Node
Node
Table of Contents
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clearImmediate(immediateObject)
Modules
Cycles
Core Modules
File Modules
Loading from node_modules Folders
Folders as Modules
Caching
Module Caching Caveats
The module Object
module.exports
exports alias
module.require(id)
module.id
module.filename
module.loaded
module.parent
module.children
All Together...
Loading from the global folders
Accessing the main module
Addenda: Package Manager Tips
Addons
Hello world
Addon patterns
Function arguments
Callbacks
Object factory
Function factory
Wrapping C++ objects
Factory of wrapped objects
Passing wrapped objects around
process
Event: 'exit'
Event: 'uncaughtException'
Signal Events
process.stdout
process.stderr
process.stdin
process.argv
process.execPath
process.execArgv
process.abort()
process.chdir(directory)
process.cwd()
process.env
process.exit([code])
process.getgid()
process.setgid(id)
process.getuid()
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process.setuid(id)
process.getgroups()
process.setgroups(groups)
process.initgroups(user, extra_group)
process.version
process.versions
process.config
process.kill(pid, [signal])
process.pid
process.title
process.arch
process.platform
process.memoryUsage()
process.nextTick(callback)
process.maxTickDepth
process.umask([mask])
process.uptime()
process.hrtime()
util
util.format(format, [...])
util.debug(string)
util.error([...])
util.puts([...])
util.print([...])
util.log(string)
util.inspect(object, [options])
Customizing util.inspect colors
util.isArray(object)
util.isRegExp(object)
util.isDate(object)
util.isError(object)
util.pump(readableStream, writableStream, [callback])
util.inherits(constructor, superConstructor)
Events
Class: events.EventEmitter
emitter.addListener(event, listener)
emitter.on(event, listener)
emitter.once(event, listener)
emitter.removeListener(event, listener)
emitter.removeAllListeners([event])
emitter.setMaxListeners(n)
emitter.listeners(event)
emitter.emit(event, [arg1], [arg2], [...])
Class Method: EventEmitter.listenerCount(emitter, event)
Event: 'newListener'
Event: 'removeListener'
Domain
Warning: Don't Ignore Errors!
Additions to Error objects
Implicit Binding
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Explicit Binding
domain.create()
Class: Domain
domain.run(fn)
domain.members
domain.add(emitter)
domain.remove(emitter)
domain.bind(callback)
Example
domain.intercept(callback)
Example
domain.enter()
domain.exit()
domain.dispose()
Buffer
Class: Buffer
new Buffer(size)
new Buffer(array)
new Buffer(str, [encoding])
Class Method: Buffer.isEncoding(encoding)
buf.write(string, [offset], [length], [encoding])
buf.toString([encoding], [start], [end])
buf.toJSON()
buf[index]
Class Method: Buffer.isBuffer(obj)
Class Method: Buffer.byteLength(string, [encoding])
Class Method: Buffer.concat(list, [totalLength])
buf.length
buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])
buf.slice([start], [end])
buf.readUInt8(offset, [noAssert])
buf.readUInt16LE(offset, [noAssert])
buf.readUInt16BE(offset, [noAssert])
buf.readUInt32LE(offset, [noAssert])
buf.readUInt32BE(offset, [noAssert])
buf.readInt8(offset, [noAssert])
buf.readInt16LE(offset, [noAssert])
buf.readInt16BE(offset, [noAssert])
buf.readInt32LE(offset, [noAssert])
buf.readInt32BE(offset, [noAssert])
buf.readFloatLE(offset, [noAssert])
buf.readFloatBE(offset, [noAssert])
buf.readDoubleLE(offset, [noAssert])
buf.readDoubleBE(offset, [noAssert])
buf.writeUInt8(value, offset, [noAssert])
buf.writeUInt16LE(value, offset, [noAssert])
buf.writeUInt16BE(value, offset, [noAssert])
buf.writeUInt32LE(value, offset, [noAssert])
buf.writeUInt32BE(value, offset, [noAssert])
buf.writeInt8(value, offset, [noAssert])
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new stream.Transform([options])
transform._transform(chunk, encoding, callback)
transform._flush(callback)
Events: 'finish' and 'end'
Example: SimpleProtocol parser v2
Class: stream.PassThrough
Streams: Under the Hood
Buffering
stream.read(0)
stream.push('')
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diffieHellman.getPrime([encoding])
diffieHellman.getGenerator([encoding])
diffieHellman.getPublicKey([encoding])
diffieHellman.getPrivateKey([encoding])
diffieHellman.setPublicKey(public_key, [encoding])
diffieHellman.setPrivateKey(private_key, [encoding])
crypto.getDiffieHellman(group_name)
crypto.pbkdf2(password, salt, iterations, keylen, callback)
crypto.pbkdf2Sync(password, salt, iterations, keylen)
crypto.randomBytes(size, [callback])
crypto.pseudoRandomBytes(size, [callback])
crypto.DEFAULT_ENCODING
Recent API Changes
TLS (SSL)
Protocol support
Client-initiated renegotiation attack mitigation
NPN and SNI
tls.getCiphers()
tls.createServer(options, [secureConnectionListener])
tls.SLAB_BUFFER_SIZE
tls.connect(options, [callback])
tls.connect(port, [host], [options], [callback])
tls.createSecurePair([credentials], [isServer], [requestCert], [rejectUnauthorized])
Class: SecurePair
Event: 'secure'
Class: tls.Server
Event: 'secureConnection'
Event: 'clientError'
Event: 'newSession'
Event: 'resumeSession'
server.listen(port, [host], [callback])
server.close()
server.address()
server.addContext(hostname, credentials)
server.maxConnections
server.connections
Class: CryptoStream
cryptoStream.bytesWritten
Class: tls.CleartextStream
Event: 'secureConnect'
cleartextStream.authorized
cleartextStream.authorizationError
cleartextStream.getPeerCertificate()
cleartextStream.getCipher()
cleartextStream.address()
cleartextStream.remoteAddress
cleartextStream.remotePort
StringDecoder
Class: StringDecoder
decoder.write(buffer)
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decoder.end()
File System
fs.rename(oldPath, newPath, callback)
fs.renameSync(oldPath, newPath)
fs.ftruncate(fd, len, callback)
fs.ftruncateSync(fd, len)
fs.truncate(path, len, callback)
fs.truncateSync(path, len)
fs.chown(path, uid, gid, callback)
fs.chownSync(path, uid, gid)
fs.fchown(fd, uid, gid, callback)
fs.fchownSync(fd, uid, gid)
fs.lchown(path, uid, gid, callback)
fs.lchownSync(path, uid, gid)
fs.chmod(path, mode, callback)
fs.chmodSync(path, mode)
fs.fchmod(fd, mode, callback)
fs.fchmodSync(fd, mode)
fs.lchmod(path, mode, callback)
fs.lchmodSync(path, mode)
fs.stat(path, callback)
fs.lstat(path, callback)
fs.fstat(fd, callback)
fs.statSync(path)
fs.lstatSync(path)
fs.fstatSync(fd)
fs.link(srcpath, dstpath, callback)
fs.linkSync(srcpath, dstpath)
fs.symlink(srcpath, dstpath, [type], callback)
fs.symlinkSync(srcpath, dstpath, [type])
fs.readlink(path, callback)
fs.readlinkSync(path)
fs.realpath(path, [cache], callback)
fs.realpathSync(path, [cache])
fs.unlink(path, callback)
fs.unlinkSync(path)
fs.rmdir(path, callback)
fs.rmdirSync(path)
fs.mkdir(path, [mode], callback)
fs.mkdirSync(path, [mode])
fs.readdir(path, callback)
fs.readdirSync(path)
fs.close(fd, callback)
fs.closeSync(fd)
fs.open(path, flags, [mode], callback)
fs.openSync(path, flags, [mode])
fs.utimes(path, atime, mtime, callback)
fs.utimesSync(path, atime, mtime)
fs.futimes(fd, atime, mtime, callback)
fs.futimesSync(fd, atime, mtime)
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fs.fsync(fd, callback)
fs.fsyncSync(fd)
fs.write(fd, buffer, offset, length, position, callback)
fs.writeSync(fd, buffer, offset, length, position)
fs.read(fd, buffer, offset, length, position, callback)
fs.readSync(fd, buffer, offset, length, position)
fs.readFile(filename, [options], callback)
fs.readFileSync(filename, [options])
fs.writeFile(filename, data, [options], callback)
fs.writeFileSync(filename, data, [options])
fs.appendFile(filename, data, [options], callback)
fs.appendFileSync(filename, data, [options])
fs.watchFile(filename, [options], listener)
fs.unwatchFile(filename, [listener])
fs.watch(filename, [options], [listener])
Caveats
Availability
Filename Argument
fs.exists(path, callback)
fs.existsSync(path)
Class: fs.Stats
fs.createReadStream(path, [options])
Class: fs.ReadStream
Event: 'open'
fs.createWriteStream(path, [options])
Class: fs.WriteStream
Event: 'open'
file.bytesWritten
Class: fs.FSWatcher
watcher.close()
Event: 'change'
Event: 'error'
Path
path.normalize(p)
path.join([path1], [path2], [...])
path.resolve([from ...], to)
path.relative(from, to)
path.dirname(p)
path.basename(p, [ext])
path.extname(p)
path.sep
path.delimiter
net
net.createServer([options], [connectionListener])
net.connect(options, [connectionListener])
net.createConnection(options, [connectionListener])
net.connect(port, [host], [connectListener])
net.createConnection(port, [host], [connectListener])
net.connect(path, [connectListener])
net.createConnection(path, [connectListener])
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Class: net.Server
server.listen(port, [host], [backlog], [callback])
server.listen(path, [callback])
server.listen(handle, [callback])
server.close([callback])
server.address()
server.unref()
server.ref()
server.maxConnections
server.connections
server.getConnections(callback)
Event: 'listening'
Event: 'connection'
Event: 'close'
Event: 'error'
Class: net.Socket
new net.Socket([options])
socket.connect(port, [host], [connectListener])
socket.connect(path, [connectListener])
socket.bufferSize
socket.setEncoding([encoding])
socket.write(data, [encoding], [callback])
socket.end([data], [encoding])
socket.destroy()
socket.pause()
socket.resume()
socket.setTimeout(timeout, [callback])
socket.setNoDelay([noDelay])
socket.setKeepAlive([enable], [initialDelay])
socket.address()
socket.unref()
socket.ref()
socket.remoteAddress
socket.remotePort
socket.localAddress
socket.localPort
socket.bytesRead
socket.bytesWritten
Event: 'connect'
Event: 'data'
Event: 'end'
Event: 'timeout'
Event: 'drain'
Event: 'error'
Event: 'close'
net.isIP(input)
net.isIPv4(input)
net.isIPv6(input)
UDP / Datagram Sockets
dgram.createSocket(type, [callback])
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Class: dgram.Socket
Event: 'message'
Event: 'listening'
Event: 'close'
Event: 'error'
socket.send(buf, offset, length, port, address, [callback])
socket.bind(port, [address], [callback])
socket.close()
socket.address()
socket.setBroadcast(flag)
socket.setTTL(ttl)
socket.setMulticastTTL(ttl)
socket.setMulticastLoopback(flag)
socket.addMembership(multicastAddress, [multicastInterface])
socket.dropMembership(multicastAddress, [multicastInterface])
socket.unref()
socket.ref()
DNS
dns.lookup(domain, [family], callback)
dns.resolve(domain, [rrtype], callback)
dns.resolve4(domain, callback)
dns.resolve6(domain, callback)
dns.resolveMx(domain, callback)
dns.resolveTxt(domain, callback)
dns.resolveSrv(domain, callback)
dns.resolveNs(domain, callback)
dns.resolveCname(domain, callback)
dns.reverse(ip, callback)
Error codes
HTTP
http.STATUS_CODES
http.createServer([requestListener])
http.createClient([port], [host])
Class: http.Server
Event: 'request'
Event: 'connection'
Event: 'close'
Event: 'checkContinue'
Event: 'connect'
Event: 'upgrade'
Event: 'clientError'
server.listen(port, [hostname], [backlog], [callback])
server.listen(path, [callback])
server.listen(handle, [callback])
server.close([callback])
server.maxHeadersCount
server.setTimeout(msecs, callback)
server.timeout
Class: http.ServerResponse
Event: 'close'
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Event: 'finish'
response.writeContinue()
response.writeHead(statusCode, [reasonPhrase], [headers])
response.setTimeout(msecs, callback)
response.statusCode
response.setHeader(name, value)
response.headersSent
response.sendDate
response.getHeader(name)
response.removeHeader(name)
response.write(chunk, [encoding])
response.addTrailers(headers)
response.end([data], [encoding])
http.request(options, [callback])
http.get(options, [callback])
Class: http.Agent
agent.maxSockets
agent.sockets
agent.requests
http.globalAgent
Class: http.ClientRequest
Event 'response'
Event: 'socket'
Event: 'connect'
Event: 'upgrade'
Event: 'continue'
request.write(chunk, [encoding])
request.end([data], [encoding])
request.abort()
request.setTimeout(timeout, [callback])
request.setNoDelay([noDelay])
request.setSocketKeepAlive([enable], [initialDelay])
http.IncomingMessage
Event: 'close'
message.httpVersion
message.headers
message.trailers
message.setTimeout(msecs, callback)
message.method
message.url
message.statusCode
message.socket
HTTPS
Class: https.Server
https.createServer(options, [requestListener])
server.listen(port, [host], [backlog], [callback])
server.listen(path, [callback])
server.listen(handle, [callback])
server.close([callback])
https.request(options, callback)
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https.get(options, callback)
Class: https.Agent
https.globalAgent
URL
url.parse(urlStr, [parseQueryString], [slashesDenoteHost])
url.format(urlObj)
url.resolve(from, to)
Query String
querystring.stringify(obj, [sep], [eq])
querystring.parse(str, [sep], [eq], [options])
querystring.escape
querystring.unescape
punycode
punycode.decode(string)
punycode.encode(string)
punycode.toUnicode(domain)
punycode.toASCII(domain)
punycode.ucs2
punycode.ucs2.decode(string)
punycode.ucs2.encode(codePoints)
punycode.version
Readline
readline.createInterface(options)
Class: Interface
rl.setPrompt(prompt, length)
rl.prompt([preserveCursor])
rl.question(query, callback)
rl.pause()
rl.resume()
rl.close()
rl.write(data, [key])
Events
Event: 'line'
Event: 'pause'
Event: 'resume'
Event: 'close'
Event: 'SIGINT'
Event: 'SIGTSTP'
Event: 'SIGCONT'
Example: Tiny CLI
readline.cursorTo(stream, x, y)
readline.moveCursor(stream, dx, dy)
readline.clearLine(stream, dir)
readline.clearScreenDown(stream)
REPL
repl.start(options)
Event: 'exit'
REPL Features
Executing JavaScript
Caveats
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Sandboxes
Globals
vm.runInThisContext(code, [filename])
vm.runInNewContext(code, [sandbox], [filename])
vm.runInContext(code, context, [filename])
vm.createContext([initSandbox])
vm.createScript(code, [filename])
Class: Script
script.runInThisContext()
script.runInNewContext([sandbox])
Child Process
Class: ChildProcess
Event: 'error'
Event: 'exit'
Event: 'close'
Event: 'disconnect'
Event: 'message'
child.stdin
child.stdout
child.stderr
child.pid
child.connected
child.kill([signal])
child.send(message, [sendHandle])
Example: sending server object
Example: sending socket object
child.disconnect()
child_process.spawn(command, [args], [options])
child_process.exec(command, [options], callback)
child_process.execFile(file, [args], [options], [callback])
child_process.fork(modulePath, [args], [options])
Assert
assert.fail(actual, expected, message, operator)
assert(value, message), assert.ok(value, [message])
assert.equal(actual, expected, [message])
assert.notEqual(actual, expected, [message])
assert.deepEqual(actual, expected, [message])
assert.notDeepEqual(actual, expected, [message])
assert.strictEqual(actual, expected, [message])
assert.notStrictEqual(actual, expected, [message])
assert.throws(block, [error], [message])
assert.doesNotThrow(block, [message])
assert.ifError(value)
TTY
tty.isatty(fd)
tty.setRawMode(mode)
Class: ReadStream
rs.isRaw
rs.setRawMode(mode)
Class: WriteStream
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ws.columns
ws.rows
Event: 'resize'
Zlib
Examples
zlib.createGzip([options])
zlib.createGunzip([options])
zlib.createDeflate([options])
zlib.createInflate([options])
zlib.createDeflateRaw([options])
zlib.createInflateRaw([options])
zlib.createUnzip([options])
Class: zlib.Zlib
zlib.flush(callback)
zlib.reset()
Class: zlib.Gzip
Class: zlib.Gunzip
Class: zlib.Deflate
Class: zlib.Inflate
Class: zlib.DeflateRaw
Class: zlib.InflateRaw
Class: zlib.Unzip
Convenience Methods
zlib.deflate(buf, callback)
zlib.deflateRaw(buf, callback)
zlib.gzip(buf, callback)
zlib.gunzip(buf, callback)
zlib.inflate(buf, callback)
zlib.inflateRaw(buf, callback)
zlib.unzip(buf, callback)
Options
Memory Usage Tuning
Constants
os
os.tmpdir()
os.endianness()
os.hostname()
os.type()
os.platform()
os.arch()
os.release()
os.uptime()
os.loadavg()
os.totalmem()
os.freemem()
os.cpus()
os.networkInterfaces()
os.EOL
Debugger
Watchers
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Commands reference
Stepping
Breakpoints
Info
Execution control
Various
Advanced Usage
Cluster
How It Works
cluster.settings
cluster.isMaster
cluster.isWorker
Event: 'fork'
Event: 'online'
Event: 'listening'
Event: 'disconnect'
Event: 'exit'
Event: 'setup'
cluster.setupMaster([settings])
cluster.fork([env])
cluster.disconnect([callback])
cluster.worker
cluster.workers
Class: Worker
worker.id
worker.process
worker.suicide
worker.send(message, [sendHandle])
worker.kill([signal='SIGTERM'])
worker.disconnect()
Event: 'message'
Event: 'online'
Event: 'listening'
Event: 'disconnect'
Event: 'exit'
Event: 'error'
Every .html and .json file is generated based on the corresponding .markdown file in the doc/api/ folder in node's source tree. The
documentation is generated using the tools/doc/generate.js program. The HTML template is located atdoc/template.html.
Stability Index#
Throughout the documentation, you will see indications of a section's stability. The Node.js API is still somewhat changing, and as it
matures, certain parts are more reliable than others. Some are so proven, and so relied upon, that they are unlikely to ever change
at all. Others are brand new and experimental, or known to be hazardous and in the process of being redesigned.
The stability indices are as follows:
Stability: 0 - Deprecated
This feature is known to be problematic, and changes are
planned.
Backwards
If it addresses a use-case that is important to you, tell the node core team.
Stability: 2 - Unstable
The API is in the process of settling, but has not yet had
sufficient real-world testing to be considered stable. Backwards-compatibility
will be maintained if reasonable.
Stability: 3 - Stable
The API has proven satisfactory, but cleanup in the underlying
code may cause minor changes.
Backwards-compatibility is guaranteed.
change.
JSON Output#
Stability: 1 - Experimental
Every HTML file in the markdown has a corresponding JSON file with the same data.
This feature is new as of node v0.6.12. It is experimental.
Synopsis#
An example of a web server written with Node which responds with 'Hello World':
var http = require('http');
http.createServer(function (request, response) {
response.writeHead(200, {'Content-Type': 'text/plain'});
response.end('Hello World\n');
}).listen(8124);
To run the server, put the code into a file called example.js and execute it with the node program
> node example.js
Server running at http://127.0.0.1:8124/
Global Objects#
These objects are available in all modules. Some of these objects aren't actually in the global scope but in
the module scope - this will be noted.
global#
process#
{Object}
The process object. See the process object section.
console#
{Object}
Used to print to stdout and stderr. See the console section.
Class: Buffer#
{Function}
Used to handle binary data. See the buffer section
require()#
{Function}
To require modules. See the Modules section. require isn't actually a global but rather local to each module.
require.resolve()#
Use the internal require() machinery to look up the location of a module, but rather than loading the module, just return the
resolved filename.
require.cache#
Object
Modules are cached in this object when they are required. By deleting a key value from this object, the next require will reload the
module.
require.extensions#
Stability: 0 - Deprecated
Object
Instruct require on how to handle certain file extensions.
Process files with the extension .sjs as .js:
require.extensions['.sjs'] = require.extensions['.js'];
Deprecated In the past, this list has been used to load non-JavaScript modules into Node by compiling them on-demand. However,
in practice, there are much better ways to do this, such as loading modules via some other Node program, or compiling them to
JavaScript ahead of time.
Since the Module system is locked, this feature will probably never go away. However, it may have subtle bugs and complexities
that are best left untouched.
__filename#
{String}
The filename of the code being executed. This is the resolved absolute path of this code file. For a main program this is not
necessarily the same filename used in the command line. The value inside a module is the path to that module file.
Example: running node example.js from /Users/mjr
console.log(__filename);
// /Users/mjr/example.js
__dirname#
{String}
The name of the directory that the currently executing script resides in.
Example: running node example.js from /Users/mjr
console.log(__dirname);
// /Users/mjr
module#
{Object}
A reference to the current module. In particular module.exports is used for defining what a module exports and makes available
through require().
module isn't actually a global but rather local to each module.
exports#
A reference to the module.exports that is shorter to type. See module system documentation for details on when to
useexports and when to use module.exports.
exports isn't actually a global but rather local to each module.
setTimeout(cb, ms)#
Run callback cb after at least ms milliseconds. The actual delay depends on external factors like OS timer granularity and system
load.
The timeout must be in the range of 1-2,147,483,647 inclusive. If the value is outside that range, it's changed to 1 millisecond.
Broadly speaking, a timer cannot span more than 24.8 days.
Returns an opaque value that represents the timer.
clearTimeout(t)#
Stop a timer that was previously created with setTimeout(). The callback will not execute.
setInterval(cb, ms)#
Run callback cb repeatedly every ms milliseconds. Note that the actual interval may vary, depending on external factors like OS
timer granularity and system load. It's never less than ms but it may be longer.
The interval must be in the range of 1-2,147,483,647 inclusive. If the value is outside that range, it's changed to 1 millisecond.
Broadly speaking, a timer cannot span more than 24.8 days.
Returns an opaque value that represents the timer.
clearInterval(t)#
Stop a timer that was previously created with setInterval(). The callback will not execute.
The timer functions are global variables. See the timers section.
console#
Object
For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to
stdout or stderr.
The console functions are synchronous when the destination is a terminal or a file (to avoid lost messages in case of premature exit)
and asynchronous when it's a pipe (to avoid blocking for long periods of time).
That is, in the following example, stdout is non-blocking while stderr is blocking:
In daily use, the blocking/non-blocking dichotomy is not something you should worry about unless you log huge amounts of data.
console.log([data], [...])#
Prints to stdout with newline. This function can take multiple arguments in a printf()-like way. Example:
If formatting elements are not found in the first string then util.inspect is used on each argument. See util.format() for more
information.
console.info([data], [...])#
Same as console.log.
console.error([data], [...])#
Same as console.log but prints to stderr.
console.warn([data], [...])#
Same as console.error.
console.dir(obj)#
Uses util.inspect on obj and prints resulting string to stdout.
console.time(label)#
Mark a time.
console.timeEnd(label)#
Finish timer, record output. Example:
console.time('100-elements');
for (var i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
console.trace(message, [...])#
Print to stderr 'Trace :', followed by the formatted message and stack trace to the current position.
Timers#
Stability: 5 - Locked
All of the timer functions are globals. You do not need to require() this module in order to use them.
clearTimeout(timeoutObject)#
Prevents a timeout from triggering.
clearInterval(intervalObject)#
Stops a interval from triggering.
unref()#
The opaque value returned by setTimeout and setInterval also has the method timer.unref() which will allow you to create a
timer that is active but if it is the only item left in the event loop won't keep the program running. If the timer is already unrefd
calling unref again will have no effect.
In the case of setTimeout when you unref you create a separate timer that will wakeup the event loop, creating too many of these
may adversely effect event loop performance -- use wisely.
ref()#
If you had previously unref()d a timer you can call ref() to explicitly request the timer hold the program open. If the timer is
already refd calling ref again will have no effect.
clearImmediate(immediateObject)#
Stops an immediate from triggering.
Modules#
Stability: 5 - Locked
Node has a simple module loading system. In Node, files and modules are in one-to-one correspondence. As an
example, foo.jsloads the module circle.js in the same directory.
The contents of foo.js:
var circle = require('./circle.js');
console.log( 'The area of a circle of radius 4 is '
+ circle.area(4));
The module circle.js has exported the functions area() and circumference(). To add functions and objects to the root of your
module, you can add them to the special exports object.
Variables local to the module will be private, as though the module was wrapped in a function. In this example the variable PI is
private to circle.js.
If you want the root of your module's export to be a function (such as a constructor) or if you want to export a complete object in one
assignment instead of building it one property at a time, assign it to module.exports instead of exports.
Below, bar.js makes use of the square module, which exports a constructor:
var square = require('./square.js');
var mySquare = square(2);
console.log('The area of my square is ' + mySquare.area());
Cycles#
When there are circular require() calls, a module might not be done being executed when it is returned.
Consider this situation:
a.js:
console.log('a starting');
exports.done = false;
var b = require('./b.js');
console.log('in a, b.done = %j', b.done);
exports.done = true;
console.log('a done');
b.js:
console.log('b starting');
exports.done = false;
var a = require('./a.js');
console.log('in b, a.done = %j', a.done);
exports.done = true;
console.log('b done');
main.js:
console.log('main starting');
var a = require('./a.js');
var b = require('./b.js');
console.log('in main, a.done=%j, b.done=%j', a.done, b.done);
When main.js loads a.js, then a.js in turn loads b.js. At that point, b.js tries to load a.js. In order to prevent an infinite loop
an unfinished copy of the a.js exports object is returned to the b.js module. b.js then finishes loading, and its exports object is
provided to the a.js module.
By the time main.js has loaded both modules, they're both finished. The output of this program would thus be:
$ node main.js
main starting
a starting
b starting
in b, a.done = false
b done
in a, b.done = true
a done
in main, a.done=true, b.done=true
If you have cyclic module dependencies in your program, make sure to plan accordingly.
Core Modules#
Node has several modules compiled into the binary. These modules are described in greater detail elsewhere in this documentation.
The core modules are defined in node's source in the lib/ folder.
Core modules are always preferentially loaded if their identifier is passed to require(). For instance, require('http') will always
return the built in HTTP module, even if there is a file by that name.
File Modules#
If the exact filename is not found, then node will attempt to load the required filename with the added extension of .js, .json, and
then .node.
.js files are interpreted as JavaScript text files, and .json files are parsed as JSON text files. .node files are interpreted as
Loading from
node_modules
Folders#
If the module identifier passed to require() is not a native module, and does not begin with '/', '../', or './', then node starts at
the parent directory of the current module, and adds /node_modules, and attempts to load the module from that location.
If it is not found there, then it moves to the parent directory, and so on, until the root of the file system is reached.
For example, if the file at '/home/ry/projects/foo.js' called require('bar.js'), then node would look in the following locations,
in this order:
/home/ry/projects/node_modules/bar.js
/home/ry/node_modules/bar.js
/home/node_modules/bar.js
/node_modules/bar.js
This allows programs to localize their dependencies, so that they do not clash.
Folders as Modules#
It is convenient to organize programs and libraries into self-contained directories, and then provide a single entry point to that library.
There are three ways in which a folder may be passed to require() as an argument.
The first is to create a package.json file in the root of the folder, which specifies a main module. An example package.json file might
look like this:
{ "name" : "some-library",
"main" : "./lib/some-library.js" }
If this was in a folder at ./some-library, then require('./some-library') would attempt to load ./some-library/lib/somelibrary.js.
./some-library/index.js
./some-library/index.node
Caching#
Modules are cached after the first time they are loaded. This means (among other things) that every call to require('foo') will get
exactly the same object returned, if it would resolve to the same file.
