Amazon Rules
Amazon Rules
W
riting the rules for the starting point. So, you’ll see from these
in White Dwarf 307 and 308. Amazon Serpent Priestess entries that the rules for Totem Warriors
and Amanconda’s Regiment bear a passing resemblance to those for
They are in no way official and
of Reknown for recent White Dwarf Witch Elves, and the cavalry to Cold One
are purely the result of having a
articles seems to have caused a bit of Knights. I did this deliberately, as I
friendly games developer nearby. a surge of interest in scantiliy-clad wanted to convey the point that it’s easy
Thanks Andy! jungle-women (can’t think why…). to come up with a unit or two to fit a
Peter recently showed me his Cold cool conversion you’ve made, and as long
One Riders and his Totem Warriors, as you aim for character over blatant
and asked me what rules he could use game-winning power, it’s all good.
to represent them on the tabletop. He
Just to answer the inevitable question –
wanted to field them with the two
no, these aren’t official rules! They’re just
Amazon entries already written, so
for fun, but, if your opponent is OK with
they could form a small army in their
you using them then hang on to that
own right. A cunning plan, and one I
person, treat him well and always offer
was happy to be part of.
him the last beer because he’s an
opponent worth keeping!
Anyway, enough of my rambling – on with
the rules.
Cold Ones: Cold Ones are subject to Stupidity, cause Fear, and are Thick-skinned (+2
Armour Save).
Fast Cavalry: Those Amazons that have mastered the riding of Cold Ones employ them
as light cavalry; their only concession to their own safety being the carrying of a light,
animal hide shield. This combines with their natural guile and knowledge of the their
jungle environment to make them as deadly as they are fast.
Cold One riders are Fast Cavalry.