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Chapter 4 3D Solid Modeling 1

This chapter discusses 3D solid modeling techniques. It begins with step-by-step tutorials for creating a beam bracket, cover of a pressure cylinder, and lifting fork. More details are then provided on topics like the triad, rotations, selections aids, bodies and parts, and different types of features. The chapter concludes with an exercise on modeling a LCD display support.
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0% found this document useful (0 votes)
143 views18 pages

Chapter 4 3D Solid Modeling 1

This chapter discusses 3D solid modeling techniques. It begins with step-by-step tutorials for creating a beam bracket, cover of a pressure cylinder, and lifting fork. More details are then provided on topics like the triad, rotations, selections aids, bodies and parts, and different types of features. The chapter concludes with an exercise on modeling a LCD display support.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 4 3D Solid Modeling!

Chapter 4
3D Solid Modeling
4.1 ! Step-by-Step: Beam Bracket 4.2 ! Step-by-Step: Cover of Pressure Cylinder 4.3 ! Step-by-Step: Lifting Fork 4.4 ! More Details 4.5 ! More Exercise: LCD Display Support 4.6 ! Review

Chapter 4 3D Solid Modeling!

Section 4.1 Beam Bracket!

Section 4.1
Beam Bracket
Problem Description
Z Y

The beam bracket is made of WT8x25 steel.

Chapter 4 3D Solid Modeling!

Section 4.1 Beam Bracket!

Techniques/Concepts

Local coordinate systems Sketching with plane view versus in 3D view Use of Triad Add Material Rounds/Fillets Turn on/off edges display

Chapter 4 3D Solid Modeling!

Section 4.2 Cover of Pressure Cylinder !

Section 4.2
Cover of Pressure Cylinder
Problem Description
[1] Pressure cylinder.

[3] Back view of the cover.

[2] Cylinder Cover.

Chapter 4 3D Solid Modeling!

Section 4.2 Cover of Pressure Cylinder !

62.0 2.3 1.6 7.4

30.3 Unit: mm. 25.3 21.0 7.4 R19.0 R3.2 R4.9 R9.0 62.0 R8.5 R7.5 1.3

R14.5 R18.1 R25.4 R27.8

R3.4

10.0

31.0 3.0

Chapter 4 3D Solid Modeling!

Section 4.2 Cover of Pressure Cylinder !

Techniques/Concepts

Create new planes Set up local coordinate systems Plane with boundary Modify>Duplicate Cut Material

Chapter 4 3D Solid Modeling!

Section 4.3 Lifting Fork !

Section 4.3
Lifting Fork
Problem Description
[1] Fork (steel).

[2] Glass panel (1.0 mm).

Chapter 4 3D Solid Modeling!

Section 4.3 Lifting Fork !

[3] The cross section here is 100x10 mm.

[2] The cross section here is 130x20 mm.

[1] The cross section here is 160x40 mm.

Unit: mm.

2400 2500 200

200

1600

2200

Chapter 4 3D Solid Modeling!

Section 4.3 Lifting Fork !

Techniques/Concepts

Skin/Loft Lofting guide line Add Frozen Copy bodies (Pattern) Boolean Create 3D surface bodies

Chapter 4 3D Solid Modeling!

Section 4.4 More Details !

10

Section 4.4

Triad Isometric View Rotation Selection Filters Extend Selection Selection Panes Edge Display Tools for 3D features

More Details

Chapter 4 3D Solid Modeling!

Section 4.4 More Details !

11

Triad
[1] Click an arrow will orient the view normal to that arrow. [3] If the cyan sphere coincides with the origin, that means the view is an isometric view.

[2] A black arrow represents a negative direction. [4] Click the cyan sphere to return to the isometric view.

Chapter 4 3D Solid Modeling!

Section 4.4 More Details !

12

Rotations
[1] Hold the middle mouse button down while moving around the graphic area, you can rotate the model.

[3] Roll, rotation about screen Z-axis.

[2] Free rotation.

[6] The type of rotation depends on the location of the cursor.

[5] Pitch, rotation about screen X-axis.

[4] Yaw, rotation about screen Y-axis.

Chapter 4 3D Solid Modeling!

Section 4.4 More Details !

13

Selection Aides
Selection Filters Extend Selectin Selection Panes

Chapter 4 3D Solid Modeling!

Section 4.4 More Details !

14

Bodies and Parts


A body is entirely made of one kind of material and is the basic building blocks of a model. A 3D body is either a solid body, a surface body, or a line body. A part is a collection of same type of bodies. All bodies in a part are assumed to be bonded together with one another. In <Mechanical>, parts are meshed independently A model may consist of one or more parts. In <Mechanical>, connections (contacts, joints) among parts must be established to complete a model.

This is the only geometric entities that will be attached to <Mechanical> for simulations.

Chapter 4 3D Solid Modeling!

Section 4.4 More Details !

15

Features

Features Based Features Extrude Revolve Sweep Skin/Loft Surface Lines Point etc. Placed Features Thin/Surface Blend Chamfer etc. Planes Operations etc.

Chapter 4 3D Solid Modeling!

Section 4.5 LCD Display Support!

16

Section 4.5
LCD Display Support
Problem Description

Chapter 4 3D Solid Modeling!

Section 4.5 LCD Display Support!

17

42

20

17

200 90 60 44

10

50

Chapter 4 3D Solid Modeling!

Section 4.5 LCD Display Support!

18

Techniques/Concepts

Revolve Skin/loft Thin/Surface

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