Team Building Toolkit KEYS
Team Building Toolkit KEYS
Table of Contents
Stages of Team Development ................................................................................................ 4
Team Building at a Glance ..................................................................................................... 5
How to Run Successful Team Building Activities - Tips for the Facilitator .............................. 12
All Stages Team Building Exercise ..................................................................................... 14
Staff Meeting Check-ins ...................................................................................................................... 14
RAPID ................................................................................................................................................ 72
Gradients of Agreement ..................................................................................................................... 73
Turning Pressure into Performance .................................................................................................... 75
Picture-Based Scavenger Hunt ............................................................................................................ 76
Kudos................................................................................................................................................... 78
Forming:
In the Forming stage, team members are getting to know one another, and understanding the
teams purpose and their roles.
Storming:
In the Storming stage, politeness begins to wear off and dissension occurs over basic mission
and operating procedures.
Norming:
When team members recognize their differences and have dealt with them, they move to
Norming, the stage when they ask, How are we going to accomplish our work?
Performing:
This is the final stage of team development. A high performing team is exactly that, a highly
effective, problem-solving unit.
Adjourning:
As a project comes to an end or a team member leaves, the team moves into the Adjourning
stage. This is not a developmental stage. It is the stage of closure.
KEYS - Keys to Enhance Your Supervisory Success
4|P a g e
Resources:
Learning + Organizational Development for
organizational consulting, including support
for strategic planning [email protected]
Operating Principles Leaders & Managers
Toolkit:http://vcaf.berkeley.edu/sites/defau
lt/files/Leader%20Toolkit%202013.pdf
Cal Adventures (outdoor teambuilding
sessions fee based)
[email protected] or 510-642-2267.
University Health Services UC Berkeley
Guide to Healthy Meetings and Events
http://uhs.berkeley.edu/facstaff/healthmat
ters/healthymeetings.shtml
OE Project Management Methodology
(tool & templates) http://oe.berkeley.edu/
learn/templates/index.shtml
Storming Stage
Focus: Clarification
Team Behavior: Conflict
Leader Role: Coach and Mediate
Leader Activities:
Encourage direct and frequent
communication
Establish communication guidelines
Appreciate differences
Surface, mediate, and resolve
conflict
Reassure team this behavior is
normal
Resources:
CARE Services for Faculty and Staff
510-643-7754
www.uhs.berkeley.edu/facstaff/care
Ombuds Office
510-642-7823
http://staffombuds.berkeley.edu/
Learning + Organizational Development for
Whole Brain onsite workshop - recognizing
and appreciating work styles
[email protected]
Norming Stage
Focus: Communication
Team Behavior: Cooperation
Leader Role: Facilitate
Leader Activities:
Support members in their emerging
roles
Enable effective communication and
flow of data
Focus on listening and summarizing
agreements
Provide positive and constructive
feedback
Reinforce collaborative work
relationships
Arrange a team-building event
Resources:
Operating Principles Leaders & Managers
Toolkit:http://vcaf.berkeley.edu/sites/defau
lt/files/Leader%20Toolkit%202013.pdf
University Health Services UC Berkeley
Guide to Healthy Meetings and Events
http://uhs.berkeley.edu/facstaff/healthmat
ters/healthymeetings.shtml
OE Project Management Methodology
(tool & templates)
http://oe.berkeley.edu/learn/templates/ind
ex.shtml
KEYS workshops, see UC Learning Center:
Communication Skills: Listening and
Feedback
Coaching for Performance and
Development
Running Effective Meetings
Additional team building resources see
Team Building Toolkit, pgs. 85-86
Performing Stage
Focus: Productivity
Team Behavior: Interdependence
Leader Role: Delegate
Leader Activities:
Allow a high level of autonomy
Turn over day-to-day responsibility
Acknowledge successes and
contributions
Encourage professional
development to enhance skills and
motivate the team
Resources:
Learning + Organizational Development
[email protected] for:
Business Process Improvement
workshop for intact teams
Myers Briggs Type Indicator (MBTI)
for intact teams
The Results Curve workshop (priority
and time management), see UC
Learning Center
Operating Principles Leaders & Managers
Toolkit:http://vcaf.berkeley.edu/sites/defau
lt/files/Leader%20Toolkit%202013.pdf
University Health Services UC Berkeley
Guide to Healthy Meetings and Events
http://uhs.berkeley.edu/facstaff/healthmat
ters/healthymeetings.shtml
OE Project Management Methodology
(tool & templates)
http://oe.berkeley.edu/learn/templates/ind
ex.shtml
Adjourning Stage
Focus: Closure
Team Behavior: Loss or disengagement
Leader Role: Support
Leader Activities:
Resources:
CARE Services for Faculty and Staff
510-643-7754
www.uhs.berkeley.edu/facstaff/care
University Health Services UC Berkeley
Guide to Healthy Meetings and Events
http://uhs.berkeley.edu/facstaff/healthmat
ters/healthymeetings.shtml
How to Run Successful Team Building Activities - Tips for the Facilitator
Step 1. Before: Select an activity that's good for your team
Start with a clear objective in mind.
