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Explain The Solid Modelling Principles of CSG Approach

The document discusses four solid modeling principles: 1) Constructive Solid Geometry (CSG) uses primitive shapes and Boolean operations to construct objects. 2) Boundary Representation (B-rep) represents objects by their bounding faces, edges, and vertices. 3) Decomposition methods spatially partition objects into cubes or primitives for representation. 4) Feature-based parametric modeling eliminates direct use of primitives and instead uses sketches with assignable dimensions that can be changed, allowing for flexible modeling.

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Justin Turner
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0% found this document useful (0 votes)
235 views

Explain The Solid Modelling Principles of CSG Approach

The document discusses four solid modeling principles: 1) Constructive Solid Geometry (CSG) uses primitive shapes and Boolean operations to construct objects. 2) Boundary Representation (B-rep) represents objects by their bounding faces, edges, and vertices. 3) Decomposition methods spatially partition objects into cubes or primitives for representation. 4) Feature-based parametric modeling eliminates direct use of primitives and instead uses sketches with assignable dimensions that can be changed, allowing for flexible modeling.

Uploaded by

Justin Turner
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Explain the solid modelling principles of CSG approach ,boundary

representation ,decomposition methods and parametric feature based


modelling
Constructive Solid Geometry (CSG)
Constructive Solid Geometry (CSG) uses primitive shapes as building blocks and Boolean set
operators (union, difference, and intersection) to construct an object. Primitives are usually
translated and/or rotated to position and orient them properly applying Boolean operations. In
this method more than one procedure (and hence database) can be used to arrive at the same
geometry. Data structure does not define model shape explicitly but rather implies the
geometric shape through a procedural description.

Fig: Boolean operation applied in primitives

Boundary Representation (B-rep)


In Boundary Representation method object is represented by its bounding faces. Each face is
bounded by edges and each edge is bounded by vertices. These faces are regions or subsets of
closed and orientable surfaces. B-Rep graph stores faces, edges and vertices as nodes, with
pointers, or branches between the nodes to indicate connectivity. A general data structure for
a boundary model should have both topological and geometrical information.
B-Rep has to fulfil certain conditions to disallow self-intersecting and open objects. These
conditions include:

Each edge should adjoin exactly two faces and have a vertex at each end.
Vertices are geometrically described by point coordinates
At least three edges must meet at each vertex
Faces are described by surface equations
Faces must only intersect at common edges or vertices
The boundaries of faces do not intersect themselves

Fig : Data structure in Boundary Representation

Decomposition methods
These are based on spatial partitioning of object into cubes or primitives, either
uniform or adaptive. In this method an object is represented by a three dimensional
Boolean array. Each cell represents a cubic volume of space called voxel. If a cell
intersects with the region of interest it has a true value (1) otherwise, the value is false
(0). There is no concept of partial occupancy. Thus, many solids can be only
approximated.

Fig: Solid structure represented by Voxels

Feature-based Parametric Modelling


This method eliminates the direct use of common geometric primitives such as cone,
cylinder, sphere, etc since these primitives only represent low-level geometric entities.
A 2D sketch needs to be generated in the Sketcher mode. The system will
automatically assign a dimension value of the sketched feature. The dimensions of
sketched feature can be changed at any time by simply entering the desired value, or
kept as a variable, allowing even more convenient change of its value. Sweep and
extrude are example for this type of operation

Fig : Translational sweep and rotational sweep

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