Multiple calls to require('foo') may not cause the module code to be executed multiple times. This is an important feature. With it,
"partially done" objects can be returned, thus allowing transitive dependencies to be loaded even when they would cause cycles.
If you want to have a module execute code multiple times, then export a function, and call that function.
The
module
Object#
{Object}
In each module, the module free variable is a reference to the object representing the current module. For
convenience,module.exports is also accessible via the exports module-global. module isn't actually a global but rather local to each
module.
module.exports#
Object
The module.exports object is created by the Module system. Sometimes this is not acceptable; many want their module to be an
instance of some class. To do this assign the desired export object to module.exports. Note that assigning the desired object
to exports will simply rebind the local exports variable, which is probably not what you want to do.
Note that assignment to module.exports must be done immediately. It cannot be done in any callbacks. This does not work:
x.js:
setTimeout(function() {
module.exports = { a: "hello" };
}, 0);
y.js:
var x = require('./x');
console.log(x.a);
exports alias#
The exports variable that is available within a module starts as a reference to module.exports. As with any variable, if you assign a
new value to it, it is no longer bound to the previous value.
To illustrate the behaviour, imagine this hypothetical implementation of require():
function require(...) {
// ...
function (module, exports) {
// Your module code here
exports = some_func;
return module;
}
As a guideline, if the relationship between exports and module.exports seems like magic to you, ignore exports and only
usemodule.exports.
module.require(id)#
id String
module.id#
String
The identifier for the module. Typically this is the fully resolved filename.
module.filename#
String
The fully resolved filename to the module.
module.loaded#
Boolean
Whether or not the module is done loading, or is in the process of loading.
module.parent#
Module Object
The module that required this one.
module.children#
Array
The module objects required by this one.
All Together...#
To get the exact filename that will be loaded when require() is called, use the require.resolve() function.
Putting together all of the above, here is the high-level algorithm in pseudocode of what require.resolve does:
require(X) from module at path Y
1. If X is a core module,
a. return the core module
b. STOP
2. If X begins with './' or '/' or '../'
a. LOAD_AS_FILE(Y + X)
b. LOAD_AS_DIRECTORY(Y + X)
3. LOAD_NODE_MODULES(X, dirname(Y))
4. THROW "not found"
LOAD_AS_FILE(X)
1. If X is a file, load X as JavaScript text.
STOP
STOP
STOP
STOP
LOAD_AS_DIRECTORY(X)
1. If X/package.json is a file,
a. Parse X/package.json, and look for "main" field.
b. let M = X + (json main field)
c. LOAD_AS_FILE(M)
2. If X/index.js is a file, load X/index.js as JavaScript text.
STOP
STOP
If the NODE_PATH environment variable is set to a colon-delimited list of absolute paths, then node will search those paths for
modules if they are not found elsewhere. (Note: On Windows, NODE_PATH is delimited by semicolons instead of colons.)
Additionally, node will search in the following locations:
1: $HOME/.node_modules
2: $HOME/.node_libraries
3: $PREFIX/lib/node
Where $HOME is the user's home directory, and $PREFIX is node's configured node_prefix.
These are mostly for historic reasons. You are highly encouraged to place your dependencies locally in node_modules folders. They
will be loaded faster, and more reliably.
For a file foo.js, this will be true if run via node foo.js, but false if run by require('./foo').
Because module provides a filename property (normally equivalent to __filename), the entry point of the current application can be
obtained by checking require.main.filename.
Thus, even if a cycle is encountered, or if there are dependency conflicts, every module will be able to get a version of its
dependency that it can use.
When the code in the foo package does require('bar'), it will get the version that is symlinked
into/usr/lib/node/foo/1.2.3/node_modules/bar. Then, when the code in the bar package calls require('quux'), it'll get the
version that is symlinked into /usr/lib/node/bar/4.3.2/node_modules/quux.
Furthermore, to make the module lookup process even more optimal, rather than putting packages directly in /usr/lib/node, we
could put them in /usr/lib/node_modules/<name>/<version>. Then node will not bother looking for missing dependencies
in /usr/node_modules or /node_modules.
In order to make modules available to the node REPL, it might be useful to also add the /usr/lib/node_modules folder to
the$NODE_PATH environment variable. Since the module lookups using node_modules folders are all relative, and based on the real
path of the files making the calls to require(), the packages themselves can be anywhere.
Addons#
Addons are dynamically linked shared objects. They can provide glue to C and C++ libraries. The API (at
the moment) is rather complex, involving knowledge of several libraries:
V8 JavaScript, a C++ library. Used for interfacing with JavaScript: creating objects, calling functions, etc. Documented mostly in
the v8.h header file (deps/v8/include/v8.h in the Node source tree), which is also available online.
libuv, C event loop library. Anytime one needs to wait for a file descriptor to become readable, wait for a timer, or wait for a signal to
be received one will need to interface with libuv. That is, if you perform any I/O, libuv will need to be used.
Internal Node libraries. Most importantly is the node::ObjectWrap class which you will likely want to derive from.
Others. Look in deps/ for what else is available.
Node statically compiles all its dependencies into the executable. When compiling your module, you don't need to worry about
linking to any of these libraries.
All of the following examples are available for download and may be used as a starting-point for your own Addon.
Hello world#
To get started let's make a small Addon which is the C++ equivalent of the following JavaScript code:
HandleScope scope;
return scope.Close(String::New("world"));
}
void init(Handle<Object> exports) {
exports->Set(String::NewSymbol("hello"),
FunctionTemplate::New(Method)->GetFunction());
}
NODE_MODULE(hello, init)
The next step is to generate the appropriate project build files for the current platform. Use node-gyp configure for that.
Now you will have either a Makefile (on Unix platforms) or a vcxproj file (on Windows) in the build/ directory. Next invoke
thenode-gyp build command.
Now you have your compiled .node bindings file! The compiled bindings end up in build/Release/.
You can now use the binary addon in a Node project hello.js by pointing require to the recently built hello.node module:
var addon = require('./build/Release/hello');
console.log(addon.hello()); // 'world'
Addon patterns#
Below are some addon patterns to help you get started. Consult the online v8 reference for help with the various v8 calls, and
v8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.
In order to use these examples you need to compile them using node-gyp. Create the following binding.gyp file:
{
"targets": [
{
"target_name": "addon",
"sources": [ "addon.cc" ]
}
]
}
In cases where there is more than one .cc file, simply add the file name to the sources array, e.g.:
Now that you have your binding.gyp ready, you can configure and build the addon:
Function arguments#
The following pattern illustrates how to read arguments from JavaScript function calls and return a result. This is the main and only
needed source addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> Add(const Arguments& args) {
HandleScope scope;
if (args.Length() < 2) {
ThrowException(Exception::TypeError(String::New("Wrong number of arguments")));
return scope.Close(Undefined());
}
if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
ThrowException(Exception::TypeError(String::New("Wrong arguments")));
return scope.Close(Undefined());
}
NODE_MODULE(addon, Init)
Callbacks#
You can pass JavaScript functions to a C++ function and execute them from there. Here's addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> RunCallback(const Arguments& args) {
HandleScope scope;
Local<Function> cb = Local<Function>::Cast(args[0]);
const unsigned argc = 1;
Local<Value> argv[argc] = { Local<Value>::New(String::New("hello world")) };
cb->Call(Context::GetCurrent()->Global(), argc, argv);
return scope.Close(Undefined());
}
void Init(Handle<Object> exports, Handle<Object> module) {
module->Set(String::NewSymbol("exports"),
FunctionTemplate::New(RunCallback)->GetFunction());
}
NODE_MODULE(addon, Init)
Note that this example uses a two-argument form of Init() that receives the full module object as the second argument. This allows
the addon to completely overwrite exports with a single function instead of adding the function as a property ofexports.
Object factory#
You can create and return new objects from within a C++ function with this addon.cc pattern, which returns an object with
property msg that echoes the string passed to createObject():
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> CreateObject(const Arguments& args) {
HandleScope scope;
Local<Object> obj = Object::New();
obj->Set(String::NewSymbol("msg"), args[0]->ToString());
return scope.Close(obj);
}
void Init(Handle<Object> exports, Handle<Object> module) {
module->Set(String::NewSymbol("exports"),
FunctionTemplate::New(CreateObject)->GetFunction());
}
NODE_MODULE(addon, Init)
To test it in JavaScript:
var addon = require('./build/Release/addon');
var obj1 = addon('hello');
var obj2 = addon('world');
console.log(obj1.msg+' '+obj2.msg); // 'hello world'
Function factory#
This pattern illustrates how to create and return a JavaScript function that wraps a C++ function:
#define BUILDING_NODE_EXTENSION
#include <node.h>
NODE_MODULE(addon, Init)
To test:
var addon = require('./build/Release/addon');
var fn = addon();
console.log(fn()); // 'hello world'
NODE_MODULE(addon, InitAll)
#endif
And in myobject.cc implement the various methods that you want to expose. Here we expose the method plusOne by adding it to
the constructor's prototype:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {
}
MyObject::~MyObject() {
}
void MyObject::Init(Handle<Object> exports) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),
FunctionTemplate::New(PlusOne)->GetFunction());
constructor = Persistent<Function>::New(tpl->GetFunction());
exports->Set(String::NewSymbol("MyObject"), constructor);
}
Handle<Value> MyObject::New(const Arguments& args) {
HandleScope scope;
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
return args.This();
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
return scope.Close(constructor->NewInstance(argc, argv));
}
}
Handle<Value> MyObject::PlusOne(const Arguments& args) {
HandleScope scope;
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
obj->value_ += 1;
return scope.Close(Number::New(obj->value_));
}
Test it with:
var addon = require('./build/Release/addon');
var obj = new addon.MyObject(10);
console.log( obj.plusOne() ); // 11
console.log( obj.plusOne() ); // 12
console.log( obj.plusOne() ); // 13
NODE_MODULE(addon, InitAll)
In myobject.h we now introduce the static method NewInstance that takes care of instantiating the object (i.e. it does the job
ofnew in JavaScript):
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init();
static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);
private:
explicit MyObject(double value = 0);
~MyObject();
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
#endif
Test it with:
var createObject = require('./build/Release/addon');
var obj = createObject(10);
console.log( obj.plusOne() ); // 11
console.log( obj.plusOne() ); // 12
console.log( obj.plusOne() ); // 13
var obj2 = createObject(20);
console.log( obj2.plusOne() ); // 21
console.log( obj2.plusOne() ); // 22
console.log( obj2.plusOne() ); // 23
NODE_MODULE(addon, InitAll)
To make things interesting we introduce a public method in myobject.h so we can probe private values after unwrapping the object:
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init();
static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);
double Value() const { return value_; }
private:
explicit MyObject(double value = 0);
~MyObject();
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
#endif
Test it with:
var addon = require('./build/Release/addon');
var obj1 = addon.createObject(10);
var obj2 = addon.createObject(20);
var result = addon.add(obj1, obj2);
console.log(result); // 30
process#
The
process
ofEventEmitter.
Event: 'exit'#
Emitted when the process is about to exit. There is no way to prevent the exiting of the event loop at this point, and once
all exitlisteners have finished running the process will exit. Therefore you must only perform synchronous operations in this
handler. This is a good hook to perform checks on the module's state (like for unit tests). The callback takes one argument, the code
the process is exiting with.
Example of listening for exit:
process.on('exit', function(code) {
// do *NOT* do this
setTimeout(function() {
console.log('This will not run');
}, 0);
console.log('About to exit with code:', code);
});
Event: 'uncaughtException'#
Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action
(which is to print a stack trace and exit) will not occur.
Example of listening for uncaughtException:
process.on('uncaughtException', function(err) {
console.log('Caught exception: ' + err);
});
setTimeout(function() {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
Note that uncaughtException is a very crude mechanism for exception handling and may be removed in the future.
Don't use it, use domains instead. If you do use it, restart your application after every unhandled exception!
Do not use it as the node.js equivalent of On Error Resume Next. An unhandled exception means your application - and by
extension node.js itself - is in an undefined state. Blindly resuming means anything could happen.
Think of resuming as pulling the power cord when you are upgrading your system. Nine out of ten times nothing happens - but the
10th time, your system is bust.
You have been warned.
Signal Events#
Emitted when the processes receives a signal. See sigaction(2) for a list of standard POSIX signal names such as SIGINT,
SIGHUP, etc.
});
An easy way to send the SIGINT signal is with Control-C in most terminal programs.
Note:
SIGUSR1 is reserved by node.js to start the debugger. It's possible to install a listener but that won't stop the debugger from starting.
SIGTERM and SIGINT have default handlers on non-Windows platforms that resets the terminal mode before exiting with code 128 +
signal number. If one of these signals has a listener installed, its default behaviour will be removed (node will no longer exit).
signal(7). It can have a listener installed, however node will be unconditionally terminated by Windows about 10 seconds later. On
non-Windows platforms, the default behaviour of SIGHUP is to terminate node, but once a listener has been installed its default
behaviour will be removed.
SIGBREAK is delivered on Windows when CTRL+BREAK is pressed, on non-Windows platforms it can be listened on, but there is no
SIGWINCH is delivered when the console has been resized. On Windows, this will only happen on write to the console when the
SIGKILL cannot have a listener installed, it will unconditionally terminate node on all platforms.
SIGSTOP cannot have a listener installed.
Note that Windows does not support sending Signals, but node offers some emulation with process.kill(),
andchild_process.kill(): - Sending signal 0 can be used to search for the existence of a process - Sending SIGINT, SIGTERM,
andSIGKILL cause the unconditional exit of the target process.
process.stdout#
A Writable Stream to stdout.
Example: the definition of console.log
console.log = function(d) {
process.stdout.write(d + '\n');
};
process.stderr and process.stdout are unlike other streams in Node in that writes to them are usually blocking.
o
o
They are blocking in the case that they refer to regular files or TTY file descriptors.
In the case they refer to pipes:
They are blocking in Linux/Unix.
They are non-blocking like other streams in Windows.
To check if Node is being run in a TTY context, read the isTTY property on process.stderr, process.stdout, orprocess.stdin:
$ node -p "Boolean(process.stdin.isTTY)"
true
$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"
false
$ node -p "Boolean(process.stdout.isTTY)"
true
$ node -p "Boolean(process.stdout.isTTY)" | cat
false
process.stderr#
A writable stream to stderr.
process.stderr and process.stdout are unlike other streams in Node in that writes to them are usually blocking.
o
o
They are blocking in the case that they refer to regular files or TTY file descriptors.
In the case they refer to pipes:
They are blocking in Linux/Unix.
They are non-blocking like other streams in Windows.
process.stdin#
A Readable Stream for stdin.
Example of opening standard input and listening for both events:
process.stdin.setEncoding('utf8');
process.stdin.on('readable', function() {
var chunk = process.stdin.read();
if (chunk !== null) {
process.stdout.write('data: ' + chunk);
}
});
process.stdin.on('end', function() {
process.stdout.write('end');
});
As a Stream, process.stdin can also be used in "old" mode that is compatible with scripts written for node prior v0.10. For more
information see Stream compatibility.
In "old" Streams mode the stdin stream is paused by default, so one must call process.stdin.resume() to read from it. Note also
that calling process.stdin.resume() itself would switch stream to "old" mode.
If you are starting a new project you should prefer a more recent "new" Streams mode over "old" one.
process.argv#
An array containing the command line arguments. The first element will be 'node', the second element will be the name of the
JavaScript file. The next elements will be any additional command line arguments.
// print process.argv
process.argv.forEach(function(val, index, array) {
console.log(index + ': ' + val);
});
process.execPath#
This is the absolute pathname of the executable that started the process.
Example:
/usr/local/bin/node
process.execArgv#
This is the set of node-specific command line options from the executable that started the process. These options do not show up
in process.argv, and do not include the node executable, the name of the script, or any options following the script name. These
options are useful in order to spawn child processes with the same execution environment as the parent.
Example:
results in process.execArgv:
['--harmony']
and process.argv:
process.abort()#
This causes node to emit an abort. This will cause node to exit and generate a core file.
process.chdir(directory)#
Changes the current working directory of the process or throws an exception if that fails.
console.log('Starting directory: ' + process.cwd());
try {
process.chdir('/tmp');
console.log('New directory: ' + process.cwd());
}
catch (err) {
console.log('chdir: ' + err);
}
process.cwd()#
Returns the current working directory of the process.
process.env#
An object containing the user environment. See environ(7).
An example of this object looks like:
{ TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node' }
You can write to this object, but changes won't be reflected outside of your process. That means that the following won't work:
process.exit([code])#
Ends the process with the specified code. If omitted, exit uses the 'success' code 0.
To exit with a 'failure' code:
process.exit(1);
The shell that executed node should see the exit code as 1.
process.getgid()#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Gets the group identity of the process. (See getgid(2).) This is the numerical group id, not the group name.
if (process.getgid) {
console.log('Current gid: ' + process.getgid());
}
process.setgid(id)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the group identity of the process. (See setgid(2).) This accepts either a numerical ID or a groupname string. If a groupname is
specified, this method blocks while resolving it to a numerical ID.
if (process.getgid && process.setgid) {
console.log('Current gid: ' + process.getgid());
try {
process.setgid(501);
console.log('New gid: ' + process.getgid());
}
catch (err) {
console.log('Failed to set gid: ' + err);
}
}
process.getuid()#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Gets the user identity of the process. (See getuid(2).) This is the numerical userid, not the username.
if (process.getuid) {
console.log('Current uid: ' + process.getuid());
}
process.setuid(id)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the user identity of the process. (See setuid(2).) This accepts either a numerical ID or a username string. If a username is
specified, this method blocks while resolving it to a numerical ID.
if (process.getuid && process.setuid) {
console.log('Current uid: ' + process.getuid());
try {
process.setuid(501);
console.log('New uid: ' + process.getuid());
}
catch (err) {
console.log('Failed to set uid: ' + err);
}
}
process.getgroups()#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but node.js
ensures it always is.
process.setgroups(groups)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the supplementary group IDs. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability.
process.initgroups(user, extra_group)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Reads /etc/group and initializes the group access list, using all groups of which the user is a member. This is a privileged operation,
meaning you need to be root or have the CAP_SETGID capability.
user is a user name or user ID. extra_group is a group name or group ID.
// [ 0 ]
process.initgroups('bnoordhuis', 1000);
// switch user
console.log(process.getgroups());
process.setgid(1000);
console.log(process.getgroups());
process.version#
A compiled-in property that exposes NODE_VERSION.
process.versions#
A property exposing version strings of node and its dependencies.
console.log(process.versions);
process.config#
An Object containing the JavaScript representation of the configure options that were used to compile the current node executable.
This is the same as the "config.gypi" file that was produced when running the ./configure script.
An example of the possible output looks like:
{ target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{ host_arch: 'x64',
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_v8: 'false',
node_shared_zlib: 'false',
node_use_dtrace: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 'true' } }
process.kill(pid, [signal])#
Send a signal to a process. pid is the process id and signal is the string describing the signal to send. Signal names are strings like
'SIGINT' or 'SIGHUP'. If omitted, the signal will be 'SIGTERM'. See Signal Events and kill(2) for more information.
Will throw an error if target does not exist, and as a special case, a signal of 0 can be used to test for the existence of a process.
Note that just because the name of this function is process.kill, it is really just a signal sender, like the kill system call. The
signal sent may do something other than kill the target process.
Example of sending a signal to yourself:
process.on('SIGHUP', function() {
console.log('Got SIGHUP signal.');
});
setTimeout(function() {
console.log('Exiting.');
process.exit(0);
}, 100);
process.kill(process.pid, 'SIGHUP');
Note: When SIGUSR1 is received by Node.js it starts the debugger, see Signal Events.
process.pid#
The PID of the process.
process.title#
Getter/setter to set what is displayed in 'ps'.
When used as a setter, the maximum length is platform-specific and probably short.
On Linux and OS X, it's limited to the size of the binary name plus the length of the command line arguments because it overwrites
the argv memory.
v0.8 allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure/confusing in
some (rather obscure) cases.
process.arch#
What processor architecture you're running on: 'arm', 'ia32', or 'x64'.
process.platform#
What platform you're running on: 'darwin', 'freebsd', 'linux', 'sunos' or 'win32'
process.memoryUsage()#
Returns an object describing the memory usage of the Node process measured in bytes.
var util = require('util');
console.log(util.inspect(process.memoryUsage()));
heapTotal: 1826816,
heapUsed: 650472 }
process.nextTick(callback)#
On the next loop around the event loop call this callback. This is not a simple alias to setTimeout(fn, 0), it's much more efficient. It
typically runs before any other I/O events fire, but there are some exceptions. See process.maxTickDepth below.
process.nextTick(function() {
console.log('nextTick callback');
});
This is important in developing APIs where you want to give the user the chance to assign event handlers after an object has been
constructed, but before any I/O has occurred.
function MyThing(options) {
this.setupOptions(options);
process.nextTick(function() {
this.startDoingStuff();
}.bind(this));
}
var thing = new MyThing();
thing.getReadyForStuff();
It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:
// WARNING!
DO NOT USE!
bar();
then it's not clear whether foo() or bar() will be called first.
This approach is much better:
function definitelyAsync(arg, cb) {
if (arg) {
process.nextTick(cb);
return;
}
fs.stat('file', cb);
}
process.maxTickDepth#
In order to avoid the situation where Node is blocked by an infinite loop of recursive series of nextTick calls, it defers to allow some
I/O to be done every so often.
The process.maxTickDepth value is the maximum depth of nextTick-calling nextTick-callbacks that will be evaluated before allowing
other forms of I/O to occur.
process.umask([mask])#
Sets or reads the process's file mode creation mask. Child processes inherit the mask from the parent process. Returns the old
mask if mask argument is given, otherwise returns the current mask.
var oldmask, newmask = 0644;
oldmask = process.umask(newmask);
console.log('Changed umask from: ' + oldmask.toString(8) +
' to ' + newmask.toString(8));
process.uptime()#
Number of seconds Node has been running.
process.hrtime()#
Returns the current high-resolution real time in a [seconds, nanoseconds] tuple Array. It is relative to an arbitrary time in the past. It
is not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between
intervals.
You may pass in the result of a previous call to process.hrtime() to get a diff reading, useful for benchmarks and measuring
intervals:
var time = process.hrtime();
// [ 1800216, 25 ]
setTimeout(function() {
var diff = process.hrtime(time);
// [ 1, 552 ]
console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]);
// benchmark took 1000000527 nanoseconds
}, 1000);
util#
Stability: 4 - API Frozen
These functions are in the module 'util'. Use require('util') to access them.
util.format(format, [...])#
Returns a formatted string using the first argument as a printf-like format.
The first argument is a string that contains zero or more placeholders. Each placeholder is replaced with the converted value from
its corresponding argument. Supported placeholders are:
%s - String.
%d - Number (both integer and float).
%j - JSON.
% - single percent sign ('%'). This does not consume an argument.
If the placeholder does not have a corresponding argument, the placeholder is not replaced.
If there are more arguments than placeholders, the extra arguments are converted to strings with util.inspect() and these strings
are concatenated, delimited by a space.
If the first argument is not a format string then util.format() returns a string that is the concatenation of all its arguments
separated by spaces. Each argument is converted to a string with util.inspect().
util.debug(string)#
A synchronous output function. Will block the process and output string immediately to stderr.
require('util').debug('message on stderr');
util.error([...])#
Same as util.debug() except this will output all arguments immediately to stderr.
util.puts([...])#
A synchronous output function. Will block the process and output all arguments to stdout with newlines after each argument.
util.print([...])#
A synchronous output function. Will block the process, cast each argument to a string then output to stdout. Does not place
newlines after each argument.
util.log(string)#
Output with timestamp on stdout.
require('util').log('Timestamped message.');
util.inspect(object, [options])#
Return a string representation of object, which is useful for debugging.
An optional options object may be passed that alters certain aspects of the formatted string:
showHidden - if true then the object's non-enumerable properties will be shown too. Defaults to false.
depth - tells inspect how many times to recurse while formatting the object. This is useful for inspecting large complicated objects.
colors - if true, then the output will be styled with ANSI color codes. Defaults to false. Colors are customizable, see below.
customInspect - if false, then custom inspect() functions defined on the objects being inspected won't be called. Defaults to true.
are: number (yellow) boolean (yellow) string (green) date (magenta) regexp (red) null (bold) undefined (grey) special- only
function at this time (cyan) * name (intentionally no styling)
Predefined color codes are: white, grey, black, blue, cyan, green, magenta, red and yellow. There are
also bold, italic,underline and inverse codes.
Objects also may define their own inspect(depth) function which util.inspect() will invoke and use the result of when inspecting
the object:
var util = require('util');
var obj = { name: 'nate' };
obj.inspect = function(depth) {
return '{' + this.name + '}';
};
util.inspect(obj);
// "{nate}"
util.isArray(object)#
Returns true if the given "object" is an Array. false otherwise.
var util = require('util');
util.isArray([])
// true
util.isArray(new Array)
// true
util.isArray({})
// false
util.isRegExp(object)#
Returns true if the given "object" is a RegExp. false otherwise.
var util = require('util');
util.isRegExp(/some regexp/)
// true
util.isRegExp(new RegExp('another regexp'))
// true
util.isRegExp({})
// false
util.isDate(object)#
Returns true if the given "object" is a Date. false otherwise.
var util = require('util');
util.isDate(new Date())
// true
util.isDate(Date())
// false (without 'new' returns a String)
util.isDate({})
// false
util.isError(object)#
Returns true if the given "object" is an Error. false otherwise.
var util = require('util');
util.isError(new Error())
// true
util.isError(new TypeError())
// true
util.isError({ name: 'Error', message: 'an error occurred' })
// false
util.inherits(constructor, superConstructor)#
Inherit the prototype methods from one constructor into another. The prototype of constructor will be set to a new object created
from superConstructor.
As an additional convenience, superConstructor will be accessible through the constructor.super_ property.
var util = require("util");
var events = require("events");
function MyStream() {
events.EventEmitter.call(this);
}
util.inherits(MyStream, events.EventEmitter);
MyStream.prototype.write = function(data) {
this.emit("data", data);
}
var stream = new MyStream();
console.log(stream instanceof events.EventEmitter); // true
console.log(MyStream.super_ === events.EventEmitter); // true
stream.on("data", function(data) {
console.log('Received data: "' + data + '"');
})
stream.write("It works!"); // Received data: "It works!"
Events#
Stability: 4 - API Frozen
Many objects in Node emit events: a net.Server emits an event each time a peer connects to it, a fs.readStream emits an event
when the file is opened. All objects which emit events are instances of events.EventEmitter. You can access this module by
doing: require("events");
Typically, event names are represented by a camel-cased string, however, there aren't any strict restrictions on that, as any string
will be accepted.
Functions can then be attached to objects, to be executed when an event is emitted. These functions are called listeners. Inside a
listener function, this refers to the EventEmitter that the listener was attached to.
Class: events.EventEmitter#
To access the EventEmitter class, require('events').EventEmitter.
When an EventEmitter instance experiences an error, the typical action is to emit an 'error' event. Error events are treated as a
special case in node. If there is no listener for it, then the default action is to print a stack trace and exit the program.
All EventEmitters emit the event 'newListener' when new listeners are added and 'removeListener' when a listener is removed.
emitter.addListener(event, listener)#
emitter.on(event, listener)#
Adds a listener to the end of the listeners array for the specified event.
server.on('connection', function (stream) {
console.log('someone connected!');
});
emitter.once(event, listener)#
Adds a one time listener for the event. This listener is invoked only the next time the event is fired, after which it is removed.
server.once('connection', function (stream) {
console.log('Ah, we have our first user!');
});
emitter.removeListener(event, listener)#
Remove a listener from the listener array for the specified event. Caution: changes array indices in the listener array behind the
listener.
var callback = function(stream) {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);
emitter.removeAllListeners([event])#
Removes all listeners, or those of the specified event. It's not a good idea to remove listeners that were added elsewhere in the
code, especially when it's on an emitter that you didn't create (e.g. sockets or file streams).
emitter.setMaxListeners(n)#
By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default which
helps finding memory leaks. Obviously not all Emitters should be limited to 10. This function allows that to be increased. Set to zero
for unlimited.
emitter.listeners(event)#
Returns an array of listeners for the specified event.
server.on('connection', function (stream) {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection'))); // [ [Function] ]
Event: 'newListener'#
This event is emitted any time someone adds a new listener. It is unspecified if listener is in the list returned
byemitter.listeners(event).
