0% found this document useful (0 votes)
67 views

DBZ RPG: Stats

You have 100 points to distribute between Strength, Stamina and Speed which must total 100. You start with 10,000 HP, 1,000 Chi and 1,000 power level and $1,000 cash. You choose a race like Saiyan and allegiance like good or evil. Battles involve choosing attacks that cost chi/stamina and dealing damage based on stats and dice rolls. You can dodge, block or counter attacks and level up for more HP/Chi/power.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
67 views

DBZ RPG: Stats

You have 100 points to distribute between Strength, Stamina and Speed which must total 100. You start with 10,000 HP, 1,000 Chi and 1,000 power level and $1,000 cash. You choose a race like Saiyan and allegiance like good or evil. Battles involve choosing attacks that cost chi/stamina and dealing damage based on stats and dice rolls. You can dodge, block or counter attacks and level up for more HP/Chi/power.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 11

DBZ RPG

Stats You have 100 points to distribute between Strength, Stamina and Speed. They have to equal 100 altogether. You start with 10,000 HP, 1,000 Chi and a 1,000 P . You start with !1,"00 and you #an use it to buy $tems. %or &a#es, you #an #hoose to be a Saiya'in, (ame), Human, Changeling, *ndroid, Tri Clops or +a'in. *lso, you must #hoose an *llegian#e o, -ood, (uetral, .ua/i 0vil or 0vil. You #an #hoose up to 1 atta#)s when you start 2 oo) on this page ,or the #hoi#es.3 and they ta)e a #ertain amount o, Chi and4or Stamina. $, you rest, during your turn, you get ba#) 10 Stamina and 100 Chi. 5hen you run out o, either Stamina or Chi, you #an6t per,orm a Chi atta#). Physi#al atta#)s don6t #ost anything. Physi#al damage, li)e pun#h and )i#), do the ,ollowing7 1 pun#h does your Strength times ", " pun#hes do Strength times 8, 9 pun#hes do Strength times : and so on. 1 )i#) does your Strength times 9, " )i#)s do your Strength times :, 9 )i#)s do Strength times ; and so on. Your adventures #onsist o, what you #an thin) o,. 5hen you train, there6s many ways to. 1. Train by yoursel, < ="1 P , =110 HP, =10 Chi and =1 to add to any o, your Stats. 2Strength, Stamina or Speed.3 You #an divide it between your Stats, i, you want to. 2Per day o, training.3 ". Train with a partner < =10 P , ="00 HP, ="0 Chi and =10 to any Stats. 9. Train with a +aster < =>1 to P , ="10 HP, ="1 Chi and =11 to any Stats. 2*lso, you #an only train " wee)s per month. The other " wee)s are used ,or resting.3 You start o,, at evel 1 and have 100 0?perien#e. 5hen you evel @p, 2You rea#h the ne?t evel by getting "00 0?perien#e ,or evel ", 800 0?perien#e ,or evel 9, A00 0?perien#e ,or evel 8, e#t.3 you role a B100 ,or HP, Chi and P . $, you get a 10 on the B100, you add 10C o, your HP to your #urrent HP. 0?ample < 10,000 HP. 10 role. HP is now 11,000. $t6s the same ,or Chi and P . (ow, what your Power evel does is this. $t basi#ally gives your opponent an idea o, how strong you are. Your Power evel also goes down as your HP go down. Bo the math ,or this, ,or it isn6t that hard. *n e?ample is i, your HP is 100 and your Power evel is 100 and you ta)e "1 damage, your Power evel goes down to >1. Dasi#ally, you ta)e your HP and ,igure out evenly how ,ar your Power evel drops as you ta)e damage. (othing to hard to ,igure out. %inally, you6ll need the ,ollowing ,or the game7 B8, B:, B10, B"0, B100, 2B8, B:, e#t, means 8 sided die, : sided die, e#t.3 Paper, Pen#il and a Cal#ulater. That6s about it. $, you still need more in,ormation, #onta#t me and $6ll try and help you out. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Items

