Learning Theory Matrix
Learning Theory Matrix
For aesthetics and ease of use, Ive linked the matrix contents to corresponding bookmarks within the document. To access specific content, scroll down through the document, or hold Control (ctrl) on your keyboard when you click a link inside the matrix.
Behaviorist Learning Behaviorist Influences Behaviorism and Memory Behaviorist Learning Transfer Learning Types explained by Behaviorism Behaviorism and Instructional Design
Cognitive Learning Cognitive Influences Cognitive Theory and Memory Cognitive Learning Transfer Learning Types explained by Cognitive Theory Cognitive Theory and Instructional Design
Constructivist Learning Constructivist Influences Constructivism and Memory Constructivist Learning Transfer Learning Types explained by Constructivist Theory Constructivist Theory and Instructional Design
Social Learning Social Learning Influences Social Learning and Memory Social Learning Transfer Learning Types explained by Social Learning Theory Social Learning and Instructional Design
Connectivism Learning Connectivism Influences Connectivism and Memory Connectivism Learning Transfer Learning Types explained by Connectivism Connectivism and Instructional Design
Adult Learning Adult Learning Influences Adult Learning and Memory Adult Learning Transfer Learning Types explained by Adult Learning Adult Learning and Instructional Design
Instructional designers have been charged with translating principles of learning and instruction into specifications for instructional materials and activities. To achieve this goal, two sets of skills and knowledge are needed. First, a designer must understand the position of the practitioner In addition to understanding and analyzing the problem, a second core of knowledge and skills is needed to bridge or link application with research that of understanding the potential sources of solutions. Through this understanding, a proper prescriptive solution can be matched with a given diagnosed problem. The critical link, therefore, is not between the design of instruction and an autonomous body of knowledge about instructional phenomena, but between instructional design issues and the theories of human learning.(Ertmer & Newby, pg 50 - 51)
EDUC-6115-2
Alvin, M. 12/19/09
Behaviorist Learning
Behavioral learning is focused around understanding and changing a learners behavior. In order for behavior learning to be effective, it must be observable and measurable Behaviorism equates learning with changes in either form or frequency of observable performance. Learning is accomplished when a proper response is demonstrated following the presentation of a specific environmental stimulus. (Ertmer & Newby, 1993) This theory centers on the importance of consequences and reinforcement. Reaction to conditions shape learning. In assuming that human behavior is learned, behaviorists also hold that all behaviors can also be unlearned, and replaced by new behaviors; that is, when a behavior becomes unacceptable, it can be replaced by an acceptable one. A key element to this theory of learning is the rewarded response. The desired response must be rewarded in order for learning to take place. (Standridge, 2001) Return to Matrix
Behaviorist Influences
Behavioral learning influenced both by the learners abilities and prior knowledge, and the learners environment. These conditions should be considered by the instructional designer when designing, developing and delivering curriculum in order to achieve the desired behavior change. Although both learner and environmental factors are considered important by behaviorists, environmental conditions receive the greatest emphasis. (Ertmer & Newby, 1993) Arranging the stimuli and consequences in an environment are arguably the most critical factors. John B. Watson (1878-1958) and B. F. Skinner (1904-1990) are the two principal originators of behaviorist approaches to learning. Watson believed that human behavior resulted from specific stimuli that elicited certain responses. Watson's basic premise was that conclusions about human development should be based on observation of overt behavior rather than speculation about subconscious motives or latent cognitive processes. Watson's view of learning was based in part on the studies of Ivan Pavlov (1849-1936). (Standridge, 2001) Return to Matrix
Alvin, M.
Alvin, M.
Alvin, M.
