Human Machine Interface
Human Machine Interface
HUMAN MACHINE INTERFACE (INTRO) HUMAN MACHINE INTERACTION IN VEHICLES EFFICACIES SUGGESTION FOR FUTURE REFERENCE
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In complex systems, the human-machine interface is typically computerized. The term Human-computer interface refers to this kind of systems. The engineering of the human-machine interfaces is by considering ergonomics (Human Factors). The corresponding disciplines are Human Factors Engineering (HFE) and Usability Engineering (UE), which is part of Systems Engineering.
vannevar has entered the dictionary as a noun used to describe something that is unfeasibly fantastic and imaginative.
Videoplace
In the mid-1970s, Myron Krueger established an artificial reality laboratory called the Videoplace. His idea with the Videoplace was the creation of an artificial reality that surrounded the users, and responded to their movements and actions, without being encumbered by the use of goggles or gloves. The Videoplace used projectors, video cameras, special purpose hardware, and onscreen silhouettes of the users to place the users within an interactive environment.
Kinect Camera
A landmark event was the massively viral YouTube video of Johnny Lee Cheung hacking the Nintedo Wiimotes infrared sensor to track the head movement of a user in real time and provide an illusion of 3-Dimensional Virtual Reality. Within a year, Microsoft hired Cheung to develop the Kinect Camera for gestural interaction with its X-box gaming console. Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft for Xbox 360 consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands.
Leap Motion
Leap Motion technology was developed by Leap Motion, Inc. is an American company that manufactures and markets a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requiring no hand contact or touching.
It wasnt until 1902 that the eddy current speedometer was patented as the first speed measurement device that could function properly in a motor vehicle. By 1910 this instrument had become standard equipment in all cars. Almost all HMIs remain one-way devices down to this day, which means that they provide users with information that the latter can only react to via a different channel e.g. by hitting the gas or brake pedals in a car or by pushing various buttons on a machine tool. Its only very recently that vehicle systems have been developed which allow information input and response via a single channel. Such systems generally take one of two forms. Electronic driver assistance systems utilize some traditional controls such as the steering wheel or the brakes to warn drivers via slight shakes or vibrations that they are about to unintentionally veer out of a lane, for example, or else to alert them that they need to carry out an evasive or braking maneuver. This can also be done acoustically, of course. State-of-the-art display technology, on the other hand, provides for complete twoway interactive communication. Touchscreens or multi-touchscreens display information the user can directly react to at the same spot e.g. by means of context-controlled menus of various alternatives on the screen. This makes it possible to consolidate the information received from several instruments and devices onto a single output medium on the one hand, and to reduce the number of switches, slide controls (e.g. for air conditioners) etc. on the other.
SAFETY
Automobile safety is the study and practice of design, construction, equipment and regulation to minimize the occurrence and consequences of automobile accidents. Road traffic safety more broadly includes roadway design. One of the first formal academic studies into improving vehicle safety was by Cornell Aeronautical Labs of Buffalo, New York. The main conclusion of their extensive report is the crucial importance of seat belts and padded dashboards. However, the primary vector of traffic-related deaths and injuries is the disproportionate mass and velocity of an
automobile compared to that of the predominant victim, the pedestrian. In the United States a pedestrian is injured by an automobile every 8 minutes, and are 1.5 times more likely than a vehicle's occupants to be killed in an automobile crash per outing. Improvements in roadway and automobile designs have steadily reduced injury and death rates in all first world countries. Nevertheless, auto collisions are the leading cause of injury-related deaths, an estimated total of 1.2 million in 2004, or 25% of the total from all causes. Of those killed by autos, nearly two-thirds are pedestrians. Risk compensation theory has been used in arguments against safety devices, regulations and modifications of vehicles despite the efficacy of saving lives. Almost all of the navigation devices included some form of warning or caution against use while driving; these specifically targeted significant interactions with the unit such as programming a destination. Warnings were incorporated into product start-up screens, user manuals, and sometimes integrated so that advisory messages are displayed when attempting to access a function while driving. Figure 11 depicts some example warning screens which are displayed upon system startup. These require drivers to read and confirm or agree with the warning before launching into the application. The following warning content or information elements were commonly found in these types of messages (irregardless whether lockouts were or were not available): Driver responsibility for safe driving and compliance with traffic regulations Glancing at the display screens only when it is safe Programming the system or making selections only when the vehicle is stopped Data may not be 100% reliable; some errors in maps. Becoming distracted as a result of using the device.
Two Systems
Technology is increasingly being seen to have a critical role to play in alleviating the negative aspects of road transport, such as congestion, pollution and road traffic accidents (Bishop, 2005). Many technological initiatives are considered under the umbrella term, Intelligent Transport Systems (ITS), where ITS provides the intelligent link between travelers, vehicles, and infrastructure (www.itsa.org, September, 2006). In this respect, in-vehicle computing systems are an important
facet of ITS. Specifically, there are two core types of computing and communications systems which are either being implemented or developed for use in vehicles: Information-based systems: which provide information relevant to components of the driving environment, the vehicle or the driver. Examples of systems include navigation (facilitating route planning and following), travel and traffic information (traffic conditions, car parking availability, etc.), vision enhancement (providing an enhanced view of the road ahead, when driving at night, in fog or in heavy rain), driver alertness monitoring (informing the incapacitated driver if they are unfit to drive) and collision warnings (presenting warnings/advice regarding hazards). Typically all lamps in panel should be classified into this kind of system. These lamps can warn you whether your car is in a good condition, is there something wrong with your engine. Also, when you leave your car with door opened, you will be warned by hearing continues sound. Information-based systems can improve safety for you and your car. Control-based systems: which affect the routine, operational elements of the driving task. Examples of systems include adaptive cruise control (where the car is kept at a set time gap from a lead vehicle), speed limiting (the car speed cannot exceed the current limit), lane keeping (the drivers vehicle is kept within a given lane), self parkin (vehicle automatically steers in low speed operation to position itself within a selected parking space) and collision avoidance (the vehicle automatically responds to an emergency situation). Clearly, such systems fundamentally change the nature of what we consider to be driving.
