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Multi Tasking The Arduino Part 1 PDF

Arduino is a very simple processor with no operating system. That doesn't mean that we can't manage multiple tasks on an Arduino. Delay() is a "busy wait" that monopolizes the processor.

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0% found this document useful (0 votes)
141 views

Multi Tasking The Arduino Part 1 PDF

Arduino is a very simple processor with no operating system. That doesn't mean that we can't manage multiple tasks on an Arduino. Delay() is a "busy wait" that monopolizes the processor.

Uploaded by

Marcio Souza
Copyright
© © All Rights Reserved
Available Formats
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You are on page 1/ 33

Multi-tasking the Arduino - Part 1

Created by Bill Earl

Last updated on 2014-12-04 01:15:13 PM EST

Guide Contents
Guide Contents

Overview

Bigger and Better Projects

Ditch the delay()

Remember Blink?

And sweep too?

Using millis() for timing

Become a clock-watcher!

Blink Without Delay

What's the point of that?

10

Welcome to the Machine

10

State + Machine = Machine

11

Now for two at once


Thank you sir! May I have another?

A classy solution

12
15

16

Put a little OOP in your loop.

16

Defining a class:

16

Now lets use it:

18

Less is more!

20

A clean sweep

21

What else can we do with it?

21

How many would you like?

24

All together now!

28

We want your input too

Conclusion:

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Overview
Bigger and Better Projects
Once you have mastered the basic blinking leds, simple sensors and sweeping servos, its
time to move on to bigger and better projects. That usually involves combining bits and
pieces of simpler sketches and trying to make them work together. The first thing you will
discover is that some of those sketches that ran perfectly by themselves, just dont play
well with others.
The Arduino is a very simple processor with no operating system and can only run one
program at a time. Unlike your personal computer or a Raspberry Pi, the Arduino has no way
to load and run multiple programs.
That doesnt mean that we cant manage multiple tasks on an Arduino. We just need to use
a different approach. Since there is no operating system to help us out, We have to take
matters into our own hands.

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Ditch the delay()


The first thing yo u need to do is sto p using delay().
Using delay() to control timing is probably one of the very first things you learned when
experimenting with the Arduino. Timing with delay() is simple and straightforward, but it
does cause problems down the road when you want to add additional functionality. The
problem is that delay() is a "busy wait" that monopolizes the processor.
During a delay() call, you cant respond to inputs, you can't process any data and you cant
change any outputs. The delay() ties up 100% of the processor. So, if any part of your
code uses a delay(), everything else is dead in the water for the duration.

Remember Blink?
/*
Blink
Turns on an LED on for one second, then off for one second, repeatedly.
This example code is in the public domain.
*/
// Pin 13 has an LED connected on most Arduino boards.
// give it a name:
int led = 13;
// the setup routine runs once when you press reset:
void setup() {
// initialize the digital pin as an output.
pinMode(led, OUTPUT);
}
// the loop routine runs over and over again forever:
void loop() {
digitalWrite(led, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000);
// wait for a second
digitalWrite(led, LOW); // turn the LED off by making the voltage LOW
delay(1000);
// wait for a second
}

The simple Blink sketch spends almost all of its time in the delay() function. So, the
processor can't do anything else while it is blinking.

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And sweep too?


Sweep uses the delay() to control the sweep speed. If you try to combine the basic blink
sketch with the servo sweep example, you will find that it alternates between blinking and
sweeping. But it won't do both simultaneously.
#include <Servo.h>
// Pin 13 has an LED connected on most Arduino boards.
// give it a name:
int led = 13;
Servo myservo; // create servo object to control a servo
// twelve servo objects can be created on most boards
int pos = 0;

// variable to store the servo position

void setup()
{
// initialize the digital pin as an output.
pinMode(led, OUTPUT);
myservo.attach(9); // attaches the servo on pin 9 to the servo object
}
void loop()
{
digitalWrite(led, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000);
// wait for a second
digitalWrite(led, LOW); // turn the LED off by making the voltage LOW
delay(1000);
// wait for a second
for(pos = 0; pos <= 180; pos += 1) // goes from 0 degrees to 180 degrees
{
// in steps of 1 degree
myservo.write(pos);
// tell servo to go to position in variable 'pos'
delay(15);
// waits 15ms for the servo to reach the position
}
for(pos = 180; pos>=0; pos-=1)
// goes from 180 degrees to 0 degrees
{
myservo.write(pos);
// tell servo to go to position in variable 'pos'
delay(15);
// waits 15ms for the servo to reach the position
}
}

So , ho w do we co ntro l the timing witho ut using the delay functio n?

