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Damocles Dlilith

This document provides background information on the character Damocles Dlilith, a lawful neutral male human swashbuckler. Some key details include: - He was orphaned as a child in First Tower, Breland and raised by the Sharn City Watch. He now works freelance for them in exchange for lodging. - At age 22, he is 6'0" tall and weighs 175 pounds, with pale complexion, light brown hair, and green eyes. - He wears studded leather armor, carries a remarkable thin and sharp scimitar, and makes his way gracefully through crowds while escorting charges.

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0% found this document useful (0 votes)
96 views2 pages

Damocles Dlilith

This document provides background information on the character Damocles Dlilith, a lawful neutral male human swashbuckler. Some key details include: - He was orphaned as a child in First Tower, Breland and raised by the Sharn City Watch. He now works freelance for them in exchange for lodging. - At age 22, he is 6'0" tall and weighs 175 pounds, with pale complexion, light brown hair, and green eyes. - He wears studded leather armor, carries a remarkable thin and sharp scimitar, and makes his way gracefully through crowds while escorting charges.

Uploaded by

fireburnB14N
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Damocles Dlilith Human Swashbuckler

CHARACTER RACE CLASS

Lawful Neutral Olladra 4 6000 ±0%


ALIGNMENT DEITY LEVEL EXPERIENCE PENALTY

Male 22 M 6’0” 175 Pale Light Brown Green Right


GENDER AGE SIZE HEIGHT WEIGHT COMPLEXION HAIR EYES HANDEDNESS

Born in First Tower in 975YK but never knew his family being orphaned at a Born in First Tower in Breland
young age and then taken in by an officer in the Sharn City Watch. Currently Currently living in ?
working for them freelance in return for bed and board.
BIRTH / PAST / FAMILY NATIONALITY / RESIDENCE

This tall cloaked individual gracefully makes his way through the bussy crowds Linen shirt and deerskin leggings, a hooded waterproof cloak, tall leather boots
escorting his charge to where ever theyre going. Studded Leather adorning his with hard soles, supple leather gloves and a leather belt.
chest and a remarcable thin and sharo scimatar at his side.
APPEARANCE CLOTHING

Companion Architypes

PERSONALITY / MANNERISMS NOTES


TOTAL CURRENT SUBDUAL

ABILITY SCORES SAVING THROWS HIT POINTS 38


TEMP TEMP BASE ABI MAGIC MISC TEMP
SCORE MOD SCORE MOD TOTAL SAVE MOD MOD MOD MOD LIFT OVER HEAD LIFT OFF GROUND PUSH or DRAG
FORT
STR 13 1 CONSTITUTION 6 = 4 + 2 + 0 + 0 + 150 300 750
REF 1 x MAX LOAD 2 x MAX LOAD 5 x MAX LOAD
DEX 18 4 DEXTERITY 5 = 1 + 3 + 0 + 1 +
WILL
CON 14 2 WISDOM 2 = 1 + 1 + 0 + 0 + LOAD
SPEED
MAX
LOAD
MAX
DEX
CHK
PEN RUN

INT 15 2 SAVING THROW MODIFIERS RESISTANCES


L L 30 ft 50 NORM

WIS 12 1 SPEED M 20 ft 100 +3 -3 x4

CHA 14 2 30 ft H 20 ft 150 +1 -6 x3

ARMOR CLASS 18 = 10 + 4 + 0 + 4 + 0 + ARMOR & PROTECTION


TYPE ARMOR BONUS
MAX
DEX
CHECK SPELL
PEN FAIL SPEED WGT
NORMAL BASE ARMOR SHIELD DEX SIZE MISC
BONUS BONUS MOD MOD MOD Mithral Chain Shirt Light +4 +5 -0 15% 30ft 20
AC MODIFIERS
14 10%
SPELL
FLAT-
FAILURE
FOOTED

14 -0
CHECK
TOUCH PENALTY PROFICIENT WITH : ✘LIGHT ARMOR MEDIUM ARMOR HEAVY ARMOR SHIELDS

INITIATIVE +4 = 4 + 0 ATTACK BONUSES BASE ATTACK BONUS ATTACK MODIFIERS


TOTAL DEX MISC
TOTAL BASE ABI SIZE MISC TEMP
INITIATIVE MODIFIERS ATTACK BONUS ATTACK BONUS MOD MOD MOD MOD
MELEE
STRENGTH +5 = 4 + 1 + 0 + 0 +
RANGED
DEXTERITY +8 = 4 + 4 + 0 + 0 +
GRAPPLE
STRENGTH
+5 = 4 + 1 + 0 + 0 +

WEAPONS ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT NOTES & RELATED FEATS

Weapon deals nonlethal damage unless a comman word is spoken to


1d6+3 One- deactivate this ability
Keen Merciful Quickblade Rapier +8 15-20x2 - P 3
+1d6 hand Weapon Finesse and Insightful Strike feats are applied
+2 to Bluff and Disarm checks when in use