Plan on this activity being one of many small steps.
Match your goal to the activity that will best help you get the results you want.
Step 2. Before: Prepare for your team-building activity
Read through the activity several times.
Obtain all necessary materials.
Practice what you are going to do and say.
Set up the room.
Anticipate potential problems.
Step 3. During: Explain the activity to the team
Set the mood.
Explain the activity and why you are doing it.
Outline the activities rules or steps.
Distribute the materials after you have fully explained the activity.
Step 4. During: Check for understanding before beginning
Make sure your team understands the activity.
When the activity will result in one or more winners, make sure everyone is clear on what
criteria will be used to determine who wins.
Declare up front that you are the final judge on all disagreements about who wins.
Step 5. During: Run the activity
Once they begin the activity, see that your team is following the steps or rules.
Encourage and support them all.
Make yourself available to clarify steps or redirect the team.
Throughout the activity, watch for things you will want to bring up later during the Debrief.
If the activity timed, watch the clock, and give a "time check" occasionally.
Don't stop the activity unless it really runs amuck.
Step 6. During: Debrief the activity
Ask the Debrief Questions outlined in the activity.
Try not to call on anyone by name unless you have to. Be comfortable with silence.
Watch for head nodding, smiles, and other indications that they agree with what is being
said by others.
If anyone gives an off-the-wall response or one that is just plain wrong, ask the team how
they feel about it rather than correcting someone.
Even if the activity did not go as well as planned, most participants probably learned
something.
KEYS - Keys to Enhance Your Supervisory Success
12 | P a g e
Adapted from Miller, Brian Cole. Quick Team-building Activities for Busy Managers: 50 Exercises That Get Results in Just 15
Minutes. New York: AMACOM, 2004. Print (chapter 1)
Materials:
Instructions:
1. At the beginning of each staff meeting, before moving onto other agenda items, go around
the table asking each person to briefly answer a pre-selected question.
2. Give participants a minute or two to think of something to share before beginning.
Possible Questions:
1. If you could pick a theme song for yourself, what would it be?
2. What do you most admire about the person to your left?
3. What do you consider to be the best thing ever invented? Why?
4. What is one thing you learned from your parents?
5. If you could move anywhere for one year, where would it be?
6. What is your most compulsive daily ritual?
7. What is the oddest job you have ever had?
8. What is your favorite way to spend a relaxing weekend day?
9. What are your behavioral pet peeves? What most annoys you or pushes your buttons?
10. In what way(s) are you superstitious?
11. Who is a famous person, living or dead, fictional or real, political, artistic, etc. whom you
would like to have dinner with? Why?
12. What have you not done that you have wanted to do for years?
13. Whats your dream job?
14. What are the most important qualities you look for in a friend?
15. What one goal (personal or professional) would you like to accomplish this year?
16. What part of your personality would you most like to change?
17. What is one fear you would like to overcome?
18. What is your favorite quotation?
19. What is the most beautiful place you have ever seen?
20. What negative experience have you had that turned out to be for the best?
21. If talent werent an issue, what career would you choose for yourself?
22. What do you wish you had time to do every day? How could you make that time?
23. What is your favorite vacation spot? Why?
24. If money wasnt an issue, what career would you choose? Why?
25. What person in your life has had the greatest impact on you? In what way?
26. What is your one guilty pleasure?
27. What have you done in the past year that has been completely out of character for you?
KEYS - Keys to Enhance Your Supervisory Success
14 | P a g e
person?
29. What is the thing you are the most interested in right now?
Developed by Suzy Thorman and Kathy Mendonca, Learning + Organizational Development, UC Berkeley, 2011.
Adapted from Newstrom, John W., and Edward E. Scannell. The Big Book of Business Games: Icebreakers, Creativity Exercises, and
Meeting Energizers. New York: McGraw-Hill, 1996. Print. (page 81)
Materials:
Operating Principles
Culture Cards
Value Labels
Instructions:
PART 1 (will require 20 minutes)
1. At the beginning of the team meeting, remind the team about your organizational goals and
strategies and ask, How can we ensure we are achieving these goals while at the same time
having a positive experience at work?
2. Say, We all spend more time here at work than we do with our own friends and family. Thats
why our work culture is so important. At Berkeley, 10,000 employees helped shape our
Operating Principles to describe the work culture they wanted. (Hand out the Operating
Principles)
3. Spread the Culture Cards around the table and ask the team to pick a card that is personally
important to them. Ask people to pair up and share with their partner why that principle is
important to them.
4. Stick the Value Labels (Always Values, Sometimes Values, Neutral, Seldom Values) in a row on
the wall.
