Title: Concept: Player: Caste: Exquisite Inquisitor: Attributes
Title: Concept: Player: Caste: Exquisite Inquisitor: Attributes
Mark
Attributes
Strength Dexterity Stamina
q Charisma q q q q q Manipulation Appearance qq q qqqq qqqq
Abilities
Dusk
Archery s Martial Arts Melee s Thrown War
qqqqq
qqq
Midnight
Integrity s Performance Presence Resistance Survival
Daybreak
s Craft Water
qqq
qqq
qqq
Day
s s s s s
Athletics Awareness Dodge Larceny Stealth
qqq qq qqqqq qq qqq
Moonshadow
Bureaucracy Linguistics Ride Sail Socialize
Other
Essence
Anima Effects
Write
q q
Personal: Peripheral:
12/
29/ 27
Calculate
8 10 motes: Dark aura 11 15 motes: Bonfire dark aura 16+: Iconic cold aura
Anima Banner
Advanced
Health Levels
-0i Bruised -1i Hurt
Specialties
s s s s s
sss
Calculate
Social Traits
Join Combat:
Wits + Awareness
Dodge MDV:
(Wp + Integrity + Essence + spe.) / 2
Willpower: q q q q q q
Social Attacks
Ability
Investigation Performance Presence
Speed
5 6 4
Rate
2 1 2
Notes
Attacks a whole area
Calculate
In Debate
Action Options (Speed / DV modifier)
Attack (weapon/-2): Coordinated Attack (5/-2): Dash (3/-3): Flurry (longest action/sum of defense penalties): Guard (3/none): Inactive (3/special): Miscellaneous Action (5/-1 to -3): Monologue/Study (3/-2): Move (0/none):
Additional
Attack supporting/against an Intimacy: Attack according to/opposed to dominating Virtue (rate 3+): Attack aligned with/violates Motivation: Appearance: If the attack violates Motivation: Natural persuasion: Unnatural persuasion: Consent to the attack: Refuse to consent:
Temperance qq q Valor qq
Protecting a living being from harm Resist unnatural mental influence ( only 1 point per scene)
Virtues Conditions (roll Essence dice points) / Build or maintain positive Intimacies with the living or Resonan living as one Creating a new life or give birth to one ce Disobeying the Neverborn Intimacies
Resonance points
Using your forsaken name Using Flawed Virtue (only 1 point) Reverence to a divine power other than the Neverborn or Oblivion
Motivation
Calculate
Bashing Soak: 2
Calculate
Dodge DV: 6
Weapons
Weapon
Razor Claws
Speed Acc
5
+6
Damage
5 Lethal
PDV
+2
Notes
*Soul Steal
Calculate
Melee Melee
Melee
Melee
Melee
Melee
Melee
Melee Melee
Melee
Melee
Melee
Melee
6 5 5
+0 +0 +1
-2 +2
1 2 3
C, N, P N N
Martial Arts
Martial Arts
Martial Arts
Armor
Armor
Buff Jacket
Type
Light
Soak (L/B)
+3L/4B
Hardness
Fatigue
2
Mobility
-1
Notes
In Combat
Effects
Special Attacks
Coup de Grace (-1e): Disarming (-2e close or -4e range): Fierce Blows (-1e): Pulling Blows (-1e): Showing Off (-1e to -4e): Sweeping (-1e):
Ahead:
Languages
Charms
Charm
First Dodge Excellency Flitting Shadow Form Flickering Wisp Technique Blood-Scenting Hunger Leaping Horror Approach Leaping Phantom Method Shrouded Claw Attack Hungry Ghost Form Craft Excellency Craftsman Needs No Tools
Cost
Duration Type
Keywords
Combo OK, Mirror
Effect
Instant 1 mote Instant 1 mote 3 mote Reflexive Instant 2 mote One Scene 3 motes One Scene Supplemental 4 motes Instant Supplemental Supplemental Instant 3 mote 6 motes One Scene Simple 1 mote
Combo OK
Combo OK, Obvious
Combo OK
Combo OK, Obvious
Combos
Combo Cost Charms
Sorcery
Sorcery Cost Duration Type Target Effect
Languages
Artifacts
Rating Name Description
Backgrounds
Spies
qqqqq
Whispers
Familiar
Familiars Name: Creature: Str/Dex/Sta: Cha/Man/App: Per/Int/Wits: Willpower: Spd/Acc/Dmg/Rate: Dodge/Soak (L/B): Abilities: Notes: Health Levels -0 -1 -2 -4 Inc.
5
Possessions
Experience
Spent on:
Age, actual: Height: Gender: Dark Master: Eyes: Hair: Homeland: Skin:
Description
Picture
History