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Sketchup Basic Commands

The document provides an overview of the basic commands and tools in SketchUp that will be covered in the week 9 segment of the program. It describes how to set up and use various toolbars, create basic 2D shapes like rectangles and squares using the rectangle tool, and view and manipulate 3D models. It also outlines SketchUp's user interface including menus, toolbars, the drawing area, and status bar.

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X Hamayu Bawono
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© Attribution Non-Commercial (BY-NC)
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
447 views

Sketchup Basic Commands

The document provides an overview of the basic commands and tools in SketchUp that will be covered in the week 9 segment of the program. It describes how to set up and use various toolbars, create basic 2D shapes like rectangles and squares using the rectangle tool, and view and manipulate 3D models. It also outlines SketchUp's user interface including menus, toolbars, the drawing area, and status bar.

Uploaded by

X Hamayu Bawono
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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SKETCHUP Week 9 Day 1 Basic Commands

The learner will be able to use many basic commands in Sketchup to create simple and complex presentation drawings by the end of this segment of the program. Day 1

the screen toolbars user interface rectangle line circle polygon arc freehand select paint bucket move copy autofold stickiness of geometry rotate/copy scale mirror push/pull follow me offset intersect model protractor tape measure 3d geometry viewing models in 3d

- set up your toolbars as you like, the screen below is an example of many toolbars you will use

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- go to View toolbars, and choose your toolbars

Toolbars SketchUp's toolbars are similar to those in other Microsoft Windows applications in that each contains a related set of tools. These toolbars can be detached by clicking and dragging the move handle (thin line at the top) of the toolbar, resized by dragging the corners, and reattached or docked to the edge of the drawing area to suit your preferences. Toggle toolbar visibility using the View > Toolbars submenu. Getting Started The Getting Started Toolbar contains all of the tools and menu items necessary for a new user to become acquainted with SketchUp. These tools and menu items are: Select Tool, Line Tool, Rectangle Tool, Circle Tool, Arc Tool , Make Component, Eraser Tool, Tape Measure Tool, Paint Bucket Tool, Push/Pull Tool, Move Tool, Rotate Tool, Offset Tool, Orbit Tool, Pan Tool, Zoom Tool, Zoom Extents Tool, Get Current View button, Toggle Terrain button, Place Model button, Get Models button, and Share Models button.

Large Tool Set The Large Tool Set contains the most-used tools and menu items for experienced users. These tools and menu items are: Select Tool, Make Component, Paint Bucket Tool, Eraser Tool, Rectangle Tool, Line Tool, Circle Tool, Arc Tool, Polygon Tool, Freehand Tool, Move Tool, Push/Pull Tool, Rotate Tool, Follow Me Tool, Scale Tool, Offset Tool, Tape Measure Tool, Dimension Tool, Protractor Tool, Text Tool, Axes Tool, 3D Text Tool, Orbit Tool, Pan Tool, Zoom Tool, Zoom Extents Tool, Previous, Next, Position Camera Tool, Look Around Tool, Walk Tool, Section Plane Tool.

Standard Toolbar

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The Standard Toolbar contains a variety of menu items which help with file and drawing management, as well as shortcuts to printing and help operations. These menu items are New, Open, Save, Cut, Copy, Paste, Erase, Undo, Redo, Print, and Model Info.

Principal Toolbar The buttons on the Principal Toolbar activate the Select Tool, Make Component, Paint Bucket Tool, Create Component, and Eraser Tool.

Drawing Toolbar The buttons on the Drawing Toolbar activate the Rectangle Tool, Line Tool, Circle Tool, Arc Tool, Polygon Tool, and Freehand Tool.

Modification Toolbar The Modification Toolbar contains geometry modification tools. The tools on this toolbar are the Move Tool, Push/Pull Tool, Rotate Tool, Follow Me Tool, Scale Tool, and Offset Tool.

Construction Toolbar The buttons on the Construction Toolbar activate the Tape Measure Tool, Dimensions Tool, Protractor Tool, Text Tool, Axes Tool, and 3D Text Tool.

Camera Toolbar The buttons on the Camera Toolbar activate the Orbit Tool, Pan Tool, Zoom Tool, Zoom Window Tool, Previous, Next, and Zoom Extents Tool camera tools.

Walkthrough Toolbar The buttons on the Walkthrough Toolbar activate the Position Camera Tool, Walk Tool, and Look Around Tool and Section Tool.

Face Style Toolbar The buttons on the FaceStyle Toolbar activate SketchUp's face rendering styles (x-ray transparency, wireframe, hidden line, shaded, shaded with textures, and monochrome).

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Views Toolbar The buttons on the Views Toolbar activate SketchUp's standard views (iso, top, front, right, back, and left). The bottom view is not included, but is available from the Camera menu.

Shadows Toolbar The Shadows Toolbar is used to control shadows. This toolbar contains buttons to launch the Shadow Settings dialog box (left-most icon) and enable/disable shadows (second icon). This toolbar also contains slider bars to control settings related to the time of year (left-most slider bar) and time of day (right-most slider bar).

Sections Toolbar The Sections Toolbar allows you to conveniently execute common section operations. The controls on this toolbar include buttons for toggling the section cut effect and toggling the display of section planes.

Layers Toolbar The Layers Toolbar provides quick access to several often used layer operations.

Display the Current Layer When nothing is selected, the current layer name is displayed in the toolbar and has a check mark next to it. Any new entities you draw will be assigned to the current layer. Change the Current Layer Select a layer from the Layers Toolbar, when nothing is selected, to change the current layer. View Entity's Layer Select an entity. The layer for the entity will be displayed, with a check mark, in the Layers Toolbar. Change the Layer Assignment of Entities Select an entity and then a layer from the Layer Toolbar to change the layer of an entity. Display the Layer Manager The button on the right hand side displays the Layers Manager allowing you to create new layers, control their visibility, and more. Google Toolbar The buttons on the Google Toolbar are used to collaborate between SketchUp and other Google products. The toolbar contains the Get Current View, Toggle Terrain, Place Model, Get Models, and Share Model buttons.

User Interface
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Title Bar The title bar (at the top of SketchUp) contains the standard Microsoft Windows controls (close, minimize, and maximize) on the right, and the name of the currently opened file. A blank drawing area appears when you start SketchUp and the name of the currently opened file is "Untitled" in the title bar, indicating that you have not yet saved your work. Menus Menus appear below the title bar. The majority of SketchUp tools, commands, and settings are available within these menus. The menus that appear by default are: File, Edit, View, Camera, Draw, Tools, Window, and Help. Toolbars The Toolbars, appearing below the menus and along the left side of the application contain a userdefined set of tools and controls. Toolbar visibility is toggled under the View > Toolbars menu item. Drawing Area The drawing area is where you create your model. The 3D space of the drawing area is identified visually by the drawing axes. Status Bar The status bar is the long gray rectangular area at the bottom of the drawing area.

Value Control Box (VCB) The value control box (VCB) is located on the right side of the status bar. The VCB displays dimensional information while you draw. You can also enter values into the VCB to manipulate currently selected entities, such as creating elements of a specific dimension. Other behaviors of the VCB are as follows: CREATING BASIC 2D GEOMETRY Rectangle Tool Use the Rectangle Tool to draw rectangular Face entities, specified by clicking at two opposite corners of the desired shape. Activate the Rectangle Tool from either the Drawing Toolbar or the Draw menu. Keyboard Shortcut: R Drawing a Rectangle Rectangles can be placed on existing faces or separate from existing geometry (aligned to an axes plane). To draw a rectangle: 1. 2. 3. Select the Rectangle Tool. The cursor changes to a pencil with a rectangle. Click to set the first corner point of the rectangle. Move the cursor diagonally.

Note - Press the Esc key at any point during the operation to start over.

4.

Click again to set the second corner point of the rectangle.

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Drawing a Square Squares are created with the rectangle tool in conjunction with the Square tooltip To draw a Square: 1. Select the Rectangle Tool and Click once on the first corner point.

2. Move your mouse to the opposite corner. A diagonal dotted line will appear, along with a Square tooltip when you are in a position that will create a square.
Note - Press the Esc key at any point during the operation to start over.

3.

Click to finish.

