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Lesson 4

The document provides examples and explanations of stalemate, a draw result in chess. Part 1 defines stalemate as occurring when the player whose turn it is has no legal moves for any of their pieces but is not in check. Two example positions are given where the black king has no possible moves, resulting in stalemate. Part 2 further explains that stalemate can happen when pursuing certain checkmate patterns, such as with a queen, too aggressively. The key difference between stalemate and checkmate is that in stalemate, the king is not in check.

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Siakap Putih
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0% found this document useful (0 votes)
156 views

Lesson 4

The document provides examples and explanations of stalemate, a draw result in chess. Part 1 defines stalemate as occurring when the player whose turn it is has no legal moves for any of their pieces but is not in check. Two example positions are given where the black king has no possible moves, resulting in stalemate. Part 2 further explains that stalemate can happen when pursuing certain checkmate patterns, such as with a queen, too aggressively. The key difference between stalemate and checkmate is that in stalemate, the king is not in check.

Uploaded by

Siakap Putih
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Lesson 4

Basic Checkmates and Stalemate


Part 1: Basic Checkmates: King and Queen vs Lone King Concepts:
What is a checkmate pattern? Using the Queen! Coordinating and using your pieces together for a p an!goa !

Step 1, The Pattern: Queen moves a Knight's check/move away from the King: cuuuuuuuuC "ere #e #i continue our study of the $chess %asics&' (o# (wdwdwdwd} that #e have taken the steps needed to earn the ho# the 7dwdwdwdw} game is played) the ne*t step is to earn ho# the game is 6wdwdwdwd} won. Without kno# edge of the %asic checkmate patterns 5dwdwiwdw} and principles) it is hard to +ustify earning anything more &wdwdwdwd} advanced ,#hy earn ho# to $#in a -ueen&) if you can.t 3dwd*dwdw} even $checkmate #ith a -ueen&) right/0'

2wdwdwdwd} %dwdQIwdw} 1ur first e*amp e sho#s an e*ce ent starting position for v,./9EFJMV earning) practicing) and mastering the %asic checkmate:
White moves 1.Qd3

King and Queen vs King' 2here is a simp e pattern and process for #hite to #in this endgame 1334 of the time'''

The Imaginary Box or !orce"#ield: cuuuuuuuuC When #hite moves the -ueen for#ard +ust one s$%are at a (wdw8wdwd} time 5 #hether diagona y or hori6onta y 5 as ong as the 7dwd*dwdw} $knight.s& distance is maintained) she ,the Queen0 creates 6wdw8kdwd} an imaginary %o* ,or $force7fie d&0 around the enemy King' 5dwd*dwdw} By repeating this pattern) the Queen is a% e to force the &wdw!*8*8} enemy King to the edge of the %oard) and eventua y the 3dwdwdwdw} corner) a %y herse f' (otice that a $Lone King& is una% e to 2wdwdwdwd} attack an enemy Queen #ithout moving into check' 2his is %dwdwIwdw} key to understanding #hy this pattern #orks'

v,./9EFJMV
The position continues after 1.Qd3 (diagram 1) 1...Ke !.Qd"

By fo o#ing a natura set of moves such as 8'''Kf9 :'Qe; ,Knight.s check0 :'''Kf< ='Qe> Kg9 ;'Qf; Kg< >'Qf> Kh9 9'Qg; #e reach our ne*t diagram'''

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Page 1 of 13

Lesson 4
Step &, Stop the Queen

cuuuuuuuuC (wdwdwdwi} 7dwdwdwdw} 6wdwdwdwd} 5dwdwdw!w} &wdwdwdwd} 3dwdwdwdw} 2wdwdwdwd} %dwdwIwdw} v,./9EFJMV
#osition resulting after $...Kh%

ring !n the King @ou #i notice that once the % ack King has %een forced to the edge of the %oard) it is no onger necessary to use the $Knight.s check& pattern to make the %o* any sma er' An fact) if the Queen #ere to move to g> after % ack p ays '''Kh< 5 the game #ou d end in a sta emate 5 #hich is a dra# ,tie game0' BSee Part ': Stalemate #or a more detailed description( Anstead of making the %o* sma er) it is no# time to activate the King' Cirst recogni6e the %est s-uare,s0 for the King to $shoot for&' )I*T: 2he King needs to find a s-uare c ose enough to eventua y protect his ady ,the Queen0'''

