Game Design Document Template
Game Design Document Template
MN Studios
Table of Contents
1. Design History.......................................................................................................................................6
2. Section I Game Overview...................................................................................................................7
2.1 Game Concept...............................................................................................................................7
2.2 Feature Set.....................................................................................................................................7
2.3 Genre.............................................................................................................................................7
2.4 Target Audience.............................................................................................................................7
2.5 Game Flow Summary....................................................................................................................7
2.6 Look and Feel................................................................................................................................7
2.7 Project Scope.................................................................................................................................7
2.7.1 Number of locations..............................................................................................................7
2.7.2 Number of levels....................................................................................................................7
2.7.3 Number of NPC's...................................................................................................................7
2.7.4 Number of weapons...............................................................................................................7
2.7.5 Etc..........................................................................................................................................7
3. Section II Gameplay and Mechanics...................................................................................................7
3.1 Gameplay.......................................................................................................................................7
3.1.1 Game Progression..................................................................................................................7
3.1.2 Mission/challenge Structure..................................................................................................7
3.1.3 Puzzle Structure.....................................................................................................................7
3.1.4 Objectives..............................................................................................................................8
3.1.5 Play Flow...............................................................................................................................8
3.2 Mechanics......................................................................................................................................8
3.2.1 Physics...................................................................................................................................8
3.2.2 Movement..............................................................................................................................8
3.2.2.1 General Movement.........................................................................................................8
3.2.2.2 Other Movement............................................................................................................8
3.2.3 Objects...................................................................................................................................8
3.2.3.1 Picking Up Objects........................................................................................................8
3.2.3.2 Moving Objects..............................................................................................................8
3.2.4 Actions...................................................................................................................................8
3.2.4.1 Switches and Buttons.....................................................................................................8
3.2.4.2 Picking Up, Carrying and Dropping..............................................................................8
3.2.4.3 Talking...........................................................................................................................8
3.2.4.4 Reading..........................................................................................................................8
3.2.5 Combat...................................................................................................................................8
3.2.6 Economy................................................................................................................................8
3.3 Screen Flow...................................................................................................................................8
3.3.1 Screen Flow Chart.................................................................................................................8
3.3.2 Screen Descriptions...............................................................................................................9
3.3.2.1 Main Menu Screen.........................................................................................................9
3.3.2.2 Options Screen...............................................................................................................9
3.3.2.3 Etc..................................................................................................................................9
3.4 Game Options................................................................................................................................9
3.5 Replaying and Saving....................................................................................................................9
3.6 Cheats and Easter Eggs.................................................................................................................9
4. Section III Story, Setting and Character............................................................................................10
6. Section V Interface............................................................................................................................13
6.1 Visual System..............................................................................................................................13
6.1.1 HUD.....................................................................................................................................13
6.1.2 Menus..................................................................................................................................13
6.1.3 Rendering System................................................................................................................13
6.1.4 Camera.................................................................................................................................13
6.1.5 Lighting Models..................................................................................................................13
6.2 Control System............................................................................................................................13
6.3 Audio...........................................................................................................................................13
6.4 Music...........................................................................................................................................13
6.5 Sound Effects...............................................................................................................................13
6.6 Help System................................................................................................................................13
7. Section VI Artificial Interface...........................................................................................................14
7.1 Opponent AI................................................................................................................................14
7.2 Enemy AI.....................................................................................................................................14
7.3 Non-combat Character................................................................................................................14
7.4 Friendly Characters.....................................................................................................................14
7.5 Support AI...................................................................................................................................14
7.5.1 Player and Collision Detection............................................................................................14
7.5.2 Pathfinding...........................................................................................................................14
8. Section VII Technical........................................................................................................................15
8.1 Target Hardware..........................................................................................................................15
8.2 Development hardware and software..........................................................................................15
8.3 Development procedures and standards......................................................................................15
8.4 Game Engine...............................................................................................................................15
8.5 Network.......................................................................................................................................15
8.6 Scripting Language......................................................................................................................15
8.7 etc................................................................................................................................................15
9. Section VIII Game Art......................................................................................................................16
9.1 Concept Art..................................................................................................................................16
9.2 Style Guides................................................................................................................................16
9.3 Characters....................................................................................................................................16
9.4 Environments...............................................................................................................................16
9.5 Equipment...................................................................................................................................16
9.6 Cut scenes....................................................................................................................................16
9.7 Miscellaneous..............................................................................................................................16
10. Section IX Secondary Software......................................................................................................17
10.1 Editor.........................................................................................................................................17
10.2 Installer......................................................................................................................................17
10.3 Update software.........................................................................................................................17
11. Section X Management...................................................................................................................18
11.1 Detailed Schedule......................................................................................................................18
11.2 Budget........................................................................................................................................18
11.3 Risk Analysis.............................................................................................................................18
11.4 Localization Plan.......................................................................................................................18
11.5 Test Plan....................................................................................................................................18
12. Appendices.........................................................................................................................................19
12.1 Asset List...................................................................................................................................19
12.1.1 Art......................................................................................................................................19
1. Design History
This is the first version of the 130119384.doc design document.