Alternately, you can press your mouse button on the first corner of your rectangle, drag to the opposite corner, and release the mouse button. Use the Axes tool to re-align the axes, prior to drawing your rectangle, if you want to draw a rectangle that is not aligned with the default drawing axes orientation. Specifying Precise Rectangle Values A rectangle's dimensions dynamically appear in the VCB as you draw. Specify exact length and width dimensions by typing them in the VCB, and pressing Enter or Return, either after the first corner is clicked or immediately after the rectangle is drawn.

SketchUp will use the current document units setting if you only type in a numerical value. You can also specify either Imperial (such as 1'6) or Metric (such as 3.652m) units at any time, regardless the document units setting. You can also type one dimension at a time in the VCB. If you enter a value and a comma (3',), the new value will be applied to the first dimension, and the second dimension will be retained from before. Similarly, if you type a comma and then a value (,3'), only the second dimension will be changed. If you enter a negative value (-24, -24), SketchUp will apply that value in a direction opposite to the one you indicated while drawing and accept any new values in the new direction. Drawing Rectangles by Inference The Rectangle Tool uses SketchUp's geometric inference engine to help you place your rectangles in 3D space. The inference decisions, made by the inference engine, are displayed in the drawing area as inference lines and inference points. These lines and points show precise alignment between the rectangle you are drawing and the geometry of your model. For example, if you move your mouse over an endpoint of an existing edge and then move away in the direction of an axis, a dotted inference line with a From Point tooltip will appear.

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This tooltip indicates that you are aligned to that end point. You can also use a From Point inference to draw rectangles vertically or at non-orthogonal planes. Locking a Rectangle to the Current Inference Direction Press and hold the Shift key, while the rectangle you are drawing is the specific color of an axis, to lock drawing operation to that axis. Line Tool Use the Line Tool to draw edges or Line entities. Line entities can be joined to form a face. The Line Tool can also be used to divide faces or heal deleted faces. Activate the Line Tool from either the Drawing Toolbar or the Draw menu. Keyboard Shortcut: L Drawing a Line Lines can be placed on existing faces or separate from existing geometry. To draw a Line: 1. 2. Select the Line Tool. The cursor changes to a pencil. Click to set the starting point of your line.

Note - Press the Esc key at any point during the operation to start over.

3. Move the cursor to the ending point of your line. As you draw a line, the length is displayed dynamically in the Value Control Box (VCB). 4. Click to draw your line. This ending point can also be the starting point of another line.

To draw lines use the pencil tool, click once to start, click for endpoint, Esc. to stop line. If you want a specific distance, you key in the length with the unit, 10. This length will show up in the bottom right corner.

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If you close your lines you create a surface.

If you dont want to see the surface filled, you can right click on the surface and erase it.

Circle Tool Use the Circle Tool to draw Circle entities. Keyboard Shortcut: C Drawing a Circle Circles can be placed on existing faces or separate from existing geometry. To draw a circle: 1. 2. Select the Circle Tool. The cursor changes to a pencil with a circle. Click to place the center point of the circle.

3. Move the cursor out from the center point to define the radius of your circle. As you move the cursor, the radius value is displayed dynamically in the VCB and can be specified by typing in a length value followed by the Enter or Return key. You can also specify the segmentation for the circle in the VCB.

Note - Press the Esc key at any point during the operation to start over.

4.

Click to finish the circle.

Tip - You can also click and hold the mouse button to set the center of the circle, and drag outward without releasing the button to set the radius. Release the mouse button to complete the circle.

Radius and segment values can be specified using the VCB immediately after a circle is drawn. See Specifying Precise Circle Values for more information on setting the radius and segment values with the VCB. Specifying Precise Circle Values

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The VCB displays the radius after setting the center point of a circle. Use the VCB to enter an exact radius and number of segments. Specifying a Radius The VCB's label indicates "Radius" after you place the center point of the circle. Type the radius size in the VCB, after placing the center point, and press the Enter or Return key. You can perform this action either during or immediately following the creation of the circle. For example: 24r or 3'6"r or 5mr.
Note - The Circle Tool will snap to any previously entered radius within the VCB.

Specifying the Number of Sides The VCB's label indicates "Sides" when the Circle Tool is initially activated. Specify the number of sides in the VCB, and press the Enter or Return key, before clicking to set the center point of the circle. For example: 100. You can also specify the number of sides in a circle immediately after the creation of the circle. Type the number of sides in the VCB, followed by the letter 's', and press the Enter or Return key. For example: 20s. This number will be applied to any future circles.
Note - The default number of segments for a circle is 24.

Locking a Circle to its Current Orientation Press and hold the Shift key, before you begin drawing a circle, to lock drawing operation to that orientation. Polygon Tool Use the Polygon Tool to draw regular Polygon entities. Drawing a Polygon Polygons can be placed on existing faces or separate from existing geometry. To draw a polygon: 1. 2. Select the Polygon Tool. The cursor changes to a pencil with a polygon. Click to place the center point of the polygon.

3. Move the cursor out from the center point to define the radius of your polygon. As you move the cursor, the radius value is displayed dynamically in the VCB and can be specified by typing in a length value followed by the Enter or Return key.

Note - Press the Esc key at any point during the operation to start over.

4. Click a second time to finish the polygon. (Alternately, you can click once to set the center of the polygon, and drag outward without releasing the button to set the radius. Release the mouse button to complete the polygon.) Radius and segment values can be specified using the VCB immediately after a polygon is drawn. See Specifying Precise Polygon Values for more information on setting the radius and segment values with the VCB. Specifying Precise Polygon Values

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The VCB displays the radius after setting the center point of a polygon. Use the VCB to enter an exact radius and number of segments. Specifying a Radius The VCB's label indicates "Radius" after you place the center point of the polygon. Type the radius size in the VCB, after placing the center point, and press the Enter or Return key. You can perform this action either during or immediately following the creation of the polygon. For example: 24r or 3'6"r or 5mr.
Note - The Polygon Tool will snap to any previously entered radius within the VCB.

Specifying the Number of Sides The VCB's label indicates "Sides" when the Polygon Tool is initially activated. Specify the number of sides in the VCB, and press the Enter or Return key, before clicking to set the center point of the polygon. For example: 10. You can also specify the number of sides in a polygon immediately after the creation of the polygon. Type the number of sides in the VCB, followed by the letter 's', and press the Enter or Return key. For example: 6s. This number will be applied to any future polygons. Locking a Polygon to its Current Orientation Press and hold the Shift key, before you begin drawing a polygon, to lock drawing operation to that orientation. Arc Tool Use the Arc Tool to draw Arc entities, comprised of multiple line segments (which can be edited as a single arc). Keyboard Shortcut: A Drawing an Arc Arc entities consist of three parts: the starting point, the ending point and the bulge distance. The distance between the starting point and the ending point is also known as the chord length. To draw an arc: 1. 2. 3. 4. Select the Arc Tool. The cursor changes to a pencil with an arc. Click to place the starting point of your arc. Move the cursor to the ending point of your chord. Click to place the ending point of your arc. A straight line is created.

5. Move your cursor perpendicular to the straight line to adjust the bulge distance. A straight line will extend perpendicular from the straight line.

Note - Press the Esc key at any point during the operation to start over.

6.

Click to set the bulge distance.

Chord length can be specified after you place the ending point of your arc. Bulge distance, radius, and number of segments can be specified using the VCB immediately after a arc is drawn. See Specifying Precise Arc Values for more information on manipulating arcs using the VCB. Drawing a Half-Circle
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The arc temporarily snaps to a half-circle as you pull out a bulge distance. Watch for the half-circle inference tooltip indicating when your arc is a half-circle.

Drawing Tangentially The Arc Tool displays a cyan tangent arc while you are drawing from an unconnected end or start point of an existing arc. =

Specifying Precise Arc Values The VCB displays the chord length of the arc (after setting the starting point), then the bulge distance (after setting the ending point). Use the VCB to enter exact lengths for the chord length, bulge distance, radius value, and number of segments. Note - SketchUp will use the current file units setting if you only type in a numerical value. You can also specify either Imperial (1'6) or Metric (3.652m) units at any time, regardless the file's units setting. Units are set within the Units panel of the Model Info dialog box. Entering a Chord Length The VCB's label indicates "Length" after you place the starting point of an arc. Type the chord length into the VCB, after placing the starting point of the arc, and press the Enter or Return key. Specify a negative value, such as -6.5", to indicate that you want the length to apply in an opposite direction to the current drawing direction. Specifying a Bulge Distance The VCB's label indicates "Bulge" after you place the ending point of an arc. Type the bulge length in the VCB, after placing an ending point, and press the Enter or Return Key. You can also enter the bulge distance after the creation of the arc as long as "Bulge" is displayed as the VCB label. Negative bulge values can also be used to create an arc in an opposite direction to the current drawing direction.