1) Driver assistance
A subset of crash avoidance is driver assistance systems, which help the driver to detect obstacles and to control the vehicle. Driver assistance systems include: Automatic Braking systems to prevent or reduce the severity of collision. Infrared night vision systems to increase seeing distance beyond headlamp range Adaptive headlamps control the direction and range of the headlight beams to light the driver's way through curves and maximize seeing distance without glaring other drivers Reverse backup sensors, which alert drivers to difficult-to-see objects in their path when reversing Backup camera Adaptive cruise control which maintains a safe distance from the vehicle in front Lane departure warning systems to alert the driver of an unintended departure from the intended lane of travel Tire pressure monitoring systems or Deflation Detection Systems
Traction control systems which restore traction if driven wheels begin to spin Electronic Stability Control, which intervenes to avert an impending loss of control Anti-lock braking systems Electronic brakeforce distribution systems Emergency brake assist systems Cornering Brake Control systems Precrash system Automated parking system
2) Crashworthiness
Crashworthy systems and devices prevent or reduce the severity of injuries when a crash is imminent or actually happening. It includes: Seatbelts limit the forward motion of an occupant, stretch to absorb energy, to lengthen the time of the occupant's deceleration in a crash, reducing the loading on the occupants body. They prevent occupants being ejected from the vehicle and ensure that they are in the correct position for the operation of the airbags. Airbags inflate to cushion the impact of a vehicle occupant with various parts of the vehicle's interior. The most important being the prevention of direct impact of the driver's head with the steering wheel and door pillar. Laminated windshields remain in one piece when impacted, preventing penetration of unbelted occupants' heads and maintaining a minimal but adequate transparency for control of the car immediately following a collision. It is also a bonded structural part of the safety cell. Tempered glass side and rear windows break into granules with minimally sharp edges, rather than splintering into jagged fragments as ordinary glass does. Crumple zones absorb and dissipate the force of a collision, displacing and diverting it away from the passenger compartment and reducing the deceleration impact force on the vehicle occupants. Vehicles will include a front, rear and maybe side crumple zones (like Volvo SIPS) too. Safety Cell - the passenger compartment is reinforced with high strength materials, at places subject high loads in a crash, in order to maintain a survival space for the vehicle occupants.[4] Side impact protection beams, also called anti-intrusion bars.
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Collapsible universally jointed steering columns, along with steering wheel airbag. The steering system is mounted behind the front axle - behind and protected by, the front crumple zone. This reduces the risk and severity of driver impact or even impalement on the column in a frontal crash.
Mounting Position
As shown in Figure 8, the vast majority of systems (80%) located their visual display in the center stack area of the instrument panel where conventional radio and HVAC controls are traditionally found. A few systems positioned the display on the dash area over the center stack closer to the drivers line of sight; controls for these types of systems tended to be located in the center stack area. The Infinity system used this type of configuration which featured a retractable display that is only visible when the system is in operation. This design positions the display closer to the drivers line of sight, yet limits distraction when the system is not in operation. Other manufactures also offer retractable displays, but not all are necessarily located along the top of the dashboard. A few manufacturers mount or position displays low in the vehicle cab near the floor console; some of these systems, such as the Hertz NeverLost, were mounted on a pedestal. All systems allowed the display to be easily viewed by a front seat passenger.
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It is important to note that there can be considerable variation across systems and vehicle models in terms of where displays are positioned. Aftermarket systems, in particular, are generally subject to greater variation than OEM systems since they are not part of the vehicles original equipment Type and Amount of Information As in-vehicle visual display screens become increasingly larger, so too does the potential to make available more and more of information to drivers. Since drivers oftentimes desire significantly more information than necessary to guide performance or decision making (Llaneras et al., 2000), it is important to assess which specific information items drivers need to accomplish a particular task in order to avoid overloading displays. Display format may also play a significant role, influencing not only usability (including the ability to efficiently extract information), but safety as well. Moving map displays, for example, can be potentially distracting because they may induce the driver to glance at the display. Displays presented while driving should be as simple as possible to avoid information overload and distraction. Limiting the amount of information presented to drivers as they are driving is critical. Displays that require frequent and lengthy glances might prevent drivers from monitoring the environment. Most navigation systems rely on three primary guidance display screens to communicate navigation information to drivers: (1) maps, (2) maneuver lists with sequenced turn directions, and (3) turn-by turn guidance displays which generally pop-up in advance of a turn. The overall utility of each depends on the particular task being performed. Maps, for example, can be effectively used to plan a route (Bartram, 1980) since they provide a pictorial representation of an area or region, while ordered lists of directions can limit information processing and lead to fast and accurate navigation performance (Streeter et al., 1985). Systems tend to use or make available all three types of information displays.
