Form STR DEX CON Attack Damage Damage Type Wildshape I: Epic Epic Epic Epic Epic
Form STR DEX CON Attack Damage Damage Type Wildshape I: Epic Epic Epic Epic Epic
then it- takes the better of the two. Red Wyrmling 18 10 14 d8 + 1 Fire slash/pierce Epic 22 14 18 d10 + d4 Fire + d8 massive slash/pierce crits Blue Wyrmling 14 10 18 d6+ 1 Electric slash/pierce Epic 18 14 22 d8 + d4 Electric + d6 slash/pierce massive crits Black Wyrmling 14 18 10 d6 + 1 Acid slash/pierce Epic 18 22 14 d8 + d4 Acid, onhit Disease: slash/pierce Slimy Doom DC 24 Green Wyrmling 10 18 14 d6 + 1 Acid slash/pierce Epic 14 22 18 d8 + d4 Acid slash/pierce White Wyrmling 18 14 10 d8 + 1 Cold slash/pierce Epic 22 18 14 d10 + d4 Cold + d8 slash/pierce massive crits Wildshape II Harpy Epic Gargoyle Epic Minotaur Epic Wildshape III Basilisk Epic Drider Epic Manticore Epic Humanoid Shape Drow Epic Lizardfolk Epic Kobold Epic Wildshape IV Dire Tiger Epic Medusa Epic Mindflayer Epic Undead Shape Risen Lord Vampire Spectre Construct Shape Stone Golem Iron Golem Demonflesh Golem
14 18 12 16 20 26
16 20 16 20 10 14
14 18 20 24 18 22
d6 + 1 Sonic slash d8 + d4 Sonic slash d6 bludgeon d8 bludgeon Greataxe +1 slash Keen Greataxe +3, slash d6 fire, DC 24 Wounding Onhit
16 20 20 24 14 20
16 20 20 24 20 26
16 20 12 16 16 20
d6 + 2 phys bludgeon d10 + 4 phys bludgeon Halberd+2, d4 acid,pierce DC 16 Sleep onhit Halberd +4, d6 acid, pierce DC 22 sleep onhit Longbow +3, Unlimited pierce +3 ammo, +5 Mighty Longbow +4, unlimited pierce +4 ammo, +10
20 26 20 24 14 16
20 26 14 16 22 28
10 16 16 20 10 12
Longsword +3, 1d6 slash cold, DC 20 Freeze onhit/ +3 Lar Same as above butslash +4 and Keen Light Mace +3, 1d6 bludgeon Divine, +3 small shield Warhammer +4, 1d6 bludgeon Divine, Keen, DC 20 Stun onhit Shortsword +3, 1d4pierce acid Keen Shortsword +4, pierce 1d6 acid, DC 24 STR poison o
24 30 16 18 16 20
20 24 22 26 16 20
18 20 16 18 16 16
d10 +4 phys, keen +d12 slash massive crits, DC 20 Slow o d12 +5 phys, keen + slash 2d12 massive crits DC 24 Slow Longbow +4, unlimited pierce +4 arrows, +5 Mighty Longbow + 5, unlimited pierce +5 arrows, +10 Mighty d2 + 1d10 magic bludgeon d2 + 1d12 magic bludgeon
20 26 20
10 20 30
30 20 16
scythe +4, d8 negative, slash/pierce DC 24 Wounding onhit, +3 V d10 + 4, d10 negative, pierce DC 26 Level Drain onhit, +3 v 1 + 5, d8 cold, d8 negative, slash keen, d8 massive crits, D
24 30 26
12 12 22
30 24 20
d8 + 4, Slow onhit bludgeon Greatsword +4, d8 electric, slash keen Trident +4, d8 magic pierce onhit, DC 24 INT and CHA drai
26 20 22
14 20 28
26 16 20 Bioware made
Dwarven Waraxe +5, slash d8 fire, keen, massive criticals Magic Staff +5, d10bludgeon magic, DC 20 Dispel Magic onhi d10 + 4, +1 fire/ice/acid/elec/sonic, slash/pierce onhit Red Slaad E these things good
Saves AC Ability 1 Shapes are given a 'role' and save bonuses applied accordingly. Fort +5 Red Dragon Breath Fort +5 Red Dragon Breath Fort/Will +5 Blue Dragon Breath Fort/Will +5 Blue Dragon Breath Ref + 5 Black Dragon Breath Ref +5 Black Dragon Breath Fort/Ref +5 Green Dragon Breath Fort/Ref +5 Green Dragon Breath Fort +5 White Dragon Breath Fort +5 White Dragon Breath
Ability 2 Creature Rage Greater Rage Lightning Bolt Bolt, Poison Intensity Attack Greater Intensity Ferocity Attack Greater Ferocity
Petrification Gaze Petrification Gaze Darkness Darkness Manticore Spikes Manticore Spikes
Stone to Flesh Stone to Flesh Magic Missile Isaac's Lesser Missile Storm
Darkness Darkness Hammer of the Gods Firestorm One With The Land One With The Land
Melf's Acid Arrow Melf's Acid Arrow Cure Critical Wounds Nature's Balance Glyph of Warding Mass Camouflage
Blinding Speed Blinding Speed Fear Howl Petrification Gaze Stone to Flesh Petrification Gaze Stone to Flesh Psionic Mass Concussion Psionic Intertial Barrier Psionic Mass Concussion Psionic Intertial Barrier
Hurl Rocks MA Stonehold Iron Golem Poison Gas Chain Lightning Greater Spell Breach Lesser Spell Mantle
