Varis Nightbreeze is a half-elf bard/warlock seeking vengeance against members of the Cult of the Dragon who killed his family. He infiltrated the cult and learned of three targets: Frulam Mondath, Bog Luck, and Rezmir. Varis has now arrived in Greenest, the cult's next target, planning to use his skills as an entertainer and spellcaster to get close to his enemies. Though creative, his sharp tongue sometimes gets him into trouble due to an inability to always hide his true feelings.
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Varis Nightbreeze: Bardic Inspiration (3/day)
Varis Nightbreeze is a half-elf bard/warlock seeking vengeance against members of the Cult of the Dragon who killed his family. He infiltrated the cult and learned of three targets: Frulam Mondath, Bog Luck, and Rezmir. Varis has now arrived in Greenest, the cult's next target, planning to use his skills as an entertainer and spellcaster to get close to his enemies. Though creative, his sharp tongue sometimes gets him into trouble due to an inability to always hide his true feelings.
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Varis Nightbreeze
Background: Entertainer (singer).
Personality: I change my mood or my mind as quickly as I change a key in a song. Ideal: Creativity. The world is in need of new ideas and bold action. Bond: My instrument is my most treasured possession and it reminds me of someone I love. ToD Bond: My family were members of the Cult of the Dragon, until their rivals in the cult arranged to wipe them out. Though they slaughtered my kin, I survived, but they think Im dead. Now is my chance for vengeance! My hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have arrived in Greenest, knowing its next on the cults list of targets. Flaw: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. Male half-elf bard 1 / warlock 1 (Archfey) CG Medium humanoid (half-elf) Init +2; Senses Darkvision 60 ft; passive Perception 12 Languages Common, Chondathan, Elvish AC 13 (+1 armor, +2 Dex) hp 17 (2d8 HD) Saves Dexterity +4, Charisma +5; fey ancestry Speed 30 ft (6 squares) Melee rapier +4 (1d8+2 piercing; finesse) Melee or Ranged dagger +2 (1d4+2 piercing, range 20/60; finesse, light, thrown) Cantrip eldritch blast +5 (range 120; VS; 1d10 force) Cantrip vicious mockery (range 60; V; Wisdom save; 1d4 psychic & disadvantage next attack roll EoINT) Special Actions bardic inspiration, fey presence Proficiency Bonus +2 Bard Spells Known (DC 13, Attack +5): 1st (2/day)cure wounds, healing word, sleep, thunderwave Cantrips (at will)message, vicious mockery Warlock Spells Known (DC 13, Attack +5): 1st (1/rest)hellish rebuke, hex Cantrips (at will)eldritch blast, true strike Abilities Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 11 (+0), Wis 10 (+0), Cha 16 (+3) SQ ritual casting, spellcasting focus Skills Acrobatics +4, Deception +5, Intimidation +5, Perception +2, Performance +5, Persuasion +5, Sleight of Hand +4 Proficiencies light armor, simple weapons, hand crossbow, longsword, rapier, shortsword; disguise kit, lute, lyre, pan flute, flute Possessions leather armor, common clothes, rapier, dagger, lute, pan flute, orb, favor of an admirer, backpack [costume (3), bedroll, candle (5), rations (5), waterskin, disguise kit], pouch (15gp); Capacity 60/120/180; Carrying 68 [26 without pack] Bardic Inspiration (3/day). On your turn, as a bonus action, one creature other than yourself within 60 feet of you that can hear you, gains a Bardic Inspiration die (d6). Once within the next 10 minutes, that creature can roll the die and add the number rolled to one rolled ability check, attack roll, or saving throw it made before the DM announces the results. A creature can have only one Bardic Inspiration die at a time. Fey Ancestry. You have advantage on saving throws against being charmed, and magic cant put you to sleep. Fey Presence (1/rest). As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw (warlock DC). Creatures that fail their saving throw are all either charmed or frightened by you until the end of your next turn. Ritual Casting. You can cast any bard spell you know as a ritual if that spell has the ritual tag. Spellcasting Focus. You can use a musical instrument as a spellcasting focus for your bard spells, and an arcane focus for your warlock spells. Cult of the Dragon Infiltrator. You have infiltrated the ranks of the Cult of the Dragon. Having spied on the organization for quite some time, you are familiar with its inner workings and customs. You have a second identity as an initiate of the cult, enough of a faade to blend in as a simple grunt or servant.