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Icons/Symbols
Current research sponsored by the U.S. Federal Highway Administration (FHWA) is attempting to provide in-vehicle product designers with design guidelines for the development and evaluation of in vehicle display icons. Early work in this area suggests that the process of developing and choosing icons is very subjective with no defined or systematic standards in place to drive their development or selection. As a result, multiple icons for the same messages are common (Carney, Campbell, and Mitchell, 1998). This practice appears evident with respect to the design and selection of icons and symbols for navigation systems. Although the number and type of icons used varied, all navigation systems employed some form of visual icons and/or symbols. Icons were used for a variety of purposes: as menu items associated with text (address, point of interest, previous destination), map-based representation to denote landmarks and roadways, and to denote system status information (GPS reception/signal, availability of system features, etc.). Common uses for Icons/Symbols encountered in our set of reviewed navigation systems included, among others, the following representations: Vehicle Icon GPS Indicator Warning/Caution Origin & Destination Heading Turn Direction Audio/Speech Command Function Availability Destination Entry Methods (Address Book, Street Address, Point of Interest, Intersection) Map Scale Points of Interest (Gasoline Station, Hotel, Food, etc.)
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ENTERTAINMENT SYSTEMS
Although the concept of in-vehicle entertainment is not new, rear-seat infotainment systems featuring video, game portals, and computer access is a recent introduction to the automotive market. General Motors led the OEMs with the introduction of their rear-seat entertainment system, first launched onto the market in 1998 with its Oldsmobile Silhouette Premier minivan. Sales exceeded expectations with almost 12,000 units sold during the first year. Since that time, infotainment systems have become increasing popular (particularly with the minivan and SUV market), with more and more automobile manufacturers offering these systems as factory-installed options. Aftermarket suppliers have also introduced a wide range of infotainment systems available to consumers Rear-seat entertainment systems offer a wide array of entertainment options including video cassette players, DVD, music CD, TV tuners, standard radio, and plug-in-play interface ports for game systems such as Nintendo 64, Sega, or Sony PlayStation. Systems generally include a basic control unit (housing the player, etc), an LCD flat-screen monitor, infra-red remote control unit, and
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headphones. As illustrated in Figure 20, three basic configurations exist: (1) systems which attach to a seat-back, (2) systems which are mounted on the floor console, and (3) systems which are integrated into the vehicles headliner. Portable and retrofit models are also available; these typically come equipped with power jacks that plug into the vehicles cigarette lighter or power receptacle. Some systems are integrated, all-in-one display and control units, while others locate the main control console separately from the display unit. In most systems, audio is presented via the vehicle speaker system, with the capability to plug-in headphones for privacy thereby eliminating potential driver distraction from the audio. Many provide the capability for front-seat occupants to listen to music, while rear-seat passengers watch videos or play games.
Auditory Displays
Many automotive and Telematics industry representatives (and system designers) are relying on speech recognition technology (and other forms of auditory interactions such as text-to-speech) to keep the drivers eyes on the road and hands on the wheel a philosophy adopted by many OEMs. While speech recognition systems may address some forms of distraction, voice systems are not a panacea. Speech-based interfaces can potentially reduce the visual and biomechanical demands associated with executing certain tasks, making them more usable while driving, but these types of interfaces are not resource independent and may still place considerable cognitive demands on drivers. Llaneras, Lerner, Dingus, and Moyer (2000) demonstrated, in an on-road study, various driving deficits associated with concurrent auditory displays, including variations in speed maintenance. Further, a host of outstanding human factors issues still need to be addressed if the benefits of auditory and voice response systems are to be fully realized and consistently applied (Llaneras, 2000). These include, among others, determination of: appropriate message lengths; nature of voice commands; diversity of the vocabulary; error handling and recovery procedures; system time-out protocols; and impacts on situational awareness and object/event detection. There are also unique problems and aspects of speech recognition related to their application to the automotive environment. Vehicles, for example, are subject to a wide variety of noises that can confuse speech recognition software, and systems
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relying on cellular links introduce other problems such as echoes, electrical interference, and poor signal strength. Unreliable systems and those with low recognition rates can impose greater cognitive loads on the driver, and may lead to increased errors and frustration.
B. New Facilities
As the time change, In-Car Entertainment systems also involved new features, such as AUX, heat seat and Internet. When you get tired of listening FM music and tired of changing CD one by one. You can just link iPod or MP3 into your car by AUX. Then you can listen all music in that iPod or MP3. For heat seat, imagine this, in a cold winter, you got up really early and you saw snow covered everything near you. Is there something better than seating into a warm seat while driving to company? Internet is an increasingly popular option in cars. According to a study by market researcher Invensity that by the year 2013 every new car built in Europe will be equipped with Internet connection. [7] Comfort of car may make us love to drive, however, it also bring negative effect to our safety while driving. It is important to note that there is actually a third category of in-car computing system, include those systems which do not provide any functionality to support the driving task. These systems are an important consideration though, as they can negatively influence safety, particularly through the potential for distraction (Young, Regan and Hammer, 2003).Such systems may aim to enhance work oriented productivity whilst driving (e.g. mobile phones, email/internet access) or be primarily conceived for entertainment/comfort purposes (e.g. music/DVD players, games).