Shield AC +8
enough
Ability 3 Immune Resists DC formula is 10 + 1/2 shifter level + wisdom modifier Fire Blaze Aura^ Fire Electric 5/+1 Static Field^ Electric 10/+3 Acid Poison Fumes^ Acid Acid 5/+1 Poison Fumes^ Acid 10/+3 Cold Chilling Aura^ Cold
Vulnerable All Shifter forms receive Temp HP equal to 5 x (Shifter + Cold 50% Cold 50%
Stun Howl MA
Sonic Sonic 10/- All Phys, 15/+1, 10/+2, 5/+3 20/- All Phys, 25/+10 5/+2 10/+5
Hurl Rocks MA
Stoneskin Web
10/+5
Acid Acid
10/+3 10/+5
Negative Energy50% slash/pierce immunity, 50% 50% Cold bludgeon, immunity positive, 10/+6 divine DR" Domination Gaze Negative Energy5/+5 DR, 10/- cold DR 50% divine, positive Mass Blindness/Deafness Negative Energy, Cold" 50% divine, positive
Mass Haste
Acid Electricity
50% bludgeon/slash immunity, 50% 10/+6 pierce, DR" 10 sonic 10/+5 25% immunity fire, acid, cold, sonic, electricity
Fire
10/+5 50% cold 5/+5 5/+5, 10/- fire, ice, electric, acid, sonic
Special ter forms receive Temp HP equal to 5 x (Shifter + Druid Level) +5 Disc & Conc +15 Disc & Conc +5 Disc & Conc +15 Disc & Conc +5 Hide & MS, 2d6 Sneak +15 Hide & MS, 3d6 Sneak +5 Disc & Hide +15 Disc & Hide +5 Disc & Conc +15 Disc & Conc
+5 Perform, Bluff, Intimidate +15 Perform, Bluff, Intimidate +10 Disc, Hide, Move Silent +20 Disc, Hide, Move Silent, Immunity: Knockdown +5 Disc, Taunt, Bonus Feat Knockdown, Power Attack, Cleave +15 Disc, Taunt, Bonus Feat Knockdown, Power Attack, Cleave
+5 Hide, MS +10 Hide, MS Freedom, Immunity Poison, 22 SR, +10 Discipline, Darkvision Freedom, Immunity Poison, 26 SR, +20 Discipline, Darkvision Bonus Feat Point Blank Shot, Rapid Shot +10 spot, listen Bonus Feat Point Blank Shot, Rapid Shot, +15 spot, listen
Bonus Feat Cleave, Disarm, Dodge, Mobility, 26 SR, Freedom, Darkvision Bonus Feat Cleave, Disarm, Dodge, Mobility, 30 SR, Freedom, Darkvision +10 spellcraft, concentration, +4 to wisdom, immunity poison, disease, Bonus Feat Combat Casting, spell Focus Evocation, Con +15 spellcraft, concentration, +6 to wisdom, immunity poison, disease, Bonus Feat Combat Casting, spell Focus Evocation, Con +10 Hide/Move Silently HIPS, Improved Evasion, Weapon Finesse, Dodge, 3d6 Sneak, Freedom, Darkvision +20 Hide/Move Silently HIPS, Improved Evasion, Weapon Finesse, Dodge Mobility Spring Attack, 5d6 Sneak, Freedom, Darkvis
+10 disc, spot, listen, Bonus Feat Knockdown, Power Attack, Cleave, Dodge, Mobility, Darkvision +20 disc, spot, listen, Bonus Feat Knockdown, Power Attack, Cleave, Dodge, Mobility, Darkvision
+10 spellcraft, Conc, +6 wisdom, +6 intelligence, Immunity Mindaffecting, Darkvision +20 spellcraft, Conc, +8 wisdom, +8 intelligence, Immunity: Mindaffecting, Darkvision
+20 Discipline, Concentration, Taunt, Bonus Feat Whirlwind Attack, Undead Immunities* +20 Spellcraft, Concentration, Bluff, Persuade, Intimidate, +6 wisdom Bonus Feat Disarm, Power Attack, Cleave, Dodge, Weap +25 Hide, Move Silent, Spot, Listen,Bonus feat Dodge, Mobility, Hide In Plain Sight, Improved Evasion Weapon Finesse, +3d6 s
Golem Immunities**, Immunity: Knockdown, Immunity lv. 2 spells and lower Golem Immunities**, Bonus Feat Power Attack, Cleave, Knockdown, Disarm, +20 discipline, Immunity lv. 1 Spells and lower Golem Immunities**, 32 SR, Immunity lv. 3 spells and lower, Bonus Feat Improved Evasion, +2 regen
Bonus Feat Power Attack, Cleave, Knockdown, +20 Discipline, Taunt, Concentration, Darkvision Immunity lv. 8 spells and below, True Sight, +25 concentration, spellcraft, Bonus Feat Spell Focus Evocation, Conjuration +4 Int Immunity Mind Affecting, 20 SR, +15 spot, listen, hide, move silent, +3 regen, Darkvision
, spell Focus Evocation, Conjuration, Divination. Spell Penetration , spell Focus Evocation, Conjuration, Divination, Spell Penetration
ttack, Cleave, Dodge, Weapon Spec Unarmed, Improved Critical Unarmed, Undead Immunities*, +3 regen, Spell Penetration ion Weapon Finesse, +3d6 sneak, Undead Immunities*