CSPO Learning Objectives 062713
CSPO Learning Objectives 062713
Preamble
This
document
contains
topics
for
the
Certified
Scrum
Product
Owner
(CSPO)
training
course.
The
purpose
of
this
document
is
to
describe
the
minimum
set
of
concepts
and
practices
that
must
be
learned
by
anyone
attending
a
CSPO
course.
In
other
words,
this
document
describes
the
knowledge
and
understanding
that
attendees
will
exit
the
CSPO
training
having
been
exposed
to.
How
an
individual
instructor
achieves
these
learning
objectives
is
left
to
the
judgment
of
the
instructor.
It
is
expected
that
instructors
will
prepare
vastly
different
course
materials
and
participant
experiences
while
achieving
the
learning
objectives
described
in
this
document.
The
contents
of
the
document
were
created
by
Mike
Cohn,
Pete
Deemer
and
Roman
Pichler.
Scrum
Basics
Understand
the
Scrum
Flow,
the
core
components
of
the
Scrum
framework,
and
the
Scrum
vocabulary
Teach
the
Scrum
framework;
the
framework
consists
of
the
Scrum
team
with
ScrumMaster,
product
owner
and
team;
the
product
backlog
as
a
list
of
product
features
and
deliverables
that
is
detailed
appropriately,
emergent,
estimated,
and
prioritized;
the
sprint
with
its
four
meetings
and
two
inspect-
and-adapt
cycles;
the
sprints
outcome,
a
potentially
shippable
increment
of
functionality
(product
increment).
Teach
that
the
elements
of
the
framework
are
mandatory
and
must
not
be
compromised.
Teach
the
properties
of
sprints:
Timeboxed,
protected
from
any
changes,
max.
duration
is
a
calendar
month.
Teach
the
Definition
of
Done,
the
criteria
that
the
product
increment
must
fulfill
at
the
end
of
a
sprint.
These
usually
include
high-priority
product
backlog
items
implemented
as
executable
software
that
is
thoroughly
tested,
free
of
defects,
refactored,
and
adequately
documented
so
that
the
increment
could
be
shipped.
Teach
that
Scrum
leverages
iterative-incremental
software
development
principles.
The
software
system
is
usually
implemented
in
form
of
vertical
slices.
Each
increment
extends
the
previous
ones.
Each
slice
should
provide
value
to
a
user
or
customer.
Create transparency (see things for what they really are, grasp the situation)
As
a
consequence,
Scrum
does
not
prescribe
how
the
team
goes
about
its
work
in
the
sprint;
the
team
uses
inspect-and-adapt
to
manage
and
optimize
its
work.
Another
consequence
is
the
lack
of
sophisticated
reporting;
customers,
users
and
management
is
expected
to
attend
the
sprint
review
meeting
to
understand
what
the
project
has
achieved
and
help
maximize
the
likelihood
of
creating
a
successful
product.
Understand
the
work
culture
Scrum
creates
Characterize
the
work
environment
Scrum
creates:
People
collaborate,
enjoy
their
work
and
create
software
that
benefits
its
users
and
customers.
A
good
way
to
do
this
is
to
teach
the
agile
values
and
the
Scrum
values;
the
agile
values
are
described
in
the
Manifesto
for
Agile
Software
Development
and
characterize
an
agile
work
environment
where
people
enjoy
their
work
and
create
software
that
benefits
its
users
and
customers;
the
five
Scrum
values
are
described
in
Agile
Software
Development
with
Scrum:
Commitment,
focus,
openness,
respect,
and
courage.
Teach
that
the
Product
Owner
is
responsible
for
establishing
the
high-level
vision
and
goals
necessary
to
optimize
the
return-on-investment
for
the
effortin
other
words,
what
the
project
will
create,
for
whom,
and
why.
Teach
that
the
Product
Owner
is
responsible
for
obtaining
the
budget
necessary
for
the
work
of
the
team
(aka
development
work)
to
occur.
