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Aca 1st Unit

This document provides an introduction to advanced computer architecture and fundamentals of computer design. It discusses the rapid improvements in computer performance over time due to advances in both technology and architectural innovations. Key topics covered include classes of computers from mainframes to desktops to embedded systems, defining computer architecture including instruction set design and functional organization, and trends in logic, memory, storage and network technologies that computer designers must consider.

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0% found this document useful (0 votes)
75 views13 pages

Aca 1st Unit

This document provides an introduction to advanced computer architecture and fundamentals of computer design. It discusses the rapid improvements in computer performance over time due to advances in both technology and architectural innovations. Key topics covered include classes of computers from mainframes to desktops to embedded systems, defining computer architecture including instruction set design and functional organization, and trends in logic, memory, storage and network technologies that computer designers must consider.

Uploaded by

Shobha Kumar
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Advanced Computer Architecture

A Quantitative Approach

Prepared by: Bhaskar R
2
nd
sem MTech CSE
Dr. AIT, Blore.





FUNDAMENTALS OF COMPUTER DESIGN

Introduction
Todays desktop computers (less than $500 cost) are having more performance, larger memory
and storage than a computer bought in 1085 for 1 million dollar. Highest performance
microprocessors of today outperform Supercomputers of less than 10 years ago. The rapid
improvement has come both from advances in the technology used to build computers and
innovations made in the computer design or in other words, the improvement made in the
computers can be attributed to innovations of technology and architecture design. During the first
25 years of electronic computers, both forces made a major contribution, delivering performance
improvement of about 25% per year. Microprocessors were evolved during late 1970s and their
ability along with improvements made in the Integrated Circuit (IC) technology contributed to
35% performance growth per year.
The virtual elimination of assembly language programming reduced the need for object-code
compatibility. The creation of standardized vendor-independent operating system lowered the
cost and risk of bringing out a new architecture. In the yearly 1980s, the Reduced Instruction Set
Computer (RISC) based machines focused the attention of designers on two critical performance
techniques, the exploitation Instruction Level Parallelism (ILP) and the use of caches. The figure
1.1shows the growth in processor performance since the mid 1980s. The graph plots
performance relative to the VAX-11/780 as measured by the SPECint benchmarks. From the
figure it is clear that architectural and organizational enhancements led to 16 years of sustained
growth in performance at an annual rate of over 50%. Since 2002, processor performance
improvement has dropped to about 20% per year due to the following hurdles:
Maximum power dissipation of air-cooled chips
Little ILP left to exploit efficiently
Limitations laid by memory latency
The hurdles signals historic switch from relying solely on ILP to Thread Level
Parallelism (TLP) and Data Level Parallelism (DLP).

Figure 1.1 Growth in processor performance since 1980s

Classes of Computers
The evolution of various classes of computers:
1960: Large Main frames (Millions of $ )
(Applications: Business Data processing, large Scientific computing)
1970: Minicomputers (Scientific laboratories, Time sharing concepts)
1980: Desktop Computers (Ps) in the form of Personal computers and workstations.
(Larger Memory, more computing power, Replaced Time sharing systems)
1990: Emergence of Internet and WWW, PDAs, emergence of high performance digital
consumer electronics
2000: Cell phones
These changes in computer use have led to three different computing classes each
characterized by different applications, requirements and computing technologies.
Desktop computing
The first and still the largest market in dollar terms is desktop computing. Desktop computing
system cost range from $ 500 (low end) to $ 5000 (high-end configuration). Throughout this
range in price, the desktop market tends to drive to optimize priceperformance. The performance
concerned is compute performance and graphics performance. The combination of performance
and price are the driving factors to the customers and the computer designer. Hence, the newest,
high performance and cost effective processor often appears first in desktop computers.

Servers:
Servers provide large-scale and reliable computing and file services and are mainly
used in the large-scale enterprise computing and web based services. The three important
characteristics of servers are: Dependability: Severs must operate 24x7 hours a week. Failure of
server system is far more catastrophic than a failure of desktop. Enterprise will lose revenue if
the server is unavailable.
Scalability: as the business grows, the server may have to provide more functionality/ services.
Thus ability to scale up the computing capacity, memory, storage and I/O bandwidth is crucial.
Throughput: transactions completed per minute or web pages served per second are crucial for
servers.

