Chess Pieces: and Their Moves
Chess Pieces: and Their Moves
The Queen The Queen can move any number of squares diagonally and also in horizontal and vertical directions. The Queen, however, cannot jump over any pieces. The diagram on the left illustrates that the Queen can move to any of the squares pointed to by an arrow and also to any of the squares marked with red dots.
To underscore the high value of the Queen relative to other chess pieces in a chess game, in early computer chess programs, the Queen was assigned a value of 9 points.
The Rook
The Rook can move any number of squares in horizontal and vertical directions. The Rook, however, cannot jump over any pieces. The diagram on the left illustrates that the Rook can move to any of the squares pointed to by an arrow and also to a square marked with a red dot.
To underscore the value of the Rook in a chess game, in early computer chess programs, the Rook was assigned a value of 5 points.
The Bishop The Bishop can move any number of squares diagonally only. The Bishop, however, cannot jump over any pieces. The diagram on the left illustrates that the Bishop can move to any of the squares pointed to by an arrow.
To underscore the value of the Bishop relative to other chess pieces in a chess game, in early computer chess programs, the Bishop was assigned a value of 3 points.
The Knight The Knight can move from one corner to the other of any 2x3 rectangle of squares. The Knight is also the only piece that can jump over any other chess pieces. The diagram on the left illustrates that the Knight can move to any of the squares pointed to by a red dot.
To underscore the value of the Knight relative to other chess pieces in a chess game, in early computer chess programs, the Knight was assigned a value of 3 points.
The Pawn
The Pawn can move from straight ahead only. From its starting square, the pawn can move or 2 squares straight ahead. If the pawn is not on its starting square, it can only move 1 square straight ahead. The diagram on the left illustrates that the pawn can move to any of the squares pointed to by an arrow and a red dot. Although pawns move only forward, they capture only sideways 1 square diagonally forward -- see diagram in Chess Rules)
Chess Rules
Chess Rules Learn the Rules of Chess and Rule the Board!
from Lasker's Manual of Chess
home wherever the foot of the white man trod. Chess, as pointed out, has changed, but in its attire, in its forms only, by no means in its essence, its idea. That has remained unchanged all through the many centuries of its life. To discover this idea is therefore not difficult: at all times Chess has had the will, the intent, the meaning of picturing a war between two parties: a war of extinction, conducted according to rules, laws, in a cultured manner, yet without clemency. This becomes evident from the rules of the game almost at first sight.
It is of importance that the student of Chess should know the board very accurately; he should be able to visualize each square in its individual position as well as in its relations to its neighboring squares. For this reason the board has been divided into three regions: the middle and the two wings. The left wing is composed of the first and second line to the left, the right wing in the same way by the two extreme lines on the right hand, and the middle is formed by the four remaining lines, the third, fourth, fifth and sixth. In the center of this middle, four squares are situated, which form the intersection of the fourth and fifth line with the fourth and fifth row. These four squares in the center of the board have, for strategic purposes, the greatest significance. To describe the events on the Chessboard briefly and exactly, a name has been given to every one of the 64 squares; in olden times a descriptive name, in our time, where the science of Nature and of
Mathematics has become so prominent, a mathematical name. This mathematical name reminds us of a system of coordinates in the manner as introduced by Descartes. Accordingly, the eight lines, running upwards, are successively designated by the numbers 1, 2, 3, 4, 5, 6, 7, 8, and the eight rows running from left to right, are successively designated by the letters a, b, c, d, e, f, g, h. The "a" line, "b" line, through the "h" line is therefore a certain line; the first row, second row, through the eighth row is a certain row. Since each square belongs to one line and to one row only, its line and row unambiguously designate it. For instance, "b5" is that one square on the b file that belongs to the fifth row. According to custom the letter precedes the number: one writes b5, never 5b. Thus this notation has the advantage of naming each square without ambiguity. Of the other notation, the descriptive one, which is in use in many countries and also in the AngloSaxon world, we shall speak more fully later on. In the mathematical notation, the division of the board described above would read as follows: the left wing "a" and "b" files, the right wing "g" and "h" files, the middle c, d, e, f line, the center d4, d5, e4, e5. The boundary of the board is formed by the "a" file, the "h" file, the first rank, the eighth rank. The corners are a1, a8, h1, and h8. The student should endeavor to acquire the habit of designating the squares and of visualizing their position. There are many Chess players who fail merely from their incapacity to master this geometrical task, not suspecting its value.
The move consists in transferring a piece from one square to another. White "moves" a white piece, Black a black one. Sometimes two pieces are thus put into motion, namely, when a hostile piece is "captured," i.e., removed from the board, or in "Castling," or in "Queening" a pawn, terms which will be explained later. All of this is executed according to fixed rules which the player is constrained to obey.
Chess Strategies
When you play a game you should understand the plan and the ideas that are hidden in the position. There are many general concepts and plans to be learned which can be applied in your games later on. Study standard plans and positional ideas to be able to use them. When you play without a plan you are going to lose. Your pieces are going aimlessly here and there and are not working together harmoniously like a family to achieve a common goal. Often the pawn structure can show you where you should play, at the kingside or at the queenside. However, there are many chess strategies you should learn to become a good player. And it takes time too. So be patient. You don't become a master overnight. .