!ollo+ the Stars, and ,each the -oon cuuuuuuuuC Because #e can not %ring the Queen any c oser #ithout (wdwdwdwi} immediate y ending the game in a stalemate) #e must find 7dwdwd*dw} another #ay to make progress' At is very important that the 6wdwdw8wd} Queen does not start giving $random& checks to the enemy 5dwdwd*!w} King' An fact) i# the King and Queen checkmate pattern is &wdwdw8wd} exec%ted properly, the only check gi.en thro%gho%t the 3dwdwd*dw} entire game sho%ld /e checkmate0 2he #hite Queen 2wdwdw8wd} needs $protection& in order to move for#ard'

%dwdwIwdw} v,./9EFJMV Disp ayed #ith stars is the -uickest route for the #hite King
White&s 'winning path( is highlighted with stars. to $+oin the fight&' An fo o#ing this straight path) eventua y the #hite King #i find himse f in direct $opposition& to the enemy King and in a great position to protect his Queen'''

Step ', King "elps the Queen #nding the $ame %s a &eam cuuuuuuuuC *1T2: 1:'Qg9) immediate y de ivering checkmate #as a so (wdwdwdwd} possi% e in the variation given %eneath our diagramE 7dwdwd 8k} ho#ever) here #e see the most idea position for earning 6wdwdwdwd} the King and Queen vs King checkmate pattern' White has 5dwdwdw!*} three options to end the game: 1='Qg9FE 1='Qh;FE &wdwdwdw8} 1='Qh=F'

3dwdwdwdw} 2wdwdwdwd} @ou can no# practice this position) a ternating the corner %dwdwdwdw} #here you trap the King' Gimi ar fina positions) #ith three v,./9EFJMV #ays to p ay checkmate in one move) may a so %e: White
#osition reached after %.Kf! Kh$ ).Kf3 Kh% 1*.Kf" Kh% 11.Kf+ Kh$ 1!.Kf Kh% 13.Kf$ Kh$...

King7g> and Queen7e9 5 B ack King7g<E White King7%> and Queen7d9 5 B ack King7%<E etc'''

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Page 8 of 13

Lesson 4

Basic Checkmates and Stalemate


Part 8: Basic Checkmates: $Hook Ho er&) 2#o Hooks vs Lone King Concepts:
Coordination and cooperation #ith your pieces! Using the rooks! Iore checkmate patterns,

Step 1, The Pattern: 'ne (ook %t a &ime )eave the King ehind cuuuuuuuuC When checkmating the enemy King #ith t#o Hooks there is (wd*dwdwd} a very simp e pattern to fo o#' 2he first thing to rea i6e is 7dk8wdwdw} that you #i not need yo%r 3ing to e*ecute this particu ar 6wd*dwdwd} chec0mate pattern' 2o high ight this point) #e have setup 5dwdwdwdw} our first diagram #ith an idea position for our Hooks) %ut no &wdwdwdwd} #hite King'

3dwdwdwdw} 2!d*dwdwd} Gecond y) remem%er that a Hook does not have to %e c ose %d!dwdwdw} to the enemy King in order to force the King to do #hat the v,./9EFJMV Hook #ants' J rook on %1 contro s every s*uare along the
-n the a.ove position/ .lac0 has no choice .ut to move to the c1file

+,file) #hich means an enemy King must find a safe s-uare on one of the ad+acent fi es: either a or c'''

4hen ,otating ,ook Checks , 5l+ays Lead +ith the ,ook 1n the !%rthest !ile cuuuuuuuuC By eading the attack on the King #ith the Hook that #as (wdwdwdwd} furthest a#ay ,the a7fi e Hook #as farther from the c7fi e 7dwd*dwdw} then the %17Hook0) #hite is %eginning to p%sh the King 6wdk8wdwd} to#ard the opposite edge of the %oard ,eventua y anding 5dwd*dwdw} on the h7fi e0'

&wdwdwdwd} 3dwdwdwdw} 2wd!dwdwd} %I!d*dwdw} v,./9EFJMV


2fter 1...Kc white played !.3c!4 5 6eaving the .1 file under control

At is very important that the Hooks remain c ose together) ta0ing turns to de iver the vita check' 2his pattern can repeat itse f) #ithout interruption) unti the % ack King has ventured c ose enough to de iver an attack against one of the Hooks'''