Event: 'removeListener'#
This event is emitted any time someone removes a listener. It is unspecified if listener is in the list returned
byemitter.listeners(event).
Domain#
Stability: 2 - Unstable
Domains provide a way to handle multiple different IO operations as a single group. If any of the event emitters or callbacks
registered to a domain emit an error event, or throw an error, then the domain object will be notified, rather than losing the context
of the error in the process.on('uncaughtException') handler, or causing the program to exit immediately with an error code.
BAD IDEA!
var d = require('domain').create();
d.on('error', function(er) {
// The error won't crash the process, but what it does is worse!
// Though we've prevented abrupt process restarting, we are leaking
// resources like crazy if this ever happens.
// This is no better than process.on('uncaughtException')!
console.log('error, but oh well', er.message);
});
d.run(function() {
require('http').createServer(function(req, res) {
handleRequest(req, res);
}).listen(PORT);
});
By using the context of a domain, and the resilience of separating our program into multiple worker processes, we can react more
appropriately, and handle errors with much greater safety.
// Much better!
var cluster = require('cluster');
var PORT = +process.env.PORT || 1337;
if (cluster.isMaster) {
// In real life, you'd probably use more than just 2 workers,
// and perhaps not put the master and worker in the same file.
//
// You can also of course get a bit fancier about logging, and
// implement whatever custom logic you need to prevent DoS
// attacks and other bad behavior.
//
// See the options in the cluster documentation.
//
// The important thing is that the master does very little,
// increasing our resilience to unexpected errors.
cluster.fork();
cluster.fork();
cluster.on('disconnect', function(worker) {
console.error('disconnect!');
cluster.fork();
});
} else {
// the worker
//
// This is where we put our bugs!
var domain = require('domain');
// See the cluster documentation for more details about using
// worker processes to serve requests.
Be very careful!
try {
// make sure we close down within 30 seconds
var killtimer = setTimeout(function() {
process.exit(1);
}, 30000);
// But don't keep the process open just for that!
killtimer.unref();
// stop taking new requests.
server.close();
// Let the master know we're dead.
Implicit Binding#
If domains are in use, then all new EventEmitter objects (including Stream objects, requests, responses, etc.) will be implicitly bound
to the active domain at the time of their creation.
Additionally, callbacks passed to lowlevel event loop requests (such as to fs.open, or other callback-taking methods) will
automatically be bound to the active domain. If they throw, then the domain will catch the error.
In order to prevent excessive memory usage, Domain objects themselves are not implicitly added as children of the active domain. If
they were, then it would be too easy to prevent request and response objects from being properly garbage collected.
If you want to nest Domain objects as children of a parent Domain, then you must explicitly add them.
Implicit binding routes thrown errors and 'error' events to the Domain's error event, but does not register the EventEmitter on the
Domain, so domain.dispose() will not shut down the EventEmitter. Implicit binding only takes care of thrown errors
and'error' events.
Explicit Binding#
Sometimes, the domain in use is not the one that ought to be used for a specific event emitter. Or, the event emitter could have
been created in the context of one domain, but ought to instead be bound to some other domain.
For example, there could be one domain in use for an HTTP server, but perhaps we would like to have a separate domain to use for
each request.
That is possible via explicit binding.
For example:
// create a top-level domain for the server
var serverDomain = domain.create();
serverDomain.run(function() {
// server is created in the scope of serverDomain
http.createServer(function(req, res) {
// req and res are also created in the scope of serverDomain
// however, we'd prefer to have a separate domain for each request.
// create it first thing, and add req and res to it.
var reqd = domain.create();
reqd.add(req);
reqd.add(res);
reqd.on('error', function(er) {
console.error('Error', er, req.url);
try {
res.writeHead(500);
res.end('Error occurred, sorry.');
} catch (er) {
console.error('Error sending 500', er, req.url);
}
});
}).listen(1337);
});
domain.create()#
return: Domain
Returns a new Domain object.
Class: Domain#
The Domain class encapsulates the functionality of routing errors and uncaught exceptions to the active Domain object.
Domain is a child class of EventEmitter. To handle the errors that it catches, listen to its error event.
domain.run(fn)#
fn Function
Run the supplied function in the context of the domain, implicitly binding all event emitters, timers, and lowlevel requests that are
created in that context.
This is the most basic way to use a domain.
Example:
var d = domain.create();
d.on('error', function(er) {
console.error('Caught error!', er);
});
d.run(function() {
process.nextTick(function() {
setTimeout(function() { // simulating some various async stuff
fs.open('non-existent file', 'r', function(er, fd) {
if (er) throw er;
// proceed...
});
}, 100);
});
});
In this example, the d.on('error') handler will be triggered, rather than crashing the program.
domain.members#
Array
An array of timers and event emitters that have been explicitly added to the domain.
domain.add(emitter)#
Explicitly adds an emitter to the domain. If any event handlers called by the emitter throw an error, or if the emitter emits
anerror event, it will be routed to the domain's error event, just like with implicit binding.
This also works with timers that are returned from setInterval and setTimeout. If their callback function throws, it will be caught by
the domain 'error' handler.
If the Timer or EventEmitter was already bound to a domain, it is removed from that one, and bound to this one instead.
domain.remove(emitter)#
The opposite of domain.add(emitter). Removes domain handling from the specified emitter.
domain.bind(callback)#
Example#
var d = domain.create();
function readSomeFile(filename, cb) {
fs.readFile(filename, 'utf8', d.bind(function(er, data) {
// if this throws, it will also be passed to the domain
return cb(er, data ? JSON.parse(data) : null);
}));
}
d.on('error', function(er) {
// an error occurred somewhere.
// if we throw it now, it will crash the program
// with the normal line number and stack message.
});
domain.intercept(callback)#
Example#
var d = domain.create();
function readSomeFile(filename, cb) {
fs.readFile(filename, 'utf8', d.intercept(function(data) {
// note, the first argument is never passed to the
// callback since it is assumed to be the 'Error' argument
// and thus intercepted by the domain.
// if this throws, it will also be passed to the domain
// so the error-handling logic can be moved to the 'error'
// event on the domain instead of being repeated throughout
// the program.
return cb(null, JSON.parse(data));
}));
}
d.on('error', function(er) {
// an error occurred somewhere.
// if we throw it now, it will crash the program
// with the normal line number and stack message.
});
domain.enter()#
The enter method is plumbing used by the run, bind, and intercept methods to set the active domain. It
sets domain.activeand process.domain to the domain, and implicitly pushes the domain onto the domain stack managed by the
domain module (see domain.exit() for details on the domain stack). The call to enter delimits the beginning of a chain of
asynchronous calls and I/O operations bound to a domain.
Calling enter changes only the active domain, and does not alter the domain itself. Enter and exit can be called an arbitrary
number of times on a single domain.
If the domain on which enter is called has been disposed, enter will return without setting the domain.
domain.exit()#
The exit method exits the current domain, popping it off the domain stack. Any time execution is going to switch to the context of a
different chain of asynchronous calls, it's important to ensure that the current domain is exited. The call to exit delimits either the
end of or an interruption to the chain of asynchronous calls and I/O operations bound to a domain.
If there are multiple, nested domains bound to the current execution context, exit will exit any domains nested within this domain.
Calling exit changes only the active domain, and does not alter the domain itself. Enter and exit can be called an arbitrary number
of times on a single domain.
If the domain on which exit is called has been disposed, exit will return without exiting the domain.
domain.dispose()#
The dispose method destroys a domain, and makes a best effort attempt to clean up any and all IO that is associated with the
domain. Streams are aborted, ended, closed, and/or destroyed. Timers are cleared. Explicitly bound callbacks are no longer called.
Any error events that are raised as a result of this are ignored.
The intention of calling dispose is generally to prevent cascading errors when a critical part of the Domain context is found to be in
an error state.
Once the domain is disposed the dispose event will emit.
Note that IO might still be performed. However, to the highest degree possible, once a domain is disposed, further errors from the
emitters in that set will be ignored. So, even if some remaining actions are still in flight, Node.js will not communicate further about
them.
Buffer#
Stability: 3 - Stable
Pure JavaScript is Unicode friendly but not nice to binary data. When dealing with TCP streams or the file system, it's necessary to
handle octet streams. Node has several strategies for manipulating, creating, and consuming octet streams.
Raw data is stored in instances of the Buffer class. A Buffer is similar to an array of integers but corresponds to a raw memory
allocation outside the V8 heap. A Buffer cannot be resized.
The Buffer class is a global, making it very rare that one would need to ever require('buffer').
Converting between Buffers and JavaScript string objects requires an explicit encoding method. Here are the different string
encodings.
'ascii' - for 7 bit ASCII data only. This encoding method is very fast, and will strip the high bit if set.
Note that when converting from string to buffer, this encoding converts a null character ( '\0' or '\u0000') into 0x20(character code
of a space). If you want to convert a null character into 0x00, you should use 'utf8'.
'utf8' - Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8.
'utf16le' - 2 or 4 bytes, little endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported.
'ucs2' - Alias of 'utf16le'.
'base64' - Base64 string encoding.
'binary' - A way of encoding raw binary data into strings by using only the first 8 bits of each character. This encoding method is
deprecated and should be avoided in favor of Buffer objects where possible. This encoding will be removed in future versions of
Node.
Creating a typed array from a Buffer works with the following caveats:
1.
2.
The buffer's memory is interpreted as an array, not a byte array. That is, new Uint32Array(new
Buffer([1,2,3,4]))creates a 4-element Uint32Array with elements [1,2,3,4], not an Uint32Array with a single
Class: Buffer#
The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.
new Buffer(size)#
size Number
new Buffer(array)#
array Array
Allocates a new buffer containing the given str. encoding defaults to 'utf8'.
Writes string to the buffer at offset using the given encoding. offset defaults to 0, encoding defaults to 'utf8'. length is the
number of bytes to write. Returns number of octets written. If buffer did not contain enough space to fit the entire string, it will write
a partial amount of the string. length defaults to buffer.length - offset. The method will not write partial characters.
buf = new Buffer(256);
len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(len + " bytes: " + buf.toString('utf8', 0, len));
The number of characters written (which may be different than the number of bytes written) is set in Buffer._charsWrittenand will
be overwritten the next time buf.write() is called.
Decodes and returns a string from buffer data encoded with encoding (defaults to 'utf8') beginning at start (defaults to 0) and
ending at end (defaults to buffer.length).
See buffer.write() example, above.
buf.toJSON()#
Returns a JSON-representation of the Buffer instance, which is identical to the output for JSON Arrays. JSON.stringifyimplicitly
calls this function when stringifying a Buffer instance.
Example:
var buf = new Buffer('test');
var json = JSON.stringify(buf);
console.log(json);
// '[116,101,115,116]'
var copy = new Buffer(JSON.parse(json));
console.log(copy);
// <Buffer 74 65 73 74>
buf[index]#
Get and set the octet at index. The values refer to individual bytes, so the legal range is between 0x00 and 0xFF hex or 0 and 255.
Example: copy an ASCII string into a buffer, one byte at a time:
str = "node.js";
buf = new Buffer(str.length);
for (var i = 0; i < str.length ; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf);
// node.js
obj Object
Return: Boolean
Tests if obj is a Buffer.
string String
encoding String, Optional, Default: 'utf8'
Return: Number
Gives the actual byte length of a string. encoding defaults to 'utf8'. This is not the same as String.prototype.length since that
returns the number of characters in a string.
Example:
str = '\u00bd + \u00bc = \u00be';
console.log(str + ": " + str.length + " characters, " +
Buffer.byteLength(str, 'utf8') + " bytes");
// + = : 9 characters, 12 bytes
Returns a buffer which is the result of concatenating all the buffers in the list together.
If the list has no items, or if the totalLength is 0, then it returns a zero-length buffer.
If the list has exactly one item, then the first item of the list is returned.
If the list has more than one item, then a new Buffer is created.
If totalLength is not provided, it is read from the buffers in the list. However, this adds an additional loop to the function, so it is faster
to provide the length explicitly.
buf.length#
Number
The size of the buffer in bytes. Note that this is not necessarily the size of the contents. length refers to the amount of memory
allocated for the buffer object. It does not change when the contents of the buffer are changed.
buf = new Buffer(1234);
console.log(buf.length);
buf.write("some string", 0, "ascii");
console.log(buf.length);
// 1234
// 1234
Does copy between buffers. The source and target regions can be overlapped. targetStart and sourceStart default
to 0.sourceEnd defaults to buffer.length.
All values passed that are undefined/NaN or are out of bounds are set equal to their respective defaults.
Example: build two Buffers, then copy buf1 from byte 16 through byte 19 into buf2, starting at the 8th byte in buf2.
buf1 = new Buffer(26);
buf2 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
buf2[i] = 33; // ASCII !
}
// !!!!!!!!qrst!!!!!!!!!!!!!
buf.slice([start], [end])#
Returns a new buffer which references the same memory as the old, but offset and cropped by the start (defaults to 0)
and end(defaults to buffer.length) indexes. Negative indexes start from the end of the buffer.
Modifying the new buffer slice will modify memory in the original buffer!
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.
var buf1 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
var buf2 = buf1.slice(0, 3);
console.log(buf2.toString('ascii', 0, buf2.length));
buf1[0] = 33;
console.log(buf2.toString('ascii', 0, buf2.length));
// abc
// !bc
buf.readUInt8(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads an unsigned 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
for (ii = 0; ii < buf.length; ii++) {
console.log(buf.readUInt8(ii));
}
// 0x3
// 0x4
// 0x23
// 0x42
buf.readUInt16LE(offset, [noAssert])#
buf.readUInt16BE(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads an unsigned 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt16BE(0));
console.log(buf.readUInt16LE(0));
console.log(buf.readUInt16BE(1));
console.log(buf.readUInt16LE(1));
console.log(buf.readUInt16BE(2));
console.log(buf.readUInt16LE(2));
// 0x0304
// 0x0403
// 0x0423
// 0x2304
// 0x2342
// 0x4223
buf.readUInt32LE(offset, [noAssert])#
buf.readUInt32BE(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads an unsigned 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt32BE(0));
console.log(buf.readUInt32LE(0));
// 0x03042342
// 0x42230403
buf.readInt8(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads a signed 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Works as buffer.readUInt8, except buffer contents are treated as two's complement signed values.
buf.readInt16LE(offset, [noAssert])#
buf.readInt16BE(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads a signed 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Works as buffer.readUInt16*, except buffer contents are treated as two's complement signed values.
buf.readInt32LE(offset, [noAssert])#
buf.readInt32BE(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads a signed 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Works as buffer.readUInt32*, except buffer contents are treated as two's complement signed values.
buf.readFloatLE(offset, [noAssert])#
buf.readFloatBE(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads a 32 bit float from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Example:
var buf = new Buffer(4);
buf[0] = 0x00;
buf[1] = 0x00;
buf[2] = 0x80;
buf[3] = 0x3f;
console.log(buf.readFloatLE(0));
// 0x01
buf.readDoubleLE(offset, [noAssert])#
buf.readDoubleBE(offset, [noAssert])#
offset Number
noAssert Boolean, Optional, Default: false
Return: Number
Reads a 64 bit double from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults tofalse.
Example:
var buf = new Buffer(8);
buf[0] = 0x55;
buf[1] = 0x55;
buf[2] = 0x55;
buf[3] = 0x55;
buf[4] = 0x55;
buf[5] = 0x55;
buf[6] = 0xd5;
buf[7] = 0x3f;
console.log(buf.readDoubleLE(0));
// 0.3333333333333333
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset. Note, value must be a valid unsigned 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
// <Buffer 03 04 23 42>
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid unsigned 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// <Buffer de ad be ef>
// <Buffer ad de ef be>
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid unsigned 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// <Buffer fe ed fa ce>
// <Buffer ce fa ed fe>
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset. Note, value must be a valid signed 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Works as buffer.writeUInt8, except value is written out as a two's complement signed integer into buffer.
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid signed 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Works as buffer.writeUInt16*, except value is written out as a two's complement signed integer into buffer.
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid signed 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Works as buffer.writeUInt32*, except value is written out as a two's complement signed integer into buffer.
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian format. Note, behavior is unspecified if value is not a 32 bit
float.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// <Buffer 4f 4a fe bb>
// <Buffer bb fe 4a 4f>
value Number
offset Number
noAssert Boolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid 64 bit double.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function
and offset may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you
are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
console.log(buf);
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
// <Buffer 43 eb d5 b7 dd f9 5f d7>
// <Buffer d7 5f f9 dd b7 d5 eb 43>
value
offset Number, Optional
end Number, Optional
Fills the buffer with the specified value. If the offset (defaults to 0) and end (defaults to buffer.length) are not given it will fill the
entire buffer.
var b = new Buffer(50);
b.fill("h");
buffer.INSPECT_MAX_BYTES#
Number, Default: 50
How many bytes will be returned when buffer.inspect() is called. This can be overridden by user modules.
Note that this is a property on the buffer module returned by require('buffer'), not on the Buffer global, or a buffer instance.
Class: SlowBuffer#
This class is primarily for internal use. JavaScript programs should use Buffer instead of using SlowBuffer.
In order to avoid the overhead of allocating many C++ Buffer objects for small blocks of memory in the lifetime of a server, Node
allocates memory in 8Kb (8192 byte) chunks. If a buffer is smaller than this size, then it will be backed by a parent SlowBuffer
object. If it is larger than this, then Node will allocate a SlowBuffer slab for it directly.
Stream#
Stability: 2 - Unstable
A stream is an abstract interface implemented by various objects in Node. For example a request to an HTTP server is a stream,
as is stdout. Streams are readable, writable, or both. All streams are instances of EventEmitter
You can load the Stream base classes by doing require('stream'). There are base classes provided
for Readable streams,Writable streams, Duplex streams, and Transform streams.
This document is split up into 3 sections. The first explains the parts of the API that you need to be aware of to use streams in your
programs. If you never implement a streaming API yourself, you can stop there.
The second section explains the parts of the API that you need to use if you implement your own custom streams yourself. The API
is designed to make this easy for you to do.
The third section goes into more depth about how streams work, including some of the internal mechanisms and functions that you
should probably not modify unless you definitely know what you are doing.
body += chunk;
})
// the end event tells you that you have entire body
req.on('end', function () {
try {
var data = JSON.parse(body);
} catch (er) {
// uh oh!
bad json!
res.statusCode = 400;
return res.end('error: ' + er.message);
}
// write back something interesting to the user:
res.write(typeof data);
res.end();
})
})
server.listen(1337);
// $ curl localhost:1337 -d '{}'
// object
// $ curl localhost:1337 -d '"foo"'
// string
// $ curl localhost:1337 -d 'not json'
// error: Unexpected token o
Class: stream.Readable#
The Readable stream interface is the abstraction for a source of data that you are reading from. In other words, data comes outof a
Readable stream.
A Readable stream will not start emitting data until you indicate that you are ready to receive it.
Readable streams have two "modes": a flowing mode and a non-flowing mode. When in flowing mode, data is read from the
underlying system and provided to your program as fast as possible. In non-flowing mode, you must explicitly callstream.read() to
get chunks of data out.
Examples of readable streams include:
Event: 'readable'#
When a chunk of data can be read from the stream, it will emit a 'readable' event.
In some cases, listening for a 'readable' event will cause some data to be read into the internal buffer from the underlying system,
if it hadn't already.
var readable = getReadableStreamSomehow();
readable.on('readable', function() {
// there is some data to read now
})
Once the internal buffer is drained, a readable event will fire again when more data is available.
Event: 'data'#
If you attach a data event listener, then it will switch the stream into flowing mode, and data will be passed to your handler as soon
as it is available.
If you just want to get all the data out of the stream as fast as possible, this is the best way to do so.
var readable = getReadableStreamSomehow();
readable.on('data', function(chunk) {
console.log('got %d bytes of data', chunk.length);
})
Event: 'end'#
This event fires when there will be no more data to read.
Note that the end event will not fire unless the data is completely consumed. This can be done by switching into flowing mode, or
by calling read() repeatedly until you get to the end.
var readable = getReadableStreamSomehow();
readable.on('data', function(chunk) {
console.log('got %d bytes of data', chunk.length);
})
readable.on('end', function() {
console.log('there will be no more data.');
});
Event: 'close'#
Emitted when the underlying resource (for example, the backing file descriptor) has been closed. Not all streams will emit this.
Event: 'error'#
Error Object
Emitted if there was an error receiving data.
readable.read([size])#
readable.setEncoding(encoding)#
Call this function to cause the stream to return strings of the specified encoding instead of Buffer objects. For example, if you
doreadable.setEncoding('utf8'), then the output data will be interpreted as UTF-8 data, and returned as strings. If you
doreadable.setEncoding('hex'), then the data will be encoded in hexadecimal string format.
This properly handles multi-byte characters that would otherwise be potentially mangled if you simply pulled the Buffers directly and
called buf.toString(encoding) on them. If you want to read the data as strings, always use this method.
var readable = getReadableStreamSomehow();
readable.setEncoding('utf8');
readable.on('data', function(chunk) {
assert.equal(typeof chunk, 'string');
console.log('got %d characters of string data', chunk.length);
})
readable.resume()#
This method will cause the readable stream to resume emitting data events.
This method will switch the stream into flowing-mode. If you do not want to consume the data from a stream, but you do want to get
to its end event, you can call readable.resume() to open the flow of data.
var readable = getReadableStreamSomehow();
readable.resume();
readable.on('end', function(chunk) {
console.log('got to the end, but did not read anything');
})
readable.pause()#
This method will cause a stream in flowing-mode to stop emitting data events. Any data that becomes available will remain in the
internal buffer.
This method is only relevant in flowing mode. When called on a non-flowing stream, it will switch into flowing mode, but remain
paused.
var readable = getReadableStreamSomehow();
readable.on('data', function(chunk) {
console.log('got %d bytes of data', chunk.length);
readable.pause();
console.log('there will be no more data for 1 second');
setTimeout(function() {
console.log('now data will start flowing again');
readable.resume();
}, 1000);
})
readable.pipe(destination, [options])#
This method pulls all the data out of a readable stream, and writes it to the supplied destination, automatically managing the flow so
that the destination is not overwhelmed by a fast readable stream.
Multiple destinations can be piped to safely.
var readable = getReadableStreamSomehow();
var writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt'
readable.pipe(writable);
This function returns the destination stream, so you can set up pipe chains like so:
var r = fs.createReadStream('file.txt');
var z = zlib.createGzip();
var w = fs.createWriteStream('file.txt.gz');
r.pipe(z).pipe(w);
process.stdin.pipe(process.stdout);
By default end() is called on the destination when the source stream emits end, so that destination is no longer writable. Pass{
end: false } as options to keep the destination stream open.
This keeps writer open so that "Goodbye" can be written at the end.
reader.pipe(writer, { end: false });
reader.on('end', function() {
writer.end('Goodbye\n');
});
Note that process.stderr and process.stdout are never closed until the process exits, regardless of the specified options.
readable.unpipe([destination])#
This method will remove the hooks set up for a previous pipe() call.
If the destination is not specified, then all pipes are removed.
If the destination is specified, but no pipe is set up for it, then this is a no-op.
var readable = getReadableStreamSomehow();
var writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt',
// but only for the first second
readable.pipe(writable);
setTimeout(function() {
console.log('stop writing to file.txt');
readable.unpipe(writable);
console.log('manually close the file stream');
writable.end();
}, 1000);
readable.unshift(chunk)#
chunk Buffer | String Chunk of data to unshift onto the read queue
This is useful in certain cases where a stream is being consumed by a parser, which needs to "un-consume" some data that it has
optimistically pulled out of the source, so that the stream can be passed on to some other party.
If you find that you must often call stream.unshift(chunk) in your programs, consider implementing a Transform stream instead.
(See API for Stream Implementors, below.)
// Pull off a header delimited by \n\n
// use unshift() if we get too much
// Call the callback with (error, header, stream)
var StringDecoder = require('string_decoder').StringDecoder;
function parseHeader(stream, callback) {
stream.on('error', callback);
stream.on('readable', onReadable);
var decoder = new StringDecoder('utf8');
var header = '';
function onReadable() {
var chunk;
while (null !== (chunk = stream.read())) {
var str = decoder.write(chunk);
if (str.match(/\n\n/)) {
// found the header boundary
var split = str.split(/\n\n/);
header += split.shift();
var remaining = split.join('\n\n');
var buf = new Buffer(remaining, 'utf8');
if (buf.length)
stream.unshift(buf);
stream.removeListener('error', callback);
stream.removeListener('readable', onReadable);
// now the body of the message can be read from the stream.
callback(null, header, stream);
} else {
// still reading the header.
header += str;
}
}
}
}
readable.wrap(stream)#
Versions of Node prior to v0.10 had streams that did not implement the entire Streams API as it is today. (See "Compatibility" below
for more information.)
If you are using an older Node library that emits 'data' events and has a pause() method that is advisory only, then you can use
the wrap() method to create a Readable stream that uses the old stream as its data source.
You will very rarely ever need to call this function, but it exists as a convenience for interacting with old Node programs and libraries.
For example:
var OldReader = require('./old-api-module.js').OldReader;
var oreader = new OldReader;
var Readable = require('stream').Readable;
var myReader = new Readable().wrap(oreader);
myReader.on('readable', function() {
myReader.read(); // etc.
});
Class: stream.Writable#
The Writable stream interface is an abstraction for a destination that you are writing data to.
Examples of writable streams include:
Event: 'drain'#
If a writable.write(chunk) call returns false, then the drain event will indicate when it is appropriate to begin writing more data to
the stream.
Call this method when no more data will be written to the stream. If supplied, the callback is attached as a listener on
the finishevent.
Calling write() after calling end() will raise an error.
// write 'hello, ' and then end with 'world!'
http.createServer(function (req, res) {
res.write('hello, ');
res.end('world!');
// writing more now is not allowed!
});
Event: 'finish'#
When the end() method has been called, and all data has been flushed to the underlying system, this event is emitted.
var writer = getWritableStreamSomehow();
Event: 'pipe'#
This is emitted whenever the pipe() method is called on a readable stream, adding this writable to its set of destinations.
var writer = getWritableStreamSomehow();
var reader = getReadableStreamSomehow();
writer.on('pipe', function(src) {
console.error('something is piping into the writer');
assert.equal(src, reader);
});
reader.pipe(writer);
Event: 'unpipe'#
src Readable Stream The source stream that unpiped this writable
This is emitted whenever the unpipe() method is called on a readable stream, removing this writable from its set of destinations.
var writer = getWritableStreamSomehow();
var reader = getReadableStreamSomehow();
writer.on('unpipe', function(src) {
console.error('something has stopped piping into the writer');
assert.equal(src, reader);
});
reader.pipe(writer);
reader.unpipe(writer);
Event: 'error'#
Error object
Emitted if there was an error when writing or piping data.
Class: stream.Duplex#
Duplex streams are streams that implement both the Readable and Writable interfaces. See above for usage.
tcp sockets
zlib streams
crypto streams
Class: stream.Transform#
Transform streams are Duplex streams where the output is in some way computed from the input. They implement both
theReadable and Writable interfaces. See above for usage.
Examples of Transform streams include:
zlib streams
crypto streams
1.
util.inherits
method is particularly
Call the appropriate parent class constructor in your constructor, to be sure that the internal
mechanisms are set up properly.
3.
The class to extend and the method(s) to implement depend on the sort of stream class you are writing:
Use-case
Class
Method(s) to implement
Reading only
Readable
_read
Writing only
Writable
_write
Duplex
_read, _write
Transform
_transform, _flush
In your implementation code, it is very important to never call the methods described in API for Stream Consumers above.
Otherwise, you can potentially cause adverse side effects in programs that consume your streaming interfaces.
Class: stream.Readable#
stream.Readable is an abstract class designed to be extended with an underlying implementation of the _read(size) method.