5. Ask the team to place their chosen Culture Card under the appropriate value. (e.g. Is the
Together card they chose something they feel the team always values, sometimes values, is
neutral about, or seldom values?)
6. Invite comments from the team on any themes or insights that emerge.
TOGETHER
TOGETHER
We cultivate trust.
TOGETHER
TOGETHER
TOGETHER
TOGETHER
We celebrate diversity.
INNOVATE
We develop sustainable solutions that
meet campus goals.
INNOVATE
We are willing to take intelligent risks,
make mistakes, and learn from
our experience.
SIMPLIFY
SIMPLIFY
ACCOUNTABILITY
We measure supervisor, individual and
team performance.
ACCOUNTABILITY
We follow through on our
commitments.
ACCOUNTABILITY
We make transparent decisions.
ACCOUNTABILITY
We recognize excellence.
ACCOUNTABILITY
SERVICE
SERVICE
We emphasize service over
bureaucracy whenever possible.
ALWAYS VALUES
SOMETIMES VALUES
NEUTRAL
SELDOM VALUES
Instructions Part 1:
1. Have each participant take two minutes to write down what he/she feels are the three
most important values to your organization, department or team.
2. Explain that values include things such as commitment to customers, integrity, teamwork,
leadership, quality focus, innovation, efficiency, respect, creativity, learning, and so forth.
3. Divide the group into sub-teams of four to six participants.
4. Have each participant share his/her three values within the sub-team.
5. From all the values shared, have each sub-team agree on their top three most important
values.
Instructions Part 2:
1. Provide each sub-team with a piece of flipchart paper and some colored markers.
2. Give sub-teams 10-15 minutes to create a poster with words, symbols, and/or pictures that
reflect their three values.
Instructions Part 3:
1. Have each sub-team present their poster to the entire team.
2. As a team, identify patterns and themes that emerge, and decide on a unified set of values
for the team.
Debrief Questions:
1. If someone new to the organization/department/team saw this list of values, how do you
think they would expect people to behave?
2. Do we behave like this
3. What can cause us to lose sight of our values? What can we do when that happens?
4. How would living these values help us meet our goals?
5. What implication does this have for us back on the job?
Adapted from Miller, Brian Cole. Quick Team-building Activities for Busy Managers: 50 Exercises That Get Results in Just 15
Minutes. New York: AMACOM, 2004. Print (page 42)
Developed by Suzy Thorman and Kathy Mendonca, Learning + Organizational Development, UC Berkeley, 2011.
Express your organizations core purpose in a way that inspires support and ongoing
commitment
Developed by Suzy Thorman and Kathy Mendonca, Learning + Organizational Development, UC Berkeley, 2011.
"Setting Team Ground Rules." University of Minnesota. Office of Human Resources, 28 Apr. 2008. Web. 9 Aug. 2011.
http://www1.umn.edu/ohr/toolkit/workgroup/forming/rules/index.html
COMMUNICATIONS
Describe the communication requirements
between the Sponsor, the Key Stakeholders
and the Project Team, including the
frequency of check-ins, project reviews and
status reporting.
APPENDIX A - PROJECT ROLES &
RESPONSIBILITIES:
This appendix identifies the major project
roles and responsibilities for most projects;
modify Appendix A to match your project.
The Project Sponsor, Functional Owner,
Project Manager, SME and Team Members
are required. The need for a Project
Steering Committee is determined by the
complexity of the project and the potential
for risk.
For each of the roles identified, list the
individuals who will perform that role. If
additional responsibilities are required, add
at the end of the current drafted
descriptions.
APPENDIX B KEY TERMS & DEFINITIONS
FOR THIS PROJECT CHARTER
Many projects have unique terms that can
mean different things to different groups.
Take the time to clarify the unique terms
for this project.
Project Name
Typically the Project Manager
Project Charter Last Modified Date
DOCUMENT PURPOSE
The Project Charter documents the formal conversation between the Project Sponsor and the
Project Manager/Team, including the definition of success for the project.
Once approved, the Project Charter communicates the current agreement between the Project
Sponsor and the Project Team throughout the lifecycle of a project. The Charter provides a
high-level overview of the project including the definition of project success, and project
resource (people and funds) requirements.
Requests and additions to the project scope are considered out-of-scope for the current
project. When a scope change is required, document a change request that includes an impact
analysis of project cost, resources, schedule, and risk. The Project Sponsor then formally
approves the scope change request.
The project manager will retain additional documents that provide detail on the management
of the project, including a communications plan, an issues log, a risk log, a change management
plan, a budget, and a work schedule.
REVIEW & APPROVAL
(The Project Sponsor signature indicates approval of the Project Charter, and authorizes the Project
Manager/Team to use identified resources to proceed with the detailed planning and execution of
the project; using this charter as guide.)
PROJECT SPONSOR(S) NAME
SIGNATURE
DATE
PURPOSE
(What problem will be solved by the project? What value does this project add to the organization?
