Sonic Blast Spell
Sonic Blast Spell
Level: 2
Reversible
Ritual Spell
Save
Range: Varies
Duration: Varies
Casting Time: 2 rounds
Yes; see Silence Spell
Yes
Fortitude save versus the casting check result for half damage.
Manifestation: (Targeted creatures) roll 1d8; (1) Streaks of black lightning arc from the
casters outstretched hand to strike the target. (2) The targets are overrun by tiny demons with hammers
and chisels that attack the targets. (3) The targets are overrun by tiny Gnomes with jack-hammers that
attack the targets. (4-8) A swirling (Roll 1d8: 1. Red, 2.Orange, 3. Yellow, 4. Green, 5. Blue, 6. Indigo,
7. Violet, 8. Roll twice) vortex of energy forms in front of the caster; moves such that it is always in from of
them should the caster have need. Fist sized orbs of the same colors fly out to strike the targets.
Manifestation: (Area effect) roll 1d8; (1) A strange blue plant grows rapidly from the ground
and mature into twisted trees made from thick vines and are 7ft tall. These trees sprout flowers; half of
which are bluish-black bells, the other half are toothy mouths that howl, gibber, and scream. There is one
of these plants every 100 square feet of the area affected by the spell. Together they make deafening noise
that causes the listed effects. The plants have attack with 1d20+3 and can cause 1d3 points of piercing
damage to any creature that occupies the same space as; or is adjacent to, the plants... which are impervious
to all known forms of damage. They die and shrivel away 1d5 rounds after the blast of sound is delivered.
(2) The targeted area is overrun by tiny demons with tubas, bugles, and whistles of all sizes that swarm the
targets blasting their targets with precise and intense blasts of sound. (3) The targeted area is blasted by the
sounds of trumpets played by angels. (4-8) A swirling (Roll 1d8: 1. Red, 2.Orange, 3. Yellow, 4. Green, 5.
Blue, 6. Indigo, 7. Violet, 8. Roll twice) vortex of energy forms at the detonation point; then emits a blast of
sonic frequencies out to the specified radius and disappears.
General:
This spell allows the caster to either direct a number of attacks at a targets made of glass or
any of the other listed material; or cause all of the items of the listed materials within a specific area to take
damage. The targets can even be living creatures made from one or more of these materials. The area
effect version of this spell still causes the listed damages to all creatures and items in the spells area of
effect, but this damage is caused by shrapnel propelled at super-sonic velocities. Living and non-living
creatures and objects caught in this shrapnel are also entitled to a Fortitude save for half damage. Though
unattended items always fail their saves unless they are magic items. The caster may NOT use a spyglass,
or crystal ball to target this spell, but may use spells and other similar powers to target creatures and items
within range of the spell.
Generic hit point values for different materials:
Glass and bone have 10hp/ cubic foot.
Wood, chitin, and crystals (quartz, amethyst, hematite, topaz, and similar) have 20hp/ cubic foot.
Stone (sand stone, limestone, or similar) has 30hp/ cubic foot.
Dense stone (granite, diorite, or similar) has 40hp/ cubic foot.
Non-alloyed metals (iron, copper, nickel, tin, &c.) have 30 to 60hp/ cubic foot.
Alloyed metals (steel, brass, bronze, &c.) have 50 to 100hp/ cubic foot.
Gems have 1hp for every 1gp of value and damage equals unrecoverable value.
Object of precious metals lose any art value, but 80% of the gold, silver, or platinum value of the
shards and chunks may be recovered with 1 hours work per 100gp collected.
Corruption: The caster develops a terrible curse; roll 1d12 to determine the type of material
affected: (1) Glass, (2) Bone, (3) Wood, (4) Chitin, (5) Crystal, (6) Stone, (7) Dense stone, (8) Non-alloyed
metals, (9) Alloyed metals, (10) Gems, (11) precious metals, (12) Roll Twice. Whenever the caster comes
into contact with objects or creatures made from this substance must succeed at a Fortitude save versus a
DC of 10, +1/ caster level or it suffers 1d4 points of damage, +1 point of damage per caster level. If the
caster has one or more of these substances as part of their bodily structure; they must succeed at the same
Fortitude save at dawn every day or suffer the same damage.
Misfire: Roll 1d10; (1-2) One random object of the same size as the caster within 50ft must succeed
at a DC13 Fortitude save or take 1 point of sonic damage per caster level of the bungling caster. (3-8) One
random object of the same size as the caster within 25ft and owned by one of the casters allies must
succeed at a DC13 Fortitude save or take 1 point of sonic damage per caster level of the bungling caster.
(9-10) One random object of the same size as the caster within 15ft and owned by the caster must succeed
at a DC13 Fortitude save or take 1 point of sonic damage per caster level of the bungling caster.
1-2: Spell fails, and worse! Roll 1d6 modified by Luck: (0 or less) Greater corruption + Misfire + Patron
taint (or Spell corruption if no Patron), (1) Major corruption, (2) Patron taint (or Spell corruption if no
Patron), (3+) Misfire.
16-19: The caster may designate up to 2 crystalline objects or creatures that take 2 points of sonic
damage per caster level if the attended object or creature fails their save. The caster must be able to see the
targets which must be within 60ft of the caster, and within 30ft of each other.