Please see above under API for Stream Consumers for how to consume streams in your programs. What follows is an explanation
of how to implement Readable streams in your programs.
See the
this._sawFirstCr = false;
// source is a readable stream, such as a socket or file
this._source = source;
var self = this;
source.on('end', function() {
self.push(null);
});
// give it a kick whenever the source is readable
// read(0) will not consume any bytes
source.on('readable', function() {
self.read(0);
});
this._rawHeader = [];
this.header = null;
}
SimpleProtocol.prototype._read = function(n) {
if (!this._inBody) {
var chunk = this._source.read();
// if the source doesn't have data, we don't have data yet.
if (chunk === null)
return this.push('');
// check if the chunk has a \n\n
var split = -1;
for (var i = 0; i < chunk.length; i++) {
if (chunk[i] === 10) { // '\n'
if (this._sawFirstCr) {
split = i;
break;
} else {
this._sawFirstCr = true;
}
} else {
this._sawFirstCr = false;
}
}
if (split === -1) {
// still waiting for the \n\n
// stash the chunk, and try again.
this._rawHeader.push(chunk);
this.push('');
} else {
this._inBody = true;
var h = chunk.slice(0, split);
this._rawHeader.push(h);
var header = Buffer.concat(this._rawHeader).toString();
try {
this.header = JSON.parse(header);
} catch (er) {
this.emit('error', new Error('invalid simple protocol data'));
return;
}
// now, because we got some extra data, unshift the rest
// back into the read queue so that our consumer will see it.
var b = chunk.slice(split);
this.unshift(b);
// and let them know that we are done parsing the header.
this.emit('header', this.header);
}
} else {
// from there on, just provide the data to our consumer.
// careful not to push(null), since that would indicate EOF.
var chunk = this._source.read();
if (chunk) this.push(chunk);
}
};
// Usage:
// var parser = new SimpleProtocol(source);
// Now parser is a readable stream that will emit 'header'
// with the parsed header data.
new stream.Readable([options])#
options Object
highWaterMark Number The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying
resource. Default=16kb
o
o
encoding String If specified, then buffers will be decoded to strings using the specified encoding. Default=null
objectMode Boolean Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value
readable._read(size)#
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user
programs. However, you are expected to override this method in your own extension classes.
When data is available, put it into the read queue by calling readable.push(chunk). If push returns false, then you should stop
reading. When _read is called again, you should start pushing more data.
The size argument is advisory. Implementations where a "read" is a single call that returns data can use this to know how much
data to fetch. Implementations where that is not relevant, such as TCP or TLS, may ignore this argument, and simply provide data
whenever it becomes available. There is no need, for example to "wait" until size bytes are available before
callingstream.push(chunk).
readable.push(chunk, [encoding])#
chunk Buffer | null | String Chunk of data to push into the read queue
encoding String Encoding of String chunks. Must be a valid Buffer encoding, such as 'utf8' or 'ascii'
Class: stream.Writable#
stream.Writable is an abstract class designed to be extended with an underlying implementation of the _write(chunk, encoding,
callback) method.
Please see above under API for Stream Consumers for how to consume writable streams in your programs. What follows is an
explanation of how to implement Writable streams in your programs.
new stream.Writable([options])#
o
o
o
options Object
highWaterMark Number Buffer level when write() starts returning false. Default=16kb
decodeStrings Boolean Whether or not to decode strings into Buffers before passing them to _write(). Default=true
objectMode Boolean Whether or not the write(anyObj) is a valid operation. If set you can write arbitrary data instead of
chunk Buffer | String The chunk to be written. Will always be a buffer unless the decodeStrings option was set to false.
encoding String If the chunk is a string, then this is the encoding type. Ignore chunk is a buffer. Note that chunk willalways be a
callback Function Call this function (optionally with an error argument) when you are done processing the supplied chunk.
All Writable stream implementations must provide a _write() method to send data to the underlying resource.
Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Writable
class methods only.
Call the callback using the standard callback(error) pattern to signal that the write completed successfully or with an error.
If the decodeStrings flag is set in the constructor options, then chunk may be a string rather than a Buffer, and encoding will
indicate the sort of string that it is. This is to support implementations that have an optimized handling for certain string data
encodings. If you do not explicitly set the decodeStrings option to false, then you can safely ignore the encoding argument, and
assume that chunk will always be a Buffer.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user
programs. However, you are expected to override this method in your own extension classes.
Class: stream.Duplex#
A "duplex" stream is one that is both Readable and Writable, such as a TCP socket connection.
Note that stream.Duplex is an abstract class designed to be extended with an underlying implementation of
the _read(size)and _write(chunk, encoding, callback) methods as you would with a Readable or Writable stream class.
Since JavaScript doesn't have multiple prototypal inheritance, this class prototypally inherits from Readable, and then parasitically
from Writable. It is thus up to the user to implement both the lowlevel _read(n) method as well as the lowlevel_write(chunk,
encoding, callback) method on extension duplex classes.
new stream.Duplex(options)#
options Object Passed to both Writable and Readable constructors. Also has the following fields:
allowHalfOpen Boolean Default=true. If set to false, then the stream will automatically end the readable side when the writable side
Class: stream.Transform#
A "transform" stream is a duplex stream where the output is causally connected in some way to the input, such as a zlib stream or
a crypto stream.
There is no requirement that the output be the same size as the input, the same number of chunks, or arrive at the same time. For
example, a Hash stream will only ever have a single chunk of output which is provided when the input is ended. A zlib stream will
produce output that is either much smaller or much larger than its input.
Rather than implement the _read() and _write() methods, Transform classes must implement the _transform() method, and may
optionally also implement the _flush() method. (See below.)
new stream.Transform([options])#
In classes that extend the Transform class, make sure to call the constructor so that the buffering settings can be properly initialized.
chunk Buffer | String The chunk to be transformed. Will always be a buffer unless the decodeStrings option was set tofalse.
encoding String If the chunk is a string, then this is the encoding type. (Ignore if decodeStrings chunk is a buffer.)
callback Function Call this function (optionally with an error argument and data) when you are done processing the supplied chunk.
Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Transform
class methods only.
All Transform stream implementations must provide a _transform method to accept input and produce output.
_transform should do whatever has to be done in this specific Transform class, to handle the bytes being written, and pass them off
to the readable portion of the interface. Do asynchronous I/O, process things, and so on.
Call transform.push(outputChunk) 0 or more times to generate output from this input chunk, depending on how much data you
want to output as a result of this chunk.
Call the callback function only when the current chunk is completely consumed. Note that there may or may not be output as a result
of any particular input chunk. If you supply as the second argument to the it will be passed to push method, in other words the
following are equivalent:
transform.prototype._transform = function (data, encoding, callback) {
this.push(data);
callback();
}
transform.prototype._transform = function (data, encoding, callback) {
callback(null, data);
}
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user
programs. However, you are expected to override this method in your own extension classes.
transform._flush(callback)#
callback Function Call this function (optionally with an error argument) when you are done flushing any remaining data.
Note: This function MUST NOT be called directly. It MAY be implemented by child classes, and if so, will be called by the internal
Transform class methods only.
In some cases, your transform operation may need to emit a bit more data at the end of the stream. For example,
a Zlibcompression stream will store up some internal state so that it can optimally compress the output. At the end, however, it
needs to do the best it can with what is left, so that the data will be complete.
In those cases, you can implement a _flush method, which will be called at the very end, after all the written data is consumed, but
before emitting end to signal the end of the readable side. Just like with _transform, call transform.push(chunk) zero or more
times, as appropriate, and call callback when the flush operation is complete.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user
programs. However, you are expected to override this method in your own extension classes.
The finish and end events are from the parent Writable and Readable classes respectively. The finish event is fired after.end() is
called and all chunks have been processed by _transform, end is fired after all data has been output which is after the callback
in _flush has been called.
Class: stream.PassThrough#
This is a trivial implementation of a Transform stream that simply passes the input bytes across to the output. Its purpose is mainly
for examples and testing, but there are occasionally use cases where it can come in handy as a building block for novel sorts of
streams.
stream.read(0)#
There are some cases where you want to trigger a refresh of the underlying readable stream mechanisms, without actually
consuming any data. In that case, you can call stream.read(0), which will always return null.
If the internal read buffer is below the highWaterMark, and the stream is not currently reading, then calling read(0) will trigger a lowlevel _read call.
There is almost never a need to do this. However, you will see some cases in Node's internals where this is done, particularly in the
Readable stream class internals.
stream.push('')#
Pushing a zero-byte string or Buffer (when not in Object mode) has an interesting side effect. Because it is a call tostream.push(),
it will end the reading process. However, it does not add any data to the readable buffer, so there's nothing for a user to consume.
Very rarely, there are cases where you have no data to provide now, but the consumer of your stream (or, perhaps, another bit of
your own code) will know when to check again, by calling stream.read(0). In those cases, you may call stream.push('').
So far, the only use case for this functionality is in the tls.CryptoStream class, which is deprecated in Node v0.12. If you find that
you have to use stream.push(''), please consider another approach, because it almost certainly indicates that something is
horribly wrong.
Rather than waiting for you to call the read() method, 'data' events would start emitting immediately. If you needed to do some I/O
to decide how to handle data, then you had to store the chunks in some kind of buffer so that they would not be lost.
The pause() method was advisory, rather than guaranteed. This meant that you still had to be prepared to receive 'data'events
even when the stream was in a paused state.
In Node v0.10, the Readable class described below was added. For backwards compatibility with older Node programs, Readable
streams switch into "flowing mode" when a 'data' event handler is added, or when the pause() or resume() methods are called.
The effect is that, even if you are not using the new read() method and 'readable' event, you no longer have to worry about
losing 'data' chunks.
Most programs will continue to function normally. However, this introduces an edge case in the following conditions:
BROKEN!
net.createServer(function(socket) {
// we add an 'end' method, but never consume the data
socket.on('end', function() {
// It will never get here.
socket.end('I got your message (but didnt read it)\n');
});
}).listen(1337);
In versions of node prior to v0.10, the incoming message data would be simply discarded. However, in Node v0.10 and beyond, the
socket will remain paused forever.
The workaround in this situation is to call the resume() method to trigger "old mode" behavior:
// Workaround
net.createServer(function(socket) {
socket.on('end', function() {
socket.end('I got your message (but didnt read it)\n');
});
// start the flow of data, discarding it.
socket.resume();
}).listen(1337);
In addition to new Readable streams switching into flowing-mode, pre-v0.10 style streams can be wrapped in a Readable class
using the wrap() method.
Object Mode#
Normally, Streams operate on Strings and Buffers exclusively.
Streams that are in object mode can emit generic JavaScript values other than Buffers and Strings.
A Readable stream in object mode will always return a single item from a call to stream.read(size), regardless of what the size
argument is.
A Writable stream in object mode will always ignore the encoding argument to stream.write(data, encoding).
The special value null still retains its special value for object mode streams. That is, for object mode readable streams, null as a
return value from stream.read() indicates that there is no more data, and stream.push(null) will signal the end of stream data
(EOF).
No streams in Node core are object mode streams. This pattern is only used by userland streaming libraries.
You should set objectMode in your stream child class constructor on the options object. Setting objectMode mid-stream is not safe.
State Objects#
Readable streams have a member object called _readableState. Writable streams have a member object
called_writableState. Duplex streams have both.
These objects should generally not be modified in child classes. However, if you have a Duplex or Transform stream that
should be in objectMode on the readable side, and not in objectMode on the writable side, then you may do this in the constructor
by setting the flag explicitly on the appropriate state object.
var util = require('util');
var StringDecoder = require('string_decoder').StringDecoder;
var Transform = require('stream').Transform;
util.inherits(JSONParseStream, Transform);
// Gets \n-delimited JSON string data, and emits the parsed objects
function JSONParseStream(options) {
if (!(this instanceof JSONParseStream))
return new JSONParseStream(options);
Transform.call(this, options);
this._writableState.objectMode = false;
this._readableState.objectMode = true;
this._buffer = '';
this._decoder = new StringDecoder('utf8');
}
JSONParseStream.prototype._transform = function(chunk, encoding, cb) {
this._buffer += this._decoder.write(chunk);
// split on newlines
var lines = this._buffer.split(/\r?\n/);
// keep the last partial line buffered
this._buffer = lines.pop();
for (var l = 0; l < lines.length; l++) {
var line = lines[l];
try {
var obj = JSON.parse(line);
} catch (er) {
this.emit('error', er);
return;
}
// push the parsed object out to the readable consumer
this.push(obj);
}
cb();
};
JSONParseStream.prototype._flush = function(cb) {
// Just handle any leftover
var rem = this._buffer.trim();
if (rem) {
try {
var obj = JSON.parse(rem);
} catch (er) {
this.emit('error', er);
return;
}
The state objects contain other useful information for debugging the state of streams in your programs. It is safe to look at them, but
beyond setting option flags in the constructor, it is not safe to modify them.
Crypto#
Stability: 2 - Unstable; API changes are being discussed for
future versions.
See below.
crypto.getCiphers()#
Returns an array with the names of the supported ciphers.
Example:
var ciphers = crypto.getCiphers();
console.log(ciphers); // ['AES-128-CBC', 'AES-128-CBC-HMAC-SHA1', ...]
crypto.getHashes()#
Returns an array with the names of the supported hash algorithms.
Example:
var hashes = crypto.getHashes();
console.log(hashes); // ['sha', 'sha1', 'sha1WithRSAEncryption', ...]
crypto.createCredentials(details)#
Creates a credentials object, with the optional details being a dictionary with keys:
pfx : A string or buffer holding the PFX or PKCS12 encoded private key, certificate and CA certificates
crypto.createHash(algorithm)#
Creates and returns a hash object, a cryptographic hash with the given algorithm which can be used to generate hash digests.
algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples
are'sha1', 'md5', 'sha256', 'sha512', etc. On recent releases, openssl list-message-digest-algorithms will display the
available digest algorithms.
Example: this program that takes the sha1 sum of a file
var filename = process.argv[2];
var crypto = require('crypto');
var fs = require('fs');
var shasum = crypto.createHash('sha1');
var s = fs.ReadStream(filename);
s.on('data', function(d) {
shasum.update(d);
});
s.on('end', function() {
var d = shasum.digest('hex');
console.log(d + '
' + filename);
});
Class: Hash#
The class for creating hash digests of data.
It is a stream that is both readable and writable. The written data is used to compute the hash. Once the writable side of the stream
is ended, use the read() method to get the computed hash digest. The legacy update and digest methods are also supported.
Returned by crypto.createHash.
hash.update(data, [input_encoding])#
Updates the hash content with the given data, the encoding of which is given in input_encoding and can
be 'utf8', 'ascii' or'binary'. If no encoding is provided and the input is a string an encoding of 'binary' is enforced. If data is
a Buffer theninput_encoding is ignored.
This can be called many times with new data as it is streamed.
hash.digest([encoding])#
Calculates the digest of all of the passed data to be hashed. The encoding can be 'hex', 'binary' or 'base64'. If no encoding is
provided, then a buffer is returned.
Note: hash object can not be used after digest() method has been called.
crypto.createHmac(algorithm, key)#
Creates and returns a hmac object, a cryptographic hmac with the given algorithm and key.
It is a stream that is both readable and writable. The written data is used to compute the hmac. Once the writable side of the stream
is ended, use the read() method to get the computed digest. The legacy update and digest methods are also supported.
algorithm is dependent on the available algorithms supported by OpenSSL - see createHash above. key is the hmac key to be
used.
Class: Hmac#
Class for creating cryptographic hmac content.
Returned by crypto.createHmac.
hmac.update(data)#
Update the hmac content with the given data. This can be called many times with new data as it is streamed.
hmac.digest([encoding])#
Calculates the digest of all of the passed data to the hmac. The encoding can be 'hex', 'binary' or 'base64'. If no encoding is
provided, then a buffer is returned.
Note: hmac object can not be used after digest() method has been called.
crypto.createCipher(algorithm, password)#
Creates and returns a cipher object, with the given algorithm and password.
algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent releases, openssl list-cipher-algorithms will
display the available cipher algorithms. password is used to derive key and IV, which must be a 'binary' encoded string or abuffer.
It is a stream that is both readable and writable. The written data is used to compute the hash. Once the writable side of the stream
is ended, use the read() method to get the enciphered contents. The legacy update and final methods are also supported.
Class: Cipher#
Class for encrypting data.
Returned by crypto.createCipher and crypto.createCipheriv.
Cipher objects are streams that are both readable and writable. The written plain text data is used to produce the encrypted data on
the readable side. The legacy update and final methods are also supported.
cipher.final([output_encoding])#
Returns any remaining enciphered contents, with output_encoding being one of: 'binary', 'base64' or 'hex'. If no encoding is
provided, then a buffer is returned.
Note: cipher object can not be used after final() method has been called.
cipher.setAutoPadding(auto_padding=true)#
You can disable automatic padding of the input data to block size. If auto_padding is false, the length of the entire input data must
be a multiple of the cipher's block size or final will fail. Useful for non-standard padding, e.g. using 0x0 instead of PKCS padding.
You must call this before cipher.final.
crypto.createDecipher(algorithm, password)#
Creates and returns a decipher object, with the given algorithm and key. This is the mirror of the createCipher() above.
Class: Decipher#
Class for decrypting data.
Returned by crypto.createDecipher and crypto.createDecipheriv.
Decipher objects are streams that are both readable and writable. The written enciphered data is used to produce the plain-text
data on the the readable side. The legacy update and final methods are also supported.
decipher.final([output_encoding])#
Returns any remaining plaintext which is deciphered, with output_encoding being one of: 'binary', 'ascii' or 'utf8'. If no
encoding is provided, then a buffer is returned.
Note: decipher object can not be used after final() method has been called.
decipher.setAutoPadding(auto_padding=true)#
You can disable auto padding if the data has been encrypted without standard block padding to prevent decipher.final from
checking and removing it. Can only work if the input data's length is a multiple of the ciphers block size. You must call this before
streaming data to decipher.update.
crypto.createSign(algorithm)#
Creates and returns a signing object, with the given algorithm. On recent OpenSSL releases, openssl list-public-keyalgorithms will display the available signing algorithms. Examples are 'RSA-SHA256'.
Class: Sign#
Class for generating signatures.
Returned by crypto.createSign.
Sign objects are writable streams. The written data is used to generate the signature. Once all of the data has been written,
thesign method will return the signature. The legacy update method is also supported.
sign.update(data)#
Updates the sign object with data. This can be called many times with new data as it is streamed.
sign.sign(private_key, [output_format])#
Calculates the signature on all the updated data passed through the sign. private_key is a string containing the PEM encoded
private key for signing.
Returns the signature in output_format which can be 'binary', 'hex' or 'base64'. If no encoding is provided, then a buffer is
returned.
Note: sign object can not be used after sign() method has been called.
crypto.createVerify(algorithm)#
Creates and returns a verification object, with the given algorithm. This is the mirror of the signing object above.
Class: Verify#
Class for verifying signatures.
Returned by crypto.createVerify.
Verify objects are writable streams. The written data is used to validate against the supplied signature. Once all of the data has
been written, the verify method will return true if the supplied signature is valid. The legacy update method is also supported.
verifier.update(data)#
Updates the verifier object with data. This can be called many times with new data as it is streamed.
crypto.createDiffieHellman(prime_length)#
Creates a Diffie-Hellman key exchange object and generates a prime of the given bit length. The generator used is 2.
crypto.createDiffieHellman(prime, [encoding])#
Creates a Diffie-Hellman key exchange object using the supplied prime. The generator used is 2. Encoding can be 'binary','hex',
or 'base64'. If no encoding is specified, then a buffer is expected.
Class: DiffieHellman#
The class for creating Diffie-Hellman key exchanges.
Returned by crypto.createDiffieHellman.
diffieHellman.generateKeys([encoding])#
Generates private and public Diffie-Hellman key values, and returns the public key in the specified encoding. This key should be
transferred to the other party. Encoding can be 'binary', 'hex', or 'base64'. If no encoding is provided, then a buffer is returned.
diffieHellman.computeSecret(other_public_key, [input_encoding],
[output_encoding])#
Computes the shared secret using other_public_key as the other party's public key and returns the computed shared secret.
Supplied key is interpreted using specified input_encoding, and secret is encoded using specified output_encoding. Encodings
can be 'binary', 'hex', or 'base64'. If the input encoding is not provided, then a buffer is expected.
If no output encoding is given, then a buffer is returned.
diffieHellman.getPrime([encoding])#
Returns the Diffie-Hellman prime in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is provided,
then a buffer is returned.
diffieHellman.getGenerator([encoding])#
Returns the Diffie-Hellman generator in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is
provided, then a buffer is returned.
diffieHellman.getPublicKey([encoding])#
Returns the Diffie-Hellman public key in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is
provided, then a buffer is returned.
diffieHellman.getPrivateKey([encoding])#
Returns the Diffie-Hellman private key in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is
provided, then a buffer is returned.
diffieHellman.setPublicKey(public_key, [encoding])#
Sets the Diffie-Hellman public key. Key encoding can be 'binary', 'hex' or 'base64'. If no encoding is provided, then a buffer is
expected.
diffieHellman.setPrivateKey(private_key, [encoding])#
Sets the Diffie-Hellman private key. Key encoding can be 'binary', 'hex' or 'base64'. If no encoding is provided, then a buffer is
expected.
crypto.getDiffieHellman(group_name)#
Creates a predefined Diffie-Hellman key exchange object. The supported groups are: 'modp1', 'modp2', 'modp5' (defined in RFC
2412) and 'modp14', 'modp15', 'modp16', 'modp17', 'modp18' (defined in RFC 3526). The returned object mimics the interface of
objects created by crypto.createDiffieHellman() above, but will not allow to change the keys
(withdiffieHellman.setPublicKey() for example). The advantage of using this routine is that the parties don't have to generate nor
exchange group modulus beforehand, saving both processor and communication time.
Example (obtaining a shared secret):
var crypto = require('crypto');
var alice = crypto.getDiffieHellman('modp5');
var bob = crypto.getDiffieHellman('modp5');
alice.generateKeys();
bob.generateKeys();
var alice_secret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
var bob_secret = bob.computeSecret(alice.getPublicKey(), null, 'hex');
/* alice_secret and bob_secret should be the same */
console.log(alice_secret == bob_secret);
crypto.randomBytes(size, [callback])#
NOTE: Will throw error or invoke callback with error, if there is not enough accumulated entropy to generate cryptographically strong
data. In other words, crypto.randomBytes without callback will not block even if all entropy sources are drained.
crypto.pseudoRandomBytes(size, [callback])#
Generates non-cryptographically strong pseudo-random data. The data returned will be unique if it is sufficiently long, but is not
necessarily unpredictable. For this reason, the output of this function should never be used where unpredictability is important, such
as in the generation of encryption keys.
Usage is otherwise identical to crypto.randomBytes.
crypto.DEFAULT_ENCODING#
The default encoding to use for functions that can take either strings or buffers. The default value is 'buffer', which makes it
default to using Buffer objects. This is here to make the crypto module more easily compatible with legacy programs that
expected 'binary' to be the default encoding.
Note that new programs will probably expect buffers, so only use this as a temporary measure.
For example, if you currently use the default arguments to the Sign class, and then pass the results to the Verify class, without ever
inspecting the data, then it will continue to work as before. Where you once got a binary string and then presented the binary string
to the Verify object, you'll now get a Buffer, and present the Buffer to the Verify object.
However, if you were doing things with the string data that will not work properly on Buffers (such as, concatenating them, storing in
databases, etc.), or you are passing binary strings to the crypto functions without an encoding argument, then you will need to start
providing encoding arguments to specify which encoding you'd like to use. To switch to the previous style of using binary strings by
default, set the crypto.DEFAULT_ENCODING field to 'binary'. Note that new programs will probably expect buffers, so only use this as a
temporary measure.
TLS (SSL)#
Stability: 3 - Stable
All servers and some clients need to have a certificate. Certificates are public keys signed by a Certificate Authority or self-signed.
The first step to getting a certificate is to create a "Certificate Signing Request" (CSR) file. This is done with:
Alternatively you can send the CSR to a Certificate Authority for signing.
(TODO: docs on creating a CA, for now interested users should just look at test/fixtures/keys/Makefile in the Node source
code)
To create .pfx or .p12, do this:
openssl pkcs12 -export -in agent5-cert.pem -inkey agent5-key.pem \
-certfile ca-cert.pem -out agent5.pfx
in: certificate
inkey: private key
certfile: all CA certs concatenated in one file like cat ca1-cert.pem ca2-cert.pem > ca-cert.pem
Protocol support#
Node.js is compiled with SSLv2 and SSLv3 protocol support by default, but these protocols are disabled. They are considered
insecure and could be easily compromised as was shown by CVE-2014-3566. However, in some situations, it may cause problems
with legacy clients/servers (such as Internet Explorer 6). If you wish to enable SSLv2 or SSLv3, run node with the --enablessl2 or --enable-ssl3 flag respectively. In future versions of Node.js SSLv2 and SSLv3 will not be compiled in by default.
There is a way to force node into using SSLv3 or SSLv2 only mode by explicitly
specifying secureProtocol to 'SSLv3_method' or'SSLv2_method'.
The default protocol method Node.js uses is SSLv23_method which would be more accurately named AutoNegotiate_method. This
method will try and negotiate from the highest level down to whatever the client supports. To provide a secure default, Node.js
(since v0.10.33) explicitly disables the use of SSLv3 and SSLv2 by setting the secureOptions to
beSSL_OP_NO_SSLv3|SSL_OP_NO_SSLv2 (again, unless you have passed --enable-ssl3, or --enable-ssl2,
or SSLv3_method assecureProtocol).
If you have set securityOptions to anything, we will not override your options.
The ramifications of this behavior change:
If your application is behaving as a secure server, clients who are SSLv3 only will now not be able to appropriately negotiate a
connection and will be refused. In this case your server will emit a clientError event. The error message will include 'wrong
version number'.
If your application is behaving as a secure client and communicating with a server that doesn't support methods more secure than
SSLv3 then your connection won't be able to negotiate and will fail. In this case your client will emit a an error event. The error
message will include 'wrong version number'.
Don't change the defaults unless you know what you are doing.
To test your server, connect to it with openssl s_client -connect address:port and tap R<CR> (that's the letter R followed by a
carriage return) a few times.
NPN (Next Protocol Negotiation) and SNI (Server Name Indication) are TLS handshake extensions allowing you:
NPN - to use one TLS server for multiple protocols (HTTP, SPDY)
SNI - to use one TLS server for multiple hostnames with different SSL certificates.
tls.getCiphers()#
Returns an array with the names of the supported SSL ciphers.
Example:
var ciphers = tls.getCiphers();
console.log(ciphers); // ['AES128-SHA', 'AES256-SHA', ...]
tls.createServer(options, [secureConnectionListener])#
Creates a new tls.Server. The connectionListener argument is automatically set as a listener for the secureConnection event.
The options object has these possibilities:
pfx: A string or Buffer containing the private key, certificate and CA certs of the server in PFX or PKCS12 format. (Mutually
key: A string or Buffer containing the private key of the server in PEM format. (Required)
passphrase: A string of passphrase for the private key or pfx.
cert: A string or Buffer containing the certificate key of the server in PEM format. (Required)
ca: An array of strings or Buffers of trusted certificates in PEM format. If this is omitted several well known "root" CAs will be used,
crl : Either a string or list of strings of PEM encoded CRLs (Certificate Revocation List)
ciphers: A string describing the ciphers to use or exclude.
To mitigate BEAST attacks it is recommended that you use this option in conjunction with the honorCipherOrder option described
below to prioritize the non-CBC cipher.
Defaults to AES128-GCM-SHA256:RC4:HIGH:!MD5:!aNULL:!EDH. Consult the OpenSSL cipher list format documentation for details
on the format. ECDH (Elliptic Curve Diffie-Hellman) ciphers are not yet supported.
`AES128-GCM-SHA256` is used when node.js is linked against OpenSSL 1.0.1
or newer and the client speaks TLS 1.2, RC4 is used as a secure fallback.
