Stackelburg Strategy For Pricing Mechanism of Video Streaming in Content Redistribution Network
Stackelburg Strategy For Pricing Mechanism of Video Streaming in Content Redistribution Network
: 2319 1805
Stackelburg Strategy for Pricing Mechanism of Video Streaming In Content Redistribution Network
1,
1, 2,
Department of Computer Science, Adhiyamaan College of Engineering Assistant Professor Department of Computer Science, Adhiyamaan College of Engineering
-----------------------------------------------------------ABSTRACT----------------------------------------------------------With the utilization of mobile devices and with the development of the smart phones and as such the 3G networks, these mobile phones have become the most popular consumer devices. Due to ubiquitous access of mobile phones and its features, data-plan subscribers can redistribute the video content to nonsubscribers and has become a great difficulty for the mobile service provider to trace the given users high mobility. Thus, it is the sole responsibility of the service provider to set a reasonable price for the data plan in order to prevent from the unauthorized access of the video content in the redistribution network. This paper tried to focus on analyzing the optimal price setting for the service provider by understanding the equilibrium condition between the subscribers and the secondary buyers, and also to model the behaviour between the subscribers and the secondary buyers as a noncooperative game. For this purpose the strategy of Game Theory has been implemented in this paper. Such an analysis can help the service provider preserve his/her profit under the threat of the redistribution networks and can improve the quality of service for end users.
I. INTRODUCTION
Multimedia processing technologies has increased its popularity in ways that video content is delivered to and consumed by end users. Also, the increased usage and popularity of wireless networks and mobile devices is drawing a lot of interest and attentions on ubiquitous access of multimedia content. Network service providers and researchers are focusing on developing efficient solutions to ubiquitous access of multimedia data, particularly videos, from everywhere using mobile devices (laptops, personal digital assistants, or smart phones that can access 3G networks)[1], [2]. The users of mobile phone can watch or subscribe the video programs on their devices by using the data plans from the network service providers. In this paper, scalable video coding techniques [5] are being implemented in order to accommodate heterogeneous network conditions and devices. In the research community, video applications have drawn a lot of attentions in the field of quality measure [7] and error control. It also concentrates on the user interactions in electronic commerce which comprises of the secure transactions [11] and cooperative caching [9], [10]. Along with this, it is required to understand the concept of how end users are consuming video in day to day lives [12]. With such a high popularity and the convenient phone-to-phone communication technologies, it is very possible for data-plan subscriber to redistribute the video content without authorization. For example there are some of the users who do not subscribes to the data plan and henceforth wish to watch television programs and also news programs. Hence, these users have incentives to buy the desired video content from neighboring data subscribers if the cost is lower than the subscription fee charged by the service provider. In comparison to the generic data, multimedia data can be easily retrieved and modified, which carries out the process of video redistribution. Due to the high-mobility, time-sensitiveness, and small-transmission- range characteristics of mobile devices, each redistribution action only exists for a short period of time and is very difficult to track. However, the price of the content must be high as because of lesser number of subscribers and secondary buyers. In such a condition the primary subscriber who is paying more amount for the data plan must be avail his/her win-win situation. Hence, setting the content price higher does not necessarily reduce the number of subscriptions, and it is not trivial to find the optimal price that maximizes the service providers utility.