Capsule Do? < 2!10,000.3 < Holds 11 Capsules. They are7 1 Houses ,or when your in the wilderness, " Spa#e Pods, 1 Heli#opter, 1 Sen/u Deans, 1 Sword and 1 Power Pole. 2These #an be used over and over, until they are destroyed. 0?#ept the Sen/u Deans.3 Power Pole < 2!110.3 < Boes 1B: times "00. Saiya'in *rmor < 2!100.3 < Prote#ts up to 100 damage. S#outer < 2!"10.3 < $t #an read an opponent6s Stats and P . $t is also used as a lo#ator. Sen/u Dean < 2!1,000.3 < %ull re#overy o, all Stats. Sen/u Dean Dag < 2!9,100.3 < Holds 1 Sen/u Deans. Spa#e Pod < 2!1,100.3 < Can seat 9 people and you #an train on there while traveling. Super Saiya'in *rmor < 2!",000.3 < Prote#ts up to ",000 damage. Sword < 2!110.3 < Boes 1B: times 100. 5eighted Clothing < 2!900.3 < 0very evel @p, plus 1 to any Stat. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Attacks/Moves Dit#h Slap < Taunt move. 2Hits with 149 o, your Strength times 10.3 Du)u'utsu < The ability to ,ly with the help o, Chi. 2*dds =10 to speed.3 0ye Deams < $t is a double Chi blast shot ,rom the eyes. 2"B: times 100. " Stamina, >1 Chi.3 Hasshu)en < +ove your arms ,ast enough, so they are li)e A arms, then atta#) with all A arms at on#e. 2Counts as A pun#hes. Strength times 1:.3 Eai,u)u < FHealingF < *bility to heal a teammate. Can be done in and out o, battle. 2%or every 1 Stamina you put into this move, your teammate gets 100 HP ba#).3 Eaiten Eouge)i < F&evolving *tta#)F < The user spins around ,uriously and #an6t be tou#hed. The downside is when the user stops revolving, they are in#redibly di//y and pass out. 2Bodge atta#), but loose 1 turn.3 Eamehameha < $t is a Chi blast. 21B: times 100, =1B: times 100 per evel. 10 Stamina, 100 Chi.3 Eo)usanyudo)odan < %ires many Chi bolts around the opponent surrounding them, then #ontrolling the bolts so they all shoot towards their target. 29B: times 100, =1B8 times 100 per evel. 10 Stamina, >1 Chi.3 +ysti# *tta#) < 0?tand your arms ,rom a distan#e and surprise your enemy. 2 owers Bodge and Dlo#) #han#e by 1C and #ounts as " pun#hes. Strength times 8.3 Tail Swing < Eno#)s opponent down with your tail. You must have a tail to use this. Gpponent looses his turn i, this atta#) does ,ull damage. 2Strength times 8.3 Tsuihidan < $t6s a Chi blast that ,ollows and tra#)s the enemy. 21B: times 100, =1B: times 100 per " evels. " Stamina, 10 Chi.3 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Rules G), here6s the e?planation o, the game and how it wor)s. This should help you out when you want to play the game with your ,riends. %irst, this game is (GT a Hideo -ame. $ #an6t e?press this enough. $t6s a &ole<Playing -ame, where you a#t out a made up #hara#ter, that you ma)e and then have your own BDI adventures.

Here is an e?ample o, how you ma)e up your #hara#ter. %irst, get a pie#e o, paper and pen#il. (e?t, pi#) out a &a#e you want to be and write it down. Then, ,igure out how old you are and your name that your going to give your guy. (e?t, on the BDI &P- -ame page, pi#) out ,ive moves that you want to learn and write down how mu#h damage they do and what they6re des#ribed as. (e?t, ,igure out what your Strength, Stamina and Speed are going to be, but all three o, them have to equal 100 altogether. Then, with the Cash youJre given, you #an #hoose to buy some items. 5rite all o, this down too. (e?t, write down what your *llegian#e is, then put down your Hit Points, 2HP.3 whi#h is always 10,000 at the start, 1,000 Chi4Ei and a 1,000 Power evel. 2P .3 Then, write down how mu#h 0?perien#e you have gathered 2100 is what you start with.3 and how mu#h Cash you have. 2!1,"00 at the start.3 (e?t, type up your guyJs Stats and then your ready to go. (ow, here is how my e?ample #hara#ter loo)s and how yours should, when it6s done. *ge < 11 Class < +a'or &a#e < Saiya'in Eain Stats Str < 81 Stm < 81 Spd < 81 2=10.3 *llegian#e < -ood HP < 19,990 Chi < 1,"1: P < ",000 $tems Saiya'in *rmor < 100 HP S#outer Tail < 100 HP 5eighted Clothing evel < " 0?p < "00 Cash < !"00 Powers Du)u'utsu 2*bility to ,ly. =10 to Speed.3 Bestru#to Bis#