How does this project align with the strategic priorities of the organization? What benefits are
expected once the project is completed?)
RESULTS
(What does success look like? How do we know that the problem described above is resolved? This
typically involves clarifying metrics for operations once the project is completed.)
# SUCCESS MEASURE
1
2
3
4
SCOPE
(The scope defines the boundaries in terms of where the project begins and ends. The scope describes
what will be delivered - where, when, and how. It describes the services, functions, systems,
solutions, or tangible products for which the sponsor will take delivery.)
IMPACT STATEMENT
(List the impact this project may have on existing systems and populations.)
POTENTIAL IMPACT
WHAT AND WHO IS IMPACTED
DATE
RATING
(1-5)
1:Low
3: Med
5: High
FINANCE DESCRIPTION
(Provide a high level narrative overview on the estimated investment requirements, the savings
targets, and the ongoing funding model.)
COMMUNICATION
(Highlight the communication requirements between the Sponsor, the Key Stakeholders and the
Project Team, including the frequency of check-ins, project reviews, and status reports (in person and
written).)
Adapted from Newstrom, John W., and Edward E. Scannell. The Big Book of Business Games: Icebreakers, Creativity Exercises,
and Meeting Energizers. New York: McGraw-Hill, 1996. Print. (page 31)
Alike
Different
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Newstrom, John W., and Edward E. Scannell. The Big Book of Business Games: Icebreakers, Creativity Exercises, and Meeting
Energizers. New York: McGraw-Hill, 1996. Print. (page 31)
Adapted from Silberman, Melvin L., and Karen Lawson. 101 Ways to Make Training Active. Johannesburg: Pfeiffer, 1995. Print.
(page 49)
Adapted from Scannell, Mary, and Edward E. Scannell. The Big Book of Team Motivating Games: Spirit-building, Problemsolving, and Communication Games for Every Group. New York: McGraw-Hill, 2010. Print. (pages 35, 45)
Version 1 - Instructions:
1. Have each participant take one candy.
2. Instruct them not to eat it yet.
3. Take turns sharing with the group a story based on the following color code:
Blue candy = a time at work when you felt very proud
Green candy = a prior boss you respected and why
Yellow candy = a reason you are proud to belong to this
organization/department
Brown candy = an embarrassing moment at work
Orange candy = a time at work when you failed, and what you learned from the
experience
Red candy = a funny thing that happened to you at work
Purple = a time at work when you were scared
4. Eat the candy.
Version 2 - Instructions:
1.
2.
3.
4.
Provide each participant with the same color of candy, based on the color code above.
Instruct them not to eat it yet.
Take turns sharing with the group a story based on the selected color.
Eat the candy.
Divide larger groups (more than 12) into smaller teams of three to five members to
share their stories with each other. Give them time to share their stories from one or
more colors. Have them select the best story from the team and share with the larger
group.
Adapted from Miller, Brian Cole. Quick Team-building Activities for Busy Managers: 50 Exercises That Get Results in Just 15
Minutes. New York: AMACOM, 2004. Print (page 69)
Descriptions
Leader Actions
1. Backbiting
2. Blaming
3. Bullying
Descriptions
Leader Actions
4. Discounting
5. Distracting
6. Dominating
8. Feuding
9. Joking
10. Labeling
Descriptions
Leader Actions
Monitor situation
If problem escalates seek outside
intervention (e.g. CARE Services,
Ombuds
Descriptions
Leader Actions
11. Nay-saying
12. Nonparticipating
Developed by Suzy Thorman and Kathy Mendonca, Learning + Organizational Development, UC Berkeley, 2011.
Adapted from Newstrom, John W., and Edward E. Scannell. Games Trainers Play: Experiential Learning Exercises. New York:
McGraw-Hill, 1980. Print. (page 13)
That Guy Profile of a Non-Team Player (one per sub-team, provided below)
This Guy- Profile of the Ultimate Team Player (one per sub-team, provided below)
Post-it notes
Black Sharpie pens
Two prepared flip chart papers (one with drawing A, one with drawing B)
Drawing A
Drawing B
Instructions Part 1:
1. Split the team into smaller sub-teams of four to six people. Pass out the Non-Team
Player profile worksheet to each team.
2. Say the following:
From time to time, we are all difficult team member. Perhaps we are stressed, tired,
or preoccupied, and we are not contributing according to our normal standard. Imagine
a team member with every negative characteristic. What would that look like? What
qualities and characteristics would this person consistently exhibit?
3. Give sub-teams 10 minutes to consider that question, brainstorm, and complete the
worksheet.
4. Once completed, give sub-teams 5 minutes to select their top 10 items from the
worksheet, and write each item on individual post-it notes.
5. Display Flip Chart A.
6. Have each sub-team share their post-it note items with the entire team group and then
place them onto Flip Chart A.