**NOTE**: Previous revisions of this section suggested `AES256-SHA` as an
acceptable cipher. Unfortunately, `AES256-SHA` is a CBC cipher and therefore
susceptible to BEAST attacks. Do *not* use it.
handshakeTimeout: Abort the connection if the SSL/TLS handshake does not finish in this many milliseconds. The default is 120
seconds.
A 'clientError' is emitted on the tls.Server object whenever a handshake times out.
honorCipherOrder : When choosing a cipher, use the server's preferences instead of the client preferences.
Note that if SSLv2 is used, the server will send its list of preferences to the client, and the client chooses the cipher.
Although, this option is disabled by default, it is recommended that you use this option in conjunction with the ciphersoption to
mitigate BEAST attacks.
requestCert: If true the server will request a certificate from clients that connect and attempt to verify that certificate.
Default: false.
rejectUnauthorized: If true the server will reject any connection which is not authorized with the list of supplied CAs. This option
NPNProtocols: An array or Buffer of possible NPN protocols. (Protocols should be ordered by their priority).
SNICallback: A function that will be called if client supports SNI TLS extension. Only one argument will be passed to it: servername.
And SNICallback should return SecureContext instance. (You can usecrypto.createCredentials(...).context to get proper
SecureContext). If SNICallback wasn't provided - default callback with high-level API will be used (see below).
sessionIdContext: A string containing a opaque identifier for session resumption. If requestCert is true, the default is MD5 hash
secureProtocol: The SSL method to use, e.g. SSLv3_method to force SSL version 3. The possible values depend on your
secureOptions: Set server options. For example, to disable the SSLv3 protocol set the SSL_OP_NO_SSLv3 flag.
Or
tls.SLAB_BUFFER_SIZE#
Size of slab buffer used by all tls servers and clients. Default: 10 * 1024 * 1024.
Don't change the defaults unless you know what you are doing.
tls.connect(options, [callback])#
tls.connect(port, [host], [options], [callback])#
Creates a new client connection to the given port and host (old API) or options.port and options.host. (If host is omitted, it
defaults to localhost.) options should be an object which specifies:
pfx: A string or Buffer containing the private key, certificate and CA certs of the client in PFX or PKCS12 format.
key: A string or Buffer containing the private key of the client in PEM format.
passphrase: A string of passphrase for the private key or pfx.
cert: A string or Buffer containing the certificate key of the client in PEM format.
ca: An array of strings or Buffers of trusted certificates in PEM format. If this is omitted several well known "root" CAs will be used,
rejectUnauthorized: If true, the server certificate is verified against the list of supplied CAs. An 'error' event is emitted if
NPNProtocols: An array of strings or Buffers containing supported NPN protocols. Buffers should have following
format: 0x05hello0x05world, where first byte is next protocol name's length. (Passing array should usually be much
simpler: ['hello', 'world'].)
Or
var tls = require('tls');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('client.pfx')
};
connections.
rejectUnauthorized: A boolean indicating whether a server should automatically reject clients with invalid certificates. Only applies
Class: SecurePair#
Returned by tls.createSecurePair.
Event: 'secure'#
The event is emitted from the SecurePair once the pair has successfully established a secure connection.
Similarly to the checking for the server 'secureConnection' event, pair.cleartext.authorized should be checked to confirm whether the
certificate used properly authorized.
Class: tls.Server#
This class is a subclass of net.Server and has the same methods on it. Instead of accepting just raw TCP connections, this accepts
encrypted connections using TLS or SSL.
Event: 'secureConnection'#
function (cleartextStream) {}
This event is emitted after a new connection has been successfully handshaked. The argument is a instance of CleartextStream. It
has all the common stream methods and events.
cleartextStream.authorized is a boolean value which indicates if the client has verified by one of the supplied certificate
authorities for the server. If cleartextStream.authorized is false, then cleartextStream.authorizationError is set to describe
how authorization failed. Implied but worth mentioning: depending on the settings of the TLS server, you unauthorized connections
may be accepted. cleartextStream.npnProtocol is a string containing selected NPN protocol.cleartextStream.servername is a
string containing servername requested with SNI.
Event: 'clientError'#
function (exception, securePair) { }
When a client connection emits an 'error' event before secure connection is established - it will be forwarded here.
securePair is the tls.SecurePair that the error originated from.
Event: 'newSession'#
function (sessionId, sessionData) { }
Emitted on creation of TLS session. May be used to store sessions in external storage.
Event: 'resumeSession'#
function (sessionId, callback) { }
Emitted when client wants to resume previous TLS session. Event listener may perform lookup in external storage using
givensessionId, and invoke callback(null, sessionData) once finished. If session can't be resumed (i.e. doesn't exist in storage)
one may call callback(null, null). Calling callback(err) will terminate incoming connection and destroy socket.
server.close()#
Stops the server from accepting new connections. This function is asynchronous, the server is finally closed when the server emits
a 'close' event.
server.address()#
Returns the bound address, the address family name and port of the server as reported by the operating system.
Seenet.Server.address() for more information.
server.addContext(hostname, credentials)#
Add secure context that will be used if client request's SNI hostname is matching passed hostname (wildcards can be
used).credentials can contain key, cert and ca.
server.maxConnections#
Set this property to reject connections when the server's connection count gets high.
server.connections#
The number of concurrent connections on the server.
Class: CryptoStream#
This is an encrypted stream.
cryptoStream.bytesWritten#
A proxy to the underlying socket's bytesWritten accessor, this will return the total bytes written to the socket, including the TLS
overhead.
Class: tls.CleartextStream#
This is a stream on top of the Encrypted stream that makes it possible to read/write an encrypted data as a cleartext data.
This instance implements a duplex Stream interfaces. It has all the common stream methods and events.
A ClearTextStream is the clear member of a SecurePair object.
Event: 'secureConnect'#
This event is emitted after a new connection has been successfully handshaked. The listener will be called no matter if the server's
certificate was authorized or not. It is up to the user to test cleartextStream.authorized to see if the server certificate was signed
by one of the specified CAs. If cleartextStream.authorized === false then the error can be found
incleartextStream.authorizationError. Also if NPN was used - you can check cleartextStream.npnProtocol for negotiated
protocol.
cleartextStream.authorized#
A boolean that is true if the peer certificate was signed by one of the specified CAs, otherwise false
cleartextStream.authorizationError#
The reason why the peer's certificate has not been verified. This property becomes available only
whencleartextStream.authorized === false.
cleartextStream.getPeerCertificate()#
Returns an object representing the peer's certificate. The returned object has some properties corresponding to the field of the
certificate.
Example:
{ subject:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
issuer:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
valid_from: 'Nov 11 09:52:22 2009 GMT',
valid_to: 'Nov
fingerprint: '2A:7A:C2:DD:E5:F9:CC:53:72:35:99:7A:02:5A:71:38:52:EC:8A:DF' }
If the peer does not provide a certificate, it returns null or an empty object.
cleartextStream.getCipher()#
Returns an object representing the cipher name and the SSL/TLS protocol version of the current connection.
Example: { name: 'AES256-SHA', version: 'TLSv1/SSLv3' }
See SSL_CIPHER_get_name() and SSL_CIPHER_get_version()
inhttp://www.openssl.org/docs/ssl/ssl.html#DEALING_WITH_CIPHERS for more information.
cleartextStream.address()#
Returns the bound address, the address family name and port of the underlying socket as reported by the operating system.
Returns an object with three properties, e.g. { port: 12346, family: 'IPv4', address: '127.0.0.1' }
cleartextStream.remoteAddress#
The string representation of the remote IP address. For example, '74.125.127.100' or '2001:4860:a005::68'.
cleartextStream.remotePort#
The numeric representation of the remote port. For example, 443.
StringDecoder#
Stability: 3 - Stable
To use this module, do require('string_decoder'). StringDecoder decodes a buffer to a string. It is a simple interface
tobuffer.toString() but provides additional support for utf8.
var StringDecoder = require('string_decoder').StringDecoder;
var decoder = new StringDecoder('utf8');
var cent = new Buffer([0xC2, 0xA2]);
console.log(decoder.write(cent));
var euro = new Buffer([0xE2, 0x82, 0xAC]);
console.log(decoder.write(euro));
Class: StringDecoder#
Accepts a single argument, encoding which defaults to utf8.
decoder.write(buffer)#
Returns a decoded string.
decoder.end()#
Returns any trailing bytes that were left in the buffer.
File System#
Stability: 3 - Stable
File I/O is provided by simple wrappers around standard POSIX functions. To use this module do require('fs'). All the methods
have asynchronous and synchronous forms.
The asynchronous form always take a completion callback as its last argument. The arguments passed to the completion callback
depend on the method, but the first argument is always reserved for an exception. If the operation was completed successfully, then
the first argument will be null or undefined.
When using the synchronous form any exceptions are immediately thrown. You can use try/catch to handle exceptions or allow
them to bubble up.
Here is an example of the asynchronous version:
var fs = require('fs');
fs.unlink('/tmp/hello', function (err) {
if (err) throw err;
console.log('successfully deleted /tmp/hello');
});
With the asynchronous methods there is no guaranteed ordering. So the following is prone to error:
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
console.log('renamed complete');
});
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
console.log('stats: ' + JSON.stringify(stats));
});
It could be that fs.stat is executed before fs.rename. The correct way to do this is to chain the callbacks.
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
console.log('stats: ' + JSON.stringify(stats));
});
});
In busy processes, the programmer is strongly encouraged to use the asynchronous versions of these calls. The synchronous
versions will block the entire process until they complete--halting all connections.
Relative path to filename can be used, remember however that this path will be relative to process.cwd().
Most fs functions let you omit the callback argument. If you do, a default callback is used that ignores errors, but prints a deprecation
warning.
IMPORTANT: Omitting the callback is deprecated. v0.12 will throw the errors as exceptions.
fs.renameSync(oldPath, newPath)#
Synchronous rename(2).
fs.ftruncateSync(fd, len)#
Synchronous ftruncate(2).
fs.truncateSync(path, len)#
Synchronous truncate(2).
Asynchronous fchown(2). No arguments other than a possible exception are given to the completion callback.
fs.chmodSync(path, mode)#
Synchronous chmod(2).
fs.fchmodSync(fd, mode)#
Synchronous fchmod(2).
fs.lchmodSync(path, mode)#
Synchronous lchmod(2).
fs.stat(path, callback)#
Asynchronous stat(2). The callback gets two arguments (err, stats) where stats is a fs.Stats object. See the fs.Stats section
below for more information.
fs.lstat(path, callback)#
Asynchronous lstat(2). The callback gets two arguments (err, stats) where stats is a fs.Stats object. lstat() is identical
to stat(), except that if path is a symbolic link, then the link itself is stat-ed, not the file that it refers to.
fs.fstat(fd, callback)#
Asynchronous fstat(2). The callback gets two arguments (err, stats) where stats is a fs.Stats object. fstat() is identical
to stat(), except that the file to be stat-ed is specified by the file descriptor fd.
fs.statSync(path)#
Synchronous stat(2). Returns an instance of fs.Stats.
fs.lstatSync(path)#
Synchronous lstat(2). Returns an instance of fs.Stats.
fs.fstatSync(fd)#
Synchronous fstat(2). Returns an instance of fs.Stats.
fs.linkSync(srcpath, dstpath)#
Synchronous link(2).
fs.readlink(path, callback)#
Asynchronous readlink(2). The callback gets two arguments (err, linkString).
fs.readlinkSync(path)#
Synchronous readlink(2). Returns the symbolic link's string value.
fs.realpathSync(path, [cache])#
Synchronous realpath(2). Returns the resolved path.
fs.unlink(path, callback)#
Asynchronous unlink(2). No arguments other than a possible exception are given to the completion callback.
fs.unlinkSync(path)#
Synchronous unlink(2).
fs.rmdir(path, callback)#
Asynchronous rmdir(2). No arguments other than a possible exception are given to the completion callback.
fs.rmdirSync(path)#
Synchronous rmdir(2).
fs.mkdirSync(path, [mode])#
Synchronous mkdir(2).
fs.readdir(path, callback)#
Asynchronous readdir(3). Reads the contents of a directory. The callback gets two arguments (err, files) where files is an
array of the names of the files in the directory excluding '.' and '..'.
fs.readdirSync(path)#
Synchronous readdir(3). Returns an array of filenames excluding '.' and '..'.
fs.close(fd, callback)#
Asynchronous close(2). No arguments other than a possible exception are given to the completion callback.
fs.closeSync(fd)#
Synchronous close(2).
'r' - Open file for reading. An exception occurs if the file does not exist.
'r+' - Open file for reading and writing. An exception occurs if the file does not exist.
'rs' - Open file for reading in synchronous mode. Instructs the operating system to bypass the local file system cache.
This is primarily useful for opening files on NFS mounts as it allows you to skip the potentially stale local cache. It has a very real
impact on I/O performance so don't use this flag unless you need it.
Note that this doesn't turn fs.open() into a synchronous blocking call. If that's what you want then you should be
usingfs.openSync()
'rs+' - Open file for reading and writing, telling the OS to open it synchronously. See notes for 'rs' about using this with caution.
'w' - Open file for writing. The file is created (if it does not exist) or truncated (if it exists).
'wx' - Like 'w' but fails if path exists.
'w+' - Open file for reading and writing. The file is created (if it does not exist) or truncated (if it exists).
'wx+' - Like 'w+' but fails if path exists.
'a' - Open file for appending. The file is created if it does not exist.
'ax' - Like 'a' but fails if path exists.
'a+' - Open file for reading and appending. The file is created if it does not exist.
'ax+' - Like 'a+' but fails if path exists.
mode sets the file mode (permission and sticky bits), but only if the file was created. It defaults to 0666, readable and writeable.
The exclusive flag 'x' (O_EXCL flag in open(2)) ensures that path is newly created. On POSIX systems, path is considered to exist
even if it is a symlink to a non-existent file. The exclusive flag may or may not work with network file systems.
On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always
appends the data to the end of the file.
fs.fsync(fd, callback)#
Asynchronous fsync(2). No arguments other than a possible exception are given to the completion callback.
fs.fsyncSync(fd)#
Synchronous fsync(2).
position refers to the offset from the beginning of the file where this data should be written. If position is null, the data will be
On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always
appends the data to the end of the file.
position is an integer specifying where to begin reading from in the file. If position is null, data will be read from the current file
position.
The callback is given the three arguments, (err, bytesRead, buffer).
o
o
filename String
options Object
encoding String | Null default = null
flag String default = 'r'
callback Function
The callback is passed two arguments (err, data), where data is the contents of the file.
If no encoding is specified, then the raw buffer is returned.
fs.readFileSync(filename, [options])#
o
o
o
filename String
data String | Buffer
options Object
encoding String | Null default = 'utf8'
mode Number default = 438 (aka 0666 in Octal)
flag String default = 'w'
callback Function
Asynchronously writes data to a file, replacing the file if it already exists. data can be a string or a buffer.
The encoding option is ignored if data is a buffer. It defaults to 'utf8'.
Example:
fs.writeFile('message.txt', 'Hello Node', function (err) {
if (err) throw err;
console.log('It\'s saved!');
});
o
o
o
filename String
data String | Buffer
options Object
encoding String | Null default = 'utf8'
mode Number default = 438 (aka 0666 in Octal)
flag String default = 'a'
callback Function
Asynchronously append data to a file, creating the file if it not yet exists. data can be a string or a buffer.
Example:
fs.appendFile('message.txt', 'data to append', function (err) {
if (err) throw err;
console.log('The "data to append" was appended to file!');
});
Watch for changes on filename. The callback listener will be called each time the file is accessed.
The second argument is optional. The options if provided should be an object containing two members a boolean, persistent,
and interval. persistent indicates whether the process should continue to run as long as files are being
watched. intervalindicates how often the target should be polled, in milliseconds. The default is { persistent: true, interval:
5007 }.
The listener gets two arguments the current stat object and the previous stat object:
fs.watchFile('message.text', function (curr, prev) {
console.log('the current mtime is: ' + curr.mtime);
console.log('the previous mtime was: ' + prev.mtime);
});
fs.unwatchFile(filename, [listener])#
Stability: 2 - Unstable.
Stop watching for changes on filename. If listener is specified, only that particular listener is removed. Otherwise, all listeners are
removed and you have effectively stopped watching filename.
Calling fs.unwatchFile() with a filename that is not being watched is a no-op, not an error.
Watch for changes on filename, where filename is either a file or a directory. The returned object is a fs.FSWatcher.
The second argument is optional. The options if provided should be an object containing a boolean member persistent, which
indicates whether the process should continue to run as long as files are being watched. The default is { persistent: true }.
The listener callback gets two arguments (event, filename). event is either 'rename' or 'change', and filename is the name of the
file which triggered the event.
Caveats#
The fs.watch API is not 100% consistent across platforms, and is unavailable in some situations.
Availability#
This feature depends on the underlying operating system providing a way to be notified of filesystem changes.
Filename Argument#
Providing filename argument in the callback is not supported on every platform (currently it's only supported on Linux and
Windows). Even on supported platforms filename is not always guaranteed to be provided. Therefore, don't assume
thatfilename argument is always provided in the callback, and have some fallback logic if it is null.
fs.watch('somedir', function (event, filename) {
console.log('event is: ' + event);
if (filename) {
console.log('filename provided: ' + filename);
} else {
console.log('filename not provided');
}
});
fs.exists(path, callback)#
Test whether or not the given path exists by checking with the file system. Then call the callback argument with either true or false.
Example:
fs.exists('/etc/passwd', function (exists) {
util.debug(exists ? "it's there" : "no passwd!");
});
fs.exists() is an anachronism and exists only for historical reasons. There should almost never be a reason to use it in your own
code.
In particular, checking if a file exists before opening it is an anti-pattern that leaves you vulnerable to race conditions: another
process may remove the file between the calls to fs.exists() and fs.open(). Just open the file and handle the error when it's not
there.
fs.existsSync(path)#
Synchronous version of fs.exists.
Class: fs.Stats#
Objects returned from fs.stat(), fs.lstat() and fs.fstat() and their synchronous counterparts are of this type.
stats.isFile()
stats.isDirectory()
stats.isBlockDevice()
stats.isCharacterDevice()
stats.isSymbolicLink() (only valid with fs.lstat())
stats.isFIFO()
stats.isSocket()
For a regular file util.inspect(stats) would return a string very similar to this:
{ dev: 2114,
ino: 48064969,
mode: 33188,
nlink: 1,
uid: 85,
gid: 100,
rdev: 0,
size: 527,
blksize: 4096,
blocks: 8,
atime: Mon, 10 Oct 2011 23:24:11 GMT,
mtime: Mon, 10 Oct 2011 23:24:11 GMT,
ctime: Mon, 10 Oct 2011 23:24:11 GMT }
Please note that atime, mtime and ctime are instances of Date object and to compare the values of these objects you should use
appropriate methods. For most general uses getTime() will return the number of milliseconds elapsed since 1 January 1970
00:00:00 UTC and this integer should be sufficient for any comparison, however there additional methods which can be used for
displaying fuzzy information. More details can be found in the MDN JavaScript Reference page.
fs.createReadStream(path, [options])#
Returns a new ReadStream object (See Readable Stream).
options can include start and end values to read a range of bytes from the file instead of the entire file. Both start and end are
Class: fs.ReadStream#
ReadStream is a Readable Stream.
Event: 'open'#
fs.createWriteStream(path, [options])#
Returns a new WriteStream object (See Writable Stream).
options is an object with the following defaults:
{ flags: 'w',
encoding: null,
mode: 0666 }
options may also include a start option to allow writing data at some position past the beginning of the file. Modifying a file rather
than replacing it may require a flags mode of r+ rather than the default mode w.
Class: fs.WriteStream#
Event: 'open'#
file.bytesWritten#
The number of bytes written so far. Does not include data that is still queued for writing.
Class: fs.FSWatcher#
Objects returned from fs.watch() are of this type.
watcher.close()#
Stop watching for changes on the given fs.FSWatcher.
Event: 'change'#
Emitted when something changes in a watched directory or file. See more details in fs.watch.
Event: 'error'#
Path#
Stability: 3 - Stable
This module contains utilities for handling and transforming file paths. Almost all these methods perform only string transformations.
The file system is not consulted to check whether paths are valid.
Use require('path') to use this module. The following methods are provided:
path.normalize(p)#
Is similar to:
cd foo/bar
cd /tmp/file/
cd ..
cd a/../subfile
pwd
The difference is that the different paths don't need to exist and may also be files.
Examples:
path.resolve('/foo/bar', './baz')
// returns
'/foo/bar/baz'
path.resolve('/foo/bar', '/tmp/file/')
// returns
'/tmp/file'
path.resolve('wwwroot', 'static_files/png/', '../gif/image.gif')
// if currently in /home/myself/node, it returns
'/home/myself/node/wwwroot/static_files/gif/image.gif'
path.relative(from, to)#
Solve the relative path from from to to.
At times we have two absolute paths, and we need to derive the relative path from one to the other. This is actually the reverse
transform of path.resolve, which means we see that:
Examples:
path.relative('C:\\orandea\\test\\aaa', 'C:\\orandea\\impl\\bbb')
// returns
'..\\..\\impl\\bbb'
path.relative('/data/orandea/test/aaa', '/data/orandea/impl/bbb')
// returns
'../../impl/bbb'
path.dirname(p)#
Return the directory name of a path. Similar to the Unix dirname command.
Example:
path.dirname('/foo/bar/baz/asdf/quux')
// returns
'/foo/bar/baz/asdf'
path.basename(p, [ext])#
Return the last portion of a path. Similar to the Unix basename command.
Example:
path.basename('/foo/bar/baz/asdf/quux.html')
// returns
'quux.html'
path.basename('/foo/bar/baz/asdf/quux.html', '.html')
// returns
'quux'
path.extname(p)#
Return the extension of the path, from the last '.' to end of string in the last portion of the path. If there is no '.' in the last portion of
the path or the first character of it is '.', then it returns an empty string. Examples:
path.extname('index.html')
// returns
'.html'
path.extname('index.coffee.md')
// returns
'.md'
path.extname('index.')
// returns
'.'
path.extname('index')
// returns
''
path.sep#
The platform-specific file separator. '\\' or '/'.
An example on *nix:
'foo/bar/baz'.split(path.sep)
// returns
['foo', 'bar', 'baz']
An example on Windows:
'foo\\bar\\baz'.split(path.sep)
// returns
path.delimiter#
The platform-specific path delimiter, ; or ':'.
An example on *nix:
console.log(process.env.PATH)
// '/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin'
process.env.PATH.split(path.delimiter)
// returns
['/usr/bin', '/bin', '/usr/sbin', '/sbin', '/usr/local/bin']
An example on Windows:
console.log(process.env.PATH)
// 'C:\Windows\system32;C:\Windows;C:\Program Files\nodejs\'
process.env.PATH.split(path.delimiter)
// returns
['C:\Windows\system32', 'C:\Windows', 'C:\Program Files\nodejs\']
net#
Stability: 3 - Stable
The net module provides you with an asynchronous network wrapper. It contains methods for creating both servers and clients
(called streams). You can include this module with require('net');
net.createServer([options], [connectionListener])#
Creates a new TCP server. The connectionListener argument is automatically set as a listener for the 'connection' event.
options is an object with the following defaults:
{ allowHalfOpen: false
}
If allowHalfOpen is true, then the socket won't automatically send a FIN packet when the other end of the socket sends a FIN
packet. The socket becomes non-readable, but still writable. You should call the end() method explicitly. See 'end' event for more
information.
Here is an example of an echo server which listens for connections on port 8124:
To listen on the socket /tmp/echo.sock the third line from the last would just be changed to
nc -U /tmp/echo.sock
net.connect(options, [connectionListener])#
net.createConnection(options, [connectionListener])#
A factory method, which returns a new 'net.Socket' and connects to the supplied address and port.
When the socket is established, the 'connect' event will be emitted.
Has the same events as 'net.Socket'.
For TCP sockets, options argument should be an object which specifies:
For UNIX domain sockets, options argument should be an object which specifies:
allowHalfOpen: if true, the socket won't automatically send a FIN packet when the other end of the socket sends a FIN packet.
To connect on the socket /tmp/echo.sock the second line would just be changed to
net.connect(path, [connectListener])#
net.createConnection(path, [connectListener])#
Creates unix socket connection to path. The connectListener parameter will be added as an listener for the 'connect' event.
A factory method which returns a new 'net.Socket'.
Class: net.Server#
server.listen(path, [callback])#
Start a UNIX socket server listening for connections on the given path.
This function is asynchronous. When the server has been bound, 'listening' event will be emitted. The last parameter callbackwill
be added as an listener for the 'listening' event.
server.listen(handle, [callback])#
handle Object
callback Function
The handle object can be set to either a server or socket (anything with an underlying _handle member), or a {fd: <n>} object.
This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has
already been bound to a port or domain socket.
Listening on a file descriptor is not supported on Windows.
This function is asynchronous. When the server has been bound, 'listening' event will be emitted. the last parameter callbackwill
be added as an listener for the 'listening' event.
server.close([callback])#
Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is
finally closed when all connections are ended and the server emits a 'close' event. Optionally, you can pass a callback to listen for
the 'close' event.
server.address()#
Returns the bound address, the address family name and port of the server as reported by the operating system. Useful to find
which port was assigned when giving getting an OS-assigned address. Returns an object with three properties, e.g. { port: 12346,
family: 'IPv4', address: '127.0.0.1' }
Example:
var server = net.createServer(function (socket) {
socket.end("goodbye\n");
});
// grab a random port.
server.listen(function() {
address = server.address();
console.log("opened server on %j", address);
});
Don't call server.address() until the 'listening' event has been emitted.
server.unref()#
Calling unref on a server will allow the program to exit if this is the only active server in the event system. If the server is
alreadyunrefd calling unref again will have no effect.
server.ref()#
Opposite of unref, calling ref on a previously unrefd server will not let the program exit if it's the only server left (the default
behavior). If the server is refd calling ref again will have no effect.
server.maxConnections#
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child with child_process.fork().
server.connections#
This function is deprecated; please use server.getConnections() instead. The number of concurrent connections on the server.
This becomes null when sending a socket to a child with child_process.fork(). To poll forks and get current number of active
connections use asynchronous server.getConnections instead.
server.getConnections(callback)#
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments err and count.
net.Server is an EventEmitter with the following events:
Event: 'listening'#
Emitted when the server has been bound after calling server.listen.
Event: 'connection'#
Event: 'close'#
Emitted when the server closes. Note that if connections exist, this event is not emitted until all connections are ended.
Event: 'error'#
Error Object
Emitted when an error occurs. The 'close' event will be called directly following this event. See example in discussion
ofserver.listen.
Class: net.Socket#
This object is an abstraction of a TCP or UNIX socket. net.Socket instances implement a duplex Stream interface. They can be
created by the user and used as a client (with connect()) or they can be created by Node and passed to the user through
the'connection' event of a server.
new net.Socket([options])#
Construct a new socket object.
options is an object with the following defaults:
{ fd: null
allowHalfOpen: false,
readable: false,
writable: false
}
fd allows you to specify the existing file descriptor of socket. Set readable and/or writable to true to allow reads and/or writes on
this socket (NOTE: Works only when fd is passed). About allowHalfOpen, refer to createServer() and 'end' event.
socket.bufferSize#
net.Socket has the property that socket.write() always works. This is to help users get up and running quickly. The computer
cannot always keep up with the amount of data that is written to a socket - the network connection simply might be too slow. Node
will internally queue up the data written to a socket and send it out over the wire when it is possible. (Internally it is polling on the
socket's file descriptor for being writable).
The consequence of this internal buffering is that memory may grow. This property shows the number of characters currently
buffered to be written. (Number of characters is approximately equal to the number of bytes to be written, but the buffer may contain
strings, and the strings are lazily encoded, so the exact number of bytes is not known.)
Users who experience large or growing bufferSize should attempt to "throttle" the data flows in their program
with pause()and resume().
socket.setEncoding([encoding])#
Set the encoding for the socket as a Readable Stream. See stream.setEncoding() for more information.
Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in
user memory. 'drain' will be emitted when the buffer is again free.