2Cuts almost anything in two. 1B: ? 100. "0 Stamina, "00 Chi.3 Hasshu)en 2A pun#hes. Strength ? 1:.3 Hide P 4Stats 2Can hide your P and you need one turn to FPower @p.F K 1 < "1C, K " < 10C, K 9 < >1C and K 8 < *s mu#h as you want. You #an6t go below a 1,000 P and "1 Stats ea#h.3 Eamehameha 2$t is a Chi blast. 1B: ? 100, =1B: ? 100 per vl. 10 Stamina, 100 Chi.3 Eo)usanyudo)odan 2Chi bolts surround enemy. 9B: ? 100, =1B8 ? 100 per vl. 10 Stamina, >1 Chi.3 Tsuihidan 2Tra#)s enemy. 1B: ? 100, =1B: ? 100 per " vls. " Stamina, 10 Chi.3 This is my #hara#ter and he6s not at the beginning. He is at evel " as shown. Yours should be at evel 1, along with all the #orre#t Stats. (ow, here is an e?ample on how you ,ight. et6s say -o)u and Hegeta spar ea#h other. 5hen you begin a ,ight, whoever has the highest Speed goes ,irst. $, it6s a tie in Speed, then role a B100 and the person with the highest number goes ,irst. So, let6s say -o)u goes ,irst, due to having a higher speed. (ow, -o)u has an option o, the ,ollowing. He #an *tta#), Bodge, Dlo#), Counter or @se $tem. He de#ides to atta#) Hegeta with a Eamehameha. (ow, this move along with all the others, hits no matter what, but Hegeta #an do the ,ollowing to prevent this atta#), ,rom hitting. He #an Bodge, Dlo#) or Counter. To Bodge an atta#), you ta)e your opponent6s Speed minus your Speed and thatJs the per#ent you have o, Bodging that atta#). This does not apply, i, you get a negative number. *n e?ample would be i, you had 11 and your opponent had 10. 5ell, i, you subtra#t 11 ,rom 10, you get <1. +eaning, you have a 0C #han#e o, Bodging. $, your opponent Bodges, he does 10 minues 11, whi#h gives him a 1C #han#e o, Bodging. To Dlo#) an atta#), you have a automati# #han#e o, 10C, but, it goes up =1C ,or every 10 Speed, over your opponent6s Speed. To Counter, ta)e your Speed minus opponent6s Speed and that6s the #han#e o, Countering. %or every 10 Speed, over your opponent6s Speed, you get a =1C to Counter. Continuing on. et6s say Hegeta de#ides to Dlo#) it. You then role a B100 and i, below a 10, he Dlo#)s the atta#). (ow, his Speed is 100 and -o)u6s is 101, so no e?tra per#ent to the Dlo#). $, he does Dlo#), he ta)es hal, the damage ,rom the Eamehameha. 5e6ll say he does blo#) the atta#). The Eamehameha does 1B: ? 100, =1B: per evel. 10 Stamina, 100 Chi. -o)u is at evel A, so you would role ;B: ? 100. et6s say he deals 8,A00 damage. Hegeta would now only ta)e ",800 damage, #ause he blo#)ed it. (ow, Hegeta atta#)s. He uses the

