay Freyr a visit in the first Winter.) Neumann: Hey, that reminds me! There's a festival today. I always used to get chocolate in the old days! Ha ha! Camus: Today's the festival... I wonder if Melody will give me some chocolate. Wesley: Hello. It's the festival today. Nowadays, people just think of it as a day for chocolate, don't they? Jasper: There's a festival today. I could eat so much chocolate I could drown in it! Bianca: It's the Winter Festival, eh? A day for giving chocolate, eh? I don't think many men could handle me. (At 10 FP but 4 LP, she did not pay a visit.) Emmett: There was a festival today, eh? Who did you get chocolate from? Lady Ann: Please come in. Today's the festival! I bet you'll be up to your elbows in chocolate before the sun goes down, Freyr! Mei: It's the Harvest Festival. Why is it that girls have to give boys chocolate on this day? Leo: There's a festival today. This town sure has a lot of events, aye? Sabrina: It's the day of the festival. I always used to give chocolate in the past. Ha ha ha! Godwin, Lukas and Tori did not mention the festival at all when Freyr spoke to them. Sacred Night
On Thursday, 23 Winter, you will find a letter in your postbox: Sacred Night is on the 24th day of Winter. and chat at home. -Mayor GodwinIt's a time for lovers to relax
This is the last Romantic Festival of the year and is the Rune Factory equivalent of the Harvest Moon Starry Night Festival. On the Sacred Night, you can visit any Eligible Girl with at least 7 LP in her room at night. When you speak to her there, her LP will increase by 2 points or so. On Friday, 24 Winter, visit each of the eligible girls. Their response will differ depending on their LP or affection for you as a possible spouse. Each of the girls will acknowledge the fact that it is Sacred Night, even if her LP remains at zero. If you have a good level of LP with a girl, she will tell you how happy she is that you made the visit. Evidently it is traditional for men and boys to visit the girls they like on Sacred Night, to 'relax at home' with them and engage in conversation. When you speak to some of the villagers, they will inform you of the local custom, although for some one like Jasper, it is no more than another excuse for a feast: Edward: Tonight's Sacred Night. It'd be nice to sit down and have a nice long talk with some one. Russell: Tonight is Sacred Night. It's nice to spend the night quietly enjoying a book, too. Camus: Today's the Sacred Night. Melody's bathhouse is open late, so she'll be late coming home. Neumann: Hey, that reminds me! It's Sacred Night! Girls always turned me away at the door. Ha ha ha! Sabrina: It's Sacred Night. Getting towards the end of another year, eh? Jasper: It's Sacred Night! The day you relax and enjoy a nice meal at home... Well, I'll be having a feast! Ha ha! You can make the Sacred Night visit as early as 6.00 a.m. Try to find the girl in her home if possible. The responses will vary according to the LP of the girl in question. At the highest levels, girls will tell you of their love for you. At a low level, the girl simply will acknowledge the fact that it is the Sacred Night. In my first Winter, some of the girls' responses were: Melody: I'm so happy you came at this time, Freyr. Freya, I really wanted to relax and talk with you like this at home. Freyr, Let's always be there for each other, eh. Promise? Then: I'm so happy I met you, Freyr.
Tabatha: Mr. Freyr, I'm Freyr, I wanted to relax Mr. Freyr, I hope we can Then: Mr. Freyr, meeting
so happy you came to see me on Sacred Night. Mr. at home and chat with you like this for a long time. always be this close. you gave me meaning for being in this human world.
Mist: Ah, welcome, Freyr! I had a feeling you might come with it being Sacred Night and all. I often talk with you out in the fields, but it'd be nice if we could relax and chat at my home sometime. I hope we can always stay close, Freyr! Then: I'm so happy that I met you, Freyr. Well, I met you when I found you collapsed outside my house! Nice way to meet, eh? Rosetta: Hi, Freyr! I knew you'd come! After all, it's Sacred Night! I was hoping I could have a nice long talk with you like this, Freyr. We should do this more often! Then: I'm so happy to have met you, Freyr! Lara: I had hoped you'd come, Freyr. This is Sacred Night, you know! I was hoping I could have a nice long talk with you like this, Freyr. We should do this more often! Felicity: you. Bianca: Mei: It's Sacred Night. It's Sacred Night, eh? I want to spend the hours relaxing at home with Hmm.
Tori: Today's Sacred Night... That's when you go to the house of the person you like... Sharron: It's Sacred Night today. It'd be nice to sit down and have a nice
Lynette was at the stairs ot the beach at 5.50 p.m.: Hello. for swimming today, eh? Do you like swimming, Freyr?
(This was only a few days after the defeat of the Sechs Army. I am not certain if she would have acknowledged the festival if I had met her earlier in the day or if she had a higher level of LP for me. I am inclined to think that her conversation represents a Natsume error, however, as the beach does not open for swimmiing in the dead of winter! This remark would have been more appropriate on 1 Summer, not 24 Winter.) New Year's Eve The last day of Winter is New Year's Eve. letter from Godwin in your postbox: On 29 Winter, you will receive a
New Year's Eve is on the 30th day of winter. and bring in the new. - Mayor Godwin -
As with most other Festivals in Rune Factory, on this Festival Day, you simply speak to every one to gain FP with them. By the end of the first year, however, your FP should be at 10 with most individuals. Even so, it is a good idea to maintain friendship levels by allowing every one to wish you a very Happy New Year. Unfortunately, there are no other celebrations similar to those in Mineral Town or Forget-Me-Not Valley. You will not obtain Ricecakes or Buckwheat Noodles. You simply receive the good wishes of all other residents of Kardia. Nor does any one meet on the peak of Mt. Clemens to watch the first sunrise. I had hoped this might be possible, but found no one on the top of the mountain at ANY time of the night, despite a long and lonely vigil! I was not foolish enough to save the results, but spent my New Year's Eve finally fighting monsters in Misty Bloom Cave to obtain as many rare War Trophies as possible. The War Trophies that need to be acquired at Misty Bloom Cave are Fish Fossils, Wolf Claws, Scorpion Tail and Pretty Skin. Water Crystals are most easily acquired at Misty Bloom Cave as you can mine for them there, but they can be obtained as War Trophies elsewhere. N.B. The primary effect of this holiday in most Harvest Moon games is the fact that businesses are shut for TWO days. Rune Factory is no exception as New Year's Eve falls on a Friday and New Year's Day falls on the Holiday each year. You therefore must be aware of your feed totals. Winter usually is the most difficult season for players in terms of amassing enough fodder. In Rune Factory, you can plant grass in the caves, but it is less convenient to water those squares daily. If you do not have enough monster feed to keep your monsters happy through the long New Year, make certain that you purchase more from Camus or Neumann before 6.00 p.m. on 29 Winter! New Year's Day
New Year's Day is not only a Festival Day but falls on the Holiday as well. You will find all the people of Kardia in position on the various tiers of the town, the Town Square and the Beach as on the previous day. Speak to every one to gain Friendship Points. Year End Tips In every Harvest Moon game, as previously stated, there are problems that can be created by the two-day Festival that ushers out the old year and brings in the New Year. Businesses will be shut on BOTH days. You therefore need to make certain that you have enough Fodder or Monster Feed to carry your Monsters
through the longest festival of the year. There is another problem that is faced by any farmer in any Harvest Moon game. The field that lay fallow throughout the winter, covered by snow, now can be tilled, but you need to make certain that you have the Spring seeds that you need in order to be able to plant crops on the first day of Spring. Where ordinary crops are concerned, this is not as much of a difficulty in Rune Factory as in other Harvest Moon games. Spring seeds are sold throughout the year, as crops for each season can be grown in the caves. There is one exception, however, in the form of seeds for grazing grass. You cannot create grazing grass seeds in the Seedmaker. Moreover, grass once cut does not regrow. Try to remember either to buy grazing grass seeds before 30 Winter or have some seeds stored in your Shelf in order to be able to plant new grass on 1 Spring. Wi-Fi Options and First Year Contests In the ordinary course of events, it may be unlikely that you would win some of the Contests in your first year. For example, the Cooking Contest requires that you prepare a specific dish announced at the Festival. In your first Spring, it is unlikely that you would have the ingredients to make the dish. If, however, you have a friend with Rune Factory and a DS, it is possible to win ALL the contests in the first year, if your friend can provide you with the winning entries. A large product is guaranteed to win any of the Ranch product festivals. A friend with a Large Egg, Large Milk and Large Wool can give them to you through DS Communication or Wi-Fi Connection to enable you to win these Festivals. It is 'cheating' but it is a cheat that is provided by the game itself. Please note that an item that is given through this option will increase by one level. You therefore will enter a higher level of product as well as a Large one!
Values of Items Here are the values of some items when shipped. Remember that the value will be the same whether you ship the item or sell it to one of the merchants in Kardia. Furthermore, although I have given values for some upgraded items, the values of any higher level of item will be consistent. It is nothing more than a matter of multiplication or addition. I only have added the values of some upgraded items for quick reference purposes. For example, a Blue Charm Lv. 1 Seed will sell for 500g. A Lv.2 Blue Charm Seed will sell for 1000g. A Lv. 3 Blue Charm Seed will sell for 1500g. And so on... Jean will give you a little lecture on shipping values that describes the method of computation. For a complete list of the values of all items as well as details on how to
obtain them, please refer to my Items List Guide for Rune Factory. find the guide at: Rune Factory Harvest Moon Fantasy DS Items List Guide Crops: Radish: 60g Radish Lv 2: 120g Radish, Lv 3: 180g Potato: 120g Strawberry: 200g Strawberry, Lv. 2: 400g Cucumber: 90g Cabbage: 150g Potato: 120g Moondrop Flower: 60g Toyflower: 130g Onion: 70g Tomato: 80g Tomato, Lv. 2: 160g Corn: 140g Pumpkin: 330g Pineapple: 400g Pink Cat: 70g Sweet Potato: 120g Spinach: 150g Carrot: 90g Eggplant: 80g Green Pepper: 70g Charm Blue: 120g Seeds: Potato Seed: 150g Cucumber Seed: 120g Radish Seed: 100g Strawberry Seed: 150g Strawberry Seed, Lv. 2: 300g Cabbage Seed: 110g Moondrop Seed: 100g Toyherb Seed: 50g Onion Seed: 100g Tomato Seed: 60g Corn Seed: 40g
You will
Pumpkin Seed: 200g Pineapple Seed: 250g Pink Cat Seed, Lv. 1: 150g Pink Cat Seed, Lv. 2: 300g Eggplant Seed: 60g Carrot Seed: 110g Sweet Potato Seed: Sweet Potato Seed, Sweet Potato Seed, Spinach Seed: 120g Green Pepper Seed: Charm Blue: 500g
Red Cry Seeds: 10g Red Cry Seeds, Lv. 2: 20g Wild Items: Withered Grass: 1g Medicinal Herb: 10g Antidotal Herb: 30g Yellow Grass: 10g Red Grass: 10g Orange Grass: 10g Indigo Grass: 10g Purple Grass: 10g Blue Grass: 10g Green Grass: 10g Bamboo Shoot: 130g
N.B. Grasses are not worth much individually but it is a good idea to store them rather than shipping them in order to make Relax Tealeaves from them. Relax Tealeaves are made from six different grasses: Green, Purple, Blue, Orange, Yellow and Red. It ships for 500g. but you need Level 30 Cooking Skills to make it successfully. Purchased Fruits: Orange: 180g Grape: 130g Monster Products: S. Fur (wool): 200g M. Fur (wool): 400g L. Fur (wool): 600g S. Yarn: 480g M. Yarn: 680g L. Yarn: 880g Honey: 300g S. Milk: 210g
M. Milk: 310g L. Milk: 410g S. Egg: 150g M. Egg: 250g L. Egg: 350g S. Mayonnaise: 420g M. Mayonnaise: 520g L. Mayonnaise: 620g S. Yoghurt: 300g M. Yoghurt: 500g L. Yoghurt: 700g S. Cheese: 330g M. Cheese: 440g L. Cheese: 550g Ores found in Mines: Scrap Iron: 4g (All Caves) Iron: 50g (Carmite Cave) Bronze: 75g (Carmite Cave) Silver: 400g (Toros Cave, Clemens Cave) Gold: 600g (Gigant Cave) Gold, Lv. 5: 3000g (Gigant Mountain) Gold, Lv. 7: 4200g (Gigant Mountain, Lv. 3 Hammer) Gems found in Mines: Sapphire, Sapphire, Sapphire, Sapphire, Ruby, Ruby, Ruby, Ruby, Ruby, Ruby, Lv. Lv. Lv. Lv. Lv. Lv. Lv. 1: 700g (Toros Cave) Lv. 6: 4200g (Toros Cave, Lv. 3 Hammer) Lv. 7: 4900g (Toros Cave, Lv. 3 Hammer) Lve. 9: 6300g (Toros Cave, Lv. 3 Hammer) 1: 700g (Clemens Cave) 9: 6300g (Gigant Cave, Lv. 3 Hammer) 11: 7700g (Lv. 3 Hammer, Clemens Cave) 12: 8400g (Lv. 3 Hammer, Clemens Cave) 14: 9800g (Clemens Cave, Level 3 Hammer) 18: 12600g (Lv. 3 Hammer, Clemens Cave) Lv. Lv. Lv. Lv. 1: 4: 6: 8: 980g (Clemens 3920g (Lv. 3 5880g (Lv. 7840g (Lv. 3 Cave) Hammer, Clemens Cave) 3 Hammer, Clemens Cave) Hammer, Clemens Cave)
Lv.1: 700g (Gigant Cave) Lv. 4: 2800g (Gigant Cave) Lv. 5: 3500g (Gigant Cave) Lv. 6: 4200g. (Gigant Cave)
Water Crystal, Lv. 1: 160g (Toros Cave) Water Crystal, Lv. 2: 320g (Toros Cave)
1: 3: 5: 6: 7:
160g (Clemens Cave) 480g (Clemens Cave) 800g (Clemens Cave) 960g (Clemens Cave) 1120g (Clemens Cave) (Gigant Cave) (Gigant Cave)
Earth Crystal, Lv. 1: 160g Wind Crystal, Lv. 1: 80g Wind Crystal, Lv. 2: 160g War Trophies from Monsters:
Arrowhead, Lv. 1: 20g Arrowhead, Lv. 2: 40g Broadsword, Lv3: 1200g Insect Skin, Lv. 1: 30g Insect Skin, Lv. 2: 60g Insect Jaw, Lv. 1: 90g Insect Jaw, Lv. 2: 180g Cheap Bandage: 60g Cheap Cloth, Lv. 1: 50g Cheap Cloth, Lv. 2: 100g Gunpowder, Lv. 1: 88g Gunpowder, Lv. 2: 176g (Carmite Cave) Warrior Certificate, Lv. 1: 50g (Carmite Cave) Warrior Certificate, Lv. 2: 100g (Carmite Cave) Skin: 160g (Carmite Cave) (Gigant Mountain) (Toros Cave) (Toros Cave) (Toros Cave) (Gigant Mountain) (Gigant Mountain) (Carmite Cave from Chipp)
Quality Skin, Lv. 1: 39g Quality Skin, Lv. 2: 78g Wolf Fang, Lv. 1: 360g Wolf Fang, Lv. 2: 720g
Little Crystal, Lv. 1: 16g Little Crystal, Lv. 2: 32g Earth Crystal, Lv. 1: 160g Flare Element, Lv. 2: 770g Fire Crystal, Lv. 2: 320g Shoulder Piece, Shoulder Piece, Giant Claw, Lv. Giant Claw, Lv.
Lv. 1: 78g Lv. 2: 156g (Clemens Cave) 1: 300g 2: 600g (Clemens Cave)
Field Gloves: 100g (Clemens Cave) Giant Gloves: 500g (Clemens Cave) Leather Gloves: 350g (Kasimir Ruins) Hammer Piece, lv. 1: 400g Hammer Piece, Lv. 2: 800g (Clemens Cave)
(Gigant Cave)
Devil Horn: 200g Devil Horn, Lv. 2: 400g (Clemens Cave) Devil Blood: 600g (Danaan Cave) Magic Powder: 960g (Toros Cave) Magic Crystal: 780g (Danaan Cave) Bird Wing, Lv. 2: 60g (Gigant Cave)
Quality Cloth: 150g Quality Cloth, Lv. 2: 300g (Misty Bloom) Wolf Fang: 360g (Toros Cave) Wolf Claws: 40g (Misty Bloom) Angered Fang: 258g (Danaan Cave) Scorpion Tail: 60g (Misty Bloom) Strong String: 20g Pretty String: 40g Potions: Roundoff: 160g Paragon: 140g War Trophy Potions: Knowledge Supplement, Lv. 1: 880g Knowledge Supplement, Lv. 2: 1760g (Toros Cave) Protein, Lv. 1: 880g Protein, Lv. 2: 1760g (Clemens Cave) Vital Gummi, Lv. 1: 880g Vital Gummi, Lv. 2: 1760g (Clemens Cave) Heart Drink, Lv. 1: 880g Heart Drink, Lv. 2: 1760g (Gigant Mt. Cave) Weapons and Equipment: Defender: 9900g Luck Blade, Lv. 1: 31100g Icifier, Lv. 1: 47000g Cyclone Blade, Lv. 1: 41700g Burning Sword, Lv. 1: 26800g Earth Shade, Lv. 1: 38900g Battle Hammer, Lv. 3: 11400g (war trophy) Field Gloves, Lv. 2: 200g (war trophy) (Gigant Mt.) (Gigant Mt., Kasimir Ruins)
Leather Boots, Lv. 1: 1800g Fish: Mackerel, Lv 1: 30g Mackerel, Lv 2: 60g (sz 15) Mackerel, Lv 4: 120g (Lv. 1 rod) Sardine, Lv 1: 20g (sz 8) Sardine Lv 2: 40g (sz 8) Sardine, Lv 3: 60g (sz 8) Sardine, Lv 4: 80g (sz 8) Sardine, Lv 5: 100g (sz 9) Salmon, Lv 1: 70g (sz 20) Needlefish, Lv. 1: 45 g (sz 10) (Clemens Cave) Needlefish, Lv. 4: 180g (sz 12) Needlefish, Lv. 5: 225g (sz 12) Pike, Lv. 1: 50g Pike, Lv. 8: 400g (sz 14)
(Lv. 1 rod)
Squid, Lv 1: 50g (sz 5) Squid Lv 2: 100g Squid, Lv. 3: 150 (sz 7) Squid Lv. 4: 200g Squid, Lv. 5: 250g (sz 9)
(Lv. 1 rod)
Jamasquid, Lv. 1: 240g (Clemens Cave) Jamasquid, Lv. 2: 480g (sz 6) Skipjack, Lv. 1 (sz 30): 110g Can: 1g Cherry Cherry Cherry Cherry Cherry Cherry (Rubbish) Salmon, Salmon, Salmon, Salmon, Salmon, Salmon, Lv. 1: 10g (sz 5) Lv 2: 20g (sz 8) Lv 4: 40g (sz 9) Lv 5: 50g (sz 9) Lv 6: 60g (sz 9) (Lv 1 rod) Lv. 9: 90g (sz 10) (Misty Bloom Cave)
Crucian Carp, Lv. 2: 160g (Gigant Cave) Girella, Girella, Girella, Girella, Girella, Char, Char, Char, Char, Char, Char, Lv 1: 60g Lv 2: 120g (sz 10) (Lv. 2 rod) Lv. 5: 300g (sz 10) Lv. 7: 420g Lv. 9: 540g (sz 10) (sz 15) (sz 15) (sz 16) (sz 16) (sz 17) (sz 18)
Lv. 1: 50g Lv. 2: 100g Lv 3: 150g Lv. 4: 200g Lv. 5: 250g Lv. 8: 400g
Char, Lv. 9: 450g (sz 18) Pond Pond Pond Pond Pond Pond Pont Pond Smelt, Smelt, Smelt, Smelt, Smelt, Smelt, Smelt, Smelt, Lv 1: 55g (sz 8) Lv 2: 110g (sz 8) Lv 3: 165g (sz 8) Lv. 4: 220g (sz 9) Lv 5: 275g (sz 9) (Lv. 1 rod) Lv. 12: 660g (11 m.) Lv. 20: 1100g (sz 14) Lv 21: 1155g (sz 14) (caught at Lagoon, Carmite Cave)
Rainbow Trout, Lv. 1: 40g Rainbow Trout, Lv. 2: 80g (sz 10) Ingredients: Rice: 90g Chocolate: 150g Wine: 640g Flour: 100g Oil: 100g Curry Powder: 70g Rice Dumplings: 70g Recipe Values: No Utensil Recipes: Pickled Radish: 70g Salad: 130g Ice Cream: 330g Rice Balls: 90g Mushroom Rice: 300g Bread: 110g Relax Tealeaves: 500g Knife Recipes: C.S. Sashimi: 100g Char Sashimi: 400g Salmon Sashimi: 600g Squid Sashimi: 210g Sardine Sashimi: 120g Frying Pan Recipes: French Toast: 70g Popcorn: 125g Cornflakes: 250g Pancakes: 190g Curry Bread: 160g Donut: 240g Cabbage Cakes: 440g Croquettes: 60g French Fries: 150g Fried Veggies: 290g
Fried Rice: 340g Gyoza: 50g Risotto: 290g Dry Curry: 330g Fried Eggs: 275g Omelet: 375g Omelet Rice: 400g Fried Mackerel: 150g Fried Squid: 350g Fried Snapper: 900g Salted C.S.: 50g Salted Char: 250g Salted P. Smelt: 300g Blender Recipes: Tomato Juice: 60g Pineapple Juice: 370g Strawberry Milk: 270g Butter: 300g Ketchup: 250g Grape Juice: 90g Other Recipes: Ultimate Curry: 800g Although there are a number of different recipes for some dishes, each consisting of a different size of egg and/or milk, the values of each are the same. N.B. Oddly enough, both saltwater and freshwater fish can be caught from the same sources inside caves. For example, you can catch both Cherry Salmon and Squid from the same underground source in Carmite Cave. Other War Trophies: Field Gloves, Lv. 2: Def 2, +2 Dex. Spear, Lv. 3 Forged Items: Long Sword: 1490g Spear: Needle Spear: 3750g Lance: 2300g Aquasword: 4600g Decorations: Poison Ring: 1200g Silent Ring: 1500g Parasite Ring: 1700g Silver Ring: 1500g Gold Ring: 4000g
Bronze Bracelet: 700g Silver Bracelet: 2000g Hand-knit Hat: 2500g Hand-knit Scarf: 3000g Mixtures and Concoctions: Status Effects: Here are descriptions of Status Ailments and their cures: Poison: White Skull Cure: Antidotal Herb or Antidote Seal: Cure: Green Circle with a Green Cross inside it Roundoff or Checkup by Edward
Paralysis: Red Circle with two Red Lightning Bolts inside it Cure: Paragon or Checkup by Edward Common Cold: Green Circle with two wavy lines Cure: Cold Medicine Seed Prices: Seeds are sold at the Material Items Shop: Spring seeds and goods: Radish Seed: 200G Potato Seed: 340G Cucumber Seed: 240G Strawberry Seed: 400G Cabbage Seed: 220G Moondrop Seed: 200G Toyherb Seed: 150G Grazing Grass Seed: 600G Summer Seeds and Goods: Tomato Seed: 210G Corn Seed: 300G Onion Seed: 190G Pumpkin Seed: 600G Pineapple Seed: 700G Pink Cat Seed: 300G Grazing Grass Seed: 600G Fall Seeds and Goods:
Eggplant Seed: 250G Carrot Seed: 210G Sweet Potato Seed: 330G Spinach Seed: 210G Green Pepper Seed: 260G Charm Blue Seed: 1000G Grazing Grass Seed: 600G The 'Special Goods' offered by Jean are listed in the section below that deals specifically with the Material Items Shop. An explanation of the value of upgraded items is given by Jean if you ask: 'What are your shipping prices?' He will tell you: 'Items for shipment are categorised by level. So we would pay 60g for regular radishes, but 120g for level 2 radishes. Use items like Greenifier to increase your crop levels. Shipping prices shown when you press the Start button are for level 1 crops. So even though the shipping price for level 10 radishes appears as 60g... you need to multiply that by the level to determine the actual amount... 60g. It looks like you can grow crops up to level 10 in your field. But rumour has it some people have seen level 100 crops! Don't ask me how that's accomplished, though.' When you have completed the main quest of defeating the Sechs Army, new seeds for each season will be available at the Material Items Shop: We've got some new seeds in. New Spring Seeds: Cherry Grass Seed: 4000g (resale value 999g) Planted in spring. Requires time to grow. Produces light pink flowers. Lamp Grass Seed: 6000g (resale value 10g) Planted in spring. Requires times to grow. Mainly used to make medicine. Blue Crys Seed: 770g (resale value: 10g) Planted in spring. Requires time to grow. Blue crystal-like seeds. E. Flower Seed: 10000g (resale value 10g) Planted in spring. Requires time to grow. Sometimes mistaken for actual gold! New Summer Seeds: Ironleaf Seed: 8700g (resale value: 10g) Planted in summer. Requires time to grow. Clover Seed: 880g (resale value 10g) Planted in summer. Requires time to grow. happiness. Fireflower Seed: 3300g (resale value 10g) Planted in summer. Requires time to grow. Green Cry Seed: 880g (resale value 10g) Planted in summer. Requires itme to grow. New Autumn Seeds: Gathers iron from the soil. These lucky seeds bring Black seeds resemble gunpowder. Green crystal=like seeds. Be sure to take a look!
Noel Grass Seed: 2680g (resale value 10g) Planted in fall. Requires time to grow. Usually seen during the Christmas season. Autumn Grass Seed: 900g (resale value 10g) Planted in fall. Requires time to grow. Reddish elliptical seeds. Pom-Pom Grass Seed: 1200 (resale value 10g) Planted in fall. Requires time to grow. Soft white seeds. Red Cry Seed: 990g (resale value 10g) Planted in fall. Requires time to grow. Red crystal-like seeds. N.B. Please note that some of these seeds can be obtained as War Trophies BEFORE the Sechs Army is defeated. In fact, one of them can be obtained from Venus when you have access to the Gigant Mountain Cave system.
Kardia Library Kardia Library Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays The Kardia Library is an important resource in Rune Factory. Russell is the local librarian, and Tori often is to be found at the library as well. Russell sells different books each day of the week. There are three rows of bookcases containing books that provide important information about all aspects of life in Kardia. The bookcases at the far north against the wall are reserved for Magic Spellbooks. You will not find these until they are 'unlocked' by specific actions on the part of your character. When you speak to Russell at the counter, he will have a different list of books each day of the week. Books sold on Monday: On Monday, he has Smithery recipes: Soulcraft Soulcraft Soulcraft Soulcraft Beginner: 5800G Intermediate: 7800G Advanced: 12800G Master: 25800G It costs 5800g.
Soulcraft Beginner: 5800g This is a beginner's smithery recipe. Soulcraft Intermediate: 7800g
It costs 12800g.
Soulcraft Master: 25800g This is a legendary smithery recipe. this. Books sold on Tuesday: Accessories 1/4 6000g Accessores 2/4 9000g Accessories 3/4 18000g Accessories 4/4 29000g Books sold on Wednesday: Mr. Shield's Shield Course 10,000G Mistures and Concoctions 7,000G How to prepare medicine Chop-shop 1: 4000G Chop-shop 2: 15000G
Mr. Shield's Shield Course This book was signed by Mr. Shield himself! 10000g.
It costs
Mixtures and Concoctions: 7000g This handy book deals with how to prepare medicine. Chop-shop 1: 4000g This is a beginner's book on preparing meals using kitchen knives.
Chop-shop 2 15000g This is the advanced book on preparing meals using kitchen knives. Books on Thursday: Side Dishes 8000g Side Dishes Vol. 2 For Dinner 6000G For Dinner 2 9000g 8800g
Books sold on Friday: Bake Me Tender! 9900g Blending In 1200g Steam Cooking 4500G Instant Dishes! 3000g Bake me Tender! This book contains oven recipes. Blending In It costs 9900G
This book has recipes that use a blender. a blender? It costs 1200G Steam Cooking Yum, steamed foods! They're my favourite!
It costs 4500G
Instant Dishes! This is a book on recipes for the thrifty that don't require any cooking tools. It costs 3000G. Text of all Library Books In this section, the text of every Library book is provided. Reading the text here, however, will not fulfil requirements for any of the Quests attached to these books. The information is provided simply for quick reference and convenience. It is vital that you actually READ every book in the Library yourself if you wish to complete all Quests in Rune Factory. In the front row of bookcases: Far left bookcase: Read How to Sow Seeds Read Harvesting and Shipping Read Repeated Cultivation Don't read anything.
How to Sow Seeds You can only sow seeds on land plowed with a hoe. Seeds can be sown in the 9 squares surrounding the squrae yo are standing in. After sowing seeds, crops will grow if you water them once a day. Crops will grow without being wtered on rainy days. Crops can only be grown in season. Alll crops will die as a season changes. Seasons never change inside caves, so crops can always be grown There's rumour of a crop that takes over 30 days to grow. Harvesting and Shipping: Press the A button to harvest crops. put them in your backpack. Press the X Button when holding crops to
Press the L and R buttons together to take items out of your backpack. When holding crops, press the A button in front of a shipping box to ship the crops. Also, you can press the B button to eat the crop. You can ship anythinng you can hold, not just crops.
Repeated Cultivation: Once you harvest a crop, you can plant the field with the same single crop over and over. For example, once you harvest a single turnip crop, you need to grow it again from the seeds. You can harvest cucumbers 9 days after sowing their seeds, after that you can harvest them every 5 days. N.B. This book is a little cryptic. It mentions the difference between single yield crops and multiple harvest crops but does so in an oblique fashion. A turnip is a single yield crop. You therefore need to plant more turnips after you harvest the ripe vegetables if you wish to grow more turnips. You will not be obliged to till the field again, however. In the case of cucumbers and other multiple harvest crops, you can allow them to grow throughout the season. The first harvest is the one that takes the longest to produce; subsequent harvests always take fewer days. In other words, the first harvest of cucumbers can be made after 9 days, provided always that you water the crops daily, but subsequent harvests can be made every 5 days until the end of the season. Second bookcase: Skill Types Explanation of Skills Skill Types:
Press the Start Button to see the skill types. There are 5 physical skill types: swordsmanship, mining, logging, farming and fishing. Levels of these skills increase with physical action. There are 4 mental skill types: pharmacy, forging, cooking, decoration. Skill levels of these skills increase by combining items inside the house. Special skills are communication and camping. Please refer to Explanation of Skills for more details. Explanation of Skills Sword, Mine, Log, Farm, Fish To increase your skill level in each skill, For Swordsmanship, use swords For Mining, break rocks with a hammer, chop wood with an axe, For Farming, use a hoe or watering can And for Fishing, catch fish. After your skill leve increases, even if you use these tools, your RP will not decrease so much. As your skill leve goes up you can perform actions such as fighting or plowing more often. There are certain skill levels for each tool. Use a tool with a skill level that suits you or your RP will decrease a lot. For example, one swing of a platinum sword when your Swordsmanship level is one, will decrease your RP by 1/4. When your skill level increases, your RP will not decrease so much. So, when it rises you may think that's ti's
alright to use a certain weapon. The damage you inflict won't be any different if your skill level is one, so recognise your limites. You can't defeat a strong foe with an unusable weapon! Pharmacy, Forge, Cook, Decor At first you can't combine anything using the Phramcay, Forging and Decorating skills without expanding your house. Neumann will help you renovate your place. You can cook if you buy a kitchen. You may need itsme such as frying pans and mixers to cook some food. Ivan comes to town on holidays to sell kitchen and cooking equipment. He sells different things every week and it's good to see what he has each time. You need a combination of multiple items to make certain things. Mixing what with what will make what/ A recipe book is on sale at the library. Your skill level will incluence the chances of cooking successsfully. You won't often be able to make a difficult recipe with a skill level of 1. You can make swords if you have Forging skills. Try to make a stronger sword than those sold in stores. Communication Communication is a skill that raises your Friendship Level with monsters. Look after monsters by usuing brushes and other items to raise your skill level and make it easier for you make friends with monsters. Monsters with a high friendship level will be more helpful with work on the farm, will give more milk, and their HP will not decrease so much in battle. Be careful as your Friendship Level with a monster will decrease if you run out of feed. You need to build a Monster Hut to get on well with the monster. Go and speak to Camus as he'll build one for you. with a Monster Hut in place, use aFriendship Glove to make friends with the monster. You can't buy a Friendship Glove in stores. Some one somewhere owns one. Camping: Camping is a skill for sleeping in places like caves. You can sleep inside caves if you have a sleeping bag. At these times, you can sleep once at skill level 1, twice at level 2. In other words, your level indicates the number of times you can sleep. The number of times you can sleep is restored to its maximum level when you leave the cave. So go ahead, use it and get your level up. Sleeping in caves is important because it helps secure runes and recover HP. Sleeping bags aren't for sale in the stores. But you should be able to get hold of one somewhere. Third Bookcase: Ring Allocation Carrying Multiple Items
Ring Allocation: Use of the L Button is very important so remember it well. Press the L and B Button togeether and the B Button allocation ring will appear. This is used to allocate items to the B Button. Move left and right to select the item to allocate to the Bu button. With this you can switch between items such as hoes, watering cans and swords. Press the L and X Button together and the X Button allocaiton ring will appear. This is used specifically to allocate magic to the X Button. Press the La nd X buttons together and a ring of the item you are holding will appear. you can give this item to people in the town. Press the R button to dash. Remember this. Carrying Multiple Items Press the Start Button to bring up the Equipment Screen. You can hold more than one of some items. Up to 9 of these items can be automatically held. For example, you will automatically hold up to nine items if you harvest a crop such as radishes. This is useful as you can ship all of the items at once. Touch the multiple items twice to give them away. This is a useful function. Use this to give presents of multiple items at one time. But a person will be just as happy with one item as multiple items, so maybe it's better to give presents of one item only. Finally, note that multiple quantities of the same item at different levels of quality cannot be held in one spot. Fourth bookcase: Leveling Fields Presents Lost Property Box Leveling Fields: Things such as weeds, rocks, branches and stumps are found on the fields. You need to clear them to plow. Press the A bubton to pick up weeds, branches and stones. Use an axe to break up stumps and a hammer for the rocks. There are several grades of axe and hammer. Low grade items cannot break large rocks. Many items fall on the field after a typhoon. Use the Select Button to make the square cursor in front of you appear and disappear. Remember this. 'Presents' You can give items to townsfolk as presents. Press the L and A buttons together to hold and item, and press tha A button in front of a person to present it. Give presents to raise your Popularity and Love levels. Giving cookies at the Spring Festival is recommended. Keep on giving presents to a girl you like. Be careful if you press the A button to give a present. If youa re too far away, you'll toss out the item. You can't pick up discarded items. If you're standing next to some one and not holding an item, press the A button to talk to the person. Be careful not to discard
valuable items.
