Adapter(139) is a structural pattern design pattern with 139 catalog number and used for interface to an object. Adapter matches interfaces of different classes. Convert the interface of a class into another interface clients expect. Bridge: Separates an object's interface from its implementation. Facade: A single class that represents an entire subsystem.
Adapter(139) is a structural pattern design pattern with 139 catalog number and used for interface to an object. Adapter matches interfaces of different classes. Convert the interface of a class into another interface clients expect. Bridge: Separates an object's interface from its implementation. Facade: A single class that represents an entire subsystem.
Structural Patterns: concerned with how objects/classes
can be combined to form larger structures. Structural:
the composition of classes or objects. 1. Adapter: Match interfaces of different classes 2. Bridge: Separates an objects interface from its implementation 3. Composite: A tree structure of simple and composite objects 4. Decorator: Add responsibilities to objects dynamically 5. Faade: A single class that represents an entire subsystem 6. Flyweight: A fine-grained instance used for efficient sharing 7.Proxy: An object representing another object 1 1. Adapter(139) It is a structural pattern design pattern with 139 catalog number and used for interface to an object. Match interfaces of different classes. Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces. Adapter fills the gap between two interfaces. Adapter match interfaces of different classes. Adapter changes interface of legacy code so client can use it. Adapter pattern describes 2 1. Pattern Name : Adapter(139) 2. Classification : Structural Patterns 3. Intent : Convert the interface of a class into another interface clients expect. Match interfaces of different classes. 4. Also Know As: Other well-known name is Wrapper. 5. Motivation: Sometimes a toolkit class that's designed for reuse isn't reusable only because its interface doesn't match the domain-specific interface an application requires. 3 4 6.Applicability: Use the Adapter pattern when You want to use an existing class. You want to create a reusable class. You need to use several existing subclasses. 7.Structure: Class and interaction diagrams. A class adapter uses multiple inheritance to adapt one interface to another. 5 An object adapter relies on object composition 6 8.Participants: Objects/classes and their responsibilities. Participants are Target (Shape),Client (DrawingEditor) , Adaptee (TextView) and Adapter (TextShape). 9. Collaborations: How participants collaborate. Participants are Target (Shape),Client (DrawingEditor) , Adaptee (TextView) and Adapter (TextShape) collaborate with Clients call operations on an Adapter instance. 7 10. Consequences: Trade-offs and results. Apts Adaptee to Target by committing to a concrete Adapter class. Lets a single Adapter work with many Adaptees. Makes it harder to override Adaptee behavior. How much adapting does Adapter do? Pluggable adapters. Using two-way adapters to provide transparency. 8 11. Implementation: Here are other implementation issues to consider: 1. Implementing class adapters in C++. 2. Pluggable adapters. 3. Using abstract operations. 4. Using delegate objects. 5. Parameterized adapters. 9 12. Sample Code: Programs in c++ class Shape { public: Shape(); virtual void BoundingBox( Point& bottomLeft, Point& topRight ) const; virtual Manipulator* CreateManipulator() const; }; 10 13. Known Uses: Examples of pattern in real systems. Defines an Interactor abstract class for user interface elements such as scroll bars, buttons, and menus. Defines an object adapter called GraphicBlock, a subclass of Interactor that contains a Graphic instance. Pluggable adapters are common in ObjectWorks in Smalltalk. 11 14. Related Patterns: Related patterns are Bridge (151) , Decorator (175) and Proxy (207) defines a representative or surrogate for another object and does not change its interface. 12
Pattern What Is Pattern How To Create It. Types Ofpatterns. Pattern Matching Explain Examples Method of Thepatterns. Laudagues of Pattern. Examples Related Types Ofpatterns