✘ ALL SIMPLE
WEAPON PROFICIENCIES COMBAT FEATS & NOTES
✘ ALL MARTIAL
Quickblade Rapier May use dexterity mod instead of strength with light weapons and other specified weapon including the
Rapier, Whip, Spiked Chain and Quickblade Rapier.
May add inteligence mod to the damage of any weapon light weapon or other specified weapon including
the Rapier, Whip, Spiked Chain and Quickblade Rapier.
The Quickblade Rapier grants a +2 to Bluff checks to feint in combat and in Disarm checks.
SKILLS SKILL ABI MISC KEY SKILLS SKILL ABI MISC KEY
MOD RANKS MOD MOD ABILITY TYPE MOD RANKS MOD MOD ABILITY TYPE

Appraise  2 = 0 + 2 + 0 INT CC Knowledge = + + INT


Balance * 6 = 0 + 4 + 2 DEX Class Knowledge = + + INT
Bluff  9 = 7 + 2 + 0 CHA Class Knowledge = + + INT
Climb * 3 = 0 + 1 + 2 STR Class Listen  3 = 0 + 1 + 2 WIS CC
Concentration  = + + CON Move Silently * 4 = 0 + 4 + 0 DEX CC
Craft  unskilled 2 = 0 + 2 + 0 INT Class Open Lock = + + DEX
Craft  2 = 0 + 2 + 0 INT Class Perform  Weapon Drill 9 = 3 + 2 + 4 CHA CC
Craft  2 = 0 + 2 + 0 INT Class Perform  2 = 0 + 2 + 0 CHA CC
Craft  2 = 0 + 2 + 0 INT Class Perform  2 = 0 + 2 + 0 CHA CC
Decipher Script = + + INT Profession = + + WIS Class
Diplomacy  11 = 7 + 2 + 2 CHA Class Profession = + + WIS Class
Disable Device = + + INT Profession = + + WIS Class
Disguise  4 = 0 + 2 + 2 CHA CC Ride  6 = 0 + 4 + 2 DEX CC
Escape Artist * 12 = 6 + 4 + 2 DEX Class Search  4 = 0 + 4 + 0 INT CC
Forgery  2 = 0 + 2 + 0 INT CC Sense Motive  8 = 7 + 1 + 0 WIS Class
Gather Information  2 = 0 + 2 + 0 CHA CC Sleight of Hands * 6 = 0 + 4 + 2 DEX CC
Handle Animal 3 = 1 + 2 + 0 CHA CC Spellcraft = + + INT
Heal  1 = 0 + 1 + 0 WIS CC Spot  3 = 0 + 1 + 2 WIS CC
Hide * 4 = 0 + 4 + 0 DEX CC Survival  1 = 0 + 1 + 0 WIS CC
Intimidate  4 = 0 + 2 + 2 CHA CC Swim  * (x2) 1 = 0 + 1 + 0 STR Class
Jump * 3 = 0 + 1 + 2 STR Class Tumble * 11 = 7 + 4 + 0 DEX Class
Knowledge (arcana) = + + INT Use Magic Device = + + CHA
Knowledge (religion) = + + INT Use Rope  13 = 7 + 4 + 2 DEX Class
Knowledge (nature) = + + INT = + +
Knowledge (local) = + + INT = + +

 Can be used untrained * Armor Check Penalty Applies

SKILL MODIFIERS RACIAL TRAITS & CLASS FEATURES FEATS LANGUAGES


Skill Synergies from: Bluff, _ Medium: As Medium creatures, humans have no special Alertness Common
Escape Artist, Sense Motive, bonuses Combat Expertise Elven
Tumble, Use Rope or penalties due to their size Exotic Weapon Profiency Halfling
_ Human base land speed is 30 feet (Quickblade Rapier)
_ 1 extra feat at 1st level, because humans are quick to master
specialized tasks and varied in their talents
_ 4 extra skill points at 1st level and 1 extra skill point at each
additional level, since humans are versatile and capable
_ Automatic Language: Common. Bonus Languages: Any (other
than secret languages, such as Druidic)
_ Favoured Class: Any. When determining whether a multiclass
human
takes an experience point penalty, her highest-level class
does not count
_Weapon Finesse
_Grace +1
_Insightful Strike

EQUIPMENT EQUIPMENT VALUABLES


LOCATION WGT LOCATION WGT AMOUNT

Keen, Merciful Quickblade Rapier Worn 3 Pony NA NA Gold Coin 10

Masterwork Studded Leather Worn 20 Bt and Bridal Pony 1 Silver Coin 20

ID Papers (with portrate) Carried - Saddlebags Pony 8 Copper Coin 20

Traveling Papers Carried -

Bedroll Saddlebags 5 Symbol of the Sharn City Watch Worn -

Winter Blanket Saddlebags 5

Flint & Steel Saddlebags -

Hooded Lantern Saddlebags 2

Oil (3pts) Saddlebags 3 NOTES


Technicaly not a member of the
Trail Rations (10 Days) Saddlebags 10
Sharn City Watch, he works freelance
escorting ’important’ people through
Tent Saddlebags 20
the city.
Torch (x2) Saddlebags 2

Tindertwigs (x2) Saddlebags -

Waterskin Saddlebags 4

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