Comic Experience Script Template 2013-10-05
Comic Experience Script Template 2013-10-05
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TITLE IN ALL CAPS by Name Namerson Description of what it is here (i.e. 22-Pa e Comic Script! Date of Last "e#ision (e. .$ %"e#ise& '()*)2('+! C,A"ACTE" N-TES .ANE/ T-2/ If I inc01&e character notes (which #aries! I p1t them 1p here$ be0ow the tit0e b1t before the pa e &escriptions. There3s abso01te0y no stan&ar& for how to han&0e character &escriptions. I 0i4e to &o them 0i4e this$ 51st beca1se I thin4 it ma4es it a bit easier for the artist to 61ic40y browse thro1 h them$ an& fin& the character he or she is 0oo4in for.
A"T N-TES -ccasiona00y I300 ha#e art (or 0etterin or co0orin ! notes that I300 p1t here. 7or e8amp0e$ %p0ease &o this a00 in waterco0or$ 1sin on0y yo1r 0eft foot.9
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PA:E -NE ; T,"EE PANELS PANEL -NE Start each pa e with the pa e n1mber$ fo00owe& by the n1mber of pane0s. I 1n&er0ine it to he0p it stan& o1t. Then I p1t the pane0 an& n1mber in a00-caps. <n&erneath it (here! is the pane0 &escription$ in bo0&. 1. TOM: For dialogue, I indent the characters name at half an inch, and indent the dialogue itself at two inches. Ive created a short-cut macro in MS ord for this. "lso, #e sure to num#er $our dialogue, to ma%e things easier on $our letterer &re-start the num#ering on each new 'age(. )ach num#er indicates a new word #alloon, thought #alloon, ca'tion, et cetera. *ut the num#er first, to hel' the letterer and so that ever$thing lines u' neatl$. .hm, Tom/ ho are $ou tal%ing to/
!. TOM:
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PANEL T==hen yo1 mention a character for the first time in the pane0 &escriptions$ p1t his NA2E in a00-caps. Some peop0e cap the name e#ery time it appears in the pane0 &escription. I a0so sometimes p1t action wor&s in a00-caps. 7or e8amp0e$ T-2$ a sma00 chic4en$ "<NS across the roa&$ &esperate to et to the other si&e. =hen &eci&in what to p1t in a00-caps$ I try to &o whate#er wi00 pro#i&e c0ear an& concise comm1nication with my art team an& 0etterer. PANEL T,"EE I 4eep my pane0 &escriptions concise$ an& &o minima0 art &irection. I try to 0ea#e room for co00aboration by the artist an& specify on0y what3s #ita0 to the story or character &e#e0opment. -pinions &o &iffer on this$ tho1 h. 0. 1"* 2 F3O"TI-4: The night #efore56If I want a modern-st$le, un#o7ed 8location9time: ca'tion, I would la#el it as shown at left.; <. 1"*TIO-: ?. 1"* - TOM: =ut this is how I handle ca'tion #o7es, if its >ust general, #o7ed narration. @owever, if the ca'tion #o7 is a s'ecific 'ersons thoughts, Ill do it li%e this. LETTE"IN: N-TE/ -nce in a whi0e I300 ha#e a 0etterin note abo1t one specific 0ine of &ia0o 1e. If so$ I p1t it here.
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PA:E T=- ; SPLAS, PA:E PANEL -NE If I ha#e a sp0ash pa e$ I han&0e it 0i4e this. If I ha#e a two-pa e sprea& I300 51st hyphenate$ PA:ES T=--T,"EE. A0so$ some peop0e start a new pa e (in =or&! when they start a new pa e in the script. 1. TOM &O*(: !. TOM: If a character sa$s something off-'anel &on the 'hone, or as a carr$-over from the 'revious 'anel( I handle it li%e this. If I want a word to a''ear in #old-italics in the lettering, Ill #old and underline it li%e this. Aont s%i' the underlining, #ecause #olding doesnt survive the letterers co'$-and'aste 'rocess. A0so, this is 51st 'ersonal opinion, #ut p0ease dont o#er&o the bo0& wor&s, #ecause it is so darned annoyin when #oo%s &o that. One final note: if a line of dialogue starts in one #alloon #ut ends in another 5 5 use elli'ses to indicate that. O%a$, Im sure theres more #ut thats all I can thin% of right atB @e$C If someone interru'ts, use an em-dash &8B8( as shown in the 'revious line. Thats all for now. =$ the wa$, Im leaving $ou, Tom. "nd Im a#out to slam the doorBto demonstrate how to do a sound effect. @ave funC S3"MMMC
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