Cognitive Learning
Cognitive learning has its place in curriculum design and instruction. The idea of cognitive design is that a desired outcome can be achieved based on certain stimulus. Learning is equated with discrete changes between states of knowledge rather than with changes in the probability of response. Cognitive theories focus on the conceptualization of students learning processes and address the issues of how information is received, organized, stored and retrieved by the mind. (Ertmer & Newby, 1993) The learner is considered an active participant in knowledge acquisition. An issue with cognitive information processing theories is that they primarily describe learning rather than explaining it. (Ormrod, Schunk, & Gredler, p. 99) Return to Matrix
Cognitive Influences
Cognitive learning is influenced by psychological and brain studies. Understanding how the brain works and effects a learners capabilities at learning and retaining knowledge is important to the way curriculum is designed, developed and delivered. Cognitive theories contend that environmental cues and instructional components alone cannot account for all the learning that results from an instructional situationThe real focus of the cognitive approach is on changing the learner by encouraging him/her to use appropriate learning strategies. (Ertmer & Newby, 1993) Early studies by Bruner, Goodnow, and Austin (1956) explored the nature of conceptsThe behavioral theory position on concept learning is that people learn associations gradually and that learnding builds up slowly. (Ormrod, Schunk, & Gredler, p. 105) Return to Matrix
Alvin, M.
Alvin, M.
Alvin, M.
Alvin, M.
Constructivist Learning
I identify most with constructivist learning. The bases of this philosophy is that the learner constructs his/her own knowledge based on personal experience. It is important for the instructional designer to plan for a variety of activities/experiences that will allow the learner to meet the curriculum objectives. Constructivism is a theory that equates learning with creating meaning from experience. Even though constructivism is considered to be a branch of cognitivism, it distinguishes itself from traditional cognitive theories in a number of waysLearners do not transfer knowledge from the external world into their memories; rather they build personal interpretations of the world based on individual experiences and interactions. Thus, the internal representation of knowledge is constantly open to change; there is not an objective reality that learners strive to know. (Ertmer & Newby, 1993) Constructivism is not a theory but rather an epistemology, or philosophical explanation about the nature of learning (Simpson, 2002). (Ormrod, Schunk, & Gredler, p. 184) Return to Matrix
Constructivist Influences
Because constructivism isnt a learning theory, per say, it is influenced by a number of cognitive and behaviorist ideas and strategies. It is the intent of the learning and the content that should influence how these ideas are built into a constructivist-based curriculum. Both learner and environmental factors are critical to the constructivist, as it is the specific interaction between these two variables that creates knowledge. Constructivists argue that behavior is situationally determined...it is critical that learning occur in realistic settings and that the selected learning task be relevant to the students lived experience. (Ertmer & Newby, 1993) People produce knowledge based on their beliefs and experiences in situations (Cobb & Bowers, 1999) which differ from person to person. (Ormrod, Schunk, & Gredler, p. 184) Constructivism contrasts with conditioning theories that stress the influence of the environment on the person; constructivist theory also contrasts with cognitive information processing theory that places the locus of learning within the mind with little attention to the context in which it occurs. It shares with social cognitive theory the assumption that person, behaviors, and environments interact in reciprocal fashion (Bandura, 1986, 1997). (Ormrod, Schunk, & Gredler, p. 185) Constructivism also has influenced educational thinking about curriculum and instructionConstructivist ideas are also found in many professional standards and affect the design of curriculum and instruction, such as the learner-centered principles developed by the APA. (Ormrod, Schunk, & Gredler, p. 185) Return to Matrix
Alvin, M.
Alvin, M.
10
11
Alvin, M.
Social Learning
Social learning is the synthesis of a learners societal expectations, the reality they build from those expectations, and the knowledge transferred through social interactions in that reality based on motivation. Social constructivism emphasizes the importance of culture and context in understanding what occurs in society and constructing knowledge based on this understandingSocial constructivism is based on specific assumptions about reality, knowledge, and learning. To understand and apply models of instruction that are rooted in the perspectives of social constructivists, it is important to know the premises that underlie them. Reality: Social constructivists believe that reality is constructed through human activity. Members of a society together invent the properties of the world. For the social constructivist, reality cannot be discovered: it does not exist prior to its social invention. Knowledge: To social constructivists, knowledge is also a human product, and is socially and culturally constructed. Individuals create meaning through their interactions with each other and with the environment they live in. Learning: Social constructivists view learning as a social process. It does not take place only within an individual, nor is it a passive development of behaviors that are shaped by external forces. Meaningful learning occurs when individuals are engaged in social activities. (Kim, 2001) Return to Matrix
Alvin, M.
12
13
Alvin, M.
Alvin, M.