3.1.4 Objectives
3.1.5 Play Flow
3.2 Mechanics
3.2.1 Physics
3.2.2 Movement
3.2.2.1
General Movement
3.2.2.2
Other Movement
3.2.3 Objects
3.2.3.1
Picking Up Objects
3.2.3.2
Moving Objects
3.2.4 Actions
3.2.4.1
3.2.4.2
3.2.4.3
Talking
3.2.4.4
Reading
3.2.5 Combat
If there is combat or even conflict, how is this specifically modeled?
3.2.6 Economy
What is the economy of the game? How does it work?
3.3.2.2
Options Screen
3.3.2.3
Etc.
Cut scene #1
4.1.5.1.1
Actors
4.1.5.1.2
Description
4.1.5.1.3
Storyboard
4.1.5.1.4
Script
4.1.5.2
Cut scene #2
4.1.5.3
etc.
General Description
4.2.2.2
Physical Characteristics
4.2.2.3
4.2.2.4
4.2.3 Area #2
4.2.3.1
Etc.
4.3 Characters
4.3.1 Character #1
4.3.1.1
Back story
4.3.1.2
Personality
4.3.1.3
Look
4.3.1.3.1
Physical characteristics
4.3.1.3.2
Animations
4.3.1.3.3
Special Abilities
4.3.1.3.4
4.3.1.3.5
4.3.1.3.6
Statistics
4.3.2 Character #2
4.3.3 Etc
5. Section IV Levels
5.1 Level #1
5.1.1 Synopsis
5.1.2 Introductory Material
5.1.3 Objectives
5.1.4 Physical Description
5.1.5 Map
5.1.6 Critical Path
5.1.7 Encounters
5.1.8 Level Walkthrough
5.1.9 Closing Material
5.2 Level #2
5.3 etc.
5.4 Training Level
6. Section V Interface
6.1 Visual System
6.1.1 HUD
6.1.2 Menus
6.1.3 Rendering System
6.1.4 Camera
6.1.5 Lighting Models
6.3 Audio
6.4 Music
6.5 Sound Effects
6.6 Help System
7.2 Enemy AI
7.3 Non-combat Character
7.4 Friendly Characters
7.5 Support AI
7.5.1 Player and Collision Detection
7.5.2 Pathfinding
12. Appendices
12.1 Asset List
12.1.1 Art
12.1.1.1
12.1.1.2
Animation List
12.1.1.3
Effects List
12.1.1.4
12.1.1.5
12.1.2 Sound
12.1.2.1
Environmental Sounds
12.1.2.2
Weapon Sounds
12.1.2.3
Interface Sounds
12.1.3 Music
12.1.3.1
Ambient
12.1.3.2
Action
12.1.3.3
Victory
12.1.3.4
Defeat
12.1.4 Voice
12.1.4.1
Actor #1 lines
12.1.4.2
Actor #2 lines
12.1.4.3
Etc.