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Dungeon: Pider Mountai

A band of goblins has been raiding the area around Spider Mountain. The document describes a one-page dungeon containing the goblins' cave complex, located at the base of Spider Mountain. It provides details on 14 numbered rooms/areas within the complex, including guards, living quarters, storage, traps and magical items. The final room contains the grave of the Mistress, a powerful skeleton.

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100% found this document useful (1 vote)
173 views

Dungeon: Pider Mountai

A band of goblins has been raiding the area around Spider Mountain. The document describes a one-page dungeon containing the goblins' cave complex, located at the base of Spider Mountain. It provides details on 14 numbered rooms/areas within the complex, including guards, living quarters, storage, traps and magical items. The final room contains the grave of the Mistress, a powerful skeleton.

Uploaded by

tim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A band of Goblins have been rampaging

through the area: At least a dozen of the


beasts. We suspect their camp is somewhere
around Spider Mountain. Theres a bounty
of 200 Gold out for their heads.
The marauding Goblins have set up camp in
a cave at the foot of the 400m high Spider
Mountain. This mountain is surrounded by
2km of dense forest (called Spider Forest).
1. CAVE ENTRANCE A Perception Check is
required to discover from a distance. Here
The PCs nd the entrance to an old cave
system. Numerous goblin tracks are found
outside the caves.
2. GUARDS Two Goblin guards are squabbling
loudly instead of keeping watch.
3. CAVE PASSAGEWAY This dusty cave is free
of tracks. Tunnel (9) is covered by heavy,
thick cobwebs.
4. GOBLINS DEN 2+1/PC Goblins are resting
here on tattered animal pelts.
5. ANTEROOM Loud griping and whining can
be heard from behind the dirty curtain to
(6). The st-sized head of an elven statue is
lying on the oor.
6. CHIEFTAIN The Goblin Chieftain sits
upon a pile of furs and pelts reprimanding
two of his subjects. He is wearing a key
around his neck which opens his treasure
chest (Poison Needle Trap 15). Within it
are 118GP, 276SP, 412CP, 2 red Healing
Potions, 1 blue Potion of Spellchange, an
elven quiver (grants magical +1 Ranged
Attack for an arrow drawn from it for one
round), a magical Ring of Protection +1,
a magical Long Sword +1 and a magical
Horned Helmet +1. All arms and armor
are too large for Goblins to use effectively.
7. STORAGE ROOM 12 sacks of grain (5GP each),
28 bolts of colorful cloth (D20SP each), a
casket of Elven wine (12 bottles, each worth
1GP), 8 20l barrels of ale (15SP each),
20+D20 pots and pans (D20CP each), 14
knives, 2 Short Swords, 4 battered Plate
Helmets and a 1m high headless elven
statue.
8. SHAMAN These are the quarters of the
shaman of the tribe. On the shelves are
2 red Healing Potions, 2 green Potions
of Levitation, 2 violet Cooldown Potions
as well as a richly decorated wooden
casket (1GP) containing the spell scrolls:
Protection from Poison, Identify Magic,
Arrow of Light and Exorcise. Between dirty
bowls on the table, there is a small metal
tin with six black bitter pills (grant +1 to
everything for one ght). The cauldron is
bubbling with a nasty smelling insect stew.
9. TUNNEL Filled with dusty cobwebs.
10. SPIDERS DEN A smelly cave full of spider
webs. A Monstrous Spider lurks in the
shadows on the 3m high ceiling (dropping
on victims: Melee Attack +12).
11. LARDER A dessiccated goblin (has D20CP)
and four muskrats are neatly wrapped in
spider silk amid countless bones (vermin
and dwarven).
12. TWISTY LITTLE PASSAGES Cold water (1m deep)
13. SPIDERS Two Monstrous Spiders attack
as soon as they notice a PC. If they notice
the PCs while exiting the area, they will
pursue along the cave ceiling (one meter
above water level).
14. STATUES Clay statues of wolf-human
hybrids. Inside each of them is a human
skeleton with a moldy wolf skull helmet.
All eight of them will attack (bursting from
the clay) if a statue gets damaged or the
Mistress awakens.
15. STONE WELL ROOM Stone well with a bas-
relief of a witch riding a spider, followed by
a horde of wolfmen in a forest, backdropped
by a single mountain. The door to 16 is
magically sealed and reads Here rests
the Mistress. Only at her behest may one
enter. The door opens if one presses the
rider relief.
16. GRAVE OF THE MISTRESS If one opens the
stone cofn, a longhaired female skeleton
attacks (the skeletons from 14 will come to
her aid if they have not yet been destroyed).
Within the cofn are: 298GP, 814SP, a
magical Dagger +1, a Black Pearl Necklace
(AU+1), a magical Staff (Fire Ray), a
magical Gold Necklace (HP+4) and a Ring
of Protection +2.
Chieftain: Heroic; Melee Attack 14 (Short Sword),
Defense 10 (Chain Mail), HP 45, 144XP
Shaman: Targeted Spells 12, HP 9, Fireray, 33XP
THE MISTRESS OF
WWW.DUNGEONSLAYERS.com
A ONE-PAGE-DUNGEON #8
PIDER MOUNTAI
S
N
A DUNGEONSLAYERS ADVENTURE BY CHRISTIAN KENNIG FOR THE LEVELS 1-4
XP: Each room 1XP, Combat (defeated XP/PC)XP, Opening door to the Mistress 10XP, Handing over loot 15XP, adventure 25XP
DUNGEON
2GO
Level 1
Level 2
down to
Level 2
up to
Level 1
1 Square = 1 Meter
1 Square = 1 Meter
TRANSLATION BY ANDREAS BSCHE, ELEAzar, JOSEPH C. WOLF and SANA D.

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