14
Connectivism Learning
Technology greatly influences and encourages connectivist learning. The more time a learner spends in his/her network, the more potential for effective learning and growth of the network. Learning occurs distributed within a network, social, technologically enhanced, recognizing and interpreting patterns. (Davis, Edmunds, & Kelly-Bateman, 2008) Principles of Connectivism: Learning and knowledge rest in diversity of opinions. Learning is a process of connecting specialized nodes or information sources. Learning may reside in non-human appliances. Capacity to know more is more critical than what is currently known. Nurturing and maintaining connections is needed to facilitate continual learning. Ability to see connections between fields, ideas, and concepts is a core skill. Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. (Davis, Edmunds, & Kelly-Bateman, 2008)
Return to Matrix
Connectivism Influences
Connectivism is influenced by the network of the learner. If a network is diverse, reliable and allows room for growth, the learner will continue to be influenced by their network. The factors that influence learning are the diversity of network. (Davis, Edmunds, & KellyBateman, 2008) At its core, George Siemens theory of connectivism is the combined effect of three different components: chaos theory, importance of networks, and the interplay of complexity and selforganization. Chaos Theory The idea behind Chaos Theory is that, regardless of how unrelated events may seem, when studied together, they create a pattern that can show relevance beyond the individual events themselves (Salmon, 1999, para. 5). This creates what Gleick refers to as a sensitive dependence on initial conditions (1987, p.8). Basically, if the underlying conditions used to make decisions change, the decision itself is no longer as correct as it was at the time it was made. The ability to recognize and adjust to pattern shifts, therefore, becomes a key learning task (Siemens, 2005, para. 18).
15
Alvin, M.
Alvin, M.
16
17
Alvin, M.
Adult Learning
Adult learning is very similar to young adult learning. Primary differences are going to be in their motivation, training content and learning environment. Self-directed learners are more common in adult learning if they have good motivation for acquiring the knowledge. Andragogy is the art and science of helping adults learn. Malcolm Knowles is the father of andragogy as he proposed five factors involved in adult learning. The five assumptions underlying andragogy describe the adult learner as someone who: Has an independent self-concept and who can direct his or her own learning Has accumulated a reservoir of life experiences that is a rich resource for learning Has learning needs closely related to changing social roles Is problem-centered and interested in immediate application of knowledge Is motivated to learn by internal rather than external factors (Merriam, 2001, p.5) (Conlan, Grabowski, & Smith, 2003) Knowles used these principles to propose a program for the design, implementation and evaluation of adult learning. Since the development of his theory, Knowles has acknowledged that the principles he outlined did not apply solely to adult education. The development of the theory simply illustrates that the designer "should involve learners in as many aspects of their education as possible and in the creation of a climate in which they can most fruitfully learn" (Merriam, 2001, p.7). Knowles' main focus with the development of andragogy was the notion of the material being very learner centered and the learner being very self-directed. Principles: Adults need to be involved in the planning and evaluation of their instruction Experience (including mistakes) provides the basis for learning activities Adults are most interested in learning about subjects that have immediate relevance to their job or personal life Adult learning is problem-centered rather than content-oriented (Conlan, Grabowski, & Smith, 2003) Return to Matrix
Alvin, M.
18
19
Alvin, M.
Alvin, M.
20
21
Alvin, M.
Alvin, M.
22
23
Alvin, M.
Training is critical in five areas today (Riddle, 2000). These areas - stimulating creativity, assessing innovation options, focusing on the customer, designing new services, and implementing change - require a broad range of skills on the part of the trainer. Development of trainers should include demonstrating multiple approaches to delivering the same information. (Conlan, Grabowski, & Smith, 2003) Return to Matrix
Alvin, M.
24
technology.
Markus, D. (2003, August). Optimizing Memory in the Adult Brain. New Horizons for Learning . Ormrod, J. E., Schunk, D. H., & Gredler, M. (2009). Learning Theories and Instruction. New York: Laureate Publishing, Inc. Smith, P., & Ragen, T. (1999). Instructional Design. New York: John Wiley & Sons, Inc. Standridge, M. (2001). Behaviorism. Emerging perspectives on learning, teaching and technology .
25
Alvin, M.