Lost Property Box There is a Lost Property Box on the left side of the first floor of the Mayor's house. If you toss out an important item, it will reappear inside this box. Take care as not all discarded items will appear here. Fifth Bookcase: Touching Charging Touching Work on the farm can be automated using touch. Normally you can touch the field to harvest crops or pick up items. The A button does the same. Touch the B Button to equip the item in the bottom right of the screen. You're now touching it. Now touch the field to use the item that's assigned to the B Button. If you hold a hoe, you will plow, a watering can will water the field. Just remember that the touch command changes with the item in the icon on the bottom right of the screen. If you are wondering why you can't plow the field, you probably forgot to press the bottom right icon. You can preset the touch icon for up to 9 squares. It touch the same place the preset will be cancelled. To remove all touch icons at once, press the Start Button then open and close the Camp Screen. Charging Hold down the B Button to charge items. By improving the hoe or watering can, you can plow or water 3 squares at once. Leo will improve the hoe or watering can for you. If you expand your house, you can improve on your own. If you equip a sword and charge it, you can shoot energy waves. Charging different weapons has different effects. Try it out! 2nd Row of Bookcases: 1st Bookcase: The World The Mysterious Shell Love and Friendship The World
The Sechs Empire rule most of the world with their highly-developed mechanical power. One of the few countries that haven't succumbed to their ight is the Norad Kingdom. But it's a mystery as to how the Norad Kingsdom has been able to fend off the Sechs Empire. our town of Kardia beongs to the Norad Kingdom. The Mysterious Shell The mysterious shell on the beach puzzles our local experts. Apparently you can exchanged handwritten letters and screen shots with faraway friends. Is it just a rumour or does something good happen when you exchange terms? Love and Friendship Press the Start Button and the Friendship and Love levels will show you how well you get on with Kardia folk. Love and Friendship levels will rise when you do things such as talk or give presents to people. Take part in events and talk to townsfolk at events such as festivals, and these levels will rise greatly. The love level will only rise for potential wives. The level for men, children and older women won't go up. The maximum friendship and love level is 10. Keep courting until the love level for the girl you want to marry reaches 10. N.B. There are Quests that will be triggered only when individuals reach maximum FP. Do not neglect the Friendship levels of any characters in Rune Factory if you wish to experience all possible events and perform all quests. You must have Sabrina at 3 FP in order to initiate the Stoller Chalice Quest. Simply speaking to all individuals on a Festival Day will raise Friendship levels. Second Bookcase: The Legend of Grimoire Festivals Read The Legend of Grimoire Read 'Festivals' The Legend of Grimoire: It's an ancient tale from the town of Kardia. It's said that it's both a god and a messenger of gods, and if you can get hold of it, you receive amazing powers. No human and no animal knows what form Grimoire takes. There exist theories that it's a hermit wizard living on Mt. Gigant, or that it's a dragon. Dwarves were told of the existence of an item known as Grimoire's sword. N.B. You must read this book if you wish to complete Sharron's Quest.
Festivals: There are a lot of the Treasure Hunt, are a great chance win some prize money. really should take Third Bookcase: Caves/Mysterious Sounds Caves/Field Runes Your Status Caves/Mysterious Sounds: Be careful when exploring the caves. You might hear a mysterious sound. You hear this sound when your HP is runniing out. Your HP will decrease if you swing your sword or use a hoe. You'll be in trouble if you try to o hard to create a field in a cave and your HP is reduced to zero. Caves/Field Runes Runes are an energy source. If you wield a sword or use a hoe, your RP decreases. You can't use magic if you have no RP. You can use a sword, but if you have no RP, your HP will decrease. You will die if your HP reaches zero in a cave. So you have to think how to replenish RP while proceeding. There is a field there. Runes are crystals that hold the power of the earth. The items made of the earth's energy are crops. You can take 1 rune for every 9 crops you grow. THe rune disappears when you pick, but another will appear the following morning. In other words, if you plow the fields and grow crops in different areas of the caves, you can replenish RP. Your Status festivals in Kardia. Seasonal festivals, the big cook-off, the Harvest Festival, the Moonlit Eve and more. Festivals to make friends and meet girls. They are also a time to The festivals are written on your calendar at home. part in them. You
Poison A skull icon appears below the RP bar on the top left of the screen when you are poisoned. You get poisoned when you step in a poisoned swamp or you are attacked by a poisonous enemy. If the poison icon shows up, your HP will slowly decrease no matter what you do. To recover you need a medical item,
medication magic or a visit to the doctor. Paralysis/Seals A red lightning icon appears below the RP bar on the top left of the screen when you are paralysed. You can be paralysed when you receive damage from an enemy with a paralysis attack. You cannot dash with the R Button when paralysed. To recover, you need a medical item, medication magic or a visit to a doctor. A green circle with a cross appears below the RP bar on the top left of the screen when you are sealed. You cannot use magic or charge when you are sealed. You can get sealed when you receive damage from an enemy with a Seal Attack. To recover, you need a medical item or a visit to the doctor. (You can't use magic when sealed, so medication magic won't work.) Fatigue/Illness A grey wave mark appears below the RP bar on the top left of the screen whe you are tired. If you go to bed late at night, you will wake tired. while tired, your RP decreases twice as fast as normal. You can recover by going to bed early. There's no point n seeing a doctor. Just get some sleep. A blue asterick appears below the RP bar on the top left of the screen when you are sick. If you go to bed late at night while tired, you will get sick. While sick, your RP decreases three times faster than normal. You caill recover if you take cold medicine and go to bed early. It's no use seeing a doctor, just get some sleep.
Eating An apple mark appears below the RP bar on the top left of the screen after you eat. The apple make will stay on the screen as long as the effect of eating remains. (Pick up food by pressing the L and A Buttons together and eat by pressing the B Button.) The effects of all the different foods are too numerous to write here, so just try things out. N.B. Each cooked dish will restore a specific amount of HP and RP. The trick is to choose a dish that restores enough RP to allow you to use the 'Cure' spell to restore a large amount of HP. In other words, even a simple sashimi or popcorn will restore enough RP (if your RP is totally depleted) to allow you to perform the 'Cure' spell. When the spell is performed, most if not all of your HP will be restored. (When your character is at lower levels of Skill and Experience, it probably will restore all his HP.) The 'Cure' spell, combined with even basic cooked dishes, can allow you to stay in a cave indefinitely.
Fourth Bookcase: Confessions of Love Rollabouti Confessions of Love On a holiday when the weather is fine, give thanks for the blessings of the earth, and give the most delicious, biggest bottle of milk to a girl you like. Make certain you have taken a bath on that day and cleansed yourself. Time and place: 9 p.m. on the summit of Mt. Clemens. Do this and propose to her, then you'll live happily for the rest of your lives. N.B. You must read this book if you wish to complete Tori's Quest. Rollabout Rollabout is a legendary wine. Connoisseurs around the world are seduced by its deep scarlet charm. It's said that there are only 10 bottls left in the world. One of these bottles is rumoured to be at the home of renown gastronomist, Jasper de Sainte-Coquille. N.B. Read this book if you wish to complete the Rollabouti Quest.
Books of Legends:
Fifth Bookcase: The fifth bookcase in the second row at the Library contains books of legends. There are a number of books containing ancient legends. Read every book in the library. It may impress the girl you love and persuade her to accept your proposal of marriage one day... Read White stone legend Read Cursed stone legend Read Dragon god legend. Don't read anything. White Stone Legend: A stone lies deep inside a cave of deep white snow. It's hidden under a high pile of ancient ice. Any girl that is proposed to with this stone is rumoured to live happily ever after.
N.B.
You must read this book if you wish to complete Rosetta's Quest.
Cursed Stone Legend: There is a round stone in this world that brings misery to its holder. This stone can't be told apart from a normal stone, making it very dangerous. N.B. You must read this book if you wish to complete Felicity's Quest.
Dragon God Legend: There are 4 dragon gods. Terrible (God fo War) Aquaticus (God of Water) Fiersome (God fo Fire) Ventuswill (God of Wind) All are legendary creatures that have been depicted in ancient literature. Many people still believe they exist. More Books The third row of bookcases in the Library, set against the back wall, are designated for Magic Spellbooks that are special orders delivered only when certain conditions are met. They will appear according to your character's progress in obtaining passes to new caves. At the start of the game, only the bookcase at the far right will contain Magic Spellbooks. Magic Spellbooks They are...
Teleport: The first magic spellbook will be available even at the start of the game: Teleport 2000g. A magic book left by a legendary magic circle. that returns you to house in a flash. It describes the useful magic
When you unlock Toros Cave, you should find two new Magic Spellsbooks for sale when you access the bookcase at the back of the library: On the far bookshelf at the top, there are two new books: Fireball: 3200g Medication: 3000g
Fireball: A magic book left by a legendary magic circle. basic fire attack magic, 'Fireball'.
It describes the
Fireball uses 5 RP and will release a fire ball directly in front of you. Medication: 3000g A magic book left by a legendary magi circle. It describes the healing magic, 'Medication'. Description: A magic book by Grand Mage Egam Dnarg: 'Medication. Restores health and status. Medication uses 6 RP and restores 80 HP as well as curing status ailments. N.B. When used, it will use RP to restore all HP both to you and to any monster with you. It will cure most status ailments, but if you are afflicted with a 'Seal', you will not be able to use any magic, including this Spell. When you have cleared Toros Cave, you will find two new Magic Spellbooks: Cure: 5300g Water Laser: 6200g Cure: A magic book left by a legendary magic circle. recovery magic. 'Cure' Cure uses 6 RP and restores 250 HP. It describes the
Water Laser: A magic book left by a legendary magic circle. water attack magic. 'Water Laser' that penetrates anything.
Water Laser uses 5 RP and projects a water-based laser beam directly in front of you. When you have cleared Clemens Cave, you will find two new Magic Spellbooks: Inferno: 8100g Crimson Fire: 7700g Inferno: A magic book left by a legendary magic circle. attack magic, 'Inferno' that summons a pillar of fire. Inferno uses 9 RP and creates eruptions of lava. Crimson Fire: A magic book left by a legendary magic circle. the attack magic, 'Crimson Fire' that summons magma. Crimson Fire uses 10 RP and will create a large pool of lava. When you have cleared the Gigant Mountain Cave area, you will find two more new Magic Spellbooks: Swordstorm: 10200g Stone Spike: 7000g It describes It describes the
Swordstorm: A magic book left by a legendary magic circle. Attack magic, 'Swordstorm' that fires a storm of swords.
It describes the
Stone Spike: A magic book left by a legendary magic circle. It describes the attack magic, 'Stone Spike' that thrusts stones into the air. When you have cleared Misty Bloom Cave, you will find one new Spell: Life Absorber: 13600g A magic book left by a legendary magic circle. It describes the attack magic, 'Life Absorber' that saps the energy of opponents. When you have cleared the Kasimir Ruins, you will find two more Spellbooks: Explosion: 18600g Quake: 19000g Explosion: A magic ook left by a legendary magic circle. It describes the attack magic, 'Explosion' that does what it says on the cover. Quake: A magic book left by a legendary magic circle. it describes the attack magic, 'Quake' that causes an earthquake. When you have cleared the Danaan Cave, you will find two more Magic Spellbooks: Meteor: 21900g Storm: 21400g Meteor: A magic book by a legendary magic circle. It describes the attack magic, 'Meteor' that drops meteors from the sky. Storm: A magic book left by a legendary magic circle. It describes the attack magic, 'Storm' that whips up a storm.
Edward Clinic: Edward Clinic Hours: 9.00 a.m. - 6.00 p.m. Weekdays 9.00 a.m. - 12.00 p.m. Holidays When you speak to Edward, the following menu will open: Can I see your medicine? Can I have a word with you? Can you make me a potion? I don't feel so well.
Heals injuries, restoring 10 HP Antidotal Herb: 60 Removes poisons Antidote: 280 Cures poison and restores 30 HP Paragon: 380 Cures paralysis and restores 30 HP Roundoff: 498 Dissolves Seals and restores 30 HP Cold Medicine: 780 Cure for the common cold Neutral Agent: 250 Neutralises poisonous marshes and other effects Greenifier: 700 Improves crop quality; must be used on seeds, only once per harvest Formula A: 400 Advances growth of field crops by 1 day. Must sleep for effect to work. In Winter, Edward will offer two new items: Magic Powder: Powder containing magic. Highly soluble in water. for many purposes. Root: 2100g The root of a tree. Sometimes ground up and used for medicine. Can be used
N.B. Both these items can be obtained as War Trophies from monsters in the Toros and Gigant Mountain Caves. I don't feel so well. Edward: Checkups cost 200g. Is that okay?
A 'checkup' will cure all status ailments and, provided you are suffering from a status ailment, will restore some HP but no RP. If you are not suffering from any status ailment, a checkup will have no affect. It will not cure a common cold. N.B. On festival days, Edward can be found in the Town Park and will perform 'checkups' without charge. Material Items: Material Items: (Parts) Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays If you wish to buy anything, you need to speak to Jean: Jean: Come on in. Your choices:
Show me your wares. I'd like to talk. What are your shipping prices? Show me your wares: Jean: Thanks for coming, as always.
Your options: Spring seeds and goods. Summer seeds and goods. Fall seeds and goods. Special goods. Spring seeds and goods: Radish seed: 200g Planted in spring. An easy to grow vegetable recommended for beginners! Potato: 340g Planted in Spring. Did you know potato flowers could look so pretty? Cucumber Seed: 240g planted in spring. Can re-grow when watered. Strawberry Seed: 400g Planted in spring. Produces sweet fruit. Can re-grow when watered. Cabbage Seed: 220g Planted in spriing. Requires time to grow. A farmer must be patient. Moondrop Seed: 200g Plant in spring. These flowers are easy to grow. Toyherb Seed: 150g Planted in spring. The more delicate flowers are, the harder they are to grow. Grazing Grass Seed: 600g Can be grown in any season except winter. Cut to use as feed. Summer Seeds and goods: Tomato Seed: 210g planted in summer. Produces nutritious tomatoes. Can re-grow when watered. Corn Seed: 300g Planted in summer. Requires time to grow. Can re-grow when watered. Onion Seed: 190g Planted in summer. An easy summer vegatable to grow. Pumpkin Seed: 600g Planted in summer. Requires time to grow, but earns high prices. Pineapple Seed: 700g Planted in summer. The most difficult fruit to grow. Can re-grow when watered.
Fall Seeds and Goods: Eggplant Seed: 250G Carrot Seed: 210G Sweet Potato Seed: 330G Spinach Seed: 210G Green Pepper Seed: 260G Charm Blue Seed: 1000G Grazing Grass Seed: 600G Special Goods Cheap Bracelet 500G Adds Defence +3 Charm: 1200g Adds Defence +2 Vitality +1 Pendant: 5200g Adds Defence +2 Special goods: Cheap Bracelet: 500 A worn out bracelet. Type: Decoration Defence 3
A bit rusted.
Charm: 1200 A foreign charm to ward off disaster. Type: Decoration Defence: 2 Pendant: 5200 A silver pendant. Type: Decoration Defence: 2
When you have cleared Toros Cave, you will find new items: Earring; 7920g A clip-on earring. INT +5 DEF 3 Poison Ring: 3200g Increases resistance to poison. PSN Guard +75% DEF 2 Parasite Ring: 4200g Increases resistance to paralysis. PAR Guard + 75% DEF 2 Silent Ring: 3600g Increases resistance to seals. SEAL Guard + 75% DEF 2
Leather Boots: 3600g Leather boots designed for the traveler. Strong and built to last. DEF 1 As you can see, the list includes Rings that defend against status attacks. They do not provide total immunity from these attacks, but only 75% protection. Even so, they can be useful. The only problem is that each monster type is different, so you must wear the ring that suits the specific occasion. After Kasimir Ruins, Jean will offer new items. Apart from the Brand Glasses, they are items that can be made at home at your Jeweler's Bench: Silver Ring: 3000g DEF 3 Simple designs are all the rage! Brand Glasses: 13200g DEX +1 The forefront of fashion. Magic Ring: 4000g DEF 0 STR -1 DEX -1 INT +12 An enchanted ring.
Increases INT.
Critical Ring: 8000g DEF 0 CRITICAL +20% Increases critical hit rate. Bandana: 1600g DEF 3 VIT +3 Helps you focus when wrapped around the head. Seeds unlocked by defeating the Sechs Army When you have completed the main quest of defeating the Sechs Army, new seeds for each season will be available at the Material Items Shop: We've got some new seeds in. New Spring Seeds: Cherry Grass Seed: 4000g (resale value 999g) Planted in spring. Requires time to grow. Produces light pink flowers. Lamp Grass Seed: 6000g (resale value 10g) Planted in spring. Requires times to grow. Mainly used to make medicine. Blue Crys Seed: 770g (resale value: 10g) Planted in spring. Requires time to grow. Blue crystal-like seeds. E. Flower Seed: 10000g (resale value 10g) Be sure to take a look!
Ironleaf Seed: 8700g (resale value: 10g) Planted in summer. Requires time to grow. Clover Seed: 880g (resale value 10g) Planted in summer. Requires time to grow. happiness. Fireflower Seed: 3300g (resale value 10g) Planted in summer. Requires time to grow. Green Cry Seed: 880g (resale value 10g) Planted in summer. Requires itme to grow. New Autumn Seeds:
Gathers iron from the soil. These lucky seeds bring Black seeds resemble gunpowder. Green crystal=like seeds.
Noel Grass Seed: 2680g (resale value 10g) Planted in fall. Requires time to grow. Usually seen during the Christmas season. Autumn Grass Seed: 900g (resale value 10g) Planted in fall. Requires time to grow. Reddish elliptical seeds. Pom-Pom Grass Seed: 1200 (resale value 10g) Planted in fall. Requires time to grow. Soft white seeds. Red Cry Seed: 990g (resale value 10g) Planted in fall. Requires time to grow. Red crystal-like seeds. N.B. Please note that some of these seeds can be obtained as War Trophies BEFORE the Sechs Army is defeated. In fact, one of them can be obtained from Venus when you have access to the Gigant Mountain Cave system. What are your shipping prices?
Jean: Items for shipment are categorised by level. So we would pay 60g for regular radishes, but 120g for level 2 radishes. Use items like Greenifier to increase your crop levels. Shipping prices shown when you press the Start Button are for level 1 crops. So, even though the shipping price for level 10 radishes appears as 60g... you need to multiply that by the level to determine the actual amount... 600g. It looks like you can grow crops up to level 10 in your field. But rumour has it some people have seen level 100 crops! Don't ask me how that's accomplished, though. Pub Spring Rabbit Pub Spring Rabbit open: 12.00 p.m. - 11.00 p.m. Closed: Mondays Sardine: 600 Fresh sardine cut and served raw with soya sauce. taste. Popcorn: 500 Has a slightly bitter
This dish is prepared by popping corn. Commonly flavoured with salt. Fried Eggs: 1100 A popular way to prepare eggs in which the surface is fried to a moderate stiffness. Salted Salmon: 1400 Salted salmon fried in a pan. Goes well with rice. Salad: 520 A healthy and nutritious mix of fresh vegetables Rice: 300 A staple food for many, rice is even the same word for 'food' in some countries. Chocolate: 600 One of the most famous sweets around, it can range in flavour from bitter to sweet. Wine: 2560 An alcoholic beverage made from grapes. Has a mellow, complex flavour. Flour: 400 Powder derived from wheat. Necessary to make dough, and used in many dishes. Oil 400 Used for fried foods. Prevents foods from burning, and adds depth to flavour. Curry Powder: 300 Powder used to make curry. A mixture of various seasonings. Rice Dumplings: 300 Powder used to make rice dumplings. Adds adhesiveness to foods. In Summer, the menu is slightly different: Hot Milk: 760g Heated milk. Helps relax the body. Good for sleepless nights. Sugar can be added. Fried Eggs: 1100g A popular way to prepare eggs in which the surface is fried to a moderate stiffness. Salted Salmon: 1400g Salted salmon fried in a pan. Goes well with rice. Salad: 520g A healthy and nutritious mix of fresh vegetables. Rice: 300g A staple food for many, rice is even the same word for 'food' in some countries. Chocolate: 600 One of the most famous sweets around, it can range in flavour from bitter to sweet. Wine: 2560 An alcoholic beverage made from grapes. Has a mellow, complex flavour. Flour: 400 Powder derived from wheat. Necessary to make dough, and used in many dishes. Oil 400 Used for fried foods. Prevents foods from burning, and adds depth to flavour. Curry Powder: 300 Powder used to make curry. A mixture of various seasonings. Rice Dumplings: 300 Powder used to make rice dumplings. Adds adhesiveness to foods. In Winter, you will find: Fried Eggs: 1100g
A popular way to prepare eggs in which the surface is fried to a moderate stiffness. Salted Salmon: 1400g Salted salmon fried in a pan. Goes well with rice. Salad: 520g A healthy and nutritious mix of fresh vegetables. Rice: 300g A staple food for many, rice is even the same word for 'food' in some countries. Chocolate: 600 One of the most famous sweets around, it can range in flavour from bitter to sweet. Wine: 2560 An alcoholic beverage made from grapes. Has a mellow, complex flavour. Youth Grass: 1000g This foreign plant buds deep blue flowers rumoured to prevent wrinkles. Flour: 400 Powder derived from wheat. Necessary to make dough, and used in many dishes. Oil 400 Used for fried foods. Prevents foods from burning, and adds depth to flavour. Curry Powder: 300 Powder used to make curry. A mixture of various seasonings. Rice Dumplings: 300 Powder used to make rice dumplings. Adds adhesiveness to foods.
Lady Ann Inn: Lady Ann Inn: Open 9.a.m. - 6. p.m. Closed: Open daily! Sword Leo Smithery Sword Leo Smithery Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays N.B. Leo does not work on rainy days but can be found on the 2nd floor of the Smithery if you wish to speak to him. Your choices: May I speak with you? Show me what you have. Can you forge a tool for me? Broadsword, Lv 1: 800g ATK 7, COMBO 3 Claymore, Lv 1: 2500g
ATK 19, COMBO 2 Spear, Lv 1: 1800g ATK 14, COMBO 2 Battle Hammer, Lv 1: 7600g ATK 27, COMBO 1 Battle-Axe, Lv 1: 8500g ATK 32, COMBO 1 Small Shield, Lv 1: DEF 3 1200g
New items become available after the Carmite Cave: Longsword, Lv 1: 2980g ATK 11, COMBO 3 Windsword, Lv 1: 5800g ATK 12, COMBO 3 Lance, Lv 1: 4600g ATK 19 COMBO 2 New items become available when you clear Toros Cave: Two-hand Sword, ATK 22, COMBO Flame Saber, Lv ATK 25, COMBO Iron Shield, Lv DEF 6 Lv. 1: 12800g 2 1: 7000g 2 1: 1600g
New items again become available when you clear the Gigant Mountain Cave: Needle Spear: 7500g ATK 21 COMBO 2 Lv. 1 Charge 1 Paralyse A Halberd: 18000 ATK 30 COMBO 3 Lv. 1 Charge 1 War Hammer: 18500 ATK 33 COMBO 1 Lv. 1 Charge 1 Topple ATK Ball Axe: 22300g ATK 39 COMBO 1 Lv. 1 Charge 1 Power ATK Round Shield: 2000g DEF 10 Lv. 1 POW Guard +9%
TPL Guard + 9% Two new weapons appear when you first enter Misty Bloom Cave: Great Hammer: 55000g Type: Hammer ATK 70 COMBO 1 Charge 1 Topple Attack An improved battle hammer. Alldale: 70000 Type: Axe ATK 52 COMBO 1 Charge 2 Power Attack Seal Attack A cross-shaped axe.
When you have cleared the Kasimir Ruins, Leo will offer: Great Hammer: 55000g ATK 70 COMBO 1 Charge 1 Topple ATK An improved battle hammer.
Another sword that becomes available is: Defender: 19800g ATK 18 COMBO 3 VIT +2 CHARGE 2 Once you have 'cleared' all caves in Kardia, the weapons offered by Leo will change on a seasonal basis. The basic weapons will be offered every season but elemental weapons appear to be seasonal. The Windsword is available only in Spring, for example. N.B. In deciding which weapon to use, you need to look at every factor, rather than simply making a decision on the basis of its Attack power. For example, a Claymore has more than twice the Attack power of the Broadsword, but it is slower and allows only 2 attacks as opposed to 3. Furthermore, any two-handed weapon precludes the addition of a shield, thus decreasing defence. New Level 1 Weapons will become available, moreover, but if you wish to upgrade any weapon to Level 2, you must do it yourself! In order to be able to forge tools and weapons on your farm, you will need to expand your house as well as purchasing the necessary textbooks at the Library.
Incidentally, you can sell your old weapons and equipment to Leo when you have no further use for them. If you have enough storage space, however, you may wish to store them instead for future use in forging high-quality weapons and equipment. If you wish to upgrade any tools from Level 1 to Level 2 at the Smithery, the requirements are: To To To To To To forge forge forge forge forge forge a a a a a a cheap cheap cheap cheap cheap cheap rod, you need 2 pieces of bronze, 550g and 2 days. hoe, it'll take 2 pieces of iron, 600g and 2 days. sickle, it'll take 3 pieces of iron, 500g and 2 days. watering can, it'll take 2 pieces of iron, 450g and 2 days. axe, it'sll take 5 pieces of iron, 400g and 2 days. hammer, it'll take 4 pieces of iron, 500g and 2 days
All these ores can be found in the Carmite Cave once you have a Hammer. For the next level: Forge Forge Forge Forge Forge Forge a tinplate watering can: 3 pieces of silver, 1800g and 4 days a bamboo rod: 5 pieces of iron, 1400g and 4 days. an iron hammer: 5 pieces of silver, 1600g and 4 days. a wood-chopping axe: 7 pieces of silver, 1300g and 4 days. a strong hoe: 2 pieces of silver, 1200g and 4 days an iron sickle: 3 pieces of silver, 1400g and 4 days
Leo only has the ability to upgrade your tools twice. If you wish to upgrade them to a higher level after that, you must do it yourself. Natsume Glitch: If you wish to raise the level of your iron sickle, Leo will ask you: 'Ya want me to forge an iron hoe? It'll take 3 pieces of silver, 1400g and 4 days.' As he takes the sickle, however, he simply is using the wrong word for the tool in this situation. Spearfish Shack Go down the stairs to the beach at the far right of the 1st tier. Spearfish Shack Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays Sabrina is behind the counter at the Spearfish Shack. mother. Sabrina: (Thanks for coming, as always) something! Menu: Ice Cream: 1300g This popular summertime dessert is made by freezing milk and other ingredients. Thanks! She is Nicholas'
Pineapple Juice: 750g Fresh juice from pineapples. colour. Turtle Shell: 600g A stiff turtle shell. items. Squid: 210g Travels by night.
Can defend itsefl with its 10 tentacles and ink. Roams in beautiful schools.
Gigant Hot Springs: Open: 3.00 p.m. - 11.00 p.m. Closed: Open all year! Melody is the owner of the Gigant Hot Springs. You really ought to visit the Hot Springs daily. For only 10g, you can use the Springs, restoring both HP and RP. You cannot take more than one bath at the Springs in a day, however, so plan your schedule accordingly! There are separate baths for men and women. The side for the men is to the right of the counter where Melody presides. Pay her, then go north to the edge of the bath. You will see a prompt asking you if you wish to use the bath. The Gigant Hot Springs are open on the Holiday each week but are not open on Festival days.
Neumann's Farm Neumann's Farm Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays N.B. Neumann does not work on rainy days. Felicity will tell you: 'Oh, yeah, Neumann is on the 2nd floor. He's such a pain, he never works when the weather is bad.; May I speak with you? Show me what you have. I want to extend my house! Show me what you have:
Spring menu: Feed: 100g Food for monsters, etc. Egg: 500g A small Cockadoodle egg. Has a soft white shell.
Strawberry: 600g Sweet yet a tad bit sour, these red fruits make perfect bite-size snacks. Orange: 540g This fruit offers a perfect balance of sweet and sour flavours. N.B. You can buy monster Feed either from Neumann or from Camus.
Summer Menu: Feed: 100g S. Egg: 500g Pineapple: 1200g Autumn Menu: Feed: 100g S. Egg: 500g Grape: 600g Winter Menu: Feed: 100g S. Egg: 500g Apple: 360g N.B. Apples can be obtained as a War Trophy year-round from a Monster in Toros Cave. I want to extend my house! Neumann: You gotta make your house bigger. It's the only way you'll be able to get a wife! You'll have to furnish it, too! If you don't splurge on a big double bed, who will want to marry you? I'll need 2000 pieces of wood! That costs 200,000g. Freyr: 200,000g. Wow! Neumann: Is that expensive? That's how much houses cost! Your options: I'll take it. Not right now.
Camus' Farm Camus' Farm Open: 9.00 a.m. - 6.00 p.m. Closed: Holidays Camus sells a couple of items, including Feed, but his business really is construction of Monster Huts. Camus' Wares: Feed: 100g S. Milk: 500g I'd like to build a hut: Camus: If you want to build a hut, you'll need 100 pieces of wood and 1,000G. There are no other requirements to build a Monster Hut, apart from having the money and lumber. You do not need to extend your house in order to quality. You can buy feed for your Monsters either from Camus or from Neumann. Kardia Chapel Kardia Chapel Open: 9.00 a.m. -6.00 p.m. Closed: Open Daily Mayor Godwin's Manor Mayor Godwin's Manor Visiting Hours: 9.00 a.m. - 6.00 p.m. Closed: Holidays When you speak to Godwin, you will see the following: May I ask you about passes? Let's chat. May I ask you about passes? Ah, passes to caves, eh? I'm the one who issues them. Since there are monsters in the caves, I don't issue passes to just any one. I think you plowed and expanded your field quickly. As a rule, I issue passes when you plow about 100 squares. N.B. Here Godwin is explaining the prerequisite for issuing a pass to the first cave, the Carmite Cave. The requirements for unlocking each cave are different. All information about Caves will be found in my General Guide.