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Specifying a Radius You can specify an arc radius instead of a bulge distance. Type the desired radius in the VCB, followed by the letter 'r' and press the Enter or Return Key. You can perform this action either during or immediately following the creation of the arc. For example: 24r or 3'6"r or 5mr. Specifying the Number of Segments You can also specify the number of segments in an arc. Type the number of segments in the VCB, followed by the letter 's', and press the Enter or Return key. You can perform this action either during or immediately following the creation of the arc. For example: 20s. Freehand Tool Use the Freehand Tool to draw irregular hand-drawn lines in the form of Curve entities and 3D Polyline entities. Curve entities are comprised of multiple line segments that are connected together. These curves behave as a single line in that they can define and divide faces. They are also connected such that selecting one segment selects the entire entity. Curve entities can be useful for representing contours in a contour map or other organic shapes. Drawing Curves Curves can be placed on existing faces or separate from existing geometry (aligned to an axes plane). To draw a Curve: 1. 2. 3. 4. Select the Freehand Tool. The cursor will change to a pencil with a curve. Click and hold to place the starting point of your curve. Drag the cursor to draw. Release the mouse button to stop drawing.

5.

(optional) End your curve at point where you started drawing to draw a closed shape.

Drawing 3D Polyline Entities


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3D polylines do not generate inference snaps or affect geometry in any way. 3D polylines are usually used for tracing imported drawings, 2D sketching, or for decorating your model. Press and hold the Shift key, before you begin drawing, to draw a 3D polyline. Note - Select Explode from the 3D polyline's context menu to convert a Freehand Sketch into regular edge geometry.

Principal Tools .Select Tool Use the Select Tool to specify the entities you will modify when using other tools or commands. The entities that are included in a selection are referred to as the selection set. Activate the Select Tool from the Principal Toolbar or from the Tools menu. Keyboard Shortcut: Spacebar Selecting a Single Entity SketchUp allows you to make both single-entity and multiple-entity selections. To select a single entity: 1. 2. Select the Select Tool. The cursor changes to an arrow. Click on an entity. The selected entity is highlighted in yellow.

Selecting Multiple Entities Multiple-entity selections are useful when you want to perform a single operation on several entities (the selection set). Multiple-entity selections use an expandable selection box to surround the entities you want in the selection set. To select multiple entities: 1. Select the Select Tool. The cursor will change to an arrow.

2. Click and hold the mouse button a short distance away from the entities you want to select to start a selection box. 3. Drag the mouse to expand the selection box over the elements you want to select. o Clicking to the right-side and dragging to the left, called a crossing selection, selects any elements within the selection rectangle, including those that are only partially contained in the rectangle. The following images show a right-to-left selection selecting two components, though none are completely within the bounds of the selection box.

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o Clicking to the left-side of the entities and dragging right, called a window selection, selects only those elements completely within the selection rectangle. The following image shows a left-to-right selection selecting one component because only one component (the left speaker) is completely within the bounds of the selection box.

4. Release the mouse button when all of the elements are either partially included (left-toright selection) or fully included (right-to-left selection) in the selection box. Adding and Subtracting From a Selection Set The Select Tool can be used with one or more keyboard modifiers to add or remove entities from a selection set. Adding to the Selection Set (Ctrl) Press and hold the Ctrl key (the cursor will change to an arrow with a plus sign) while clicking on additional entities to add entities, one-by-one, to the selection set. Or, press and hold the Shift key (the cursor will change to an arrow with a plus and minus signs) while clicking on additional entities to add entities, one-by-one, to the selection set. Changing Selection Status for an Entity (Shift) Press and hold the Shift key (The cursor will change to an arrow with plus and minus signs) while clicking on entities to invert the selection status of the entity (currently selected entities will become unselected, unselected entities will be come selected). Subtracting from the Selection Set (Shift+Ctrl) Press and hold the Shift and Ctrl keys simultaneously (the cursor will change to an arrow with a minus sign) while clicking on currently selected entities to remove entities from the selection set. Or, press and hold the Shift key (the cursor will change to a plus sign and minus sign) while clicking on currently selected entities to remove the entities, one-by-one, from the selection set. Tip - Use the Group entity to group items within a selection set as a temporary way of quickly reselecting the same group of items. See the Group entity for additional information. Expanding the Selection Set Using the Mouse You can automatically add to a selection set clicking the Select Tool multiple times in rapid succession. Click once on an entity to select that entity. Click rapidly twice (double-click) on an entity, namely an edge or face, to select corresponding faces or edges respectively. Click three times (tripleclick) on an entity, namely an edge or face, to select he edge or face and all entities physically connected to that edge or face. The following image shows this click/selection sequence.

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Tip - Use a context-click to invoke the context menu for an entity. Many context menus have a Select submenu allowing you to expand a selection using one of the following commands: Bounding Edges, Connected Faces, All Connected, All on same layer, and All with same material. Selecting or Unselecting All Geometry Use either the Select All menu item in the Edit menu or press Ctrl+A on the keyboard to select all visible elements in your model. Use the Deselect All menu item in the Edit menu,press Ctrl+T, or click on any empty space in the drawing area to de-select all currently selected entities.

Eraser Tool Use the Eraser Tool to delete entities. The Eraser Tool can also be used to hide and soften edges. Keyboard Shortcut: E Erasing Entities the Eraser Tool is used to erase entities in the drawing area. the Eraser Tool does not allow you to erase faces (faces are erased after their bounding edges are erased). To erase entities: 1. Select the Eraser Tool. The cursor changes to an eraser with a small box.

2. Click on an entity to erase it. Alternatively, erase several entities at once by holding down the mouse button and dragging it over several entities to be erased. All selected geometry will be erased once you release the mouse button. If you accidentally select geometry you do not wish to delete, press the Esc key to cancel the erase operation before it deletes your selection. Tip - It is usually faster to erase a large number of entities by selecting the entities with the Select Tool and pressing the Delete key on your keyboard. You can also delete selected items by selecting Erase from the Edit menu. Hiding Lines Press and hold the Shift key and use the Eraser Tool to hide lines (instead of erasing lines). Softening/Unsoftening Edges Press and hold the Ctrl key to soften/smooth edges (instead of erasing entities). Press and hold the Shift and Ctrl keys simultaneously to unsoften/unsmooth edges. Paint Bucket Tool Use the Paint Bucket Tool to assign materials and colors to entities in your model. You can use it to paint individual entities, fill a number of connected faces, or replace a material with another throughout your model. Keyboard Shortcut: B
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Applying Materials Ensure you are using either the Shaded or Shaded with Textures display setting so that you can see materials as they are applied to your model (Window > Display Settings > Shaded or Shaded with Textures). To apply materials: 1. Select the Paint Bucket Tool. The cursor will change to a paint bucket and the Material Browser is activated. The Materials Browser contains libraries of materials you can paint on faces in your model. 2. Select a materials library using the drop down list in the Materials Browser. SketchUp contains several default materials libraries, including landscape, roofing, and transparent materials. 3. 4. Select a material from the materials library. Click on the faces to paint. The material is assigned to the face.

Face Painting Rules There are several face painting rules that apply when painting multiple faces or edges at the same time. These rules follow: The side of the faces that will be painted depends on the side initially painted when more than one face is selected. For example, if all faces are selected and you paint the front of one face, the front of all faces will be painted. Conversely, if all faces are selected and you paint the back of one face, all back faces will be painted. All selected edges will be painted when you select a face and all edges and paint the front of the face. No edges are painted when you select a face and all edges and paint the back of one face. Ensure you have the Window > Display Settings > Edge color set to By Material to see the painted effect applied to edges. Fill Options The Paint Bucket Tool can be used with one or more keyboard modifiers to perform various painting operations. Element Fill The Paint Bucket Tool normally operates by filling in faces as you click on them. As mentioned previously, entities selected with the Select Tool can be painted with a single click of the Paint Bucket Tool. Adjacent Fill Press and hold the Ctrl key while clicking on a face with the Paint Bucket Tool to fill that face and any adjacent (connected) face with the same material. The face you click on and the adjacent face must have the same material prior to performing this operation.