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Using millis() for timing


Become a clock-watcher!
One simple technique for implementing timing is to make a schedule and keep an eye on
the clock. Instead of a world-stopping delay, you just check the clock regularly so you know
when it is time to act. Meanwhile the processor is still free for other tasks to do their thing.
A very simple example of this is the BlinkWitho utDelay example sketch that comes with
the IDE.
The code on this page uses the wiring shown in the diagram below:

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Blink Without Delay


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This is the BlinkWithoutDelay example sketch from the IDE:


/* Blink without Delay
Turns on and off a light emitting diode(LED) connected to a digital
pin, without using the delay() function. This means that other code
can run at the same time without being interrupted by the LED code.
The circuit:
* LED attached from pin 13 to ground.
* Note: on most Arduinos, there is already an LED on the board
that's attached to pin 13, so no hardware is needed for this example.

created 2005
by David A. Mellis
modified 8 Feb 2010
by Paul Stoffregen
This example code is in the public domain.

http://www.arduino.cc/en/Tutorial/BlinkWithoutDelay
*/
// constants won't change. Used here to
// set pin numbers:
const int ledPin = 13;
// the number of the LED pin
// Variables will change:
int ledState = LOW;
long previousMillis = 0;

// ledState used to set the LED


// will store last time LED was updated

// the follow variables is a long because the time, measured in miliseconds,


// will quickly become a bigger number than can be stored in an int.
long interval = 1000;
// interval at which to blink (milliseconds)
void setup() {
// set the digital pin as output:
pinMode(ledPin, OUTPUT);
}
void loop()
{
// here is where you'd put code that needs to be running all the time.

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// check to see if it's time to blink the LED; that is, if the
// difference between the current time and last time you blinked
// the LED is bigger than the interval at which you want to
// blink the LED.
unsigned long currentMillis = millis();
if(currentMillis - previousMillis > interval) {
// save the last time you blinked the LED
previousMillis = currentMillis;
// if the LED is off turn it on and vice-versa:
if (ledState == LOW)
ledState = HIGH;
else
ledState = LOW;
// set the LED with the ledState of the variable:
digitalWrite(ledPin, ledState);
}
}

What's the point of that?


At first glance, BlinkWithoutDelay does not seem to be a very interesting sketch. It looks
like just a more complicated way to blink a LED. However, BinkWithoutDelay illustrates a
very important concept known as a State Machine.
Instead of relying on delay() to time the blinking. BlinkWithoutDelay remembers the current
state of the LED and the last time it changed. On each pass through the loop, it looks at the
millis() clock to see if it is time to change the state of the LED again.

Welcome to the Machine


Lets look at a slightly more interesting blink variant that has a different on-time and offtime. Well call this one FlashWithoutDelay.
// These variables store the flash pattern
// and the current state of the LED
int ledPin = 13;
// the number of the LED pin
int ledState = LOW;
// ledState used to set the LED
unsigned long previousMillis = 0;
// will store last time LED was updated
long OnTime = 250;
// milliseconds of on-time
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long OffTime = 750;

// milliseconds of off-time

void setup()
{
// set the digital pin as output:
pinMode(ledPin, OUTPUT);
}
void loop()
{
// check to see if it's time to change the state of the LED
unsigned long currentMillis = millis();
if((ledState == HIGH) && (currentMillis - previousMillis >= OnTime))
{
ledState = LOW; // Turn it off
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime))
{
ledState = HIGH; // turn it on
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
}

State + Machine = Machine


Note that we have variables to keep track of whether the LED is ON or OFF. And variables to
keep track of when the last change happened. That is the State part of the State Machine.