20-21: The caster may designate up to 3 crystalline, stone, wooden and chitin, objects or creatures, +1
object or creature per 3 caster levels that take 3 points of sonic damage per caster level if they fail their
saves. The caster must be able to see the targets which must be within 80ft of the caster, and each of the
targets must be within 40ft of at least one other target. Or the caster can choose a point within 20ft/ caster
level that becomes the center of a sonic blast with a 20ft radius. All crystalline, stone, wooden and chitin
objects and creatures in this space must succeed at a Fortitude save versus the casting check result or suffer
1d4 points of sonic damage, +1 point per caster level; success indicates half damage. Creatures that fail
their saves are also deafened for 1d3 rounds.
22-25: The caster may designate up to 3crystalline, stone, wooden and chitin, objects or creatures, +1
object or creature per 3 caster levels that take 3 points of sonic damage per caster level if they fail their
saves. The caster must be able to see the targets which must be within 100ft of the caster, and each of the
targets must be within 50ft of at least one other target. Or the caster can choose a point within 30ft/ caster
level that becomes the center of a sonic blast with a 30ft radius. All crystalline, stone, wooden and chitin
objects and creatures in this space must succeed at a Fortitude save versus the casting check result or suffer
2d4 points of sonic damage, +1 point per caster level; success indicates half damage. Creatures that fail
their saves are also deafened for 1d3 rounds, +1 round/ caster level.
26-29: The caster may designate up to 4 crystalline, stone, wooden and chitin, objects or creatures, +1
object or creature per 2 caster levels that take 4 points of sonic damage per caster level if they fail their
saves. The caster must be able to see the targets which must be within 140ft of the caster, and each of the
targets must be within 60ft of at least one other target. Or the caster can choose a point within 40ft/ caster
level that becomes the center of a sonic blast with a 40ft radius. All crystalline, stone, wooden and chitin
objects and creatures in this space must succeed at a Fortitude save versus the casting check result or suffer
3d4 points of sonic damage, +1 point per caster level; success indicates half damage. Creatures that fail
their saves are also deafened for 1d5 rounds, +1 round/ caster level.
30-31: The caster may designate up to 4 crystalline, stone, wooden, chitin, bone, or non-alloyed metal
objects or creatures, +1 object or creature per 2 caster levels that take 4 points of sonic damage per caster
level if they fail their saves. The caster must be able to see the targets which must be within 180ft of the
caster. Or the caster can choose a point within 50ft/ caster level that becomes the center of a sonic blast
with a 50ft radius. All crystalline, stone, wooden, chitin, bone, or non-alloyed metal objects and creatures
in this space must succeed at a Fortitude save versus the casting check result or suffer 4d4 points of sonic
damage, +1 point per caster level; success indicates half damage. Creatures that fail their saves are also
deafened for 1d7 rounds, +1 round/ caster level.
32-33: The caster may designate up to 5 crystalline, stone, wooden, chitin, bone, or non-alloyed metal
objects or creatures, +1 object or creature per caster level that take 5 points of sonic damage per caster level
if they fail their saves. The caster must be able to see the targets which must be within 220ft of the caster.
Or the caster can choose a point within 100ft/ caster level that becomes the center of a sonic blast with a
100ft radius. All crystalline, stone, wooden, chitin, bone, or non-alloyed metal objects and creatures in this
space must succeed at a Fortitude save versus the casting check result or suffer 5d6 points of sonic damage,
+1 point per caster level; success indicates half damage. Creatures that fail their saves are also deafened for
1d8 rounds, +1 round/ caster level.
34-35: The caster may designate up to 5 crystalline, stone, wooden, chitin, bone, metal, and gemstone
objects or creatures, +1 object or creature per caster level that take 5 points of sonic damage per caster level
if they fail their saves. The caster must be able to see the targets which must be within 260ft of the caster.
Or the caster can choose a point within 150ft/ caster level that becomes the center of a sonic blast with a
150ft radius. All crystalline, stone, wooden, chitin, bone, metal, and gemstone objects and creatures in this
space must succeed at a Fortitude save versus the casting check result or suffer 6d6 points of sonic damage,
+1 point per caster level; success indicates half damage. Creatures that fail their saves are also deafened for
1d10 rounds, +1 round/ caster level.
36-37: The caster may designate up to 10 crystalline, stone, wooden, chitin, bone, metal, gemstone, and
magic objects of up to +1 value as well as creatures, plus an additional 2 such objects or creatures per caster
level that take 8 points of sonic damage per caster level if they fail their saves. The caster must be able to
see the targets which must be within 300ft of the caster. Or the caster can choose a point within one halfmile/ caster level that becomes the center of a sonic blast with a 150ft radius/ caster level. All crystalline,
stone, wooden, chitin, bone, metal, and gemstone objects and creatures in this space must succeed at a
Fortitude save versus the casting check result or suffer 7d6 points of sonic damage, +2 points per caster
level; success indicates half damage. Creatures that fail their saves are also deafened for 1d12 rounds, +1
round/ caster level.
38+
The caster may designate up to 20 crystalline, stone, wooden, chitin, bone, metal, gemstone, Starmetal, and magic objects of up to +2 value as well as creatures, plus an additional 3 such objects or
creatures per caster level that take 10 points of sonic damage per caster level if they fail their saves. The
caster must be able to see the targets which must be within 500ft of the caster. Or the caster can choose a
point within one mile/ caster level that becomes the center of a sonic blast with a 200 radius/ caster level.
All crystalline, stone, wooden, chitin, bone, metal, gemstone, and magic objects of up to +5 value as well as
creatures in this space must succeed at a Fortitude save versus the casting check result or suffer 8d8 points
of sonic damage, +3 points per caster level; success indicates half damage. Creatures that fail their saves
are also deafened for 1d14 rounds, +1 round/ caster level.