Embedded Computers
Simple embedded microprocessors are seen in washing machines, printers, network switches,
handheld devices such as cell phones, smart cards video game devices etc. embedded computers
have the widest spread of processing power and cost. The primary goal is often meeting the
performance need at a minimum price rather than achieving higher performance at a higher
price. The other two characteristic requirements are to minimize the memory and power. In many
embedded applications, the memory can be substantial portion of the systems cost and it is very
important to optimize the memory size in such cases. The application is expected to fit totally in
the memory on the processor chip or off chip memory. The importance of memory size translates
to an emphasis on code size which is dictated by the application. Larger memory consumes more
power. All these aspects are considered while choosing or designing processor for the embedded
applications.

Defining Computer Architecture
The computer designer has to ascertain the attributes that are important for a new computer and
design the system to maximize the performance while staying within cost, power and availability
constraints. The task has few important aspects such as Instruction Set design, Functional
organization, Logic design and implementation. Instruction Set Architecture (ISA) ISA refers to
the actual programmer visible Instruction set. The ISA serves as boundary between the software
and hardware.

The seven dimensions of the ISA are:

i) Class of ISA: Nearly all ISAs today are classified as General-Purpose- Register architectures.
The operands are either Registers or Memory locations.
The two popular versions of this class are:
Register-Memory ISAs : ISA of 80x86, can access memory as part of many instructions.
Load-Store ISA Eg. ISA of MIPS, can access memory only with Load or Store instructions.

ii) Memory addressing: Byte addressing scheme is most widely used in all desktop and server
computers. Both 80x86 and MIPS use byte addressing. Incase of MIPS the object must be
aligned. An access to an object of s byte at byte address A is aligned if A mod s =0. 80x86 does
not require alignment. Accesses are faster if operands are aligned.

iii) Addressing modes:
Specify the address of a M object apart from register and constant operands. MIPS Addressing
modes:
Register mode addressing
Immediate mode addressing
Displacement mode addressing
80x86 in addition to the above addressing modes supports the additional modes of addressing:
i. Register Indirect
ii. Indexed
iii. Based with Scaled index

iv) Types and sizes of operands:
MIPS and x86 support:
8 bit (ASCII character), 16 bit(Unicode character)
32 bit (Integer/word)
64 bit (long integer/ Double word)
32 bit (IEEE-754 floating point)
64 bit (Double precision floating point)
80x86 also supports 80 bit floating point operand.(extended double
precision)

v) Operations: The general category of operations are:
o Data Transfer
o Arithmetic operations
o Logic operations
o Control operations
o MIPS ISA: simple & easy to implement
o x86 ISA: richer & larger set of operations

vi) Control flow instructions:
All ISAs support:
Conditional & Unconditional Branches
Procedure Calls & Returns
MIPS 80x86
Conditional Branches tests content of Register Condition code bits
Procedure Call JAL CALLF
Return Address in a R Stack in M
vii) Encoding an ISA
Fixed Length ISA
MIPS 32 Bit long
Simplifies decoding
Variable Length ISA
80x86 (1-18 bytes)
Takes less space
Number of Registers and number of Addressing modes have significant
impact on the length of instruction as the register field and addressing mode
field can appear many times in a single instruction.


Trends in Technology
The designer must be aware of the following rapid changes in implementation technology.
Integrated Circuit (IC) Logic technology
Memory technology (semiconductor DRAM technology)
Storage or magnetic disk technology
Network technology

IC Logic technology:
Transistor density increases by about 35%per year. Increase in die size corresponds to about 10%
to 20% per year. The combined effect is a growth rate in transistor count on a chip of about 40%
to 55% per year.

Semiconductor DRAM technology: capacity increases by about 40% per year.
Storage Technology:
Before 1990: the storage density increased by about 30% per year.
After 1990: the storage density increased by about 60% per year.
Disks are still 50 to 100 times cheaper per bit than DRAM.