9. a.m. - 6. p.m.
Jasper is the Rune Factory equivalent of the Gourmet in other Harvest Moon games, but he has a daughter named Bianca. Bianca, Jasper and their fey maidservant Tabatha live in the mansion. It is worth a visit as you will obtain items from each individual here provided requirements are met first. Ivan the Traveling Merchant Ivan appears at 9.00 a.m. on the top tier on Holidays. season, he will offer a different list of items: On the 1st: Kitchen Fridge Buy nothing. Kitchen: You can't live without a kitchen! Small kitchen: 1000g Large kitchen 1000g Buy nothing. Where would you make dinner? Each week of the
N.B. You can buy the small kitchen without upgrading your house but you will need an expanded house before you can purchase a large kitchen. Fridge: You need a fridge to keep your food in! Small fridge: 1000g Large Fridge: 1000g N.B. You can buy a small fridge without upgrading your house but you need an expanded house if you want to buy the large kitchen. Incidentally, if you are able to make a DS to DS or Wi-Fi Connection on the first day of gameplay to trade items, you will be able to buy the Small Fridge and Small Kitchen from Ivan on Holiday, 1 Spring, the very first occasion on which these items are offered. Otherwise, you will be obliged to wait until 1 Summer for the next opportunity. On the 7th: Mayonnaise Maker 1000g Cheese Maker: 1000g Yoghurt Maker: 1000g Seed maker: 1000g Wool Ball Maker: 1000g N.B. Buy the Seedmaker immediately. you have tamed any Monsters. It is the only Maker you can use before
On the 13th: Shelf Table Set Small Shelf 1000g Large Shelf 2000g N.B. A small shelf can be purchased instantly. expanded house. Small Table: 500g Large Table: 1000g On the 19th: Knife Set: 1000G Need small kitchen first. Frying Pan 1500g Need small kitchen first. Mixer 700g Need small kitchen first. Oven 2000G You need a large kitchen to put the oven in! Cooking Pot: 1200g Need large kitchen first. Steamer: 800g. Need large kitchen first. You need a knife set to make tasty food. It costs 1000g You need a frying pan to make tasty food. It costs 1500g You need a mixer to make tasty food. It costs 700g. These three appliances can be purchased without an upgraded house. You need an oven to make tasty food. 2000g You need a large kitchen to put the oven in! Buy a large kitchen first, then come back. You need a cooking pot to make tasty food. 1200g You need a large kitchen to put the cooking pot in! Buy a large kitchen first, then come back. You need a steamer to make tasty food. 800g You need a large kitchen to put the steamer in! Buy a large kitchen first, then come back. On the 25th: Ivan: Well, I recommend a double bed today, but you'll need a bigger house to fit it in. What a shame. Also, no one will marry you if you don't have a double bed! Come buy one as soon as you expand your house. When you have expanded your house: Ivan: Wow, you made your house bigger! i thought you might! Well, I have to recommend the double bed. You'll need a double bed before a girl will marry you! It'll cost you 10000g. A Large Shelf requires an
Home Improvements: On the 7th day of any season, Ivan will offer the Makers. If you can afford to do so, buy the Seedmaker on 7 Spring. If you have enough money to buy the Yarn Maker, buy that as well, but the Seed Maker is more important at this point in the game. The next item you probably will be able to afford for your home is the Shelf. The Shelf stores all non-perishable goods such as extra equipment, seeds, ores and war trophies. To access the Shelf, press the 'A' Button. To shut the door, press the 'B' button. Use your stylus to transfer items from your rucksack to the Small Shelf. The Shelf will be sold by Ivan on the 13th day of any season and costs 1000g. You should try to buy it on 13 Spring. The items sold by Ivan on the rest of the Holidays in Spring will not be available for purchase until you have expanded your house. It is unlikely that you will be able to do this by Summer of the first year. The next items that will be available for purchase by you probably will be the Small Fridge and the Small Kitchen, both of which will be offered by Ivan on 1 Summer. Buy both of them if you can. To access the Fridge, press the 'A' button. Shut the door by pressing the 'B' button. To transfer items from your rucksack to the fridge, use your stylus. When Ivan delivers the small kitchen to your house, he will give you instructions on using it. Ivan: 'This is a kitchen. Press the A Button here to prepare a meal. What kind of meals can you make with different foods? Try out varied combinations. Russell in the library has a recipe book for sale. You can just read it too. Okay, see you.' A section on Cooking in Rune Factory is included in this guide as well as the Recipes that can be made successfully provided your Cooking Skills are adequate in each case. House Expansion
Unlike many other Harvest Moon games, there is only one house expansion in Rune Factory, but it is extremely expensive and takes 10 days to complete. A week consists of 6 days rather than 7, making your house expansion almost a twoweek project. During the time that your house is being expanded, it will appear as a larger house but the left half of it will be filled with building materials
and construction. When you save your game during this period, you will see 'House Refurbishing' as the location if and when you reload. When you speak to Ivan on the Holiday during this time of construction, he will not recognise the project at all and will refuse to sell you any items that require an expanded house. The house expansion must be complete before you will be able to purchase any of the items that require a larger house. Courtship and Marriage Marriage is an optional goal in Rune Factory. You need not marry any of the eligible girls if you prefer to remain a bachelor. Unlike many other Harvest Moon games where requirements are the same for every girl, in Rune Factory, each girl has her own set of special requirements and often a special item that must be given to her at the time of the proposal. There are no 'heart events' in Rune Factory per se but there are general requirements that must be met before you can propose marriage to any girl. General Marriage Requirements: General requirements for marriage are as follows: 1. The eligible girl must be at maximum LP, which is 10 Love Points.
2. You must have an upgraded house. There is only one house upgrade in Rune Factory. It costs 200,000g and 2000 pieces of wood lumber and must be ordered from Neumann. It takes 10 days to complete. 3. You must have a kitchen, although you need not have the large kitchen for marriage. In order to be able to buy the large kitchen, you must have purchased the small kitchen first. Both kitchens are sold by Ivan only on the 1st day of any season. You cannot buy a large kitchen until your house has been upgraded. 4. You must have the Big Bed. The Big Bed is sold by Ivan only on the 25th day of any season. You can buy the Large Bed as soon as your house expansion is complete, even if you haven't purchased the larger kitchen yet. Once you have fulfilled these general requirements, you need to perform any tasks specific to the girl that you wish to marry. In many cases, you will be obliged to give the girl a special item in order to prompt the marriage proposal. Specific marriage requirements for each girl are given under each girl's name in the section that lists all eligible girls. Marriage Proposals
Unlike most other Harvest Moon games, where the 'Blue Feather' is the signal for a marriage proposal, irrespective for the most part of time or place, in Rune Factory, a proposal must be made in a specific fashion to each eligible girl. For some of the girls, a special item is required. If you do not undertake the quest to find the item, you never will be given the option even to propose to the girl, even if her Friendship and Love Points are at maximum. Proposal to Mist To propose to Mist, you must find her in her own home, after tilling EVERY square on your farm. The time is irrelevant. It can be either morning or night. Mist: Hey, Freyr! Welcome! Your choices: I want to talk. I just wanted to see you. I came to propose to you. Choose: What can I do for you?
Mist: What? Propose! To me? You're kidding, aren't you? Freyr: No, I mean it. Would you marry me, Mist? Mist: Really? Am I really the girl for you? Freyr: Yes, you are Mist. Do you have an answer? Mist: Erm... well... ahh Freyr: Because of you, I now live off this land. So, you gotta take responsibility. Ha ha ha! Mist: Okay. If you really think so. I'd love to be your wife. Freyr: Awesome! I'm gonna make you so happy! Mist: I believe you! I did... from the first time we met! Proposal to Tabatha If you wish to marry Tabatha, you must propose to her when she stands on the lily pad outside the Kasimir Ruins: Tabatha: Confidentially, I came to the human world to look for a husband. Freyr: Oh, really? Tabatha: Yeah, the man I marry has to be a person that can act as a bridge between humans and other species. And, Mr. Freyr, that man is you! Freyr: Me? Tabatha: You get along well with a lot of monsters, and you show great affection towards them. You'd be perfect, Mr. Freyr, will you... Will you marry me? Your options: Yes. I wasn't really ready for that! Freyr: Yes. Tabatha: You really mean that?
Yes, I mean it. I'm happy to hear that. I hope we can create a world where humans, elves, dwarves and other can live together in peace. Yeah, I agree.
Proposal to Lara: I do not think there is any time or location requirement for proposal to Lara, but you must give her the Lapis Lazuli in order to 'trigger' the proposal. I found Lara outside the Library at noon on Holiday and threw the Lapis Lazuli at her. Lara: Th... this is a lapis lazuli. Freyr... are you giving this to me? Freyr: Yes. I looked all over for that so I could give you it. Lara: You mean... Your options now: Will you marry me? I just wanted to show you it. Freyr: Will you marry me? Lara: I've always dreamed of being proposed to with a lapis lazuli. Freyr: Your dream of becoming a nurse came true. Will you fulfill your dream of marriage with me? Lara: Yes, I will! Thank you! This is the happiest day of my life! Freyr: I promise I'll make you happy! Lara: You already make me happy!
Proposal to Sharron There appears to be no specific requirement in terms of time and place where Sharron is concerned, but you must give her the Grimoire Sword when she has reached 10 LP in order to trigger the proposal: Sharron: I dreamt for years of being be proposed to with this sword, Freyr. Freyr: Sharron... Now you will have three options: Will you marry me? I just came to see the sword. Err... I have to go now. Freyr: Will you marry me? Sharron: Every one says I'm strange... I'm only interested in the ruins. Freyr: That's fine. That's the Sharron I fell in love with. Sharron: I'm so happy. Finally... I found something other than the ruins to be absorbed in... Freyr: Yeah. Sharron: Okay... shall we go?
Life after Marriage When your proposal is accepted, the marriage ceremony will follow at once. Wesley presides over all weddings. At the end of the ceremony, each individual in Kardia will speak to you to offer his/her congratulations. For the most part, the congratulations are the same no matter which girl you marry. If you marry Mist, the congratulatory remarks will be: Zavier: Oh, Freyr... If you cause Mist any sorrow, you'll have to answer to us, hear me? Jean: Congratulations you two. May all your days together be happy ones. Rosetta: Congratulations. You make a splendid pair! Camus: Way to go, Freyr! No go be happy! Edward: Congrats! So, when should we be expecting a baby? Lady Ann: This reminds me of when I was young. Enjoy yourselves! Tori: C... congratulations... Mist... is very beautiful... Cecilia: Freyr! You look so handsome! I can't wait to grow up so I can get married too! Russell: Congratulations. You make quite a couple. You two should drop by the library sometime. Lara; Congratulations. Both of you are so special, I'm sure you'll get along splendidly! Nicholas: Congratulations, Freyr. I hope you'll still play with me even though you're married now. Sabrina: I never thought you two would wind up together! Still, i think you make a great pair. Best wishes! Emmett: You're embarking on a new life together. here's to your future! Melody; It must be nice being married. I'm so jealous! Ivan: I see you've decided to settle down here permanently, Freyr. Good luck! Neumann: Congratulations. Now starts your real lives together! Best wishes! Leo: Congratulations! There be many troubles in life, but together, 'da two of ya kin overcome any 'urdle. Felicity: Congratulations. I'm happy you've decided to build a new family here in this town, Freyr. Godwin: Congratulations! This really is cause of celebration! I'm glad you chose to settle here, Freyr! Mei: You always seemed so caught up in your own affairs. I never knew you had it in you, boy! Lukas: Congratulations, Freyr. I wrote a love poem for you! 'Love is illusion Keep walking the unknown road. Love is trial Will you find glory or failure? Freyr: Ah ha ha... Bianca: So you married Mist... And I thought you felt something for me... Oh well... Jasper: Congratulations to the both of you. I can't wait for the reception dinner! Tabatha: Congratulations, Freyr. May you be forever happy. Sharron: Congratulations. May your future be blessed with happiness. Freyr: Thank you every one for coming today.
If you marry any girl other than Mist, Mist rather generously will offer her congratulations and the continued use of her farm as follows: Mist: Freyr, this isn't exactly a wedding gift, but you're welcome to continue using the house and farm I lent you. Freyr: Really? Sure! In fact, I kind of hope you will still use it! Freyr: Thanks! You will regain control in your own farmhouse with your wife. It will be noon on the day after you made your proposal. Your wife will ask you how she should address you now that you are her husband. You will be given four options. Each girl has a different set of options. For Tabatha, it is: Freyr Dear Honey M'lord For Mist, it is: Freyr Dear Honeybuns Boy Freyr For Sharron, it is: Freyr Dear Honeybuns Milord (N.B. The 'Milord' choice appears to occur when the spouse is other than human.) For Lara, it is: Your choices: Freyr is fine. Call me 'Dear'! Call me 'Honeybuns'! Call me 'Freyr-meister' After marriage, your wife will remain in your house all day and will prepare you a special dish each morning or give you a food item. The dish will vary depending on the woman you marry. (Tabatha gives a raw ear of corn.) Mist's 'packed lunch' triggers a rather hilarious dialogue as follows:
Mist:
Hey, Freyr.
(You got tempura noodles!) Freyr: This... this is impossible! Mist: What's wrong now? Freyr; What kind of wife from what kind of world puts noodles in a packed lunch? Mist: You don't like noodles? Freyr: That's not the problem! (He accepts it nonetheless. It seems rather unfair that he would complain about the bowl of noodles but not about the raw ear of corn that Tabatha gives him!) Packed Lunches: Here are some examples of the packed lunches given after marriage by the wife. Mist: Tempura Noodles Tabatha: Corn Sharron: Donuts Lara: Medicinal Herb You can have one child, but as in many other Harvest Moon games, your child always will remain an infant. N.B. Although Mist is the obvious choice of spouse, Natsume as ever allows the player to plan his/her own future and provides a number of choices in terms of eligible partners. It almost seems churlish not to choose Mist, however, when it is she who has been at your side when you confront each Cave Boss and when she has made it possible for you to become a successful farmer and resident of Kardia. Each girl has a very different personality though and there is no 'right' or 'wrong' choice in Harvest Moon. In fact, my own strategy in every Harvest Moon game that allows it is to bring each of the eligible partners to maximum Affection/Love level before I propose to any one. Once you marry, you no longer can increase Affection/Love levels of any other eligible individual. In many Harvest Moon games, you need to have individuals at maximum LP/AP in order to trigger specific events that either advance the plot or allow the player to obtain special rewards or items. In Rune Factory, there is absolutely NO advantage to a hasty marriage. Marriage definitely is optional in this game and it really is not a feature of the main plot in any way, unlike Harvest Moon DS where marriage and the birth and growth of your child actually trigger a number of events. The most difficult eligible girls to court successfully in Rune Factory probably are Mei and Lynette, although Tori, being intensely shy, is not easy to persuade either. The Affection Points of Mist, Melody, Tabatha and Rosetta increase naturally if you perform regular activities in terms of farming, shipping, mining, taming monsters, clearing caves and using the bathhouse frequently.
You cannot even begin to court Lynette until you have won the battle against the Sechs Army. At that point, she will become a regular resident in Kardia and can be found in different locations of the village during the day and at Mist's house at night.
Rune Factory Quests: There are many side-quests in Rune Factory. Some of them operate as pre-requisites for marriage to a specific eligible girl. Even if you do not wish to marry the girl, you may wish to perform the quest in order to complete the game and obtain the Rune Factory equivalent of 100% collection. The Shipping List in Rune Factory is a misnomer to some extent, as items listed in some cases will not register even when shipped. Many of the items that are obtained through side-quests do not register on the list even if you ship them, as the list only registers shipping values and the value of any Curio is zero. The Cursed Stone Quest and the Lapis Lazuli Completing this quest is a pre-requisite for marriage to Felicity but as in other Harvest Moon games, you can complete the quest simply for its own sake and choose afterwards to marry some one else. As a matter of fact, as you perform this quest, you will obtain an item that is necessary for the courtship of Lara. Felicity has been suffering from a mysterious ailment that cannot be diagnosed or cured. At the very start of the game, Cecilia will tell you that she loves to collect special stones and she often explores caves without permission. When you have tilled 50 squares and defeated the Chimera in the Toros Cave, go to Godwin to ask for a pass to the Clemens Cave. He will deny your request, but suggest that you spend time at the Library and Hot Springs. Go to the Library to discover that Cecilia has disappeared. Her father, Russell will be distraught... Return to Godwin and ask again for a pass to the Clemens Cave in order to search for the missing child. This time, he will grant your request. When you enter the Clemens Cave, you need to go west, then south to find a chamber with a gate that will lock behind you. Defeat the mini-boss there and then go south to find Cecilia. After rescuing her, go to see her when she is in her bedroom (upstairs in the library building after hours) to obtain a stone that is needed if you wish to court Lara and/or complete your Items List. If you have not reached at least 3 FP with Cecilia, the event will not occur. Cecilia: Here you go, Freyr. for saving me! I'll give you my treasure. That's to thank you
You got a Lapis Lazuli! Cecila: Lara likes that stone because her names starts with 'La', too. Maybe you could give it to her for a special occasion. You know what I mean by 'special occasion', right? Next, you need to visit Cecilia when she is in the library. there on rainy days. You will find her
Cecilia: That book in this library, 'The Legend of the Cursed Stone', is really scary! I read it a long time ago. I got so scared, I threw away all the stones I had! Or did I give them to Felicity...? Hee hee. If you have not read all the books in the Library yet, do so now. particular, read 'The Legend of the Cursed Stone'. In
The Legend of the Cursed Stone: There is a round stone in this world that brings misery to its holder. This stone can't be told apart from a normal stone, making it very dangerous. Speak to Felicity when she is in her room to experience a little event: Felicity: What? You're asking me if I got a stone from Cecilia? Well, I did, about a year ago. Freyr: Maybe this stone is the cause of your poor health? Could it be a cursed stone? Felicity: Really? Hold on a moment. She goes to her desk to retrieve a stone. Felicity: This is the stone. Freyr: May I take it? If I show it to Dr. Edward, he might be able to tell us something. Felicity: Sure, here you are. You got a 'round pebble'. Take the stone to Edward when he is in the clinic and give it to him by pressing the 'A' button. Edward: Th-this stone... It carries a very evil aura. Freyr: I thought so! Edward: Where did you get it? Freyr: Cecilia gave it to Felicity a long time ago. Edward: What's this? So Felicity's poor health wasn't because of sickness after all! That's why none of my medicines worked on her. Freyr: So does this mean Felicity will get better now? Edward: Yes, without a doubt. Freyr: Great! Edward: I'll dispose of this stone properly. Thank you. Freyr, you've done a great service. Return to speak to Felicity:
Felicity; Freyr, what did Dr. Edward have to say? Freyr: As expected, he said that the stone was the cause of your condition. So, how are you feeling? Felicity: I'm feeling full of life for the first time in ages! Freyr, It's all thanks to you! Freyr: I'm happy that you're feeling better. When you have completed these quests, you will be eligible for marriage to Lara and Felicity, provided you have attained 10 AP with them and you make your proposal properly. To propose to Felicity, you must speak to her on a Holiday. To propose to Lara, you must take the Lapis Lazuli to her. N.B. There is no advantage in shipping the stone instead of giving it to Edward, as it is a Curio (worth nothing) and your Items List will not appear any different afterwards. It is better to complete the quest, restoring Felicity to health even if you intend to marry another girl. The White Stone Quest In Church, even at the start of the game, Rosetta will tell you: Rosetta: Someday, when I find that White Stone, I can come here too and ... and get... You will find a book in the Library that deals with the Legend of the White Stone. White Stone Legend: A stone lies deep inside a cave of deep white snow. It's hidden under a high pile of ancient ice. Any girl that is proposed to with this stone is rumoured to live happily ever after. When you visit Jean and Rosetta in their home after hours, they will tell you more about the White Stone. Jean: Say, have you ever heard of the Legend of the White Stone? Freyr: No, can't say that I have. Jean: Ever since she was a little lassie, Rosetta believed in that legend. If you happen across it, let me know, okay? Freyr: Sure. Rosetta: Good evening. Hey, have you ever heard of the White Stone? Freyr: The White what? Rosetta: The White Stone! It's a legendary stone. I've been searching for it for years! Freyr: What happens if you find it? Rosetta: What happens? Well - um... That's none of your business! Hmph! Go to the Toros cave to find the chamber with the river and save point to the left. (The save point will be on the other side of the river.) In this chamber, you will find a mound of snow. Press A and choose the first option,
obtaining thereby the White Stone. If you wish to marry Rosetta and her AP is at 10, and choose the first option. Grimoire Sword Quest Completion of this quest is a requirement for marriage to Sharron. First read the Grimoire Legend book in the library. The next step in the quest is fulfilled when you defeat the Grimoire at Gigant Mountain and obtain a Grimoire Scale. Grimoire Scale: A scale of the legendary Grimoire. before. Type: Curio 0g. Level 1 No one ever acquired one take the White Stone to her
As you can see, the Grimoire Scale, like all Curios, has no monetary value. There is no purpose for it other than performing this quest. Visit Sharron when she is standing in front of the Kasimir Ruins and press 'A' to give her the Grimoire Scale. She will refuse it. Sharron: These are Grimoire's scales!! I - I can't! I can't accept this yet. This is an important material for making swords... You keep it. Now visit Leo and press 'A' to give him the Grimoire Scale. with great excitement. He will accept it
'Wow, it's Grimoire's scales! With these I can fulfill me promise to me master, aye! Wait three days! I be 'ammerin' away, aye!' Three days later, visit Leo and you will see a new option, to ask him if he has completed the work on the sword. He will present you with the finished sword and tell you that you will know what to do with it. It is strictly ornamental in nature and cannot be used as a weapon. If you attempt to give it to Sharron before she reaches 10 LP, she will tell you that she cannot accept it yet.
The Rollabouti Quest This is a little side-quest. When you read the books at the library, you will find one that deals with Rollabout Wine. Rollabout: Rollabout is a legendary wine. Connoisseurs around the world are seduced by its deep scarlet charm. It's said that there are only 10 bottls left in the world. One of these bottles is rumoured to be at the home of renown gastronomist, Jasper de Sainte-Coquille.
Search Jasper's Basement to find an Empty Bottle and a bottle of Rollabouti. Bianca will interrupt you in your search but will tell you that the Rollabouti was a bit of a disappointment to her father and allow you to keep it. Visit Emmett when he is at home in his rooms above the Pub. He will tell you: 'I have just one wish in life: To try the legendary wine, the Rollabouti. It was made over 50 years ago and some think there there are 10 bottles left in the world. Surely it's just a dream.' After he makes this declaration, give him the bottle of Rollabouti to experience a little scene. Emmett: The rare Rollabouti! How? Why? Where did you get this? Freyr: I got it from Jasper's wine celler. It's a shame I'm too young to drink something like this. Why don't you try a little? Emmett: Wow! Thanks! I'm so happy! Thanks! As a token of my gratitude for the Rollabouti, please have this. My renowned Ultimate Curry! You got 'Ultimate Curry'! Emmett: Wow! I'm truly thankful, Freyr!
If you speak to him afterwards: Freyr, thanks to you I got to drink Rollabouti! I'm truly grateful. Ultimate Curry: 800g The highest potential of curry realised. Stoller Chalice Quest: You need to have Lv. 3 FP with Sabrina to continue this Quest. Once you have defeated the Sechs Army and 'won' the game, you no longer will be able to experience the Quest or resolve the issue. The basis of the Quest is the past secret relationship between Sabrina and Neumann that resulted in the birth of Nicholas. Nicholas never has been told the identity of his father, but if you complete this Quest, Sabrina and Neumann will remarry, giving Nicholas the father of his dreams. You first need to speak to Neumann at the Church on a Holiday. He will confide the past relationship with Sabrina as well as telling you of a time when she became angry with him. Neumann: If there was one thing I wish I could do, it would be to undo that mistake I made! If I could have done that, Sabrina wouldn't be so angry! Freyr: Neumann: Did you anger Sabrina? ha-ha-ha! I guess that kid is a bit enthusiastic! She will Leaves diners speechless.
Speak now to Sabrina when she is in her home at the Beach Shack. tell you that she and Neumann actually were married.
Visit the Spring Rabbit Tavern when Neumann is there drinking and he will confide the cause of Sabrina's anger and the reason their relationship ended. When you visit Sabrina again in her home after hours, she will tell you where the Stoller Chalice is hidden. Go to the Kasimir Ruins to recover it. Give the Stoller Chalice to Neumann to experience a dialogue with him, but he ultimately will return it to you. The Stoller Chalice Quest is completed only when you give the item to Sabrina. Holy Book Quest At the very start of the game, you should experience an Event at the Church that involves Wesley, Nicholas and Cecilia. Wesley has lost his Holy Book. The children will giggle and run away Wesley: What, where's my holy book gone? Nicholas: Ha ha ha ha! I don't know! Cecilia: I don't know either. Ha ha ha! (They race away) Wesley: Phew... I'm pleased you're happy, but I wish you wouldn't play such Speak to Wesley when he is at the Bathhouse and he will tell you that he now believes that his Holy Book was lost while he was taking a bath. You will find Wesley at the Bathhouse only on the night of a Holiday at 7.00 p.m. incidentally. Meanwhile, Nicholas may give you a hint as to his complicity when he tells you: Nicholas: It's fun to hide stuff.
Even Ceci will give you a hint: Cecilia: If I played hide and seek at the bathhouse, the boys would never be able to find me! Speak to Nicholas at the Bathhouse until he confesses that he hid the Holy Book in the Girl's section of the Bathhouse. You will find him at the Bathhouse on Monday evenings between 4.00 p.m. and 7.50 p.m. You now need to find an opportunity to enter this prohibited area. As a man, you will not be allowed into the Women's side during business hours. Speak to Melody when she is working at her counter and she will give you special permission to search the Women's Side of the Bathhouse on a rainy or snowy day. When you do so, you will find the missing Holy Book on a bench at the back of the Women's Side. Return the book to Wesley and he will give you a Rosary.
Note that there is a 'Missing Holy Book' Quest in Rune Factory Frontier as well! Cooking in Rune Factory:
Cooking in Rune Factory is a little more complex than it is in many other Harvest Moon games. In Friends of Mineral Town and Harvest Moon DS, cooking is simply a matter of having the proper recipes, the right ingredients and the appropriate appliances. If all these conditions are met, your dish will be a success. Rune Factory is more like 'A Wonderful Life' where cooking is concerned. You actually need to increase your cooking skills as well as meeting all other requirements if you wish to succeed at preparing dishes that require a high level of experience. There are a number of different requirements that must be met if you wish to cook: 1. You need a small kitchen in order to prepare 'No Utensil' dishes, 'Knife Set Dishes', 'Frying Pan Dishes' and 'Mixer Dishes'. You need a large kitchen in order to prepare 'Oven Dishes', 'Cooking Pot Dishes' and 'Steamer Dishes'. 2. You need the appropriate Appliance in order to prepare a specific recipe.
3. You need ALL the required ingredients in order to prepare a dish successfully. 4. You need to know the recipe, either by purchasing the appropriate Recipe book from Russell at the library or by simply knowing the recipe (by reading my Recipe Guide.) 5. You need the appropriate level of experience required to prepare the dish successfully. Three successful efforts at cooking will raise your Cooking Skill to the next level. (You can make the same recipe again and again.) Go to the Kitchen and stand between the small and the large counter, facing west (towards the door.) Press the 'A' Button to open the Cooking Screens. Both the top and bottom screens are used in the Cooking Menu. On the top screen you will see a box for Information relating to the probability of Success in percentages. This relates to your Cooking Skill. To the right of this are a number of slots beneath the heading for 'Recipe'. To interact with this menu, you must use your stylus on the lower screen. In the top right corner of the lower screen, you will see two boxes. The top box deals with 'Materials' or Ingredients. The lower box deals with Recipes and is represented by an open book. Tap the open book icon and all the Recipes that you own will appear in a list on the right. If you do not own any utensils, the only Recipes that appear will be the 'No Utensil' Recipes, provided always that you purchased the book
entitled 'Instant Dishes' from Russell at the Library. These Dishes are as follows: No Utensil Recipes Salad, Skill 1 Materials: Cucumber, Tomato, Carrot, Cabbage Sandwich, Skill 2 Materials: Cucumber, Tomato, Carrot, Boiled Eggs, Bread Fruit Sandwich, Skill 4 Materials: Pineapple, Orange, Apple, Bread Pickled Radish, Skill 1 Materials: Radish Pickles, Skill 2 Materials: Cucumber Mushroom Rice, Skill 3 Materials: Bamboo Shoot, Rice Raisin Bread, Skill 5 Materials: Grape, Bread Ice Cream, Skill 8 Materials: S. Egg, S. Milk Ice Cream, Skill 8 Materials: S. Egg, M. Milk Ice Cream, Skill 8 Materials: S. Egg, L. Milk Ice Cream, Skill 8 Materials: M. Egg, S. Milk Ice Cream, Skill 8 Materials: M. Egg, M. Milk Ice Cream, Skill 8 Materials: M. Egg, L. Milk Ice Cream, Skill 8 Materials: L. Egg, S. Milk Ice Cream, Skill 8 Materials: L. Egg, M. Milk Ice Cream, Skill 8 Materials: L. Egg, L. Milk Relax Tealeaves, Skill 30 Materials: Blue Grass, Green Grass, Red Grass, Yellow Grass, Orange Grass, Purple Grass Rice Balls, Skill 5 Materials: Rice Bread, Skill 10 Materials: Flour Salmon Rice Ball, Skill 9 Materials: Rice Balls, Salted Salmon When you have decided upon a specific recipe, highlight it, then tap on the upper box for 'Materials'. Now drag the required ingredient or ingredients that are displayed on the upper screen into the 'Materials' boxes at the bottom of the lower screen. A Recipe can be comprised of one to six ingredients. When you have dragged the required 'materials' into the Materials Box, tap 'OK'
with your stylus to cook the dish automatically. If it is a Recipe within the limits of your cooking experience, you will experience Success and be able to find the dish in your rucksack. Each successful cooking experience will increase your Cooking level. Do not attempt you have 0% chance your inventory that have some to make a dish that requires such a high level of skill that of success. Although ingredients are not wasted and return to after each unsuccessful attempt, it is better to cook dishes chance of succeeding.
Cooked dishes can be shipped, sold, given as gifts to others or eaten. If you wish to cook, you need to buy a small Fridge as soon as possible, in order to be able to store useful ingredients. Although wild items are season-specific, they can be found throughout the year in caves that are governed by the three growing seasons. Even so, there are items, such as bamboo shoots, that should be stored in a fridge in order to allow you to cook throughout the year. Higher levels of ingredients are NOT recognised in Rune Factory. A Level 5 tomato yields the same Tomato Juice as a Level 1 Tomato, neither better nor more valuable. Making a Flop: A 'Flop' actually is rather a rare item in Rune Factory. It is an unsuccessful attempt at cooking when your experience is at the lowest level. Once you have raised your experience level, you simply will obtain a prompt to the effect that your combination was unsuccessful. As 'Flop' is an item in your Shipping List, ship the first 'Flop' you create rather than tossing it or reloading your game! Cooking Tips for Beginners: When you have a small Kitchen but no utensils, buy the Recipe Book entitled 'Instant Dishes' from Russell at the Library. The Recipes contained in this book are given above. The first recipes you should make again and again in order to raise your Cooking Skills without spending too much money or using expensive ingredients are: Pickles (uses 1 Cucumber) Pickled Radishes (uses 1 Radish) Salad (uses 1 Cucumber, 1 Tomato, 1 Cabbage, 1 Carrot) When you have increased your Cooking Skill a little, buy Rice from Emmett at the Pub and make: Mushroom Rice (1 Rice, 1 Bamboo Shoot)
When you have increased your Skill to about 8, you should be able to make Bread finally: Bread (1 Flour) How you can make Bread without any implements is beyond my comprehension but in Rune Factory, you can. Once you have made Bread, you can make a number of sandwiches. In fact, Bread is the 'No Utensil' Recipe that requires the highest level of Skill, apart from Relax Tealeaves, requiring a Cooking Skill level of 30. When you have purchased the three kitchen appliances that do not require an expanded house, you can make: C.S. Sashimi (uses 1 Cherry Salmon and a Knife)
Eggplant Curd (uses 1 Eggplant in a Frying Pan) Popcorn (uses 1 Corn in a Frying Pan) Pineapple Juice (uses 1 Pineapple in a Blender/Mixer) Tomato Juice (uses 1 Tomato in a Blender/Mixer) There are other recipes that require less Skill but use more expensive ingredients such as: French Toast (uses 1 Egg, 1 Bread, 1 Oil) Cornflakes (uses 1 Corn, 1 Milk) Cooking with Utensils: When you have purchased kitchen appliances, instead of standing at the small counter, stand in front of the appliance you wish to use and press 'A' to open the Cooking Menu for that appliance. For every three dishes you make successfully, your cooking skills will increase. Save your game after each increase. You usually can make a dish that is within 80% of guaranteed success or 2 levels above your current level. After a certain point, your Skill should increase after every second successful dish you make. (This may depend on the Skill Level of the dish itself as well. When I made Popcorn again and again, my Skill increased every second time I made it.) The following sections contain all Recipes that can be made without expanding your house. This Recipes are found in Cooking Manuals that can be purchased from Russell at the Library. There are two books for each cooking appliance: one for 'basic' and one for 'advanced' recipes. The designation is rather arbitrary. With respect to 'Knife' dishes, the best reason to buy the cooking manuals is to be able to see the level of cooking skill required for each recipe. After all, Sashimi only requires the specific type of fish and a knife to prepare, but if your cooking skills are insufficient, the resulting dish will be a 'Flop'.
