Computer Display Standards
Computer Display Standards
Display
resolutio
n(pixels)
Asp
ect
rati
o
Quarter
Quarter
Video
Graphics
Array
160x120
(19k)
4:3
UNNAMED
160x128
(20k)
5:4
UNNAMED
160x144
(23k)
10:9
Video
standard
Full
name
QQVGA
UNNAMED
UNNAMED
Color
depth(2^
bppcolors)
2 bpp ~
6 bpp
effective
Display
resolutio
n(pixels)
Asp
ect
rati
o
Half
Quarter
Video
Graphics
Array
240x160
(38k)
3:2
Quarter
Video
Graphics
Array
4:3
Wide
Quarter
Video
Graphics
Array
16:9
Video
standard
Full
name
HQVGA
QVGA
WQVGA
TV
Computer
Noninterlaced
TV-asmonitor
480x272
(131k)
140x192 NI
(low-end),
320x200 NI
(typical),
640x256 NI
(high-end)
4:3
(nonsquare
pixels)
Color
depth(2^
bppcolors)
1~4 bpp
typical, 2 or
3 bpp
common.
Full
name
Description
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
640x200,
320x200
4:3 (or
16:10
with
square
pixels)
4:3 (or
16:10
with
square
pixels)
ST Colour
ST Mono
Video
monitor
I/NI
Atari ST
(etc.)
Colour,
Broadcaststandard
Atari ST
(etc.)
Monochrom
e,
proprietary
standard
640x400
720x480i/57
6i
maximum.
Typically
640x400i/51
2i or
640x200/25
6 NI, and
320x200/25
6 NI for
games.
Fullbroadcast
resolution
video
monitor or
television
4:3
(nonsquare
pixels)
Up to 6 bpp
for Amiga
(8 bpp with
later models),
typically
2~4 bpp for
most hi-res
applications
(saving
memory and
processing
time),
4~5 bpp for
games and
"fake"
12/18 bpp for
static images
(HAM mode).
Up to 15 bpp
for
Archimedes
and Falcon
(12 bpp for
TT), but
Full
name
Description
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
typically
4 bpp in use.
Mac Mono
9"
Mac Colou
r
Original
Apple
Macintosh
display
Apple Mac
II and later
models
512x342
(175k)
512x384
(197k),
640x480
(307k),
832x624
(519k)
Very
nearly
3:2 (to
within
0.2%);
256:17
1
exact.
Display
ed with
square
pixels
on a
moder 1 bpp
ately
widescreen
monito
r
(equiv
alent
to
16:10.
67 in
moder
n
terms).
4:3
4 bpp, 8 bpp,
and later
16/24 bpp
Full
name
Asp
ect
rati
o
Color
depth(2^
bppcolors)
16:10 /
8:5
(squar
e
pixels)
8 bpp
72:35
(effecti
vely
4:3
(nonsquare
pixels)
on
CRTs
but
could
be a
variety
of
aspect
s on
LCDs)
1 bpp
Description
Display
resolutio
n(pixels)
binary-half-megapixel 832x624
resolution (at 75 Hz) that was
eventually used as the default
setting for the original, late 90s
iMac. Even larger 17" and 19"
monitors could attain higher
resolutions still, when connected to a
suitably capable computer, but apart
from the 1152x870 "XGA+" mode
discussed further below, Mac
resolutions beyond 832x624 tended
to fall into line with PC standards,
using what were essentially
rebadged PC monitors with a
different cable connection. Mac
models after the II (Power Mac,
Quadra, etc.) also allowed at first 16bit High Colour (65536 or
"Thousands of" colours) and then 24bit True Colour (16.7m or "Millions
of" colours), but much like PC
standards beyond XGA, the increase
in colour depth past 8 bpp was not
strictly tied to changing resolution
standards.