7. Once all sub-teams have shared and posted their items, have team members come
around Flipchart A and begin to organize the post-it notes into themes and combine any
duplicate answers.
8. Read aloud the final post-it notes and themes to the team, and confirm agreement.
Instructions Part 2:
1. Split the team into smaller sub-teams of four to six people. You can choose to have
participants work with the same sub-team or with new people. Pass out the Ultimate
Team Player profile worksheet to each team.
2. Say the following:
From time to time, we are all excellent team member. We are calm, energized, or
engaged, and we are contributing according to our highest standard. Imagine a team
member with every positive characteristic. What would that look like? What qualities
and characteristics would this person consistently exhibit?
3. Give sub-teams 10 minutes to consider the question, brainstorm, and complete the
worksheet.
4. Once completed, give sub-teams 5 minutes to select their top 10 items from the
worksheet, and write each item on individual post-it notes.
5. Display Flip Chart B.
6. Have each sub-team share their post-it note items with the entire team and then place
them onto Flip Chart B.
7. Once all sub-teams have shared and posted their items, have team members come
around Flip Chart B and begin to organize the post-it notes into themes and combine
any duplicate answers.
8. Read aloud the final post-it notes and themes to the team, and confirm agreement.
Debrief Questions to Ask:
How have we experienced or displayed some of these more difficult qualities in our
team?
How can we become more effective team members?
What is our individual responsibility to the team?
Tips for Success:
Prepare Flip Chart A and Flip Chart B before the session.
Copy That Guy Profile of a Non-Team Player and This Guy- Profile of the Ultimate
Team Player handouts for each sub-team.
Be sure to have enough Post-it Notes so all participants have a large supply for
brainstorming.
The use of Sharpie pens is important so that what is written on the Post-it Notes can be
seen at a distance.
After the exercise, post both Flip Chart A and Flip Chart B in a common space for all
team members to refer back to.
Adapted from Scannell, Mary, and Edward E. Scannell. The Big Book of Team Motivating Games: Spirit-building, Problemsolving, and Communication Games for Every Group. New York: McGraw-Hill, 2010. Print. (page 191)
Adapted from Scannell, Mary, and Edward E. Scannell. The Big Book of Team Motivating Games: Spirit-building, Problemsolving, and Communication Games for Every Group. New York: McGraw-Hill, 2010. Print. (page 191)
Adapted from Scannell, Mary, and Edward E. Scannell. The Big Book of Team Motivating Games: Spirit-building, Problemsolving, and Communication Games for Every Group. New York: McGraw-Hill, 2010. Print. (page 191)
Instructions Round 1:
1. Arrange the group in a large circle, with everyone standing.
2. Find your Role Model:
a) As the team leader, you begin by pointing to someone in the circle. Keep
pointing.
b) That person now points to someone else and keeps pointing.
c) Continue until everyone is pointing to someone else, and the last person then
points to you.
d) Stop pointing (drop your hands) and fix your eyes on the person you were
pointing to. This person is your Role Model.
3. Explain that the objective is to watch your Role Model closely and to copy his/ her
every action.
4. Now ask the team to stand perfectly still. No one may move unless his/her Role Model
does. If his/her Role Model moves (twitches, coughs, blinks, etc.), he/she is to mimic
that movement exactly and then be still again.
5. Begin the game and play several times.
Debrief Questions to Ask After Round 1:
Instructions Round 2:
1. Play the game as before only this time designate one person as Where the Buck Stops.
When the movement starts and moves around the group, that participant will NOT
repeat it.
How much influence can one person have in affecting team behavior?
What implications does this have for us back on the job?
Small movements are bound to happen. When they do, the movement will be
duplicated around the group endlessly. Usually it will be exaggerated.
If the movement gets out of hand, just stop the game and refocus everyone, and start
again.
Adapted from Miller, Brian Cole. Quick Team-building Activities for Busy Managers: 50 Exercises That Get Results in Just 15
Minutes. New York: AMACOM, 2004. Print (page 138)
A set of six labels for each group. Labels should be large enough that participants can
read them from several feet away, but small enough to fit on a persons forehead.
Pre-write on each label either a directive (e.g. disagree with me, ignore me, treat me like
the leader, laugh at me, respect my opinions, find fault with me, agree with me,
interrupt me, argue with me, etc.) or a descriptor (e.g. arrogant, helpful, self-promoting,
brown-noser, cooperative, a pushover, defensive, leader, etc.).
Instructions:
1.
2.
3.
4.
What happened? Did you accomplish your task? Why or why not?
How satisfied are you with the outcome? Why?
How did you feel about treating people according to their assigned label? Did it get
easier over time? If yes, why do you think that was?
How did you feel about the way you were being treated? What was your reaction?
What implications does this have for us back on the job?
Variations:
Make the labels represent different stakeholders on a project, different customers, etc.
Have only one group of six to eight participate with labels, while the rest of the group
observes.
