STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
Player Name
Manneo
Rogue
Character Name
Level
Goliath
Medium
Race
Size
Class
Paragon Path
Male
Age
Gender
Height
Weight
INITIATIVE
SCORE
DEX
Initiative
Epic Destiny
Lawful Good
Moradin
Alignment
Deity
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
16
CONDITIONAL MODIFIERS
DEFENSE
10 + ARMOR/
1/2 LVL ABIL CLASS
AC
10
FEAT
RPGA Number
MOVEMENT
ENH
MISC
MISC
SCORE
BASE
Speed
ARMOR
ITEM
MISC
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
13
STR
Strength
10
CON
ABIL MOD
Constitution
FORT 10
DEFENSE
10
INT
Intelligence
10
WIS
Dexterity
Wisdom
CHA
14
11
16
SENSES
CLASS
FEAT
ENH
MISC
MISC
10 +
1/2 LVL ABIL
REF
10
DEFENSE
13
PASSIVE SENSE
BASE
15
Passive Insight
10 +
10
Passive Perception
10 +
CLASS
FEAT
ENH
MISC
ATTACK WORKSPACE
Melee Basic Attack - Dagger
ATT BONUS
CLASS
FEAT
ENH
MISC
MISC
CONDITIONAL BONUSES
+ 5
ABILITY:
ATT BONUS
HEALING SURGES
BLOODIED
22
SURGE VALUE
SURGES/DAY
11
1/2 HP
1/4 HP
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
RACE FEATURES
Mountain's Tenacity - +1 to Will
power
MISC
3
CLASS
PROF
1
FEAT
ENH
MISC
ABIL
1d4+1
ABILITY:
FEAT
ENH
MISC
MISC
ENH
MISC
MISC
DAMAGE
ABIL
1d4+4
to jump or climb
ENH
DAMAGE
USED
FEAT
DAMAGE WORKSPACE
ABILITY:
22
PROF
+ 8
MAX HP
CLASS
ACTION POINTS
HIT POINTS
SKILL BONUS
MISC
2
ABILITY:
10 +
1/2 LVL ABIL
WILL 10
SCORE
SPECIAL SENSES
CONDITIONAL BONUSES
Charisma
10 +
1/2 LVL ABIL
CONDITIONAL BONUSES
DEX
18
DEFENSE
FEAT
4
BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
vs
AC
Dagger (Melee)
1d4+1
RESISTANCES
vs
AC
Dagger (Range)
1d4+4
vs
AC
Short sword
1d6+1
vs
AC
Unarmed (Melee)
1d4+1
SKILLS
BONUS
4
0
ABIL MOD
+ 1/2 LVL
SKILL NAME
Acrobatics
Arcana
ARMOR
PENALTY MISC
DEX
n/a
INT
n/a
Athletics
STR
n/a
Bluff
CHA
n/a
Diplomacy
CHA
n/a
Dungeoneering
WIS
n/a
Endurance
CON
n/a
WIS
n/a
n/a
Heal
History
INT
Insight
WIS
n/a
Intimidate
CHA
n/a
n/a
Nature
WIS
Perception
WIS
n/a
Religion
INT
n/a
Stealth
DEX
n/a
Streetwise
CHA
n/a
DEX
n/a
Thievery
Manneo
FEATS
speed; +1 to Athletics
LANGUAGES KNOWN
Common, Giant
Page 1
POWER INDEX
AT-WILL POWERS
Bull Rush Attack
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON
WEAPON
Grab Attack
WEAPON
Opportunity Attack
WEAPON
Disheartening Strike
ARMOR
Riposte Strike
ARMS
ENCOUNTER POWERS
Second Wind
FEET
HANDS
HEAD
Guarded Attack
NECK
RING
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS
Blinding Barrage
Milestone
CHARACTER BACKGROUND
Elfharrow
Beneath the heights of the North Wall mountain range
stretches windswept scrubland that marches to the Shining
Sea. Home to tribes of intolerant wild elves and aggressive
herds of centaur raiders, Elfharrow is as unwelcoming as it is
mysterious.
You add Athletics and Nature to your class skill list, and you
gain a +1 bonus to Athletics checks and Nature checks.
Adventurer's Kit
Birth - Blessed
OTHER EQUIPMENT
Paragon (11-20)
Milestone
Epic (21-30)
Milestone
RITUALS / ALCHEMY
Chainmail
Short sword
Manneo
Page 2
CHARACTER NAME
Skills
Manneo
PLAYER NAME
RACE
CLASS
Goliath
LEVEL
Rogue
SCORE ABILITY
13 STR +1
22
10 CON +0
Spd
18 DEX +4
10 INT +0
Init
10 WIS +0
+4
14 CHA +2
15
Passive
Insight
4
0
9
2
2
5
0
0
0
5
2
2
0
0
9
7
9
MOD
HP
10
Action Point
AC
16
Fort
11
Ref
16
Will
13
Passive
Perception
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX
ADDITIONAL EFFECTS
(Trained)
(Trained)
(Trained)
(Trained)
(Trained)
(Trained)
ADDITIONAL EFFECTS
PLAY DATA
PLAY DATA
Second Wind
USED
Standard
ACTION
AT-WILL
ENCOUNTER SPECIAL
KEYWORDS
USED
Standard
RANGE
ACTION
ENCOUNTER
DAILY
vs
1
ATTACK
Grab Attack
KEYWORDS
Personal
KEYWORDS
USED
Melee 1
Standard
RANGE
ACTION
Fort
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
Melee touch
Reflex
DEFENSE
TARGET
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
CLASS
PH
UTILITY POWER
BOOK
CLASS
PH
USED
Opportunity *
KEYWORDS
Melee 1
Standard
ACTION
DEFENSE
TARGET
vs
ATTACK
BOOK
PH
Riposte Strike
USED
RANGE
ACTION
LEVEL
AT-WILL POWER
Disheartening Strike
KEYWORDS
ATTACK
LEVEL
AT-WILL POWER
Opportunity Attack
vs
ADDITIONAL EFFECTS
KEYWORDS
Standard
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
USED
Martial, Weapon
*
Melee weapon
RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
ADDITIONAL EFFECTS
CLASS
AT-WILL POWER
Manneo
LEVEL
BOOK
PH
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Rogue
LEVEL
AT-WILL POWER
BOOK
MP
CLASS
Rogue
AT-WILL POWER
Page 3
LEVEL
BOOK
PH
Guarded Attack
KEYWORDS
Blinding Barrage
USED
Martial, Weapon
Standard
Standard
RANGE
ACTION
AC
One creature
vs
DEFENSE
TARGET
ATTACK
vs
ATTACK
USED
Martial, Weapon
Melee weapon
ACTION
8
KEYWORDS
Second Wind
KEYWORDS
Close blast 3
Standard
RANGE
ACTION
AC
AT-WILL
DEFENSE
TARGET
USED
Personal
RANGE
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
CLASS
LEVEL
Rogue
BOOK
CLASS
MP
ENCOUNTER POWER
Rogue
ADDITIONAL EFFECTS
LEVEL
DAILY POWER
USED
Minor
Personal
ACTION
AT-WILL
RANGE
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
CLASS
Goliath
LEVEL
BOOK
PH2
UTILITY POWER
Manneo
BOOK
PH
CLASS
UTILITY POWER
Stone's Endurance
KEYWORDS
Page 4
LEVEL
BOOK
PH