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My Log

This document contains log output from the initialization of a game engine. It records the startup process, including loading configuration files, initializing subsystems, finding hardware details like the GPU, and loading the first level of the game. The level is loaded in under 4 seconds, and the entire initial startup process takes around 18 seconds.

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Rafael Levi
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0% found this document useful (0 votes)
108 views3 pages

My Log

This document contains log output from the initialization of a game engine. It records the startup process, including loading configuration files, initializing subsystems, finding hardware details like the GPU, and loading the first level of the game. The level is loaded in under 4 seconds, and the entire initial startup process takes around 18 seconds.

Uploaded by

Rafael Levi
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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[0000.36] Log: Log file open, 01/20/14 00:04:26 [0000.36] Init: WinSock: version 1.1 (2.

2), MaxSocks=32767, MaxUdp=65467 [0000.36] Log: ... running in INSTALLED mode [0000.36] DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini [0000.36] Init: Version: 8788 [0000.36] Init: Epic Internal: 0 [0000.36] Init: Compiled (32-bit): Jan 16 2014 17:16:56 [0000.36] Init: Changelist: 976115 [0000.36] Init: Command line: -PGUID=e878e847-9054-4d06-995b-9d1d25632527 host=63.251.64.32 -host2=63.251.64.25 -seekfreeloading -LANGUAGE=ENG -HiCommand HEXX=1B3BA762 [0000.36] Init: Base directory: C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\ [0000.36] Log: Deleting old log file Launch-backup-2014.01.18-17.39.34.log [0000.36] Init: Computer: RAFAEL-PC [0000.36] Init: User: RAFAEL [0000.36] Init: CPU Page size=4096, Processors=4 [0000.36] Init: High frequency timer resolution =2.338466 MHz [0000.36] Init: Memory total: Physical=3.9GB (4GB approx) Pagefile=7.9GB Virtual=4.0GB [0000.36] DevOnline: Initializing MCTS [0000.47] Init: Presizing for 60000 objects not considered by GC, pre-allocating 0 bytes. [0000.48] Init: Object subsystem initialized [0000.48] Log: Overriding lang INT w/ command-line option of ENG [0000.48] Warning: Warning, Unknown language extension ENG. Defaulting to INT [0000.50] Log: TgAIBehaviorTreeManager :: Loading behavior trees [0000.53] Log: TgAIBehaviorTreeManager :: Successfully loaded behavior trees [0000.74] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 555M [0000.74] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1765MB of shared system memory

[0000.77] Log: Shader platform (RHI): PC-D3D-SM3 [0000.79] Log: PhysX GPU Support: DISABLED [0006.29] Log: Game is version 0.1.1928. [0013.21] Log: 92178 objects as part of root set at end of initial load. [0013.21] Log: 0 out of 0 bytes used by permanent object pool. [0013.21] Log: Initializing Engine... [0013.39] Log: Working around XDK XAudio2 regression: TRUE [0013.68] ScriptWarning: Script call stack: Function Engine.GameViewportClient:Init

TgGameViewportClient Transient.PComGameEngine_0:TgGameViewportClient_0 Function Engine.GameViewportClient:Init:0025 [0013.68] ScriptWarning: Assertion failed, line 591 TgGameViewportClient Transient.PComGameEngine_0:TgGameViewportClient_0 Function Engine.GameViewportClient:Init:0025 [0013.68] DevNet: Browse: lobbymap?Name=Player?Team=255?DefaultCharacter=TgGame.TgCharacter [0013.68] Log: LoadMap: lobbymap?Name=Player?Team=255?DefaultCharacter=TgGame.TgCharacter [0013.70] Log: [0013.70] DevMemory: Memory allocations reported by the OS: 342.52 MB (with 0.00 MB waste) [0014.24] Log: Map Game ID = 0 [0014.24] Log: Map Instance ID = 80183480 [0014.26] Log: Performance: Critical section Lock/Unlock 26 nsec [0014.26] Log: Performance: appCycles 14 nsec [0014.32] Log: Performance: memCopy per KB 291 nsec [0014.36] Log: Performance: memZero per KB 183 nsec [0014.38] Log: Performance: appInterlockedIncrement 13 nsec

[0014.38] Log: Performance: GetTickCount 4 nsec [0014.38] Log: Game class is 'TgGameLaunch' [0014.40] Log: Primary PhysX scene will be in software. [0014.40] Log: Creating Primary PhysX Scene. [0014.40] Log: *** WARNING - PATHS MAY NOT BE VALID *** [0014.40] Log: Bringing World LobbyMap.TheWorld up for play (0) at 2014.01.20-00.04.40 [0014.72] Log: Bringing up level for play took: 0.325223 [0016.67] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 555M [0016.67] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1765MB of shared system memory [0016.85] Log: ########### Finished loading level: 3.168088 seconds [0016.85] TgSLO: Async Load: GodSkins_Portraits_and_Icons [0016.85] Log: Flushing async loaders. [0017.23] TgSLO: Finish Load: GodSkins_Portraits_and_Icons [0017.23] Log: Flushed async loaders. [0017.29] Log: Flushing async loaders. [0017.73] Log: Flushed async loaders. [0017.73] Log: Initializing Engine Completed [0017.73] Log: >>>>>>>>>>>>>> Initial startup: 17.73s <<<<<<<<<<<<<<< [0017.73] Log: Browser user data directory is C:\ProgramData\Hi-Rez Studios\BrowserCache\Battle

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