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Note - Selecting a number of entities with the Select Tool and painting using the Ctrl modifier keys causes just the entities within the selection set to be painted.

Replace Press and hold the Shift key prior to clicking on a face with the Paint Bucket Tool to apply a material to every face, with the same material in the current context, with the new material.

Note - Selecting a number of entities with the Select Tool and painting using the Shift modifier key causes just the entities within the selection set to be painted.

Adjacent Replace Press and hold both the Shift and the Ctrl keys simultaneously while painting to only replace the material on the face within the confines of geometry that is physically connected to that face. Note - Selecting a number of entities with the Select Tool and painting using the Ctrl modifier keys causes just the entities within the selection set to be painted. Sampling a Material Press and hold the Alt key to change from the Paint Bucket Tool to a Sample Tool for sampling materials within your model. The cursor will change to an eye dropper. Click on the face whose material you want to sample. Release the Alt key to return to the Paint Bucket Tool. Paint the sampled material on a face.

Painting Groups and Components Materials can be painted on entire Group entities or Component entities or to the individual entities within the Group or Component. To assign materials to an entire Group or Component: 1. Select the Paint Bucket Tool. The cursor will change to a paint bucket and the Material Browser is activated. The Materials Browser contains libraries of materials you can paint on faces in your model. 2. Select a materials library using the drop down list box. SketchUp contains several default materials libraries, including landscape, roofing, and transparent materials.
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3. 4.

Select a material from the library of materials. Click on the Group or Component you want to paint. The faces will receive the material.

5. If you select multiple Groups or Components using the Select Tool, clicking on the selection with the Paint Tool will paint all of them with a single click. Note - If a face within a Group or Component is already painted with a material (other than the default material), before applying a material to the entire Group or Component, the face will not adopt the new material. For example, the windshields, bumpers, and tires in the following image were already painted before a material was applied to these components. Therefore, the windshields, bumpers, and tires maintained their original material.

Note - Exploding a Group or Component assigns the object materials to any elements assigned the default material, thus making the material override permanent.

MODIFICATION TOOLS Move Tool Use the Move Tool to move, stretch and copy geometry. This tool can also be used to rotate components and groups. Keyboard Shortcut: M Moving a Single Entity You can activate the Move Tool when nothing is selected to select a single entity to move. The selection click point becomes the base point for the move operation. To select and move a single entity: 1. 2. Select the Move Tool. The cursor will change to a four-way arrow. Click on an entity to begin the move operation.

3. Move the cursor to move the entity. The selected entity will follow as you move the cursor. 4. Click at the destination point to finish your move operation.

Note - If the entity you are moving is connected to other entities, the other entities will be moved or modified accordingly. See the Stretching Geometry section for further information on this behavior. Moving Several Entities You can preselect several entities to move prior to performing a move operation. To preselect and move entities: 1. 2. Select the Select Tool. The cursor will change to an arrow. Select the entities to be moved.

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3.

Select the Move Tool. The cursor will change to a four-way arrow.

4. Click once on an entity to begin the move operation. The point where you click on the entity is called the move point. 5. Move your mouse to move the entities. The selected entities will follow as you move your mouse. Also, an inference line will appear between the start and ending points of the move, and the distance of the move is displayed dynamically in the VCB. You can also type in a specific distance as described below. The following image shows a component being moved:

Tip - Follow inference lines to easily align items in 3D space. Select corners of components as your move point and align to corners of other components when aligning components sideby-side (such as when aligning kitchen cabinet components). 6. Click at the destination point to finish your move operation.

Note - Press the Esc key at any point during the operation to start over. Moving by Inference The Move Tool uses SketchUp's sophisticated geometric inference engine to help you place entities in 3D space. The inference decisions, made by the inference engine, are displayed in the drawing area as inference lines and inference points. These lines and points show precise alignment between the move operation and the geometry of your model. Locking a Move to the Current Inference Direction Press and hold the Shift key, while the move you are performing is the specific color of an axis, to lock move operation to that axis. Locking a Line to a Specific Inference Direction Press and hold either the up arrow, left arrow, or right arrow keys, where up arrow equals blue, left arrow equals green, and right arrow equals red, while moving to lock the move to a specific axis. Moving Groups and Components If a component is glued to a face, the component will stay in the plane of that face when moved unless it is unglued. Copies of a glued component will also be glued to the originating plane. Stretching Geometry When you move an element that is interconnected with others, SketchUp will stretch geometry as necessary. You can move points, edges, and faces in this manner. For example, the following Face entity can be moved back in the negative red direction or up in the positive blue direction:

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You can also move single line segments to stretch an object. In the following example, a line is selected and moved up in the blue direction to form a sloped roof.

Moving/Stretching With Autofold SketchUp will Autofold faces automatically when a move or stretch operation will create non-planar faces. For example, clicking on the corner of a box with the Move Tool and move down in the blue direction causes SketchUp to create a fold line along the box's top face.

Forcing Autofold Behavior There are times when SketchUp constrains an operation in favor of keeping all faces planar and not creating additional fold lines. For example, clicking on the edge of a box with the Move Tool only allows you to move the edge in a horizontal direction (red and green), but not vertically (blue). You can override this behavior by pressing and releasing the Alt key before performing the move operation. This key sequence enables Autofold allowing geometry to move freely in any direction.

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Making Copies As mentioned previously, the Move Tool can be used to make copies of entities within your model. To make copies of an entity using the Move Tool: 1. 2. 3. Select the Select Tool. The cursor will change to an arrow. Select the entities to be copied. Select the Move Tool. The cursor will change to a four-way arrow.

4. Press and release the Ctrl key on your keyboard. The cursor will change to a four-way arrow with a plus sign. This action informs Sketchup that you want to duplicate the selected entities. 5. Click on the selected entities to copy.

6. Move the cursor to copy the entities. A copy of the selected entities will follow as you move your mouse. 7. Click at the destination point to finish your copy operation. The copied entities are now selected and the original entities are deselected. Note - You can press and release the Ctrl key on your keyboard at any time during a move operation to perform a copy (not just at the start). Creating Multiple Copies (Linear Arrays) The Move Tool can also be used to create arrays, or a series of copies of geometry. To create multiple copies of one or more entities: 1. 2. 3. Select the Select Tool. The cursor will change to an arrow. Select the entities to be copied. Select the Move Tool.

4. Press and release the Ctrl key on your keyboard. The cursor will change to an arrow with a plus sign. This action informs SketchUp that you want to duplicate the selected entities. 5. Click on the selected entities to copy.

6. Move your mouse to copy the entities. A copy of the selected entities will follow as you move your mouse. 7. Click at the destination point to finish your copy operation. The copied entities are now selected and the original entities are deselected. 8. Type a multiplier value to create additional multiple copies. For example, typing in 2x (or *2) will create one additional copy (or 2 copies total, the one you manually copied plus one you automatically copied using this step) instead of just one.

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Creating Copies at an Equal Distance Apart You can divide the distance between the copy and the original by typing in a divisor value. For example, typing 5/ (or /5) will create five copies evenly distributed between the original and the first copy. You can keep typing in distances and multipliers until you perform another operation.

Tip - This feature is particularly useful in creating models of items such as fences, bridges, and decks, where you might want several posts or beams an equal distance apart. Specifying Precise Move Values The VCB at the bottom right corner of the SketchUp window displays the length of the move operation (displacement) in the default units, as specified under the Units panel of the Model Info dialog box, while moving, copying, or stretching entities. In addition to creating arrays, you can also specify an exact displacement or a relative or absolute 3D coordinate for the finishing point during, or immediately after, a move operation. Entering a Displacement Value You can specify a new displacement length during or directly following a move operation. To enter a displacement value during a move operation: 1. 2. 3. 4. Select the Select Tool. The cursor will change to an arrow. Select the entities to be moved. Select the Move Tool. The cursor will change to a four-way arrow. Click once to select the start point of the move operation.

