Lesson Plan Using An ASSURE Model
Lesson Plan Using An ASSURE Model
MELAKA 53
TECHNOLOGY IN TEACHING AND LEARNING
Instructional Design of Media and Technology in Teaching Using ASSURE Model
1.0 Overview
The 21st century has shown a lot of changing into world that give challenges in education field
especially for the teacher. The learning style has change from traditional chalk and talk method
form the teacher to the students center which the teacher as facilitator, assist them in teaching
and learning. Therefore, the approaches to learning play importance role which both learner and
the instructor or teacher has to participate in deliver the content of the knowledge. Thus, the
instructions are the arrangement of information and the environment to facilitate learning.
Instructional design is a system or process of organizing learning resources to ensure
learners achieve established learning outcomes which is essentially a framework for learning
(Siemens, 2002). There are varieties of teaching approaches can be used in the lesson such as
cooperative learning, game, simulation, role-play, presentation and demonstration. All this
approaches need to cooperate in instructional system by using the media that can be classify
into audio, visuals, motion media, manipulatives and people (Smaldino, S. E. ,2005). All this
media need to be run by technology medium such as CD- Player, Computer, LCD projector,
interactive board and relias model. To put in all this approaches and mediums in lesson, the
teacher need instructional model that help teacher to plan systematically such as ASSURE
model.
According to (Gustafson & Branch, 2002) Instructional design models were classified as
classroom oriented, product oriented and system oriented. ASSURE instructional design model
is one of the classroom-oriented model that it is frequently used by teachers in schools because
it is for a few hours of instruction and for each individual (Bahar Baran, 2010). ASSURE model
has been created incorporates the events of the instruction by Gagns research that revealed
about well-design lesson begin with the arousal of students interest and then move on to
present new material, involve students in practice with feedback, assess their understanding,
and go on to follow-up activities (Gagn,1985 as cited in Smaldino, S. E, (2005). According to
Smaldino, S. E. (2005), ASSURE model is a procedural guide for planning and conducting
instruction that incorporates media and technology by assumes that training or instruction is
required. There six step in this model which are analyze learners, state objectives, select
methods, media, and materials, utilize media and material, require learner participation, and
evaluate and revise.
1
: Technology at Home
Subject
: English
Class Level
listen to the sounds and guess four out of five sounds correctly.
3.
The teacher asks the pupils listen to sound and try to guess the sound. The pupils must be able
to guess the sounds of speaker, keyboard, mouse, printer and the CD/DVD drive. Then the
teacher shows the answers and talk about the stimulus by describes the component of desktop
computer. The objective of this stage is able to listen to the sounds and guess four out of five
sounds correctly.
While-listening (20 minute)
Pupils watch a video about the component of a desktop computer. The purpose is to help the
beginner and intermediate learner to have a better understanding. Then, the teacher distributes
a task sheet about desktop computer cloze-text. Pupils to listen to an audio clip that will be play
on three times. In pair, the pupils will fill in the blank while listening to the audio. The objective of
this stage is to be able to listen and fill in eight out of ten blanks correctly.
Post-listening (20 minute)
Teacher distributes a match task sheets about the computer device and its functions. Then,
teacher asks the pupils to match the device and its functions. Individually, the pupils do the task
4
Pupils share on what they have learned today. Then, they will label the component of desktop
computer on screen.
2.6 Evaluate and Revise
The lesson will close with a brief summary about what the lesson by the teacher. Question and
answer method will be used for evaluation. The question will include:
a) What did you learn today?
b) Can you help me to label the component of desktop computer?
References
Bahar Baran. (2010). Experiences from the Process of Designing Lessons with Interactive
Whiteboard:
ASSURE
as
Road
Map. CONTEMPORARY
EDUCATIONAL
Gustafson, K. L., Branch R. M., & Maribe R. (2002). Survey of Instructional Development
Models (3rd ed.). ERIC Clearinghouse on Information Technology mode, Syracuse, NY.
Lesson
Plan
using
Assure
Model.
(n.d.).
2015,
from
www.kenpro.org/papers/lesson-plan-using-assure-model.htm
Siemens G. (2002, September 30). elearnspace. everything elearning. Retrieved February 25,
2015, from http://www.elearnspace.org/Articles/InstructionalDesign.htm