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Readme

The document describes the features and release history of the YurOTS Tibia server. It includes details on implemented features, known bugs, and fixed bugs for each release from versions 0.9.0 through 0.9.4e.

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the_totosin
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0% found this document useful (0 votes)
31 views

Readme

The document describes the features and release history of the YurOTS Tibia server. It includes details on implemented features, known bugs, and fixed bugs for each release from versions 0.9.0 through 0.9.4e.

Uploaded by

the_totosin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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YurOTS 0.9.

4e
Yurez's Open Tibia Server for Tibia 7.6 based on CVS from 2006-01-14.
Features (and credits):
0.9.0
- bp/depo save (CVS)
- safe trade (CVS)
- cap system (CVS)
- buy/sell with crystals (TLM)
- house system (TLM, Black Demon, me)
- skulls & party (TLM)
- server save (TLM)
- light (Bomb Da Brat)
- vip list (Elementaries)
- npc load (Wolv119)
- anti afk (Tibia Rules)
- battle window (Skulldiggers, Tibia Rules)
- summons (CVS, Tibia Rules, me)
- gm invisible (TRS)
- rotating items (SuperGillis)
- ice rapier (Tibia Rules)
- construction kits (JTE)
- amulets: all but garlic and bronze (me)
- rings: skill, might, time (me)
- login queue (me)
- guilds with npc (me)
- pvp arena (me)
- boh+hur+time ring (me)
0.9.1
- burst arrow (Skulldiggers)
- destroy field (GriZzm0)
- exiva (Bryan)
- readables (me)
- commands: /pvp /owner /send
- more options in config
- energy ring
- boat npc
- field runes
0.9.2
- simpler houses (DosMaster)
- learning spells (me)
- promotions (me)
- commands: /save /ban
- separate distance mul
- multiline readables
- healing summons
- damage fixes
- uh exhaustion
0.9.3
- rook system (me)
- guild chats (CVS)
- key system (Orzech)
- item look for monsters/npcs (Black Demon)
- config: expmulpvp, spearlosechance
- commands: /pos /shutdown /max !uptime
- torches, candles etc. - in ammo slot
- all light spells
- low memory usage
0.9.4

- 7.6 protocol (CVS)


- OTB items & OTBM maps (CVS)
- day cycle (CVS revmagsys)
- wands & rods (Jiddo)
- premium system (me)
- death list with time (Jiddo)
- lifedrain & manadrain (me)
- garlic necklace, bronze amulet (me)
- high levels (Black Demon, me)
- utana vid & stealth ring (TLM, me)
- monster blood colors (Tjin)
- real monsters (KaM!oOoL, Shogun)
- commands: /clean /premmy !premmy
- config: access*, max*, queuepremmy
- exani tera (CrazyToko)
- reload config (Smygflik)
- level doors by actionId
- simple quests by uniqueId
- gm sees item id and position
- multiple pvp arenas
0.9.4a
- config: rodrange, wandrange, freepremmy
0.9.4d
- crash file generator (Andy Pennell)
0.9.4e
- builtin account creator (me)
- ip autodetection (Deathplanter)
Map by Aquisitor, updated to 7.6 by Vide (based on Ent-Online):
- 512x512, 1MB binary
- ~1000 spawns
- 36 houses, 3 guild houses
- 12 quests (+anni)
- npcs: selling runes, food, furniture, aols, ammo; buying loot; managing guilds
- main temple x=160 y=54 z=7
- rook temple x=85 y=211 z=7
GM commands:
/a x
/B msg
/b nick
/ban nick
/c nick
/clean
/closeserver
/down
/getonline
/goto nick
/goto x y z
/i id count
/info nick
/invisible
/kick nick
/max x
/m name
/openserver
/owner nick
/owner

jump forward x squares


broadcast message to all players
ban player on ip
ban players character
teleport player to gm
remove portable items from the ground
only gms can enter
teleport down
list players online with levels
teleport near player
teleport to position
create item
show info about player
switch gm invisibility
kick player
set max number of players online
place monster
everyone can enter
set owner of the house you are in
clear owner of the house you are in