%inal %lash. -o)u tries to Counter with a Eamehameha. -o)u has a 1C #han#e o, doing this and no e?tra per#ent ,or his Speed, be#ause it isn6t greater than 10 o, Hegeta6s Speed. etJs say he does Counter. (e?t, you would role ,or damage and who ever got the highest damage, there blast goes through and does ,ull damage. The good thing ,or -o)u, is that the Counter atta#) didn6t #ost him his turn and he #an atta#) again. $, you Bodge an atta#), you ta)e no damage at all. There you have it. This should give you a basi# grasp o, how the battles wor). (ow, $ thin) that #overs it. $, you still don6t understand how the game wor)s or need something e?plained ,urther, 0<+ail me about it and $6ll try to give you more in,ormation. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Masters Here is a list o, the +asters you #an train with. They allow you to learn moves that you #ouldn6t learn be,ore and you also get some more points onto your Stats. 2See the ,irst page on the BDI &P- -ame, ,or the training additions.3 To see what ea#h te#hnique does that ea#h +aster tea#hes, be sure to #he#) out the Training +oves page. Eing Cold <<<<<<<<<<<<< Du)u'utsu < 1 days. Chi Shield < 1 wee). Beath Dall < 8 wee)s. 0vil Bestru#to Bis# < " wee)s. 0vil 0nergy < " wee)s. 0ye Deams < 1 days. Lan Een Pun#h < 1 days. Saru)en < 1 wee). Tail Swing < 1 days. Trans,orm < " wee)s. Tsuihidan < 1 days. -uru <<<<<<< Du)u'utsu < 1 days. Chou Da)uretsumaha < 1 wee). Bragon %ist < " wee)s. 0ye Deams < 1 days. -e)itotsu Duu Duu Holleyball < 1 wee). Hasshu)en < 1 wee). Heal < 1 days. Eo)usanyudo)odan < 1 wee). Eyodai)a < 1 wee). +a)an)osappo < " wee)s. +ysti# *tta#) < 1 wee). (ame) %usion < 1 wee). .uadra Sli#e < 1 wee).

Tsuihidan < 1 days. Eing Eai <<<<<<<<<<< Du)u'utsu < 1 days. Chi Shield < 1 wee). 0nergy Dlast < 1 wee). -en)i Bama < 9 wee)s. Eaio)en < K 1 < " wee)s. K " < 9 wee)s. K 9 < 8 wee)s, et#. Ian/o)en < 1 wee). Eami <<<<<<< Du)u'utsu < 1 days. Chou Da)uretsumaha < 1 wee). Chonoryo)u < 1 days. Bai#hiretsu/an < 1 days. 0ye Deams < 1 days. Heal < 1 days. Eo)usanyudo)odan < 1 wee). Eyodai)a < 1 wee). +a)an)osappo < " wee)s. +ysti# *tta#) < 1 days. (ame) %usion < 1 wee). &en/o)u 0nergy Ban < 1 wee). Tsuihidan < 1 days. +aster &oshi <<<<<<<<<<<<<<<<<< Du)u'utsu < 1 days. Chou Eamehameha < " wee)s. Bestru#to Bis# < 1 14" wee)s. Bete#t P 4Stats < 1 days. Hasshu)en < 1 days. Hide P 4Stats < K1 < 9 days. K" < : days. K9 < A days. K8 < 10 days. Lan Een Pun#h < 1 days. Eamehameha < 1 wee). &en/o)u 0nergy Ban < 1 wee). Saru)en < 1 wee). Solar Slash < " wee)s. Speedy Power @p < 1 days. Taiyo)en < 1 wee). Tri %orm < " wee)s. Eing Hegeta <<<<<<<<<<<<<<<< Dig Dang *tta#) < " wee)s. Dit#h Slap < 1 day.