PowerBoo
kinternal
panel
MDA
PowerBook,
early
generation
s
Monochrom
e Display
Adapter
720x350
(text)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
640x200
(128k)
320x200
(64k)
160x200
(32k)
16:5
16:10/
8:5
4:5
(effecti
vely
4:3 on
CRTs;
various
aspect
s on
LCDs)
1 bpp
2 bpp
4 bpp
Hercules
720x348
(251k)
60:29
(effecti
vely
4:3)
1 bpp
Orchid
Graphics
Adapter
720x350
60:29
(effecti
vely
4:3)
1 bpp
EGA
640x350
(224k),
640x200
(128k),
320x200
(64k)
64:35,
16:5
and
16:10/
8:5 (all
effecti
vely
4:3)
4 bpp
640x480
(307k)
4:3
8 bpp
16:10
(effecti
vely
4:3)
4:3
8 bpp
1 bpp
Video
standard
CGA
Full
name
Color
Graphics
Adapter
Enhanced
Graphics
Adapter
Profession
al
Graphics
Controller
MCGA
Multicolor
Graphics
Adapter
Description
320x200
(64k)
640x480
(307k)
Full
name
Description
Display
resolutio
n(pixels)
VGA
8514
Video
Graphics
Array
Asp
ect
rati
o
Color
depth(2^
bppcolors)
(squar
e
pixels)
640x480
(307k) (hires graphics
and LCD
text)
720x400
(CRT text;
288k
equivalent)
4:3
9:5
(effecti
vely
4:3)
4 bpp
4 bpp
1024x768
(786k),
640x480
(307k)
4:3
8 bpp
SVGA
XGA
Full
name
Super
Video
Graphics
Array
Extended
Graphics
Array
Description
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
800x600
(480k)
4:3
4 bpp
4:3
4:3,
66:25
(effecti
vely
4:3)
8 bpp
16 bpp
1024x768
(786k)
640x480
(307k),
1056x400
(text, 422k
equivalent)
Full
name
Description
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
1152x864
(995k)
1152x870
(1002k),
1152x900
(1037k)
4:3
8 bpp
16 bpp
24 bpp
XGA+
Extended
Graphics
Array Plus
HD
High
Definition
(720p)
1360x768
(1044k)
1366x768
(1049k)
16:9 to
within
0.05%
accura
cy
(683:3
84
exact)
WXGA
Widescreen
Extended
Graphics
Array
1280x800
(1024k)
16:10
24 bpp
Super
Extended
Graphics
Array
5:4
24 bpp
SXGA
1280x1024
(1310k)
Full
name
Description
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
SXGA+
Super
Extended
Graphics
Array PLUS
Used on 14-inch (360 mm) and 15inch (380 mm) notebook LCD
screens and a few smaller screens,
until the eventual market-wide
phasing-out of 4:3 aspect displays.
1400x1050
(1470k)
4:3
24 bpp
WXGA+
(WSXGA)
Widescreen
Extended
Graphics
Array PLUS
1440x900
(1296k)
16:10
24 bpp
HD+
High
Definition
Plus (900p)
1600x900
(1440k)
16:9
24 bpp
UXGA
Ultra
Extended
Graphics
Array
1600x1200
(1920k)
4:3
24 bpp
WSXGA+
Widescreen
Super
Extended
Graphics
Array Plus
1680x1050
(1764k)
16:10
24 bpp
Full High
Definition
(1080p)
16:9
24 bpp
Widescreen
Ultra
Extended
Graphics
Array
16:10
24 bpp
Full HD
WUXGA
1920x1200
(2304k)
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
Full High
Definition
Plus
1920x1280
(2458k)
3:2
24 bpp
2K
DLP
Cinema
Technology
2048x1080
(2212k)
1.8962
:1
48 bpp (at 24
frame/s)
QWXGA
Quad Wide
Extended
Graphics
Array
2048x1152
(2359k)
16:9
QXGA
Quad
Extended
Graphics
Array
2048x1536
(3146k)
4:3
24 bpp
QHD
Quad High
Definition
2160x1440
(3110k)
3:2
24 bpp
WQHD
Wide Quad
High
Definition
2560x1440
(3686k)
16:9
24 bpp
WQXGA
Widescreen
Quad
Extended
Graphics
Array
2560x1600
(4096k)
16:10
24 bpp
QSXGA
Quad Super
Extended
Double the resolution of SXGA in
Graphics
each dimension.
