Defending The Run With The Odd Stack Defense
Defending The Run With The Odd Stack Defense
COPYWRIGHT 2007 James Vint. This power point is copyrighted and is protected from unauthorized reproduction by the copyright laws of the United States. Unauthorized use or reproduction without the expressed, written consent of James Vint is strictly prohibited.
Defensive Absolutes
1. We will stop the run! 2. We will control the pass! 3. We will be the best tackling team in our conference! 4. We will have great pursuit and get 11 defenders to the football using proper angles! 5. We will create takeaways!
Personnel
Nose: Your nose must be quick, strong like a bull, and force double teams Ends: Your ends must be able to take on a double team from the tight end and tackle and must be strong enough to not get blown out or down on a slant call. Your ends do not need to be big, but the must be strong and athletic. Ideally we want them strong and long
Personnel
Mike: Your Mike backer is the strongest of your three backers, but he doesnt need to be huge. He must be able to redirect and we like a guy with speed. He has to be our quarterback of the box. Rob/Lou: Our Rob and Lou are speed guys who may be smaller than traditional inside backers. We would like them to be safety types with a little bit of size. They have to be able to blitz well, and must be disciplined enough to stay home while still aggressively pursuing the football. Rob and Lou must be good tacklers as they will get most of your tackles
Personnel
Stud/Hero: These are your strong safeties/Dogs and we did not flip flop them ninety percent of the time. These are athletic kids who can run and tackle. These are where your smart, quick, good tackling athletes play. You want guys who can play force, take on a fullback, yet still drop into pass coverage and chase down the football. We put tough kids here that can run.
Personnel
Free Safety: This is our perhaps best athlete in an ideal situation. We look for a kid with some size, some speed, and a lot of football smarts to quarterback our secondary. He adjusts more than any other player, so he must be dependable to get lined up. He makes all of our coverage calls and checks, and must be able to read quarterback intentions.
Personnel
Corners: Our corners are guys who can play man coverage in space. We play a lot of cover 3 from this defense, but we use man principals. We want to have guys with good feet who can break on routes. Our corners must stop the deep ball and keep the six yard routes at six, and the ten yard routes at ten.
E $ C
N M
E
R H C
F
Vs. 2x2
Base Front
$
ALIGN NOSE TE OE M L R S H O TECH 4 TECH 4 TECH STACK AT 5 50 TECH 50 TECH Split at 5 Split at 5 GAP BS A GAP C GAP C GAP FS A GAP B GAP B GAP D GAP D GAP
L
TECH GAP CONT GAP CONT GAP CONT GAP ATT GAP ATT GAP ATT Pat feet Pat feet
M
RUN TO COLLAPSE ATTACK ATTACK COLLAPSE ATTACK ATTACK Force/Fold Force/Fold COLLAPSE CHASE CHASE COLLAPSE CHASE CHASE CHASE CHASE
R
RUN AWAY PASS 2 WAY GO RUSH CONT. RUSH CONT. LOW HOLE HASH DROP HASH DROP #'S DROP #'2 DROP
H
SPRINT HIP POCKET ATTACK ATTACK TRAIL DEPTH CHECK/GO CHECK/GO FLAT CHECK FLAT CHECK
Determining Strength
We will make a tight and a strength call. We want to determine where are greatest threat is located. We call out personnel and make a tight call as the offense breaks the huddle. We use the alignment of the backs, receivers, and tight ends to determine strength. We will make a personnel call.
E $
2nd level Chase
N
Collapse
E
Attack
LChase
This Illustration gives you a look at the angles for a sweep/edge run.
E
C $
N M F
E R H
C
E $ C L F
N M
E
R H C
The playside end must not get turned out He must restrict the space. The Lou must attack FB at LOS
E $ C L F
N M
E
R H C
Our open side invert makes an Im Here call.
Defending IS Veer
E
C
N M
F
A and B gap players play dive C Gap player has QB D Gap player has pitch Alley player has QB to pitch
E
C
N M
F
Mike and our End have Dive. Rob has QB. D Gap player has pitch Alley player has QB to pitch
Lilly Switch
E
C
N M
F
Switch alerts our Dog he will play QB. Our LB will play pitch. This is a great change-up
OS Veer
E
C
N M
H C
R
F
Our Dog to the TE must be alert to feather Our End must be strong against a double team. Our Rob and Mike must read gap to flow Our Hero will be alert to feather!
E
C
N M
R
F
H
C
We tell our Hero if the QB still has the ball, feather. Give us time to rally. Be in a position to tackle the QB if he turns upfield. When you have a TE to your side, be alert for OS Veer.
N M
E
R H C
F
Key: The tight side end must be able to restrict the C gap. Our Stud will be the Force Player on any outside run to his side. We have no Im here call
E C $ L
N M F
E R H C
We will defend bubble by alignment. Our 6 run players must be aggressive and understand down and distance.
E $ C L
N M
E R
H C
F
We must have a pitch and QB player to the side of the back for speed option. We must have a QB player for Zone Read. In this case, our C gap player has QB. Our D gap player has pitch on speed option.
E C $ L F
N M
E
R H C
Key: The End to the backs side must play the B gap. The Lou will be our QB player! We want to entice a pull read. Out end must not let himself get washed down.
E C $ L F
N M
E
R H C
Key: The Lou and the Stud will come off the edge. We will play man behind this. The FS will creep pre-snap. We run this to take away zone read and ZR option.
Hammer Technique
E $ C L F
N M
E
R H C
Hammer alerts our defensive end to the tight end they will slam the B gap shoulder of the guard. To run this stunt away from our tight or strength call we would call Drill. To both sides, we would make a build call.
