Game Design
Game Design
Games
What is a Game?
Salen and Zimmerman defined play as A free movement within a rigid structure.
History of Games
For thousands of years, board games have been a source of entertainment for
people across the world. Few historically important and significant games are Tafl,
Vaikuntapaali, Nine Men Morris, Chaupat and Chaturanga.
Chaturanga
Chaturanga stimulated the game of kings. It is an ancient Indian four
player game of luck and skill played with dice on an Ashtpada board.
Rules of Play
In the four handed chess each player was given a set of pieces including
the king, pawn and the objective was to capture the king. Each player
was assigned ad a house and each piece was assigned a number like
1=pawn so when the dice reflected 1 that piece had to be moved.
Movement of Dice
Six-sided die movement:
1, 2 King/ Rajah or Pawn
3 - Ship (Bishop)
4 - Horse
5 - Elephant
6 - No unit may be moved with this dice.
Four-sided die movement:
1 - Ship
2 - Horse
3 - Elephant
4 - Rajah or Pawn
Origin of Chess
Chaturanga
Chatranj
Literary Evidences
Bhartirihari
King
Someshvara
Archeological Evidences
Carved
Structure
from
Jaggayyapeta
Terracotta
Horse from
Andhra
Pradesh
Ivory Chariot
from Sri Lanka
Shatranj
kanhupada
Elephant
Chess Piece
from Kashmir
Chess
Genre: Board Game
Abstract Strategy Game
Players: 2
Setup: Minute or less
is impossible
Game Overview
The game revolves around the coast of Gujarat. Each player is given a boat and
embarks upon a journey in their boat. The players face hurdle, do fishing and
trading along the way. This games aims at conveying the story of boat making,
fishermen, and boat makers and thus study the culture of the communities
involved in the process of boat making.
Genre
Set the Sail is a multiplayer family board game. It is an edutainment kind of game
providing rich combination of education with entertainment to the players.
Target Audience
This game is targeted for kids belonging to the age group of 10-12 years
No. of Players
The game is intended for maximum 6 players to play together.
Playing Time
There is no fixed playing time as such because player decides which way he wants
to go so each time the game is played the amount of time required will vary.
Model
The game is built on the Economic Model of fishermen. The parameters which are
considered are Quality and Quantity of fish, pollution and overfishing, factors that
affect fishing, boat sizes and variations of fishing nets, weather and calamities
Simulation
The game mechanics are such that several parameters from the economic model of
fishermen are incorporated. There market places where the players can sell the fish
or buy fish stock. The players have to pay money for fuel of the boat, upgrading nets
and boats, maintenance, causalities, pirate attacks, other losses. In order to
motivate the players there are perks like finding treasures, catching good fish and
winning at boat races.
Game Play
A players movement across the board is decided by the throw of dice.
At every junction the player gets the opportunity to decide their further
course of action. The framing interface is such that players embarks the
journey from the home port and proceeds towards another port. Along
the way player can choose routes and face good fortunes as well as has
to encounter misfortunes. The aim is to reach back the home port
earlier than the fellow players and earning maximum money along the
way by fish trading.