5. Move your mouse to begin moving the entities in the correct direction. The selected entities will follow as you move your mouse. Also, an inference line will appear between the start and ending points of the move, and the distance of the move is displayed dynamically in the VCB. 6. Type the positive or negative displacement value (such as 20' or -35mm) in the VCB and press Enter or Return. Note - You can type values in the VCB using an alternate measuring system than the default system. SketchUp will convert the value to the default system. For example, you can type in 3' 6" even if you are using metric system as your default.

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Entering a 3D Coordinate SketchUp can move your entities to exact (using []) or relative (using <>) coordinates in 3D space. To enter a 3D coordinate during a move operation: 1. 2. 3. 4. Select the Select Tool. The cursor will change to an arrow. Select the entities to be moved. Select the Move Tool. The cursor will change to a four-way arrow. Click once to select the start point of the move operation.

5. Move your mouse to begin moving the entities in the correct direction. The selected entities will follow as you move your mouse. Also, an inference line will appear between the start and ending points of the move, and the distance of the move is displayed dynamically in the Value Control Box (VCB). 6. Type the exact or relative coordinate.

Global Coordinates: [x, y, z] of the current Sketch Axes:

Relative Coordinates: <x, y, z> relative to the start point:

Note - You can define only one or two values as part of your 3D coordinate. For example, to move geometry to 2 feet in the z or blue direction enter the following in the VCB: [,,2']

Stickiness of Geometry You can draw edges that are not aligned to an axis. If you draw a triangle, you could add more lines and make it a star. See example below.

Draw a triangle, now add points to make a star

If you start drawing the added lines On an Edge, the vertex of the new edge has broken the existing edge at that point, creating a vertex at which three edges meet.

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Now you can erase the edges that you no longer need inside this star.

Move tool hilite.

with this tool selected, as you move over the screen, notice that edges and surfaces

You can move vertices and edges. Moving the vertex or edge changes the geometry.

Rotate Tool Use the Rotate Tool to rotate, stretch, distort, or copy entities along a rounded path. Activate the Rotate Tool from either the Modification Toolbar or the Tools menu. Keyboard Shortcut: Q Rotating Geometry You can rotate geometry in three different planes in a 3D environment. To rotate geometry using the Rotate Tool: 1. 2. 3. Select the Rotate Tool. The cursor will change to a protractor with a circular arrow. Click on the entity to rotate. Move the cursor in a circle until it is at the starting point of the rotation.

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4. Click to set the starting point of the rotation. Use the inference tooltips help you to find the center of the rotation. 5. Move the cursor until it as at the ending point of the rotation. If the Enable angle snapping checkbox is checked in the Units Panel of the Model Info dialog box, movements close to the protractor result in angle snaps, while those further away from the protractor allow free rotation. Note - Press the Esc key at any point during the operation to start over.

6.

Click to complete the rotation.

Rotational Stretching with Auto-Fold The Rotate Tool can also be used to stretch geometry by selecting and rotating a portion of the geometry. Any rotational movement that would cause a face to twist in on itself or otherwise become non-planar will activate SketchUp's Auto-Fold feature.

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Making Copies The Rotate Tool can be used to make rotated copies of entities within your model. To make copies of an entity using the Rotate Tool: 1. 2. Select the Rotate Tool. The cursor will change to a protractor with a circular arrow. Click on the entity to rotate.

3. Press and release the Ctrl key on your keyboard. The cursor will change to a protractor with a plus sign. This action informs Sketchup that you want to duplicate the entity. 4. Move the cursor in a circle until it is at the starting point of the rotation.

5. Click to set the starting point of the rotation. Use the inference tooltips help you to find the center of the rotation. 6. Move the cursor until it as at the ending point of the rotation. A copy of the entity appears and is rotated about the starting point. If the Enable angle snapping checkbox is checked in the Units Panel of the Model Info dialog box, movements close to the protractor result in angle snaps, while those further away from the protractor allow free rotation. 7. Click to complete the rotation.

Note - You can press and hold the Ctrl key on your keyboard at any time during a move operation to perform a copy (not just at the start). Creating Multiple Copies (Radial Arrays) The Rotate Tool can also be used to create radial arrays, or a series of copies around a rotate point. To create a radial array. 1. 2. Select the Rotate Tool. The cursor will change to a protractor with a circular arrow. Click on the entity to rotate.

3. Press and release the Ctrl key on your keyboard. The cursor will change to a protractor with a plus sign. This action informs Sketchup that you want to duplicate the entity. 4. Move the cursor in a circle until it is at the starting point of the rotation.

5. Click to set the starting point of the rotation. Use the inference tooltips help you to find the center of the rotation. 6. Move the cursor until it as at the ending point of the rotation. A copy of the entity appears and is rotated about the starting point. If the Enable angle snapping checkbox is checked in the Units Panel of the Model Info dialog box, movements close to the protractor result in angle snaps, while those further away from the protractor allow free rotation. 7. Click to complete the rotation.

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8. Type a multiplier value to create additional multiple copies. For example, typing in 2x (or *2) will create one additional copy (or 2 copies total, the one you manually copied plus one you automatically copied using this step) instead of just one.

. Note - You can press and hold the Ctrl key on your keyboard at any time during a rotate operation to perform a copy (not just at the start). Creating Copies at an Equal Distance Apart You can divide the distance between the copy and the original by typing in a divisor value in the VCB. For example, typing 5/ (or /5) will create five copies evenly distributed between the original and the first copy. You can enter distances and multipliers until you perform another operation. Folding Along an Axis of Rotation You can fold geometry by setting the protractor along an edge that will act like a fold line and then folding geometry at that line. To fold geometry along an axis of rotation: 1. 2. Select the Select Tool. The cursor will change to an arrow. Select the geometry to rotate. The bottom of the triangle will act as a fold line.

3.

Select the Rotate Tool. The cursor will change to a protractor with a circular arrow.

4. Click and hold on one end of the fold line or edge where the fold will appear in your geometry. 5. Drag the cursor along the fold line to align the protractor to the fold line (the bottom of the triangle).

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6. Release the mouse button to set the rotation point or the point upon which the geometry will rotate. 7. Click the mouse again to set the starting point of the rotation.

8. Move the mouse to rotate. If angle snaps are active under preferences, you'll notice that as you move the mouse, movements close to the protractor will result in angle snaps, while those further away from the protractor will allow free rotation.

9.

Click a third time at the ending point of the rotation (to complete the rotation).

Specifying Precise Angular Values The degree of rotation you have indicated appears in angular degrees in the VCB while rotating. You can also manually enter in angular rotation or slope values directly into the VCB while rotating geometry.
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Entering an Angular Rotation Value To specify an exact angle in degrees, type a decimal value into the VCB while rotating the cursor around the protractor. For example, typing in 34.1 will give you an exact 34.1 degree angle. Negative values will move angle in a counter-clockwise direction. You can specify an exact angular value either during or immediately after your rotation operation. Entering a Slope Value To specify a new angle as a slope, type in the two values separated by a colon in the VCB, such as 8:12. Negative values will move angle in a counter-clockwise direction. You can specify an exact angular value either during or immediately after your rotation operation. Locking the Rotate Tool to its Current Orientation Press and hold the Shift key, before you click on an entity, to lock the operation to that orientation. Scale Tool Use the Scale Tool to resize and stretch portions of geometry relative to other entities in your model. Keyboard Shortcut:S Note - A Global Scale is an operation whereby the entire model is scaled simultaneously by applying a desired dimension to the distance between two points. The Scale Tool is only intended to perform scaling operations on portions of your model (not the entire model). Use the Tape Measure Tool's Global Re-Scale functionality to perform global scaling operations. Scaling Geometry 1. 2. Select the Scale Tool. The cursor will change to a box within another box. Click on the entity. Scaling grips will appear around the selected geometry.

3. Click on a scaling grip. The selected grip and the opposite scaling grip will highlight in red. Each scaling grip provides a different scaling operation. See Scaling Options section for further information. 4. Move the cursor to scale the entity. The Value Control Box (VCB) displays relative size of the item as you scale the item. You can enter the desired scale dimensions after the scale operation is complete. Note - Press the Esc key at any point during the operation to start over. 5. Click to finish scale operation.