Network Technology:
Network performance depends both on the performance of the switches and on the performance
of the transmission system. Although the technology improves continuously, the impact of these
improvements can be in discrete leaps.

Performance trends:
Bandwidth or throughput is the total amount of work done in given
time. Latency or response time is the time between the start and the completion of an
event. (for eg. Millisecond for disk access)

A simple rule of thumb is that bandwidth grows by at least the square of the improvement in
latency. Computer designers should make plans accordingly.

Scaling of Transistor Performance & Wires
IC Processes are characterizes by the feature sizes.
Feature sizes decreased from 10 microns(1971) to 0.09 microns(2006)
Feature sizes shrink, devices shrink quadratically.
Shrink in vertical direction makes the operating voltage of the transistor to reduce.
Transistor performance improves linearly with decreasing feature size.
Transistor count improves quadratically with a linear improvement in Transistor performance.
!!! Wire delay scales poorly compared to Transistor performance.
Feature sizes shrink, wires get shorter.
Signal delay for a wire increases in proportion to the product of Resistance and Capacitance.

Trends in Power in Integrated Circuits
For CMOS chips, the dominant source of energy consumption is due to switching transistor, also
called as Dynamic power and is given by the following equation.
Power dynamic= (1/2)*Capacitive load* Voltage2 * Frequency switched
For mobile devices, energy is the better metric
Energydynamic = Capacitive load x Voltage2
For a fixed task, slowing clock rate (frequency switched) reduces power, but not energy
Capacitive load a function of number of transistors connected to output and technology, which
determines capacitance of wires and transistors
Dropping voltage helps both, so went from 5V down to 1V
To save energy & dynamic power, most CPUs now turn off clock of inactive modules
Distributing the power, removing the heat and preventing hot spots have become increasingly
difficult challenges.
The leakage current flows even when a transistor is off. Therefore static power is equally
important.
Power static= Current static * Voltage
Leakage current increases in processors with smaller transistor sizes
Increasing the number of transistors increases power even if they are turned off
In 2006, goal for leakage is 25% of total power consumption; high performance designs at 40%
Very low power systems even gate voltage to inactive modules to control loss due to leakage

Trends in Cost
The underlying principle that drives the cost down is the learning curvemanufacturing costs
decrease over time.
Volume is a second key factor in determining cost. Volume decreases cost since it increases
purchasing manufacturing efficiency. As a rule of thumb, the cost decreases about 10% for each
doubling of volume.
Cost of an Integrated Circuit
Although the cost of ICs have dropped exponentially, the basic process of silicon manufacture is
unchanged. A wafer is still tested and chopped into dies that are packaged.
Cost of IC = Cost of [die+ testing die+ Packaging and final test] / (Final test yoeld)
Cost of die = Cost of wafer/ (Die per wafer x Die yield)
The number of dies per wafer is approximately the area of the wafer divided by the area
of the die.
Die per wafer = [_ * (Wafer Dia/2)2/Die area]-[_* wafer dia/_(2*Die area)]
The first term is the ratio of wafer area to die area and the second term compensates for
the rectangular dies near the periphery of round wafers(as shown in figure).

Figure 1.2 Close view of 300 mm wafer

Dependability:
The Infrastructure providers offer Service Level Agreement (SLA) or Service Level Objectives
(SLO) to guarantee that their networking or power services would be dependable.

Systems alternate between 2 states of service with respect to an SLA:
1. Service accomplishment, where the service is delivered as specified in SLA
2. Service interruption, where the delivered service is different from the SLA
Failure = transition from state 1 to state 2
Restoration = transition from state 2 to state 1
The two main measures of Dependability are Module Reliability and Module
Availability. Module reliability is a measure of continuous service accomplishment (or
time to failure) from a reference initial instant.
1. Mean Time To Failure (MTTF) measures Reliability
2. Failures In Time (FIT) = 1/MTTF, the rate of failures
Traditionally reported as failures per billion hours of operation
Mean Time To Repair (MTTR) measures Service Interruption
Mean Time Between Failures (MTBF) = MTTF+MTTR
Module availability measures service as alternate between the 2 states of
accomplishment and interruption (number between 0 and 1, e.g. 0.9)
Module availability = MTTF / ( MTTF + MTTR)
Example:
Calculate Failures in Time(FIT) and MTTF for the following system comprising of:
10 disks (1Million hour MTTF per disk), 1 disk controller (0.5Million hour MTTF) and 1
power supply (0.2Million hour MTTF).