We also have code that looks at the state and decides when and how it needs to change.
That is the Machine part. Every time through the loop we run the machine and the
machine takes care of updating the state.
Next, we'll look at how you can combine multiple state machines and run them concurrently.

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Now for two at once


Now it is time to do some multi-tasking! First wire up another LED as in the diagram below.

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Then we'll create another state machine for a second LED that flashes at completely
different rates. Using two separate state machines allows us to blink the two LEDs
completely independent of one another. Something that would be surprisingly complicated
to do using delays alone.
// These variables store the flash pattern
// and the current state of the LED
int ledPin1 = 12;
// the number of the LED pin
int ledState1 = LOW;
// ledState used to set the LED
unsigned long previousMillis1 = 0;
// will store last time LED was updated
long OnTime1 = 250;
// milliseconds of on-time
long OffTime1 = 750;
// milliseconds of off-time
int ledPin2 = 13;
// the number of the LED pin
int ledState2 = LOW;
// ledState used to set the LED
unsigned long previousMillis2 = 0;
// will store last time LED was updated
long OnTime2 = 330;
// milliseconds of on-time
long OffTime2 = 400;
// milliseconds of off-time
void setup()
{
// set the digital pin as output:
pinMode(ledPin1, OUTPUT);
pinMode(ledPin2, OUTPUT);
}
void loop()
{
// check to see if it's time to change the state of the LED
unsigned long currentMillis = millis();
if((ledState1 == HIGH) && (currentMillis - previousMillis1 >= OnTime1))
{
ledState1 = LOW; // Turn it off
previousMillis1 = currentMillis; // Remember the time
digitalWrite(ledPin1, ledState1); // Update the actual LED
}
else if ((ledState1 == LOW) && (currentMillis - previousMillis1 >= OffTime1))
{
ledState1 = HIGH; // turn it on
previousMillis1 = currentMillis; // Remember the time
digitalWrite(ledPin1, ledState1); // Update the actual LED
}

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if((ledState2 == HIGH) && (currentMillis - previousMillis2 >= OnTime2))


{
ledState2 = LOW; // Turn it off
previousMillis2 = currentMillis; // Remember the time
digitalWrite(ledPin2, ledState2); // Update the actual LED
}
else if ((ledState2 == LOW) && (currentMillis - previousMillis2 >= OffTime2))
{
ledState2 = HIGH; // turn it on
previousMillis2 = currentMillis; // Remember the time
digitalWrite(ledPin2, ledState2); // Update the actual LED
}
}

Thank you sir! May I have another?


You can add more state machines until you run out of memory or GPIO pins. Each state
machine can have its own flash rate. As an exercise, edit the code above to add a third
state machine.
First duplicate all of the state variables and code from one state machine.
Then re-name all the variables to avoid conflicts with the first machine.
It's not very difficult to do. But it seems rather wasteful writing the same code over and over
again. There must be a more efficient way to do this!
There are better ways to manage this complexity. There are programming techniques that
are both simpler and more efficient. In the next page, we'll introduce some of the more
advanced features of the Arduino programming language.

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A classy solution
Let's take another look at that last sketch. As you can see, it is very repetitive. The same
code is duplicated almost verbatim for each flashing LED. The only thing that changes
(slightly) is the varable names.
This code s a prime candidate for a little Object Oriented Programming (OOP).

Put a little OOP in your loop.


The Arduino Language is a variant of C++ which supports Object Oriented Programming.
Using the OOP features of the language we can gather together all of the state variables and
functionality for a blinking LED into a C++ class.
This isnt very difficult to do. We already have written all the code for it. We just need to repackage it as a class.

