Web Design Process
Web Design Process
10/22/2006 04:57 AM
I know a lot of people are going to read this and shout "That's not the best way to go about designing web sites!!" All I can say is: this is the essence of the process that works best for me. I offer it in the hope that maybe bits of it will work for you too.
I've been creating web sites for 10 years, and I've got much more successful at it over that time. And I've come into contact with lots of very clever and complex software development processes, many of which don't produce very good results. This is the typical process I use today on most of the sites I do (of all sizes). It focuses on getting clear on what you're doing before you start, and staying clear while you work swiftly towards a good solution.
Overview
1. 2. 3. 4. 5. 6. 7. 8. 9. Know what you're doing Know what the site needs to do Know what the site's visitors want Get a good picture of the personality and style of the web site Sketch out highly successful scenarios Organise views into a site map Sketch the essential features & look Map your visitors' attention Arrange the visual elements to work together
Step-by-step
1. Know what you're doing
Being clear about what you are working to achieve helps you achieve it.
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Always be clear on your goal - the state you wish to reach - when you sit down to design a site. Do you want to impress other web designers? Do you want to delight your client? Do you want to make a good profit and pay your rent on time? There's a kind of magic called "creative visualisation". When you can see an end-point in your mind's eye, you can much more easily see the steps you need to take to get there. Also, you'll even find that your subconscious actions help carry you forward too. See.. Your goals
4. Get a good picture of the personality and style of the web site
User personas give you great insight into users' goals and behaviour. But a web site often has its own goals that may be in conflict with the goals of the users. The site also often has Soft Goals , to support or develop its Brand.
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You need a way to balance all these various forces optimally. I've developed a further tool, the Site Persona , which embodies the site's personality, drive and goals in the same way that User Personas do for users. The Site Persona represents both the Brand and the Goals of the web site, which you work into the mix through dialogue with User Personas. Picture your web site's interactions as a series of conversations between User Personas and the Site Persona. The users are trying to get what they want, and the Site Persona is trying to help them, while ensuring it does its own job. See.. Win-win solutions The Site Persona
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Here's a real first site sketch I've just done on paper, which lets me think and work quickly. Don't worry about the particulars of the design. This sketch isn't a project deliverable to share with other people. It's for my use, to help me clarify what's important. This particular sketch shows a few successful scenarios, which may apply to different user personas. The important thing is I've started visualising the path to success (users taking part in online auctions), from different starting points. Here, I've realised that the key point is ensuring that visitors can find something that they're interested in. If that doesn't happen, nothing else I can design will matter. Therefore, to make this site successful, I have to make it easy and appealing to look around until you find something you like enough to find out more.
I may do lots of these sketches, but they'll never take more than a couple of minutes each. But I've got my head working freely on the problem, unencumbered by constraints like complicated drawing packages or modelling syntax.
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their noses to their goals. Things to think about: Think what global or top-level links really need to be available on every page. Test your assumptions. Create enough sections that it will be easy to focus on what you want. Be careful not to over-segment. If you have too many sections, your site will look bigger and seem harder to navigate. Avoid creating sections that won't have enough content. ("No news is bad news"). You need to include any other stuff that needs to be there (like Contact Us and Login), which might not feature on any of your sketches to date. Look for ways to use smart links and deep links that take users directly to what they're most likely to want next. Don't make them dig. Try to optimise the site so that the paths to the key goals are easy, i.e. with fewest possible steps. Your page design will build on this. Remember the principles of simplicity and Occams Razor. If you can achieve something more simply, if you can remove something and still maintain the required effect, do it. See.. The Information Architecture section.. (I'll add a lot more to this soon)
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There's not much to see in this simple sketch. The body of the site will sit in the middle of the page. I've put in the top navigation bar, site logo and strapline, and I've got an idea where the content is going, and that there will be thumbnail images down the right hand side. It doesn't look like much, but all it's doing is helping me crystallise the vision in my mind's eye of what the page will look like. Why I do more designing in my head than I do on the computer The quick pencil sketch just helps me quickly record the likeness of what I've visualised in my head. Then I don't forget and can make it up quickly in Photoshop. I find this way of working a lot more efficient than starting off in Photoshop. Again, it's getting clear first, then doing (think-then-do).
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Bigger things! Strong colours (used sparingly) High contrast (either shapes, lines or edges with significantly different tones) Movement (either actual animation or dynamic lines that give the impression of movement) Things with plenty of space around them (they're easier to identify and seem more important) Things placed at high-value positions on the page (e.g. towards the top-left and down the middle - depends on your layout) The Golden Rule comes into play here. Everything on your site must either: Help your visitors achieve their goals, or Support the site's goals without obstructing the visitor's goals So we'll use these devices to show visitors where to look, and where they don't need to look (unless they need to). Here's how my page sketch (above) came out looking..
On the screenshot above, notice what's most noticeable. See how you can get an impression of what the site's about, and what you're likely to find there, with just a quick glance (and without being able to read much of the text). This is made possible by carefully prioritising the most relevant visual elements - the ones that are most useful in explaining what the site is about, what you'll find here, and where you might go next.
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I know what the site has to achieve to succeed I know what my visitors are looking for, and what they're trying to achieve I understand the site's personality and what it wants to achieve while the visitors are on there I know what pages and sections are on my site I have a good idea of the right page layout that will help visitors flow round the site easily, keeping them interested until they have done what they want I know what visual elements will be on my page, and their relative priority This prior work will help me quickly execute a design that's fit-for-purpose, without getting too bogged down trying lots of different page layouts in Photoshop (which is time-consuming). There are a few other principles & disciplines that help me create something that's more than adequate, without taking up too much of mine & my client's time: I work in short bursts. If I feel tired or unclear, I'll stop and do something else. I keep it simple. I'll try to find simple page layouts, navigation structures, and tonal/colour schemes. I'm not afraid to adapt something that has worked before, if it's suitable. I invest energy where it is most beneficial. I'll happily craft custom buttons, an icon or logo, if doing so will deliver impact. I know that each page doesn't need too many rich visual features, if they are applied with care. See.. Don't decorate, communicate! Design like no-one's watching Pursuit of the Original Work Smart, not Clever
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