When you fail in any cooking experiment, the ingredients are not wasted but return to your inventory. You therefore can make the same dish again and again until you succeed without fear of wasting ingredients. A recipe with 0% chance of success NEVER will be successfully created, however, until your skill level increases. Basic Knife Recipes: M.T. Sashimi, Skill 15 Materials: Masu Trout Char Sashimi, Skill 25 Materials: Char R. T. Sashimi, Skill 20 Materials: Rainbow Trout Salmon Sashimi, Skill 17 Materials: Salmon C.S. Sashimi, Skill 6 Materials: Cherry Salmon Taimen Sashimi, Skill 30 Materials: Sea-Run Taimen Snapper Sashimi, Skill 40 Materials: Snapper G. Sn. Sashimi, Skill 80 Materials: Glitter Snapper L. Sn. Sashimi, Skill 90 Materials: Lover Snapper Girella Sashimi, Skill 19 Materials: Girella Skip. Sashimi, Lv. 21 Materials: Skipjack Y. Sashimi, Skill 27 Materials: Yellowtail Tuna Sashimi, Skill 60 Materials: Tuna Advanced Knife Recipes: Sardine Sashimi, Skill 12 Materials: Sardine N. Sashimi, Level 30 Materials: Needlefish Pike Sashimi, Level 27 Materials: Pike Flounder Sashimi, Level 40 Materials: Flounder Turbot Sashimi, Level 35 Materials: Turbot F.F. Sashimi, Level 55 Materials: Fall Flounder Squid Sashimi, Level 17 Materials: Squid
Cud. Sashimi, Level 30 Materials: Jamasquid L. Sq. Sashimi, Level 66 Materials: Lamp Squid B. Sashimi, Level 90 Materials: Blowfish Lobster Sashimi, Level 56 Materials: Lobster Shrimp Sashimi, Level 25 Materials: Shrimp Basic Frying Pan Recipes: Fried Veggies, Skill 30 Materials: Oil, Cabbage, Green Pepper Fried Rice, Skill 25 Materials: Rice, S. Egg, Oil Fried Rice, Skill 25 Materials: Rice, M. Egg, Oil Fried Rice, Skill 25 Matierals: Rice, L. Egg, Oil Cabbage Cakes, Skill 20 Materials: Flour, Cabbage, Oil, S. Egg Cabbage Cakes, Skill 20 Materials: Flour, Cabbage, Oil, M. Egg Cabbage Cakes, Skill 20 Materials: Flour, Cabbage, Oil, L. Egg French Fries, Skill 17 Materials: Potato, Oil Croquettes, Skill 15 Materials: Potato, Oil, Onion, Flour, S. Egg Croquettes, Skill 15 Materials: Potato, Oil, Onion, Flour, M. Egg Croquettes, Skill 15 Materials: Potato, Oil, Onion, Flour, L. Egg Popcorn, Skill 13 Materials: Corn Cornflakes, Skill 10 Materials: Corn, S. Milk Cornflakes, Skill 10 Materials: Corn, M. Milk Cornflakes, Skill 10 Materials: Corn, L. Milk Eggplant Curd, Skill 8 Materials: Eggplant Fried Eggs, Skill 31 Materials: S. Egg, Oil Fried Eggs, Skill 31 Materials, M. Egg, Oil Fried Eggs, Skill 31 Materials: L. Egg, Oil Omelet, Skill 35 Materials: S. Egg, S. Milk Omelet, Skill 35 Materials: S. Egg, M. Milk
Omelet, Skill 35 Materials: S. Egg, L. Milk Omelet, Skill 35 Materials: M. Egg, S. Milk Omelet, Skill 35 Materials: M. Egg, M. Milk Omelet, Skill 35 Materials: M. Egg, L. Milk Omelet, Skill 35 Materials: L. Egg, S. Milk Omelet, Skill 35 Materials: L. Egg, M. Milk Omelet, Skill 35 Materials: L. Egg, L. Milk Omelet Rice, Skill 42 Materials: S. Egg, Oil, S. Milk, Rice Omelet Rice, Skill 42 Materials: S. Egg, Oil, M. Milk, Rice Omelet Rice, Skill 42 Materials: S. Egg, Oil, L. Milk, Rice Omelet Rice, Skill 42 Materials: M. Egg, Oil, S. Milk, Rice Omelet Rice, Skill 42 Materials: M. Egg, Oil, M. Milk, Rice Omelet Rice, Skill 42 Materials: M. Egg, Oil, L. Milk, Rice Omelet Rice, Skill 42 Materials: L. Egg, Oil, S. Milk, Rice Omelet Rice, Skill 42 Materials: L. Egg, Oil, M. Milk, Rice Omelet Rice, Skill 42 Materials: L. Egg, Oil, L. Milk, Rice Baked Apple, Skill 22 Materials: Apple Curry Bread, Skill 28 Materials: Bread, Curry Powder, Oil French Toast, Skill 5 Materials: S. Egg, Bread, Oil French Toast, Skill 5 Materials: M. Egg, Bread, Oil French Toast, Skill 5 Materials: L. Egg, Bread, Oil Donut, Skill 24 Materials: S. Egg, S. Milk, Oil, Flour, Butter Donut, Skill 24 Materials: S. Egg, M. Milk, Oil, Flour, Butter Donut, Skill 24 Materials: S. Egg, L. Milk, Oil, Flour, Butter Donut, Skill 24 Materials: M. Egg, S. Milk, Oil, Flour, Butter Donut, Skill 24 Materials: M. Egg, M. Milk, Oil, Flour, Butter Donut, Skill 24 Materials: M. Egg, L. Milk, Oil, Flour, Butter Donut, Skill 24 Materials: L. Egg, S. Milk, Oil, Flour, Butter Donut, Skill 24
Materials: L. Egg, M. Milk, Oil, Flour, Butter Donut, Skill 24 Materials: L. Egg, L. Milk, Oil, Flour, Butter Fried Udon, Skill 15 Materials: Udon, Oil Tempura, Skill 39 Materials: S. Egg, Flour, Oil, Shrimp Tempura, Skill 39 Materials: M. Egg, Flour, Oil, Shrimp Tempura, Skill 39 Materials: L. Egg, Flour, Oil, Shrimp Pancakes, Skill 14 Materials: Flour, Oil, S. Egg, S. Milk Pancakes, Skill 14 Materials: Flour, Oil, S. Egg, M. Milk Pancakes, Skill 14 Materials: Flour, Oil, S. Egg, L. Milk Pancakes, Skill 14 Materials: Flour, Oil, M. Egg, S. Milk Pancakes, Skill 14 Materials: Flour, Oil, M. Egg, M. Milk Pancakes, Skill 14 Materials: Flour, Oil, M. Egg, L. Milk Pancakes, Skill 14 Materials: Flour, Oil, L. Egg, S. Milk Pancakes, Skill 14 Materials: Flour, Oil, L. Egg, M. Milk Pancakes, Skill 14 Materials: Flour, Oil, L. Egg, L. Milk Gyoza, Skill 25 Materials: Flour, Onion, Cabbage, Oil Risotto, Skill 25 Materials: Oil, Rice, Tomato, Onion Dry Curry, Skill 36 Materials: Rice, Curry Powder Advanced Frying Pan Recipes: Salted M. Trout, Skill 9 Materials: Masu Trout Salted Char, Skill 12 Materials: Char Salted Rainbow Trout, Skill 7 Materials: Rainbow Trout Salted C.S., Skill 4 Materials: Cherry Salmon Salted Chub, Skill 4 Materials: Chub Salted Salmon, Skill 6 Materials: Salmon Salted Taimen, Skill 29 Materials: Sea-Run Taimen Fried C. Carp, Skill 18 Materials: Crucian Carp Fried Gibelio, Skill 26
Materials: Gibelio Fried Snapper, Skill 45 Materials: Snapper Fried Girella, Skill 10 Materials: Girella Fried G. Snap., Skill 80 Materials: Glitter Snapper Fried L. Snap., Skill 70 Materials: Lover Snapper Fried Skipjack, Skill 47 Materials: Skip-Jack Fried Mackerel, Skill 30 Materials: Mackerel Yellowtail Fry, Skill 35 Materials: Yellowtail Salted P. Smelt, Skill 18 Materials: Pond Smelt Tuna Teriyaki, Skill 45 Materials: Tuna Sardines, Skill 10 Materials: Sardine x 3 Needlefish Fry, Skill 15 Materials: Needlefish Salted Pike, Skill 10 Materials: Pike Fried Flounder, Skill 55 Materials: Flounder Fried Turbot, Skill 44 Materials: Turbot Fried Autumn, Skill 77 Materials: Fall Flounder Fried Squid, Skill 12 Materials; Squid Jamasquid Fry, Skill 54 Materials: Jamasquid Fried L. Squid, Skill 64 Materials: Lamp Squid Fried Blowfish, Skill 66 Materials: Blowfish Grilled Lobster, Skill 50 Materials: Lobster Grilled Shrimp, Skill 40 Materials: Shrimp Blender/Mixer Recipes: Pineapple Juice, Skill 3 Materials: Pineapple Tomato Juice, Skill 5: Materials: Tomato Grape Juice, Skill 5: Materials: Grape Orange Juice, Skill 8 Materials: Orange Apple Juice, Skill 10
Materials: Apple Strawberry Milk, Skill 15 Materials: Strawberry, S. Milk Strawberry Milk, Skill 15 Materials: Strawberry, M. Milk Strawberry Milk, Skill 15 Materials: Strawberry, L. Milk Fruit Juice, Skill 13 Materials: Pineapple, Tomato, Grape, Orange Fruit Ole, Skill 15 Materials: Fruit Juice, S. Milk Fruit Ole, Skill 15 Materials: Fruice Juice, M. Milk Fruit Ole, Skill 15 Materials: Fruice Juice, L. Milk Vegetable Juice, Skill 18 Materials: Cucumber, Cabbage, Carrot Vegetable Ole, Skill 20 Materials: Vegetable Juice, S. Milk Vegetable Ole, Skill 20 Materials: Vegetable Juice, M. Milk Vegetable Ole, Skill 20 Materials: Vegetable Juice, L. Milk Mixed Juice, Skill 25 Materials: Fruit Juice, Vegetable Juice Mixed Ole, Skill 27 Materials: S. Milk, Fruit Juice, Vegetable Juice Mixed Ole, Skill 27 Materials: M. Milk, Fruit Juice, Vegetable Juice Mixed Ole, Skill 27 Materials: L. Milk, Fruit Juice, Vegetable Juice Ketchup, Skill 20 Materials: Tomato, Onion Butter, Skill 15 Materials: S. Milk Butter, Skill 15 Materials: M. Milk Butter, Skill 15 Materials: L. Milk
Cooking with an Expanded House When your house expansion is completed, you will be able to purchase new cooking appliances. The Oven, Cooking Pot and Steamer cannot be purchased from Ivan until your house expansion is finished. Recipe Books for these appliances can be purchased at any time, but you will not have access to them until you have purchased the appropriate kitchen appliance. Oven Recipes:
Corn on Cob, Skill 2 Materials: Corn, Butter Baked Riceball, Skill 4 Materials; Rice Baked Potato, Skill 6 Materials: Sweet Potato, Butter Toast, Skill 1 Materials: Bread Jam Roll, Skill 6 Materials: Bread, Strawberry Jam Jam Roll, Skill 6 Materials: Bread, Apple Jam Jam Roll, Skill 6 Materials: Bread, Grape Jam Butter Roll, Skill 4 Materials: S. Milk, S. Egg, Butter Butter Roll, Skill 4 Materials: S. Milk, M. Egg, Butter Butter Roll, Skill 4 Materials: S. Milk, L. Egg, Butter Butter Roll, Skill 4 Materials: M. Milk, S. Egg, Butter Butter Roll, Skill 4 Materials: M. Milk, M. Egg, Butter Butter Roll, Skill 4 Materials: M. Milk, L. Egg, Butter Butter Roll, Skill 4 Materials: L. Milk, S. Egg, Butter Butter Roll, Skill 4 Materials: L. Milk, M. Egg, Butter Butter Roll, Skill 4 Materials: L. Milk, L. Egg, Butter Pizza, Skill 54 Materials: S. Cheese, Flour, Ketchup Pizza, Skill 54 Materials: M. Cheese, Flour, Ketchup Pizza, Skill 54 Materials: L. Cheese, Flour, Ketchup Seafood Pizza, Skill 64 Materials: Squid, Shrimp, S. Cheese, Flour, Ketchup Seafood Pizza, Skill 64 Materials: Squid, Shrimp, M. Cheese, Flour, Ketchup Seafood Pizza, Skill 64 Materials, Squid, Shrimp, L. Cheese, Flour, Ketchup Doria, Skill 18 Materials: S. Milk, Rice, Onion, Flour, Butter Doria, Skill 18 Materials: M. Milk, Rice, Onion, Flour, Butter Doria, Skill 18 Materials: L. Milk, Rice, Onion, Flour, Butter Seafood Doria, Skill 25 Materials: Shrimp, S. Milk, Rice, Onion, Flour, Butter Seafood Doria, Skill 25 Materials: Shrimp, M. Milk, Rice, Onion, Flour, Butter Seafood Doria, Skill 25 Materials: Shrimp, L. Milk, Rice, Onion, Flour, Butter Gratin, Skill 29
Materials: S. Milk, S. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: S. Milk, M. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: S. Milk, L. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: M. Milk, S. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: M. Milk, M. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: M. Milk, L. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: L. Milk, S. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: L. Milk, M. Cheese, Onion, Flour, Butter Gratin, Skill 29 Materials: L. Milk, L. Cheese, Onion, Flour, Butter Seafood Gratin, Skill 41 Materials: Squid, S. Milk, S. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, S. Milk, M. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, S. Milk, L. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, M. Milk, S. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, M. Milk, S. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, M. Milk, S. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, L. Milk, S. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, L. Milk, M. Cheese, Onion, Flour, Seafood Gratin, Skill 41 Materials: Squid, L. Milk, L. Cheese, Onion, Flour, Sweet Potato, Skill 22 Materials: S. Milk, Sweet Potato, Butter Sweet Potato, Skill 22 Materials: M. Milk, Sweet Potato, Butter Sweet Potato, Skill 22 Materials: L. Milk, Sweet Potato, Butter Cookies, Skill 14 Materials: S. Milk, Flour, Butter Cookies, Skill 14 Materials: M. Milk, Flour, Butter Cookies, Skill 14 Materials: L. Milk, Flour, Butter Choco. Cookie, Skill 15 Materials: Cookies, Butter, Chocolate Cake, Skill 36 Materials: S. Milk, Flour, Butter, Strawberry Cake, Skill 36 Materials: M. Milk, Flour, Butter, Strawberry Cake, Skill 36 Materials: L. Milk, Flour, Butter, Strawberry Chocolate Cake, Skill 40 Materials: S. Milk, Flour, Butter, Chocolate
Chocolate Cake, Skill 40 Materials: M. Milk, Flour, Butter, Chocolate Chocolate Cake, Skill 40 Materials: L. Milk, Flour, Butter, Chocolate Cheesecake, Skill 48 Materials: S. Cheese, S. Milk, S. Egg Cheesecake, Skill 48 Materials: S. Cheese, S. Milk, M. Egg Cheesecake, Skill 48 Materials: S. Cheese, S. Milk, L. Egg Cheesecake, Skill 48 Materials: S. Cheese, M. Milk, S. Egg Cheesecake, Skill 48 Materials: S. Cheese, M. Milk, M. Egg Cheesecake, Skill 48 Materials: S. Cheese, M. Milk, L. Egg Cheesecake, Skill 48 Materials: S. Cheese, L. Milk, S. Egg Cheesecake, Skill 48 Materials: S. Cheese, L. Milk, M. Egg Cheesecake, Skill 48 Materials: S. Cheese, L. Milk, L. Egg Cheesecake, Skill 48 Materials: M. Cheese, S. Milk, S. Egg Cheesecake, Skill 48 Materials: M. Cheese, S. Milk, M. Egg Cheesecake, Skill 48 Materials: M. Cheese, S. Milk, L. Egg Cheesecake, Skill 48 Materials: M. Cheese, M. Milk, S. Egg Cheesecake, Skill 48 Materials: M. Cheese, M. Milk, M. Egg Cheesecake, Skill 48 Materials: M. Cheese, M. Milk, L. Egg Cheesecake, Skill 48 Materials: M. Cheese, L. Milk, S. Egg Cheesecake, Skill 48 Materials: M. Cheese, L. Milk, M. Egg Cheesecake, Skill 48 Materials: M. Cheese, L. Milk, L. Egg Cheesecake, Skill 48 Materials: L. Cheese, S. Milk, S. Egg Cheesecake, Skill 48 Materials: L. Cheese, S. Milk, M. Egg Cheesecake, Skill 48 Materials: L. Cheese, S. Milk, L. Egg Cheesecake, Skill 48 Materials: L. Cheese, M. Milk, S. Egg Cheesecake, Skill 48 Materials: L. Cheese, M. Milk, M. Egg Cheesecake, Skill 48 Materials: L. Cheese, M. Milk, L. Egg Cheesecake, Skill 48 Materials: L. Cheese, L. Milk, S. Egg Cheesecake, Skill 48 Materials: L. Cheese, L. Milk, M. Egg Cheesecake, Skill 48
Materials: L. Cheese, L. Milk, L. Egg Apple Pie, Skill 22 Materials: Apple, S. Milk, Butter, Flour Apple Pie, Skill 22 Materials: Apple, M. Milk, Butter, Flour Apple Pie, Skill 22 Materials: Apple, L. Milk, Butter, Flour Cooking Pot Recipes: Hot Milk, Skill 5 Materials: S. Milk Hot Milk, Skill 5 Materials: M. Milk Hot Milk, Skill 5 Materials: L. Milk Hot Chocolate, Skill 6 Materials: S. Milk, Chocolate Hot Chocolate, Skill 6 Materials: M. Milk, Chocolate Hot Chocolate, Skill 6 Materials: L. Milk, Chocolate Grape Liqueur, Skill 8 Materials: Grape, Purple Grass Boiled Pumpkin, Skill 26 Materials: Pumpkin Boiled Spinach, Skill 14 Materials: Spinach Boiled Eggs, Skill 2 Materials: S. Egg Boiled Eggs, Skill 2 Materials: M. Egg Boiled Egg, Skill 2 Materials: L Egg Glazed Potato, Skill 30 Materials: Sweet Potato Boiled Gyoza, Skill 20 Materials: Flour, Onion, Cabbage, Oil Strawberry Jam, Skill 11 Materials: Strawberry Apple Jam, Skill 11 Materials: Apple Grape Jam, Skill 11 Materials: Grape Marmalade, Skill 11 Materials: Orange Cheese Fondue, Skill 44 Materials: S. Cheese, Bread Cheese Fondue, Skill 44 Materials: M. Cheese, Bread Cheese Fondue, Skill 44 Materials: L. Cheese, Bread Udon, Skill 14 Materials: Flour Curry Udon, Skill 16
Materials: Udon, Curry Powder Tempura Udon, Skill 18 Materials: Udon, Tempura Rice Porridge, Skill 20 Materials: Rice Milk Porridge, Skill 25 Materials: Rice, S. Milk Milk Porridge, Skill 25 Materials: Rice, M. Milk Milk Porridge, Skill 25 Materials: Rice, L. Milk Tempura Bowl, Skill 45 Materials: Rice, Tempura Egg Bowl, Skill 35 Materials: Rice, S. Egg Egg Bowl, Skill 35 Materials: Rice, M. Egg Egg Bowl, Skill 35 Materials: Rice, L. Egg Stew, Skill 40 Materials: Flour, S. Milk Stew, Skill 40 Materials: Flour, M. Milk Stew, Skill 40 Materials: Flour, L. Milk Curry Rice, Skill 28 Materials: Rice, Curry Powder Ultimate Curry, Skill 38 Materials: Curry Powder, Wine, Royal Curry, Skill 90 Materials: Curry Powder, Wine, Royal Curry, Skill 90 Materials: Curry Powder, Wine, Royal Curry, Skill 90 Materials: Curry Powder, Wine, Relax Tea, Skill 45 Materials: Relax Tealeaves Steamer Recipes:
Honey, Apple, Devil Blood White Grass, S. Yoghurt White Grass, M. Yoghurt White Grass, L. Yoghurt
Steamed Bread, Skill 15 Materials: Flour, Oil Cheese Bread, Skill 20 Materials: S. Cheese, Flour, Oil Cheese Bread, Skill 20 Materials: M. Cheese, Flour, Oil Cheese Bread, Skill 20 Materials: L. Cheese, Flour, Oil Meat Dumpling, Skill 16 Materials: S. Egg, Onion, Cabbage, Flour Meat Dumpling, Skill 16 Materials: M. Egg, Onion, Cabbage, Flour Meat Dumpling, Skill 16 Materials: L. Egg, Onion, Cabbage, Flour Chinese Manju, Skill 8
Materials: Flour, Bamboo Sprout, Carrot Curry Manju, Skill 14 Materials: Curry Powder, Flour Steamed Gyoza, Skill 18 Materials: Flour, Onion, Cabbage, Oil Poundcake, Skill 21 Materials; S. Egg, Flour Poundcake, Skill 21 Materials; M. Egg, Flour Poundcake, Skill 21 Materials; L. Egg, Flour Steamed Cake, Skill 25 Materials: S. Egg, S. Milk, Oil Steamed Cake, Skill 25 Materials: S. Egg, M. Milk, Oil Steamed Cake, Skill 25 Materials: S. Egg, L. Milk, Oil Steamed Cake, Skill 25 Materials: M. Egg, S. Milk, Oil Steamed Cake, Skill 25 Materials: M. Egg, M. Milk, Oil Steamed Cake, Skill 25 Materials: M. Egg, L. Milk, Oil Steamed Cake, Skill 25 Materials: L. Egg, S. Milk, Oil Steamed Cake, Skill 25 Materials: L. Egg, M. Milk, Oil Steamed Cake, Skill 25 Materials: L. Egg, L. Milk, Oil Pudding, Skill 28 Materials: S. Egg, S. Milk Pudding, Skill 28 Materials: S. Egg, M. Milk Pudding, Skill 28 Materials: S. Egg, L. Milk Pudding, Skill 28 Materials: M. Egg, S. Milk Pudding, Skill 28 Materials: M. Egg, M. Milk Pudding, Skill 28 Materials: M. Egg, L. Milk Pudding, Skill 28 Materials: L. Egg, S. Milk Pudding, Skill 28 Materials: L. Egg, M. Milk Pudding, Skill 28 Materials: L. Egg, L. Milk Pumpkin Pudding, Skill 35 Materials: S. Egg, S. Milk, Pumpkin Pumpkin Pudding, Skill 35 Materials: S. Egg, M. Milk, Pumpkin Pumpkin Pudding, Skill 35 Materials: S. Egg, L. Milk, Pumpkin Pumpkin Pudding, Skill 35 Materials: M. Egg, S. Milk, Pumpkin Pumpkin Pudding, Skill 35 Materials: M. Egg, M. Milk, Pumpkin
Pumpkin Pudding, Skill 35 Materials: M. Egg, L. Milk, Pumpkin Pudding, Skill 35 Materials: L. Egg, S. Milk, Pumpkin Pudding, Skill 35 Materials: L. Egg, M. Milk, Pumpkin Pudding, Skill 35 Materials: L. Egg, L. Milk, Rice Cake Ball, Skill 11 Materials: Rice Dumplings
When your house has been expanded, you automatically will be able to use a forge, a jeweler's bench and a chemist bench. Cooking is possible only if you have the appropriate appliances.
New Options after House Expansion There is only one house expansion in Rune Factory, but having it built unlocks a number of very important new options. The house expansion takes 10 days to complete. In a six day week, that is almost a fortnight. It is well worth the wait, however, as you will find that your new home includes a forge with another bench for creating decorations as well as a laboratory where you can make mixtures and concoctions. Forging, making decorations and mixing medicines all require their own specific level of skill. Having a high level of skill and experience in Cooking will not aid you. You need to build levels of experience and skill in each category. The menus for these activities are similar to the Cooking Menus. There are two tabs. One is for 'Recipes' and displays an open book. The other is for 'Materials'. All books containing recipes for the forge, the jeweler's bench and the laboratory can be purchased from Russell at the Library. You can purchase these books at any point, but you will not have any access to them until your house expansion is completed. As in Cooking, failed experiments will not waste any ingredients. Simply try again and again until you succeed. If the 'recipe' displays 0% of success, however, you never will succeed until you have increased your level of experience and skill. There are two separate menu options to 'sort' recipes. The first is 'Auto' or Automatic, giving the default order of recipes in the book. The second is 'Skill' and will list recipes according to the level of skill and experience needed for success. It is suggested that a player use the 'Skill' option at the beginning. In order to make any items at the forge, jeweler's bench and laboratory, you will require a number of diverse ingredients. Many of these can be obtained only as War Trophies from defeated monsters. It is a good idea to store rare
items throughout the game in anticipation of using them in recipes. Otherwise, you may find yourself with a working forge and no means of creating any decent items! Forge The Forge is situated to the left of the furnace in your expanded house. To use it, simply stand in front of the long bench and press the 'A' button. As previously stated, the menu is very similar to the Cooking menu. Tap on the icon of the open book to display a list of all possible 'recipes' for creating weapons and equipment. Use the 'Skill' option to organise them according to skill and experience levels. As in Cooking, you need to begin with the 'recipes' that require the least amount of experience and skill. Make those again and again until you have increased your levels. Here are a few easy recipes for beginners. A complete list follows:
Longsword, Skill 3 Materials: Broadsword, Iron, Bronze Two-Hand Sword, Skill 6 Materials: Claymore, Iron x 2, Bronze Windsword, Skill 7 Materials: Broadsword, Iron, Wind Crystal Lance, Skill 7 Materials: Spear, Iron x 2, Bronze Flame Sabre, Skill 8 Materials: Claymore, Iron, Bronze, Fire Crystal Round Shield, Skill 10 Materials: Iron Shield, Iron x 2 Gaia Sword, Skill 11 Materials: Claymore, Iron, Bronze, Earth Crystal Aquasword, Skill 12 Materials: Broadsword, Iron, Water Crystal War Hammer, Skill 12 Materials: Battle Hammer, Iron, Bronze, Scrap Iron Needle Spear, Skill 13 Spear, Iron, Bronze, Cheap Bandage, Root Defender, Skill 15 Materials: Long Sword, Iron x 2 Great Hammer, Skill 15 Materials: War Hammer, Silver, Iron x 2 Of all these beginner blacksmith items, the 'Defender' sword may be the most useful. It is more powerful than any of the other one-handed swords that you could purchase from Leo and it allows three attacks as well as adding 2 points to your Vitality. The elemental blades can be very powerful against enemies weak to the specific element, but the Defender has an all-purpose usefulness that makes it a practical choice. Defender, Lv 1: 9900g Type: Sword1 ATK 18 COMBO 3
Incidentally, it is a good idea to make a few basic weapons like Broadswords, Long Swords, Two-Handed Swords, Lances, War Hammers and Round Shields in order to increase your skill and experience levels in forging. Many of these items are used to create better weapons so you may not want to sell all of them to Leo after you have forged them. When you try a new 'recipe' either at the forge, jeweler's bench or potion bench, make certain that there is at least 1% chance of success. That way, even if you fail repeatedly, you ultimately will gain experience and skill. You can upgrade your Tools as well if you have not done so through Leo previously. Level 2 Tools: Iron Sickle, Skill 10 Materials: Cheap Sickle, Iron x 2, Scrap Iron Tin Waterpot, Skill 10 Materials: Cheap Waterpot, Iron x 2, Bronze Sturdy Hoe, Skill 10 Materials: Cheap Hoe, Iron x 2, Bronze Bamboo Rod, Skill 10 Materials: Cheap Rod, Scrap Iron, Bronze Iron Hammer, Skill 10 Materials: Cheap Hammer, Iron x 2, Scrap Iron Chopping Axe, Skill 10 Materials: Cheap Axe, Iron x 2, Bronze Level 3 Tools: Quality Sickle, Skill 20 Materials: Iron Sickle, Silver x 2, Bronze Lion Waterpot, Skill 20 Materials: Tin Waterpot, Silver x 2, Bronze, Sapphire Seasoned Hoe, Skill 20 Materials: Sturdy Hoe, Silver x 3, Iron Willow Rod, Skill 20 Materials: Bamboo Rod, Iron, Strong String, Strong Vine Silver Hammer, Skill 20 Materials: Iron Hammer, Silver x 2, Bronze Lumber Axe, Skill 20 Materials: Chopping Axe, Silver x 2, Bronze There are advantages and disadvantages if you wait to upgrade your tools until you can do it yourself. The main advantage is the fact that forging is instantaneous. You need not wait 4 days for the upgrade and therefore you will not lose access to your tool even for a single day. The disadvantage is the fact that you will be forced to work with low level tools until you can afford to expand your house and wait for the expansion to be completed. Personally, I would rather upgrade my tools as early as possible in the game, and therefore am willing to pay Leo for the service.
