Lecture 5-6 Applications of Nash Equilibrium Rationalizablity & Backwards Induction
Lecture 5-6 Applications of Nash Equilibrium Rationalizablity & Backwards Induction
Road Map
1. Cournot (quantity) Competition
1. Nash Equilibrium in Cournot duopoly
2. Nash Equilibrium in Cournot oligopoly
3. Rationalizability in Cournot duopoly
2.
3.
4.
5.
6.
Cournot Oligopoly
N = {1,2,,n} firms;
Simultaneously, each firm i
produces qi units of a good at
marginal cost c,
and sells the good at price
P = max{0,1-Q}
where Q = q1++qn.
Game = (S1,,Sn; 1,,n)
where Si = [0,),
P
1
c=0.2
0
qi(1- qi -qj-c)
-cqi
-0.2
(1-qj-c)/2
1-qj-c
qiB(qj)
q2
= max{(1-qj-c)/2,0};
q1=q1B(q2)
q*
1 c
2
q2=q2B(q1)
q1
1-c
qi
q=q
qi
q = q*
Therefore, q1*==qn*=(1-c)/(n+1).
n=1
n=2
n=3
n=4
c
1
1 c
2
q1
1 c
2
1-c
1 c
2
q1
1 c
2
1-c
1 c
2
q1
1 c
2
1-c
1-c
Assume that
players know
this.
1 c
2
q1
1 c
2
1-c
1 ( p1 , p2 ) = p1 (1 p1 ) / 2 if p1 = p2
otherwise.
0
Commons Problem
N = {1,2,,n} players, each with unlimited
money;
Simultaneously, each player i contributes xi
0 to produce y = x1+xn unit of some
public good, yielding payoff
Ui(xi,y) = y1/2 xi.
Stag Hunt
(2,2)
(4,0)
(0,4)
(5,5)
Stag Hunt
(2,2)
(4,0)
(0,4)
(5,5)
5
4.5
4
3.5
3
2.5
4 - 2p
2
1.5
1
5(1-p)
0.5
0
0.2
0.4
0.6
0.8
if p < 1/3
0
q ( p ) = q [0,1] if p = 1/3
1
if p > 1/3
BR
1/3
p
1/3
10
N = {F1,F2,B}; F1, F2
are firms; B is buyer
B needs 1 unit of good,
worth 6;
Firms sell the good;
Marginal cost = 0.
Possible prices P =
{1,5}.
Buyer can check the
prices with a small cost
c > 0.
Game:
1. Each firm i chooses price
p i;
2. B decides whether to
check the prices;
3. (Given) If he checks the
prices, and p1p2, he buys
the cheaper one;
otherwise, he buys from
any of the firm with
probability .
F2
High
Low
F1
High
High
Low
Low
Check
High
Low
Dont Check
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Mixed-strategy equilibrium
Symmetric equilibrium: Each firm charges
High with probability q;
Buyer Checks with probability r.
U(check;q) = q21 + (1-q2)5 c = 5 - 4 q2 c;
U(Dont;q) = q1 + (1-q)5 = 5 - 4 q;
Indifference: 4q(1-q) = c; i.e.,
U(high;q,r) = 0.5(1-r(1-q))5;
U(low;q,r) = qr1 + 0.5(1-qr)
Indifference = r = 4/(5-4q).
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Definitions
Perfect-Information game is a game in which all
the information sets are singleton.
Sequential Rationality: A player is sequentially
rational iff, at each node he is to move, he
maximizes his expected utility conditional on that
he is at the node even if this node is precluded
by his own strategy.
In a finite game of perfect information, the common
knowledge of sequential rationality gives
Backward Induction outcome.
A centipede game
1
D
(4,4)
(5,2)
(1,-5)
d
(3,3)
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Backward Induction
Take any pen-terminal node
Pick one of the payoff vectors (moves) that
gives the mover at the node the highest payoff
Assign this payoff to the node at the hand;
Eliminate all the moves and the
terminal nodes following the node
Yes
Any non-terminal
node
No
The picked moves
2
L
(2,1)
2
R
(0,0)
(0,0)
(1,2)
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Note
There are Nash equilibria that are different
from the Backward Induction outcome.
Backward Induction always yields a Nash
Equilibrium.
That is, Sequential rationality is stronger
than rationality.
Tail
head
tail
(-1,1)
(1,-1)
head
(1,-1)
tail
(-1,1)
15
Stackelberg Duopoly
Game:
P
N = {1,2} firms w MC = 0;
1. Firm 1 produces q1 units
1
2. Observing q1, Firm 2 produces
q2 units
3. Each sells the good at price
P = max{0,1-(q1+q2)}.
Q
1
Stackelberg equilibrium
If q1 > 1, q2*(q1) = 0.
If q1 1, q2*(q1) = (1-q1)/2.
Given the function q2*, if q1 1
P
1
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