Performance:
The Execution time or Response time is defined as the time between the start and completion of
an event. The total amount of work done in a given time is defined as the Throughput.
The Administrator of a data center may be interested in increasing the Throughput. The
computer user may be interested in reducing the Response time. Computer user says that
computer is faster when a program runs in less time.

The phrase X is faster than Y is used to mean that the response time or execution time
is lower on X than Y for the given task. X is n times faster than Y means
Execution Time y = n* Execution time x
Performance x = n* Perfromance y
The routinely executed programs are the best candidates for evaluating the performance
of the new computers. To evaluate new system the user would simply compare the
execution time of their workloads.

Benchmarks
The real applications are the best choice of benchmarks to evaluate the performance.
However, for many of the cases, the workloads will not be known at the time of
evaluation. Hence, the benchmark program which resemble the real applications are
chosen. The three types of benchmarks are:
KERNELS, which are small, key pieces of real applications;
Toy Programs: which are 100 line programs from beginning programming
assignments, such Quicksort etc.,
Synthetic Benchmarks: Fake programs invented to try to match the profile and
behavior of real applications such as Dhrystone.
To make the process of evaluation a fair justice, the following points are to be followed.
Source code modifications are not allowed.
Source code modifications are allowed, but are essentially impossible.
Source code modifications are allowed, as long as the modified version produces the
same output.
To increase predictability, collections of benchmark applications, called
benchmark suites, are popular
SPECCPU: popular desktop benchmark suite given by Standard Performance
Evaluation committee (SPEC)
CPU only, split between integer and floating point programs
SPECint2000 has 12 integer, SPECfp2000 has 14 integer programs
SPECCPU2006 announced in Spring 2006.
SPECSFS (NFS file server) and SPECWeb (WebServer) added as server
Benchmarks
Transaction Processing Council measures server performance and costperformance
for databases
TPC-C Complex query for Online Transaction Processing
TPC-H models ad hoc decision support
TPC-W a transactional web benchmark
TPC-App application server and web services benchmark
SPEC Ratio: Normalize execution times to reference computer, yielding a ratio
proportional to performance = time on reference computer/time on computer
being rated
If program SPECRatio on Computer A is 1.25 times bigger than Computer B,
Then



Note : when comparing 2 computers as a ratio, execution times on the reference
computer drop out, so choice of reference computer is irrelevant.

Quantitative Principles of Computer Design
While designing the computer, the advantage of the following points can be
exploited to enhance the performance.
* Parallelism: is one of most important methods for improving performance.
- One of the simplest ways to do this is through pipelining ie, to over lap the instruction
Execution to reduce the total time to complete an instruction sequence.
- Parallelism can also be exploited at the level of detailed digital design.
- Set- associative caches use multiple banks of memory that are typically searched in parallel.
Carry look ahead which uses parallelism to speed the process of computing.

* Principle of locality: program tends to reuse data and instructions they have used recently.
The rule of thumb is that program spends 90 % of its execution time in only 10% of the code.
With reasonable good accuracy, prediction can be made to find what instruction and data the
program will use in the near future based on its accesses in the recent past.