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Scaling Auto-Folding Geometry SketchUp's Auto-fold feature works automatically with all Scale operations. SketchUp will create folding lines as necessary to maintain planar faces. Scaling a 2D Surface or Image Entity Two-dimensional surfaces and Image entities can be scaled just as easily as three-dimensional geometry. The Scale Tool's bounding box contains nine scaling grips when scaling a 2D face. These operate in a similar manner to the grips in a 3D bounding box, and also work with the Ctrl and Shift modifiers. The bounding box is a 2D rectangle when scaling a single 2D surface that lies in the red-green plane. The bounding box will be a 3D volume if the surface to be scaled is out of plane with the current redgreen plane. You can ensure a 2D scale by aligning the Drawing Axes to a surface prior to scaling. Scaling Components Scaling a Component entity scales the individual instance. All other instances of the component will retain their individual scales. This feature allows you to have many differently scaled versions of the same component in your model. Scale operations within a component's context (such as scaling a Line entity within a component) affects the component definition and, therefore, all instances of the component will be scaled to match (all instances of the same Line entity in all component instances). Scaling Grip Types Upon activation, the Scale Tool displays all the grips you may use. Any grips hidden behind geometry will become visible whenever touched by the mouse cursor, and remain fully operable. Turn on X-ray Transparency mode to reveal any hidden grips. The Scale Tool allows you to perform both uniform scaling and nonuniform scaling (stretching operations). The scaling grip that is used dictates the type of scaling you perform.

Corner Grips Corner grips scale the selected geometry from the opposite corner. The default behavior is a uniform scale such that the proportions remain intact and a single scale factor or dimension is displayed in the VCB. Edge Grips Edge grips scale the selected geometry from the opposite edge by two dimensions simultaneously. The default behavior is a nonuniform scale, meaning that the proportions of the object will change. The VCB displays two values separated by a comma.

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Face Grips Face grips scale the selected geometry from the opposite face in only one dimension. The default behavior is a nonuniform scale, meaning that the proportions of the object will change. The VCB displays and accepts a single value. Scaling About the Geometry Center The Scale Tool allows you to scale outward from geometry's center point. Hold down the Ctrl key at any time during a scale operation to display the geometry's center point, click on any of the other scaling grips, and drag outward or inward to scale accordingly. Scaling Uniformly You might need to maintain the uniformity of geometry as it is being scaled, despite performing nonuniform scaling. The Shift key toggles to uniform scaling operation (from a nonuniform scaling operation) and to nonuniform scaling operation (from a uniform scaling operation). Note - The Ctrl and Shift keys can be used in conjunction to allow uniform and non-uniform scaling from the center of the selected geometry. Controlling Scaling Direction With The Axis Tool You can precisely control the direction of scaling by first repositioning the drawing axes with the Axes Tool. The Scale Tool will use the new red, green, and blue directions to orient itself, and control grip direction, after the axes are repositioned.

Specifying Precise Scale Values The VCB at the bottom right corner of the SketchUp window displays the axis dimensions that are being scaled, and the value of the scale itself, in the default units (as specified under the Units panel of the Model Info dialog box) during a scaling operation. Type a scale value into the VCB to directly scale geometry during or immediately after a scaling operation. Entering a Scale Multiplier Value You can specify a new dimensional length value during or directly following a scaling operation. To enter a dimensional length value during a scaling operation: 1. 2. Select the Select Tool. The cursor will change to an arrow. Select the geometry to scale.

3. Select the Scale Tool. The cursor will change to a box within another box. Scaling grips will appear around the selected geometry. 4. Click on a scaling grip to select the grip. The selected grip and the opposite scaling grip will highlight in red. Each scaling grip provides a different scaling operation. See Scaling Options section for further information.

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5. Move the mouse to scale the geometry. The Value Control Box (VCB) displays relative size of the item as you scale the item. You can enter the desired scale dimensions after the scale operation is complete. 6. Type the dimensional length value (such as 2' 6" for two feet and six inches or 2m for two meters) in the VCB and press Enter or Return. Mirroring Geometry using the Scale Tool The Scale Tool can also be used to mirror geometry by pulling a grip towards and then beyond the point about which you are scaling. This operation allows you to pull geometry inside out. Note that the grips snap to certain negative values (such as -1, -1.5, and -2) just as they do in the positive direction. You can force a mirror by typing in a negative value or dimension. Entering Multiple Scale Values The VCB always indicates the scaling factors associated with a particular operation. A 1D scaling operation requires one value. A 2D scaling operation requires two values, separated by a comma. A Uniform 3D scaling operation requires only one value whereas a Non Uniform 3D scaling operation requires three values, each separated by a comma. You'll notice that during the scale operation, a dashed line appears between the scaling point and the grip you've selected. Entering a single value or distance in the VCB tells SketchUp adjust the anchor to grip distance to be that scale value or distance, regardless of which mode (1D, 2D, 3D) is active. When scaling in multiple directions, typing in multiple values separated by commas will resize the object(s) based on the entire bounding box dimension(s), not the objects individually. (To scale objects based on a particular edge or known distance, you can use the Tape Measure Tool.) Push/Pull Tool Use the Push/Pull Tool to push and pull Face entities to add volume to or subtract volume from your models. You can use push/pull to create volume out of any face type, including circular, rectangular, and abstract faces. Keyboard Shortcut: P Note - Push/Pull works only on faces, and therefore does not work when SketchUp is set to a Wireframe rendering style. Creating a Volume Push/Pull Tool is used to expand or decrease the volume of geometry in your models. To push or pull faces: 1. 2. Select the Push/Pull Tool. The cursor will change to a 3D rectangle with an up arrow. Click on the face that you want to expand or decrease.

3.

Move the cursor to create (or decrease) volume.

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Note - Press the Esc key at any point during the operation to start over.

4.

Click when the volume has reached the desired size.

Note - You can also press and hold the mouse button, drag the mouse, and release the mouse button to create a volume. Note - When you create a single face, as shown previously in step 4, on the ground plane (the red/green plane), SketchUp assumes you are going to be using that face as the floor of a structure. The front of the face (gray) points down and the back of the face (purple) points up. When you use the Push/Pull Tool on this single face (in the blue direction), you are really pulling up from the back of the face. The positive blue direction temporarily acts as the "below ground" or negative blue direction. A double-click, after performing the initial push/pull, applies a positive amount and returns the entity to the single face you started with. Repeating a Push/Pull Operation Double-clicking on another face immediately after a push/pull operation will automatically apply another push/pull operation, of the same amount, to the other face. Note - The side of the face that you double-click on affects the direction of the repeated push/pull operation. If your last push/pull was on a front face, and you double-click on the back side face, the push/pull will occur in the opposite direction. Creating Voids Push/pull will implode the shape into the volume and toward the back face of the volume when you use push/pull on a shape that is part of another volume. SketchUp will subtract the shape and create a 3D void if the shape is pushed completely out of the back of the volume as in the following example.

Note - This operation only works when the front and back faces are parallel. Such as when you have two parallel walls in a house and you want to create a void for a door or window.

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Creating a New Push/Pull Starting Face Push/Pull a face (click on the face, move, and then click again) and then press and release Ctrl (the cursor will contain a plus sign) and push/pull again. The lines that represent the edges of the top-most face will remain as the starting point for a new push/pull operation. This mechanism is useful for creating quick multilevel buildings. The following image shows a face that was pulled up (left), then the user pressed and released Ctrl and pulled again (middle) and then the user pressed and released Ctrl and pulled again (right).

This operation is particularly useful for creating quick space planning diagrams (such as for an office building). Simply use a combination of push/pull and push/pull with Ctrl to create offices, halls, break rooms, meeting rooms and so on (with walls created when Ctrl is pressed). Pushing and Pulling a Curved Face You can use the Push/Pull Tool on faces that have an arc as an edge similarly to using the Push/Pull Tool on regular faces. The curved face that results from the push/pull operation is called a Surface entity. Surfaces can be adjusted as a whole, but are comprised of a number of faces or a curved face set.