www.theijes.com
The IJES
Page 28
Secondary Buyers
Subscribers
Fig 1: System Model Thus, the signal-to-noise ratio (SNR) and the maximal achievable bit rate of the video stream between Si and Bi are SNRij = Rij = W where log2(1+ ) --------- (1)
Without loss of generality, in this paper, we use the two-parameter rate-distortion model, which is widely employed in a medium-to-high bit rate situation, and the analysis for other models is similar. The twoparameter rate-distortion model is given as follows: Distortion= e-R --------- (2)
Where and are two positive parameters determined by the characteristics of the video content and R is the rate of the video. Note that a secondary buyer is able to purchase the video from different subscribers in two different ways. The total bandwidth for the redistribution network is W, which is equably shared among the subscribers who are going to transmit. The total bandwidth for the redistribution network is W, which is equably shared among the subscribers who are going to transmit. Hence, when the number of subscribers from whom the secondary user purchases,i.e., N, increases, the bandwidth for transmitting each layer is smaller. Given the bit rate in (1), the mean square error (MSE) of the video stream reconstructed by the secondary buyer B j is: MSEj = exp(- = exp(- -------- (3)
www.theijes.com
The IJES
Page 30
---------- (4)
www.theijes.com
The IJES
Page 31
where DB is formulated, Q is a user-defined constant that measures the received reward for the secondary buyers if the PSNR of the reconstructed video is improved by 1 dB, and D is a constant measuring the users loss if the video stream is further delayed by 1 s. PSNR max is defined as the maximal PSNR of the video that can be obtained by subscribing to the service, and is the price set by the content owner. If the secondary buyer has subscribed to the data plan, then he/she will receive the video with the maximal PSNR, the delay of the video stream will only be the network delay, and the number of network users who are using the data service will be K+1 in this case. The first term reflects the visual quality difference between the subscribers video stream and the service providers video stream. The second term considers the delay difference between the subscribers video stream and the service providers video stream. D B was defined, and Dq( ) is the delay profile if the secondary buyer subscribes to the data plan and becomes an extra subscriber in the network. The third term indicates the price difference. The two constants Q and D control the balance between the gain and the loss of the secondary buyer. For the subscribers, the utility function can be defined for the subscribers and for each subscribers say Si can be considered as a seller, who mainly concentrates on getting the payment for the transmission cost and also to gather some extra rewards. For this purpose we introduce the parameter c i, i.e., the cost of power for relaying data, which is determined by the features of the device that subscriber S i uses. Hence, the utility of Si can be defined as Si = (pi-ci)Pi --------------- (6)
where Pi is the power that subscriber i uses to transmit to the secondary buyer. Thus, subscriber S i will choose price pi that maximizes his/her utility Si. The choice of the optimal price pi is affected by not only the subscribers own channel condition but also other subscribers prices, since different subscribers noncooperatively play and they compete to be selected by the secondary buyer. Thus, a higher price may not help a subscriber improve his/her payoff. 4.2 Equilibrium Analysis The video-stream redistribution game provides a game with perfect information and therefore a method is being applied which is termed as backward induction that has one equilibrium. In the case of finding the optimal strategies of the secondary buyer, it has been analyzed the game by using the backward induction and first study the secondary buyers optimal strategy for a given price list from the subscribers. Let P=[P1,P2,.,PNs] be the corresponding power\ vector, where Pi is the power that the secondary user purchases from subscriber i. We can find the optimal power vector P N(K) for subset SN(k) by making the first-order derivative of B with respect to Pi be zero, i.e., = gQ - pi -------------- (7)
for all Si belongs to L, where Ai = / Hi , and thus if the secondary buyer purchases from any N subscribers with the same maximal processing delay the the required condition will be given by the following: Pi (SN(k)) = ---------------- (8)
for all Si belongs to L In the case of finding the optimal strategies of the subscribers for having the best strategies, it has been analyzed that the optimal price pi* (Hi, di) must satisfy: = Pi* + (pi - ci) =0 ---------------- (9)
such that ci <= pi for all I belongs to L, which means that p*i = ci . Therefore, a subscribers claimed price must be higher than his/her cost. www.theijes.com The IJES Page 32
www.theijes.com
The IJES
Page 33
VII. CONCLUSION
From the detailed study of the paper, the proposed model has tried to describe the optimal pricing for mobile video data by analyzing the video redistribution network between the data plan subscribers and nonsubscribers. From the paper, the proposed model provides a vast elaboration about the analysis of the equilibrium price of the video stream redistributed by the subscribers and secondary buyers. In the entire process, it helped to understand the phenomena of strategic decision making by the utilization of evolutionary Game Theory and from which the strategy known as Stackelburg Strategy can be used for providing the efficient pricing mechanism for the redistribution of the video content. Nevertheless, the service provider should always offer high-quality video stream to prevent the illegal redistribution of video. Next, we have extended the model by including the content owner in the game and letting the mobile phone users decide whether to subscribe to the data plan. In the extended model, we model the dynamics between the content owner and the users who are interested in the video content, and study how the content owner (the service provider) sets the price for the data plan to maximize his/her overall income.