Dreath Cannon < 1 wee). Du)u'utsu < 1 days. Control Go/ari < " wee)s. 0nergy &ings < 1 wee). %inal %lash < " wee)s. %inishing Duster < 10 days. %ire Duster < 1 wee). -ali# -un < " wee)s. +oonshine Dlast < 1 wee). Saru)en < 1 wee). Eing Yemma <<<<<<<<<<<<<<<<< Du)u'utsu < 1 days. Lan Een Pun#h < 1 wee). Eiai < 1 days. Eyo)en < 1 wee). Shun)an $dou < " wee)s. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Training Moves Here6s the list o, the atta#)s you #an learn, while training under #ertain +asters. 25ell, their des#riptions anyway.3 Che#) out the +asters page ,or details on how long it will ta)e to learn ea#h o, these moves. Dig Dang *tta#) < * move used to ,inish your opponent o,,. 28B10 times 100, =1BA times 100 per evel. "1 Stamina, "10 Chi.3 Dreath Cannon < Stin)y breath. 2"BA times 100.3 Chi Shield < @ses Chi to ,orm a ,or#e ,ield around the user and it redu#es all hits by "1C. 2" Stamina, 10 Chi. Per turn o, use.3 Chou Da)uretsumaha < Per,ormed when you power up the blast, between the palms o, your hands, in ,ront o, your #hest. Then releasing the blast. 29B: times 100, =1B: times 100 per turn o, #harging it. 10 Stamina, 100 Chi.3 Chou Eamehameha < @ltimate Eamehameha atta#). 210B: times 100, =1BA times 100 per evel. 80 Stamina, 100 Chi.3 Control Go/ari < *llows you to #hoose what atta#) you want, when you are trans,ormed into an *pe. Boubles all Stats. 5hen you turn ba#) to normal, your Stamina is hal,ed and your Stats go ba#) to normal. 2*utomati#ally used when you trans,orm.3 Beath Dall < 2Can only be learned by 0vil people.3 Small, but it6s a power,ul ball o, evil energy. 21B10 times 100, =1B8 times 100 per " evels. 11 Stamina, 900 Chi.3

Bestru#to Bis# < %o#uses your energy into a giant dis#, that #an #ut almost anything into two. 21B: times 100. 90 Stamina, 100 Chi. &ole ,or the ,ollowing. $, ,irst role is below 10, then opponent is #ut and looses blood during his turn. &ole 1B: times 100 ,or blood loss on their every turn. $, he is #ut, then role again. $, below 10, opponent loses a limb. &ole to see what limb they loose.3 Bete#t P 4Stats < $, you have this move, then you will be able to tell i, someone is hiding their P 4Stats. Dut, you #an6t tell how mu#h they are hiding. 2Can be done outside o, battle. 90 Chi.3 Bragon %ist < @ser trans,orms into a Bragon, raising P and Strength. 2*dds "10 to P and "0 to Strength. 1 Stamina, 10 Chi.3 0nergy Dlast < Huge Chi bolts, shot ,rom both hands. 29BA times 100, =1B8 times 10 per evel. 11 Stamina, 110 Chi.3 0nergy &ings < You ,ire energy rings at your opponent. $, opponent doesn6t dodge, the rings disable opponent ,or three turns. 2"B: times 100. 11 Stamina, 100 Chi.3 0vil Bestru#to Bis# < 2Gnly 0vil people #an learn this.3 Same as a regular Bestru#to Bis#, e?#ept i, opponent dodges, you have two more #han#es to hit them. 21B: times 100. "0 Stamina, "00 Chi. &ole ,or the ,ollowing. $, ,irst role is below 10, then opponent is #ut and looses blood during his turn. &ole 1B: times 100 ,or blood loss on their every turn. $, he is #ut, then role again. $, below 10, opponent loses a limb. &ole to see what limb they loose.3 0vil 0nergy < 2Gnly 0vil people #an learn this.3 arge ball o, energy. 28B: times 100. 10 Stamina, 110 Chi.3 %inal %lash < 2Gnly 0vil people #an learn this.3 $t is quite li)e the Eamehameha. *lthough ta)ing mu#h longer to #harge and #ausing more damage. 21B: times 100, ="B: times 100 per evel. 90 Stamina, 100 Chi.3 %usion < This te#hnique is used to ,use two people, into a single person. $t gives the ,used person a huge power boost. *nyone #an do the %usion, but you have to have #lose to the same P , as the person you ,use with. %usion lasts 10 turns. *ll Stats are added together. $, you die, both people die. -ali# -un < arge Chi blast, simular to the Chou Eamehameha. 210B: times 100, =1B10 times 100 per evel. 81 Stamina, :00 Chi.3 -e)itotsu Duu Duu Holleyball < *,ter trapping someone with 0nergy &ings, you #an use this move to get them into a volleyball. You then beat the ball around, be,ore spi)ing it to the ground. 2>B: times 100. 10 Stamina, 100 Chi.3 -en)i Bama < 2Can only be learned i, you6re -ood, (uetral or .ua/i 0vil.3 *dd 1C more to the atta#) i, your .ua/i 0vil, 10C more i, your (uetral or "0C more i, your -ood. You #an #harge up the -en)i Bama to ma)e it stronger. %or every turn you use