Instead of planning a picnic, have the teams grapple with a real work-related problem
or issue.
Use your judgment in dividing teams. For example, if you have 11 participants, remove
one label from one set, and have one team of 6 and one team of 5 participants, so that
everyone can have the experience. If there are 13 participants, have a 7th label ready or
use one of six directives or descriptors twice.
Some people may be reluctant to adhere to the labels. Throughout the exercise,
encourage participants to take the assigned labels to heart and act accordingly.
Adapted from Miller, Brian Cole. Quick Team-building Activities for Busy Managers: 50 Exercises That Get Results in Just 15
Minutes. New York: AMACOM, 2004. Print (page 155)
What is it?
Group members participate
in an unstructured
conversation that invites
everyone in the room to
contribute ideas/opinions.
What is it?
The exploration of
ideas using a familiar
conversational
approach is desired.
A decision is needed
and time is limited.
A few individuals
dominate discussions.
Considerations for
the leader
Focus the discussion.
Determine who talks
when.
INDIVIDUAL WRITING
allows individuals to organize their thoughts before group discussion
Consider not using
Considerations for
Best used when
when
the leader
What is it?
ROUND-THE-TABLE
ensures that everyone contributes an idea or opinion
Consider not using
Considerations for
Best used when
when
the leader
Identifying thoughts
and opinions about a
complex topic will help
structure the
discussion and/ or
demonstrate the wide
range of ideas in the
room.
What is it?
Considerations for
the leader
Generate ideaspost-its
Group members individually
write for a few minutes in
response to a question (e.g.,
what contributes to successful
meetings?). One idea per
post-it.
Individual reactions
and breadth of
responses are desired
and the leader/group
would like to know in
real time what themes
exist.
Synthesize/Cluster Ideas
1.Ask people to form pairs
and share their post-its by
reading them aloud to each
other (alternate). Stick similar
ideas together.
Individuals have
strongly held opinions
and move quickly out
of inquiry into
advocacy.
Instructions:
1. Give each participant a copy of the Wisdom from Geese handout (see next page).
2. Go around and have volunteers read aloud each fact about geese.
3. After all facts have been read, ask the team the following question:
What wisdom did you learn from the geese that we can apply to our team?
4. During the discussion, encourage note taking on the handout provided.
Tips for Success:
Developed by Suzy Thorman and Kathy Mendonca, Learning + Organizational Development, UC Berkeley, 2011.
Adapted from Scannell, Mary, and Edward E. Scannell. The Big Book of Team Motivating Games: Spirit-building, Problemsolving, and Communication Games for Every Group. New York: McGraw-Hill, 2010. Print. (page 195)
Instructions Part 1:
1. Have participants pair up.
2. Ask each pair to come up with a handshake. The handshake should have three moves
and a sound-effect or phrase.
3. Give them a few minutes to develop and practice their handshake.
Instructions Part 2:
1. Have each pair join another pair.
2. Have them put their handshakes together to form a six-part handshake with two soundeffects or phrases.
3. Give the new foursomes time to practice.
4. Have each foursome demonstrate their elaborate handshakes to the rest of the team.
Instructions Part 3:
1. Have all foursomes join together.
2. Have them combine their handshakes and sound-effects or phrases to create a unified
team handshake.
Questions to Ask:
How did you learn the various handshakes without becoming overwhelmed?
What aspect of the process was easy? Challenging?
What did you do to support the teams process and outcomes at each stage?
In what ways does this relate to sharing information and learning from each other at
work?
Adapted from Scannell, Mary, and Edward E. Scannell. The Big Book of Team Motivating Games: Spirit-building, Problemsolving, and Communication Games for Every Group. New York: McGraw-Hill, 2010. Print. (page 51)
Instructions:
As the team leader, facilitate a discussion using the following questions:
1. Think about the teams you have been on and tell me about one that created
celebrations that reverberated.
How did the team celebrate?
What made their celebrations reverberate?
2. Tell me about a time when you were recognized and celebrated.
How did you feel?
How did it affect the rest of your day? Your relationships with the people who
honored you?
3. Imagine a team that celebrates regularly. What would it celebrate? How?
Tips for Success:
Use information from the teams answers to these questions to help identify meaningful
ways to recognize and acknowledge team success.
Adapted from Whitney, Diana Kaplin. Appreciative Team Building: Positive Questions to Bring out the Best of Your Team. New
York [N.Y.: IUniverse, 2004. Print. (page 47)
Description
The Grey Hat is about information gathering. What information do we already
have or need?
Grey Hat
Blue Hat
Focus on available data. Look at the information you have and see what you
can learn from it. Look for gaps in your knowledge, and either try to fill them or
take them into account. This is where you analyze past trends and try to
extrapolate from historical data.
The Blue Hat signifies intuition, hunches, and feeling.