The optional callback parameter will be executed when the data is finally written out - this may not be immediately.
socket.end([data], [encoding])#
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
If data is specified, it is equivalent to calling socket.write(data, encoding) followed by socket.end().
socket.destroy()#
Ensures that no more I/O activity happens on this socket. Only necessary in case of errors (parse error or so).
socket.pause()#
Pauses the reading of data. That is, 'data' events will not be emitted. Useful to throttle back an upload.
socket.resume()#
Resumes reading after a call to pause().
socket.setTimeout(timeout, [callback])#
Sets the socket to timeout after timeout milliseconds of inactivity on the socket. By default net.Socket do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout' event but the connection will not be severed. The user must
manually end() or destroy() the socket.
If timeout is 0, then the existing idle timeout is disabled.
The optional callback parameter will be added as a one time listener for the 'timeout' event.
socket.setNoDelay([noDelay])#
Disables the Nagle algorithm. By default TCP connections use the Nagle algorithm, they buffer data before sending it off.
Settingtrue for noDelay will immediately fire off data each time socket.write() is called. noDelay defaults to true.
socket.setKeepAlive([enable], [initialDelay])#
Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle
socket. enable defaults to false.
Set initialDelay (in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default (or previous) setting. Defaults to 0.
socket.address()#
Returns the bound address, the address family name and port of the socket as reported by the operating system. Returns an object
with three properties, e.g. { port: 12346, family: 'IPv4', address: '127.0.0.1' }
socket.unref()#
Calling unref on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is
alreadyunrefd calling unref again will have no effect.
socket.ref()#
Opposite of unref, calling ref on a previously unrefd socket will not let the program exit if it's the only socket left (the default
behavior). If the socket is refd calling ref again will have no effect.
socket.remoteAddress#
The string representation of the remote IP address. For example, '74.125.127.100' or '2001:4860:a005::68'.
socket.remotePort#
The numeric representation of the remote port. For example, 80 or 21.
socket.localAddress#
The string representation of the local IP address the remote client is connecting on. For example, if you are listening
on'0.0.0.0' and the client connects on '192.168.1.1', the value would be '192.168.1.1'.
socket.localPort#
The numeric representation of the local port. For example, 80 or 21.
socket.bytesRead#
The amount of received bytes.
socket.bytesWritten#
The amount of bytes sent.
net.Socket instances are EventEmitter with the following events:
Event: 'connect'#
Emitted when a socket connection is successfully established. See connect().
Event: 'data'#
Buffer object
Emitted when data is received. The argument data will be a Buffer or String. Encoding of data is set bysocket.setEncoding().
(See the Readable Stream section for more information.)
Note that the data will be lost if there is no listener when a Socket emits a 'data' event.
Event: 'end'#
Emitted when the other end of the socket sends a FIN packet.
By default (allowHalfOpen == false) the socket will destroy its file descriptor once it has written out its pending write queue.
However, by setting allowHalfOpen == true the socket will not automatically end() its side allowing the user to write arbitrary
amounts of data, with the caveat that the user is required to end() their side now.
Event: 'timeout'#
Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the
connection.
See also: socket.setTimeout()
Event: 'drain'#
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
See also: the return values of socket.write()
Event: 'error'#
Error object
Emitted when an error occurs. The 'close' event will be called directly following this event.
Event: 'close'#
Emitted once the socket is fully closed. The argument had_error is a boolean which says if the socket was closed due to a
transmission error.
net.isIP(input)#
Tests if input is an IP address. Returns 0 for invalid strings, returns 4 for IP version 4 addresses, and returns 6 for IP version 6
addresses.
net.isIPv4(input)#
Returns true if input is a version 4 IP address, otherwise returns false.
net.isIPv6(input)#
Returns true if input is a version 6 IP address, otherwise returns false.
dgram.createSocket(type, [callback])#
Class: dgram.Socket#
The dgram Socket class encapsulates the datagram functionality. It should be created via dgram.createSocket(type,
[callback]).
Event: 'message'#
Emitted when a new datagram is available on a socket. msg is a Buffer and rinfo is an object with the sender's address information
and the number of bytes in the datagram.
Event: 'listening'#
Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets are created.
Event: 'close'#
Emitted when a socket is closed with close(). No new message events will be emitted on this socket.
Event: 'error'#
For UDP sockets, the destination port and address must be specified. A string may be supplied for the address parameter, and it will
be resolved with DNS.
If the address is omitted or is an empty string, '0.0.0.0' or '::0' is used instead. Depending on the network configuration, those
defaults may or may not work; it's best to be explicit about the destination address.
If the socket has not been previously bound with a call to bind, it gets assigned a random port number and is bound to the "all
interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback may be specified to detect DNS errors or for determining when it's safe to reuse the buf object. Note that DNS
lookups delay the time to send for at least one tick. The only way to know for sure that the datagram has been sent is by using a
callback.
Example of sending a UDP packet to a random port on localhost;
var dgram = require('dgram');
var message = new Buffer("Some bytes");
var client = dgram.createSocket("udp4");
client.send(message, 0, message.length, 41234, "localhost", function(err, bytes) {
client.close();
});
The Payload Length field is 16 bits wide, which means that a normal payload cannot be larger than 64K octets including internet
header and data (65,507 bytes = 65,535 8 bytes UDP header 20 bytes IP header); this is generally true for loopback interfaces,
but such long datagrams are impractical for most hosts and networks.
The MTU is the largest size a given link layer technology can support for datagrams. For any link, IPv4 mandates a
minimum MTU of 68 octets, while the recommended MTU for IPv4 is 576 (typically recommended as the MTU for dial-up type
applications), whether they arrive whole or in fragments.
For IPv6, the minimum MTU is 1280 octets, however, the mandatory minimum fragment reassembly buffer size is 1500octets. The
value of 68 octets is very small, since most current link layer technologies have a minimum MTU of 1500 (like Ethernet).
Note that it's impossible to know in advance the MTU of each link through which a packet might travel, and that generally sending a
datagram greater than the (receiver) MTU won't work (the packet gets silently dropped, without informing the source that the data did
not reach its intended recipient).
port Integer
address String, Optional
callback Function with no parameters, Optional. Callback when binding is done.
For UDP sockets, listen for datagrams on a named port and optional address. If address is not specified, the OS will try to listen on
all addresses. After binding is done, a "listening" event is emitted and the callback(if specified) is called. Specifying both a
"listening" event listener and callback is not harmful but not very useful.
A bound datagram socket keeps the node process running to receive datagrams.
If binding fails, an "error" event is generated. In rare case (e.g. binding a closed socket), an Error may be thrown by this method.
Example of a UDP server listening on port 41234:
var dgram = require("dgram");
var server = dgram.createSocket("udp4");
server.on("error", function (err) {
console.log("server error:\n" + err.stack);
server.close();
});
server.on("message", function (msg, rinfo) {
console.log("server got: " + msg + " from " +
rinfo.address + ":" + rinfo.port);
});
server.on("listening", function () {
var address = server.address();
console.log("server listening " +
address.address + ":" + address.port);
});
server.bind(41234);
// server listening 0.0.0.0:41234
socket.close()#
Close the underlying socket and stop listening for data on it.
socket.address()#
Returns an object containing the address information for a socket. For UDP sockets, this object will
contain address , familyand port.
socket.setBroadcast(flag)#
flag Boolean
Sets or clears the SO_BROADCAST socket option. When this option is set, UDP packets may be sent to a local interface's broadcast
address.
socket.setTTL(ttl)#
ttl Integer
Sets the IP_TTL socket option. TTL stands for "Time to Live," but in this context it specifies the number of IP hops that a packet is
allowed to go through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a
router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.
The argument to setTTL() is a number of hops between 1 and 255. The default on most systems is 64.
socket.setMulticastTTL(ttl)#
ttl Integer
Sets the IP_MULTICAST_TTL socket option. TTL stands for "Time to Live," but in this context it specifies the number of IP hops that a
packet is allowed to go through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL.
If the TTL is decremented to 0 by a router, it will not be forwarded.
The argument to setMulticastTTL() is a number of hops between 0 and 255. The default on most systems is 1.
socket.setMulticastLoopback(flag)#
flag Boolean
Sets or clears the IP_MULTICAST_LOOP socket option. When this option is set, multicast packets will also be received on the local
interface.
socket.addMembership(multicastAddress, [multicastInterface])#
multicastAddress String
multicastInterface String, Optional
Tells the kernel to join a multicast group with IP_ADD_MEMBERSHIP socket option.
If multicastInterface is not specified, the OS will try to add membership to all valid interfaces.
socket.dropMembership(multicastAddress, [multicastInterface])#
multicastAddress String
multicastInterface String, Optional
Opposite of addMembership - tells the kernel to leave a multicast group with IP_DROP_MEMBERSHIP socket option. This is automatically
called by the kernel when the socket is closed or process terminates, so most apps will never need to call this.
If multicastInterface is not specified, the OS will try to drop membership to all valid interfaces.
socket.unref()#
Calling unref on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is
alreadyunrefd calling unref again will have no effect.
socket.ref()#
Opposite of unref, calling ref on a previously unrefd socket will not let the program exit if it's the only socket left (the default
behavior). If the socket is refd calling ref again will have no effect.
DNS#
Stability: 3 - Stable
Use require('dns') to access this module. All methods in the dns module use C-Ares except for dns.lookup which
usesgetaddrinfo(3) in a thread pool. C-Ares is much faster than getaddrinfo but the system resolver is more consistent with how
other programs operate. When a user does net.connect(80, 'google.com') or http.get({ host: 'google.com'
}) thedns.lookup method is used. Users who need to do a large number of lookups quickly should use the methods that go through
C-Ares.
Here is an example which resolves 'www.google.com' then reverse resolves the IP addresses which are returned.
var dns = require('dns');
dns.resolve4('www.google.com', function (err, addresses) {
if (err) throw err;
console.log('addresses: ' + JSON.stringify(addresses));
addresses.forEach(function (a) {
dns.reverse(a, function (err, domains) {
if (err) {
throw err;
}
console.log('reverse for ' + a + ': ' + JSON.stringify(domains));
});
});
});
dns.resolve4(domain, callback)#
The same as dns.resolve(), but only for IPv4 queries (A records). addresses is an array of IPv4 addresses
(e.g.['74.125.79.104', '74.125.79.105', '74.125.79.106']).
dns.resolve6(domain, callback)#
The same as dns.resolve4() except for IPv6 queries (an AAAA query).
dns.resolveMx(domain, callback)#
The same as dns.resolve(), but only for mail exchange queries (MX records).
addresses is an array of MX records, each with a priority and an exchange attribute (e.g. [{'priority': 10, 'exchange':
'mx.example.com'},...]).
dns.resolveTxt(domain, callback)#
The same as dns.resolve(), but only for text queries (TXT records). addresses is an array of the text records available
fordomain (e.g., ['v=spf1 ip4:0.0.0.0 ~all']).
dns.resolveSrv(domain, callback)#
The same as dns.resolve(), but only for service records (SRV records). addresses is an array of the SRV records available
fordomain. Properties of SRV records are priority, weight, port, and name (e.g., [{'priority': 10, {'weight': 5, 'port':
21223, 'name': 'service.example.com'}, ...]).
dns.resolveNs(domain, callback)#
The same as dns.resolve(), but only for name server records (NS records). addresses is an array of the name server records
available for domain (e.g., ['ns1.example.com', 'ns2.example.com']).
dns.resolveCname(domain, callback)#
The same as dns.resolve(), but only for canonical name records (CNAME records). addresses is an array of the canonical name
records available for domain (e.g., ['bar.example.com']).
dns.reverse(ip, callback)#
Reverse resolves an ip address to an array of domain names.
The callback has arguments (err, domains).
On error, err is an Error object, where err.code is one of the error codes listed below.
Error codes#
Each DNS query can return one of the following error codes:
HTTP#
Stability: 3 - Stable
The HTTP interfaces in Node are designed to support many features of the protocol which have been traditionally difficult to use. In
particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses--the user
is able to stream data.
HTTP message headers are represented by an object like this:
{ 'content-length': '123',
'content-type': 'text/plain',
'connection': 'keep-alive',
'accept': '*/*' }
http.STATUS_CODES#
Object
A collection of all the standard HTTP response status codes, and the short description of each. For
example,http.STATUS_CODES[404] === 'Not Found'.
http.createServer([requestListener])#
Returns a new web server object.
The requestListener is a function which is automatically added to the 'request' event.
http.createClient([port], [host])#
This function is deprecated; please use http.request() instead. Constructs a new HTTP client. port and host refer to the server to
be connected to.
Class: http.Server#
This is an EventEmitter with the following events:
Event: 'request'#
function (request, response) { }
Emitted each time there is a request. Note that there may be multiple requests per connection (in the case of keep-alive
connections). request is an instance of http.IncomingMessage and response is an instance of http.ServerResponse.
Event: 'connection'#
function (socket) { }
When a new TCP stream is established. socket is an object of type net.Socket. Usually users will not want to access this event. In
particular, the socket will not emit readable events because of how the protocol parser attaches to the socket. The socketcan also
be accessed at request.connection.
Event: 'close'#
function () { }
Event: 'checkContinue'#
function (request, response) { }
Emitted each time a request with an http Expect: 100-continue is received. If this event isn't listened for, the server will automatically
respond with a 100 Continue as appropriate.
Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating
an appropriate HTTP response (e.g., 400 Bad Request) if the client should not continue to send the request body.
Note that when this event is emitted and handled, the request event will not be emitted.
Event: 'connect'#
function (request, socket, head) { }
Emitted each time a client requests a http CONNECT method. If this event isn't listened for, then clients requesting a CONNECT
method will have their connections closed.
request is the arguments for the http request, as it is in the request event.
socket is the network socket between the server and client.
head is an instance of Buffer, the first packet of the tunneling stream, this may be empty.
After this event is emitted, the request's socket will not have a data event listener, meaning you will need to bind to it in order to
handle data sent to the server on that socket.
Event: 'upgrade'#
function (request, socket, head) { }
Emitted each time a client requests a http upgrade. If this event isn't listened for, then clients requesting an upgrade will have their
connections closed.
request is the arguments for the http request, as it is in the request event.
socket is the network socket between the server and client.
head is an instance of Buffer, the first packet of the upgraded stream, this may be empty.
After this event is emitted, the request's socket will not have a data event listener, meaning you will need to bind to it in order to
handle data sent to the server on that socket.
Event: 'clientError'#
function (exception, socket) { }
server.listen(path, [callback])#
Start a UNIX socket server listening for connections on the given path.
This function is asynchronous. The last parameter callback will be added as a listener for the 'listening' event. See
alsonet.Server.listen(path).
server.listen(handle, [callback])#
handle Object
callback Function
The handle object can be set to either a server or socket (anything with an underlying _handle member), or a {fd: <n>} object.
This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has
already been bound to a port or domain socket.
Listening on a file descriptor is not supported on Windows.
This function is asynchronous. The last parameter callback will be added as a listener for the 'listening' event. See
alsonet.Server.listen().
server.close([callback])#
Stops the server from accepting new connections. See net.Server.close().
server.maxHeadersCount#
Limits maximum incoming headers count, equal to 1000 by default. If set to 0 - no limit will be applied.
server.setTimeout(msecs, callback)#
msecs Number
callback Function
Sets the timeout value for sockets, and emits a 'timeout' event on the Server object, passing the socket as an argument, if a
timeout occurs.
If there is a 'timeout' event listener on the Server object, then it will be called with the timed-out socket as an argument.
By default, the Server's timeout value is 2 minutes, and sockets are destroyed automatically if they time out. However, if you assign
a callback to the Server's 'timeout' event, then you are responsible for handling socket timeouts.
server.timeout#
Class: http.ServerResponse#
This object is created internally by a HTTP server--not by the user. It is passed as the second parameter to the 'request' event.
The response implements the Writable Stream interface. This is an EventEmitter with the following events:
Event: 'close'#
function () { }
Indicates that the underlying connection was terminated before response.end() was called or able to flush.
Event: 'finish'#
function () { }
Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers
and body have been handed off to the operating system for transmission over the network. It does not imply that the client has
received anything yet.
After this event, no more events will be emitted on the response object.
response.writeContinue()#
Sends a HTTP/1.1 100 Continue message to the client, indicating that the request body should be sent. See
the 'checkContinue'event on Server.
This method must only be called once on a message and it must be called before response.end() is called.
If you call response.write() or response.end() before calling this, the implicit/mutable headers will be calculated and call this
function for you.
Note: that Content-Length is given in bytes not characters. The above example works because the string 'hello world'contains
only single byte characters. If the body contains higher coded characters then Buffer.byteLength() should be used to determine
the number of bytes in a given encoding. And Node does not check whether Content-Length and the length of the body which has
been transmitted are equal or not.
response.setTimeout(msecs, callback)#
msecs Number
callback Function
Sets the Socket's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the
response object.
If no 'timeout' listener is added to the request, the response, or the server, then sockets are destroyed when they time out. If you
assign a handler on the request, the response, or the server's 'timeout' events, then it is your responsibility to handle timed out
sockets.
response.statusCode#
When using implicit headers (not calling response.writeHead() explicitly), this property controls the status code that will be sent to
the client when the headers get flushed.
Example:
response.statusCode = 404;
After response header was sent to the client, this property indicates the status code which was sent out.
response.setHeader(name, value)#
Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use
an array of strings here if you need to send multiple headers with the same name.
Example:
response.setHeader("Content-Type", "text/html");
or
response.headersSent#
Boolean (read-only). True if headers were sent, false otherwise.
response.sendDate#
When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers.
Defaults to true.
This should only be disabled for testing; HTTP requires the Date header in responses.
response.getHeader(name)#
Reads out a header that's already been queued but not sent to the client. Note that the name is case insensitive. This can only be
called before headers get implicitly flushed.
Example:
response.removeHeader(name)#
Removes a header that's queued for implicit sending.
Example:
response.removeHeader("Content-Encoding");
response.write(chunk, [encoding])#
If this method is called and response.writeHead() has not been called, it will switch to implicit header mode and flush the implicit
headers.
This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.
chunk can be a string or a buffer. If chunk is a string, the second parameter specifies how to encode it into a byte stream. By default
response.addTrailers(headers)#
This method adds HTTP trailing headers (a header but at the end of the message) to the response.
Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g., if the request was HTTP/1.0), they will be
silently discarded.
Note that HTTP requires the Trailer header to be sent if you intend to emit trailers, with a list of the header fields in its value. E.g.,
response.writeHead(200, { 'Content-Type': 'text/plain',
'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({'Content-MD5': "7895bf4b8828b55ceaf47747b4bca667"});
response.end();
response.end([data], [encoding])#
This method signals to the server that all of the response headers and body have been sent; that server should consider this
message complete. The method, response.end(), MUST be called on each response.
If data is specified, it is equivalent to calling response.write(data, encoding) followed by response.end().
http.request(options, [callback])#
Node maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests.
options can be an object or a string. If options is a string, it is automatically parsed with url.parse().
Options:
o
o
o
host: A domain name or IP address of the server to issue the request to. Defaults to 'localhost'.
hostname: To support url.parse() hostname is preferred over host
port: Port of remote server. Defaults to 80.
localAddress: Local interface to bind for network connections.
socketPath: Unix Domain Socket (use one of host:port or socketPath)
method: A string specifying the HTTP request method. Defaults to 'GET'.
path: Request path. Defaults to '/'. Should include query string if any. E.G. '/index.html?page=12'
headers: An object containing request headers.
auth: Basic authentication i.e. 'user:password' to compute an Authorization header.
agent: Controls Agent behavior. When an Agent is used request will default to Connection: keep-alive. Possible values:
undefined (default): use global Agent for this host and port.
Agent object: explicitly use the passed in Agent.
false: opts out of connection pooling with an Agent, defaults request to Connection: close.
The optional callback parameter will be added as a one time listener for the 'response' event.
http.request() returns an instance of the http.ClientRequest class. The ClientRequest instance is a writable stream. If one
needs to upload a file with a POST request, then write to the ClientRequest object.
Example:
var options = {
hostname: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST'
};
var req = http.request(options, function(res) {
console.log('STATUS: ' + res.statusCode);
console.log('HEADERS: ' + JSON.stringify(res.headers));
res.setEncoding('utf8');
res.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
});
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
});
// write data to request body
req.write('data\n');
req.write('data\n');
req.end();
Note that in the example req.end() was called. With http.request() one must always call req.end() to signify that you're done
with the request - even if there is no data being written to the request body.
If any error is encountered during the request (be that with DNS resolution, TCP level errors, or actual HTTP parse errors)
an'error' event is emitted on the returned request object.
There are a few special headers that should be noted.
Sending a 'Connection: keep-alive' will notify Node that the connection to the server should be persisted until the next request.
Sending a 'Content-length' header will disable the default chunked encoding.
Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', you should
both set a timeout and listen for the continue event. See RFC2616 Section 8.2.3 for more information.
Sending an Authorization header will override using the auth option to compute basic authentication.
http.get(options, [callback])#
Since most requests are GET requests without bodies, Node provides this convenience method. The only difference between this
method and http.request() is that it sets the method to GET and calls req.end() automatically.
Example:
http.get("http://www.google.com/index.html", function(res) {
console.log("Got response: " + res.statusCode);
}).on('error', function(e) {
console.log("Got error: " + e.message);
});
Class: http.Agent#
In node 0.5.3+ there is a new implementation of the HTTP Agent which is used for pooling sockets used in HTTP client requests.
Previously, a single agent instance helped pool for a single host+port. The current implementation now holds sockets for any
number of hosts.
The current HTTP Agent also defaults client requests to using Connection:keep-alive. If no pending HTTP requests are waiting on a
socket to become free the socket is closed. This means that node's pool has the benefit of keep-alive when under load but still does
not require developers to manually close the HTTP clients using keep-alive.
Sockets are removed from the agent's pool when the socket emits either a "close" event or a special "agentRemove" event. This
means that if you intend to keep one HTTP request open for a long time and don't want it to stay in the pool you can do something
along the lines of:
http.get(options, function(res) {
// Do stuff
}).on("socket", function (socket) {
socket.emit("agentRemove");
});
Alternatively, you could just opt out of pooling entirely using agent:false:
http.get({hostname:'localhost', port:80, path:'/', agent:false}, function (res) {
// Do stuff
})
agent.maxSockets#
By default set to 5. Determines how many concurrent sockets the agent can have open per origin. Origin is either a 'host:port' or
'host:port:localAddress' combination.
agent.sockets#
An object which contains arrays of sockets currently in use by the Agent. Do not modify.
agent.requests#
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
http.globalAgent#
Global instance of Agent which is used as the default for all http client requests.
Class: http.ClientRequest#
This object is created internally and returned from http.request(). It represents an in-progress request whose header has already
been queued. The header is still mutable using the setHeader(name, value), getHeader(name), removeHeader(name)API. The
actual header will be sent along with the first data chunk or when closing the connection.
To get the response, add a listener for 'response' to the request object. 'response' will be emitted from the request object when
the response headers have been received. The 'response' event is executed with one argument which is an instance
ofhttp.IncomingMessage.
During the 'response' event, one can add listeners to the response object; particularly to listen for the 'data' event.
If no 'response' handler is added, then the response will be entirely discarded. However, if you add a 'response' event handler,
then you must consume the data from the response object, either by calling response.read() whenever there is
a'readable' event, or by adding a 'data' handler, or by calling the .resume() method. Until the data is consumed, the 'end'event
will not fire. Also, until the data is read it will consume memory that can eventually lead to a 'process out of memory' error.
Note: Node does not check whether Content-Length and the length of the body which has been transmitted are equal or not.
The request implements the Writable Stream interface. This is an EventEmitter with the following events:
Event 'response'#
function (response) { }
Emitted when a response is received to this request. This event is emitted only once. The response argument will be an instance
of http.IncomingMessage.
Options:
host: A domain name or IP address of the server to issue the request to.
port: Port of remote server.
socketPath: Unix Domain Socket (use one of host:port or socketPath)
Event: 'socket'#
function (socket) { }
Event: 'connect'#
function (response, socket, head) { }
Emitted each time a server responds to a request with a CONNECT method. If this event isn't being listened for, clients receiving a
CONNECT method will have their connections closed.
A client server pair that show you how to listen for the connect event.
var http = require('http');
var net = require('net');
var url = require('url');
Event: 'upgrade'#
function (response, socket, head) { }
Emitted each time a server responds to a request with an upgrade. If this event isn't being listened for, clients receiving an upgrade
header will have their connections closed.
A client server pair that show you how to listen for the upgrade event.
var http = require('http');
// Create an HTTP server
var srv = http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
srv.on('upgrade', function(req, socket, head) {
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
'Upgrade: WebSocket\r\n' +
'Connection: Upgrade\r\n' +
'\r\n');
socket.pipe(socket); // echo back
});
// now that server is running
srv.listen(1337, '127.0.0.1', function() {
// make a request
var options = {
port: 1337,
hostname: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket'
}
};
var req = http.request(options);
req.end();
req.on('upgrade', function(res, socket, upgradeHead) {
console.log('got upgraded!');
socket.end();
process.exit(0);
});
});
Event: 'continue'#
function () { }
Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'.
This is an instruction that the client should send the request body.
request.write(chunk, [encoding])#
Sends a chunk of the body. By calling this method many times, the user can stream a request body to a server--in that case it is
suggested to use the ['Transfer-Encoding', 'chunked'] header line when creating the request.
The chunk argument should be a Buffer or a string.
The encoding argument is optional and only applies when chunk is a string. Defaults to 'utf8'.
request.end([data], [encoding])#
Finishes sending the request. If any parts of the body are unsent, it will flush them to the stream. If the request is chunked, this will
send the terminating '0\r\n\r\n'.
If data is specified, it is equivalent to calling request.write(data, encoding) followed by request.end().
request.abort()#
Aborts a request. (New since v0.3.8.)
request.setTimeout(timeout, [callback])#
Once a socket is assigned to this request and is connected socket.setTimeout() will be called.
request.setNoDelay([noDelay])#
Once a socket is assigned to this request and is connected socket.setNoDelay() will be called.
request.setSocketKeepAlive([enable], [initialDelay])#
Once a socket is assigned to this request and is connected socket.setKeepAlive() will be called.
http.IncomingMessage#
An IncomingMessage object is created by http.Server or http.ClientRequest and passed as the first argument to
the 'request'and 'response' event respectively. It may be used to access response status, headers and data.
It implements the Readable Stream interface, as well as the following additional events, methods, and properties.
Event: 'close'#
function () { }
Indicates that the underlaying connection was closed. Just like 'end', this event occurs only once per response.
message.httpVersion#
In case of server request, the HTTP version sent by the client. In the case of client response, the HTTP version of the connected-to
server. Probably either '1.1' or '1.0'.
Also response.httpVersionMajor is the first integer and response.httpVersionMinor is the second.
message.headers#
The request/response headers object.
Read only map of header names and values. Header names are lower-cased. Example:
// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
//
host: '127.0.0.1:8000',
//
accept: '*/*' }
console.log(request.headers);
message.trailers#
The request/response trailers object. Only populated after the 'end' event.
message.setTimeout(msecs, callback)#
msecs Number
callback Function
message.method#
Only valid for request obtained from http.Server.
The request method as a string. Read only. Example: 'GET', 'DELETE'.
message.url#
Only valid for request obtained from http.Server.
Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
'/status?name=ryan'
If you would like to parse the URL into its parts, you can use require('url').parse(request.url). Example:
node> require('url').parse('/status?name=ryan')
{ href: '/status?name=ryan',
search: '?name=ryan',
query: 'name=ryan',
pathname: '/status' }
If you would like to extract the params from the query string, you can use the require('querystring').parse function, or
passtrue as the second argument to require('url').parse. Example:
node> require('url').parse('/status?name=ryan', true)
{ href: '/status?name=ryan',
search: '?name=ryan',
query: { name: 'ryan' },
pathname: '/status' }
message.statusCode#
Only valid for response obtained from http.ClientRequest.
The 3-digit HTTP response status code. E.G. 404.
message.socket#
The net.Socket object associated with the connection.
With HTTPS support, use request.connection.verifyPeer() and request.connection.getPeerCertificate() to obtain the client's
authentication details.
HTTPS#
Stability: 3 - Stable
HTTPS is the HTTP protocol over TLS/SSL. In Node this is implemented as a separate module.