Here is a complete list of all 'recipes' for items that can be made at the forge in their default order, grouped according to type rather than skill level. Longsword, Skill 3 Materials: Broadsword, Iron, Bronze Windsword, Skill 7 Materials: Broadsword, Iron, Wind Crystal Aquasword, Skill 12 Materials: Broadsword, Iron, Water Crystal Defender, Skill 15 Materials: Long Sword, Iron x 2 Aerial Blade, Skill 21 Materials: Windsword, Silver, Iron, Wind Crystal Seacutter, Skill 23 Materials: Aquasword, Silver, Iron, Wind Crystal Sakura, Skill 25 Materials: Aquasword, Devil Blood, Scorpion Tail Luck Blade, Skill 26 Materials: Broadsword, Silver, Insect Skin Platinum Sword, Skill 38 Materials: Defender, Platinum x 2 Cyclone Blade, Skill 30 Materials: Aerial Blade, Wind Crystal, Bird Wing x 2 Icifier, Skill 35 Materials: Sea Cutter, Silver, Devil Horn, Water Crystal Soul Eater, Skill 40 Materials: Sakura, Devil Blood x 2, Scorpion Tail Smash Blade, Skill 43 Materials: Luck Blade, Platinum x 2, Pretty Skin Dragonslayer, Skill 50 Materials: Platinum Sword, Angered Fang, Wolf Fang, Bullhorn, Broken Hilt Sunspot, Skill 45 Materials: Platinum Sword, Fire Crystal x 2, Bullhorn Star Sabre, Skill 47 Materials: Cyclone Blade x 2, Wind Crystal Heaven Asunder, Skill 32 Materials: Cyclone Blade, Icifier, Wind Crystal x 2 Snow Crown, Skill 52 Materials: Icifier, Water Crystal, Little Crystal, Magic Powder Chaos Blade, Skill 60 Materials: Soul Eater, Smash Blade, Needle Strike, Devil Blood, Scorpion Tail, Poison Powder Rune Blade, Skill 80 Materials: Dragonslayer, Little Crystal x 2, Fairy Powder, Magic Crystal Two-Hand Sword, Skill 6 Materials: Claymore, Iron x 2, Bronze Flame Sabre, Skill 8 Materials: Claymore, Iron, Bronze, Fire Crystal Gaia Sword, Skill 11 Materials: Claymore, Iron, Bronze, Earth Crystal Hush Sword, Skill 16 Materials: Claymore, Silver, Bronze, Skull Great Sword, Skill 18 Materials: Two-hand Sword, Silver, Iron x 2 Burning Sword, Skill 24 Materials: Flame Sabre, Iron x 2, Fire Crystal x 2
Earth Shade, Skill 27 Materials: Gaia Sword, Iron x 2, Earth Crystal x 2 Bastard Sword, Skill 29 Materials: Claymore, Iron, Giant Claw x 2 Poison Blade, Skill 35 Materials: Claymore, Iron, Bronze, Poison Powder x 2 Eraser, Skill 38 Materials: Hush Sword, Gold, Silver, Plant Stem Flamberge, Skill 32 Materials: Great Sword, Gold x 2, Wolf Claws, Rigid Horn Shine Blade, Skill 43 Materials: Burning Sword, Fire Crystal x 3 Grand Smasher, Skill 48 Materials: Earth Shade, Iron, Earth Crystal x 2, Little Crystal Bio Smasher, Skill 42 Materials: Poison Blade, Gold, Poison Powder x 2, Fairy Powder Punisher, Skill 55 Materials: Flamberge, Platinum x 2, Gold Razer, Skill 52 Materials: Shine Blade, Fire Crystal, Magic Crystal, Gunpowder Volcannon, Skill 51 Materials: Shine Blade, Grand Smasher, Scorpion Pinch, Wolf Claws, Magic Powder Grantale, Skill 59 Materials: Grand Smasher, Earth Crystal, Magic Crystal, Fairy Powder, Fairy Powder Atomic Buster, Skill 64 Materials: Bastard Sword, Platinum x 2, Turtle Shell Fourth Element, Skill 90 Materials: Razer, Grantale, Snow Crown, Star Sabre Lance, Skill 7 Materials: Spear, Iron x 2, Bronze Needle Spear, Skill 13 Materials: Spear, Iron, Bronze, Cheap Bandage, Root Halberd, Skill 17 Materials: Spear, Silver x 2, Iron x 2 Water Spear, Skill 19 Materials: Spear, Iron, Bronze, Water Crystal Blood Lance, Skill 22 Materials: Lance, Iron, Devil Horn, Devil Blood Staff, Skill 25 Materials: Wood, Quality Cloth, Cheap Bandage, Broken Hilt Poison Spear, Skill 28 Materials: Spear, Bronze x 2, Poison Powder, Fish Fossil Corsesca, Skill 50 Materials: Halberd, Iron x 2, Angered Fang Silent Grave, Skill 31 Materials: Halberd, Silver x 2, Wolf Fang, Spore Needle Strike, Skill 33 Materials: Needle Spear, Gold, Silver, Spore, Insect Jaw Heavy Lance, Skill 36 Materials: Lance x 2, Gold x 2, Rigid Horn Iseberk, Skill 46 Materials: Water Spear, Water Crystal, Scorpion Pinch, Magic Powder Metus, Skill 60 Materials: Blood Lance, Devil Blood, Poison Powder, Plant Stem Monk Staff, Skill 52
Materials: Staff, Scrap Iron, Insect Skin, Devil Horn x 2 Overbreak, Skill 61 Materials: Corsesca, Silver x 2, Rigid Horn, Bullhorn Brionac, Skill 55 Materials: Heavy Lance, Platinum x 2, Little Crystal, Wolf Fang Feather Lance, Skill 64 Materials: Heavy Lance, Wind Crystal x 2, Bird Wing, Pretty String Belvarose, SKill 69 Materials: Metus, Monk Staff, Devil Horn, Devil Blood, Skull Bjor, Skill 76 Materials: Poison Spear, Eraser, Needle Strike Gungnir, Skill 95 Materials: Overbreak, Smash Blade, Bullhorn, Devil Horn War Hammer, Skill 12 Materials: Battle Hammer, Iron, Bronze, Scrap Iron Great Hammer, Skill 15 Materials: War Hammer, Silver, Iron x 2 Schnabel, Skill 32 Materials: War Hammer, Bio Smasher, Iron x 2, Poison Powder Gigant Hammer, Skill 45 Materials: Great Hammer, Ball Axe, Giant Claw, Giant Gloves, Hammer Piece Myurnil, Skill 84 Materials: Great Hammer, Giant Claw, Hammer Piece, Rigid Horn, Bullhorn Spiked Hammer, Skill 78 Materials: Great Hammer, Needle Strike, Fish Fossil, Giant Claw, Hammer Piece Ball Axe, Skill 20 Materials: Battle-Axe, Iron, Bronze Alldale, Skill 22 Materials: Ball Axe, Silent Grave, Gold, Angered Fang Great Axe, Skill 21 Materials: Ball Axe, Gold x 2, Scorpion Pinch, Insect Jaw, Insect Skin Demon Axe, Skill 37 Materials: Alldale, Bio Smasher, Platinum, Cheap Bandage, Wolf Claws Crescent Axe, Skill 58 Materials: Great Axe, Platinum, Broken Hilt, Little Crystal Executioner, Skill 73 Materials: Great Axe, Smash Blade, Devil Blood, Devil Horn Iron Sickle, Skill 10 Materials: Cheap Sickle, Iron x 2, Scrap Iron Quality Sickle, Skill 20 Materials: Iron Sickle, Silver x 2, Bronze Super Sickle, Skill 30 Materials: Quality Sickle, Gold x 3 Legend Sickle, Skill 40 Materials: Super Sickle, Platinum x 2, Bronze, Iron, Scrap Iron Tin Waterpot, Skill 10 Materials: Cheap Waterpot, Iron x 2, Bronze Lion Waterpot, Skill 20 Materials: Tin Waterpot, Silver x 2, Bronze, Sapphire Rainbow Waterpot, Skill 30 Materials: Lion Waterpot, Gold, Ruby, Emerald, Amethyst, Aquamarine Joy Waterpot, Skill 40 Materials: Rainbow Waterpot, Platinum x 2, Emerald, Magic Powder, Fairy Powder Sturdy Hoe, Skill 10 Materials: Cheap Hoe, Iron x 2, Bronze
Seasoned Hoe, Skill 20 Materials: Sturdy Hoe, Silver x 3, Iron Shiny Hoe, Skill 30 Materials: Seasoned Hoe, Gold x 2, Silver, Diamond Blessed Hoe, Skill 40 Materials: Shiny Hoe, Platinum, Gold x 2, Earth Crystal, Broken Hilt Bamboo Rod, Skill 10 Materials: Cheap Rod, Scrap Iron, Bronze Willow Rod, Skill 20 Materials: Bamboo Rod, Iron, Strong String, Strong Vine Famous Rod, Skill 30 Materials: Willow Rod, Silver x 2, Strong String, Strong Vine, Fairy Powder Sacred Rod, Skill 40 Materials: Famous Rod, Gold x 2, Strong String, Strong Vine, Fairy Powder Iron Hammer, Skill 10 Materials: Cheap Hammer, Iron x 2, Scrap Iron Silver Hammer, Skill 20 Materials: Iron Hammer, Silver x 2, Bronze Golden Hammer, Skill 30 Materials: Silver Hammer, Gold x 4 Platinum Hammer, Skill 40 Materials: Golden Hammer, Platinum x 4, Hammer Piece Chopping Axe, Skill 10 Cheap Axe, Iron x 2, Bronze Lumber Axe, Skill 20 Materials: Chopping Axe, Silver x 2, Bronze Mountain Axe, Skill 30 Materials: Lumber Axe, Gold x 2, Bronze, Ruby Miracle Axe, Skill 40 Materials: Mountain Axe, Platinum x 2, Diamond, Angered Fang Iron Shield, Skill 5 Materials: Small Shield, Iron x 2 Round Shield, Skill 10 Materials: Iron Shield, Iron x 2 Platinum Shield, Skill 39 Materials: Round Shield, Platinum x 2 Heavy Shield, Skill 20 Materials: Round Shield, Silver x 2, Iron Knight Shield, Skill 45 Materials: Platinum Shield, Gold x 2, Silver Rune Shield, Skill 50 Materials: Heavy Shield, Knight Shield, Platinum, Gold Magic Shield, Skill 22 Materials: Small Shield, Iron, Magic Crystal Prism Shield, Skill 20 Materials: Magic Shield, Silver x 2, Magic Crystal Element Shield, Skill 30 Materials: Prism Shield, Platinum, Gold x 2, Magic Crystal Chaos Shield, Skill 50 Materials: Element Shield, Platinum, Gold, Magic Crystal Decorations Decorations are created at the jeweler's bench which is situated to the right
of the large furnace in your upgraded house. The menu is opened when you press 'A' while standing in front of the bench. Recipes can be purchased at the library and the menu, like that of the Cooking Menu is divided between 'Recipes' and 'Materials'. As with the Forge Menu, you can sort the recipes by the Skill level required or keep the default order. Here is a complete list of recipes given in its default order. grouped according to type rather than skill level. Items are
Aqua Ring, Skill 32 Materials: Aquamarine, Gold Ring Amethyst Ring, Skill 39 Materials: Amethyst, Gold Ring Emerald Ring, Skill 51 Materials: Emerald, Gold Ring Sapphire Ring, Skill 60 Materials: Sapphire, Gold Ring Diamond Ring, Skill 74 Materials: Diamond, Gold Ring Ruby Ring, Skill 50 Materials: Ruby, Gold Ring Happy Ring, Skill 80 Materials: Cursed Ring, Daimond, Red Cry Seed, Little Crystal, Sapphire Cursed Ring, Skill 66 Materials: Skull, Fish Fossil, Poison Powder, Devil Blood, Parasite Ring, Scrap Iron Fire Ring: Skill 40 Materials: Fire Crystal, Silver Ring Wind Ring, Skill 42 Materials: Wind Crystal, Gold Ring Water Ring, Skill 44 Materials: Water Crystal, Silver Ring Earth Ring, Skill 46 Materials: Earth Crystal, Silver Ring Silver Ring, Skill 10 Materials: Silver Gold Ring, Skill 20 Materials: Gold Platinum Ring, Skill 71 Materials: Platinum Critical Ring, Skill 35 Materials: Amethyst, Silver Ring, Angered Fang Silent Ring, Skill 25 Materials: Roundoff, Silver Ring Parasite Ring, Skill 16 Materials: Paragon, Silver Ring Poison Ring, Skill 12 Materials: Antidote, Silver Ring Magic Ring, Skill 25 Materials: Magic Crystal, Silver Ring Bronze Bracelet, Skill 5 Materials: Cheap Bracelet, Bronze x 2 Silver Bracelet, Skill 25 Materials: Cheap Bracelet, Silver x 2 Gold Bracelet, Skill 35
Materials: Cheap Bracelet, Gold x 2 Platinum Bracelet, Skill 55 Materials: Cheap Bracelet, Platinum x 2 Aqua Broach, Skill 23 Materials: Aquamarine, Gold Amethyst Broach, Skill 60 Materials: Amethyst, Gold Emerald Broach, Skill 70 Materials: Emerald, Gold Sapphire Broach, Skill 59 Materials: Sapphire, Gold Diamond Broach, Skill 77 Materials: Diamond, Gold Ruby Broach, Skill 50 Materials: Ruby, Gold Heart Pendant, Skill 80 Materials: Pendant, Silver Star Pendant, Skill 77 Materials: Pendant, Platinum Sun Pendant, Skill 55 Materials: Pendant, Flare Element Gale Pendant, Skill 40 Materials: Pendant, Aero Element Tear Pendant, Skill 34 Materials: Pendant, Aqua Element Earth Pendant, Skill 45 Materials: Pendant, Terra Element Silver Hairpin, Skill 52 Materials: Silver, Ruby Gold Hairpin, Skill 62 Materials: Gold, Amethyst, Purple Grass Amulet, Skill 44 Materials: Silver, Magic Crystal Fancy Hat, Skill 54 Materials: Quality Cloth, Strong String, Red Grass, Pretty Skin Leather Belt, Skill 21 Materials: Glue, Cheap Bandage, Cheap Cloth Lucky Strike, Skill 12 Materials: Iron, Wolf Claws Talisman, Skill 27 Materials: Charm, Little Crystal x 2 Champ Belt, Skill 45 Materials: Leather Belt, Pretty String, Glue, Diamond, Gold Leather Gloves, Skill 12 Materials: Glue, Giant Gloves, Field Gloves Field Gloves, Skill 17 Materials: Cheap Cloth, Strong String Pin, Skill 40 Materials: Iron, Bronze, Insect Jaw Pierced Earring, Skill 26 Materials: Magic Crystal x 2, Gold Bandana, Skill 22 Matierals: Cheap Cloth x 3 Feathered Cap, Skill 20 Materials: Fancy Hat, Bird Wing, Green Grass, Pretty String Power Gloves, Skill 40 Materials: Leather Gloves, Wolf Fang, Cheap Bandage
Fireproof Hood, Skill 33 Materials: Quality Cloth, Strong String, Magic Powder, Quality Skin Evil Charm, Skill 20 Materials: Magic Powder x 2, Red Grass, Glue Magic Earring, Skill 65 Materials: Magic Crystal x 3, Earring Ring Shield, Skill 60 Materials: Silver Ring, Insect Skin, Rigid Horn, Little Crystal Rosary, Skill 70 Materials: Silver, Wind Crystal, Fire Crystal, Earth Crystal Courage Badge, Skill 29 Materials: Pin, Critical Ring, Talisman Feather Boots, Skill 31 Materials: Leather Boots, Bird Wing, Strong String, Silk Cloth Heavy Boots, Skill 37 Materials: Iron x 6 Knight Boots, Skill 47 Materials: Heavy Boots, Devil Horn, Wolf Claws, Angered Fang, Wolf Fang, Bullhorn Hero Certificate, Skill 50 Materials: Bullhorn x 5, Gold Knowledge Certificate, Skill 50 Materials: Fish Fossil x 3, Scrap Iron Handknit Hat, Skill 8 Materials: S. Yarn Handknit Scarf, Skill 15 Materials: M. Yarn Fluffy Scarf, Skill 10 Materials: M. Fur Down Sleeping Bag, Skill 10 Materials: Cheap SL Bag, Bird Wing x 2, Strong String Fur Sleeping Bag, Skill 20 Materials: Down SL Bag, Quality Skin x 2, Strong String Chillproof Bag, Skill 30 Materials: Fur SL Bag, L. Fur x 2, Brid Wing Coldproof Bag, Skill 40 Materials: Chillproof Bag, Iron x 2, Silk Cloth
Mixtures and Concoctions The laboratory where you can create medications and other potions is located in the southwestern corner of your expanded house. Simply stand in front of the large counter and press 'A' to access the Menu. Like the previous menus for forging and creating decorations, there are two tabs: one for 'Recipes' and one for 'Materials'. Most of these items can be obtained either by purchasing them from Edward or as War Trophies incidentally, but creating them yourself will increase your skill levels. Here is a complete list of Mixtures and Concoctions in their default order: Protein, Skill 48 Materials: Root, Green Grass, Orange Grass, Little Crystal Knowledge Sup., Skill 42
Materials: Root, Indigo Grass, Blue Grass, Magic Crystal Tech Bottle, Skill 25 Materials: Root, Red Grass, Purple Grass, Little Crystal Vital Gummi, Skill 30 Materials: Root, Medicinal Herb, Yellow Grass, Little Crystal Heart Drink, Skill 57 Materials: Root, Medicinal Herb, White Grass, Black Grass, Little Crystal Flare Element, Skill 10 Materials: Fire Crystal x 2, Devil Blood, Magic Powder Aqua Element, Skill 12 Materials: Water Crystal x 2, Devil Blood, Magic Powder Aero Element, Skill 14 Materials: Wind Crystal x 2, Devil Blood, Magic Powder Terra Element, Skill 16 Materials: Earth Crystal x 2, Devil Blood, Magic Powder Recovery Potion, Skill 5 Materials: Empty Bottle, Medicinal Herb x 2 Healing Potion, Skill 20 Materials: Empty Bottle, Medicinal Herb x 2, Green Grass Mystery Potion, Skill 35 Materials: Empty Bottle, Medicinal Herb x 3, Blue Grass Antidote, Skill 8 Materials: Antidotal Herb x 2, Medicinal Herb Paragon, Skill 15 Materials: Yellow Grass x 2, Medicinal Herb Roundoff, Skill 14 Materials: Blue Grass x 2, Medicinal Herb Cold Medicine, Skill 19 Materials: Red Grass, Green Grass, Blue Grass, Yellow Grass Neutral Agent, Skill 5 Materials: Fairy Powder, Little Crystal, Medicinal Herb Greenifier, Skill 30 Materials: Earth Crystal, Plant Stem, Little Crystal, Root, Devil Blood Formula A, Skill 40 Materials: Magic Crystal, Earth Crystal, Strong Vine Formula B, Skill 60 Materials: Formula A, Magic Crystal, Earth Crystal, Insect Skin Formula C, Skill 70 Materials: Formula B, Magic Crystal, Earth Crystal, Devil Blood Formula D, Skill 86 Materials: Formula C, Poison Powder, Spore, Skull, Devil Blood, Black Grass Health It, Skill 52, Skill 52 Materials: Gunpowder, Cold Medicine, Antidote, Paragon, Roundoff Invinciroid, Skill 90 Materials: Bullhorn, Health It, White Grass, Red Grass, Indigo Grass, Green Grass Creating Items before Misty Bloom Cave Misty Bloom Cave cannot be accessed before the Winter season in your first year, even if you obtain a pass for it before then. When you have expanded your house, you will have the power to create new weapons, jewelry, medicine and potions there, but some of these items require ingredients that cannot be obtained until you reach Misty Bloom Cave. A list of items that can be created before you access Misty Bloom Cave is given in the following sections,
with detailed descriptions as well as their values. Subsequent sections will list the items that can be created only when you have passes to ALL cave systems. The lists given here have been divided into three separate categories: Weapons, Equipment and Accessories. N.B. Any items that require 'Wolf Claws' or 'Scorpion Tail' or 'Scorpion Sting' cannot be created until you can access Misty Bloom Cave. Items that require 'Fairy Powder' as a component cannot be made before you have access to the Kasimir Ruins. Items made with Platinum cannot be created before you have access to Danaan Cave. Any items made with 'Magic Crystal', 'Devil Blood', 'Angered Fang' and 'Strong Vine' cannot be created before you reach Danaan Cave. If you look at recipes for weapons, equipment and accessories, you will see that there are two separate considerations that will determine the time at which you can create a new weapon or accessory successfully. The first is your potential access to all required ingredients. Even if you do have all the ingredients, however, there are items that cannot be made until your skill level is very high. Success in Rune Factory where forging and accessory creation are concerned depends on your persistence and determination. You need to create many items in order to raise your skill levels to the point where you can make ANY item on the list. Tip for Obtaining Ingredients In Rune Factory, chests containing special items are 'dropped' by monsters when defeated but on occasion, you can defeat monster after monster without obtaining ANY chests whatsoever. Time always is a consideration in Harvest Moon games. Time passes inside the mines at the same rate as above ground in Rune Factory, which means that you could spend an entire day fighting the same type of monster for a single War Trophy. My own strategy is to go immediately to the nearest Save Point in the mine upon entry to save your game. Once you have saved your game, find the Monster Generator you need and start fighting. If, after an hour or two, you have failed to acquire the War Trophy you need, simply reload your game and try again. Weapons
Here are all weapons and equipment with their values and descriptions, including both those that are sold at Leo's smithy and those that can be made at your own forge: Broadsword, Lv 1: ATK 7, COMBO 3 Leo's Price: 800g 400g
Long Sword: 1490g ATK 11 COMBO 3 This sword's long blade keeps enemies at bay, but takes skill to use. Leo's price: 2980g Windsword: 2900g ATK 12 COMBO 3 Wind ATK (+5 Wind Power) Leo's Price: 5800g Enchanted with wind magic. Effective against enemies vulnerable to wind attacks. N.B. This one-handed sword can be purchased from Leo in the Spring season. Aquasword: 4600g Type: Sword1 ATK 10 COMBO 3 Charge 1 Water ATK ( +5 Water Power) Enchanted with water magic. Effective against enemies vulnerable to water attacks. Defender: 9900g Type: Sword1 ATK 18 COMBO 3 VIT +2 Charge 2 Designed to be used with a shield. Deals a strong blow after blocking an attack. N.B. This weapon can be purchased from Leo in the Spring season once you have cleared all caves. Aerial Blade: 15200g Type: Sword1 ATK 22 COMBO 4 Charge 2 WIND ATK (+10 Wind Power) Enchanted with wind magic, reducing its weight and allowing quicker strikes. Sea Cutter: 20500g Type: Sword1 ATK 19 COMBO 3 Charge 2 Water ATK (+10 Water power) Used by piarates in ancient times, now many sailors carry these as lucky charms. Sakura: 25800g Sword Type: 1 ATK 25 COMBO 3 Absorb ATK + 8% Charge 1 A cursed sword stained the colour of blood. Luck Blade: 31100g Type: Sword 1 ATK 28
COMBO 3 LEVEL 1 CRI (Critical Hit Rate) +40% Charge 1 Grants its wielder good luck.
Platinum Sword: 36400g ATK 43 CMBO 4 Charge 2 This extremely strong sword is the platinum shield's counterpart. Cyclone Blade: 41700g Type: Sword 1 ATK 35 COMBO 5 Charge 2 Wind ATK (+14 Wind Power) Enchanted with the power of a cyclone, this sword increases wind attacks. Icifier: 47000g ATK 27 COMBO 4 Charge 2 Water ATK (+16 Water power) This sword freezes airborne water and almost anything it touches. Soul Eater: Sword Type: 1 ATK: 32 COMBO 4 Absorb ATK +35% Bites at souls and funnels that power back to the wielder, increasing HP. Smash Blade: 57600g Type: Sword1 ATK 47 COMBO 4 CRI +63% Charge 1 Designed to accurately hit weak spots.
Dragonslayer: 62900g Type: Sword1 ATK: 58 COMBO 5 Charge 3 A sacred draconic blade that cuts through anything like a dragon claw. Sunspot: 68200g Sword Type 1 ATK 71 COMBO 5 Level 1 Charge 1 Fire ATK (+ 18 Fire Power) Enchanted with flames as bright as the sun.
Star Sabre: 73500g Type: Sword1 ATK 64 COMBO 5 DEX +5 Charge 2 Wind ATK (+26 Wind Power) Cuts through enemies faster than the eye can see! star.
As quick as a shooting
Heaven Asunder: 78800g ATK 60 Combo 6 Charge 2 Wind ATK +12 Water ATK +12 This legendary sword is said to be so sharp it can cut through heaven itself. Snow Crown: 84100g ATK 56 COMBO 6 Charge 2 Water ATK (+24 Water power) Sharpened to such a snow white hue, this sword's beauty captures hearts. Chaos Blade: 89400g ATK 74 COMBO 5 Critical +35% Absorb ATK +12% Charge 1 Paralyse 1 The counterpart of the Chaos Shield.
Rune Blade: 94700g Type: Sword1 ATK 76 COMBO 6 Charge 2 Rune Power Rune crystals adorn the centre of this treasured sword. Claymore: 1275g ATK 19 COMBO 2 Leo's Price: 2500g Two-hand Sword, Lv. 1: 12800g ATK 22 COMBO 2 Flame Sabre: 3500g ATK 25 COMBO 2 Charge 1 Fire ATK (+4)
Enchanted with fire magic. Effective against enemies vulnerable to fire attacks. Leo's Price: 7000g N.B. This two-handed sword can be purchased from Leo in the Summer season. Flame Sabre, Lv. 2: 7000g Gaia Sword: 12000g Type: Sword 2 ATK 24 COMBO 2 Charge 1 Earth ATK (+4 Earth Power) Hush Sword: 14900g ATK 26 COMBO 2 Charge 1 Seal ATK A thin two-handed sword. cuts.
Great Sword:17800g Type: Sword2 ATK 37 COMBO 3 Charge 1 Designed to withstand wear and tear, this sword remains sharp in long battles. Leo's Price: 35600g Burning Sword: 26800g ATK 39 COMBO 2 Charge 1 Fire ATK (+8) The intense heat emitted from this sword sears the heavens. Earth Shade: 38900g Sword2 ATK 42, Combo 2 Charge 1 Earth ATK (+8 Earth Power) Blessed by the land, this sword has enough power to smash through boulders. Bastard Sword: 51000g Type: Sword 2 ATK 52, Combo 2 Power ATK Charge 2 Powerful enough to send enemies flying, but heavy and slow to swing. Poison Blade: 63100g Sword2 ATK 45 COMBO 3 Charge 2 Poison ATK
Eraser: 75200g ATK 40 COMBO 3 Charge 1 Seal ATK This saw-bladed sword has the ability to seal in the power of those it cuts. Flamberge: 87300g ATK 58 COMBO 3 Charge 1 This saw-bladed sword is sometimes used for ceremonies due to its unique appearance. Shine Blade: 99400g Type: Sword 2 ATK 67, COMBO 3 Charge 2 Fire ATK (+14 Fire Power) This sword's light has the power to illuminate the darkness and repel demons. Grand Smasher: 111500g ATK 71, Combo 4 Charge 1 Earth ATK (+15 Earth Power) Enchanted with earth magic.
Bio Smasher: 123600g Type: Sword2 ATK 62 COMBO 3 Charge 1 Poison ATK Covered in toxins, this sword imbues the wielder with a greater tolerance to poison. Punisher: 135700g Type: Sword2 ATK 79 COMBO 4 Charge 3 Designed with offence in mind. blow. Razer: 147800g Sword Type2 ATK 84 COMBO: 3 STR +5 CHARGE 1 Fire ATK A blade made of fire. Volcannon:
Grantale: 172000g Type: Sword2 ATK 96 COMBO 4 Earth ATK Earth Attack +21 Enormous blade that can smash giant boulders. Atomic Buster: Fourth Element: Spear, Lv. 3: 2700g (War Trophy from Lucy in Toros Cave) Lance, Lv 1: 2300g ATK 19 COMBO 2 Features a pyramid-like design. Empire.
Needle Spear: 3750g (selling value) ATK: 21 COMBO: 2 CHARGE 1 Paralyse A Scares foes with its sharp blade! Slows down enemy advances. Leo's price: 7600g Needle Spear, Lv. 2: 7600g (War Trophy from Bubby in Danaan Cave) ATK: 21 COMBO 2 Charge 1 Paralyse A Scares foe with its sharp blade! Slows down enemy advances. Halberd: 9000g ATK 30 COMBO 3 Can pierce and slash, so the wielder has more fighting style choices. Leo's Price: 18000g Water Spear: Blood Lance: 12000g Type: Spear ATK 35 Combo 3 Absorb ATK +20% Charge 1 Magically drains the life force of any target struck by this enchanted polearm. Staff: 16500g Type: Spear ATK 40
COMBO 2 Charge 2 Power ATK A single giant tree was used to carve this staff. bashes. Poison Spear:
Corsesca: 27000g Type: Spear ATK: 41 COMBO 3 IMPACT +15% Charge 1 This polearm's name comes from the wide blade that looks like a bat. Silent Grave: Needle Strike: 39000g Type: Spear ATK 57 COMBO 4 Charge 1 Paralyse A A small hook adorns this polearm and it paralyses anyone that it touches Heavy Lance: Iseberk: Metus: 57000g ATK 55 COMBO 3 Absorb ATK +25% Charge 3 Transfers the energy of opponents to its wielder.
Monk Staff: 63000g Type: Spear ATK 63 COMBO 3 Charge 2 Power ATK It's said that this ornate polearm can stretch or shrink at will. Overbreak: 69000g Type: Spear ATK 69 COMBO 3 STR +3 IMPACT: +20% Charge 1 This giant bladed spear that penetrates the toughest armour! Brionac: Feather Lance:
Belvarose: 87000g Type: Spear ATK 74 COMBO 4 Absorb ATK +8% Charge 3 Power ATK Three giant horns extend from this fearsome polearm. Bjor: Gungnir: Battle Hammer, Lv 1: ATK 27, COMBO 1 7600g
War Hammer: ATK 33 COMBO 1 Topple ATK Charge 1 Pointed on one side, this hammer is light and easy to wield but does little damage. Leo's price: 18500g Great Hammer: 27500g ATK 70 Combo: 1 Topple ATK Schnabel: Gigant Hammer: Myurnil: 82250g ATK 95 Combo 1 STR +10 Charge 3 Earth ATK +15 Topple +15 This hammer is enchanted with earth magic. short. Spiked Hammer: Battle Axe: ATK: 32, Combo 1 Charge 1 Power ATK Leo's Price: 8500g Enhanced for pitched battles, this axe can topple strong opponents. Ball Axe: 11150g ATK 39, Combo 1 Charge 1
Power ATK A spear-like axe. Can be used multiple ways, but swinging it is the most powerful. Leo's price: 22300g Alldale: 35000g Type: Axe ATK 52 COMBO 1 Charge 2 Power Attack Seal Attack A cross-shaped axe. Leo's Price: 70000g Great Axe: Demon Axe: Crescent Axe: Executioner: Iron Sickle: Quality Sickle: Super Sickle ATK 16 COMBO 1 Charge 4 Cuts weeds and grass for grazing. Legend Sickle: ATK 20 COMBO 1 Charge 5 Cuts weeds and grass for grazing. Tin Waterpot: Lion Waterpot ATK 8 COMBO 1 LEVEL 1 Charge 3 Water ATK + 9 Used to water fields.
Rainbow Waterpot ATK 10 Combo 1 Charge 4 Water ATK (+12 Water Power) Used to water fields. Creates rainbows when watering. squares. Joy Waterpot:
Type: Can ATK 12 COMBO 1 Charge 5 Water ATK (+15 Water Power) Used to water fields. Creates joy for crops. Sturdy Hoe Seasoned Hoe Shiny Hoe ATK 15 COMBO 1 Charge 4 Power ATK Used to plow fields. Blessed Hoe ATK 18 COMBO 1 Charge 5 Power ATK Used to plow fields. Bamboo Rod: Willow Rod ATK 12 COMBO 1 LEVEL 1 Charge 3 A fishing rod. Famous Rod ATK 15 Combo 1 Charge 4 A fishing rod. Sacred Rod: ATK 18 COMBO 1 Charge 5 A fishing rod. of fish. Iron Hammer: Silver Hammer: Golden Hammer: ATK 15 COMBO 1 Charge 4 Topple ATK
Can break rocks and boulders. Platinum Hammer: Chopping Axe, Lumber Axe: Mountain Axe:
Miracle Axe ATK 20 COMBO 1 Charge 5 Power ATK Used to chop branches and stumps into wood. Small Shield, Lv 1: DEF 3 1200g
Iron Shield, Lv 1: 1600g DEF 6 Round Shield: 1000g DEF 10 Power Guard +9% TPL Guard + 9% Leo's Price: 2000g Platinum Shield: 1550g DEF 13 Power Guard +14% Topple Guard +14% This extremely strong shield is the platinum sword's counterpart. Heavy Shield: 2000g DEF 16 STR -6 Power Guard +45% Topple Guard +45% This large and sturdy shield blocks attacks but the weight slows you down. Knight Shield: Rune Shield: Magic Shield: 6000g DEF 2 INT +3 Defends against spells more than physical attacks but increases magic abilities! Prism Shield: 7500g DEF 5 INT +5 Defends against magic attacks, but prism doesn't reflect them back.
Element Shield: 9000g DEF 8 INT +6 +19 Fire ATK +32 Fire Protection +19 Water ATK +32 Water Protection +19 Earth ATK +32 Earth Protection +19 Water ATK +32 Wind Protection The ultimate shield. Increases attributes and blocks magic attacks. Chaos Shield: DEF 10 DEX +5 INT -5 PSN Guard +25% Seal Guard +25% Paralyse Guard +25% The counterpart of the Chaos Blade. status. Down Sleeping Bag Fur Sleeping Bag: Used for sleeping outdoors. environment. Chillproof Bag: Used for sleeping outdoors. mountains. Made from fur for a great slumber in any
Giant Gloves: 500g The gloves of a giant. A normal human can fit both hands in a single glove! Level 2 (obtained as a War Trophy) Level 3 Tools: Willow Rod ATK 12 COMBO 1 LEVEL 1 Charge 3 A fishing rod.
