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Heavy Duty Armor (Kheter Mk. 1)

Heavy Duty Armor (Kheter Mk. 1) provides full environmental protection for up to 12 hours. Its integrated sensors provide enhanced vision and tracking of up to 14 targets. It allows near-instant communication and features an arm-mounted rotary assault cannon, high energy liquid laser, and powerful shield for defense.

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0% found this document useful (0 votes)
49 views

Heavy Duty Armor (Kheter Mk. 1)

Heavy Duty Armor (Kheter Mk. 1) provides full environmental protection for up to 12 hours. Its integrated sensors provide enhanced vision and tracking of up to 14 targets. It allows near-instant communication and features an arm-mounted rotary assault cannon, high energy liquid laser, and powerful shield for defense.

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Useless_Fiend
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Heavy Duty Armor (Kheter Mk.

1)
Utility Systems: Sub-vocal Activation is standard on all systems. Full Environmental Protection Can be sealed up with advanced air filtration or independent air supply for about 12 hours. !n "oar# $imite# A% Capable of automating simple actions. Combined with the Targeting and Sensor systems can designate anyone as a friendly or enemy. Can fire weapons mar ed with an ! below independently of user" about as well as a professional soldier. #e$terity %" &ar smanship %" 'erception ( )includes Sensor bonus below*. &'() Hy*ers*ectral Passive %ma+in+ Sensors +ntegrated ,ow-,ight" +nfrared through -ltraviolet .isual /nhancement" 'assive 0A#A0" and 1-12$ &agnification collected from sensor patches scattered across the entire surface of the armor" compiled into a composite color image overlaying information from each. +n additional to the variety of sensors this adds 3( to all vision-based 'erception 'ools. ,an+e -in#in+ .ar+etin+ System Can loc on and trac up to 14 targets. ,in ed to the Sensor Suite and weapon systems to allow realtime updating of targeting information and threat ac5uisition. S&A0T ammo programed in relation to the current target in less than 1 picosecond. Combined with the S&A0T ammo negates all range penalties. Counts as 2 automatic Aim actions at all times. /uantum Entan+lement 0ommunications 1et2ork Allows near-instant communications and information dispersal to and from all lin ed suits. +mpossible to eavesdrop on without alerting everyone on the networ . "io*lastic Enhancement $ayer A layer of tough electroreactive artificial muscle. Adds ( dice to all Strength 'ools )including damage" 6umping and other feats of strength*. Armor Systems3 "io*lastic ,e-le4 Armor Contributes 327 8 32, soa to final armor.

7ra*hene Metallic 7lass $ayere# 0om*osite Plate 9raphene is very durable" but not very tough" the metallic glass is a palladium phosphorous" silicon" germanium and silver microalloy and is ama:ingly tough and strong. Sandwiched together" these materials reinforce each other creating armor plating as close to indestructible as science can ma e. Adds 3147 8 314, to armor soa . .otal Armor Soak3 3247 8 31;, 6ea*on Systems3 8,otary Assault 0annon A triple barreled minigun mounted behind the head on an articulated armature for a full range of motion to fire in virtually any direction" leaving the hands free. Can be fired in single shot or bursts. 7elt fed from a store of multi-mission ammunition stored on the bac of the armor. Ammo can be switched on the fly as needed. Ammo included are: A) PMS"- 'rogrammable &atter Smart 7ullets. <hen uploaded with targeting data" can shape themselves in flight to negate range and non-visual environmental penalties entirely. +t is listed with one range increment below and cannot fire at targets beyond this range. Acc: 3% #mg: 2, 0ng: (444 Clip: 144 Spd: ( ") MaHEM- &agneto-=ydrodynamic /$plosive &unitions. -ses a powerful electromagentic field to instantly melt a payload of steel into a molten 6et that is fired into the target on impact. +n addition to the normal 'iercing tag imposes another -1 to all soa and ignores =ardness. Acc: 3% #mg: 11, 0ng: ;(4 Clip: 144 Spd: ( 0) ,a9or5ack- >iring multiple blade flechettes per shot. ,oses range in favor of enhanced accuracy and e$tra damage against multiple unarmored or lightly armored targets. >ires in a cone" can hit multiple ad6acent targets. Acc: 31 #mg: 12, 0ng: 144 Clip: 144 Spd: (

Hi+h Ener+y $i:ui# $aser (HE$$) &ounted in the right forearm. Continuous beam with advanced cooling system. >ires in two modes. >irst mode is a pulse burst" 0ar5on 1anotu5e Polymer 6eave +nlaid with nano- capacitors build charge and then unleash a rapid burst of pulsed light at a single target" inflicting damage on circuitry to transmit information throughout armor the target as normal. system. As strong as evlar with a tenth the weight. The second mode is a continuous beam. The Contributes 327 8 3(, soa to final armor. continuous beam is fired in segments % tic s long" inflicting the listed damage per tic for as long as the

target is hit. A new roll to hit is made each tic " but the weapon does not inflict onslaught penalties to the target?s #.. +n this mode the weapon is effectively speed 1 but commits to % tic s of fire minimum. Anything used for cover or to bloc the beam will ta e damage. 'ulse 7urst Acc: 3% #mg: 14, 0ng: (44 Clip: - Spd: @ Continuous 7eam Acc: 3% #mg: (, 0ng: (44 Clip: - Spd: Special Po2er Shiel# A heavy armored shield of the same &etallic 9lass-Silicon Carbide-9raphene Composite material used in the armor plating. Also suitable for melee attac s. Acc: 31 #mg: (7 #ef: 32 Spd: (

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