Class: https.Server#
This class is a subclass of tls.Server and emits events same as http.Server. See http.Server for more information.
https.createServer(options, [requestListener])#
Returns a new HTTPS web server object. The options is similar to tls.createServer(). The requestListener is a function which is
automatically added to the 'request' event.
Example:
// curl -k https://localhost:8000/
var https = require('https');
var fs = require('fs');
var options = {
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')
};
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
Or
var https = require('https');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('server.pfx')
};
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
server.close([callback])#
https.request(options, callback)#
Makes a request to a secure web server.
options can be an object or a string. If options is a string, it is automatically parsed with url.parse().
o
o
o
host: A domain name or IP address of the server to issue the request to. Defaults to 'localhost'.
hostname: To support url.parse() hostname is preferred over host
port: Port of remote server. Defaults to 443.
method: A string specifying the HTTP request method. Defaults to 'GET'.
path: Request path. Defaults to '/'. Should include query string if any. E.G. '/index.html?page=12'
headers: An object containing request headers.
auth: Basic authentication i.e. 'user:password' to compute an Authorization header.
agent: Controls Agent behavior. When an Agent is used request will default to Connection: keep-alive. Possible values:
undefined (default): use globalAgent for this host and port.
Agent object: explicitly use the passed in Agent.
false: opts out of connection pooling with an Agent, defaults request to Connection: close.
The following options from tls.connect() can also be specified. However, a globalAgent silently ignores these.
pfx: Certificate, Private key and CA certificates to use for SSL. Default null.
key: Private key to use for SSL. Default null.
passphrase: A string of passphrase for the private key or pfx. Default null.
cert: Public x509 certificate to use. Default null.
ca: An authority certificate or array of authority certificates to check the remote host against.
ciphers: A string describing the ciphers to use or exclude.
rejectUnauthorized: If true, the server certificate is verified against the list of supplied CAs. An 'error' event is emitted if
verification fails. Verification happens at the connection level, before the HTTP request is sent. Default true.
secureProtocol: The SSL method to use, e.g. TLSv1_method to force TLS version 1. The possible values depend on your
https.get(options, callback)#
Like http.get() but for HTTPS.
options can be an object or a string. If options is a string, it is automatically parsed with url.parse().
Example:
var https = require('https');
https.get('https://encrypted.google.com/', function(res) {
console.log("statusCode: ", res.statusCode);
console.log("headers: ", res.headers);
res.on('data', function(d) {
process.stdout.write(d);
});
}).on('error', function(e) {
console.error(e);
});
Class: https.Agent#
An Agent object for HTTPS similar to http.Agent. See https.request() for more information.
https.globalAgent#
Global instance of https.Agent for all HTTPS client requests.
URL#
Stability: 3 - Stable
This module has utilities for URL resolution and parsing. Call require('url') to use it.
Parsed URL objects have some or all of the following fields, depending on whether or not they exist in the URL string. Any parts that
are not in the URL string will not be in the parsed object. Examples are shown for the URL
'http://user:[email protected]:8080/p/a/t/h?query=string#hash'
href: The full URL that was originally parsed. Both the protocol and host are lowercased.
Example: 'http://user:[email protected]:8080/p/a/t/h?query=string#hash'
Example: 'http:'
host: The full lowercased host portion of the URL, including port information.
Example: 'host.com:8080'
Example: 'user:pass'
Example: 'host.com'
Example: '8080'
pathname: The path section of the URL, that comes after the host and before the query, including the initial slash if present.
Example: '/p/a/t/h'
search: The 'query string' portion of the URL, including the leading question mark.
Example: '?query=string'
Example: '/p/a/t/h?query=string'
query: Either the 'params' portion of the query string, or a querystring-parsed object.
Example: '#hash'
The following methods are provided by the URL module:
Pass true as the second argument to also parse the query string using the querystring module. Defaults to false.
Pass true as the third argument to treat //foo/bar as { host: 'foo', pathname: '/bar' } rather than { pathname: '//foo/bar'
}. Defaults to false.
url.format(urlObj)#
Take a parsed URL object, and return a formatted URL string.
o
o
The protocols http, https, ftp, gopher, file will be postfixed with :// (colon-slash-slash).
All other protocols mailto, xmpp, aim, sftp, foo, etc will be postfixed with : (colon)
slashes set to true if the protocol requires :// (colon-slash-slash)
Only needs to be set for protocols not previously listed as requiring slashes, such as mongodb://localhost:8000/
auth will be used if present.
hostname will only be used if host is absent.
port will only be used if host is absent.
host will be used in place of hostname and port
pathname is treated the same with or without the leading / (slash)
search will be used in place of query
query (object; see querystring) will only be used if search is absent.
search is treated the same with or without the leading ? (question mark)
hash is treated the same with or without the leading # (pound sign, anchor)
url.resolve(from, to)#
Take a base URL, and a href URL, and resolve them as a browser would for an anchor tag. Examples:
url.resolve('/one/two/three', 'four')
// '/one/two/four'
url.resolve('http://example.com/', '/one')
// 'http://example.com/one'
Query String#
Stability: 3 - Stable
This module provides utilities for dealing with query strings. It provides the following methods:
// returns
'foo=bar&baz=qux&baz=quux&corge='
querystring.stringify({foo: 'bar', baz: 'qux'}, ';', ':')
// returns
'foo:bar;baz:qux'
querystring.escape#
The escape function used by querystring.stringify, provided so that it could be overridden if necessary.
querystring.unescape#
The unescape function used by querystring.parse, provided so that it could be overridden if necessary.
punycode#
Stability: 2 - Unstable
Punycode.js is bundled with Node.js v0.6.2+. Use require('punycode') to access it. (To use it with other Node.js versions, use
npm to install the punycode module first.)
punycode.decode(string)#
Converts a Punycode string of ASCII code points to a string of Unicode code points.
// decode domain name parts
punycode.decode('maana-pta'); // 'maana'
punycode.decode('--dqo34k'); // '-'
punycode.encode(string)#
Converts a string of Unicode code points to a Punycode string of ASCII code points.
// encode domain name parts
punycode.encode('maana'); // 'maana-pta'
punycode.encode('-'); // '--dqo34k'
punycode.toUnicode(domain)#
Converts a Punycode string representing a domain name to Unicode. Only the Punycoded parts of the domain name will be
converted, i.e. it doesn't matter if you call it on a string that has already been converted to Unicode.
// decode domain names
punycode.toUnicode('xn--maana-pta.com'); // 'maana.com'
punycode.toUnicode('xn----dqo34k.com'); // '-.com'
punycode.toASCII(domain)#
Converts a Unicode string representing a domain name to Punycode. Only the non-ASCII parts of the domain name will be
converted, i.e. it doesn't matter if you call it with a domain that's already in ASCII.
// encode domain names
punycode.toASCII('maana.com'); // 'xn--maana-pta.com'
punycode.toASCII('-.com'); // 'xn----dqo34k.com'
punycode.ucs2#
punycode.ucs2.decode(string)#
Creates an array containing the decimal code points of each Unicode character in the string. While JavaScript uses UCS-2
internally, this function will convert a pair of surrogate halves (each of which UCS-2 exposes as separate characters) into a single
code point, matching UTF-16.
punycode.ucs2.decode('abc'); // [97, 98, 99]
// surrogate pair for U+1D306 tetragram for centre:
punycode.ucs2.decode('\uD834\uDF06'); // [0x1D306]
punycode.ucs2.encode(codePoints)#
Creates a string based on an array of decimal code points.
punycode.ucs2.encode([97, 98, 99]); // 'abc'
punycode.ucs2.encode([0x1D306]); // '\uD834\uDF06'
punycode.version#
A string representing the current Punycode.js version number.
Readline#
Stability: 2 - Unstable
To use this module, do require('readline'). Readline allows reading of a stream (such as process.stdin) on a line-by-line basis.
Note that once you've invoked this module, your node program will not terminate until you've closed the interface. Here's how to
allow your program to gracefully exit:
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
rl.question("What do you think of node.js? ", function(answer) {
// TODO: Log the answer in a database
console.log("Thank you for your valuable feedback:", answer);
rl.close();
});
readline.createInterface(options)#
Creates a readline Interface instance. Accepts an "options" Object that takes the following values:
2.
createInterface is commonly used with process.stdin and process.stdout in order to accept user input:
var readline = require('readline');
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
Once you have a readline instance, you most commonly listen for the "line" event.
If terminal is true for this instance then the output stream will get the best compatibility if it defines an output.columnsproperty,
and fires a "resize" event on the output if/when the columns ever change (process.stdout does this automatically when it is a
TTY).
Class: Interface#
The class that represents a readline interface with an input and output stream.
rl.setPrompt(prompt, length)#
Sets the prompt, for example when you run node on the command line, you see > , which is node's prompt.
rl.prompt([preserveCursor])#
Readies readline for input from the user, putting the current setPrompt options on a new line, giving the user a new spot to write.
Set preserveCursor to true to prevent the cursor placement being reset to 0.
This will also resume the input stream used with createInterface if it has been paused.
rl.question(query, callback)#
Prepends the prompt with query and invokes callback with the user's response. Displays the query to the user, and then
invokes callback with the user's response after it has been typed.
This will also resume the input stream used with createInterface if it has been paused.
Example usage:
interface.question('What is your favorite food?', function(answer) {
console.log('Oh, so your favorite food is ' + answer);
});
rl.pause()#
Pauses the readline input stream, allowing it to be resumed later if needed.
rl.resume()#
Resumes the readline input stream.
rl.close()#
Closes the Interface instance, relinquishing control on the input and output streams. The "close" event will also be emitted.
rl.write(data, [key])#
Writes data to output stream. key is an object literal to represent a key sequence; available if the terminal is a TTY.
This will also resume the input stream if it has been paused.
Example:
rl.write('Delete me!');
// Simulate ctrl+u to delete the line written previously
rl.write(null, {ctrl: true, name: 'u'});
Events#
Event: 'line'#
function (line) {}
Emitted whenever the input stream receives a \n, usually received when the user hits enter, or return. This is a good hook to listen
for user input.
Example of listening for line:
rl.on('line', function (cmd) {
console.log('You just typed: '+cmd);
});
Event: 'pause'#
function () {}
Event: 'resume'#
function () {}
Event: 'close'#
function () {}
Event: 'SIGINT'#
function () {}
Emitted whenever the input stream receives a ^C, respectively known as SIGINT. If there is no SIGINT event listener present when
the input stream receives a SIGINT, pause will be triggered.
Example of listening for SIGINT:
rl.on('SIGINT', function() {
rl.question('Are you sure you want to exit?', function(answer) {
if (answer.match(/^y(es)?$/i)) rl.pause();
});
});
Event: 'SIGTSTP'#
function () {}
Event: 'SIGCONT'#
function () {}
});
readline.cursorTo(stream, x, y)#
Move cursor to the specified position in a given TTY stream.
readline.clearLine(stream, dir)#
Clears current line of given TTY stream in a specified direction. dir should have one of following values:
readline.clearScreenDown(stream)#
Clears the screen from the current position of the cursor down.
REPL#
A Read-Eval-Print-Loop (REPL) is available both as a standalone program and easily includable in other
programs. The REPL provides a way to interactively run JavaScript and see the results. It can be used for
debugging, testing, or just trying things out.
By executing node without any arguments from the command-line you will be dropped into the REPL. It has simplistic emacs lineediting.
mjr:~$ node
Type '.help' for options.
> a = [ 1, 2, 3];
[ 1, 2, 3 ]
> a.forEach(function (v) {
...
console.log(v);
...
});
1
2
3
For advanced line-editors, start node with the environmental variable NODE_NO_READLINE=1. This will start the main and debugger
REPL in canonical terminal settings which will allow you to use with rlwrap.
For example, you could add this to your bashrc file:
repl.start(options)#
Returns and starts a REPLServer instance. Accepts an "options" Object that takes the following values:
prompt - the prompt and stream for all I/O. Defaults to > .
input - the readable stream to listen to. Defaults to process.stdin.
output - the writable stream to write readline data to. Defaults to process.stdout.
terminal - pass true if the stream should be treated like a TTY, and have ANSI/VT100 escape codes written to it. Defaults to
eval - function that will be used to eval each given line. Defaults to an async wrapper for eval(). See below for an example of a
custom eval.
useColors - a boolean which specifies whether or not the writer function should output colors. If a different writerfunction is set
useGlobal - if set to true, then the repl will use the global object, instead of running scripts in a separate context. Defaults to false.
ignoreUndefined - if set to true, then the repl will not output the return value of command if it's undefined. Defaults tofalse.
writer - the function to invoke for each command that gets evaluated which returns the formatting (including coloring) to display.
Defaults to util.inspect.
You can use your own eval function if it has following signature:
function eval(cmd, context, filename, callback) {
callback(null, result);
}
Multiple REPLs may be started against the same running instance of node. Each will share the same global object but will have
unique I/O.
Here is an example that starts a REPL on stdin, a Unix socket, and a TCP socket:
var net = require("net"),
repl = require("repl");
connections = 0;
repl.start({
prompt: "node via stdin> ",
input: process.stdin,
output: process.stdout
});
net.createServer(function (socket) {
connections += 1;
repl.start({
prompt: "node via Unix socket> ",
input: socket,
output: socket
}).on('exit', function() {
socket.end();
})
}).listen("/tmp/node-repl-sock");
net.createServer(function (socket) {
connections += 1;
repl.start({
prompt: "node via TCP socket> ",
input: socket,
output: socket
}).on('exit', function() {
socket.end();
});
}).listen(5001);
Running this program from the command line will start a REPL on stdin. Other REPL clients may connect through the Unix socket or
TCP socket. telnet is useful for connecting to TCP sockets, and socat can be used to connect to both Unix and TCP sockets.
By starting a REPL from a Unix socket-based server instead of stdin, you can connect to a long-running node process without
restarting it.
For an example of running a "full-featured" (terminal) REPL over a net.Server and net.Socket instance,
see:https://gist.github.com/2209310
For an example of running a REPL instance over curl(1), see: https://gist.github.com/2053342
Event: 'exit'#
function () {}
Emitted when the user exits the REPL in any of the defined ways. Namely, typing .exit at the repl, pressing Ctrl+C twice to signal
SIGINT, or pressing Ctrl+D to signal "end" on the input stream.
Example of listening for exit:
r.on('exit', function () {
console.log('Got "exit" event from repl!');
process.exit();
});
REPL Features#
Inside the REPL, Control+D will exit. Multi-line expressions can be input. Tab completion is supported for both global and local
variables.
The special variable _ (underscore) contains the result of the last expression.
> [ "a", "b", "c" ]
[ 'a', 'b', 'c' ]
> _.length
3
> _ += 1
4
The REPL provides access to any variables in the global scope. You can expose a variable to the REPL explicitly by assigning it to
the context object associated with each REPLServer. For example:
// repl_test.js
var repl = require("repl"),
msg = "message";
'message'
.break - While inputting a multi-line expression, sometimes you get lost or just don't care about completing it. .break will start over.
.clear - Resets the context object to an empty object and clears any multi-line expression.
.exit - Close the I/O stream, which will cause the REPL to exit.
.help - Show this list of special commands.
.save - Save the current REPL session to a file
.save ./file/to/save.js
.load ./file/to/load.js
The following key combinations in the REPL have these special effects:
<ctrl>C - Similar to the .break keyword. Terminates the current command. Press twice on a blank line to forcibly exit.
<ctrl>D - Similar to the .exit keyword.
Executing JavaScript#
Stability: 2 - Unstable. See Caveats, below.
var vm = require('vm');
JavaScript code can be compiled and run immediately or compiled, saved, and run later.
Caveats#
The vm module has many known issues and edge cases. If you run into issues or unexpected behavior, please consult the open
issues on GitHub. Some of the biggest problems are described below.
Sandboxes#
The sandbox argument to vm.runInNewContext and vm.createContext, along with the initSandbox argument tovm.createContext,
do not behave as one might normally expect and their behavior varies between different versions of Node.
The key issue to be aware of is that V8 provides no way to directly control the global object used within a context. As a result, while
properties of your sandbox object will be available in the context, any properties from the prototypes of the sandbox may not be
available. Furthermore, the this expression within the global scope of the context evaluates to the empty object ({}) instead of to
your sandbox.
Your sandbox's properties are also not shared directly with the script. Instead, the properties of the sandbox are copied into the
context at the beginning of execution, and then after execution, the properties are copied back out in an attempt to propagate any
changes.
Globals#
Properties of the global object, like Array and String, have different values inside of a context. This means that common
expressions like [] instanceof Array or Object.getPrototypeOf([]) === Array.prototype may not produce expected results
when used inside of scripts evaluated via the vm module.
Some of these problems have known workarounds listed in the issues for vm on GitHub. for example, Array.isArray works around
the example problem with Array.
vm.runInThisContext(code, [filename])#
vm.runInThisContext() compiles code, runs it and returns the result. Running code does not have access to local
vm.runInThisContext does not have access to the local scope, so localVar is unchanged. eval does have access to the local
scope. The object sandbox will be used as the global object for code. sandbox and filename are optional, filename is only used in
stack traces.
Example: compile and execute code that increments a global variable and sets a new one. These globals are contained in the
sandbox.
var util = require('util'),
vm = require('vm'),
sandbox = {
animal: 'cat',
count: 2
};
vm.runInNewContext('count += 1; name = "kitty"', sandbox, 'myfile.vm');
console.log(util.inspect(sandbox));
Note that running untrusted code is a tricky business requiring great care. To prevent accidental global variable
leakage,vm.runInNewContext is quite useful, but safely running untrusted code requires a separate process.
In case of syntax error in code, vm.runInNewContext emits the syntax error to stderr and throws an exception.
with a set of built-in objects and functions. Running code does not have access to local scope and the global object held
within context will be used as the global object for code. filename is optional, it's used only in stack traces.
Example: compile and execute code in a existing context.
var util = require('util'),
vm = require('vm'),
initSandbox = {
animal: 'cat',
count: 2
},
context = vm.createContext(initSandbox);
vm.runInContext('count += 1; name = "CATT"', context, 'myfile.vm');
console.log(util.inspect(context));
Note that createContext will perform a shallow clone of the supplied sandbox object in order to initialize the global object of the
freshly constructed context.
Note that running untrusted code is a tricky business requiring great care. To prevent accidental global variable
leakage,vm.runInContext is quite useful, but safely running untrusted code requires a separate process.
In case of syntax error in code, vm.runInContext emits the syntax error to stderr and throws an exception.
vm.createContext([initSandbox])#
vm.createContext creates a new context which is suitable for use as the 2nd argument of a subsequent call to vm.runInContext. A
(V8) context comprises a global object together with a set of build-in objects and functions. The optional argument initSandbox will
be shallow-copied to seed the initial contents of the global object used by the context.
vm.createScript(code, [filename])#
createScript compiles code but does not run it. Instead, it returns a vm.Script object representing this compiled code. This script
can be run later many times using methods below. The returned script is not bound to any global object. It is bound before each run,
just for that run. filename is optional, it's only used in stack traces.
In case of syntax error in code, createScript prints the syntax error to stderr and throws an exception.
Class: Script#
A class for running scripts. Returned by vm.createScript.
script.runInThisContext()#
Similar to vm.runInThisContext but a method of a precompiled Script object. script.runInThisContext runs the code
ofscript and returns the result. Running code does not have access to local scope, but does have access to the global object (v8:
in actual context).
Example of using script.runInThisContext to compile code once and run it multiple times:
var vm = require('vm');
globalVar = 0;
var script = vm.createScript('globalVar += 1', 'myfile.vm');
for (var i = 0; i < 1000 ; i += 1) {
script.runInThisContext();
}
console.log(globalVar);
// 1000
script.runInNewContext([sandbox])#
Similar to vm.runInNewContext a method of a precompiled Script object. script.runInNewContext runs the code
of scriptwith sandbox as the global object and returns the result. Running code does not have access to local scope. sandbox is
optional.
Example: compile code that increments a global variable and sets one, then execute this code multiple times. These globals are
contained in the sandbox.
var util = require('util'),
vm = require('vm'),
sandbox = {
animal: 'cat',
count: 2
};
var script = vm.createScript('count += 1; name = "kitty"', 'myfile.vm');
for (var i = 0; i < 10 ; i += 1) {
script.runInNewContext(sandbox);
}
console.log(util.inspect(sandbox));
Note that running untrusted code is a tricky business requiring great care. To prevent accidental global variable
leakage,script.runInNewContext is quite useful, but safely running untrusted code requires a separate process.
Child Process#
Stability: 3 - Stable
Class: ChildProcess#
ChildProcess is an EventEmitter.
Child processes always have three streams associated with them. child.stdin, child.stdout, and child.stderr. These may be
shared with the stdio streams of the parent process, or they may be separate stream objects which can be piped to and from.
The ChildProcess class is not intended to be used directly. Use the spawn() or fork() methods to create a Child Process instance.
Event: 'error'#
Emitted when:
1.
2.
3.
Note that the exit-event may or may not fire after an error has occured. If you are listening on both events to fire a function,
remember to guard against calling your function twice.
See also ChildProcess#kill() and ChildProcess#send().
Event: 'exit'#
This event is emitted after the child process ends. If the process terminated normally, code is the final exit code of the process,
otherwise null. If the process terminated due to receipt of a signal, signal is the string name of the signal, otherwise null.
Note that the child process stdio streams might still be open.
Also, note that node establishes signal handlers for 'SIGINT' and 'SIGTERM', so it will not terminate due to receipt of those signals, it
will exit.
See waitpid(2).
Event: 'close'#
This event is emitted when the stdio streams of a child process have all terminated. This is distinct from 'exit', since multiple
processes might share the same stdio streams.
Event: 'disconnect'#
This event is emitted after calling the .disconnect() method in the parent or in the child. After disconnecting it is no longer possible
to send messages, and the .connected property is false.
Event: 'message'#
Messages send by .send(message, [sendHandle]) are obtained using the message event.
child.stdin#
Stream object
A Writable Stream that represents the child process's stdin. Closing this stream via end() often causes the child process to
terminate.
If the child stdio streams are shared with the parent, then this will not be set.
child.stdout#
Stream object
A Readable Stream that represents the child process's stdout.
If the child stdio streams are shared with the parent, then this will not be set.
child.stderr#
Stream object
A Readable Stream that represents the child process's stderr.
If the child stdio streams are shared with the parent, then this will not be set.
child.pid#
Integer
The PID of the child process.
Example:
var spawn = require('child_process').spawn,
grep
= spawn('grep', ['ssh']);
child.connected#
child.kill([signal])#
signal String
Send a signal to the child process. If no argument is given, the process will be sent 'SIGTERM'. See signal(7) for a list of available
signals.
var spawn = require('child_process').spawn,
grep
= spawn('grep', ['ssh']);
May emit an 'error' event when the signal cannot be delivered. Sending a signal to a child process that has already exited is not
an error but may have unforeseen consequences: if the PID (the process ID) has been reassigned to another process, the signal will
be delivered to that process instead. What happens next is anyone's guess.
Note that while the function is called kill, the signal delivered to the child process may not actually kill it. kill really just sends a
signal to a process.
See kill(2)
child.send(message, [sendHandle])#
message Object
sendHandle Handle object
When using child_process.fork() you can write to the child using child.send(message, [sendHandle]) and messages are
received by a 'message' event on the child.
For example:
var cp = require('child_process');
var n = cp.fork(__dirname + '/sub.js');
n.on('message', function(m) {
console.log('PARENT got message:', m);
});
And then the child script, 'sub.js' might look like this:
process.on('message', function(m) {
console.log('CHILD got message:', m);
});
In the child the process object will have a send() method, and process will emit objects each time it receives a message on its
channel.
Please note that the send() method on both the parent and child are synchronous - sending large chunks of data is not advised
(pipes can be used instead, see child_process.spawn).
There is a special case when sending a {cmd: 'NODE_foo'} message. All messages containing a NODE_ prefix in its cmd property will
not be emitted in the message event, since they are internal messages used by node core. Messages containing the prefix are
emitted in the internalMessage event, you should by all means avoid using this feature, it is subject to change without notice.
The sendHandle option to child.send() is for sending a TCP server or socket object to another process. The child will receive the
object as its second argument to the message event.
Emits an 'error' event if the message cannot be sent, for example because the child process has already exited.
And the child would the receive the server object as:
process.on('message', function(m, server) {
if (m === 'server') {
server.on('connection', function (socket) {
socket.end('handled by child');
});
}
});
Note that the server is now shared between the parent and child, this means that some connections will be handled by the parent
and some by the child.
For dgram servers the workflow is exactly the same. Here you listen on a message event instead of connection and
useserver.bind instead of server.listen. (Currently only supported on UNIX platforms.)
Note that once a single socket has been sent to a child the parent can no longer keep track of when the socket is destroyed. To
indicate this condition the .connections property becomes null. It is also recommended not to use .maxConnections in this
condition.
child.disconnect()#
Close the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it
alive. After calling this method the .connected flag will be set to false in both the parent and child, and it is no longer possible to
send messages.
The 'disconnect' event will be emitted when there are no messages in the process of being received, most likely immediately.
Note that you can also call process.disconnect() in the child process when the child process has any open IPC channels with the
parent (i.e fork()).
o
o
o
o
o
o
o
cwd allows you to specify the working directory from which the process is spawned. Use env to specify environment variables that
ps
= spawn('ps', ['ax']),
grep
= spawn('grep', ['ssh']);
Note that if spawn receives an empty options object, it will result in spawning the process with an empty environment rather than
using process.env. This due to backwards compatibility issues with a deprecated API.
The 'stdio' option to child_process.spawn() is an array where each index corresponds to a fd in the child. The value is one of the
following:
1.
'pipe'
- Create a pipe between the child process and the parent process. The parent end of the pipe is
'ipc'
- Create an IPC channel for passing messages/file descriptors between parent and child. A
ChildProcess may have at most one IPC stdio file descriptor. Setting this option enables the
ChildProcess.send() method. If the child writes JSON messages to this file descriptor, then this will
trigger ChildProcess.on('message'). If the child is a Node.js program, then the presence of an IPC
channel will enable process.send() and process.on('message').
3.
'ignore'
- Do not set this file descriptor in the child. Note that Node will always open fd 0 - 2 for the
processes it spawns. When any of these is ignored node will open /dev/null and attach it to the child's
fd.
4.
Stream
object - Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the
child process. The stream's underlying file descriptor is duplicated in the child process to the fd that
corresponds to the index in the stdio array. Note that the stream must have an underlying descriptor
(file streams do not until the 'open' event has occurred).
5.
Positive integer - The integer value is interpreted as a file descriptor that is is currently open in the
parent process. It is shared with the child process, similar to how
6.
null, undefined
Stream
- Use default value. For stdio fds 0, 1 and 2 (in other words, stdin, stdout, and stderr) a
Example:
var spawn = require('child_process').spawn;
// Child will use parent's stdios
spawn('prg', [], { stdio: 'inherit' });
// Spawn child sharing only stderr
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
// Open an extra fd=4, to interact with programs present a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
If the detached option is set, the child process will be made the leader of a new process group. This makes it possible for the child to
continue running after the parent exits.
By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given child, use
thechild.unref() method, and the parent's event loop will not include the child in its reference count.
Example of detaching a long-running process and redirecting its output to a file:
var fs = require('fs'),
spawn = require('child_process').spawn,
out = fs.openSync('./out.log', 'a'),
err = fs.openSync('./out.log', 'a');
var child = spawn('prg', [], {
detached: true,
stdio: [ 'ignore', out, err ]
});
child.unref();
When using the detached option to start a long-running process, the process will not stay running in the background unless it is
provided with a stdio configuration that is not connected to the parent. If the parent's stdio is inherited, the child will remain
attached to the controlling terminal.
There is a deprecated option called customFds which allows one to specify specific file descriptors for the stdio of the child process.
This API was not portable to all platforms and therefore removed. With customFds it was possible to hook up the new
process' [stdin, stdout, stderr] to existing streams; -1 meant that a new stream should be created. Use at your own risk.