Tip - Select View > Hidden Geometry to view and manipulate the individual faces in the surface. Specifying Precise Push/Pull Values The displacement of a push/pull operation is displayed in the Value Control Box. You can specify an exact push/pull value either during or immediately after your push/pull operation. Negative values will perform the push/pull in the opposite direction.

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Follow Me Tool Use the Follow Me Tool to duplicate the profile of a face along a path. This tool is especially useful when trying to add details to a model, such as a crown molding, because you can draw the profile of the molding at one end of a path on the model and using the Follow Me Tool continue that detail along the path. You can manually and automatically extrude a face along a path using the Follow Me Tool. Activate the Follow Me Tool from the Tools menu or the Modification Toolbar. Note - The path and the face must be in the same context. Manually Extruding a Face Along a Path The manual method for extruding a face along a path allows you to control the direction the face will travel while performing the extrude. To manually extrude a face along a path using the Follow Me Tool: 1. Identify the edge of the geometry you want to modify. This edge will be your path.

2. Draw a face that you want to follow the path. Make sure that this profile is approximately perpendicular to the path.

3. Click on the Follow Me Tool from the toolbar. The cursor will change to a slanted cylinder with an arrow. 4. Click on the face that you created.

5. Drag the cursor along the path. SketchUp will highlight the path, in red, you are following as you drag your cursor around the model. You must touch the segment of the path immediately adjacent to the profile for the Follow Me to start in the correct location. If you select an edge, as your starting edge, that is not touching the profile, Follow Me will start extruding at that edge, not from the profile to that edge.

Note - Press the Esc key at any point during the operation to start over.
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6.

Click to complete the Follow Me operation when you reach the end of the path.

Preselecting the Path You can preselect the path using the Select Tool to help the Follow Me Tool follow the correct path. To extrude a face along a pre-selected path: 1. Draw a profile of the face that you want to follow the path. Make sure that this profile is approximately perpendicular to the path. 2. Select the continuous set of edges that represent the path.

3. Select the Follow Me Tool from the Tools menu (the edges should still be selected). The cursor will change to a slanted box with an arrow. 4. Click on the profile that you created. The surface will be extruded continuously along your pre-selected path. Automatically Extruding a Face Along a Single Surface Path The simplest and most accurate way to extrude a face along a path is to have the Follow Me Tool automatically select and follow a path on a single coplanar surface. To automatically extrude a face along a path on an single surface using the Follow Me Tool: 1. Identify the edge of the geometry you want to modify. This edge will be your path.

2. Draw a profile of the face that you want to follow the path. Make sure that this profile is approximately perpendicular to the path.

3. 4. 5.

Select the Follow Me Tool from the Tools menu. Press and hold the Alt Key. Click on the profile that you created.

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6. Move the cursor off the profile surface onto the surface around which you wish to sweep. The path will automatically close.

Note - If your path consists of the edges around a single surface, you can select the surface and then the Follow Me Tool to automatically follow the edges around the surface. 7. Click to commit the follow-me operation.

Creating a Lathed Shape You can use the Follow Me Tool to create full lathed shapes using circular paths. To create a lathed shape: 1. Draw a circle whose edge will represent the path.

2. Draw a face perpendicular to the circle. The face does not have to be on or even touch the circle's path.

3. Select the Follow Me Tool from the Tools menu. The cursor will change to a slanted box with an arrow.
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4.

Follow the edge of the circle with the face using one of the methods above.

Offset Tool Use the Offset Tool to create copies of lines and faces at a uniform distance from the originals. You can offset edges of faces either inside or outside of the original face. Offsetting a face will always create a new face. Activate the Offset Tool from the Modification Toolbar or from the Tools menu. Keyboard Shortcut: F Offsetting a Face The most common use of the Offset Tool is to offset the edges that bound a face. To perform a face offset: 1. 2. Select the Offset Tool. The cursor will change to two offset corners. Click on the face to be offset.

3. Move the mouse cursor to define the offset dimension. The offset distance is displayed in the VCB. You can offset either within or outside of the face; on rectangular face or circular face.

Note - Press the Esc key at any point during the operation to start over. 4. Click to finish the offset operation.

Offsetting Lines

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You can also select and offset connected, co-planar, lines (and arcs) for an offset. To offset lines: 1. Select the Select Tool. The cursor will change to an arrow.

2. Select the lines to be offset. You must select two or more connected lines, and all your lines must be coplanar.

3.

Select the Offset Tool.

4. Click on one of your selected line segments. The cursor will automatically snap to the nearest line segment. 5. Move the cursor to define the offset dimension.

6.

Click to finish the offset operation.

Tip - You can click once on the selected line segments, drag to set the offset while holding down the mouse button, and release the button to accept. Note - Offsetting an Arc entity will create a Curve entity that cannot be edited. The original Arc, however, can still be edited after this operation. Repeating an Offset Operation Double-clicking on another face immediately after a offset operation will automatically apply another offset operation, of the same amount, to the face. Specifying Precise Offset Values The VCB at the bottom right corner of the SketchUp window displays the length of the offset in the units as specified under the Units panel of the Model Info dialog box, while offsetting entities. You can also specify an exact offset during, or immediately after, an offset operation. Note - You can type values in the VCB using an alternate measuring system than the default system. SketchUp will convert the value to the default system. For example, you can type in 3' 6" even if you are using metric system as your default.

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Entering an Offset Value You can specify a new offset length during or directly following an offset operation. To enter an offset value during an offset operation: 1. Select the Select Tool. The cursor will change to an arrow.

2. Select the lines to be offset. You must select two or more connected lines, and all your lines must be coplanar. You can use the Ctrl and/or Shift key to change your selection. 3. Select the Offset Tool.

4. Click on one of your selected line segments. The cursor will automatically snap to the nearest line segment. 5. 6. Move the mouse to define the offset dimension. Click your mouse to accept the offset lines.

7. Type the positive or negative offset value (such as 20' or -35mm) in the VCB and press Enter or Return.

Intersect With Model Tool Use the Intersect With Model Tool to create complex geometry. This tool allows you intersect two elements, such as a box and a tube, to automatically create new edges and faces where the elements intersect. These faces can then be pushed, pulled or deleted to create new geometry. Activate the Intersect With Model Tool from either context menu or the Edit menu. Creating Complex Geometry To create complex geometry using the Intersect With Model Tool: 1. Create two distinct geometries, such as a box and a tube.

2. 3. 4.

Select the Select Tool. The changes to an arrow. Triple-click on the tube to select all of the entities of the tube Select the Move Tool. The cursor will change to a four-way arrow.

5. Move the tube such that it intersects the box completely in any way you like. Notice that no edges exist where the tube meets the faces of the box on the box's top face. The tube should remain selected although it is within the box.

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6.

Context-click on the selected tube.

7. Select Intersect With Model from the context commands menu. The tool creates edges where the tube intersects the box.

8. Delete or move the portions of the tube that you do not want to keep. Notice that SketchUp will have created new subdivided faces where the tube intersected the box.

Intersect With Model, Groups, and Components Edges created by the Intersect With Model Tool are drawn in the current context. For example, if one of your intersecting entities is a group, and you perform the Intersect with Model while editing that group (such as while editing the tube), the intersection lines will be applied within the group (right-most image below).

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Protractor Tool Use the Protractor Tool to measure angles and create angled construction lines. Activate the Protractor Tool from the Construction Toolbar or the Tools menu. Measuring an Angle Measure an angle when you want to duplicate that angle elsewhere in your model or create plans, such as for a woodworking project. To measure and an angle: 1. Select the Protractor Tool. The cursor will change to a protractor, aligned to the red/green plane and with its center point fixed to the cursor. 2. Place protractor's center at a vertex of the angle (where two lines meet).

3. Click to set the vertex of the angle you will measure. The following image shows the protractor being placed at the angle's vertex.

4. Move the cursor in a circle until it is touching the start of the angle (one of the lines). The following image shows the first line in the angle (from the vertex out along to the red square).

5.

Click to set the start of the angle.

6. Move the cursor in a circle until it is touching the end of the angle (other line). Notice that the protractor has marks, indicating 15 degree increments, on its edge. The angle will snap to these tick marks when the cursor is close to the protractor while moving around the protractor. Conversely, angle will move in more precise (smaller) increments when your cursor is farther from the center of the protractor while moving around the protractor. Note - Press the Esc key at any point during the operation to start over. 7. Click to measure angle. The angle's measurement will appear in the VCB. The value displayed in the VCB is referred to as the angular rotation value. The following image shows the second line in the angle (from the vertex out along to the red square). The angle measures 120 degrees.