Demon Front
E $ C F L
N M
E
R H C
Our Hero or Nickel will become the 2nd safety
Our Gap assignments remain the same Our Hero is still the force player unless we change our coverage call Very good front versus 2x1 and 3x1 formations
E $ C F L
N M
E
R H C
Our Hero or Nickel will become the 2nd safety
The Stud follows his trips alignment rules Our Hero Rolls back to the play the open side safety. We can either roll our free safety down, or hammer the trips side end.
E $ C L F
N M
E R H C
Our Ends will now play B gap unless we make an adjustment Our Rob and Lou now play C Gap Ends must take the B Gap Away
E $ C L
N M
E R H C
F
Our Ends will now play B gap unless we make an adjustment Our Rob and Lou now play C Gap Ends must take the B Gap Away
Up Front
L E $ C M F
E R H C
LB to the TE will play in a 6 tech- He must control TE Tight Side End must control the tackle Mike and Rob will bump over gap Mike favors the A gap but must help on the B gap.
L C
$
F
Nose-Backside 1 Tech A Gap Strong End-3 Tech, Squeeze B Weak End-4 Tech Squeeze C MAC-10 Frontside, Frontside A Gap Lou-6 On TE-Squeeze C Gap Rob-Inside Leg of End, Attack B
Stud-D Gap Force on Sweep Hero-LB Depth, Split Distance, C Gap Force Corners-5 to 7 Yards, Head UP, C-3 Free-B Gap TE Side, C-3
L C
$
F
Nose-Backside 1 Tech A Gap Strong End-3 Tech Slam A Gap Weak End-4 Tech Squeeze C MAC-10 Work B to C (First Daylight) Lou-6 On TE- Slide to B gap Rob-Inside Leg of End, Attack B
Stud-D Gap Force on Sweep Hero-LB Depth, Split Distance, C Gap Force Corners-5 to 7 Yards, Head UP, C-3 Free-B Gap TE Side, C-3
L C
$
F
Nose-Backside 1 Tech A Gap Strong End-3 Tech Slam A Gap Weak End-4 Tech Squeeze C MAC-10 Blitz B off Ends Butt (See Flow) Lou-6 On TE- Squeeze C to B Rob-Inside Leg of End, Attack B
Stud- Pre Snap Creep- Blitz D Hero-LB Depth, Split Distance, C Gap Force Corners-5 to 7 Yards, Head UP, C-3 Free-B Gap TE Side, C-3
L C
$
F
Nose-Backside 1 Tech A Gap Strong End-3 Tech Slam A Gap Weak End-4 Tech Squeeze C MAC-10 Blitz B off Ends Butt (See Flow) Lou-6 On TE- Squeeze C to B Rob-Inside Leg of End, Attack B
Stud- Pre Snap Creep- Blitz C Hero-LB Depth, Split Distance, C Gap Force Corners-5 to 7 Yards, Head UP, C-3 Free-B Gap TE Side, C-3
E
C
N M
F
Nose-Frontside A Gap Strong End-4 Tech C Gap Weak End-4 Tech Hammer B Mike- 5 Yards stacked Attack FS B Lou-50 Tech, Read Flow Rob-Stacked, attack A gap
Stud- Pre Snap Creep- Blitz D Hero-Split Distance, Creep, close Backside Corners-5 to 7 Yards, Head UP, C-3 or 1 Free-B Gap TE Side, C-3 or C-1
Dangers of Blitzing
When you blitz, you expose weaknesses Be sure you prepare for worst case scenario
Larry/Lilly
Larry Alerts our defensive line they will go to the gap to their right. Lilly alerts out defensive line they will go to the gap to their left. Our linebackers our responsible for the gap opposite the defensive lineman. You must practice this during your option and pursuit periods.
$
C
E L F
N M
E R H
Strong End must be aggressive and control C gap shoulder of OT. (We can adjust him to a 5 tech) The Lou must read his gap key as he attacks. The Mike must read guard to flow. Your Stud must be able to spill a pulling guard.
Base Front
$
C
E L F
N M
E R H
The End hammers the B gap hard. The End will spill any trap play. The Mike will key the block on the nose as he attacks. The Lou has C Gap
$
C
E L F
N M
E R H
We will have a Lilly Call. The End will work to spin the shoulder. The Mike will key the block on the nose as he attacks. The Lou has C Gap
$
C
E L F
N M
E R
H C
Lou keys TE (Cant Get Down Blocked) The ends must beat up their gap shoulder. The Hero and Rob must play Counter X. The Hero is our Waggle Player The Nose, Rob, and Mike Play Trap
E M F
N R
E H
LB to the TE will play in a 9 tech- He must not get down blocked! The end now has to squeeze the C. The backers must line up in 30 techniques. Mike must be a beast!
Up Front Illustrated
$
C
E L
N M
E
R F
H
C
Key: The tight side end must be able to restrict the C gap. Our Stud and Hero will be the Force Players. They will fold inside on Iso
$
C
E L
N M
E
R
H
C
Key: The tight side end must be able to restrict the C gap. Our Stud and Hero will be the Force Players. They must not get too far up field!
E $ C L
N M
E
R H C
Key: The tight side end must be able to restrict the C gap. Our Stud will be the Force Player on any outside run to his side. He will play fold on Iso.
E $ C L
N M
E
R H C
F
Key: This can become a trips concept. We can make a hammer call to the fullbacks side.
E $ C L
N M
E
R H C
F
Key: Our Rob must take on the lead block on OS Lead or Toss.