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NETWORKING
Before the computer technology evolved to be good enough, manufacturers brought the usability of automobile to customers with a focus mostly on driving itself.The traditional solution were consist of a bunch of on-board embedded electronics systems that performing various operational functions focusing on different purposes, such as seat heating for comfort, cruise control for enhancement, parking sensor for safety, etc. While these helpers are already utilized in most of todays modern vehicle, new need on networking is raising recent years due to the development of Internet digit devices such as tablet and smart phone. Seeing this potential usability area, manufacturers begin to research and install more and more in-vehicle embedded system that focus on providing better functionalities, robust operation and higher degree of convenience to the in-vehicle users in the networking level. Within this trend, advance of wireless communication and information technology in the digital era has promoted new killer applications to the in-vehicle drivers and occupants. Among these advanced killer applications, services provided in the area of the telematics and information/entertainment have attracted most attention in the automotive industry.
F. Telematics Service
Telematics were considered as the system that provides location-based services for mobile vehicles over wireless communication networks. Typical example of automotive telematics services includes emergency call system, which instantly connects vehicle users to a service center for emergency assistance or roadside services while automatically reporting the vehicles position. Normally the emergency call system requires a wireless transceiver for voice and data communication and an on-board GPS receiver for positioning. Telematics system was considered as the core technology in an Intelligent Transportation System (ITS) and applications of telematics services to ITS have been proposed and developed in some countries. An integrated positioning system were developed to realize an efficient and costeffective GPS based electronic road pricing system by He, Law, and Ling [14]. In, the importance of situational awareness in conveying the state of the automobile to other parties across a communication link was addressed and a novel interactivity environment for integrated intelligent transportation and telematics systems was proposed.
G. Information/Entertainment Services
As more and more people are traveling with Internet-enabled information appliances (IA) such as laptops, tablets, smart phones, digital cameras, MP3 players, etc., there is a desire to connect to the Internet permanently from anywhere, at any time, without any disruption of service, particularly for those people who spend a significant amount of time in mass transportation systems in weekdays or in their own vehicle during weekend . In order to access the Internet, an in-vehicle local area network or personal area network environment must be established, and the invehicle embedded system shall become the mobile gateway for these Internetenabled IA. Ernst, Uehara, and Mitsuya , detailed the networking requirements for connecting vehicles to the Internet by displacing an entire IPv6 network and network mobility support in the InternetCAR project. The software and hardware
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requirements in designing human-computer interface for an in-vehicle information system were proposed such that the safety of the in-vehicle drivers is discussed. A distributed service-based architecture were proposed to provide fault tolerant application services to remote in-vehicle computers and mobile devices, such as Wifi-enabled tablet and smart phone. It seems that research trend has shifted to providing an infotainment server system for the in-vehicle users such that the network-enabled IA can access the information from the in-vehicle network and also obtain the entertainment services from the entertainment server.
ENHANCEMENT
Modern world has completely changed our lives by providing us with new technology and advancements. Automobiles possesses an important place in everybody life. Even though there are lots of types of cars that serve different purposes of various customer groups, the very basic functionality of automobiles is always driving. As automobile industry is such a large and profitable industry, manufacturers make every effort to research and apply new technologies to enhance people's driving experience. Automatic transmission has made driving an easy task to almost every person. Other techniques like cruise control and auto-piloting aims at continuing save people further from 5 / 8 HCI Symposium One of the most significant challenges in implementing safe Telematics devices is understanding driver cognitive load, and determining what elements or design features contribute to distraction. The relationship between particular system design elements or configurations and distraction is not fully understood. Some basic human factors principles and guidelines do exist which can potentially reduce or minimize distraction associated with the design of a device or system, but these tend to address higher-level principles. Moreover, the impact of a particular strategy or design on distraction may be difficult to predict; some designs may appear to reduce task complexity or restrict information flow to drivers, but in fact may have opposite or unintended effects. Additional research is needed to assess design impacts on distraction; both overall effects as well as situations under which a design element may be distracting. Research examining the safety impacts must also consider driver use patterns (frequency of use, circumstances of use, etc.), recognizing that the quality and convenience of particular features and devices may influence their use. More work is also needed to advance the state of driver assist type systems, which monitor workload and adjust system capabilities accordingly. Since driver discretion and judgment are central to the distraction issue, even well designed systems are not immune to distraction induced problems. System design is only part of the distraction issue. Potential distracters of many sorts are often present, but significant distraction does not always occur. One major determinant of risk and distraction is the driver their experience, capabilities and skills. Willingness to engage and the relationship between system design and driver experience with the system is an area which needs additional research. Finally, this effort represents a snapshot of HMI elements and industry practices for a small set of Telematics devices at a given point in time. It provides a benchmark. Future efforts should follow-up using the same approach, and a greater sample of devices, in order to more accurately gauge industry trends.
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A. Automatic transmission
Automatic transmission is one type of motor vehicle transmission that can automatically change gear ratios as the vehicle moves, freeing drivers from having to shift gears manually. Besides automatics, there are also other types of automated transmissions such as a continuously variable transmission and semi-automatic transmissions, which free the driver from having to shift gears manually, by using the transmission's computer to change gear, if for example the driver were redlining the engine. Despite superficial similarity to other transmissions, automatic transmissions differ significantly in internal operation and driver's feel from semi-automatics and continuously variable transmissions. A conventional, 5-speed manual transmission is often the standard equipment in a base-model car. Manual transmissions generally offer better fuel economy than automatic or continuously variable transmissions. However the disparity has been somewhat offset with the introduction of locking torque converters on automatic transmissions. For most people, there is a slight learning curve with a manual transmission, which is likely to be intimidating and unappealing for an experienced driver. And because manual transmission require the operation of an extra pedal, and keeping the car in the correct gear at all times, they require a bit more concentration, especially in heavy traffic situations. The automatic transmissions, on the other hand, simply require the driver to speed up or slow down as needed, with the car doing the work of choosing the correct gear. [9]
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caused by their systems facilitating accidents. There are lot of research focusing on exploring the safest ways to present navigational vehicles.