to #harge, it ma)es the -en)i Bama 11C stronger and also ta)es o,, two more points o, Stamina. $, you get hit while #harging, you lose the -en)i Bama and the Stamina you used to ma)e it. So, in a ,ight, you #ould try to dodge your opponents atta#), while you #harge or you #ould have a ,riend ,ight, while you #harge. $, the opponent #hooses to atta#) the person #harging, then the other ,ighter #an #hoose to ta)e the hit, to save the -en)i Bama. 2"0B: times 100. 80 Stamina, 1100 Chi.3 Hide P 4Stats < *llows user to hide a portion o, P 4Stats at will. The hidden Pl4Stats #an only be dete#ted by the Bete#t P 4Stats move. Buring a ,ight, the opponent gets the per#ent o, the #urrent P , even i, this move is in e,,e#t. @ser is allowed to hide as mu#h P 4Stats as he4she wishes, but #an not e?#ede the P 4Stats, allowed by the K o, the move. Ta)es one turn to FPower @pF and get the amount o, the P 4Stats you wish. 2K 1 < "1C, K " < 10C, K 9 < >1C and K 8 < *s mu#h as you want, but #an6t go below a 1000 P and Stats #an6t go below "1 ea#h.3 Lan Een Pun#h < Three strong pun#hes. 2Strength times 10.3 Eai,u)u < FHealingF < The ability to #ompletely heal people near death, with hands. 2Can be used on sel,, but you or they must have less than 100 HP, be,ore you #an use this. 90 Stamina, 800 Chi.3 Eaio)en < 2Can be learned by both -ood and 0vil.3 *dds 100 to P and 10 to Strength, Stamina and Speed. %or every K, add 100 to P and 10 to Strength, Stamina and Speed. 211 Stamina, ,or ea#h multiple. 1 Stamina per turn o, use.3 Eiai < *n invisible atta#), that )no#)s your enemy ba#). 2"B: times 100. " Stamina, 10 Chi.3 Eyodai)a < -rows your body to a huge si/e, ma)ing your blows more e,,e#tive. 2Boubles Strength.3 Eyo)en < You s#are your enemy by rushing him and bar)ing, then 'ump behind him and )i#) him. 2Gpponent #an6t blo#) atta#). Strength times 9.3 +a)an)osappo < * photon drill beam shot ,rom two ,ingers. 21B: times 100, =1B: per turn o, #harging it. 90 Stamina, 800 Chi.3 Power Dall < *llows you to trans,orm into an *pe i, your are a Saiya'in. 2 asts 10 turns. 11 Stamina, "00 Chi.3 &en/o)u 0nergy Ban < %ire many Chi bolts ,rom your hands #ontinuously. 2"B10 times 100, =1B8 times 100 per evel. 10 Stamina, 110 Chi.3 Saru)en < * distra#t and avoid te#hnique. 2*dds 10C to dodging atta#)s. 1 Stamina, 100 Chi. Per turn o, use.3 Shun)an $dou < * teleportation te#hnique. 2@sed out o, battle to get to other planets. " Stamina, 100 Chi.3