* Focus on the common case while making a design trade off, favor the frequent case over the
infrequent case. This principle applies when determining how to spend resources, since the
impact of the improvement is higher if the occurrence is frequent. Amdahls Law: Amdahls
law is used to find the performance gain that can be obtained by improving some portion or a
functional unit of a computer Amdahls law defines the speedup that can be gained by using a
particular feature. Speedup is the ratio of performance for entire task without using the
enhancement when possible to the performance for entire task without using the enhancement.
Execution time is the reciprocal of performance. Alternatively, speedup is defined as thee ratio of
execution time for entire task without using the enhancement to the execution time for entair task
using the enhancement when possible.
Speedup from some enhancement depends an two factors:
i. The fraction of the computation time in the original computer that can be converted to take
advantage of the enhancement. Fraction enhanced is always less than or equal to
Example: If 15 seconds of the execution time of a program that takes 50 seconds in total can use
an enhancement, the fraction is 15/50 or 0.3
ii. The improvement gained by the enhanced execution mode; ie how much faster the task would
run if the enhanced mode were used for the entire program. Speedup enhanced is the time of the
original mode over the time of the enhanced mode and is always greater then 1.


The Processor performance Equation:
Processor is connected with a clock running at constant rate. These discrete time events are
called clock ticks or clock cycle.
CPU time for a program can be evaluated:


Using the number of clock cycle and the Instruction count (IC), it is possible to determine
the average number of clock cycles per instruction (CPI). The reciprocal of CPI gives
Instruction per clock (IPC)

Processor performance depends on IC, CPI and clock rate or clock cycle. There 3 parameters are
dependent on the following basic technologies. Clock Cycle time H/W technology and
organization
CPI- organization and ISA
IC- ISA and compiler technology
Example:
A System contains Floating point (FP) and Floating Point Square Root (FPSQR) unit.
FPSQR is responsible for 20% of the execution time. One proposal is to enhance the
FPSQR hardware and speedup this operation by a factor of 15 second alternate is just to
try to make all FP instructions run faster by a factor of 1.6 times faster with the same
effort as required for the fast FPSQR, compare the two design alternative
Option 1
SpeedupFPSQR = 1 = 1.2295
(1-0.2) + (0.2/15)
Option 2
Speedup FP = 1 = 1.2307
(1-0.5) + (0.5/1.6)
Option 2 is relatively better.
Fallacies and Pitfalls
Pitfall: Falling prey to Amdahls Law.
Virtually every practicing computer architect knows Amdahls Law. Despite this, we almost all
occasionally expend tremendous effort optimizing some feature before we measure its usage.

Pitfall: A single point of failure.
This Amdahls Law observation led to a rule of thumb for fault-tolerant systems to make sure
that every component was redundant so that no single component failure could bring down the
whole system.

Fallacy: The cost of the processor dominates the cost of the system.
This fascination leads us to think that processor utilization is the most important figure of merit.
Indeed, the high-performance computing community often evaluates algorithms and
architectures by what fraction of peak processor performance is achieved.

Fallacy: Benchmarks remain valid indefinitely
Several factors influence the usefulness of a benchmark as a predictor of real performance, and
some change over time. A big factor influencing the usefulness of a benchmark is its ability to
resist cracking, also known as benchmark engineering or benchmarksmanship. Once a
benchmark becomes standardized and popular, there is tremendous pressure to improve
performance by targeted optimizations or by aggressive interpretation of the rules for running the
benchmark. Small kernels or programs that spend their time in a very small number of lines of
code are particularly vulnerable.

Fallacy: The rated mean time to failure of disks is 1,200,000 hours or almost 140 years, so
disks practically never fail.
The current marketing practices of disk manufacturers can mislead users. How is such an MTTF
calculated? Early in the process, manufacturers will put thousands of disks in a room, run them
for a few months, and count the number that fail. They compute MTTF as the total number of
hours that the disks worked cumulatively divided by the number that failed.


Fallacy: Peak performance tracks observed performance
The only universally true definition of peak performance is the performance level a computer is
guaranteed not to exceed. the percentage of peak performance for four programs on four
multiprocessors. It varies from 5% to 58%. Since the gap is so large and can vary significantly
by benchmark, peak performance is not generally useful in predicting observed performance.

Pitfall Fault detection can lower availability.
This apparently ironic pitfall is because computer hardware has a fair amount of state that may
not always be critical to proper operation. For example, it is not fatal if an error occurs in a
branch predictor, as only performance may suffer. In processors that try to aggressively exploit
instruction-level parallelism, not all the operations are needed for correct execution of the
program.

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