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C. Cruise control
Cruise control, sometimes known as speed control or auto cruise, is a system that automatically controls the speed of a motor vehicle. The system takes over the throttle of the car to maintain a steady speed as set by the driver. Modern cruise control was invented in 1945 by the inventor and mechanical engineer Ralph Teetor. His idea was born out of the frustration of riding in a car driven by his lawyer, who kept speeding up and slowing down as he talked. Daniel Aaron Wisher invented Automotive Electronic Cruise Control is 1968. His invention was the first electronic gadgetry to play a role in controlling a car and ushered in the computercontrolled era in the automobile industry. Two decades lapsed before an integrated circuit for his design was developed and as a result, cruise control was eventually adopted by automobile manufacturers as standard equipment.
D. Autopilot
When it comes to driving, human beings have an appalling safety record. With motor-vehicle accidents claiming more than a million lives worldwide annually, car companies are pushing the development o technology that increasingly borrows control from erratic human beings allowing the car to drive itself. An autopilot is a mechanical, electronically, or hydraulic system used to guide a vehicle without assistance from a human being. An autopilot usually refers specifically to aircraft, self-steering gear for boats, or auto-guidance of space craft and missiles. But because of its technical constraints and great expenses, autopilot has been evolved to common motor vehicles until the recent years. However, lowlevel autonomous safety features have been around in various forms for decades. Antilock brake systems, which automatically sense when a wheel is skidding and reduce brake pressure, were introduced back in 1971. In 1997, General Motors introduced an Electronic Stability Control system that can sense the difference between the direction a car is going and the angle of the steering wheel, and then pump the brakes to keep the car on course. These safety features are so commonplace today that federal legislation requires they be installed on all new cars, along with airbags and seatbelts. And the next generation of autonomy is already here. The 2010 Ford Flex boasts Active Park Assist just target a spot and the car uses ultrasonic range finders to park itself. The 2010 Toyota Prius has a Lane Keep Assist system that uses a camera to detect lane markers and automatically steers the car toward the center of the lane. And the Honda Accord comes standard with Adaptive Cruise Control, which uses a radar pulse to scan ahead for other vehicles and then increases or decreases speed to maintain a safe following distance. The current set of semi-autonomous safety features can quickly combine into something more. For example, a car could use Lane Keep Assist and Adaptive Cruise Control together to drive itself under highway conditions, sticking to one lane and not hitting the car in front. The next step is to expand these capabilities. Adaptive Cruise Control currently works only over 25 mph, but the next version (called Full Speed Range ACC) lowers that number to zero so that cars can begin to handle traffic jams in the city.
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E. Driverless car
Fully autonomous vehicles, also known as robotic cars, or driverless cars, already exist in prototype, and are expected to be commercially available around 2020. According to urban designer and futurist Michael E. Arth, driverless electric vehiclesin conjunction with the increased use of virtual reality for work, travel, and pleasurecould reduce the world's 800 million vehicles to a fraction of that number within a few decades. This would be possible if almost all private cars requiring drivers, which are not in use and parked 90% of the time, would be traded for public self-driving taxis that would be in near constant use. This would also allow for getting the appropriate vehicle for the particular needa bus could come for a group of people, a limousine could come for a special night out, and a Segway could come for a short trip down the street for one person. Children could be chauffeured in supervised safety, DUIs would no longer exist, and 41,000 lives could be saved each year in the US alone.
H. Products in practice
The Telematics industry is dynamic with new products and partnerships continuously emerging to meet market demands. Delphi Automotive Systems and Palm, for example, have teamed to launch MobileAria, offering hands-free access to e-mail and internet features in their cars. Microsofts Car.NET connects home, office and car by enabling information to be transferred among pagers, cellular phones, and desktop computers. It will also lockout certain functions while driving (e.g., typing or reading text messages). The system makes use of Microsoft Windows CE for Automotive 3.0 operating system. Ford and Qualcomm have collaborated in a new Telematics venture known as Wingcast. The company will develop and deliver a host of mobile communication services, including voice, entertainment, Internet access and safety services into cars and trucks, offering a hands-free, voice-activated interface inside vehicles, and via other hand-held devices while outside the vehicle. Wingcast is working with automotive OEMs to supply reference designs for the Telematics hardware interface as well as system integration for cars and trucks. Ford of Europe and Vondafone Group Pic are also partnering to provide in-vehicle Telematics services in Europe. The Focus is the first European Ford with a Telematics system featuring emergency and roadside assistance, traffic information, dynamic routing, and voice controlled services. Some new concepts and product designs are presented below; even though they represent prototype systems not currently available on the market, they provide a sense of one possible the direction the industry is heading.