Speedy Power @p < The ability to double your P be,ore you per,orm a move. 20?ample7 You use this move, then use an atta#) ,or twi#e the amount o, damage.3 Can only be learned4used i, you have the Hide P 4Stats move and it #an6t give you more than your ,ull P . To FPower BownF, you must ta)e one ,ull turn. *lso allows you to use your ,ull Stats in a ,ight, without revealing them. 210 Chi. Per turn o, use.3 Taiyo)en < The Solar %lare te#hnique. Can only be blo#)ed by #overing your eyes. 210C #han#e o, hitting and disables opponent ,or two turns. *lso #uts Speed in hal, ,or two turns. 10 Stamina, "00 Chi.3 Trans,orm < $, you are a Changeling or a +a'in, you get to trans,orm into di,,erent ,orms. Changelings have 8 ,orms and when they trans,orm into their se#ond ,orm, they get times two o, everything added to their Stats. Their third ,orm gets times three to all Stats and their ,orth ,orm gets times ,our to all Stats. +a'ins have two ,orms. The ,irst one is the one they6re in at the moment and their se#ond ,orm gets times three to all Stats. 2" Stamina, "1 Chi. Per turn in ,orm.3 Tri %orm < Splits your body into three di,,erent bodies. You play ea#h o, these bodies as a di,,erent #hara#ter. Stats are #ut into 149 ,or ea#h body. HP, Chi and P are also divided by 149. 5hen one body loses all o, its HP, your body with the most HP absorbs it and gains its Stats. To go ba#) into one body, it ta)es one turn. Ian/o)en < +ove ,ast enough to leave an a,ter image and atta#) ,rom another point. 2*dds 10C to #ountering #han#e. 1 Stamina, 10 Chi. Per turn o, use.3 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Weapon Moves Chonoryo)u < $, on the same planet, automati#ally ma)es your sword return to you, i, stolen. &equires one day ,or sword to arrive. 2100 Chi.3 Bai#hiretsu/an < Creates a massive energy aura around your Sword. 28B: times 100. 110 Chi.3 %inishing Duster < Huge ele#tri,ied Chi blast. 29BA times 100. 100 Chi.3 %ire Duster < Two huge Chi blasts ,ired ,rom the sword, with ,ire behind them. 21B: times 100, =1BA times 100 per evel. 110 Chi.3 .uadra Sli#e < Counts as ,our hits ,rom the sword. 28B: times 100.3 Solar Slash < *bsorbs power ,rom the Sun and #on#entrates it into a power,ul blast. 2You #an #harge this move up, 'ust li)e you would the -en)i Bama. 0a#h turn you use #harging, you gain an e?tra 1C atta#) power. >BA times 100. 800 Chi.3 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Double Team

(ote7 You #an per,orm any o, these moves, with a partner. You don6t have to learn them. Cannon Swing < Swing teammate by the an)le and see him ,ly li)e a #annon ball, towards the opponent. 21B: times Strength.3 Bouble Dlast < Doth people ,ire a Chi blast. 29B: times 100, =1B: times 100 per evel. 1 Stamina, 100 Chi. 0a#h person.3 Bouble Hasshu)en < &apid pun#hes ,rom both partners, ma)ing it seem li)e there are 1: arms. 2Strength times 1:. 0a#h person.3 Hot Potato < Luggle opponent, between a energy blast and a pun#h atta#) ,or two turns. 20nergy Dlast < "B: times 100, =1B: per evel. Pun#h < Strength times ". 1 Stamina, 10 Chi. 0a#h person.3 +issle Pun#h < Doth ,ly towards the opponent to land a pun#h, ,rom ea#h person in the same spot. 2Strength times ". 0a#h person.3 +on)ey $n The +iddle < Spi)e opponent around with -e)itotsu Duu Duu Holleyball ,or three turns. 21B: times 100. 10 Stamina, 100 Chi. 0a#h person.3 &apid %ire K " < Doth partners shoot blasts rapidly at opponent. 2:B: times 100, =1B: times 100 per evel. 10 Stamina, "10 Chi. 0a#h person.3 &ing *round The &osie < Partners ,ly around opponent so qui#)ly, that his speed drops by "0C ,or two turns.

You might also like