Defining a class:
We start by declaring a Flasher class:
Then we add in all the variables from FlashWithoutDelay. Since they are part of the class,
they are known as member variables.
class Flasher
{
// Class Member Variables
// These are initialized at startup
int ledPin;
// the number of the LED pin
long OnTime; // milliseconds of on-time
long OffTime; // milliseconds of off-time
// These maintain the current state
int ledState;
// ledState used to set the LED
unsigned long previousMillis; // will store last time LED was updated
};

Next we add a co nstructo r. The constructor has the same name as the class and its job
is to initialize all the variables.
class Flasher

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{
// Class Member Variables
// These are initialized at startup
int ledPin;
// the number of the LED pin
long OnTime; // milliseconds of on-time
long OffTime; // milliseconds of off-time
// These maintain the current state
int ledState;
// ledState used to set the LED
unsigned long previousMillis; // will store last time LED was updated
// Constructor - creates a Flasher
// and initializes the member variables and state
public:
Flasher(int pin, long on, long off)
{
ledPin = pin;
pinMode(ledPin, OUTPUT);
OnTime = on;
OffTime = off;
ledState = LOW;
previousMillis = 0;
}
};

Finally we take our loop and turn it into a member functio n called Update(). Note that
this is identical to our original void loop(). Only the name has changed.
class Flasher
{
// Class Member Variables
// These are initialized at startup
int ledPin;
// the number of the LED pin
long OnTime; // milliseconds of on-time
long OffTime; // milliseconds of off-time
// These maintain the current state
int ledState;
// ledState used to set the LED
unsigned long previousMillis; // will store last time LED was updated
// Constructor - creates a Flasher
// and initializes the member variables and state
public:
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Flasher(int pin, long on, long off)


{
ledPin = pin;
pinMode(ledPin, OUTPUT);
OnTime = on;
OffTime = off;
ledState = LOW;
previousMillis = 0;
}
void Update()
{
// check to see if it's time to change the state of the LED
unsigned long currentMillis = millis();
if((ledState == HIGH) && (currentMillis - previousMillis >= OnTime))
{
ledState = LOW; // Turn it off
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime))
{
ledState = HIGH; // turn it on
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
}
};

By simply re-arranging our existing code into the Flasher class, we have encapsulated all of
the variables (the state) and the functionality (the machine) for flashing a LED.

Now lets use it:


Now, for every LED that we want to flash, we create an instance of the Flasher class by
calling the co nstructo r. And on every pass through the loop we just need to call Update()
for each instance of Flasher.
There is no need to replicate the entire state machine code anymore. We just need to ask
for another instance of the Flasher class!

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class Flasher
{
// Class Member Variables
// These are initialized at startup
int ledPin;
// the number of the LED pin
long OnTime; // milliseconds of on-time
long OffTime; // milliseconds of off-time
// These maintain the current state
int ledState;
// ledState used to set the LED
unsigned long previousMillis; // will store last time LED was updated
// Constructor - creates a Flasher
// and initializes the member variables and state
public:
Flasher(int pin, long on, long off)
{
ledPin = pin;
pinMode(ledPin, OUTPUT);
OnTime = on;
OffTime = off;
ledState = LOW;
previousMillis = 0;
}
void Update()
{
// check to see if it's time to change the state of the LED
unsigned long currentMillis = millis();
if((ledState == HIGH) && (currentMillis - previousMillis >= OnTime))
{
ledState = LOW; // Turn it off
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime))
{
ledState = HIGH; // turn it on
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
}
};

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Flasher led1(12, 100, 400);


Flasher led2(13, 350, 350);
void setup()
{
}
void loop()
{
led1.Update();
led2.Update();
}

Less is more!
Thats it each additional LED requires just two lines of code!
This code shorter and easier to read. And, since there is no duplicated code, it also
compiles smaller! That leaves you even more precious memory to do other things!

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A clean sweep
What else can we do with it?
Lets apply the same principles to some servo code and get some action going.
First hook up a couple of servos on your breadboard as shown below. As long as we are at
it, let's hook up a third LED too.

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Here is the standard Servo sweep code. Note that it calls the dreaded delay(). We'll take
the parts we need from it to make a "Sweeper" state machine.
// Sweep
// by BARRAGAN <http://barraganstudio.com>
// This example code is in the public domain.