/pos
/premmy x nick
/promote nick
/pvp x
/s name
/save
/send nick, x y
/shutdown m
/summon name
/t
/up

shows your position


give player x hours of premium account
promote player
set pvp to no=0, normal=1, enforced=2
place npc
force server save
z
teleport player to position
shedule server shutdown in m minutes
place summon
go to temple
teleport up

Player commands:
!exp
show exp for level
!mana
show mana for magic level
!online
show players online
!house
reload house rights
!frags
show unjustified kills
!report msg
bug report to hoster
!uptime
show server uptime
!premmy
show premium time
Guild Master keywords:
found
founding a new guild
invite
invite player to e guild
kick, exclude exclude player from a guild
join
join guild that invited me
leave
leave my guild
pass
pass leadership to another member
vice
promote player to vice-leader
member
denote vice-leader to regular member
nick, title
change member's nick
House
aleta
aleta
aleta
aleta
alana
alana

spells:
gom
som
grav
sio
sio "Name
sio

edit
edit
edit
edit
kick
kick

owner (can be only one)


sub-owners
door-owner (standing near door)
guests
player from a house
myself from a house

Notes:
- guilds and houses are saved during server save, not when player logouts,
- if you want to place boss use /m, because /summon makes him your summon (no lo
ot),
- items 1740,1747,1748,1749,1770 are for quests and cannot be moved nor picked (
attribute questbox="1" in items.xml),
- ip ban lasts until server restart, character ban lasts until you set banned to
0 in player's file,
- when you switch ring from ground with ring on you the one from you still glimm
ers on the ground (no side effect),
- when you change light item (torch, candle, etc.) you lose effect of light spel
l,
- plague-, magic-, flame- and poisonthrowers are causing debugs (don't use them)
,
- when you buy something, always crystal coins are changed.

Known bugs:
- when you jump into player while beeing /invisible he gets debug,
- when you change world type from pvp to no-pvp players that have selected targe
t earlier can still attack (until they lose target),
- some edges dissappear under blood splashes.
Fixed bugs:
0.9.1
- bugs in skull system (short time of redskull and skull for uhing someone),
0.9.2
- npcs are ending talk if you walked too far away from them,
- when you set house owner with /owner command, player doesn't need to say !hous
e,
- skull system is enabled only on normal pvp worlds,
- stone skin amulet gives you only 95% protection from damage,
- breaking into houses using "teleport bug",
0.9.3
- you don't have to include front door in houses.xml,
- you don't lose backpack if diepercent is set to 0,
- promoted players gain health properly,
- house doors push you back when closed,
- you can define houses beyond 512x512 limit,
- spears do not disappear (Beet Da Brat),
- burst arrows do not cause exhaustion,
- you cannot shoot through doors,
- tusk table rotating corretly,
- all holes are working now,
0.9.4
- containers bought in furniture shop are openable immediately (Alreth),
- you have to put construction kit on the ground before using it (Alreth),
- house items outside containers are loaded/saved with all attributes (Kiper),
- after killing player you are pzlocked for <whitetime> minutes,
- you get skull when you use summons to attack players,
- you have to learn also built-in spells,
- npc overflow fix (Tibia Rules),
0.9.4a
- you don't get debug when you open non-quest chest,
0.9.4b
- axe ring and sword ring are working properly,
0.9.4c
- monsters lose invis after being hit by magic,
- if monster becomes invis player loses target,
- tutors get physical damage from monsters,
- you need premmy to buy promotion,
- conversion bugs on map (Vide),
0.9.4d
- monsters attack when you summon them (Smygflik),
- gms with same access can see each other while invisible,
0.9.4e
- crash when npc does not have access to execute command,
- crash when moving items from /clean-ed container,
- losing target when attacked player goes invisible,
- debug using a fluid on a fluid tile (Shampo).
Enjoy!

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