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Necromancer Reference Card

This document provides reference cards for various models that can be summoned by a Necromancer. It lists the movement, dice, armor and special rules for units like skeleton warriors, zombies, and ghosts. Each model has different characteristics and abilities, such as Mob Rule for zombies, Regeneration for ghosts, and Walk Through Walls for incorporeal units. The reference cards summarize the key statistics and mechanics for the Necromancer's summonable units.

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jaxnjuva
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0% found this document useful (0 votes)
55 views

Necromancer Reference Card

This document provides reference cards for various models that can be summoned by a Necromancer. It lists the movement, dice, armor and special rules for units like skeleton warriors, zombies, and ghosts. Each model has different characteristics and abilities, such as Mob Rule for zombies, Regeneration for ghosts, and Walk Through Walls for incorporeal units. The reference cards summarize the key statistics and mechanics for the Necromancer's summonable units.

Uploaded by

jaxnjuva
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Necromancer

Reference Card

Model
Skeleton Warrior


Move
4


Dice
2


Armour
2


Notes

Skeleton Archer

No Effect

Zombie

Marksman (3 Long
Range)
Mob Rule

No Effect

Hits
2
Boned. Replace the model
with a Pile of Bones counter
Boned. Replace the model
with a Pile of Bones counter
No Effect

Armoured Zombie

Mob Rule

No Effect

No Effect

Dwarf Revenant

No Effect

Zombie Troll

1 Wound

Ghost

Large Model, Mob Rule,


Regenerate, Wounds (4)
Walk Through Walls

Boned. Replace the model


with a Pile of Bones counter
2 Wounds

1
No Effect

Destroyed. Remove Destroyed. Remove the


the model
model

3
4
Destroyed. Remove the
model
Destroyed. Remove the
model
Destroyed. Remove the
model
Destroyed. Remove the
model
Destroyed. Remove the
model
3 Wounds
4 Wounds
Destroyed. Remove the
model

Ethereal: the model is an apparition that cannot be hurt by any form of attack. It has no arcs. It can move through other models and other models can move through it as
long as both models do not end up in the same square. It does block lines of sight.
Mob Rule: this model ignores the normal restriction on the maximum outnumbering penalty. When a Hero is in the front arc of more than one model with this rule, each
model after the first causes an additional -1 penalty. For example, a Hero in the front arc of 3 Zombies would suffer an outnumbering penalty of -2 in addition to any other
modifiers.
Regenerate: This ability has two effects. Firstly, when the model suffers any damage, and before you determine if it has been destroyed, it rolls a single dice. On a roll of 5
or 6 it reduces the number of wounds suffered by 1, down to a minimum of zero. Secondly, at the end of each Round roll a single dice. On the roll of a 5 or 6 the model
heals one wound.
Walk Through Walls: the model can move through solid walls. A wall counts as one space regardless of its actual size. A model cannot end its Turn inside a wall. When
moving, the square immediately before and after a wall must lie in a straight line from each other.
Insert diagram of directions that can be moved through a wall.
Wounds (4): every hit counts as a wound place a wound counter on the base of the model for each wound taken. The model is destroyed when it has a total of 4 wounds
on it at one time. The model never counts as Injured.

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