Lion Waterpot ATK 8 COMBO 1 LEVEL 1 Charge 3 Water ATK + 9 Used to water fields. Level 4 Tools:
Golden Hammer: ATK 15 COMBO 1 Charge 4 Topple ATK Can break rocks and boulders.
Mountain Axe ATK 17 COMBO 1 Charge 4 Power ATK Used to chop branches and stumps into wood. generations. Super Sickle ATK 16 COMBO 1 Charge 4 Cuts weeds and grass for grazing. Shiny Hoe ATK 15 COMBO 1 Charge 4 Power ATK Used to plow fields. Famous Rod ATK 15 Combo 1 Charge 4 A fishing rod.
Rainbow Waterpot ATK 10 Combo 1 Charge 4 Water ATK (+12 Water Power) Used to water fields. Creates rainbows when watering. squares. Level 5 Tools: Sacred Rod: ATK 18 COMBO 1 Charge 5 A fishing rod. of fish.
Joy Waterpot: Type: Can ATK 12 COMBO 1 Charge 5 Water ATK (+15 Water Power)
Miracle Axe ATK 20 COMBO 1 Charge 5 Power ATK Used to chop branches and stumps into wood. Blessed Hoe ATK 18 COMBO 1 Charge 5 Power ATK Used to plow fields.
Legend Sickle: ATK 20 COMBO 1 Charge 5 Cuts weeds and grass for grazing. Decorations
Aqua Ring: 2500g Defence 1 The rough cut of this ring adds to its charm. Amethyst Ring: 2500g DEF 1 The elegantly plain amethyst has a certain sophisticated air. Forge at home. Emerald Ring: 2500g Defence: 1 An emerald's brilliance adds beauty to any hand. Sapphire Ring: 2500g Decoration Defence 1 A sparkling sapphire ring.
Diamond Ring: Type: Decoration Defence 1 Many maidens' hearts have been captured by a diamond's brilliance. Ruby Ring: 3000g DEF 1 This ring's mysterious form produces an attractive design. Happy Ring: Cursed Ring: Fire Ring: 2000g
DEF 2 A ring enchanted with the power of fire. Forge at home. Wind Ring: 2000g DEF 2 +`12 Wind ATK, +12 Wind Protection A ring enchanted with the power of wind. Water Ring: 2000g DEF 2 Effect: +12 Water A ring enchanted with the power of water. Forge at home. Earth Ring: 2000g DEF 2 Effect +12 Earth A ring enchanted with the power of earth. Forge at home.
Silver Ring: 1500g Decoration Defence 3 Simple designs are all the rage! Silver rings are easy to acquire. Forge at home, but after Kasimir Ruins, will be available from Jean as well. Jean's price: 3000g Gold Ring: 4000g Gold Ring, Lv. 1 Decoration Defence 5 Level 1 Forge at home. Platinum Ring: 8000g DEF 7 Simple designs are all the rage! gifts. Critical Ring: 8000g DEF 0 CRITICAL +20% Increases critical hit rate Silent Ring, Lv. 1: 1500g DEF 2 SEA Guard + 75% Increases resistance to seals. Buy from Jean or forge at home. Parasite Ring, Lv 1: 1700g DEF 2 Paralyse Guard + 75% Increases resistance to paralysis. Buy from Jean or forge at home.
Poison Ring, Lv. 1: 1200g DEF 2 Poison Guard + 75% Increases resistance to poison. Buy from Jean or forge at home. Magic Ring, Lv. 1: 2000g DEF 0 STR -1 DEX -1 INT +12 An enchanted ring. Increases INT. Cheap Bracelet: 250g DEF 3 A worn out bracelet. Buy from Jean.
A bit rusted.
Bronze Bracelet: 700g Decoration Defence 5 Level 1 A bracelet made of bronze. heavy. Forge at home.
Feels a bit
Silver Bracelet, Lv1: 2000g DEF 8 A bracelet made of silver. Increases defence. Forge at home. Gold Bracelet: 5000g DEF 12 A bracelet made of gold. Increases defence ability and resists knock-downs. Forge at home when you have access to Gigant Mt. Platinum Bracelet: 9000g Defence 16 Power Guard +5% A bracelet made of platinum. Drastically increases defence ability. Forge at home when you have access to Danaan Cave. Aqua Broach: 3500g Defence 1 Paralyse Guard + 20% The broach's aquamarine shines the same colour as the ocean depths. Make at home when you have access to Misty Bloom Cave. Amethyst Broach: 3500g Defence 1 Seal Guard + 20% This mysterious broach seems somehow soothing. Emerald Broach: 3500g Decoration DEF 1 Poison Guard +20% This emerald-adorned broach has a certain understated elegance to it.
Sapphire Broach; 3500g Decoration DEF 1 SEA Guard +20% This pink sapphire broach shouts out 'love'!
Diamond Broach: 5500g Type: Decoration DEF 1 Poison Guard +16% Seal Guard +16% Paralyse Guard +16% A golden broach glittering with diamond shards. time.
Ruby Broach: 4000g Type: Decoration DEF 1 Paralyse Guard +20% This beautiful star-shaped ruby spearkles as brightly as the sun. Pendant: 2600g Type: Decoration Defence: 2 A silver pendant. Simple, but charming. Jean's Price: 5200g Buy from Jean or forge at home. Heart Pendant: 7070g Defence: 3 Power Guard +10% Topple Guard +10% This heart-shaped pendant is a popular gift. Star Pendant: 8800g Defence 6 Poison Guard +35% Seal Guard +35% Paralyse Guard +35% This star-shaped pendant shines as brilliantly as the nighttime constellations. Sun Pendant: 2300g Type: Decoration Defence: 4 Strength +4 Fire Protection +13 This pendant has a sun motif. Gale Pendant: 2900g DEF 4 DEX +5 Air Defence +12 This pendant has a gale motif. Tear Pendant: 3500g Defence: 4
Intelligence +5 Water Defence +12 This pendant has a tear motif. Earth Pendant: 3200g Defence: 4 VIT +6 Earth Protection +11 This pendant has an earth motif. Silver Hairpin: 4600g Type: Decoration DEF 6 Poison Guard +20% A traditional hairpin. Gold Hairpin: 5600g Type: Decoration DEF 8 Poison Guard + 28% A traditional hairpin.
Amulet: 6600h Defence: 10 Intelligence: +5 A traditional Kardian charm. N.B. Contrast this with the Pierced Earring. The Pierced Earring is made using Gold and 2 Magic Crystals. The Amulet is made using Silver and 1 Magic Crystal and yet is far more powerful! Earring: 3960g Defence 3 INT +5 A clip-on earring. (Buy from Jean at Material Items Shop) Fancy Hat: 880g DEF 8 This dazzling red hat is ventilated for wear in the sun. Make at home. Charm: 600g DEF 2 VIT +1 A foreign charm to ward off disaster. Buy from Jean. Jean's Price: 1200g Leather Belt Lucky Strike: 3600g DEF 0 STR -10 DEX -8 Critical +77%
Drastically increases your critical hit rate. Talisman: 5800g (Made as Decoration) Type: Decoration +6 DEF +10 Earth Protection A type of charm that protects the wearer. Champ Belt Leather Gloves: 350g ( 700g Lv.2) Type: Decoration Level 2 (as War Trophy) Dex +1 Fine Leather gloves. Their pale green colour is sure to draw any maiden's attention. Field Gloves: 100g Type: Decoration DEF 2 DEX +2 Level 2 (obtained as War Trophy or make as Decoration) An important item for farm work. Protects hands from blisters and calluses. Pin: 750g Defence 4 Some people enjoy collecting pins like these. Pierced Earring: 1200g Defence 1 Intelligence +4 These can only be worn by people with pierced ears. N.B. Contrast this with the simple Earring that can be purchased from Jean and which gives Defence 3 and +5 Intelligence! Bandanna: 500g DEF 3 VIT +3 Helps you focus when wrapped around your head. Make at home or obtain as War Trophy from Squar in Carmite Cave, but after Kasimir Ruins, Jean will sell it. Jean's Price: 1600g Feathered Cap: 900g (Make as decoration) Defence 7 Paralyse Guard +36%) A cap with a feather. Carries the protection of the wind. Power Gloves: 2100g Type: Decoration DEF 5 Level 1 Strength: +6 Power Guard: +40% A pair of leather gloves.
Brand Glasses: 6600g Type: Decoration DEF 0 DEX +1 The forefront of fashion. Improves your eyesight and popularity! (Buy from Jean for 13200g) Fireproof Hood: 500g Decoration Def 2 (+30 Fire Protection This hood protects your head from fire Evil Charm: 5200g Defence: 0 Intelligence +8 Seal Guard +55% A foreign magical charm.
Magic Earring: 5600g Defence 0 Intelligence +5 Seal Guard +15% The stone in this earring reacts to magic, increasing the wearer's magic abilities. Ring Shield: 6000g Defence: 20 This magic ring offers the same defence ability as a shield. Rosary: 2200g Def 0 CRI +5 POW Guard +15% Rosary means 'rose' and is used when praying. Courage Badge: 4000g Defence: 10 STR +3 Power Guard +20% Topple Guard +20% This badge is for the courage of its wearer Feather Boots Heavy Boots Heavy Boots: 4000g Defence: 12 -3 STR Power Guard +35% Topple Guard +35% Iron boots. Offer excellent defence, but are heavy. Leather Boots: 1800g Leather boots designed for the traveler. Strong and built to last. DEF 1
Difficult to be toppled.
Jean's Price: 3600g Knight Boots Hero Certificate Knowledge Certificate: 2000g Defence: 0 Strength -10 Intelligence +12 +20 Fire Defence, +20 Water Defence, +20 Earth Defence, +20 Wind Defence Only one who acquires the knowledge of the ages can possess this certificate. Handknit Hat: 2500g Defence 5 Paralyse Guard +22% A yarn-knit hat. Handmade clothes warm not just the body, but the heart! Hand-knit scarf, Lv 1: 3000g Decoration Defence 5 Level 1 Seal Guard +22% A wool-knit scarf. Handmade clothes warm not just the body, but the heart! Fluffy Scarf: 3000g (Make as Decoration) Defence 6 This fluffy warm scarf was made from Woolly fur. Art of Attack Art of Defence Art of Magic Social Encounters As in most Harvest Moon games, each individual has his/her own schedule and can be found in specific locations on specific days of the week at certain periods. When you have reached at least 3 FP with the owner of any house, you will receive an invitation to visit at any time outside ordinary business hours. Afterwards, you will find the door unlocked at every hour. Some personal 'confessions' are given only at home, when you visit the individual there. Other events occur at 'public' places. Public meeting places include the Bathhouse and the Pub. On each evening and night, you will find different individuals at these locations.
On Monday, the Pub is closed. If you have a good relationship with Emmett, you will find him upstairs on this evening. On Tuesday, Mei is at the pub after 9.00 p.m,. At 8.30 p.m., Neumann is the sole customer. On Wednesday night before 9.00, both Sabrina and Neumann are at the Pub. On Thursday night at 6.50 p.m., Russell is at the Pub. On Friday night at 6.50 p.m. Neumann is alone at the Pub. On the Holiday, both Sabrina and Neumann are at the Pub at 2.40 p.m. Bathhouse Schedule Before 3.00 p.m., Melody usually can be found upstairs in her bedroom, but from 3.00 p.m., she will be behind the counter of the bathhouse. On each day fo the week, different individuals visit. Women are found on the left side and men are found on the right. On Monday night at 9.50 p.m. Emmett still at the Bathhouse. On Friday night, Sabrina will be found in the Bathhouse at 6.30 p.m. On Holiday, at 7.40 p.m., Wesley is at the Bathhouse. Cave Maps: In the following sections, the caves of Kardia are described, step by step, giving the location of every Monster Generator. Carmite Cave Map
Carmite Cave is the first cave system that you will be allowed to explore in Rune Factory. To enter any cave, you need a pass from Mayor Godwin. He will not issue a pass for exploration of the Carmite Cave until you have tilled 100 squares on your own field. When you have done this, visit Godwin in his office on the ground floor of his mansion. Carmite Cave is located to the southeast of your farm. Cross the bridge to the south of the farm, then go east to find the cave entrance. (You will see Mist's house to the west.) When you enter the Cave, you will encounter your first Monster Generator. It is a silver cylinder that produces monsters at regular intervals. Each generator produces one type of monster. The first Monster in the Carmite Cave is an Orc named Orcun. ORCUN Humanoid HP 45 ATK 26
DEF 4
Ability : Earth ATK CRITICAL War Trophies: Cheap Cloth, Broadsword (Lv. 3) He carries a mace. him this task. He will help on the farm by harvesting crops if you set
Orcun has the ability to launch a Critical Hit as well as an Earth Attack. Earth Attacks have the power to poison the target. If you are poisoned, you will see a little white skull beneath your health bars. Simply consume an Antidotal Herb to rid your system of poison when this occurs. Always carry Antidotal Herbs in the mines. They are inexpensive, easily acquired and very useful! The first Monster Generator is against the northern wall of the first chamber of the cave. To the left is a small chamber. To the right is a wooden bridge that passes over an underground stream. Go left first to find a small area with four fields that can be cultivated. Zavier can be found her usually during the days except during the Winter season, when he will be found instead outside the Misty Bloom Cave. From this chamber, go right to cross the bridge to find your second Monster Generator. This is where the Orkwa Monster is created. Orkwa is another Orc but this one has a bow and arrow, giving him a long range attack. He can hit you with 'Seal', a status ailment that prevents you from using magic. To dispel a Seal attack, you need a Roundoff, a potion that looks like a pair of red lips. 'Seal' is a 'Silence' spell, in fact. It will not deplete your energy, but it will prevent you from using 'Escape' or any other magic. 'Seal' will be displayed as a green circle with a cross inside it. ORKWA Humanoid HP 38 ATK 22 DEF 3 Ability: Seal Attack War Trophies: Cheap Cloth, Arrowhead He carries a bow and arrow. you set him this task. He will help on the farm by harvesting crops if
As you can see, the first two monster generators you will encounter create monsters who can help on the farm when tamed. To tame a monster, you must equip your Friendship Glove instead of a weapon. Use your B button to use a weapon or tool. When your Friendship Glove connects properly with a monster, three tiny red hearts will be displayed above the monster's head. Use the Friendship Glove again and again until a new menu is displayed, allowing you to choose a new name for the Monster. Once tamed, the monster will be sent directly to a Hut on your farm. If you do not have any Monster Huts, you will not be able to tame any Monsters. Before you visit Carmite Cave for the first time, you need to ask Camus to build at least one Monster Hut and you need to buy a simple Level 1 Broadsword from Leo at the Forge. The Friendship Glove is obtained from Tabatha. She is an elven maiden in disguise.
When you have destroyed Orkwa's generator, go right to find another bridge that leads north. Continue north along a narrow corridor to find your third Monster Generator. This one contains another Orcun Monster. To the right of the generator, you will find six fields that can be tilled and cultivated. To the left is an underground pool where you can fish and refill your watering can. Incidentally, any source of water can be used to refill your watering can, provided only that the water is not frozen! From here, take the narrow path north, then west, then south until you come to a place where the path goes off in two separate directions. Shaped like a T here, you either can go west or continue south. If you choose to go south, you will find a barrier of purple squares filled with poison. To pass through them, you need to use Neutraliser, a potion purchased from Edward, or simply allow yourself to be poisoned temporarily. Use Antidotal Herb instantly to prevent any real loss of HP. From there, you would go west, then south to find yourself once again at the first chamber in this cave. There is really no point in taking this path! Instead of going south, therefore, take the path west when you reach the T. You will enter a large chamber with another Generator in it. This generator creates a Goblin monster named Goby. GOBY Humanoid HP 51 ATK 36 DEF 5 Ability: Fire Attack Critical War Trophies: Gunpowder, Longsword (Lv. 2), Warrior Certificate He is a goblin who carries a sword and will help on the farm by harvesting crops if you set him the task of doing so. North of Goby's generators are rocks that can be smashed with a hammer to yield ores. Go south from the position of the generator and you will find a narrow path that leads south to a stairwell. Go down the stairs and continue south to find your first save point. Save points are found in every cave in Rune Factory. Each cave usually houses two save points. The first save point is a 'mid-point', allowing you to save your game within the cave area. The second save point usually is at the point beyond which you will confront the Main Boss Enemy of the Cave. Save your game here, then go east. You will find another T here, and you can choose either to go north or south. Go south first as it leads to a dead end. Remember, however, that you must destroy ALL generators in a cave if you wish to confront the Boss. Moreover, every Monster Generator creates a specific type of monster. Very often, monsters found at dead-ends can provide you with special items that you need. When you take the path south, you then will be required to go east. Here you will find a Monster Generator to the left of an outcropping of large boulders. The monster generator creates Antsy Monsters. ANTSY
Insect HP 32 ATK: 22 DEF 4 Ability: Critical, HP Absorb, Seal War Trophies: Insect Skin, Insect Jaw This is an ant. He will help with the harvest when tamed.
After you have destroyed the generator, retrace your steps to the T and this time, continue north rather than returning west along the path. You will find that the path bends to the east. Go east and you will see some rocks containing ore to your right. The actual path, however, leads south. Go south, then east to enter a large area. To the north in an alcove is a Monster Generator that houses the first 'bee' Monsters in Carmite. Bees when tamed produce honey on a weekly basis. If you have the Friendship Glove, tame at least one Bee before you destroy the generator. You may wish to tame two or three, as you will not be able to obtain any other types of monsters that give Ranch Products in the near future. Squar has the ability to poison, however, so make certain that you have a sufficient supply of Antidotal Herbs. In situations like this, if you intend to tame more than one Squar monster, simply allow the poison to remain until you have destroyed the generator. Otherwise, you run the risk of being poisoned again before you have completed the task. SQUAR Insect HP 36 ATK 27 DEF 5 Ability: Critical Poison ATK War Trophies: Bandana, Insect Skin This monster is a bee and will provide you with honey if you use the Basket. South of the generator are some rocks that contain ores and some poison squares. Go east to find another Monster Generator in the same chamber. This one creates more Antsy Monsters. To the north of this generator is a wooden bridge that leads to two fields that can be cultivated. South of the Antsy generator is another stairwell. Go down the stairs to find yourself on a narrow path that goes south, then west. Go west and you will see that, although the path continues further west, there is an entrance to a chamber to the north, halfway along the path. Here is the site of your first 'mini-boss', a delightful little Monster that resembles a squirrel or chipmunk and who is named, rather appropriately, Chipp. CHIPP Animal HP 38 ATK 24 DEF 3 Ability: Topple ATK War Trophies: Fire Crystal, Lv. 2, Skin This little animal is one of the cutest monsters you will find early in the game. He looks like a red squirrel. He will not help on the farm. He is the first
mini-boss in the game. When you enter his chamber, a door will slam shut behind you. You will not be able to leave until he is defeated and his generator destroyed. After you have destroyed Chipp's generator, take the path further west. It then will wind north and finally debauch into a chamber that contains four fields that can be tilled. Go through this chamber to find that the path continues west, then leads south again. The path leads east then to a small chamber that contains another Squar generator. After the generator is destroyed, find that path in the south that leads further south to a large area that contains two fields in the west and some rocks containing ore. In the southeast corner of this chamber, you will find that you have two choices. You either can go south or east. If you go east, you will find another generator that creates Orcun Monsters. Below the Orcun Generator are four poison squares leading to nothing more than a dead end. If you take the path south instead of going east to the Orcun generator, it will lead west through two poison squares, then south and finally east to a Monster Generator that creates Goblin archer monsters named Gobma. GOBMA Humanoid HP 32 ATK 28 DEF 3 Ability: Seal Attack War Trophies: Gunpowder, Arrowhead, Cheap Bandage He is a goblin who carries a bow and arrow and will help on the farm by harvesting crops if you set him the task. When you have destroyed the Gobma generator, go east, then north to another chamber where you will find a Monster generator creating Orcun monsters at the north. To the left of the generator are some rocks containing ore. North beyond the Orcun generator is a path. To the right is another stairwell. To the left is a single field and a save point. If you have destroyed ALL generators in the Carmite Cave and wish to face the Boss Enemy, save your game, then descend the stairs. At the bottom of the stairs, you will find a chamber with a Monster Generator at the north guarding a pair of metal doors. This generator creates Goby goblin swordsmen. GOBY Humanoid HP 51 ATK 36 DEF 5 Ability: Fire Attack Critical War Trophies: Gunpowder, Longsword (Lv. 2), Warrior Certificate You encountered Goby previously in the chamber north of the first save point. Defeat him and destroy his generator. If all other monster generators have been destroyed, the metal gates will open, allowing you to confront the Boss Enemy of Carmite Cave, a 'Greater Daemon'. N.B. In the course of exploring Carmite Cave, you will experience a couple of
scenes with Mist and Zavier respectively and will obtain an 'Escape Spell', a Radar Device and a Cheap Sleeping Bag. The 'Escape Spell' when equipped in your Magic slot allows you to escape from any location in a cave by pressing the 'X' button. The only exception is any chamber containing a 'mini-boss' or Boss where the gates have been locked. You will not be able to use Escape in those situations. The Radar Device emits a sound whenever a monster generator exists in the area. If you are attempting to 'clear' a cave of generators, it is useful to have the Radar Device with you as you always will be able to hear any remaining generators even when you cannot see them. The Sleeping Bag allows you to sleep inside any cave. It is not as effective as sleeping at home in your own bed, especially when you are limited to the 'Cheap Sleeping Bag'. You will be able to make better sleeping bags later. It is a good device, however, if you fiind that you have tarried too long in the mines and do not think you can reach your house before 1.00 a.m. Once you have the Teleport Spell, the Sleeping Bag will be less useful, although you do need to use it regularly if you wish to increase your 'Camping' Skill. When you have defeated the 'Greater Daemon', you will need to till at least 50 squares in the Carmite Cave before Godwin will be persuaded to issue you a pass to the second cave, the Toros Cave.
Toros Cave: The entrance to Toros Cave is a large chamber with two separate areas. In the first, closest to the entrance, you will find two large squares of tillable soil, consisting of 4 plots each. In other words, till these and you will have tilled 72 squares. To the left of these fields is a small pool of water where you can refill your watering can and fish. This makes Toros Cave one of the most convenient actually in terms of creating Runes on a daily basis. Grow crops there but do not harvest them in order to gain access to 8 runes daily. To the left of this area is the first Monster Generator, creating a Demon monster named Lucy. LUCY Humanoid HP 70 ATK 42 DEF 6 Wind ATK Critical Paralyse ATK War Trophies: Devil Horn, Level 3 Spear This monster carries a spear. It will not help you on the farm but will join you to fight in the caves as an ally.
Lucy 'drops' War Chests containing Devil Horn or a Level 3 Spear. Lucy also will paralyse your character, making it advisable to keep some Paragon with you if you do not have the 'Medication' Spell. When you clear Carmite Cave, however, you will find the 'Medication Spell' for sale at the Library. Buy it. It is extremely useful. It will cure all status ailments apart from Seal and it will restore a measure of HP in the process. Unfortunately, Seal makes it impossible to perform ANY magic, which means that you should buy Roundoff even if you have the Medication Spell. From the first chamber in Toros Cave, you can go north from the fields near the entrance or you can go west past the Lucy Generator. Go north first. The first chamber north of the entrance contains a Monster Generator that creates Lulu monsters. LULU Animal HP 112 ATK 38 DEF 5 Abilities: Power ATK War Trophy: Apple
Topple ATK
Lulu is a rather jolly little rotund red apple creature who drops actual Apples, a fruit that can be used in cooking. Apples are sold by Neumann at his shop in Winter, but you can obtain them as War Trophies throughout the year. Lulu when tamed will harvest crops for you. There are three rocks containing ore in this chamber as well. Continue north to the next chamber. Here you will find a Monster Generator that creates an inorganic Blob named Ick. Ick is quite powerful and can blast you with many status ailments. ICK Inorganic HP 71 ATK 45 DEF 5 Ability: Water ATK Power ATK Poison ATK Paralyse ATK War Trophy: Little Crystal, Clay, Water Crystal North of this generator is a long metal fence. You can see more of Toros Cave on the other side of the fence, but you cannot pass. You now need to retrace your steps to the entrance and go west instead. Going west, you first meet Lucy. Below, in the northwest corner are some rocks containing ore. You will find your first gem in this cave in the form of pink Sapphires. Other items found in rocks include Scrap Iron, Iron, Bronze and Silver. Go west to the second chamber. This contains another Generator that produces the Lucy Monster. You can take two paths from this chamber to go either north or continue west. First go north. In order to take the path north, you will be obliged to smash one rock containing ore. There actually are four rocks in this narrow passageway.
Beyond is a chamber with no Monster Generators but with a huge square of land containing 9 tillable plots, a total of 81 squares. There is no water source in this chamber, however, so make certain your watering can is full once you have planted crops here. To the right of this chamber is a chamber containing a Monster Generator. This creates one of the most precious Monsters in Rune Factory, the Woolly. The Woolly is the Monster equivalent of the Sheep and produces Wool for you when tamed. It drops an item as a War Trophy that is similar to Wool in the form of a 'Woolly Furball'. The Woolly Furball cannot be made into Yarn, however. WOOLL Animal HP 70 ATK 42 DEF 4 Ability: Critical War Trophies: Woolly Furball This is your first farm animal, and it is a sheep who will provide you with wool once each week if you use the Shears/Clippers on it. The 'Woolly Furball' item is not the same as the 'Wool' that you obtain with the Shears. There is ore in the southern half of this chamber, which is a dead end. You must retrace your steps through the chamber with the large fields, back to the chamber where the second Lucy Generator stood. Now take the path west instead. named Mama. Here you will find a fire-breathing monster
MAMA Humanoid HP 69 ATK 37 DEF 4 Ability Fire ATK War Trophies: Magic Powder, Knowledge Supplement This creature actually is a wizard although she is rather cow-like but does not provide milk. It is a monster who will help you on the farm by watering the crops if you set it the task of doing so. Magic Powder, one of the items it 'drops', is an extremely useful item. You will find it later for sale at Edward's Clinic as well. The other item it drops is Knowledge Supplement, a pill that increases your character's Intelligence by 1 point. There are rocks containing ore in this chamber. Go north to find another icy chamber containing a Monster Generator. This one creates Tundr, a Spirit who uses a Water Attack. Tundr can drop Water Crystal, an item used in forging Water Elemental Swords. Actually, Tundr drops an actual Aquasword on occasion. TUNDR Spirit HP HP 62 ATK 40 DEF 3 Ability: Water Attack
War Trophies:
This monster will water your fields if you set it the task. Spirit.
Go north from this chamber to the next. You will be confronted by a huge block of ice before you are forced to go northwest instead of being able to continue directly north. Take note of this block of ice as it contains the 'White Stone' that is the subject of a side-quest. You can acquire the White Stone by pressing 'A' here, but you need to read the book in the Library and speak to certain characters first! 'Hm? Looks like somethiing's buried here. Dig it up. Leave it alone. (Could this be... the White Stone?) You got the White Stone! Northwest of the block of ice is another Generator that creates Mama monsters. To the right of the Generator is an icy stream. As it is not frozen, you can refill your Watering Can here. On the other side of the stream, you will see a Save Point and a stairway that leads downward. You cannot access them from here. Go north to the next chamber. Here you will find a Generator that produces 'Boo', the first of the 'Grim Reaper' family of monsters that can be found in many caves in the future. 'Boo' carries a long scythe and may drop a 'Hood' or a 'Skull'. BOO Ghost HP 63 ATK 46 DEF 3 Ability: Earth ATK Critical, Absorb ATK, Seal ATK War Trophies: Skull, Hood This monster will not help on the farm. To the right of the 'Boo' Generator is a short suspension bridge. Take it east to continue east through a very long chamber. You will encounter a Monster Generator that produces Lucy Monsters. Continue east to the next chamber. Here you will find another Generator that produces Lucy Monsters and here you will have a choice of direction, either to continue east or to go south. First go east. You will enter a chamber with a generator that creates 'Boo' monsters. Go south from here and a white gate will open if you have destroyed all Monster Generators so far. It leads, however, only to the other side of the metal fence you saw when you encountered the Ick Generator previously. Retrace your steps to the chamber that held a Lucy Generator and this time go south. In the same chamber at the southern end is a Monster Generator that creates Mama Monsters. Go west from the position of this generator to the next chamber.
Here you will find another Generator that produces the little Lulu apple Monsters. Continue west after destroying this generator and you will reach a barrier. The barrier will fall only if you have destroyed all Generators, allowing you access to the stairway and Save Point you saw earlier. Save your game here, then descend the stairs. You will arrive at a chamber with a dirt floor and two tillable fields, each of 9 squares. Go south from here and the path will bend to the east. You will see that you have a choice either to take a new path south or to continue east. First continue east, then go north until you reach a chamber with a dirt floor and a Monster Generator that creates Mama Monsters. There is a rectangular field of tillable land here containing 18 squares. To the left is a stream but otherwise this is a dead end. You need to destroy this Generator, however, if you wish to confront the 'Boss Enemy' of this Cave. When you have destroyed this Generator, retrace your steps south, then west to the place where a new path leads south through the ice. Take the path south, then west until you reach a new chamber with a dirt floor and a number of fields of tillable soil. There is a total of 5 fields of 9 squares each in this chamber. Go north past the fields to a Monster Generator that creates the first type of Monster that you can use for transport in Rune Factory. This Monster is a member of the Wolf family and is named Jack. JACK Animal HP 124 ATK 47 DEF 5 Critical War Trophies: Wolf Fang When you have tamed this Monster and take him out of the Hut, press 'A'. character will say: 'I bet I could ride on this one's back.' Your
Jack is the first of the 'Wolf' monsters in this game. You now have a new option to ride this Monster if you like. You can ride him to the caves or on your farm, but not into Kardia. No Monsters are allowed in Kardia. When you have destroyed Jack's Generator, continue north to the next chamber. This is a large chamber with a total of 6 tillable fields, each containing 9 squares. At the north end is a Monster Generator that creates Lucy Monsters. North of the Generator is a white gate. If you have destroyed every Generator in Toros Cave, the gate will open to give you access to the Boss Enemy of this Cave, a Chimera. You must defeat the Chimera and till 100 squares in the Toros Cave in order to advance the plot to the point where you will be able to enter the next cave, the Clemens Cave. Clemens Cave Map: Your introduction to Clemens Cave will be a little different from the others. Once you have tilled 100 squares in the Toros Cave and defeated the Chimera,
visit Godwin as usual. Rather to your suprise, he will be unwilling to issue a pass for the next cave, however, and will tell you to spend more time in Kardia, visiting the library and the Bathhouse. When you go to the Library, you will discover that there is a crisis involving Cecilia. The young girl has disappeared and her father Russell is rather distraught. Speak to other residents in Kardia, including Melody at the Bathhouse to obtain information about Cecilia's love of caves and her habit of exploring dangerous places. Return to Godwin then to plead for a pass to Clemens Cave on the basis of information that leads you to suspect that you will find Ceci there. To reach Clemens Cave, you must take the footbridge west from your farm, go west past Toros Cave, then take the path north up the mountain. The entrance to Clemens Cave is to the left, halfway up the mountainside. When you enter this Cave, you will find squares of flame on the floor, similar to the poison squares in the first two caves. Unlike the poison squares, however, you will not be able to walk through the flames at all. In some areas of this cave, flame squares actually create an impassable barrier. You therefore need to make certain that your watering can is filled BEFORE you enter this cave. Water resources in Clemens Cave are located BEYOND flame barriers. In the first chamber of Clemens Cave, you will find two Monster Generators. The first creates a Monster named Clash, a giant who uses his bare fists as weapons. GRUFF Humanoid HP 131 ATK 45 DEF 8 Ability: Earth ATK Critical, Topple ATK War Trophies: Shoulder Piece, Giant Claw This monster is a Giant who will help with the harvest. Near the exit to the chamber in the northwest is the second Monster Generator, one that creates an Ant Monster named Uncle. UNCLE Insect HP 84 ATK 33 DEF 8 Ability: Critical Absorb ATK Seal ATK This ant will help you harvest your crops. Continue west into a large chamber with two Monster Generators. in the centre of the area and creates a flame Spirit named Igny. IGNEY Spirit HP 88 ATK 40 DEF 3 Ability: Fire ATK The first is
Flare Element, Flame Sabre, Lv. 2 Lv. 2: ATK 25, COMBO 2 Charge 1 Fire ATK
This Spirit will not help on the farm. Igny is rather dangerous in that he can create general explosions of flame as well as a directed flame attack. N.B. In fact, you need not destroy this Generator on your first visit to the Cave and it may be a good idea to leave the Generator in place as my 'map' will refer to the position of this Generator more than once as a central point of reference. You need destroy this Generator only if you plan to 'clear' the cave or explore the entire cave in your visit. I suggest leaving the Generator in place until you have explored the chamber with the underground lake, described below. You will be less likely to become lost or confused if you can see Igny in the centre of the chamber... Below, I will give instructions when it is advisable to destroy this Generator. The second Monster Generator is in the Northwest corner and creates a Bee Monster named Lizzy. LIZZY Insect HP 121 ATK 37 DEF 9 Ability: Critical Poison ATK War Trophies: Insect Skin This monster will provide honey for you weekly if you have a Basket. There are a number of paths leading in different directions from this central chamber. On your first visit to Clemens Cave, your primary aim is to rescue Cecilia. To do this, you need to take the path that leads south instead of the path in the northwest or the path in the northeast. You therefore do not need to confront the Lizzy Monster or destroy its generator on your first visit. Southwest of Igny are the first tillable fields in Clemens Cave. It is a single square containing four fields of 9 squares each. As this is your first Summer Cave, you will be able to find Summer wild items throughout this Cave. To the right of this large field is an exit that leads south. Go south therefore from the Igny Generator (and southeast of the fields) to find the path that leads south. As you advance south in the next chamber, a gate will slam shut behind you. Freyr: (Aaaaah!) Another gate will slam shut to the south of you. Freyr: (I'm shut in!) By now, you will realise that you are in the presence of a mini-boss. another Giant named Clash. This is
CLASH Humanoid HP 122 ATK 53 DEF 9 Ability: Earth ATK Critical, Topple ATK War Trophies: Giant Claw, Protein, Field Glove This monster will help you harvest your crops. He is a 'mini-boss', and you will be obliged to fight him in order to rescue Cecilia. Each time you enter his chamber, the gates will lock until he is defeated and the generator is destroyed. N.B. The Field Glove is a good piece of equipment.