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Page : of 13

Lesson 4
Step &, Separate and -oordinate... %gain cuuuuuuuuC Jfter % ack reaches his goa of attacking the ead Hook) (wdwd*dwd} #hite must 5 for the first time 5 separate the Hooks' 7dwdw8wdw} ,*1T2: Af % ack #ere not aggressive in this manner) the 6wdwdwdwd} game #ou d end -uick y #ith the rooks repeating this 5dwdwdwdw} $rotating check& pattern) and eventua y de ivering &wdwdwdwd} checkmate on the h7fi e0'

3dwdwdkdw} 2wdwd!dwd} 2he stars on e9 and e< high ight the %est t#o s-uares for %Iwd!dwdw} the Hook on e8' Jfter ;'He9) for e*amp e) the enemy King v,./9EFJMV faces a tough decision: Gtay near the 1st rank 5 preventing
#osition reached after !...Kd+ 3.3d14 Ke" ".3e!4 and "...Kf3 the coming Hf1KE or race to the far side of the %oard) #ith hopes of catching the e97Hook in time to de ay checkmate for a itt e onger'''

The 2nemy 3ing6s To%gh 7ecision cuuuuuuuuC Af instead % ack had chosen ;'''Kf= 5 attempting a $-uick (wdw8wdwd} +og& to the other side of the %oard 5 #e see the Hooks use 7dwdw"wdw} the rotating checks pattern) even at a distance' White 6wdwdwdwd} continues >'Hf1K Kg: 9'Hg<K Kh8 5 and instead of 5dwdwdwdw} <'Hh1K// osing the Hook 5 the #hite Hooks re+oin forces &wdwdwdwd} to finish the game: <'Hf9 fo o#ed %y L'Hh9F

3dwdwdwdw} 2wdwdwiwd} Jfter % ack.s more stu%%orn move) preventing the Hook %Iwd!dwdw} from checking on f1) #hite %rings the Hooks 5 >'Hd<! 5 v,./9EFJMV %ack together) and prepares for their fina $rock n. ro
7lac0 chose +...Kf! 1 preventing 3f14. tour&'''

Step ', (ock n' (oll (ooks )'/# the #dge of the oard cuuuuuuuuC With the fina three checks occurring on f<) g9) and h< 5 in (wdw"w8w8} that respective order 5 the % ack King is he p ess' White 7dwdw"w8w} kicks off the fina $Hook Ho & #ith 9'Hf<K Kg= <'Hg9K Kh; 6wdwdwdwd} ,the % ack King is almost c ose enough to de ay the 5dwdwdwdw} inevita% e once again) %ut not -uite0 L'Hh<F

&wdwdwdwd} 3dwdwdkdw} 2wdwdwdwd} %Iwdwdwdw} v,./9EFJMV


8lima9 'rotating chec0( se:uence/ position reached after ...Kf3

Js #ith our first t#o patterns) your opponent.s #i ingness to $#ork #ith you& is irre evant' 2his mindset is very important for a chess p ayer.s overa approach and improvement in the game of chess: At is good to deve op p ans of attack that don't depend on your opponent +eing la0y '

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Page = of 13

Lesson 4

Basic Checkmates and Stalemate


Part :: Gta emate ,(o Lega Ioves0 M*p ained Concepts:
Basic concept) definition and e*amp es of ;talemate, When a p ayer #hose turn it is to move has no legal mo.es %y any of his!her pieces) /%t is not in check 8 J sta emate has occurred) and the game is a dra# ,tie) #ith each p ayer receiving N a point0' An our first diagram) the #hite Queen on %> contro s every possi% e s-uare that the % ack King can move to) and is therefore) p acing % ack in sta emate' 2his common stalemate position can occur #hen #hite takes the 'Knight&s 8hec0( pattern too far ,see Lesson =) Part 10''' Stalemate 2xample 1

cuuuuuuuuC (k8wdwdwd} 78*dwdwdw} 6w!wdwdwd} 5dwdwdwdw} &wdwdwdwd} 3dwdwdwdw} 2wdwdwdwd} %Iwdwdwdw} v,./9EFJMV
With .lac0 to move/ the game is over (a stalemate .eing the final result) Stalemate 2xample &

cuuuuuuuuC (wdwdwdwd} 7dwdwdwdw} 6wdwdwdwd} 5dwdwdwdw} &wdwdwdwd} 3dwIQdwdw} 2w8wdwdwd} %dwiwdwdw} v,./9EFJMV
With .lac0 to play/ a stalemate has once again occurred