VIII. ACKNOWLEDGEMENTS
First I am grateful to God for giving me a chance to carry on with this work. This work is supported and carried out by the helping hands of Prof. S. Suresh, M.E., (Ph.D) an Associate Professor of Adhiyamaan College of Engineering at Hosur. I am thankful to him and my college for giving me a great support.
REFERENCES
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] G. Gualdi, A. Prati, and R. Cucchiara, Video streaming for mobile video surveillance, IEEE Trans. Multimedia, vol. 10, no. 6, pp. 11421154, Oct. 2008. H. Ibaraki, T. Fujimoto, and S. Nakano, Mobile video communications techniques and services, in Proc. SPIE, 1995, vol. 2501, p. 1024. T. Schierl, T. Stockhammer, and T.Wiegand, Mobile video transmission using scalable video coding, IEEE Trans. Circuits Syst. Video Technol., vol. 17, no. 9, pp. 1204 1217, Sep. 2007. M. Ries, O. Nemethova, and M. Rupp, Video quality estimation for mobile H.264/AVC video streaming, J. Commun., vol. 3, no. 1, pp. 4150, Jan. 2008. N. Dimokas, D. Katsaros, and Y. Manolopoulos, Cooperative caching in wireless multimedia sensor networks, Mobile Netw. Appl., vol. 13, no. 3/4, pp. 337 356, Aug. 2008. C. Y. Chow, H. V. Leong, and A. Chan , Peer to-peer cooperative caching in mobile environments , pp. 528533, 2004. S. Banerjee and S. Karforma, A prototype design for DRM based credit card transaction in e commerce, Ubiquity, vol. 9, no. 18, pp. 19, 2008. K. OHara, A. S. Mitchell, and A. Vorbau, Consuming video on mobile devices, in Proc. SIGCHI Conf. Human Factors Comput. Syst., 2007, p. 866. I. Ahmad and J. Luo, On using game theory for perceptually tuned rate control algorithm for video coding, IEEE Trans. Circuits Syst. Video Technol., vol. 16, no. 2, pp. 202208, 2006. J. M. Smith, Evolution and the Theory of Games . Cambridge, U.K.: Cambridge Univ. Press, 1982. A. Nosratinia, T. E. Hunter, and A. Hedayat, Cooperative communication in wireless networks, IEEE Commun. Mag., vol. 42, no. 10, pp. 7480, 2004. M. J. Osborne and A. Rubinste, A Course in Game Theory. Cambridge, MA: MIT Press, 1994. W.S.Lin and K.J.Ray Liu, Pricing game and evolution dynamics for mobile video streaming, in Proc. IEEE Int. Conf.Acoust., Speech, Signal Process., May 2011.
www.theijes.com
The IJES
Page 34
Suresh S is working as an Associate Professor in the Department of Computer Science and Engineering in Adhiyamaan College of Engineering (Autonomous), Hosur, Tamil Nadu, India. He did his B.E in PSG College of Technology, Coimbatore in 2003.After his completion of M.E, he is presently doing his PhD in Anna University, Chennai, India. He has published more than 10 papers in National and 4 papers in International conferences. He has published more than 6 International journals and also an author of a book. His area of interest is Server Virtualization and Cloud Computing. He is a life member of ISTE, IE, IACSIT and IAENG.
www.theijes.com
The IJES
Page 35