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Note - Set the angle manually by entering a value in the VCB, and pressing Enter. The value can either be in decimal degrees, such as 34.1, or slope, such as 1:6. This value can be changed any number of times before proceeding to the next command. Creating Angled Construction Lines Angled construction lines are useful to draw angled geometry such as a roof slope. To create an angled construction line: 1. Select the Protractor Tool. The cursor will change to a protractor, aligned to the red/green plane and with its center point fixed to the cursor. 2. Place protractor's center at a vertex of the angle.

3. Click to set the vertex of the angle you will measure. The following image shows the protractor being placed at the angle's vertex.

4. Move the cursor in a circle until it is touching the start of the angle (one of the lines). The following image shows the first line in the angle (from the vertex out along to the red square).

5. 6.

Click to set the start of the angle. Press and release the Ctrl key.

7. Move the cursor in a circle until the construction line is at the desired angle. Notice that the protractor has marks, indicating 15 degree increments, on its edge. The angle will snap to these tick marks when the cursor is close to the protractor while moving around the protractor. Conversely, angle will move in more precise (smaller) increments when your cursor is farther from the center of the protractor while moving around the protractor.
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Note - Press the Esc key at any point during the operation to start over. 8. Click to create the construction line. The following image shows a construction line created at a 45 degree angle so that a profile of a roof can be drawn.

Entering Exact Angular Values The degree of rotation you have indicated appears in angular degrees in the VCB while creating construction lines using the Protractor Tool. You can also manually enter in angular rotation or slope values directly into the VCB while measuring an angle and setting a construction line. Entering an Angular Rotation Value To specify an exact angle in degrees, type a decimal value into the VCB while rotating the cursor around the protractor. For example, typing in 34.1 will give you an exact 34.1 degree angle. Negative values will move angle in a counter-clockwise direction. You can specify an exact angular value either during or immediately after your rotation operation. Entering a Slope Value To specify a new angle as a slope, type in the two values separated by a colon in the VCB, such as 8:12. Negative values will move angle in a counter-clockwise direction. You can specify an exact angular value either during or immediately after your rotation operation.

Tape Measure Tool Use the Tape Measure Tool to measure distances, create construction lines or points, or scale a model. Activate the Tape Measure Tool from the Construction Toolbar or the Tools menu. Keyboard Shortcut: T Measuring Distance The Tape Measure Tool is primarily used to measure distances between two points. To measure a distance between two points: 1. Select the Tape Measure Tool. The cursor changes to a tape measure.

2. Click at the starting point of your measurement. Use the inferencetooltip to make sure you click on the exact point. 3. Move the cursor in the direction you want to measure. A temporary measuring tape line, with arrows at each end, will stretch out from your starting point as you move the mouse. The Tape Measure Tool's measuring tape line functions like an inference line and will change color to match axes colors when it is parallel to any axes. The VCB dynamically displays the length of your measuring tape as you move the mouse around your model.

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Note - Press the Esc key at any point during the operation to start over. 4. Click at the ending point of your measurement. The final distance is displayed.

Tip - You can also click and hold on the starting point of the distance you wish to measure, drag the mouse to the endpoint of the measurement, and release the mouse to obtain a measurement.

CREATING 3D GEOMETRY

Draw a rectangle and pick the Orbit tool. Place the cursor below the midline of the screen and drag it upwards and to the left. See how the blue axis (vertical) is now visible. With this tool you can dynamically examine your designs. Viewing tools: there are 5 standard orthographic views (top, front, left, right, back)

Add faces using the pencil tool in 3D. While drawing lines upward, blue axis, watch for the blue rubber band line reporting On Axis This lets you know its a vertical line.

Push-pull tool Understand the stickiness of push pull. Move cursor to a face, click and push or pull. Keeping things coplanar: Autofold When a vertex is moved, all edges sharing that point are affected. If surfaces bounded by the affected edges will be caused to be non-planar, sketchup will create fold lines (edges) to keep the surfaces planar. Sometimes when moving a surface or vertex, sketchup can only move in certain directions to keep the surfaces planar. If you want to move another direction, you must invoke the Autofold override using the Alt key, then moving the vertex. Orbit to check your work.

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Try drawing this using the tools and concepts covered so far.

Restoring (healing) a surface Sometimes when erasing an edge, other faces get erased as well. Just use the pencil tool and trace over one of the edges and it will heal the surfaces.

Mirroring To mirror an entire object you can copy it first, you select it (triple click) and use Ctrl along with the move tool.

Select the copied object, right click, select Flip along green

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Mirrored model.

Array To make an array of this arrangement of forms you select the object Hold Ctrl and select move tool Move cursor in direction of copy

Type in distance (45) Type in 4x (for number of copies)

Field of view and Zoom tool Using the position camera tool, view your row of houses.

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Viewing Models in 3 Dimensions SketchUp implements the concept of a camera to represent your point of view of the model. Simply, you (the user) are treated as though you were a camera looking at your model as you work. This concept is particularly important when your model is something that you want to tour, such as a house, as though you were walking through it in the real world. In this case, SketchUp allows you to change your point of view to a specific height and angle to the model and walk through the model as though it were real. Manipulating the Camera You can manipulate the camera (your view) in a number of ways to aid you in your designing. The first, called an orbit,

Camera Tools There are other ways to manipulate the camera (your point of view) in SketchUp, including zooming in and out and panning. The following table lists all of the camera tools in SketchUp: Tool Orbit Pan Zoom Zoom Window Zoom Extents Position Camera Walk Look Around Perspective and Paraline Projections In addition to your point of view, you can view items in SketchUp in a paraline (also called axonometric) projection or in a perspective projection. Axonometric means measurable from the axes and an axonometric projection is a view of a model in which lines appear parallel in both 3 dimensional and 2 dimensional space. Also, lines have a length that is to some scale in an axonometric projection when printed (for example 4' in SketchUp = 1" on paper). The following image shows a axonometric or paraline projection, notice how the roof, and wall lines appear parallel. Type Camera Camera Camera Camera Camera Walkthrough Walkthrough Walkthrough

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Perspective, however, distorts the view such that it represents the model as though the lines were vanishing to a horizon (certain items appear closer while other items appear to be far away; entities are not to scale). The following image shows a perspective projection.

SketchUp defaults to a perspective view, but can be toggled into a paraline view for those who prefer a point of view that is similar to what you would see when drawing 3D objects in a 2D space (such as when drawing a cube on flat paper). Note - The iso camera view in SketchUp is not the same as an isometric projection in which anything along the x, y or z axis are in proportion. This view simply shows you of your model and is a standard camera angle for viewing models in a 3D space. Layers SketchUp layers are used to control the visibility of geometry within large models. A SketchUp layer is an attribute with a name, such as "Layer0," "Layer9," or "Chairs." Elements can be assigned different layers. For example, all Component entities that are chairs can be assigned to the "Chairs" layer. This layer can be then be hidden temporarily to hide everything on the layer from view. Note - Geometry on one layer is not separated from geometry on another layer. For example, faces sharing a common edge will both be affected by a modification to that edge regardless of what layer the faces are on. Default "Layer0" There is one Layer, Layer0, in SketchUp, by default. All entities are automatically placed on this layer unless you create another layer, designate the new layer as the active layer, and create entities on the new layer.

Wire frame mode

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Hidden line mode

Hidden line mode with jitter lines

Hidden line mode with extended edges and profiles

Shaded line mode with extended edges and profiles (prior to material painting)

Shaded without textures mode with extended edges and profiles (after material painting)

Shaded with textures mode with extended edges and profiles

X-Ray mode

Hidden line and X-ray mode with a blue background color and light blue edge color (windowmodel infocolors)

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You can also simulate motion thru your model to produce walk throughs and fly-bys using Tourguide. Set up keyframe views using Add from the Pages dialog (from windows). Then play the animation back real time, anytime, using the View menu/tourguide/play slideshow menu option.

Add pages of each view in animation

From the view menu, choose Tourguide Play slide show

Adjust slides in Tourguidesettings

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