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Skills 1.0

This document outlines class abilities in a role-playing game. It describes the starting abilities for various classes like Knight, Black Mage, White Mage, and others. Abilities generally require rolling dice to determine success and effects, like damaging enemies or healing allies. Higher level abilities tend to have greater effects, like summoning creatures to assist or constructing autonomous machines to aid in battle.

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0% found this document useful (0 votes)
34 views

Skills 1.0

This document outlines class abilities in a role-playing game. It describes the starting abilities for various classes like Knight, Black Mage, White Mage, and others. Abilities generally require rolling dice to determine success and effects, like damaging enemies or healing allies. Higher level abilities tend to have greater effects, like summoning creatures to assist or constructing autonomous machines to aid in battle.

Uploaded by

MalevolentAura
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as ODT, PDF, TXT or read online on Scribd
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ALL CLASSES

[Level 1] Flee. Roll 1d20, if 5 or above, flees the battle successfully. Gain no loot or X.
KNIGHT
[Level !] Redirect. Roll 1d20, if 5 or above, the ne"t turn tar#eted ene$y shall attac% the
&layer 'ho used Redirect. (ses 20 ).
[Level *] Fortify. +hoose one &layer fro$ &arty, then, roll 1d20, de&endin# on your roll,
that,s ho' $uch da$a#e you $ay &rotect the$ for, lasts for 2 turns.
BLACK MAGE
[Level 1] )$all Fireball. Roll 1d20 for accuracy if 5 or belo', $isses. -f hi#her, roll 1d.
/1 for each ! 0-). 1"a$&le2 'ill be 1d3 if 1! 0-). (ses 20 4ana. 4a" bonus da$a#e
is *.
[Level !] )&ar%. Roll 1d20 for accuracy, if 5 or belo', $isses. -f hi#her, roll 1d10 /1 for
each ! 0-). -f hits 5 or above, stuns tar#et for 1 turn. (ses !0 4ana. 4a" bonus
da$a#e is *
[Level 5] )$all su$$on. )u$$on a creature fro$ the aether to assist you6 7)u$$on
re&laces &layer until su$$on is #one.8. 9efore su$$on, roll 2d*0 for :ealth and
;a$a#e. ;e&endin# on rolls, that,s ho' $uch health<da$a#e the su$$on has<can do.
Lasts until su$$on is %illed, or battle is over. (ses 50 $ana.
WHITE MAGE
[Level 1] )$all :eal. Roll for s&ell success, if 5 or belo', fails. :eals tar#et for 20 :
/10 for each ! 0-). (ses 20 4ana. 4a" bonus health is *0.
[Level !] rotect. +hoose one &layer fro$ &arty, then, roll 1d20 for s&ell success, if 5 or
belo', fails. uts &arty $e$ber into bubble 'hich defends the$ a#ainst 5 da$a#e. (ses
!0 4ana. Lasts until bubble is #one.
WARRIOR
[Level !] Redirect. Roll 1d20, if 5 or above, the ne"t turn tar#eted ene$y shall attac% the
&layer 'ho used Redirect. (ses 20 ).
[Level 5] )tun. Roll 1d20, if 10 or above, attac% succeeds. Roll 1d 'ea&on da$a#e, hit
'ill stun the ene$y for 1 turn. (ses !0 ).
ROGUE
[Level 1] )teal. Roll 1d20, if 10 or above, 'or%s. )teal a rando$ ite$ fro$ the tar#eted
ene$y. 7+urrently doesn,t 'or% due to no functionin# ite$ table.8
[Level !] ;oublestab. Roll 1d20, if 10 or above, attac% hits. Roll 2d of current 'ea&ons
stren#th. (ses 20 ).
GUNSLINGER
[Level !] Rata=tat=tat. Roll 1d20 for accuracy, if 5 or belo', $isses. Roll *d71<28 of
current 'ea&ons stren#th. (ses 50 1ner#y. 4a" da$a#e is 10.
[Level 5] 9ouncin# 9ullets. Roll 1d20 for >ccuracy, if 5 or belo', $isses first !
bounces. Roll ?d!, total da$a#e is dealt to tar#et. (ses !0 1ner#y
MARAUDER
[Level !] Rata=tat=tat. Roll 1d20 for accuracy, if 5 or belo', $isses. Roll *d71<28 of
current 'ea&ons stren#th. (ses 50 1ner#y. 4a" da$a#e is 10.
[Level !] Redirect. Roll 1d20, if 5 or above, the ne"t turn tar#eted ene$y shall attac% the
&layer 'ho used Redirect. (ses 20 ).
[Level *] Fortify. +hoose one &layer fro$ &arty, then, roll 1d20, de&endin# on your roll,
that,s ho' $uch da$a#e you $ay &rotect the$ for, lasts for 2 turns.
TINKERER
[Level !] 9loc%er ;rone. +reates a s$all drone 'hich &rotects the entire &arty fro$
da$a#e. +an ta%e only 10 da$a#e before #ettin# destroyed. !0 ). -nstantly constructed.
[Level 5] +onstruct >uto$aton. Roll t'o stats for the auto$aton, : and ;>4 via
2;20. @a%es 1 turn to construct. (ses 50 ). >uto$aton is controlled by &layer $ade,
and acts as a se&arate $e$ber. Anly 'or%s for the current battle.
GUNBLADE
[Level !] Rata=tat=tat. Roll 1d20 for accuracy, if 5 or belo', $isses. Roll *d71<28 of
current 'ea&ons stren#th. (ses 50 1ner#y. 4a" da$a#e is 10.
[Level 5] 9ouncin# 9ullets. Roll 1d20 for >ccuracy, if 5 or belo', $isses first !
bounces. Roll ?d!, total da$a#e is dealt to tar#et. (ses *0 1ner#y
SPELLBLADE
[Level !] >rcane 0his&er. Roll 1d20 for >ccuracy, if 5 or belo', fails. Roll 1d? /1 for
each ! 0-). 4a" bonus da$a#e is *. -f roll is above !, roll a#ain. )to& rollin# 'hen roll
is ! or belo', or 'hen ! rolls have been co$&leted. (ses !0 4ana.
[Level 5] >rcane 4issile. Roll 1d20 of >ccuracy, if 5 or belo', fails. Roll 1d10 /1 for
each ! 0-). 4a" bonus da$a#e is 5. (ses !0 4ana.

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