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Title: Concept: Player: Caste: Exquisite Inquisitor: Attributes

This document contains character sheet information for an orc named Mark who is an exquisite inquisitor of the caste Day. It lists Mark's attributes, abilities, charms, artifacts, manse, backgrounds, familiar, possessions and provides a brief physical description and history.

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Zach Kelly
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0% found this document useful (0 votes)
53 views

Title: Concept: Player: Caste: Exquisite Inquisitor: Attributes

This document contains character sheet information for an orc named Mark who is an exquisite inquisitor of the caste Day. It lists Mark's attributes, abilities, charms, artifacts, manse, backgrounds, familiar, possessions and provides a brief physical description and history.

Uploaded by

Zach Kelly
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Title: The Ignominious Orcus of His Fair Lord and Savior Concept: Exquisite inquisitor Player: Caste: Day

Mark

Attributes
Strength Dexterity Stamina
q Charisma q q q q q Manipulation Appearance qq q qqqq qqqq

Perception Intelligence Wits

qqq qqqqq qqq

Abilities
Dusk
Archery s Martial Arts Melee s Thrown War
qqqqq
qqq

Midnight
Integrity s Performance Presence Resistance Survival

Daybreak
s Craft Water
qqq

qqq

Investigation Lore s Medicine Occult

qqq

Day
s s s s s
Athletics Awareness Dodge Larceny Stealth
qqq qq qqqqq qq qqq

Moonshadow
Bureaucracy Linguistics Ride Sail Socialize

Other

Essence
Anima Effects
Write

q q
Personal: Peripheral:

Anima Banner Levels


1 3 motes: Prominent caste mark 4 7 motes: Bleeding caste mark

12/
29/ 27

Calculate

8 10 motes: Dark aura 11 15 motes: Bonfire dark aura 16+: Iconic cold aura

Anima Banner

Advanced
Health Levels
-0i Bruised -1i Hurt

Specialties

ssss sss sssss -2i Wounded sss sssss


-4i Crippled Incapacitated
Dying

s s s s s

sss

Healing Times, for each health level


Bashing: Lethal and Aggravated:
Dying:

Calculate

Social Traits
Join Combat:
Wits + Awareness

Dodge MDV:
(Wp + Integrity + Essence + spe.) / 2

Willpower: q q q q q q

Social Attacks
Ability
Investigation Performance Presence

Speed
5 6 4

Acc (Cha / Man)

PMDV (Cha / Man)

Rate
2 1 2

Notes
Attacks a whole area

Calculate

In Debate
Action Options (Speed / DV modifier)
Attack (weapon/-2): Coordinated Attack (5/-2): Dash (3/-3): Flurry (longest action/sum of defense penalties): Guard (3/none): Inactive (3/special): Miscellaneous Action (5/-1 to -3): Monologue/Study (3/-2): Move (0/none):

Additional
Attack supporting/against an Intimacy: Attack according to/opposed to dominating Virtue (rate 3+): Attack aligned with/violates Motivation: Appearance: If the attack violates Motivation: Natural persuasion: Unnatural persuasion: Consent to the attack: Refuse to consent:

Effects of Social Attacks


Building / Eroding Intimacies: Compelling Behavior: Betray Motivation:

Compassion q Conviction qqq

Temperance qq q Valor qq

Protecting a living being from harm Resist unnatural mental influence ( only 1 point per scene)

Virtues Conditions (roll Essence dice points) / Build or maintain positive Intimacies with the living or Resonan living as one Creating a new life or give birth to one ce Disobeying the Neverborn Intimacies

Resonance points
Using your forsaken name Using Flawed Virtue (only 1 point) Reverence to a divine power other than the Neverborn or Oblivion

Flawed Virtue: Heart of Flint

Motivation

Calculate

Soak and Defense


Lethal Soak: 1 Join Combat: 5 Aggravated Soak: 0 Move / Dash: 5 / 11

Bashing Soak: 2
Calculate

Dodge DV: 6

Weapons
Weapon
Razor Claws

Speed Acc
5
+6

Damage
5 Lethal

PDV
+2

Rate Range Tags


3

Notes
*Soul Steal

Calculate
Melee Melee
Melee

Melee

Melee

Melee

Melee
Melee Melee

Melee
Melee

Melee
Melee

Clinch Kick Punch

6 5 5

+0 +0 +1

+0B +3B +0B

-2 +2

1 2 3

C, N, P N N

Martial Arts

Martial Arts

Martial Arts

Armor
Armor
Buff Jacket

Type
Light

Soak (L/B)
+3L/4B

Hardness

Fatigue
2

Mobility
-1

Notes

Grappling (Clinch Attack)


If clinch is successful victim is Inactive, attacker can choose to: Break hold: Bleeding: Difficulty: Knock back: Knockdown: Crush: Hold: On additional actions: Difficulty: Stunned: Difficulty:

In Combat
Effects

Special Attacks
Coup de Grace (-1e): Disarming (-2e close or -4e range): Fierce Blows (-1e): Pulling Blows (-1e): Showing Off (-1e to -4e): Sweeping (-1e):

Action Options (Speed / DV modifier)


Aim (3/-1): Attack (weapon/-1): Block Movement (5/-1): Change Weapon(s) (weapon/-1): Climb, Swim (3/-2): Coordinated Attack (5/-0): Dash(3/-2): Sprint: Defend Another (5/-1): Range: Flurry (longest action/sum of defense penalties): Guard (3/none): Inactive (5/special): Join Battle (varies/-0): Speed: Jump (5/-1): Up: Miscellaneous Action (5/-1 to -3): Move (0/none): Read Strategy (5/-0): Rising from prone (5/-1): Range shooting (varies e): Range:
3

Ahead:

Languages

Charms
Charm
First Dodge Excellency Flitting Shadow Form Flickering Wisp Technique Blood-Scenting Hunger Leaping Horror Approach Leaping Phantom Method Shrouded Claw Attack Hungry Ghost Form Craft Excellency Craftsman Needs No Tools

Cost

Duration Type

Keywords
Combo OK, Mirror

Effect

Instant 1 mote Instant 1 mote 3 mote Reflexive Instant 2 mote One Scene 3 motes One Scene Supplemental 4 motes Instant Supplemental Supplemental Instant 3 mote 6 motes One Scene Simple 1 mote

Combo OK
Combo OK, Obvious

Combo OK
Combo OK, Obvious

Form Type, Obvious

Combos
Combo Cost Charms

Sorcery
Sorcery Cost Duration Type Target Effect

Languages

Artifacts
Rating Name Description

Manse & Hearthstones


Rating Name Description

Backgrounds
Spies

qqqqq

Whispers

qq

Familiar
Familiars Name: Creature: Str/Dex/Sta: Cha/Man/App: Per/Int/Wits: Willpower: Spd/Acc/Dmg/Rate: Dodge/Soak (L/B): Abilities: Notes: Health Levels -0 -1 -2 -4 Inc.
5

Possessions

Total: Total spent:

Experience

Spent on:

Age, actual: Height: Gender: Dark Master: Eyes: Hair: Homeland: Skin:

Description

Age, apparent: Weight:

Picture

History

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