Think about how other people will react emotionally, and try to understand
and anticipate the intuitive responses of people who do not fully know your
reasoning. Look at the issue using intuition, gut reaction, and emotion.
The Purple Hat is the devils advocate. What are all the reasons why ideas or
approaches might not work?
Purple Hat
What are the reasons why ideas and approaches might work?
Focus on the benefits of the issue, the value it will bring, and opportunities
that may arise from it. This approach helps you keep going when the situation
appears overwhelming or difficult.
The Green Hat is for out of the box thinking. What are the creative
possibilities, alternatives, and new ideas we can consider?
Green Hat
The Pink Hat is the facilitator of the Six Thinking Hats process.
Pink Hat
This is the hat worn by a person chairing meetings who selects the thinking
mode that will advance the discussion. When exploring a new issue or when
ideas are running dry, they may suggest the entire team wear a particular hat
color or that individuals on the team adopt different hat colors to explore a
topic.
Adapted from Bono, Edward De, Edward De Bono, and Edward De Bono. Six Thinking Hats. Victoria: Penguin Australia, 2008.
Print. (www.debonothinkingsystems.com)
Start over
I support this
proposal with
major changes
I support this
proposal with
minor changes
I fully
support this
proposal
Adapted from the Facilitator's Guide to Participatory Decision-making by Kaner, Sam, and Lenny Lind.
San Francisco: John Wiley & Sons/Jossey-Bass, 2007. Print.
Adapted from Whitney, Diana Kaplin. Appreciative Team Building: Positive Questions to Bring out the Best of Your Team. New
York [N.Y.: IUniverse, 2004. Print. (page 55)
Scavenger Hunt list created by team leader. The list can include street signs, local
businesses, landmarks, or even well-known employees.
Digital cameras/cell phone cameras (provided by participants)
Instructions:
1. Divide the team into sub-teams of four or more.
2. Explain the purpose of this activity is to utilize team work, communication, and creative
thinking to foster a spirit of cooperation among team members. The objective is for
each team to find and photograph as many items on the scavenger hunt list provided.
3. Provide each sub-team with a copy of the scavenger hunt list.
4. Ask each sub-team to appoint a photographer, a map holder, a list keeper and
timekeeper.
5. Designate a time and place to meet to tally up items found by each sub-team.
6. Each found item, counts as one point. The sub-team with the most points wins!
7. Teams need to be back at the finish location on time or risk losing one point for every
minute late.
Debrief Questions to Ask:
Did your sub-team complete the scavenger hunt? Why or why not?
What skills did your team use?
How did you make decisions in your team?
Did your team have a clear leader? How were they chosen?
How did members of your team communicate?
Make your scavenger item list mean something to participants by choosing sites or
things connected to your line of work or organizations history.
Suggest that the photo they take of each item or location also include sub-team
members in a creative way.
To add a further challenge, you might choose to give attendees clues to locations they
need to work together to decode.
Consider a prize/reward for the sub-team who found the most items on the list or had
the most creative photos.
Developed by Suzy Thorman and Kathy Mendonca, Learning + Organizational Development, UC Berkeley, 2011.
Instructions:
1. Display a Kudos candy bars to the group, and make sure everyone knows what the
word kudos means (honor; glory; acclaim).
2. Give a candy bar to each person, and explain they are to give the candy bar to someone
else in recognition or appreciation.
3. Participants can give anyone a candy bar, which means that some participants may
receive several while others receive none.
4. The only stipulation when giving a candy bar is that it must be accompanied by a brief
and specific explanation of why they are being recognized. If the giver has trouble being
specific, suggest they offer an example.
5. As team leader, you go first. Give a Kudos bar to someone on the team. As you do so,
explain what that person did to earn the bar. For example
Kudos to Vanessa for helping me research that billing error last week. She helped me
whittle down the possible causes for the error. I was able to get back to the customer
with an answer much quicker than if I had worked on it by myself.
6. Encourage others to follow your lead, one at a time.
7. Initiate a short round of applause for the recipient of each award.
8. Continue until the enthusiasm dies down, or until you run out of candy bars.
Variations:
Use other small rewards, perhaps something more relevant to your organization or
department.
Label other give away items or candy with a sticker reading Kudos.
Dont worry about everyone getting a candy bar. This activity is about practicing the act
of recognition, and giving recognition where it is due.
Adapted from Miller, Brian Cole. Quick Team-building Activities for Busy Managers: 50 Exercises That Get Results in Just 15
Minutes. New York: AMACOM, 2004. Print (page 153)
Explaining exactly what the team members did right clearly communicates what actions
you hope they will repeat, improving the chances they will.
Sharing specifics about the team's accomplishments makes the team members feel
proud and builds self-esteem. What a great feeling it is to have someone sing our
praises!
The story creates a "role model" for others to follow. Illustrating real-life examples
makes above and beyond actions feel attainable and motivates others to achieve the
same.