Clash is similar in appearance to Gruff. There is little to tell them apart physically and both use their bare fists as weapons. When you have destroyed both monster and generator, go south to another chamber. Here you will find Cecilia as well as a number of tillable fields and rocks that contain ores. There are two separate field areas. One contains four fields of 9 squares each. The other contains two fields of 9 squares each. There are no Monster generators in this room. On your first visit, you will experience an event when you rescue Cecilia. On subsequent visits, you still will be obliged to defeat Clash and destroy his generator if you wish to gain access to this chamber. From this area, retrace your steps north through the chamber that housed back to the area with Igny and Lizzy. Now you have a choice either to a path that leads northeast or the one in the northwest that is guarded by Lizzy generator. The first save point is reached by going northwest but the path that leads northeast is a dead end as well as the location of an underground body of water, it will be covered first. Clash take the as
Go northeast first then from the position of the Igny generator to find a new chamber containing two Monster generators, some tillable fields and a few rocks that contain ores. The first Monster Generator here creates a new type of Giant named Sledg. This giant wields a hammer and is the source of a couple of important War Trophies. SLEDG Humanoid HP 91 ATK 42 DEF 6 Ability: Wind ATK, Power ATK War Trophies: Battle Hammer, Hammer Piece This monster will help with the harvest. The Battle Hammer is a weapon that will become available at Leo's Smithy but it is the Hammer Piece that is most important as it is an ingredient in many of the better Hammer weapons. The tillable area consists of three small separate
fields comprising 9 squares each. Go east now through an area with flame squares to confront the second Monster generator, one that creates the Uncle Monsters you encountered in the first chamber in Clemens Cave. You really must defeat both the Monster and its generator in order to proceed further as you will encounter three flame squares that act as a barrier, denying you access to the path that leads further east. Use your watering can to extinguish the flames and continue east. You actually only need to extinguish the flames in a single square to gain access. (In other areas, you will be required to extinguish more flames than this in order to pass so keep your watering can filled at all times!) You will find yourself in a chamber that contains one Monster Generator, an underground lake, a number of tillable fields and a few rocks containing ore. There are two fields, each containing 2 plots of 9 squares each and one larger field that contains 4 plots of 9 squares each. The Monster here is named Volks and is a Beetle. VOLKS Insect HP 83 ATK 36 DEF 13 Abilities: Power ATK, Topple ATK War Trophies: Vital Gummi, Insect Skin, Earth Crystal This monster will not help on the farm. One of the War Trophies he 'drops' is very useful. Vital Gummi when consumed will increase your Vitality by 1 point. The other two War Trophies can be found elsewhere. You can catch a number of rare fish here when you have time for this activity. For now, however, once you have destroyed the generator, retrace your steps once more to the chamber that contained the Igny Generator. You now should destroy the Igny Generator if you did not do so previously as it will be necessary to destroy every Generator if you wish to explore the entire cave. Now take the exit in the northwest that was guarded by the Lizzy monster Generator. You will encounter a barrier of poison squares. Pass through them to enter a new chamber containing a Monster Generator, some tillable fields, some rocks containing ore and a Save Point. The Monster Generator is another that creates Igny Monsters. Above this generator are three small separate tillable fields consisting of 9 squares each. Below the Generator are three more small separate fields of 9 squares each. The round silver Save Point is in the northwest corner of this chamber. To the left of the Save Point is a flame barrier that denies access to the next area.
Use your watering can to extinguish the flames after saving your game. As with the previous flame barrier, you can extinguish a single square in order to gain access. Go north then into the next chamber. Here you will find a Monster Generator that creates Volks Monsters, five small tillable fields consisting of 9 squares each and some rocks containing ore. There are two choices here in terms of the path you take next. There is a path to the east with a flame barrier and a path that leads further north. If you wish to confront the Boss Enemy, you MUST take the path that leads east first. It is a dead end but it leads to another Monster Generator and a new type of Giant Monster who wields an Axe. Use your Watering Can therefore to extinguish two of the flame squares in order to gain access to the path in the east. When you go east, a gate will slam behind you, indicating the presence of another mini-boss. Freyr: (Huh? The door!)
This chamber contains three small tillable fields of 9 squares each, some rocks containing ore and a Monster named Minni. MINNI Humanoid HP 146 ATK 49 DEF 7 Abilities: Fire ATK Critical, Power ATK War Trophies: Battle Axe, Earth Crystal This monster will not help with any farm tasks but is a strong ally in the caves. Minni is a rather imposing red Giant who carries an enormous Axe. Defeat him and destroy his generator to open the gate that will allow you to retrace your steps to the chamber containing the Volks Generator. After destroying the Volks Generator, take the path in the north to the next chamber. Here you will find two Monster Generators. The first in the southern part of the chamber creates Lizzy bee monsters. The second, which is further north, creates Clash monsters. To the north of the Clash Generator is the final path that leads to the Boss Enemy of Clemens Cave. If you have destroyed every Generator in the cave, the gate will open for you. If not, you will be forced to destroy any Generators you missed before you will be allowed to pass. As usual, Mist will arrive when you open the last gate that allows you to confront the Boss Enemy. Rather surprisingly, Melody will appear as well.
The Boss Enemy of Clemens Cave is a huge plant who can inflict status ailments. My own strategy was simple: I simply hacked away at it, ignoring any status ailments, until I defeated it. Curing poison in particular was a waste of time, as the plant simply would inflict it again immediately. The only status ailment that needs to be cured during a battle like this is 'Seal' as you will be unable to use any Magic spells to restore HP if you do not remove a 'Seal' ailment. Gigant Mountain Cave: To reach the Gigant Mountain Cave area, you need to take the footbridge west of your farm, go west past the entrance to Toros Cave, then take the path north up Clemens Mountain. To the left halfway up the mountain, you will see the entrance to Clemens Cave. Continue to climb the mountain until you see the suspension bridge to your left. You undoubtedly discovered that you were unable to cross the suspension bridge before you obtained the pass to Gigant Mountain. When you have tilled 100 squares in Clemens Cave and defeated the giant Plant enemy that was the 'Boss' of Clemens Cave, you will be able to obtain the pass to Gigant Mountain. Cross the suspension bridge now to find the entrance to Gigant Mountain. Unlike previous caves, the Gigant Mountain Cave area really has few caves. The 'Cave' area is comprised of the entire mountain and you will find Monster Generators everywhere. Gigant Mountain and Danaan Cave probably are the largest 'caves' in Kardia. Both can be rather confusing and both include both real caves and actual mountain areas. Gigant is the second cave that is ruled by the Summer Season and you will be able to grow summer crops here as well as gathering wild Summer items. Gigant Mountain is the home of two of the monsters who can be domesticated to yield ranch products. The Monster Generators of both are located in 'dead end' areas. A map to the Gigant Mountain area therefore is even more useful than usual. When you arrive at the entrance to Gigant Mountain, you will see a fork in the path instantly. One path leads northwest and the other leads northeast. The path leading northeast is the 'main path'. The path leading northwest is a dead end ultimately but it leads to the fabled 'Ushi' monster that yields Milk in Rune Factory. That is the path to explore first. At the fork in the road, therefore, take the You will find an area containing three small squares, and an exit to the southwest. Take in the path. If you go south, you will reach a containing ore. If you go west, then north, that produces spider monsters named Itsy. ITSY path that leads northwest first. tillable fields, each of 9 that exit to reach another fork dead end with many rocks you will encounter a Generator
Insect HP 86 ATK 52 DEF 11 Ability: Water ATK Critical Poison ATK War Trophies: Strong String, Pretty String This monster is a spider and will not help on the farm. Both Pretty String and Strong String are used in a number of 'recipes' for special items. You will be obliged to destroy this Generator immediately if you wish to continue north, as the exit to the northeast is barred by a flame barrier. Use your watering can to extinguish the flames in one square and continue north. The path now becomes a 'switchback' path, wandering back and forth from east to west but continuing north ultimately. Follow it north to the next Generator, one that creates Venus Monsters, a plant monster that is quick to inflict status ailments and has quite a long range. VENUS Plant HP 134 ATK 57 DEF 7 Abilities: Wind ATK Absorb ATK Seal ATK War Trophies: Root, Red Cry Seed This monster will not help on the farm but the War Trophies are very useful. Root, although you will find it later in the game at Edward's Clinic, is an ingredient in many concoctions and some other items. Red Crystal Seed is a special crop that takes more than a full season to grow. These special seeds, and others like them, will be sold at the Material Items Shop after the victory against the Sechs Tank force but until then, this will be your only way to acquire the seeds. Continue north after destroying the Venus Generator to find the entrance to one of the few caves on Gigant Mountain. This one contains a valuable prize: the Ushi monster. Any one who is familiar with the Japanese names of Harvest Moon games will be aware of the connection between 'Ushi', cows and Harvest Moon. In any case, despite the fact that individuals in Kardia inexplicably refer to the 'Buffamo' monster as the one that yields milk, its name actually is 'Ushi'. This is the monster who, when tamed, will yield milk once each week provided you obtain the Milker. USHI Animal HP 159 ATK 62 DEF 9 Abilities: Water ATK Critical War Trophies:: S. Milk, Lv. 2
Power ATK
Note that the 'Ushi' also drops Milk at Level 2 as a War Trophy. The Ushi Cave is a dead-end but it contains an underground lake and some rocks that yield ore. Retrace your steps then to the suspension bridge but always be careful not to cross it. DO NOT CROSS THE BRIDGE or you will be obliged to
re-enter the Gigant Mountain area to destroy all the generators again... Now at the fork in the road once more, choose the northeast path. It will lead north to a Generator that produces a Mushroom Monster appropriately named Mush. After destroying the Generator, continue north to the next screen. Here you will find a little area shaped like a clover leaf. To the right is a single small tillable field. Continue north to find a Monster Generator that creates the first flying Monster in the game, a Triss. Do not mistake the Triss for a bird who yields eggs, however. It does not. You will find the egg-laying Monster a little later on this Mountain. The Triss is a purple bird. After destroying the Triss generator, follow the path west then north to the next screen. Here you will see another fork in the road. You either can go northwest or northeast. Go northwest first as this will be a dead end ultimately. It in fact leads to another cave. This cave is a single chamber that contains NO Monster Generators but which contains six rectangular tillable fields, containing two plots of 9 squares each. When you are ready to begin tilling fields in the Gigant Mountain area in order to fulfil the requirement for unlocking the next cave, remember this cave. Retrace your steps now, however, to the fork in the road and this time, take the path northeast. You will find yourself in a large area that contains a single monster Generator creating Puff Monsters. To the left of the Puff Generator is the first Save Point. PUFF Animal HP 121 ATK 56 DEF 8 Abilities: Topple ATK War Trophies: Quality Skin, Flare Element This is another 'cute' monster, similar to the one found in the Carmite Cave. In fact, it is from the same family and resembles a small yellow chipmunk. It will not help on your farm, and has little offensive magic. Near the Save Point you will find three small tillable fields containing 9 squares each. Go northeast now to the next screen. Here you will find another large area. In the south are some rocks containing ore and a single small tillable field of 9 squares. In the east is a Monster Generator that produces Triss Monsters. You have three choices here, either to continue north or to go east, to follow one of two paths. The upper path leads through some flame squares. The lower path leads to another area that contains a Generator that creates the Dandy Monster, a great prize if you wish to have an egg-laying monster on your farm. The main path is the path that leads north, but if you wish to destroy ALL generators, you must go east before you continue along the main path.
There are two flame barriers that prevent access to the upper path in the east. A large boulder stands between them. You will be obliged to choose one of these barriers and extinguish three squares of flame to pass. You then will find a Monster Generator that creates Mush Monsters. Behind the Mush Generator is the entrance to another cave containing tillable fields. There are no Monster Generators in the cave. It contains two huge square tillable fields and two rectangular tillable fields. The square fields are comprised of four squares of 9 squares each. The rectangular fields are comprised of two plots of 9 squares each. Again, remember this area when you need to till 100 squares in the Gigant Mountain area. There really is no reason to take this path now, however, unless you are trying to destroy all Monster Generators in preparation for the confrontation with the Boss Enemy of this area. The lower path that leads east from the southeast corner of the Triss Generator is the one that will interest players most. Go position of the Triss Generator and you will find a path at the corner of your screen. It is easily missed! Follow it east to screen where you will find a large flame barrier. area with the south from the lower right the next
Retrace your steps after destroying the Mush Generator and now follow the main path north. Here you must extinguish two squares of flame in order to proceed. You will find yourself in a large clear area with a Monster Generator. This one produces the Dandy Monster, a white bird that somewhat resembles a chicken but is far larger. North of the Generator are rocks that contain ore. As with the Ushi Monster, rather inexplicably, villagers refer to a 'Cockadoodle Monster' and the eggs that are produced actually are described as 'cockadoodle eggs'. Be that as it may, there is NO Monster named Cockadoodle in Rune Factory. It is the Dandy Monster who produces all eggs. DANDY Animal HP 125 ATK 55 DEF 12 Abilities: Wind ATK Absorb ATK Paralyse ATK War Trophies: Bird Wing, Wind Crystal This is a 'Cockadoodle' monster and it will provide you with Eggs on a weekly basis. Use your basket to collect the Egg from it. Retrace your steps west, then north to the position of the Triss Generator. You now can follow the main path north. Before the path turns west at the peak of the mountain, you will encounter a Monster Generator that produces Mush Monsters. Destroy it, then continue west along the main path to the next screen. The main path now leads west across the peak of Gigant Mountain. You will encounter a Generator that creates Triss Monsters. From the location of that
Generator, follow the path northwest to the next screen. You will find yourself in a large clear area with a Monster Generator at the northern end. This one creates Venus Monsters. Be wary of the long range of Venus' attacks. There are a couple of rocks containing ore in this area as well. West of the Venus Generator is a long suspension bridge leading west. Cross it to encounter a new type of Monster, the Billy Monster. Billy is a member of the 'Ushi' family but does not produce milk. It is possible that he is the 'bull' as he drops 'bullhorn' as a War Trophy. BILLY Animal HP 100 ATK 62 DEF 12 Abilities: Fire ATK Critical Power ATK War Trophies: Bullhorn, Heart Drink Freyr: I bet I could ride on this one's back. you then, when it is that allows you to ride Jack from the with the Billy in
You can ride this Monster like a horse. Ask it to 'Join' outside the Hut, press the 'A' button to access an option choose whether to ride it or not in the same way that you Toros Cave. You do not need to have any Friendship Points order to be able to ride it.
Below the Billy Generator are a few rocks containing ore. Continue west to the next screen. Here you will find a second Save Point and two small square tillable fields consisting of 9 squares each. To the west is another suspension bridge. Cross the suspension bridge and you will find yourself at the southern end of an area with a Monster Generator that creates Itsy spider monsters at the north. Destroy the generator and continue along the path, which now will lead you east. Go east, then north to find another Monster Generator creating Billy Monsters. The path becomes a 'switchback path' now, wandering back and forth from east to west until you encounter another Monster Generator that creates Itsy spider monsters. From the position of this Generator, the path leads east then north to a gate. If you have destroyed every Monster Generator in the Gigant Mountain area, the gate will open, allowing you access to the Boss Enemy, a dragon representing the Grimoire. The dragon not surprisingly has a number of fire attacks at its disposal as well as a sweeping tail attack. This is not the real Grimoire, as you will discover when you have defeated the dragon. You will obtain a Grimoire Scale, however, which can be used to create the legendary Grimoire Sword. This will be your first encounter with your 'arch-enemy' Lynette, a soldier in the special forces of the Sechs Empire.
Misty Bloom Cave Map: Zavier will stand in front of the entrance during the Winter season. Enter the cave and immediately go west to find the first monster generator. It generates an Orc named Orkdu. ORKDU Humanoid HP 214 ATK 72 DEF 14 Abilities: Water Attack Critical War trophies: Cheap Cloth, Quality Cloth This monster is an orc with a mace and will harvest your crops. From the location of his generator, you have two choices, either to go directly south through some poison squares or to go southwest. Both paths lead to the same destination. If you go south, you will go towards the west ultimately to find the next generator which creates Sky, a type of fish monster. If you go southwest from Orkdu, you will find Sky at the bottom of the path. SKY Fish HP 199 ATK 68 DEF 11 Abilities: Water Attack, Seal Attack War Trophies: Fish Fossil This monster is a fish and will water your fields. From the Sky generator, you only can go south to the next screen. Here, once again, you have two choices: to go directly south or to go southwest. If you go southwest, you will find another generator that creates another Orc monster, this one an archer named Orksa: ORKSA Humanoid HP 308 ATK 69 DEF 19 Ability: Paralyse Attack This monster is an Orc with a bow and will harvest your crops. Here if you walk south, you will confront the 'mini-boss' of this cave, a grey spirit named Gaah. Gates to the north and south will lock until you destroy both monster and generator. If you go directly south instead, the generator that creates Orksa will be to your left and you will be forced to navigate through some poison squares. You will find yourself at a point where the path becomes narrow and leads east to a
generator that houses another fish monster. SHEIL Fish HP 233 ATK 74 DEF 13 Abilities: Water ATK, Seal ATK War Trophies: Fish Fossil, Aqua Element
This fish will water your crops if you set it that task. Sheil is at the end of a small penisula. There is one field here that can be cultivated. Return northwest to find the Orksa generator. To the left of Orksa is another field that can be cultivated. Pass southwest through some ore to go southwest to the next screen. Here if you walk south, you will confront the 'mini-boss' of this cave, a grey spirit named Gaah. Gates to the north and south will lock until you destroy both monster and generator. GAAH Spirit HP 224 ATK 70 DEF 3 Abilities: Wind Attack,
Water Attack
This monster is a mini-boss. When you encounter him, gates will lock and will open again only after the generator is destroyed. This monster will water your fields. Continue south now to pass along a narrow path to the next screen. Here, almost immediately you will encounter a generator that creates a monster named Shado. SHADO Animal HP 209 ATK 78 DEF 12 Ability: Critical War Trophies: Wolf Claws Shado is a leaping silver-scaled creature resembling a dinosaur. Below the generator that creates Shado is a path that leads south, but ignore that for now. Go west from Shado. In this area, there is a path that leads north, or you can go south. First go north. You will find yourself in a large area with ore, poison squares and four fields that can be cultivated. To the right is a generator that spawns Toad monsters. TOAD Plant HP 173 ATK 95 DEF 14 Abilities: Earth ATK, Poison ATK
War Trophies:
Poison Powder
This monster is a blue toadstool who will not help on the farm. The entire area is a dead end, however, so you must retrace your steps south. Go south to find a choice of two paths leading south, divided by a narrow pool of water. Take the southeast path first. You will find that the path leads east to a generator that creates scorpion monsters named Sting. STING Insect HP 202 ATK 66 DEF 15 Ability Critical Poison ATK, Paralyse ATK War Trophies: Scorpion Tail, Pretty Skin Continue east, then north to an area with a wooden pier to the left. To the right is a path that will take you to the next screen if you continue east. If you continue east, you will find a barrier of flame squares. Extinguish one to pass through to an area with eight fields that can be cultivated. They are in patterns of four squares each. There are poison squares, ore and a generator that creates Sheil monsters. You encountered another generator creating Sheil fish earlier. This area is a dead end, however, so pass west through the flame squares again and this time take the path north, with the pier to your left. You will find yourself at the position of the Shado generator. (The path you took essentially was a large circle, but now you know the position of the generators in this area!) Go south and when you see the two paths separated by a narrow pool of water, take the path that leads southwest this time. Continue south to the next screen to discover a generator that houses Orkdu monsters. If you continue south, you will see a wooden bridge that leads to the west. This ultimately leads to the Boss Enemy of this Cave. The gates that lead to the Boss Enemy are blue. They will open for you only when you have destroyed all generators in the cave. Go north, then west along the wooden bridge. You will find yourself in an area with poison squares, ore and a silver save point. Go southwest from the save point to another screen along a narrow path. Here you will find a barrier made from a shell that will disappear when you attempt to pass. The Boss Enemy, a Siren is located in a round pool. You must fight from the shore. She will surface periodically, singing the proverbial 'siren song', and she will have an ally. She actually is not difficult to defeat, although she is the first enemy who has a 'familiar' in the form of a dolphin-like water spirit who will shoot water beams at you as well as seal attacks. She herself will poison you and use other magical attacks from time to time, as well as singing the mythical 'siren's song'. When you have defeated her, make certain that you have plowed 100 squares in the Misty Bloom Cave before you visit Godwin. He then will pronounce you a
'true Earthmate' and give you the pass to the Kasimir Ruins. Kasimir Ruins The prerequisites for obtaining a pass to the Kasimir Ruins are similar to those of other caves previously. You must defeat the Boss Enemy in Misty Bloom Cave and till 100 squares in that area before Godwin will issue a pass for the Kasimir Ruins. You still will be unable to enter the Kasimir Ruins, however, if you have not tamed at least 10 monsters! It always is a mistake to neglect ANY activity in Harvest Moon games. The first time you enter the Kasimir Ruins, you will find Sharron inside the entrance but after this, she again will be outside as usual. You will be able to explore only a few outer corridors and chambers in the Kasimir Ruins at first. When you enter the ruins, walk north, then east down a stairway. Sharron will be found next to a poison square at the foot of the stairs. Go south from there, then east, avoiding the occasional single poison square. From there, go north into the first chamber. You will find a new Monster named the 'Yuck' in the first chamber that contains two small fields, each with 9 squares, and a few rocks containing ore. This monster is related to the 'Ick' monster in Toros Cave. YUCK: Inorganic HP 134 ATK 85 DEF 13 Abilities: Water ATK, Power ATK, Poison ATK, Paralyse ATK War Trophies: Earth Crystal, Fire Crystal, Wind Crystal Yuck like Ick has powerful attacks but will not help on the farm. There is a doorway to the north of the Monster Generator. Go north and follow the path west then north again to the next screen. Here you will find eight tillable fields, each with 9 squares. On either side of this chamber is a Monster Generator. Both Generators create 'Tiny' monsters. Tiny is a giant. TINY Humanoid HP 658 ATK 91 DEF 16 Abilities: Wind ATK Power ATK War Trophies: Leather Gloves, Giant Gloves This monster is a Giant of the same family as Clash and his ilk. help on the farm. He will not
The two Tiny Generators are situated on either side of an altar. On either side of the chamber, you will see a doorway leading inward. The one on the right is open and leads to an empty chamber. The one on the left is locked,
You need to clear all tillable squares in this chamber, then plant crops in each one of them. Water them each day because the mini-Boss you need to defeat will not appear until every one of the eight plots yields a Rune. When the crops are ready to be harvested, speak to Sharron. After this, return to the cave and the area with the Tiny monsters where you planted your crops. You will find that the chamber on the right that once was empty contains a mini-boss monster who is a Golem. Defeat him to obtain a Key that will unlock the door to the left. Go through the unlocked door to find a chamber that contains 6 tillable fields, a small pool and a Save Point, with a stairwell to the right that leads down. Take the stairs and you will find yourself in the centre of a large chamber with exits on all sides. Go west first to the next screen. You will find a Monster Generator that creates a Beetle Monster named Herc and some rocks that can be smashed for ores. HERC Insect HP 341 ATK 86 DEF 15 Abilities: Power ATK, Topple ATK War Trophies: Vital Gummi, Rigid Horn This monster is a beetle from the same 'family' as Volks in the Clemens Cave area. He will not help on the farm. The chamber containing the Herc Generator is a dead end, so return to the central chamber with the stairs. Now go east to the next screen. creates Yucks. You will find a Monster Generator that
This chamber is the counterpart of the one to the west, and is a dead end as well, so return now to the central chamber. Now take the passage that leads south to the next screen. You will find yourself in a chamber with two Monster Generators that create two different types of Mimics named Gobbl and Chest respectively. GOBBL Inorganic HP 333 ATK 87 DEF 17 Abilities: Power ATK War Trophies: Amethyst, Ruby, Sapphire This blue 'chest' monster is from the 'Mimic' family. farm. CHEST It will not help on the
Inorganic HP 117 ATK 79 DEF 15 Ability: Power ATK War Trophies: Aquamarine, Broken Box This gold and green 'chest' monster is from the 'Mimic' family. help on the farm. It will not
The one on the left is gold and green. The one on the right is blue. As you see, each type yields different War Trophies. There are poison squares in this chamber and a couple of rocks that can be smashed for ore, but it is another dead end, so when you have destroyed both generators, return north to the central chamber with the stairs. Now go North through a pair of doors to a path with a T configuration. have a choice to go either east or west. You
Go west first and follow the path north to the next screen, then west to a chamber with a Monster Generator that creates Gobbl Blue Mimics. North of this Generator is a door. If you go through the door, you will find yourself in a little alcove with four rocks that can be smashed for ore. It is a dead end. Retrace your steps to the top of the T path where you had the choice to go east or west. This time, go east. This side of the path will take you east, then north to the next screen. Follow the path east again down a long corridor, then go north to a chamber that contains Poison squares and a Monster Generator that creates spider monsters named Bitsy. BITSY Insect HP 335 ATK 81 DEF 17 Abilities: Water ATK Critical, Poison Attack War Trophies: Earth Crystal, Pretty String You actually have two choices here. You either can go west through some poison squares to another area or you can go through some doors north of the Monster Generator. First go west through the Poison squares and continue west. You will find a Monster Generator that creates Tundr monsters at a bend in the path. Tundr is the Blue Water Spirit Monster found first in Toros Cave. Destroy its generator and continue west to the next screen. Here you will find a large chamber containing three tillable fields of 9 squares each as well as a second Save Point. If you wish to confront the Boss Enemy of the Ruins, save your game here, then retrace your steps. Go east through the Poison squares, then go north through the doors in the northern wall of the chamber that contained the Bitsy Generator.
You will find yourself at the eastern end of a rectangular chamber. Go west to encounter another Monster Generator that dispenses Bitsy Monsters, then take the narrow path that leads further west. Continue west to the next screen on the narrow path and you will find yourself in a chamber that contains a Monster Generator creating a Fairy named Tale. TALE Sprite HP 327 ATK 60 DEF 18 Abilities: Wind ATK, Water ATK, Seal ATK War Trophies: Fairy Powder, Aqua Element, Water Crystal, Wind Crystal This is the first Sprite you will encounter in Rune Factory. She will not help on the farm but she does 'drop' Fairy Powder, a very important and useful ingredient. When you have destroyed her Generator, go through the double doors to the north of the Generator. Go north through another set of double doors to encounter the Boss Enemy of Kasimir Ruins, a large Golem. Sharron will arrive before you engage it in combat and after you defeat it, she will muse about the identity of this creature, having believed previously that the Grimoire would have been discovered in the Kasimir Ruins.
Danaan Cave Danaan Cave is located in a tunnel complex to the west of the Kasimir Ruins. To reach it, you must take the footbridge west from your farm, then continue west to the next screen past the path that leads north to the Clemens and Gigant Mountains. There are two ways to reach the tunnel entrance. The less direct method is by taking the path to the entrance of Kasimir Ruins. From the Kasimir Ruins entrance, you then take the path to the west that leads south across the water, then walk west across the lily pads, and take the path north to the entrance to the tunnel. (This is the lily pad, by the way, that is frequented by Tabatha.) The other path is far more direct. Find the path that leads west across the southern edge of the screen. Go as far west as possible, then take a path fashioned of lily pads to the entrance to the tunnel complex. Once you enter the tunnel, go north until you see a fork in the path. If you go northeast from here, you will reach the entrance to Greed Cave. Go northwest instead and you will arrive at the entrance to Danaan Cave. Danaan Cave is described as 'An arctic region, but inside the climate feels
like fall.' It is a massive area, consisting of caves as well as a number of mountain paths. It is most similar to Gigant Mountain in this respect, although it covers a larger area. The path leads northwest from the entrance. You will see a cave entrance to the north. The cave contains no Monsters but it does contain two large square fields, each consisting of 36 squares. You will be required to till these fields to find a Key that you need later but at this point, you can ignore this cave. Do note, however, that there is a water source along the left wall. Poison squares along the shore of the water prevent easy access but with the 'Cure' spell, you will have no trouble passing through the poison either to refill your Watering Can or to fish. Remember too that 'Neutral Agent' will neutralise a square of poison as long as you remain within the cave area. If, therefore, you wish to pass back and forth through the poison a number of times, use Neutral Agent. Otherwise, use Antidotal Herb or 'Cure' if you simply wish to refill a Watering Can at some point. There are some rocks containing ores in the southeastern corner of this cave. Danaan Cave, incidentally is the first cave that contains Platinum, an ore used in many of the best weapons and equipment. From this cave, continue on the main path west, then north to confront the first Monster Generator, one that creates a Demon named Bubby. BUBBY Humanoid HP 262 ATK 92 DEF 17 Abilities: Wind ATK Critical, Paralyse ATK War Trophies: Demon Blood, Fire Crystal, Lv. 2, Needle Spear, Lv. 2 This Monster is a demon from the same family as Lucy from Toros Cave. He appears to share many of the same attacks as well. Like Lucy, he will not help on the farm. As you can see, he drops 'Demon Blood', a very useful item indeed. He also sometimes drops a Needle Spear, an item used mainly to create better spears. From the position of the Bubby Generator, you can choose to take a path east or continue north. Go east first, as it is a dead end but will allow you to confront another Monster. The path that leads east will then lead south to another Monster Generator that creates more Bubby Monsters. There is no need to confront this Monster or to take this path if you are not planning to 'clear' the cave by destroying ALL Generators in a single trip. To follow the main path, therefore, you must continue north past the location of the first Bubby Generator, then turn east again. Here the path widens. In order to encounter every Monster type in this area, you need to go southeast first, continuing southeast to the next screen. Here you will find a Monster Generator that creates the Jill Monster who is the mate to Jack in Toros Cave.