#include <Servo.h>
Servo myservo; // create servo object to control a servo
// a maximum of eight servo objects can be created
int pos = 0;

// variable to store the servo position

void setup()
{
myservo.attach(9); // attaches the servo on pin 9 to the servo object
}

void loop()
{
for(pos = 0; pos < 180; pos += 1) // goes from 0 degrees to 180 degrees
{
// in steps of 1 degree
myservo.write(pos);
// tell servo to go to position in variable 'pos'

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delay(15);
// waits 15ms for the servo to reach the position
}
for(pos = 180; pos>=1; pos-=1)
// goes from 180 degrees to 0 degrees
{
myservo.write(pos);
// tell servo to go to position in variable 'pos'
delay(15);
// waits 15ms for the servo to reach the position
}
}

The Sweeper class below encapsulates the sweep action, but uses the millis() function for
timing, much like the Flasher class does for the LEDs.
We also need to add Attach() and Detach() functions to associate the servo with a specific
pin:
class Sweeper
{
Servo servo;
// the servo
int pos;
// current servo position
int increment;
// increment to move for each interval
int updateInterval;
// interval between updates
unsigned long lastUpdate; // last update of position
public:
Sweeper(int interval)
{
updateInterval = interval;
increment = 1;
}
void Attach(int pin)
{
servo.attach(pin);
}
void Detach()
{
servo.detach();
}
void Update()
{
if((millis() - lastUpdate) > updateInterval) // time to update
{
lastUpdate = millis();
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pos += increment;
servo.write(pos);
Serial.println(pos);
if ((pos >= 180) || (pos <= 0)) // end of sweep
{
// reverse direction
increment = -increment;
}
}
}
};

How many would you like?


Now we can instantiate as many Flashers and Sweepers as we need.
Each instance of a Flasher requires 2 lines of code:
One to declare the instance
One to call update in the loop
Each instance of a Sweeper requires just 3 lines of code:
One to declare the instance
One to attach it to a pin in setup
And one call to update in the loop
#include <Servo.h>
class Flasher
{
// Class Member Variables
// These are initialized at startup
int ledPin;
// the number of the LED pin
long OnTime; // milliseconds of on-time
long OffTime; // milliseconds of off-time
// These maintain the current state
int ledState;
// ledState used to set the LED
unsigned long previousMillis; // will store last time LED was updated
// Constructor - creates a Flasher
// and initializes the member variables and state

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public:
Flasher(int pin, long on, long off)
{
ledPin = pin;
pinMode(ledPin, OUTPUT);
OnTime = on;
OffTime = off;
ledState = LOW;
previousMillis = 0;
}
void Update()
{
// check to see if it's time to change the state of the LED
unsigned long currentMillis = millis();
if((ledState == HIGH) && (currentMillis - previousMillis >= OnTime))
{
ledState = LOW; // Turn it off
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime))
{
ledState = HIGH; // turn it on
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
}
};
class Sweeper
{
Servo servo;
// the servo
int pos;
// current servo position
int increment;
// increment to move for each interval
int updateInterval;
// interval between updates
unsigned long lastUpdate; // last update of position
public:
Sweeper(int interval)
{
updateInterval = interval;
increment = 1;

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}
void Attach(int pin)
{
servo.attach(pin);
}
void Detach()
{
servo.detach();
}
void Update()
{
if((millis() - lastUpdate) > updateInterval) // time to update
{
lastUpdate = millis();
pos += increment;
servo.write(pos);
Serial.println(pos);
if ((pos >= 180) || (pos <= 0)) // end of sweep
{
// reverse direction
increment = -increment;
}
}
}
};

Flasher led1(11, 123, 400);


Flasher led2(12, 350, 350);
Flasher led3(13, 200, 222);
Sweeper sweeper1(15);
Sweeper sweeper2(25);
void setup()
{
Serial.begin(9600);
sweeper1.Attach(9);
sweeper2.Attach(10);
}

void loop()

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{
sweeper1.Update();
sweeper2.Update();
led1.Update();
led2.Update();
led3.Update();
}

Now we have 5 independent tasks running non-stop with no interference. And our loop() is
only 5 lines of code! Next we'll add a button so we can interact with some of these tasks.