Repeating the story is important to do even in a private, one-on-one celebration. This
tells the team member that you are well-informed of his/her contribution, which
increases the genuineness of the recognition.
Celebration Options
When determining how best to celebrate your team's successes, there are a variety of options
including:
Adapted from Gausselin Nold, Michelle. Ten Steps to Effective Recognition A Handbook to Achieve Breakthrough Motivation.
Successories Library, 2004. Print. (pages 17 and 29)
DATE
DOCUMENT OWNER:
PROJECT OR ORGANIZATIONAL ROLE:
AUTHOR
CHANGE DESCRIPTION
Were the project goals attained? If not, what changes need to be made to meet goals in the
future?
_____________________________________________________________________________________________
UCB Operational Excellence Templates http://oe.berkeley.edu/learn/templates/index.shtml
KEYS - Keys to Enhance Your Supervisory Success
81 | P a g e
RECOMMENDED SOLUTIONS
APPROVALS
PREPARED BY :________________________________
PROJECT MANAGER
APPROVED BY:__________________________________
PROJECT SPONSOR
__________________________________
EXECUTIVE SPONSER
__________________________________
CLIENT SPONSER
UCB Operational Excellence Templates http://oe.berkeley.edu/learn/templates/index.shtml
Instructions:
1. Ask team members to form a circle with their chairs.
2. Explain that the purpose of the activity is to honor the team member who is leaving by
3. Ask each team member, in turn, to offer a message to the departing team member, e.g.
"My message to you, Jean, is thank you for your sensitivity in this group."
4. Allow for up to two minutes per team member.
5. Continue until everyone has given a message to the departing team member.
Tips for Success:
Give participants a few minutes to think of something to share before beginning.
Adapted from Barca, Michele, and Kate Cobb. Beginnings & Endings Creative Warmups & Closure Activities. Amherst: HRD,
1993. Print. (page 121)
Instructions:
1. Ask team members to form a circle with their chairs.
2. Outline that the purpose of the activity is to leave the team with positive messages from
one another.
3. Explain what you want them to do and give an example of the type of "gift" you mean.
The following suggested explanation may be used to introduce the activity:
"As a way of saying goodbye, think of a gift you would like to give to this team. Spend a
minute visualizing this gift, which might be a physical object, such as a bouquet of
flowers, or a thought or feeling, such as self-confidence -- something you would like to
leave with the team as a special gift from you. When we are ready, I will begin and then
we will go around so everyone will have a turn."
4. Give participants a minute or two to think of something to share.
5. When everyone is ready, you, as team leader, go first with your "gift" (which insures
everyone has the right idea) and then each person takes a turn in giving his/her gift.
Adapted from Barca, Michele, and Kate Cobb. Beginnings & Endings Creative Warmups & Closure Activities. Amherst: HRD,
1993. Print. (page 103)
Additional Resources
Books
Bono, Edward De, Edward De Bono, and Edward De Bono. Six Thinking Hats. Victoria: Penguin
Australia, 2008. Print.
Heermann, Barry. Building Team Spirit: Activities for Inspiring and Energizing Teams. New York:
McGraw-Hill, 1997. Print.
Katzenbach, Jon R., and Douglas K. Smith. The Wisdom of Teams: Creating the Highperformance Organization. New York: HarperBusiness Essentials, 2003. Print.
Lencioni, Patrick M. The Five Dysfunctions of a Team: A Leadership Fable. Hoboken: John Wiley
& Sons, 2007. Print.
Miller, Brian Cole. Quick Team-building Activities for Busy Managers: 50 Exercises That Get
Results in Just 15 Minutes. New York: AMACOM, 2004. Print.
Miller, Brian Cole. More Quick Team-building Activities for Busy Managers: 50 New Exercises
That Get Results in Just 15 Minutes. New York: AMACOM/American Management Association,
2007. Print.
Newstrom, John W., and Edward E. Scannell. The Big Book of Team-building Games: Trustbuilding Activities, Team Spirit Exercises, and Other Fun Things to Do. New York: McGraw Hill,
1998. Print.
Scannell, Mary, and Edward E. Scannell. The Big Book of Team Motivating Games: Spiritbuilding, Problem-solving, and Communication Games for Every Group. New York: McGraw-Hill,
2010. Print.
Sikes, Sam. Executive Marbles & Other Team Building Activities. Tulsa: Learning Unlimited,
1998. Print.
Sikes, Sam. Feeding the Zircon Gorilla-- & Other Teambuilding Activities. Tulsa, OK: Learning
Unlimited, 1995. Print.
Whitney, Diana Kaplin., Jay Cherney, Amanda Trosten-Bloom, and Ron Fry. Appreciative Team
Building: Positive Questions to Bring Out the Best of Your Team. Lincoln: IUniverse.com, 2004.
Print.
Online Resources
Management Excellent Resource Center
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Search for topic of interest.
Books 24/7
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SkillSoft Online Courses
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