JILL Animal HP 282 ATK 127 DEF 18 Ability: Water ATK, Critical War Trophies: Quality Skin This Wolf Monster is Jack's mate, according to the old nursery rhyme. You can ride her in the same way in which you can ride her mate Jack or the Billy monster. From the position of the Jill Generator, retrace your steps northwest, then continue to go directly north to encounter a Monster Generator that creates a new type of plant monster named Leafe. LEAFE Plant HP 266 ATK 80 DEF 13 Abilities: Wind ATK, Paralyse ATK War Trophies: Plant Stem, Fireflower Seed Leafe is a spinning plant who will water your fields for you. Leafe like Venus on Gigant Mountain has a long range attack that paralyses. Another difficulty with Leafe is the fact that it is a monster that tends to stay close to the Generator. It drops a couple of good trophies, though, so you may wish to spend a little time fighting this Monster before you destroy its Generator. The Fireflower Seed will be sold by Jean after the defeat of the Sechs Army but until then, Leafe is your source for this rare type of seed. North of the Leafe Generator, you will find that the path continues east to the entrance to a cave. Enter the cave to find six small square fields of tillable land, each containing 9 squares. There are no Monster Generators in the firsts chamer of this cave but when you go north to the next chamber, you will encounter the Blood Monster, a relative of Shado from Misty Bloom Cave. BLOOD Animal HP 292 ATK 115 DEF 16 Abilities: Critical War Trophies: Angered Fang This monster is one of the 'Pouncing' monsters, similar to Shado, a combination of dinosaur and wolf. He will not help on the farm. The 'Angered Fang' is a very important item and no other Monster will yield it to you, so you will be required to fight Blood Monsters more than once if you wish to obtain it.
There are poison squares in this chamber as well, but they can be avoided. When you reach the eastern wall of this chamber, you will find that there are two paths, each leading east, running parallel essentially. If you take the upper path, you will find that it swings south to a small alcove filled with rocks containing ore. It is a dead end, however, so ultimately you need to take the lower path east. If you go east along the lower path, you will find yourself on a new screen. Continue east to a large chamber where you will find a Generator that creates the Mello Monster, a 'Ghost' monster who is a relative of 'Boo' in Toros Cave. MELLO Ghost HP 264 ATK 101 DEF 13 Abilities: Earth ATK, Critical, Absorb ATK, Seal ATK War Trophies: Skull, Poison Ring This monster will not help on the farm. He is from the same family as 'Boo' in the Toros Cave, a sort of spectre 'Grim Reaper' with a scythe. Neither item dropped by Mello is unique to him so you needn't waste too much time here. If you go east from the position of Mello's Generator, you will find your way blocked by a long barrier. You will not be able to pass at this point, so instead, go northwest to a barrier made of flame squares. Use your watering can to extinguish the flames. You need to clear two paths here, as you can go either to the left or to the right and you need to do both! The least number of squares that you can extinguish is 5 in order to clear access to both areas. Go left first into a chamber that contains a Monster Generator that creates the WiWi Monster. WI WI Humanoid HP 253 ATK 88 DEF 16 Abilities: Water ATK War Trophies: Magic Crystal, Water Crystal, Wind Crystal This monster is from the same family as Mama in Toros Cave and will water your fields if you set the task. This is the first monster you will encounter who drops 'Magic Crystal', an important item. Unfortunately, this is one of the monsters that materialises and remains very close to the generator, so you need to draw it outside the range of the generator in order to be able to defeat it without destroying the generator at the same time. After you are finished here, go northeast to the other chamber formerly barred by the flames. Here you will find 5 small tillable fields of 9 squares each, some rocks containing ore, a source of water and your first Save Point.
You need to plant crops in all five of these plots and wait until they ripen to create runes before the barrier will open. When the barrier opens, go east. You will exit a cave in the mountain and find yourself outside again. Go north to find a Monster Generator that creates a monster named Corey. COREY Plant HP 179 ATK 100 DEF 14 Abilities: Wind ATK, Paralyse ATK War Trophies: Strong Vine, Pom-Pom Seed This monster resembles a turnip. It will water your fields. The Strong Vine is used to create the higher levels of Fishing Rod. The Pom-Pom Seed will be sold by Jean after your final victory against the Sechs Empire but at this point, you only can obtain it as a War Trophy from this Monster. From the position of this generator, go east to find a Cave entrance barred by a gate. Press 'A' in front of the gate to experience a little inner monologue with yourself: It's locked. Guess I'd better look around for the key. (There's a note posted here. Let's see what it says... I lost my key somewhere in the cave just after the entrance. though, so if you find it, it's yours. Try digging around the field. Treasure Hunter 'F Hunter'. This sounds like it's worth checking out!
I don't need it
You have a choice now. You either can find the key and return to unlock this gate or you can ignore the gate and continue upwards climbing the mountain. You will not be able to confront the Boss Enemy of this area if you have not been able to unlock the Gate so that you can defeat the Monster within and destroy its Generator. Go therefore all the way back down the mountain and through the caves to find the very first cave near the entrance to Danaan Cave. Use your hoe to dig in the tillable areas until: Freyr: (Well, well! I didn't expect to find a key here!) You got the 'Frozen Key'! Now you can retrace your steps through the Danaan Cave area, through the barrier and to the barred cave entrance. When you go into the cave, you will find a Golem Monster and his generator. GOLEM Inorganic HP 286 ATK 83 DEF 14 Abilities: Power ATK
Topple ATK
This is the Monster who is living behind the locked gate opened by the 'Frozen Key'. It will not help on the farm. It is not a very aggressive monster either. The cave housing the Golem actually consists of a long tunnel with a fork in the path that leads to two large chambers. The chamber to the left is barred by rocks containing ore. Smash them to reach a chamber with three tillable fields consisting of 9 squares each and one large tillable field consisting of 36 squares. If you follow the tunnel to the right instead, you will reach a single chamber with one small square tillable field of 9 squares and a water source at the south end. This is the chamber with the Monster Generator that creates Golems. If you simply wish to 'clear' the cave, ignore the chamber barred by the rocks. When you exit the cave, go west, Generator and continue to follow screen. The path now becaomes a as it winds north to a Generator TOAD Plant HP 173 ATK 95 DEF 14 Abilities: Earth ATK, Poison ATK War Trophies: Poison Powder This monster is a toadstool and will not help on the farm. monster that appears in the Misty Bloom Cave. It is the same then north past the position of the Corey the path north up the mountain to the next switchback, taking you first west, then east creating Toad Monsters.
Continue along the switchback past the position of the Toad Monster, going west to a Generator that creates the Torts Monster, a rather large but aimable-appearing Tortoise. TORTS Animal HP 172 ATK 95 DEF 19 Abilities: Water ATK, Critical War Trophies: Turtle Shell This monster is a turtle and will water your fields. The switchback continues east past the Torts Generator, then north to another Monster Generator that creates Toad Monsters. To the left of this Generator is another Save Point. Save your game, continue west, then look north to find the gate that allows access to the ultimate challenge of Danaan Cave. Lynette will appear at this point and tell you of her position in the Sechs Army and her quest, which is to find the mythical Grimoire to harness its powers for the Sechs Empire. She will mock you and set the most sophisticated mechanical weapon, a Metal Tank, against you. This is the 'Boss Enemy' of Danaan Cave. It is nothing more than a very fast machine that runs on multiple tracks, entering and exiting in order to confuse you and make it difficult for
you to hit it. If you have been obtaining War Trophies from monsters on a regular basis, your Level should be at the maximum of 99 and you should have a very decent weapon like the Star Sabre. The only real requirement here is that you hit it again and again and restore your HP with provisions if need arises. It moves very quickly. After you have defeated the Tank, Lynette will vanish. Mist will ask you why you did not chase her, and you will declare that you will not kill another human being, despite the provocation. Return to Godwin to tell him about the Sechs Empire developments and he will issue you a pass for Greed Cave, where you hope to find the Grimoire at last.
Greed Cave: The prerequisites for accessing the entire area of Danaan Cave basically fulfil the requirements for issuance of the pass to Greed Cave. In other words, by tilling and planting crops in all the squares in the chamber with the first save point, then by tilling the soil in the very first cave chamber near the entrance of Danaan Cave in order to find the 'Frozen Key', you will have tilled 100 squares. When you defeat the Tank, return to Godwin to request the mining pass for Greed Cave. Greed Cave is a small cave system with many levels. You need not till any squares in this system in order to meet the 'Boss Enemy' but you must destroy all monster generators before the scene will trigger on the lowest level. Incidentally, Greed Cave is ruled by Summer. If you have been 'clearing' caves fairly rapidly, you may wish to till only a few plots in Greed Cave and keep the rest 'wild' in order to be able to gather wild Summer grasses for use in making items and potions. It is the closest Summer cave to your farmhouse, though. The actual journey either to Clemens or to Gigant Mountain is one that takes time, making it difficult to water crops there on a daily basis, unless your entire life is devoted to farming tasks. In any case, as explained previously in the section dealing with Danaan Cave, you will find Greed Cave in the same tunnel system as Danaan, to the west of the Kasimir Ruins entrance. From the tunnel entrance, go northeast instead of northwest to find the entrance to Greed Cave. The entry chamber to Greed Cave contains a rectangular field of 18 squares of tillable soil. At the northern end of the chamber, you will find a metal door. Pass through it to immediately find yourself at a fork in the path. Go left (northwest) first, as this leads to a dead end. Monster Generator that creates the Mephy Monster. Here you will find a
MEPHY Ghost HP 347 ATK 172 DEF 18 Abilities: Earth ATK, Critical, Absorb ATK, Seal ATK War Trophies: Evil Charm, Broken Hilt This is a monster from the 'Grim Reaper' family. It will not help on the farm. The Mephys Monster drops the 'Broken Hilt', a vital ingredient in more than one weapon and it can drop the 'Evil Charm'. The latter is an item that you can create yourself but it can be useful. North of the Mephys Generator is a source of water. Retrace your fork in the path and go northeast to arrive at a larger chamber. two large squares of tillable soil consisting of 36 squares each, Generator that creates an Orc Monster named Orktw, and a stairway deeper into the cave. ORKTW Humanoid HP 363 ATK 130 DEF 21 Abilities: Earth ATK, Critical, Paralyse ATK War Trophies: Cheap Cloth, Silk Cloth, Long Sword This monster will help with the harvest. Note that this Monster drops 'Silk Cloth', an item needed to create upgraded items. Descend the stairs and you will arrive at the northern point of a new area. From the stairs, you will see the first Save Point. Save your game, then go south to face the EmEm Monster, a wizard from the same family as Mama and WiWi. EMEM Humanoid HP 316 ATK 99 DEF 17 Abilities: Fire ATK, Water ATK War Trophies: Magic Crystal, Knowledge Supplement This monster is related to Mama and WiWi. It will water your crops. steps to the It contains a Monster that leads
Like its cousin in Danaan Cave, EmEm drops the 'Magic Crystal', an extremely useful item in many recipes. Below the EmEm Generator, in an alcove in the southeast, you will find two squares of tillable land of 9 squares each and a few rocks containing ore. Retrace your steps north to the position of the EmEm Generator, then go west to encounter another Generator that creates a Goblin Archer monster named Gobho. GOBHO:
Humanoid HP 332 ATK 130 DEF 20 Abilities: Poison ATK War Trophies: Gunpowder This monster will harvest your crops. It is a goblin archer.
There are two sets of stairs that lead downward in this area, but each leads to a different location. If you go north from the position of the Gobho Generator, then west, you will find one large tillable square of 36 squares and a stairwell in the Northwestern corner. They lead to a large dead end, a chamber that contains a huge rectangular field of tillable squares comprised of 54 squares, a source of water and some rocks containing ore. There are no Monster Generators in this dead end chamber. If you are not interested in tilling soil, gathering wild items or fishing, you needn't even bother to descend the stairs here. If, after defeating the Gobho Monster and destroying the Generator, you choose to go southwest instead of north, you will find another stairwell. It is this stairwell that you must take if you wish to progress any further. When you reach the next level, go east first to find a Generator that creates a Scorpion Monster named Taylo. TAYLO Insect HP 340 ATK 124 DEF 22 Abilities: Critical, Poison ATK, Paralyse ATK War Trophies: Scorpion Pinch, Terra Element This is a monster from the Scorpion Family that drops 'Scorpion Pinch', a vital element in creating upgraded items. Terra Element is useful but you can make it yourself at your farmhouse. When you have defeated Taylo and destroyed his Generator, continue east through the narrow passage until it widens into a larger area. Here you will find a real Dragon! FIAR Ancient HP 240 ATK 162 DEF 22 Ability: Fire ATK War Trophies: Fire Crystal, Quality Skin, Emory Flowers Fiar is a green dragon. It is he who will drop Emery Flower Seeds. When you have defeated the Sechs Army, however, you will find these rare seeds at the
Material Items Shop. Directly north of the Fiar Generator is a rectangular tillable field consisting of 18 squares. North of the field is another stairwell. Descend the stairs and you immediately will encounter a Monster Generator that creates the most powerful Fairy Monster in Kardia. Haddy is a cousin of Tale in Kasimir Ruins, but her attacks are more powerful. She is very fast and like other fairies, is reluctant to move far from the Generator. It is a challenge to defeat Haddy while taking care not to destroy the Generator in the process. HADDY Sprite HP 452 ATK 90 DEF 16 Abilities: Wind ATK, Water ATK, Seal ATK War Trophies: Fairy Powder, Aero Element, Wind Crystal Haddy is a fairy who is one of the more challenging 'Monsters' to tame as she is quick to attack with all her different powers! She will not help on the farm. In all honesty, there is no reason to fight this Monster for items. It is easier to fight Tale in Kasimir Ruins for the precious Fairy Powder that is required in so many recipes. South of Haddy are some poison squares and an underground pool. You must go through a poison square in order to travel further west. Either use Cure afterwards or eat an Antidotal Herb, then confront the next Monster Generator, one that creates a Goblin swordsman. GOBST Humanoid HP 250 ATK 141 DEF 22 Abilities: Fire ATK, Critical, Poison ATK War Trophies: Glue, Leather Belt This monster is a goblin with a sword who will help harvest your crops. By some obscure and probably better left unexplained connection , he is a source for Glue. In fact, you need to obtain Glue from this Monster if you wish to make all items in the game. You will find the second Save Point immediately west of the position of the Gobst Generator. West of the Save Point is a large field containing 54 squares of tillable soil. There will be random poison squares in this area. In the southwest, you will find the final stairwell. When you descend to the lowest level of Greed Cave, you will find yourself in a
strange environment, one that is man-made rather than natural. You will notice pipes that run in all directions. There are a few rocks containing ore along the northern wall of the chamber, but it is a metal dais at the very centre of the area that will attract your attention. If you have not destroyed all Monster Generators when you reach the dais, it will be empty. When you have destroyed all monster generators in the cave however, a silver square similar to the round silver save points will appear in the centre of the dais. Stand on it to trigger the following options: Freyr: Go! Wait. (I know that if I go on, there is no turning back...)
If you are not prepared to face the last Boss Enemy, choose 'Wait'. are prepared, choose 'Go!' Go! You will be teleported to a wide area of ground. covered with mystical symbols.
If you
Lynette will appear. What follows is the text of the event. to be surprised, do not read further in this section!
Freyr: I thought you fled. Lynette: Flee? Why would we flee when victory is in our sight? Freyr: But I destroyed your new weapon! There's nothing you can do now! Lynette: Oh, the tank. yes... Heh heh heh... That was the final piece we needed to complete our plan. Freyr: The final piece? Lynette: That's right. And it fit beautifully into our scheme. Freyr: Hmmm... Lynette: Beyond! This is what all our efforts here have been for! She enters some keys into the computer at the north end of the dais and a purple dragon appears. Freyr: No... It's can't be! Lynette: Oh, but it is. This is the Grimoire! Mist now arrives, as expected. Mist: That's the Grimoire? But... it has horns... Lynette: Correct! It is one of the Dragon Gods! This is the earth dragon... Terrable! Mist: So it exists after all... Lynette: 'Grimoire' is the name of Terrable before its ascension to being divine! Our investigation lead (Natsume error) us to this cave, where we conducted research for years! Freyr: You mean, you knew the Grimoire was in this cave? Lynette: Of course! Why else would we build such facilities here? Freyr: But why then did you put shifts in the other caves? Lynette: Hah! I suppose you deserve to know. After all, we put them there for you!
Freyr: For me? Lynette: The Grimoire is still sleeping. Ever since we found it years ago, we haven't been able to awaken it. But finally our research revealed that only the 'chosen Earthmate' can rouse the Grimoire. Freyr: The chosen Earthmate... Lynette: Now do you understand, Freyr? The chosen Earthmate... is you! Freyr: Me? Lynette: You played right into our hands. You battled numerous shifts, mosnters and you cultivated the dungeons. All the while, a portion of the rune energy you amassed was funneled into the Grimoire! Thanks to you, we have gathered enough rune energy to bring the Grimoire to the verge of awakening! Freyr: You mean all that fighting and cultivation I did in the dungeons... Lynette: Yes... It was all staged by us. You played your part even better than we could ever have hoped! Freyr: No... Lynette: You may not have noticed, but you're clearly different from all the other Earthmates. That's why we monitored you, waiting all the while for the right chance. Freyr: 'All the while'? Exactly how long have you been waiting? Did you know me... before? Lynette: of course. After all, we were the ones who erased your memory! Freyr: What? Lynette: In order to awaken the Grimoire, we needed you to live in this town. But honestly, would you have moved here if we had told you the reason? Freyr: Of course! Lynette: So we used a slightly unorthodox method. We used medicines to erase your memory and placed you near this town. Everything after that proceeeded like clockwork. you settled down in this town. After all, what else were you to do? You had no memory, no place to go! Then you cultivated all the caves and continued to build up rune energy... to awaken the Grimoire. Then in Danaan cave, you destroyed our new weapon. That was the trigger that awoke the Grimoire. Everything went exactly as planned! Bahahahahahaha! Freyr: Gasp! Mist: Freyr... Freyr: Please... tell me one thing. Who am I? Lynette: Why bother asking? There's no way for you to recover your memory. Freyr: Even so, I want to know! Lynette: It appears I've talked too long... The time has come! Freyr: The time? Lynette: Time for the awakening! Bahahahaha! Freyr: Oh no, the Grimoire... Mist: It woke up... Lynette: Now the world belongs to the Sechs Empire! Now that the Grimoire is awake, I have no more use for you! In appreciation for your help, I shall grant you the honour of being the first slain by a Dragon God! Lynette vanishes. Freyr: Mist, get out of here! Mist: B-but! Freyr: I'm the one responsible for waking this thing, so it's my responsiblity to send it back to its world!
Mist:
All right...
You now face the ultimate 'Boss Enemy', the true Grimoire. If you have prepared for this battle by fighting monsters in all caves for rare War Trophies, you will have no trouble dispatching the Grimoire back to the First Forest. Remember always that your weapons are equipped with Retornan and that fighting any Monster or Creature does not result in death but in restoration of the Monster to its original, unpolluted form. When you have defeated the Grimoire, Mist will remark: Grimoire returned to the First Forest in peace. Lynette will reappear. Lynette: No... I-it can't be! No one can defeat the Grimoire! life on this plan... and now... I staked my Mist: It seems the
A man appears next to Lynette: Ethelberd: Lieutenant Commander Lynette. Your plan has failed. Lynette: Y-your Royal Majesty! Ethelberd: It's a pity... I too had hoped the Grimoire Project would succeed. You know the penalty for failure. Lynette: Yes, Your Majesty. I hereby take my life, to atone for the dishonour I have caused my country. Freyr: W-w-whoa! Hold it right there! You have to commit suicide? That's crazy! Ethelberd: The Sechs Empire has no place for incompetent leaders. Mist: What kind of crazy talk is that? Ethelberd: Lynette's plan failed. She cannot return to her country. She must either die here honourably, to fulfil her obligation, or die a dog's death later. Freyr: If she has no place to return to... then she can live in this town! Ethelberd: Don't be a fool, Lynette tried to kill you, remember? Freyr: That doesn't matter anymore. The war is over! Nothing good can come of hurting even more people! Ethelberd: Oh, but the war is not over. In fact, it has only just begun. Freyr: What? Ethelberd: Lynette's failure merely means we must execute our secondary plan. That is the nature of war. Freyr: Your secondary plan? Ethelberd: The Sechs Empire's main tank dividion is on the move. Your skill in defeating the Grimoire was impressive, but will it be able to stop over 100 tanks? Freyr: One hundred? Ethelberd: By now they should already be in formation and well on their way to this town. Bwhahahahahahahahahaa! Mist; What are we going to do? Freyr: We don't have any choice... We must evacuate the town! Mist: R-right! Freyr: We have to hurry back to town and evacuate everyone! Mist: Right! Freyr: What is your choice, Lieutenant Commander? Lynette: I... I...
Freyr: Please, come with us! You can help explain the situaiton to the others! If you tell them, they're sure to believe us! Lynette: Very well... You now find yourself outside your farmhouse facing Mist and Lynette: Freyr: At any rate, split up and inform the townsfolk of the situation, so they can make preparations to flee. Mist: Okay, I got it! Lynette: Yeah, understood. When I defeated Grimoire, it was midnight. farmhouse at noon on the next day. I found myself outside the
It is an interesting situation. Time will not pass, no matter what you choose to do here. You cannot enter any cave, however. If you try to enter any cave: Freyr: (Now is not the time to explore caves!) If you attempt to speak to Sharron: If you try to speak to Sharron: Freyr: (Now is not the time to explore ruins!) If you attempt to care for any of your monsters: Freyr: (You have no time to trouble yourself with monsters today!)
You can cook and create weapons, decorations or medicines now without losing any energy. Take the opportunity to replace any provisions you may need. What you can do as well is to clear your field of all boulders and wood without losing any energy! I cleared away a Winter season's accumulation of large boulders and wood, using neither energy nor time. It may not be Winter when you reach this point in the game but if you do it at the earliest possibly opportunity, it will occur during the first Winter, as you access Misty Bloom Cave before Winter. That means that, if you clear Danaan and Greed caves as early as possible, it will be Winter when you reach this point. Speak to every one now. You will find most people either in their homes or in front of their homes as follows: First tier: In the library near the front door: Russell: I hear the Sechs army is invading. I know it won't be enough, but still, I will fight. Cecilia: Freyr, are tanks gonna come? Is everybody gonna die? Freyr: Don't worry. I promise I won't let anything hurt you. Cecilia: Okay, I believe you. Camus: Pop says he refuses to flee. I never knew he had so much courage. plan to help Pop out too. Edward: So, the Sechs are bringing their tanks, are they? So be it. My place I
is still by my patients. Rosetta: I can't believe the Sechs are really on the attack! Freyr, you have to help! Jean: Freyr! Is it true that the tank from the Sechs Empire are closing in on this town?! Emmett: It's important to stay calm at times like this.
Lady Ann: I won't let the Sechs Empire set foot in this town! Zavier: Freyr, it all comes down to this! You've got to protect this town! Tori: Is it really true... the Sechs are invading? Leo: Ya cut the Sechs tanks in two! Wit' me own sword, aye!
Sabrina: Freyr, you're our only hope! I beg you to protect the future of the children here! Nicholas: I'm not worried. you can take care of those Sechs Empire tanks for us, right, Freyr? Second tier: Melody: Freyr, is it true the Sechs Army is coming to attack? do? What should we do? Lara: Is the Sechs Tank Corps coming to attack our town? Freyr: I'm afraid so. Lara: All right. Doc and I will be ready to help the injured. Freyr: Thank you. Wesley: Mr. Freyr, I'll be praying for your victory. Third Tier: Jasper: Even I couldn't eat those tanks. This isn't a time to joke! We gotta grab all the food we can carry and make preparations to escape. Bianca: What do you mean the Sechs Empire is going to attack us? You gotta do something, Freyr! Tabatha: Relax, I'll protect the young lady and her father. In front of the benches: Ivan: I heard the Sechs Empire advanced as far as the border. Freyr: Really? Ivan: We gotta keep this town as it is! Freyr: Yeah. Lynette: Anyway, first we gotta tell every one in the town about the impending danger. What should we
Freyr: Thanks to you, every one knows what's going on. You really helped out! Lynette: The Sechs army is closing in on the border. There is no time to waste. Freyr: Okay. Felicity: Freyr, is it true that the Sechs army will reach us? Freyr: Yes, I'm afraid so. Felcity: You have to protect every one in the town no matter what happens. I'll also do what I can. DO NOT SPEAK TO GODWIN YET. INSTEAD, GO TO THE TOWN SQUARE:
Mei: Looks like the Sechs are coming. I'm not worried because you're here. Lukas: Is it true that the Sechs Empire are coming to invade this town? Poets aren't so good in war! Obviously, every one shows his/her true colours in a crisis. It is interesting to see how each individual responds to the news of the invasion. When you have spoken to every one else, speak to Godwin: Godwin: Freyr, is it true that the Sechs Empire plans to attack this town? Freyr: It's true! Mr. Mayor, please instruct every one to leave town. Godwin: G... got it. After you speak to Godwin, Ivan will walk up to you. Ivan: Freyr, their tanks are close to our border. Freyr: Really? Ivan: Let's go! We have to buy a little time. Freyr: Okay! Walk now to the border of Kardia, where the road continues towards the Sechs Empire. The border is located in the far southwest of the map. Ivan will be there. Ivan: They've come this far!
You will see five tanks representing 100 tanks. Freyr: (How can there be so many?)
Ivan strides forward to stand at your side. Ivan: There's no end to them!
Mist arrives now. Mist: What are we going to do? Freyr: I'll try to buy us some time. Mist; But Freyr! You won't stand a chance!
Freyr: I have this feeling inside... like this is what I'm here for. To protect every one... even if it means my life! I know it sounds strange... Ivan: Freyr... I'm going with you. Freyr: Ivan... Ivan: Didn't I tell you? I know I may not look it, but I'm actually quite good with a sword! Freyr: Thanks. Ivan: Come on, let's go! The usual earthquake denoting an impending conflict occurs now. Soldier: W-what's that? An earthquake?
The vast shadow of the Grimoire appears overhead. Soldier: Soldier; What is that? It's huge! Here it comes again!
The earth shakes and the shadow is seen again. Freyr: That's... Ivan: TERRABLE! Freyr: So that's the Grimoire's evolved form. Look at the size of it! Mist: What they say about it having enough power to destroy the world might be true after all! The earth shakes anew and the Grimoire's shadow passes again overhead. Soldier: L-look out! It's going to attack! The earth shakes and green flame appears, covering the tank. Soldier: Gyaaaaaaahhhh! Huh? This is the dragon's breath? hotter than this! It's not even denting the tanks! I've taken baths
Vines, mushrooms and ferns now come forth from the ground to surround the tank. Soldier: Huh? What's happening? Grass? Flowers? Vegetables? But look! It's stopped the tanks! Mist: Terrable's breath covers the earth with vegetation! Freyr: So Terrable's breath... is the breath of life! Its power stopped the tanks in their tracks! Ethelberd: What? Grass? Burn it! Soldier: B-but it's tangled up with all the internal systems! Burning it won't help! Ethelberd: What? My tank division... defeated by weeds? Freyr strides forward to face the Soldier and Ethelberd. Freyr: Hmph. Not so tough without your little tanks, are you? Ethelberd: (What?) What? Freyr: You're still welcome to fight. But tell me. if the Grimoire wasn't a
match for my blade, what chance do you have? Ethelberd: Rrrrgh... Freyr: Now what's it gonna be? Ethelberd: Forces! Fall back... Soldier: B-but Your Majesty... The tanks won't move! Ethelberd; Then we'll walk back! Soldier: Y-yes, Your Majesty! Mist and Ivan stride forward. Mist: They're all walking back... They look a bit ridiculous, actually! Freyr: Yes... Mist: 'If the Grimoire wasn't a match for my blade, what chance to you have?' You even had me scared! Haha! Freyr: Hey, cut it out! To be honest, if they decided to fight, I don't think we would have stood a chance. Mist: You mean you were just bluffing? Freyr: Well... yes! Ah-ha-ha! Mist: Ah-ha-ha. Godwin: Freyr! Godwin arrives on the scene. Godwin: Freyr, where are the tanks? What happened to the Sechs Empire? Freyr: There's no need to worry. They fled back to their country. Godwin: R-really? Freyr... your strength is astonishing! Freyr: Well actually, it was Terrable... or rather the power of nature... that drove off the Sechs. Godwin: Are you saying that nature's power prevailed over their army? Freyr: Precisely so. Zavier: Yo, Freyr! Freyr: Zavier! Mist: All the others are coming too! Zavier: Freyr! Is it true you defeated the tanks? You're a beast! Rosetta: So you really are strong, Freyr! Jean: You're incredible, Freyr! (You now will display your usual modesty and nobility of character.) Freyr: I didn't do it by myself! Camus: Incredible, Freyr... To defeat an entire army! Edward: Were you hurt? I was so worried! Lady Ann: You saved our town, Freyr. Thanks! Tori: Freyr... you were... so brave... like... like a hero... Thank you... Cecilia: You took out the tanks, Freyr? No way! Russell: Freyr... Thank you so much! Lara: If it wasn't for you, Freyr, this town would have been destroyed by now! Wesley: The earth is always watching all of us, Freyr, and you have nothing to be ashamed of. (Odd comment, that!) Nicholas: So this means you're even stronger than those tanks, right Freyr? Cool! Sabrina: You saved the lives of Nicholas and the other children. Thank you.
Emmett: We're holding a celebration in your honour tonight! I'll be treating, of course. Melody: Bravo! Not even those tanks were a match for you, Freyr! You're amazing! Neumann: Now the town is at peace again. Thank you. Leo: You're almost as powerful as a god now, boy! Felicity: Freyr, thank you so much for protecting this town and every one. Mei: I've never seen any one like you before. You're the stuff that legends are made of. Lukas: As a minstrel, I would be honoured to compose a song about you. Bianca: I should at least say thanks, so... thank you. Jasper: You were truly brilliant, Freyr. Now i can once more feast on delicious cuisine. Tabatha: To stand up against such an army without even fighting! It just goes to show how powerful the land is. Sharron I'm curious to learn more about you, Freyr. You're so... mysterious. Lynette: To think an entire division of tannks could be halted by mere weeds... The power of nature... Perhaps I should start believing in that power... Mist: You're everything I hoped you would be, Freyr. Freyr: Oh, come on! Ivan walks to the border then turns to face you again. Ivan: Every one adores you! It seems to me you'll be happiest living here, right, Freyr? He leaves. The scene shifts now to an entirely new location. Norad Kingdom -Between DragonsIvan walks north along a blue carpet to a throne. Ivan: I just returned from the surface. Gilbert: Welcome back. So, what about him? The boy you saw? Did you see a potential master sowrdsman (Natsume error) to communicate with the Dragon Gods? Ivan: Well... I made a bit of a miscalculation. Gilbert: I see... ... a potential master swordsman of royal blood? Ivan: Yeah... Gilbert; And there was also the chance he was your brother separated from you as a child. So sad... Ivan: Yeah... But more importantly, I'm thankful for being allowed to have Terrable freed from underground. Gilbert: We must keep the ambitions of the Sechs in check. They're trying to rule the earth with machines. People have to live in harmony with the earth. They don't understand that. (We're obliged to do something.) It's our obligation. Ivan: Yeah... Gilbert: You must keep on working hard at it. You're the only one who Terrable trusts! Ivan: Yeah. Ivan walks away from the throne.
Ivan:
Now you will experience the final scene before the credits: Freyr walks to his field in the depths of winter, hoe in hand, then strikes the snow-covered earth with his hoe once... I suppose it would be better if I had done this in Spring! The entire 'last event' takes two days. I defeated Grimoire at midnight. The confrontation with the Sechs army occurred at noon on the next day. I regained control inside my farmhouse on noon of the FOLLOWING day. My monsters were not unhappy and had not depleted their food stores. Incidentally, as with all Harvest Moon games, the credits do NOT denote the end of the game. The game simply continues in all other aspects... Unfortunately, despite Freyr's heroics and the gratitude of all and sundry, the eligible girls who had not reached 10 LP yet did not gain any LP. ***************************************************************************** ******** Thanks to Thomas who sent me the Thanksgiving dialogue for Sharron and another player who stated that she was able to marry with only a small kitchen. Thanks to David for Tori's Moonlit Eve tryst dialogue. Thanks to Micro for pointing out a typographical error in one section! ***************************************************************************** ******** Other Rune Factory Guides by Freyashawk:
Rune Factory Harvest Moon Fantasy DS Items List Guide Rune Factory Harvest Moon Cooking and Recipe Guide Rune Factory Harvest Moon Fantasy DS Businesses and Map Guide
Rune Factory Harvest Moon Fantasy DS Bestiary and Caves Guide Rune Factory Harvest Moon Fantasy DS Courtship and Marriage Guide Rune Factory Harvest Moon Fantasy DS Walkthrough and General Guide