OnStar
A well-known example of telematics system is GMs OnStar service which provides multiple emergency services. Typically the OnStar in installed in the bottom of rearview mirror. The OnStar service relies on CDMA mobile phone voice and data communications well as location information using GPS technology. Drivers and passengers can use its audio interface to contact OnStar representatives for emergency services, vehicle diagnostics and directions. The OnStar service allows users to contact OnStar call centers during an emergency. In the event of a collision,
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detected by airbag deployment or other sensors, Advanced Automatic Collision Notification features can automatically send information about the vehicle's condition and GPS location to OnStar call centers. This Advanced Automatic Collision Notification service is designed to assist emergency response efforts.All OnStar equipped vehicles have Stolen Vehicle Tracking, which can provide the police with the vehicle's exact location, speed and direction of movement
BMW iDrive
Immersion and BMW have collaborated to develop the iDrive system featuring a single control dial mounted on the center console. iDrive consists of a computer that controls several hundred functions (including basic climate and stereo settings), a centermounted LCD screen, and a console-mounted rotary pushbutton knob that works as the system's primary control. The driver slides the dial to choose between multiple control menus displayed on the in-dash LCD screen. The operating unit in the center console gives the driver direct access to many other driving functions and information and communication options. The Controller can be moved in eight different directions, matching the eight items on the main menu. Rotating the dial moves it through menus and lists while pushing the dial axially selects a list item. All changes and selections made within the control menus are saved; each menu is presented in the same configuration as the last time it was used. The dial also returns automatically to its central position. The iDrive controller allows the driver to have instant control of every comfort element in the car, from the on-board navigation system to the air conditioner to the mobile telephone. One unique aspect of the controller is that it provides tactile feedback, which changes depending on the currently active menu. The controller clicks through each item as the user scrolls through it. The manufacturers claim that the driver's sense of touch makes it possible to use the controller with minimal distraction from the road. The tactile feedback of the controller is powered by Touchsense technology from Immersion (www.immersion.com). Confirmation of the selected mode is displayed on a dashmounted screen. Operating functions are also structured into three levels and prioritized on importance and frequency of use. The BMW iDrive system includes a Siemens VDO Telematics link to the Internet enabling drivers to check the weather at their destination and call up addresses of destinations using a Wireless Access Protocol (WAP).
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After around 1910, instruments such as tachometers and clocks were installed inside automobiles. These were directly fixed on the surface of the bulkhead, and visibility to the driver was poor (Figure 3(a)). In the late 1910s, instrument panels (or dashboards) were installed separately from the bulkheads (Figure 3(b)). The instrument panel configurations were inconsistent. Some manufacturers concentrated the gauges in the central area of the panel and others distributed them across the panel. An indication of the importance of the industry was the growth of organizations to support it. In 1901, the later German Verband der Automobilindustrie (VDA) association of automotive industry was founded as Verein Deutscher MotorfahrzeugIndustrieller (VDMI).VDMI was established to promote road transport, defend against burdensome measures by the authorities (taxation, liability obligations), support customs protection, and monitor motor shows. In 1923, the VDMI was renamed the Reichsverband der Automobilindustrie (RDA). The present name Verband der Automobilindustrie (VDA) was given to this umbrella organization of the German automotive industry in 1946
Meters on bulkhead (Alpha Romeo 24PH 1910 (a)), meters in instrument panel (Dodge Brothers Touring 1915 (b)), and meter cluster (Buick Series 50 1932 (c))
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Human Factors Activities after World War II until 1989: The Era of Occupant Accommodation and Safety
Establishment of Human Factors as a Field of Endeavor (1940 to 1949). Although one can identify the roots of human factors being in early work in industrial engineering, such as that of Taylor and Gilbreth, activities at Bell Labs on communication quality, and other examples, human factors as a profession did not take off until WWII [8]. Human factors research was introduced duringWorldWar II to adapt military technologies to human operators to make systems more effective and
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reliable. This research field was then expanded to the commercial aviation and automotive industries after WorldWar II. There was not an immediate transfer of human factors ideas from military to civilian activities. In part, this was because the initial transfer was from military organizations to defense contractors, which took several years, and Europe and Japan were recovering fromWorldWar II. However, this period was not without some progress. Passive-safety technology was introduced at the end of the 1940s. The instrument panel was covered with sponge rubber in American automobiles, by Tucker in 1948 and Chrysler in 1949. Also, there was considerable growth in the organizations interested in automotive research, some shortly after World War II, others later. The earliest one was British Motor Industry Research Association (MIRA) (UK), founded in 1946.
Human Factors Research Activities in 1950s: First Decade of Human Factors Research.
A survey of the literature on human engineering in the 1950s, conducted by the U.S. Army Human Engineering Laboratory, indicated that studies at that time focused on driving visibility (including glare), cab layout based on anthropometric data, and the design of controls.
Turn signal lever in instrument pane (Mercedes-Benz 500K 1935) and that in steering column (Morris Eight Series I 1937)
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development of control theory, studies were conducted to apply this theory to steering maneuvers. Studies to measure mental workload, introducing methods from physiology and the cognitive sciences, began in the 1960s. Brown and Poulton assessed drivers spare mental capacity using auditory subsidiary tasks requiring the driver to identify a digit that differed from the previous one. One pioneering study on driving behavior was Senders 1967 study to measure visual demand while driving, using an occlusion device with a moving frosted plastic visor on the helmet
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Until 1990, the driver was regarded as an element of the driver-vehicle system, interacting with the vehicle by operating the steering wheel and pedals to manage the primary driving task.When a navigation system was installed inside the vehicle, the driver had to performnot only vehiclecontrol tasks by operating the vehicle, but also navigation tasks.When drivers used a papermap, reading themap while the vehicle was in motion was not easy. Often drivers had to stop the vehicle and read a map to find their way to a destination. When a navigation system was installed inside the vehicle, and the system indicated where to turn, the navigation task could easily be performed in parallel with driving tasks (i.e., a dual-task condition). In addition, backup monitors utilizing the navigation systems display were introduced in the 1990s to reduce backing crashes. The 2000s saw the introduction of lanekeeping systems, which assist drivers by steering to help them stay in the lane (Nissan 2001), and the collision-mitigation braking systems, which intervene with active braking when distance-sensor data indicates that a collision is unavoidable. These systems are an extension of lane-departure warning systems and blind-spot warning systems. Recent entries into the market are the lane-change decision-aid systems, which provide warnings when the driver begins to change lanes, but another vehicle is in the adjacent lane.
