Game Design Document
Game Design Document
01
1.1. High Concept
Play as a character that travels the world exploring new environments, chasing the Pipe Catcher and saving the children that have been taken by him.
2.1. Genre/platform
(enter engine details) Web-browser game, role playing game, medieval world
3.1. Characters
Main player character, villager non-player characters (NPCs), Pipe Catcher, gypsies
4.1. Gameplay
4.2. Game Mechanics Exploration. Navigate through the world, following the clues that lead to a lost child. Clues may be physically present in the world or may be in speech from nonplayer characters, including starlings that have a special role as messengers in the game.
Fight enemies who block progress through the game world or mission. Make friends with non-player characters, with gifts. Use magic, especially magic bracelets and glove charms. Develop skills. These are generated by skill items such as magic bracelets. Mixing bracelets allows varied skill combinations to be created. Develop player character through increasing experience and also through collecting and wearing clothing and other items. All pick-ups and items are either collected (found) in the environment or given by nonplayer characters during missions. There are no shop keepers or financial system in the game.
6.1. Story
The player creates a character that enters the Stina world, explores the village in which they spawn, quests, searches for the Pipe Catcher (whilst saving children in quests on the way) and eventually faces and defeats him restoring the peace to the area.
7.1. Technology
Engine details, 3ds max models
Ambient gameplay integrated into a role playing game. Activities synchronously occurring throughout the game world in real time create a more animate world than any previous RPG. Student built professional quality game. Novel magic system based on bracelets which may be 'layered' to create multiple effects.
11.1. Art
All of the artwork is original, student-created art developed using 3D Studio Max and other modelling software. The style is based on medieval architecture and environments with influence from the Stina & the Wolf animated film, currently in development.