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All together now!


We want your input too
The other problem with delay()-based timing is that user inputs like button presses tend to
get ignored because the processor can't check the button state when it is in a delay(). With
our millis()-based timing, the processor is free to check on button states and other inputs
regularly. This allows us to build complex programs that do many things at once, but still
remain responsive.
We'll demonstrate this by adding a button to our circuit as shown below:

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The code below will check the button state on each pass of the loop. Led1 and sweeper2
will not be updated when the button is pressed.
#include <Servo.h>

class Flasher
{
// Class Member Variables
// These are initialized at startup
int ledPin;
// the number of the LED pin
long OnTime; // milliseconds of on-time
long OffTime; // milliseconds of off-time
// These maintain the current state
int ledState;
// ledState used to set the LED
unsigned long previousMillis; // will store last time LED was updated
// Constructor - creates a Flasher
// and initializes the member variables and state
public:
Flasher(int pin, long on, long off)
{

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ledPin = pin;
pinMode(ledPin, OUTPUT);
OnTime = on;
OffTime = off;
ledState = LOW;
previousMillis = 0;
}
void Update()
{
// check to see if it's time to change the state of the LED
unsigned long currentMillis = millis();
if((ledState == HIGH) && (currentMillis - previousMillis >= OnTime))
{
ledState = LOW; // Turn it off
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
else if ((ledState == LOW) && (currentMillis - previousMillis >= OffTime))
{
ledState = HIGH; // turn it on
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
}
};
class Sweeper
{
Servo servo;
// the servo
int pos;
// current servo position
int increment;
// increment to move for each interval
int updateInterval;
// interval between updates
unsigned long lastUpdate; // last update of position
public:
Sweeper(int interval)
{
updateInterval = interval;
increment = 1;
}
void Attach(int pin)

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{
servo.attach(pin);
}
void Detach()
{
servo.detach();
}
void Update()
{
if((millis() - lastUpdate) > updateInterval) // time to update
{
lastUpdate = millis();
pos += increment;
servo.write(pos);
Serial.println(pos);
if ((pos >= 180) || (pos <= 0)) // end of sweep
{
// reverse direction
increment = -increment;
}
}
}
};

Flasher led1(11, 123, 400);


Flasher led2(12, 350, 350);
Flasher led3(13, 200, 222);
Sweeper sweeper1(15);
Sweeper sweeper2(25);
void setup()
{
Serial.begin(9600);
sweeper1.Attach(9);
sweeper2.Attach(10);
}

void loop()
{
sweeper1.Update();

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if(digitalRead(2) == HIGH)
{
sweeper2.Update();
led1.Update();
}
led2.Update();
led3.Update();
}

The 3 LEDs will flash at their own rates. The 2 sweepers will sweep at their own rates. But
when we press the button, sweeper2 and led1 will stop in their tracks until we release the
button.
Since there are no delays in the loop, the button input has nearly instantaneous response.

So now we have 5 tasks executing independently and with user input. There are no delays
to tie up the processor. And our efficient Object Oriented code leaves plenty of room for
expansion!

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Conclusion:
In this guide we have demonstrated that it is indeed possible for the Arduino to juggle
multiple independent tasks while remaining responsive to external events like user input.
Weve learned how to time things using millis() instead of delay() so we can free up
the processor to do other things.
Weve learned how to define tasks as state machines that can execute independently
of other state machines at the same time.
And weve learned how to encapsulate these state machines into C++ classes to
keep our code simple and compact.
These techniques wont turn your Arduino into a supercomputer. But they will help you to
get the most out of this small, but surprisingly powerful little processor.
In the part 2 of this series, we'll build on these techniques and explore other ways to
make your Arduino responsive to external events while managing multiple tasks.

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Last Updated: 2014-12-04 01:15:15 PM EST

Page 33 of 33

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