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Efficacies
Increased functionality
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and distributed. Potential stakeholder concerns are numerous: disclosure of vehicle data could reveal trade secrets; public personalities, such as politicians and celebrities, could be connected to potentially embarrassing locations or routes; and ordinary citizens could find themselves spammed or stalked as the data enables a variety of harmful applications such as commercial misuse, public corruption, and identity theft.
Travel Time Dependability
Anticipated travel time is the most useful information to support trip decisions and assess the operational status of a transportation network, and convergence provides the opportunity to eliminate, or at least substantially reduce, uncertainty in travel times. Non recurrent congestion can account for as much as 30 percent of the delay faced by drivers.31 In addition, with unpredictable traffic patterns, traffic congestion can occur at any time of day. In large urban areas such as Los Angeles, rush hour congestion regularly lasts more than six hours, and approximately 40 percent of total traffic delay occurs in off-peak hours when travelers and freight companies expect relatively free-flow conditions
Workload / Driving Task Effects
Workload describes the amount of mental stress a driver experiences while performing his driver task. For example,workload may increase when crossing a busy intersection or when entering a highway. Workload is relatively low while cruising a lowtraffichighway with constant speed. Performing multiple tasks at the same time tends to increase workload. A theory describing the causes and effects of multitasking by humans is Wickens' Multiple Resource Theory. The attention and performance of the human brain is divided into separate specific parts, each part handling for example visual tasks or verbal tasks. According to the theory, workload can be reduced by offering information in three different states (early or late processing), modalities (auditory or visual) or codes (spatial or verbal). Multiple tasks can be performed without decreasing quality, as long as they are offered for example in a combination of visual and verbal tasks. In case of the driver, a secondary task like talking to an onboard computer can be performed while maintaining safe longitudinal distance and lateral position
The design of a user interface relies heavily on the underlying system. This system provides the interface with a challenge, namely to let the user cooperate with or use the system. The interaction between user and system involves different fields of science, which makes interface design a challenge
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The focus of this concept is on adaptability. The interface shows information depending on the system state, always providing both sufficient and efficient information. Adaptability can be achieved using software or hardware. Input Input for this concept is given through voice commands. Feedback on voice commands is given by auditory and visual cues. The steering wheel contains backup buttons for interface control, but voice commands should be the main source of input. Adaptive software Following the current trend of increasing use of displays instead of conventional vehicle instruments, the output of the software version is given through a digital display. On the display the usual dials and indicator can be shown, along with ADAS output. With system states changing to more supportive modes, the display will show more ADAS output, and minimise other systems. Adaptive hardware Using hardware, the dashboard can be altered according to system use. Dials and indicators can slide or rotate, in order to be visible or not. This way the user can get more 'in touch' with the system, and may better understand what's happening. Grouping Information The adaptive character of this concept introduces a possible problem with recognition and expectancy. Users may not always receive information from the same location. For example, when driving in the informing state, the vehicle speed is displayed large and in the centre left part of the screen. After switching to a higher state of support, the speed maybe displayed smaller and in a different location. Therefore it's necessary to define groups of information, as also recommended in several interface guidelines53. Conventional vehicle dynamics; including speed, engine revolutions, fuel status. System failure indicators: warning lights and sounds for system failure, either vehicle or ADAS ADAS output: the visual display offers opportunities for ADAS output, as described below. In combination with buttons or voice control it may also be used as part of the input system for ADAS. Secondary system output: the display may also be used for secondary assistant applications like parking assistance and nightvision systems. The instrument cluster is not considered a suitable location for multimedia output. The hardware version should support grouping by placing information output devices on separate interior components. The software version can simply use a digital display to support this.
Output Both concepts use a visual display to show which system state is active, and which ADAS systems are running. The following drawing shows the basic workings of such a display.
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Futuristic
This concept uses relatively new and unproven technology54 to provide the user with information. The main information output is shown on the windscreen, using an augmented reality display. On this display, the information is shown within the line of sight of the driver.
