Defensive Playcalling Chart
Defensive Playcalling Chart
SY RK? d4 d2 d6 d4
Run RK? d2 d2 d4 d2
AP RK? d2 -
APT RK? d2 -
BLB
BDB
BALL
B&R u2 u2 u4 u2
StM u2 u2 u4 u2
SfM u2 u2 u4 u2
StZ u2 u2 u4 u2
DpZ u2 u2 u4 u2
Prv u4 u4 u4 u4
u2 d4 u2 d4 u2 d4
Option Play The better the WH of the QB, the better the chance of success. It is treated as an outside play
End-Around Best called when defense is expecting an outside run Watch EAR rating as it drops quickly for low usage players. F is really bad!
RK? WH A B C D E
Formations 3TE 2TE 3RB xBB xFB 1RB <2TE 0 TE Facing AGG 2DB
up2 +5 -5 -2 -2 -2 -3
Punting Max Protect Reduces blocked punt chance dramatically Increases chance of good return Safe Punt Reduces length of punt Increases chance of FC or punt OB Fake Punt / FG Can only call either once in game.
+10 +5
Play Call xDB DC PK Screen Flair Quick Toss Medium Short Medium Medium Long Long
SY
Run
AP
APT
BLB
Lx x Lx
BDB
Lx x Lx
BALL
B&R
Lx
StM
Lx
SfM
StZ
Lx
DpZ
Prv
x - Only if xDB Lx - NOT Available if Lim DB ON
Option Pass Best against run defense especially if RB is keyed Worst against a pass defense
d4 u4 u4 u4 u8 u8 u8
d4 u4 u4 u4
d4 u4 u4 u4
d4 u4 u4 u4
u8 u8 u8 u4 -
d4 -
2 2 1 1 1 0 0
1 1 2 1 1 3 4
3 3 3 2 2 3 4
d4 d12 d8 d4 u4 u8
u4 u4 d8 d4 -
u4 u4 u8 u4 d8 d12
u4 u4 d4 d8
u8 u4 u8 u4 d8 d12
u8 u8 u8 u4 d12 d20
Remember Red Zone and Close Game Factor adjustments will be reflected in on-screen ratings
Protect the QB By: Passing against a Run Defense Play-action pass against a Run defense or AP+RK Shorter Passes Less than 5 WRs Reduce Interceptions by:
Screen, Short or Medium Short Passes
Be Aware of: LPD +50 to dice roll if wrong defensive call and a negative LPD rating -50 to dice roll if correct defensive call and a positive LPD rating Sideline Defense Offense benefits from inside pass (+4%) Offense loses out against outside pass (-4%) DC?
Watch Out for: Throwing into Double Coverage Watch Out for: Throwing into Double Coverage Receiver Overusage Receiver Fatigue
Increase Pass Success by: Play-action pass against a Run defense or AP+RK
Passing to non-DC receiver (when other is in DC)
Remember
If the QB is NOT hurried then the DN effects of a blitz are ignored, but you still get the UP benefit on yards
PRR A B C D E F
INT -2 -2 -2 -2 -2 -2 -4
Remember A ** (or to a lesser extent *) rated CB has the ability to provide coverage similar to DC. So if you face such a CB, play as if an extra receiver will be double covered.