See also: child_process.exec() and child_process.fork()
o
o
o
o
o
o
o
o
o
child;
child = exec('cat *.js bad_file | wc -l',
function (error, stdout, stderr) {
console.log('stdout: ' + stdout);
console.log('stderr: ' + stderr);
if (error !== null) {
console.log('exec error: ' + error);
}
});
The callback gets the arguments (error, stdout, stderr). On success, error will be null. On error, error will be an instance
of Error and error.code will be the exit code of the child process, and error.signal will be set to the signal that terminated the
process.
There is a second optional argument to specify several options. The default options are
{ encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null }
If timeout is greater than 0, then it will kill the child process if it runs longer than timeout milliseconds. The child process is killed
with killSignal (default: 'SIGTERM'). maxBuffer specifies the largest amount of data allowed on stdout or stderr - if this value is
exceeded then the child process is killed.
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
parent, see the "pipe" and "inherit" options for spawn()'s stdio for more details (default is false)
Assert#
Stability: 5 - Locked
This module is used for writing unit tests for your applications, you can access it with require('assert').
Tests shallow, coercive non-equality with the not equal comparison operator ( != ).
function(err) {
if ( (err instanceof Error) && /value/.test(err) ) {
return true;
}
},
"unexpected error"
);
assert.doesNotThrow(block, [message])#
Expects block not to throw an error, see assert.throws for details.
assert.ifError(value)#
Tests if value is not a false value, throws if it is a true value. Useful when testing the first argument, error in callbacks.
TTY#
Stability: 2 - Unstable
The tty module houses the tty.ReadStream and tty.WriteStream classes. In most cases, you will not need to use this module
directly.
When node detects that it is being run inside a TTY context, then process.stdin will be a tty.ReadStream instance
andprocess.stdout will be a tty.WriteStream instance. The preferred way to check if node is being run in a TTY context is to
check process.stdout.isTTY:
$ node -p -e "Boolean(process.stdout.isTTY)"
true
$ node -p -e "Boolean(process.stdout.isTTY)" | cat
false
tty.isatty(fd)#
Returns true or false depending on if the fd is associated with a terminal.
tty.setRawMode(mode)#
Deprecated. Use tty.ReadStream#setRawMode() (i.e. process.stdin.setRawMode()) instead.
Class: ReadStream#
A net.Socket subclass that represents the readable portion of a tty. In normal circumstances, process.stdin will be the
onlytty.ReadStream instance in any node program (only when isatty(0) is true).
rs.isRaw#
A Boolean that is initialized to false. It represents the current "raw" state of the tty.ReadStream instance.
rs.setRawMode(mode)#
mode should be true or false. This sets the properties of the tty.ReadStream to act either as a raw device or default. isRaw will be
Class: WriteStream#
A net.Socket subclass that represents the writable portion of a tty. In normal circumstances, process.stdout will be the
onlytty.WriteStream instance ever created (and only when isatty(1) is true).
ws.columns#
A Number that gives the number of columns the TTY currently has. This property gets updated on "resize" events.
ws.rows#
A Number that gives the number of rows the TTY currently has. This property gets updated on "resize" events.
Event: 'resize'#
function () {}
Emitted by refreshSize() when either of the columns or rows properties has changed.
process.stdout.on('resize', function() {
console.log('screen size has changed!');
console.log(process.stdout.columns + 'x' + process.stdout.rows);
});
Zlib#
Stability: 3 - Stable
This provides bindings to Gzip/Gunzip, Deflate/Inflate, and DeflateRaw/InflateRaw classes. Each class takes the same options, and
is a readable/writable Stream.
Examples#
Compressing or decompressing a file can be done by piping an fs.ReadStream into a zlib stream, then into an fs.WriteStream.
var gzip = zlib.createGzip();
var fs = require('fs');
var inp = fs.createReadStream('input.txt');
var out = fs.createWriteStream('input.txt.gz');
inp.pipe(gzip).pipe(out);
Compressing or decompressing data in one step can be done by using the convenience methods.
var input = '.................................';
zlib.deflate(input, function(err, buffer) {
if (!err) {
console.log(buffer.toString('base64'));
}
});
var buffer = new Buffer('eJzT0yMAAGTvBe8=', 'base64');
zlib.unzip(buffer, function(err, buffer) {
if (!err) {
console.log(buffer.toString());
}
});
To use this module in an HTTP client or server, use the accept-encoding on requests, and the content-encoding header on
responses.
Note: these examples are drastically simplified to show the basic concept. Zlib encoding can be expensive, and the results
ought to be cached. See Memory Usage Tuning below for more information on the speed/memory/compression tradeoffs involved
in zlib usage.
// client request example
var zlib = require('zlib');
var http = require('http');
var fs = require('fs');
var request = http.get({ host: 'izs.me',
path: '/',
port: 80,
headers: { 'accept-encoding': 'gzip,deflate' } });
request.on('response', function(response) {
var output = fs.createWriteStream('izs.me_index.html');
switch (response.headers['content-encoding']) {
// or, just use zlib.createUnzip() to handle both cases
case 'gzip':
response.pipe(zlib.createGunzip()).pipe(output);
break;
case 'deflate':
response.pipe(zlib.createInflate()).pipe(output);
break;
default:
response.pipe(output);
break;
}
});
// server example
// Running a gzip operation on every request is quite expensive.
// It would be much more efficient to cache the compressed buffer.
var zlib = require('zlib');
var http = require('http');
var fs = require('fs');
http.createServer(function(request, response) {
var raw = fs.createReadStream('index.html');
var acceptEncoding = request.headers['accept-encoding'];
if (!acceptEncoding) {
acceptEncoding = '';
}
// Note: this is not a conformant accept-encoding parser.
// See http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.3
if (acceptEncoding.match(/\bdeflate\b/)) {
response.writeHead(200, { 'content-encoding': 'deflate' });
raw.pipe(zlib.createDeflate()).pipe(response);
} else if (acceptEncoding.match(/\bgzip\b/)) {
response.writeHead(200, { 'content-encoding': 'gzip' });
raw.pipe(zlib.createGzip()).pipe(response);
} else {
response.writeHead(200, {});
raw.pipe(response);
}
}).listen(1337);
zlib.createGzip([options])#
Returns a new Gzip object with an options.
zlib.createGunzip([options])#
Returns a new Gunzip object with an options.
zlib.createDeflate([options])#
Returns a new Deflate object with an options.
zlib.createInflate([options])#
zlib.createDeflateRaw([options])#
Returns a new DeflateRaw object with an options.
zlib.createInflateRaw([options])#
Returns a new InflateRaw object with an options.
zlib.createUnzip([options])#
Returns a new Unzip object with an options.
Class: zlib.Zlib#
Not exported by the zlib module. It is documented here because it is the base class of the compressor/decompressor classes.
zlib.flush(callback)#
Flush pending data. Don't call this frivolously, premature flushes negatively impact the effectiveness of the compression algorithm.
zlib.reset()#
Reset the compressor/decompressor to factory defaults. Only applicable to the inflate and deflate algorithms.
Class: zlib.Gzip#
Compress data using gzip.
Class: zlib.Gunzip#
Decompress a gzip stream.
Class: zlib.Deflate#
Compress data using deflate.
Class: zlib.Inflate#
Decompress a deflate stream.
Class: zlib.DeflateRaw#
Class: zlib.InflateRaw#
Decompress a raw deflate stream.
Class: zlib.Unzip#
Decompress either a Gzip- or Deflate-compressed stream by auto-detecting the header.
Convenience Methods#
All of these take a string or buffer as the first argument, and call the supplied callback with callback(error, result). The
compression/decompression engine is created using the default settings in all convenience methods. To supply different options,
use the zlib classes directly.
zlib.deflate(buf, callback)#
Compress a string with Deflate.
zlib.deflateRaw(buf, callback)#
Compress a string with DeflateRaw.
zlib.gzip(buf, callback)#
Compress a string with Gzip.
zlib.gunzip(buf, callback)#
Decompress a raw Buffer with Gunzip.
zlib.inflate(buf, callback)#
Decompress a raw Buffer with Inflate.
zlib.inflateRaw(buf, callback)#
Decompress a raw Buffer with InflateRaw.
zlib.unzip(buf, callback)#
Decompress a raw Buffer with Unzip.
Options#
Each class takes an options object. All options are optional. (The convenience methods use the default settings for all options.)
Note that some options are only relevant when compressing, and are ignored by the decompression classes.
(1 << (windowBits+2)) +
(1 << (memLevel+9))
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) plus a few kilobytes for small objects.
For example, if you want to reduce the default memory requirements from 256K to 128K, set the options to:
1 << windowBits
that is, 32K for windowBits=15 (default value) plus a few kilobytes for small objects.
This is in addition to a single internal output slab buffer of size chunkSize, which defaults to 16K.
The speed of zlib compression is affected most dramatically by the level setting. A higher level will result in better compression, but
will take longer to complete. A lower level will result in less compression, but will be much faster.
In general, greater memory usage options will mean that node has to make fewer calls to zlib, since it'll be able to process more
data in a single write operation. So, this is another factor that affects the speed, at the cost of memory usage.
Constants#
All of the constants defined in zlib.h are also defined on require('zlib'). In the normal course of operations, you will not need to
ever set any of these. They are documented here so that their presence is not surprising. This section is taken almost directly from
the zlib documentation. See
http://zlib.net/manual.html#Constants for more details.
Allowed flush values.
zlib.Z_NO_FLUSH
zlib.Z_PARTIAL_FLUSH
zlib.Z_SYNC_FLUSH
zlib.Z_FULL_FLUSH
zlib.Z_FINISH
zlib.Z_BLOCK
zlib.Z_TREES
Return codes for the compression/decompression functions. Negative values are errors, positive values are used for special but
normal events.
zlib.Z_OK
zlib.Z_STREAM_END
zlib.Z_NEED_DICT
zlib.Z_ERRNO
zlib.Z_STREAM_ERROR
zlib.Z_DATA_ERROR
zlib.Z_MEM_ERROR
zlib.Z_BUF_ERROR
zlib.Z_VERSION_ERROR
Compression levels.
zlib.Z_NO_COMPRESSION
zlib.Z_BEST_SPEED
zlib.Z_BEST_COMPRESSION
zlib.Z_DEFAULT_COMPRESSION
Compression strategy.
zlib.Z_FILTERED
zlib.Z_HUFFMAN_ONLY
zlib.Z_RLE
zlib.Z_FIXED
zlib.Z_DEFAULT_STRATEGY
zlib.Z_BINARY
zlib.Z_TEXT
zlib.Z_ASCII
zlib.Z_UNKNOWN
The deflate compression method (the only one supported in this version).
zlib.Z_DEFLATED
zlib.Z_NULL
os#
Stability: 4 - API Frozen
os.tmpdir()#
Returns the operating system's default directory for temp files.
os.endianness()#
Returns the endianness of the CPU. Possible values are "BE" or "LE".
os.hostname()#
Returns the hostname of the operating system.
os.type()#
Returns the operating system name.
os.platform()#
Returns the operating system platform.
os.arch()#
os.release()#
Returns the operating system release.
os.uptime()#
Returns the system uptime in seconds.
os.loadavg()#
Returns an array containing the 1, 5, and 15 minute load averages.
The load average is a measure of system activity, calculated by the operating system and expressed as a fractional number. As a
rule of thumb, the load average should ideally be less than the number of logical CPUs in the system.
The load average is a very UNIX-y concept; there is no real equivalent on Windows platforms. That is why this function always
returns [0, 0, 0] on Windows.
os.totalmem()#
Returns the total amount of system memory in bytes.
os.freemem()#
Returns the amount of free system memory in bytes.
os.cpus()#
Returns an array of objects containing information about each CPU/core installed: model, speed (in MHz), and times (an object
containing the number of milliseconds the CPU/core spent in: user, nice, sys, idle, and irq).
Example inspection of os.cpus:
[ { model: 'Intel(R) Core(TM) i7 CPU
860
@ 2.80GHz',
860
@ 2.80GHz',
speed: 2926,
times:
{ user: 252020,
nice: 0,
sys: 30340,
idle: 1070356870,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU
speed: 2926,
times:
{ user: 306960,
nice: 0,
sys: 26980,
idle: 1071569080,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU
860
@ 2.80GHz',
860
@ 2.80GHz',
860
@ 2.80GHz',
860
@ 2.80GHz',
860
@ 2.80GHz',
860
@ 2.80GHz',
speed: 2926,
times:
{ user: 248450,
nice: 0,
sys: 21750,
idle: 1070919370,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU
speed: 2926,
times:
{ user: 256880,
nice: 0,
sys: 19430,
idle: 1070905480,
irq: 20 } },
{ model: 'Intel(R) Core(TM) i7 CPU
speed: 2926,
times:
{ user: 511580,
nice: 20,
sys: 40900,
idle: 1070842510,
irq: 0 } },
{ model: 'Intel(R) Core(TM) i7 CPU
speed: 2926,
times:
{ user: 291660,
nice: 0,
sys: 34360,
idle: 1070888000,
irq: 10 } },
{ model: 'Intel(R) Core(TM) i7 CPU
speed: 2926,
times:
{ user: 308260,
nice: 0,
sys: 55410,
idle: 1071129970,
irq: 880 } },
{ model: 'Intel(R) Core(TM) i7 CPU
speed: 2926,
times:
{ user: 266450,
nice: 1480,
sys: 34920,
idle: 1072572010,
irq: 30 } } ]
os.networkInterfaces()#
Get a list of network interfaces:
{ lo0:
[ { address: '::1', family: 'IPv6', internal: true },
{ address: 'fe80::1', family: 'IPv6', internal: true },
{ address: '127.0.0.1', family: 'IPv4', internal: true } ],
en1:
[ { address: 'fe80::cabc:c8ff:feef:f996', family: 'IPv6',
internal: false },
{ address: '10.0.1.123', family: 'IPv4', internal: false } ],
vmnet1: [ { address: '10.99.99.254', family: 'IPv4', internal: false } ],
vmnet8: [ { address: '10.88.88.1', family: 'IPv4', internal: false } ],
ppp0: [ { address: '10.2.0.231', family: 'IPv4', internal: false } ] }
os.EOL#
A constant defining the appropriate End-of-line marker for the operating system.
Debugger#
Stability: 3 - Stable
V8 comes with an extensive debugger which is accessible out-of-process via a simple TCP protocol. Node has a built-in client for
this debugger. To use this, start Node with the debug argument; a prompt will appear:
% node debug myscript.js
< debugger listening on port 5858
connecting... ok
break in /home/indutny/Code/git/indutny/myscript.js:1
1 x = 5;
2 setTimeout(function () {
3
debugger;
debug>
Node's debugger client doesn't support the full range of commands, but simple step and inspection is possible. By putting the
statement debugger; into the source code of your script, you will enable a breakpoint.
For example, suppose myscript.js looked like this:
// myscript.js
x = 5;
setTimeout(function () {
debugger;
console.log("world");
}, 1000);
console.log("hello");
debugger;
debug> cont
< hello
break in /home/indutny/Code/git/indutny/myscript.js:3
1 x = 5;
2 setTimeout(function () {
3
debugger;
console.log("world");
5 }, 1000);
debug> next
break in /home/indutny/Code/git/indutny/myscript.js:4
2 setTimeout(function () {
3
debugger;
console.log("world");
5 }, 1000);
6 console.log("hello");
debug> repl
Press Ctrl + C to leave debug repl
> x
5
> 2+2
4
debug> next
< world
break in /home/indutny/Code/git/indutny/myscript.js:5
3
debugger;
console.log("world");
5 }, 1000);
6 console.log("hello");
7
debug> quit
%
The repl command allows you to evaluate code remotely. The next command steps over to the next line. There are a few other
commands available and more to come. Type help to see others.
Watchers#
You can watch expression and variable values while debugging your code. On every breakpoint each expression from the watchers
list will be evaluated in the current context and displayed just before the breakpoint's source code listing.
To start watching an expression, type watch("my_expression"). watchers prints the active watchers. To remove a watcher,
type unwatch("my_expression").
Commands reference#
Stepping#
Breakpoints#
It is also possible to set a breakpoint in a file (module) that isn't loaded yet:
% ./node debug test/fixtures/break-in-module/main.js
< debugger listening on port 5858
connecting to port 5858... ok
break in test/fixtures/break-in-module/main.js:1
1 var mod = require('./mod.js');
2 mod.hello();
3 mod.hello();
debug> setBreakpoint('mod.js', 23)
Warning: script 'mod.js' was not loaded yet.
1 var mod = require('./mod.js');
2 mod.hello();
3 mod.hello();
debug> c
break in test/fixtures/break-in-module/mod.js:23
21
22 exports.hello = function() {
23
24 };
25
debug>
Info#
Execution control#
Various#
Advanced Usage#
The V8 debugger can be enabled and accessed either by starting Node with the --debug command-line flag or by signaling an
existing Node process with SIGUSR1.
Once a process has been set in debug mode with this it can be connected to with the node debugger. Either connect to the pid or
the URI to the debugger. The syntax is:
Cluster#
Stability: 1 - Experimental
A single instance of Node runs in a single thread. To take advantage of multi-core systems the user will sometimes want to launch a
cluster of Node processes to handle the load.
The cluster module allows you to easily create child processes that all share server ports.
var cluster = require('cluster');
var http = require('http');
var numCPUs = require('os').cpus().length;
if (cluster.isMaster) {
// Fork workers.
for (var i = 0; i < numCPUs; i++) {
cluster.fork();
}
cluster.on('exit', function(worker, code, signal) {
Running node will now share port 8000 between the workers:
% NODE_DEBUG=cluster node server.js
23521,Master Worker 23524 online
23521,Master Worker 23526 online
23521,Master Worker 23523 online
23521,Master Worker 23528 online
This feature was introduced recently, and may change in future versions. Please try it out and provide feedback.
Also note that, on Windows, it is not yet possible to set up a named pipe server in a worker.
How It Works#
The worker processes are spawned using the child_process.fork method, so that they can communicate with the parent via IPC
and pass server handles back and forth.
When you call server.listen(...) in a worker, it serializes the arguments and passes the request to the master process. If the
master process already has a listening server matching the worker's requirements, then it passes the handle to the worker. If it does
not already have a listening server matching that requirement, then it will create one, and pass the handle to the worker.
This causes potentially surprising behavior in three edge cases:
1.
server.listen({fd: 7})
Because the message is passed to the master, file descriptor 7 in the parentwill
be listened on, and the handle passed to the worker, rather than listening to the worker's idea of what
the number 7 file descriptor references.
2.
server.listen(handle)
Listening on handles explicitly will cause the worker to use the supplied handle,
rather than talk to the master process. If the worker already has the handle, then it's presumed that
you know what you are doing.
3.
server.listen(0)
Normally, this will cause servers to listen on a random port. However, in a cluster,
each worker will receive the same "random" port each time they do listen(0). In essence, the port is
random the first time, but predictable thereafter. If you want to listen on a unique port, generate a port
number based on the cluster worker ID.
When multiple processes are all accept()ing on the same underlying resource, the operating system load-balances across them
very efficiently. There is no routing logic in Node.js, or in your program, and no shared state between the workers. Therefore, it is
important to design your program such that it does not rely too heavily on in-memory data objects for things like sessions and login.
Because workers are all separate processes, they can be killed or re-spawned depending on your program's needs, without
affecting other workers. As long as there are some workers still alive, the server will continue to accept connections. Node does not
automatically manage the number of workers for you, however. It is your responsibility to manage the worker pool for your
application's needs.
cluster.settings#
o
o
o
o
Object
execArgv Array list of string arguments passed to the node executable. (Default=process.execArgv)
exec String file path to worker file. (Default=process.argv[1])
args Array string arguments passed to worker. (Default=process.argv.slice(2))
silent Boolean whether or not to send output to parent's stdio. (Default=false)
After calling .setupMaster() (or .fork()) this settings object will contain the settings, including the default values.
It is effectively frozen after being set, because .setupMaster() can only be called once.
This object is not supposed to be changed or set manually, by you.
cluster.isMaster#
Boolean
True if the process is a master. This is determined by the process.env.NODE_UNIQUE_ID. If process.env.NODE_UNIQUE_ID is
undefined, then isMaster is true.
cluster.isWorker#
Boolean
True if the process is not a master (it is the negation of cluster.isMaster).
Event: 'fork'#
When a new worker is forked the cluster module will emit a 'fork' event. This can be used to log worker activity, and create your own
timeout.
var timeouts = [];
function errorMsg() {
console.error("Something must be wrong with the connection ...");
}
cluster.on('fork', function(worker) {
timeouts[worker.id] = setTimeout(errorMsg, 2000);
});
cluster.on('listening', function(worker, address) {
clearTimeout(timeouts[worker.id]);
});
cluster.on('exit', function(worker, code, signal) {
clearTimeout(timeouts[worker.id]);
errorMsg();
});
Event: 'online'#
After forking a new worker, the worker should respond with an online message. When the master receives an online message it will
emit this event. The difference between 'fork' and 'online' is that fork is emitted when the master forks a worker, and 'online' is
emitted when the worker is running.
cluster.on('online', function(worker) {
console.log("Yay, the worker responded after it was forked");
});
Event: 'listening'#
After calling listen() from a worker, when the 'listening' event is emitted on the server, a listening event will also be emitted
oncluster in the master.
The event handler is executed with two arguments, the worker contains the worker object and the address object contains the
following connection properties: address, port and addressType. This is very useful if the worker is listening on more than one
address.
cluster.on('listening', function(worker, address) {
console.log("A worker is now connected to " + address.address + ":" + address.port);
});
4 (TCPv4)
6 (TCPv6)
-1 (unix domain socket)
"udp4" or "udp6" (UDP v4 or v6)
Event: 'disconnect'#
Emitted after the worker IPC channel has disconnected. This can occur when a worker exits gracefully, is killed, or is disconnected
manually (such as with worker.disconnect()).
There may be a delay between the disconnect and exit events. These events can be used to detect if the process is stuck in a
cleanup or if there are long-living connections.
cluster.on('disconnect', function(worker) {
console.log('The worker #' + worker.id + ' has disconnected');
});
Event: 'exit'#
When any of the workers die the cluster module will emit the 'exit' event.
This can be used to restart the worker by calling .fork() again.
cluster.on('exit', function(worker, code, signal) {
console.log('worker %d died (%s). restarting...',
worker.process.pid, signal || code);
cluster.fork();
});
Event: 'setup'#
Emitted the first time that .setupMaster() is called.
cluster.setupMaster([settings])#
o
o
o
settings Object
exec String file path to worker file. (Default=process.argv[1])
args Array string arguments passed to worker. (Default=process.argv.slice(2))
silent Boolean whether or not to send output to parent's stdio. (Default=false)
setupMaster is used to change the default 'fork' behavior. Once called, the settings will be present in cluster.settings.
Note that:
Only the first call to .setupMaster() has any effect, subsequent calls are ignored
That because of the above, the only attribute of a worker that may be customized per-worker is the env passed to .fork()
.fork() calls .setupMaster() internally to establish the defaults, so to have any effect, .setupMaster() must be calledbefore any
calls to .fork()
Example:
var cluster = require("cluster");
cluster.setupMaster({
exec : "worker.js",
args : ["--use", "https"],
silent : true
});
cluster.fork();
cluster.fork([env])#
cluster.disconnect([callback])#
callback Function called when all workers are disconnected and handles are closed
cluster.worker#
Object
A reference to the current worker object. Not available in the master process.
var cluster = require('cluster');
if (cluster.isMaster) {
console.log('I am master');
cluster.fork();
cluster.fork();
} else if (cluster.isWorker) {
console.log('I am worker #' + cluster.worker.id);
}
cluster.workers#
Object
A hash that stores the active worker objects, keyed by id field. Makes it easy to loop through all the workers. It is only available in
the master process.
A worker is removed from cluster.workers just before the 'disconnect' or 'exit' event is emitted.
// Go through all workers
function eachWorker(callback) {
for (var id in cluster.workers) {
callback(cluster.workers[id]);
}
}
eachWorker(function(worker) {
worker.send('big announcement to all workers');
});
Should you wish to reference a worker over a communication channel, using the worker's unique id is the easiest way to find the
worker.
socket.on('data', function(id) {
var worker = cluster.workers[id];
});
Class: Worker#
A Worker object contains all public information and method about a worker. In the master it can be obtained usingcluster.workers.
In a worker it can be obtained using cluster.worker.
worker.id#
String
Each new worker is given its own unique id, this id is stored in the id.
While a worker is alive, this is the key that indexes it in cluster.workers
worker.process#
ChildProcess object
All workers are created using child_process.fork(), the returned object from this function is stored as .process. In a worker, the
global process is stored.
See: Child Process module
Note that workers will call process.exit(0) if the 'disconnect' event occurs on process and .suicide is not true. This protects
against accidental disconnection.
worker.suicide#
Boolean
Set by calling .kill() or .disconnect(), until then it is undefined.
The boolean worker.suicide lets you distinguish between voluntary and accidental exit, the master may choose not to respawn a
worker based on this value.
cluster.on('exit', function(worker, code, signal) {
if (worker.suicide === true) {
console.log('Oh, it was just suicide\' no need to worry').
}
});
// kill worker
worker.kill();
worker.send(message, [sendHandle])#
message Object
sendHandle Handle object
This function is equal to the send methods provided by child_process.fork(). In the master you should use this function to send a
message to a specific worker.
In a worker you can also use process.send(message), it is the same function.
This example will echo back all messages from the master:
if (cluster.isMaster) {
var worker = cluster.fork();
worker.send('hi there');
} else if (cluster.isWorker) {
process.on('message', function(msg) {
process.send(msg);
});
}
worker.kill([signal='SIGTERM'])#
signal String Name of the kill signal to send to the worker process.
This function will kill the worker. In the master, it does this by disconnecting the worker.process, and once disconnected, killing
with signal. In the worker, it does it by disconnecting the channel, and then exiting with code 0.
Causes .suicide to be set.
This method is aliased as worker.destroy() for backwards compatibility.
Note that in a worker, process.kill() exists, but it is not this function, it is kill.
worker.disconnect()#
In a worker, this function will close all servers, wait for the 'close' event on those servers, and then disconnect the IPC channel.
In the master, an internal message is sent to the worker causing it to call .disconnect() on itself.
Causes .suicide to be set.
Note that after a server is closed, it will no longer accept new connections, but connections may be accepted by any other listening
worker. Existing connections will be allowed to close as usual. When no more connections exist, see server.close(), the IPC
channel to the worker will close allowing it to die gracefully.
The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not
wait for them to close before exiting.
Note that in a worker, process.disconnect exists, but it is not this function, it is disconnect.
Because long living server connections may block workers from disconnecting, it may be useful to send a message, so application
specific actions may be taken to close them. It also may be useful to implement a timeout, killing a worker if the disconnect event
has not been emitted after some time.
if (cluster.isMaster) {
var worker = cluster.fork();
var timeout;
worker.on('listening', function(address) {
worker.send('shutdown');
worker.disconnect();
timeout = setTimeout(function() {
worker.kill();
}, 2000);
});
worker.on('disconnect', function() {
clearTimeout(timeout);
});
} else if (cluster.isWorker) {
var net = require('net');
var server = net.createServer(function(socket) {
// connections never end
});
server.listen(8000);
process.on('message', function(msg) {
if(msg === 'shutdown') {
// initiate graceful close of any connections to server
}
});
}
Event: 'message'#
message Object
cluster.fork();
}
Object.keys(cluster.workers).forEach(function(id) {
cluster.workers[id].on('message', messageHandler);
});
} else {
// Worker processes have a http server.
http.Server(function(req, res) {
res.writeHead(200);
res.end("hello world\n");
// notify master about the request
process.send({ cmd: 'notifyRequest' });
}).listen(8000);
}
Event: 'online'#
Similar to the cluster.on('online') event, but specific to this worker.
cluster.fork().on('online', function() {
// Worker is online
});
Event: 'listening'#
address Object
Event: 'disconnect'#
Similar to the cluster.on('disconnect') event, but specfic to this worker.
cluster.fork().on('disconnect', function() {
// Worker has disconnected
});
Event: 'exit'#
Event: 'error'#
This event is the same as the one provided by child_process.fork().
In a worker you can also use process.on('error').
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