Interactive Driver Assistant
The driver assistant is a physical or virtual appearance in the car, providing the driver with tips and advice on driving safety. Ideas for this concept include actual robots, computerised voices and virtual road buddies. A physical form of driver assistant can also express certain traffic conditions or vehicle status. For example, a scanning movement of some kind can indicate system alertness. With this concept focus is on interactions between the driver and the system, as well as with system intelligence. Intelligence should prevent the assistant from assisting too much, or it's unwanted. Input The input method for this concept is voice control. By being able to communicate naturally with the car, a certain amount of trust and comfort can be created. The assistant will reply with voice answers. To control the system states, a physical robot could be aimed at a traffic situation. For example, aiming the face on the road would put the car in the controlling mode, aiming the face on the dashboard would put the car in assisting mode. Output System output is given through voice commands, visual cues and expressions of the assistant. These output channels may also be used by other car systems like information and navigational applications. The assistant should use expressions or movements to indicate alertness or inattention. The user should be able to trust the assistant to watch out if he wants him to do so. System Integration The assistant concept is also able to present information and entertainment to the driver. Not only is the assistant aware of the traffic safety situation, he should also know when to play music, and which music to play. A personal bond with the assistant may also increase trust between him and the driver. Workload & Driving Task Effects The integration of a workload management system should prevent mental overload. A problem with such a solution is the lack of modularity of it. In the Car of the Future the user may add or remove parts and components, like PDAs, phones, etcetera. The workload manager should be designed to be adaptable, so that it adapts to every car configuration. If successful, the system concept offers a lot of time space for secondary driving tasks, or even nondriving related tasks like work or leisure. The workload manager is capable of combining ADAS systems with these other applications.
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HMI in 2020
Key Trends
Automotive HMIs are influenced by global trends in several key areas: personal mobile devices, consumer electronics, car technology, demography, economy and legislation.
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Consumer Electronics
While the consumer electronics market does not witness the dramatic developments seen in the personal devices market, it continues to exert important influence on the automotive HMI evolution. The key trend in consumer electronics is that of the connected home. Various home appliances are now connected to the Internet and therefore can interact with other appliances or be controlled remotely. Consumer electronics OEMs increasingly introduce speech technology as a way of simplifying user interfaces on the devices which often have limited screen size or no screen at all.
Car Technology
The automotive industry is being shaped by four mega trends: emission reduction, safety, convenience and affordability [Roland Berger]. While there is no lack of innovation in the industry, longer product cycles mean that it takes longer for cutting edge innovations to reach the market. The number of models is on the increase - from 4400 in 2010 to 6000 in 2020 [ATKearney] - with new segments being defined yearly. Penetration of infotainment and telematics systems is also on the rise, with affordable solutions like Ford Sync and Fiat Blue&Me
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bringing them to the lower end segments of the market. Connected car is the most important trend in car telematics and infotainment, with 50m connected cars expected to be sold in 2015 [IMS]. Importantly, consumer research suggests that key in-car applications are mostly car- and travel-centric (real-time traffic and weather, off-board and on-board navigation, emergency calling, off-board vehicle information), i.e. different from those on personal mobile devices or PCs.
Economic Development
A key economic trend affecting the automotive industry is the shift of economic power to Asia. Indeed, it is predicted that in 2020 more cars will be sold in Asia than in North America and Western Europe combined [Economist]. This means that almost all growth in the car industry comes from the emerging markets, but cars sold there are cheaper cars with less sophisticated telematics and infotainment systems.
Legislation
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There are constant efforts in all regions of the world to raise safety and environmental standards for personal transportation. These efforts often result in laws that prescribe certain always-on telematics services (e-Call, ERA-GLONASS) to be installed in all cars or make the use of hands free mandatory when making calls while driving. For example, in the US, talking on a hand-held phone while driving is banned in 10 states, while texting at the wheel is prohibited in 36 states.
Sensor-Based Solutions
The automotive industry is currently developing sensor-based solutions to increase vehicle safety in speed zones where driver error is most common: at lower speeds, when the driver is stuck in traffic, and at higher
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speeds, when the driver is cruising on a long stretch of highway (see Figure 3). These systems, known as Advanced Driver Assist Systems (ADAS), use a combination of advanced sensors, such as stereo cameras and long- and short-range RADAR, combined with actuators, control units, and integrating software, to enable cars to monitor and respond to their surroundings. Some ADAS solutions, such as lane-keeping and warning systems, adaptive cruise control, back-up alerts, and parking assistance, are available now. Many others are in the pipeline.
Connectivity-Based Solutions
Connected-vehicle systems use wireless technologies to communicate in real time from vehicle to vehicle (V2V) and from vehicle to infrastructure (V2I), and vice versa. (Note that we use the expression V2X as shorthand for communication between vehicles and any other object.) According to the USDOT, as many as 80 percent of all crashesexcluding those in which the driver is impairedcould be mitigated using connected-vehicle technology.
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c) Functionality Redundancy: There is no room for error with safety-critical functionality. The technology has to work 100 percent of the time; the combination of connected vehicle technologies and sensor solutions would provide a necessary level of redundancy. d) Infrastructure Investment: Connected vehicle solutions require large-scale infrastructure investments. Convergence could help mitigate some of this requisite investment by covering some use cases using sensors.
1 Human Technology Research Institute, AIST, Japan 2University of Michigan Transportation Research Institute (UMTRI), USA 3 Institute of Ergonomics, Technische Universitat Munchen, Germany
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Correspondence should be addressed to Motoyuki Akamatsu; [email protected] Received 14 February 2013; Accepted 7 May 2013
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3) ADAS for the Car of the Future Interface Concepts for Advanced Driver Assistant Systems in a Sustainable Mobility Concept of 2020 4) AUTOMATIVE USER INTERFACES & INTERACTIVE VEHICULAR APPLICATIONS ( UNIVERSITAT SALZURG 2011) 5) AUTOMATIVE HMI FIT FOR 2020 BY : ALEXANDER DAVYDOV & NUANCE COMMUNICATION