(otice that % ack #ou d %e in sta emate if the #hite King #ere on %: or a: as #e ' With % ack to p ay) the position on the %oard is a sta emate' 2he #hite King guards %8) #hi e the #hite Queen is contro ing a of % ack.s remaining options' 2he % ack King is not in check) so #e can see the difference %et#een this position and one #here the #hite Queen is de ivering a checkmate 5 on c8) for e*amp e' An this position) #e can see the negative effects of not %sing o%r s%ggested pattern in Part 1 5 %ut instead using the King and Queen together to %o* the King) #here they inevita% y $step on each others toes&'''

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Lesson 4
Stalemate 2xample '

cuuuuuuuuC (wdwdwdwd} 7dw"wdwdw} 6wd*8*"wd} 5dw8k8wdw} &wd*8*dwd} 3#wIwd$dw} 2wdwdQdwd} %dwdwdwdw} v,./9EFJMV
7lac0 has no legal moves/ as white controls every s:uare

An this e*treme y impro%a% e) yet not impossi% e position) #e see an e*travagant e*amp e of sta emate' Mvery s-uare high ighted %y a star is contro ed %y one or more of #hite.s pieces) and though #hite #ou d have mu tip e $mate7in7 ones& if it #ere #hite to move) #ith % ack to p ay 5 this position is a dra#' 1ne very important step in your gro#th as a chess p ayer is the understanding that you don6t need to capt%re e.ery enemy piece in order to checkmate the King) and therefore #in the game' 2his position shou d disp ay the risks of having too many pieces) and not e*ecuting a %asic checkmate pattern ,perhaps one earned in Parts 1 or 80'

Stalemate 2xample 4

cuuuuuuuuC (wdwiwdwd} 7d%&wd%&w} 6w'wdwd(d} 5&)dw&wdw} &)dwd)dwd} 3dwdwdw*+} 2wdwdw,w,} %dwd-#wI!} v,./9EFJMV
This famous stalemate occurred in Troit<0y vs. =ogt/ 1%)

M*amp e diagram F= revea s that not a sta emate positions occur in the endgame' B ack.s ast move #as 1'''Q*d1 5 capturing #hite.s sacrificed Queen and p acing #hite in immediate sta emate' 2hough #hite has many pieces) none can move: 2he Hook on h1 is trapped' 2he King can not move #ithout %eing attacked %y the h:7%ishop' 2he Knight on g:) Bishop on e1) and Pa#n on f8 are a $pinned& to the King ,#hich means they can not move #ithout p acing their o#n King in check %y an enemy piece0' Cina y) every other Pa#n is simp y % ocked %y an enemy piece or Pa#n'

#1ample 2: -ommon Stalemate 3isunderstanding cuuuuuuuuC 1ne common mistake made in regards to eva uating (wdwdwdwi} #hether or not a given position is sta emate is sho#n here' 7d.dwdQdw} 2hough the % ack King is trapped 5 having no ega moves 6wdwdwd d} 5 there remains other pieces that m%st move' White #i 5&wdwdwdw} fo o# #ith checkmate on g9) f< or e< ne*t move'

&wdwdwdwd} 3dwdwdwdw} 2wdwdwdwd} %dwdwdwdw} v,./9EFJMV


The a.ove position is >?T stalemate

1%vious y to determine #hether or not a position is sta emate) one shou d a #ays ook at the King.s position) options for the King to move) and #hether or not the King is in checkE ho#ever) as #e earned from the ast t#o diagrams 5 the King's position and a+ility to move is not the only thing that determines stalemate.

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Page > of 13

Lesson 4

Basic Checkmates and Stalemate


Anstructor.s Ouide
When teaching the %asic checkmate patterns) #e recommend that students first memori6e the three steps ,may a so %e referred to as ru es or princip es0 associated #ith each different checkmate' 2he coach.s instruction!demonstration on either a demo7%oard) pro+ector) or in some other $group earning& format is most effective #hen a chi d has no e*perience' Gu%se-uent y) students shou d practice the position #ith a partner 5 prefera% y another student trying to master the same techni-ue 5 a ternating offense and defense a minimum of three to five times' We recommend having students move -uick y from earning sta emate ,Part :0 to the practica $Checkmate or Gta emate/& Worksheets' Without the immediate app ication of their ne#found kno# edge) the differences %et#een checkmate and sta emate #i genera y %ecome confused in a chi d.s mind' Coach.s #i find themse ves ans#ering many raised hands 5 a #ith some version of the same -uestion: $As this checkmate/& 7 or perhaps) $Jm A sta emated or checkmated/& Practical *otes and 5d.ice 8 Lesson 4: ,e#erencing the in.isi/le #orce"#ield the 9%een creates aro%nd the enemy 3ing can help stim%late the imagination and the child6s interest le.el +hen learning this /asic checkmate pattern :Part 1;0 ,eminding each st%dent that *1 check sho%ld /e played /y the 9%een, %ntil checkmate, can help instill discipline in the child6s tho%ght process :Part 1;0 5llo+ing the st%dents to practice this checkmate pattern :Part &; %sing only the t+o ,ooks :+itho%t the +hite 3ing on the /oard; can help the learning process0 <ntil the children ha.e de.eloped a /etter %nderstanding o# the pattern, +hen st%mped , children may reach to mo.e their 3ing rather than make the necessary e##ort to reali=e coordination /et+een the ,ooks0 St%dents sho%ld mo.e directly #rom Part ' to Checkmate or Stalemate +orksheets 8 ideally /e#ore the end o# a class>session, +hile the ideas an di##erences /et+een Checkmate and Stalemate are still #resh0

