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Comic Experience Script Template 2013-10-05

This 3-page comic script by Name Namerson provides guidelines for formatting dialogue, captions, and panel descriptions. The document explains how to label pages and panels, indent dialogue, and indicate transitions. Character names are capitalized and formatting such as bold, italics, and underlining is used selectively to guide the letterer. Concise panel descriptions focus on story and character elements, leaving room for artist collaboration.

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0% found this document useful (0 votes)
61 views3 pages

Comic Experience Script Template 2013-10-05

This 3-page comic script by Name Namerson provides guidelines for formatting dialogue, captions, and panel descriptions. The document explains how to label pages and panels, indent dialogue, and indicate transitions. Character names are capitalized and formatting such as bold, italics, and underlining is used selectively to guide the letterer. Concise panel descriptions focus on story and character elements, leaving room for artist collaboration.

Uploaded by

debinkoini
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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STORY NAME by Name Namerson Name"NameNamerson#$om

(123) 456-78 !

TITLE IN ALL CAPS by Name Namerson Description of what it is here (i.e. 22-Pa e Comic Script! Date of Last "e#ision (e. .$ %"e#ise& '()*)2('+! C,A"ACTE" N-TES .ANE/ T-2/ If I inc01&e character notes (which #aries! I p1t them 1p here$ be0ow the tit0e b1t before the pa e &escriptions. There3s abso01te0y no stan&ar& for how to han&0e character &escriptions. I 0i4e to &o them 0i4e this$ 51st beca1se I thin4 it ma4es it a bit easier for the artist to 61ic40y browse thro1 h them$ an& fin& the character he or she is 0oo4in for.

A"T N-TES -ccasiona00y I300 ha#e art (or 0etterin or co0orin ! notes that I300 p1t here. 7or e8amp0e$ %p0ease &o this a00 in waterco0or$ 1sin on0y yo1r 0eft foot.9

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.a(e 1 o/ 3

STORY NAME by Name Namerson Name"NameNamerson#$om

(123) 456-78 !

PA:E -NE ; T,"EE PANELS PANEL -NE Start each pa e with the pa e n1mber$ fo00owe& by the n1mber of pane0s. I 1n&er0ine it to he0p it stan& o1t. Then I p1t the pane0 an& n1mber in a00-caps. <n&erneath it (here! is the pane0 &escription$ in bo0&. 1. TOM: For dialogue, I indent the characters name at half an inch, and indent the dialogue itself at two inches. Ive created a short-cut macro in MS ord for this. "lso, #e sure to num#er $our dialogue, to ma%e things easier on $our letterer &re-start the num#ering on each new 'age(. )ach num#er indicates a new word #alloon, thought #alloon, ca'tion, et cetera. *ut the num#er first, to hel' the letterer and so that ever$thing lines u' neatl$. .hm, Tom/ ho are $ou tal%ing to/

!. TOM:

+. ,"-):

PANEL T==hen yo1 mention a character for the first time in the pane0 &escriptions$ p1t his NA2E in a00-caps. Some peop0e cap the name e#ery time it appears in the pane0 &escription. I a0so sometimes p1t action wor&s in a00-caps. 7or e8amp0e$ T-2$ a sma00 chic4en$ "<NS across the roa&$ &esperate to et to the other si&e. =hen &eci&in what to p1t in a00-caps$ I try to &o whate#er wi00 pro#i&e c0ear an& concise comm1nication with my art team an& 0etterer. PANEL T,"EE I 4eep my pane0 &escriptions concise$ an& &o minima0 art &irection. I try to 0ea#e room for co00aboration by the artist an& specify on0y what3s #ita0 to the story or character &e#e0opment. -pinions &o &iffer on this$ tho1 h. 0. 1"* 2 F3O"TI-4: The night #efore56If I want a modern-st$le, un#o7ed 8location9time: ca'tion, I would la#el it as shown at left.; <. 1"*TIO-: ?. 1"* - TOM: =ut this is how I handle ca'tion #o7es, if its >ust general, #o7ed narration. @owever, if the ca'tion #o7 is a s'ecific 'ersons thoughts, Ill do it li%e this. LETTE"IN: N-TE/ -nce in a whi0e I300 ha#e a 0etterin note abo1t one specific 0ine of &ia0o 1e. If so$ I p1t it here.

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STORY NAME by Name Namerson Name"NameNamerson#$om

(123) 456-78 !

PA:E T=- ; SPLAS, PA:E PANEL -NE If I ha#e a sp0ash pa e$ I han&0e it 0i4e this. If I ha#e a two-pa e sprea& I300 51st hyphenate$ PA:ES T=--T,"EE. A0so$ some peop0e start a new pa e (in =or&! when they start a new pa e in the script. 1. TOM &O*(: !. TOM: If a character sa$s something off-'anel &on the 'hone, or as a carr$-over from the 'revious 'anel( I handle it li%e this. If I want a word to a''ear in #old-italics in the lettering, Ill #old and underline it li%e this. Aont s%i' the underlining, #ecause #olding doesnt survive the letterers co'$-and'aste 'rocess. A0so, this is 51st 'ersonal opinion, #ut p0ease dont o#er&o the bo0& wor&s, #ecause it is so darned annoyin when #oo%s &o that. One final note: if a line of dialogue starts in one #alloon #ut ends in another 5 5 use elli'ses to indicate that. O%a$, Im sure theres more #ut thats all I can thin% of right atB @e$C If someone interru'ts, use an em-dash &8B8( as shown in the 'revious line. Thats all for now. =$ the wa$, Im leaving $ou, Tom. "nd Im a#out to slam the doorBto demonstrate how to do a sound effect. @ave funC S3"MMMC

+. TOM:

0. TOM: <. ,"-):

?. SFD &Aoor(:

Temp0ate pro#i&e& by

Create& by Pa10 A00or$ base& on co1rses ta1 ht by An&y Schmi&t


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