Array
2560x2048
(5243k)
5:4
24 bpp
16:10
24 bpp
25:16
24 bpp
Video
standard
Full
name
Full HD
Plus
QWXGA+
WQSXGA
[2]
Quad Wide
Extended
Graphics
Array Plus
Wide Quad
Super
Extended
3200x2048
(6554k)
Full
name
Description
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
3200x2400
(7680k)
4:3
24 bpp
3840x2160
(8294k)
16:9
24 bpp
Graphics
Array
QUXGA
Quad Ultra
Extended
Graphics
Array
QFHD
Quad Full
HighDefinition
WQUXGA
Wide Quad
Ultra
Extended
Graphics
Array
3840x2400
(9216k)
16:10
24 bpp
4K
DLP
Cinema
Technology
4096x2160
(8847k)
1.8962
:1
48 bpp (at 24
frame/s)
HXGA
Hex[adecat
uple]
Extended
Graphics
Array
4096x3072
(12583k)
4:3
24 bpp
UNNAMED
UNNAMED
5120x2160
(11059k)
21:9
24 bpp
WSHD
Wide Sedec
imHigh
Definition
(2880p)
5120x2880
(14745k)
16:9
24 bpp
WHXGA
Wide
Hex[adecat
uple]
Extended
Graphics
Array
5120x3200
(16384k)
16:10
24 bpp
HSXGA
Hex[adecat
uple] Super
Extended
Graphics
Array
5120x4096
(20972k)
5:4
24 bpp
WHSXGA
Wide
6400x4096
25:16
24 bpp
Full
name
Description
Display
resolutio
n(pixels)
Asp
ect
rati
o
Color
depth(2^
bppcolors)
Hex[adecat
uple] Super
Extended
Graphics
Array
(26214k)
HUXGA
Hex[adecat
uple] Ultra
Extended
Graphics
Array
6400x4800
(30720k)
4:3
24 bpp
8K UHD
8K Ultrahighdefinition
(Super HiVision)
7680x4320
(33177k)
16:9
30 bpp ~
36 bpp
WHUXGA
Wide
Hex[adecat
uple] Ultra
Extended
Graphics
Array
7680x4800
(36864k)
16:10
24 bpp
UNNAMED
UNNAMED
11200x4800
(53760k)
21:9
24 bpp
Although the common standard prefixes super and ultra do not indicate
specific modifiers to base standard resolutions, several others do:
Quarter (Q or q)
A quarter of the base resolution. E.g. QVGA, a term for a 320x240
resolution, half the width and height of VGA, hence the quarter total
resolution. The "Q" prefix usually indicates "Quad" (4 times as many, not 1/4
times as many) in higher resolutions, and sometimes "q" is used instead of
"Q" to specify quarter (by analogy with SI prefixes m/M)but this usage is not
consistent.[3]
Wide (W)
The base resolution increased by increasing the width and keeping the
height constant, for square or near-square pixels on a widescreen display,
usually with an aspect ratio of either 16:9 (adding an extra 1/3rd width vs a
standard 4:3 display) or 16:10 (adding an extra 1/5th). However, it is
sometimes used to denote a resolution that would have roughly the same
total pixel count as this, but in a different aspect and sharing neither the
horizontal OR vertical resolution - typically for a 16:10 resolution which is
narrower but taller than the 16:9 option, and therefore larger in both
dimensions than the base standard (e.g. compare 1366x768 and 1280x800,
both commonly labelled as "WXGA", vs the base 1024x768 "XGA").
Quad(ruple) (Q)
Four times as many pixels compared to the base resolution, i.e. twice the
horizontal and vertical resolution respectively.
Hex(adecatuple) (H)
Sixteen times as many pixels compared to the base resolution, i.e. four
times the horizontal and vertical resolutions respectively.
Super (S), eXtended (X), Plus (+) and/or Ultra (U)
Vaguer terms denoting successive incremental steps up the resolution
ladder from some comparative, more established base, usually somewhat
less severe a jump than quartering or Quadrupling - typically less than
doubling, and sometimes not even as much of a change as making a "wide"
version; for example SVGA (800x600 vs 640x480), SXGA (1280x1024 vs
1024x768), SXGA+ (1400x1050 vs 1280x1024) and UXGA (1600x1200 vs
1024x768 - or more fittingly, vs the 1280x1024 of SXGA, the conceptual
"next step down" at the time of UXGA's inception, or the 1400x1050 of
SXGA+). Given the use of "X" in "XGA", it is not often used as an additional
modifier (e.g. there is no such thing as XVGA except as an alternative
designation for SXGA) unless its meaning would be unambiguous.
These prefixes are also often combined, as in WQXGA or WHUXGA, with
levels of stacking not hindered by the same consideration towards
readability as the decline of the added "X" - especially as there is not even a
defined hierarchy or value for S/X/U/+ modifiers.