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Lesson 4 Lesson 4: Checkmate or Stalemate?


An each of these positions) the % ack King is in either $checkmate& or $sta emate&' Circ e the correct ans#er %eneath each diagram'

cuuuuuuuuC (wiwdwdwd} 7dQdwdwdw} 6wd dwdwd} 5dwdwdwdw} &wdwdwdwd} 3dwdwdwdw} 2wdwdwd/d} %dwdwdwdw} v,./9EFJMV
Circle the correct answer: Checkmate? or Stalemate?

cuuuuuuuuC (kdwdwdwd} 7dw!wdwdw} 6 dwdwdwd} 5dwdwdwdw} &wdwdwdwd} 3dwdwdwdw} 2wdwdwdwd} %dwdwdwdw} ,./9EFJM
Circle the correct answer: Checkmate? or Stalemate?

cuuuuuuuuC (w0w1w0wi} 7dw'+*w&w} 6wd%dw&wd} 5&%d%dwdw} &wdw,w,)d} 3dw,wdwdw} 2),w#wdwd} %dwIw"wd!} v,./9EFJMV
Circle the correct answer: Checkmate? or Stalemate?

cuuuuuuuuC (wd dwdwd} 7dwdwdwdw} 6wdwdwdwd} 5dwdwdwdw} &wdwdwdwd} 3dwdwdwdw} 2w"wdwd!d} %iwdwdwdw} v,./9EFJMV
Circle the correct answer: Checkmate? or Stalemate?

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Page < of 13

Lesson 4 Lesson 4: Checkmate or Stalemate?


An each of these positions) the % ack King is in either $checkmate& or $sta emate&' Circ e the correct ans#er %eneath each diagram'

cuuuuuuuuC (wdwIwdwd} 7dwdwdwdw} 6wdwdwdwd} 5dwdwd+iw} &wdwd(dwd} 3dwdwdw'w} 2wdwdwdwd} %dwdwdwdw} ,./9EFJM
Circle the correct answer: Checkmate? or Stalemate?

cuuuuuuuuC (wdwdwdwd} 7dwdwdwdw} 6wdwdwdwd} 5dwdwdwdw} &wdwdwdwd} 3dwdwdwIw} 2wdwdwdwd} %d!dwdwiw} v,./9EFJMV
Circle the correct answer: Checkmate? or Stalemate?

cuuuuuuuuC (wdwdwdwi} 7dwdwdwdw} 6wdwdwd *} 5dwdw#wdw} &wdwdwdwd} 3dwdwdwdw} 2wdwdwdwd} %dwdwdwdw} v,./9EFJMV
Circle the correct answer: Checkmate? or Stalemate?

cuuuuuuuuC (wdwdwdwd} 7dwdwdwdw} 6wdw&wdwd} 5dwd)dwd%} &wdwdwdw,} 3* dwdwdw} 2wdw*wdwd} %iwdwdwdw} v,./9EFJMV
Circle the correct answer: Checkmate? or Stalemate?

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Page L of 13

Lesson 4

Basic Checkmates and Stalemate


Jns#er Key
Worksheet Page 1 5 Checkmate or Gta emate/:
7iagram @1 8 Checkmate 7iagram @& 8 Checkmate 7iagram @' 8 Gta emate 7iagram @4 8 Gta emate

Worksheet Page 8 5 Checkmate or Gta emate/:


7iagram @1 8 Gta emate 7iagram @& 8 Checkmate 7iagram @' 5 Checkmate 7iagram @4 5 Gta emate

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Page 13 of 13

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