Teach
that
the
Product
Owner
is
responsible
for
gathering
input
about
what
features
/
functionality
should
be
produced,
and
understanding
the
relative
value
of
that
functionality.
Teach
that
the
Product
Owner
is
responsible
for
creating
a
list
of
required
features
/
functionality
(the
Product
Backlog),
prioritized
based
on
value,
size,
risk,
and
other
relevant
considerations.
Teach
that
the
Product
Owner
is
responsible
for
providing
the
team
with
as
much
context
and
detail
as
the
team
requires
to
deliver
the
features
/
functionality
they
commit
to
complete
during
the
Sprint.
Teach
that
the
Product
Owner
is
required
to
permit
the
team
to
make
a
reasonable
commitment
for
each
Sprint,
one
which
does
not
sacrifice
quality
or
sustainable
pace.
Teach
that
the
Product
Owner
is
responsible
for
inspecting
the
features
/
functionality
produced
at
the
end
of
each
Sprint,
and
identifying
ways
to
improve
its
business
value.
Teach
that
the
Product
Owner
is
responsible
for
evolving
the
Product
Backlog
from
Sprint
to
Sprint,
in
response
to
insights
about
opportunities,
constraints,
and
risks.
Teach
that
the
Product
Owner
is
responsible
for
deciding
when
to
release
software
to
the
market
/
customer/s.
Teach
that
the
Product
Owner
should
maintain
clear
release
criteria
(target
release
dates
and
/
or
target
release
scope)
and
Release
Burndown
Chart,
and
share
this
with
the
team
and
stakeholders.
Teach
that
the
Product
Owner
is
not
permitted
to
disrupt
the
team
or
change
their
commitment
during
the
Sprint,
except
in
the
event
of
a
major
change
in
circumstances,
in
which
case
the
Product
Owner
may
terminate
the
current
Sprint
and
ask
the
team
to
plan
a
new
one.
Teach
that
the
Product
Owner
is
responsible
for
making
a
best
effort
to
provide
whatever
input
or
assistance
the
team
requests.
Teach
that
the
Product
Owner
is
responsible
for
optimizing
the
return-on-
investment
of
the
product,
and
for
stakeholder
management.
Teach
that
the
Product
Owner
is
an
individual
and
not
a
committee.
Teach
that
the
Product
Owner
should
be
engaged
with
the
team
throughout
the
Sprint,
providing
input
and
feedback
as
required
by
the
team,
but
should
take
care
not
to
disrupt
or
interfere
with
the
team.
Teach
that
the
role
of
the
Product
Owner
is
typically
played
by
the
customer
or
customer
representative,
such
as
a
product
manager.
Teach
that
the
ScrumMaster
is
responsible
for
helping
the
Team
remove
obstacles
and
impediments
to
its
ability
to
deliver
high-quality,
potentially
shippable
features
/
functionality
at
the
end
of
each
Sprint.
Teach
that
the
ScrumMaster
is
responsible
for
protecting
the
Team
from
disruption
or
other
threats
to
their
ability
to
deliver
high-quality,
potentially
shippable
features
/
functionality
at
the
end
of
each
Sprint.
Teach
that
the
ScrumMaster
is
responsible
for
coaching
the
Team
on
their
practices,
and
helping
them
improve
their
ability
to
deliver
high-quality,
potentially
shippable
features
/
functionality
each
Sprint.
Teach
that
the
ScrumMaster
is
responsible
for
facilitating
interactions
as
needed
within
the
Team,
and
between
the
Team
and
Product
Owner.
Teach
that
the
ScrumMaster
is
responsible
for
teaching
Scrum
to
the
Team,
Product
Owner,
and
other
people
in
the
organization,
and
for
guiding
the
skillful
use
of
Scrum.
Teach
that
the
ScrumMaster
is
responsible
for
acting
as
a
change-agent
in
growing
the
organizations
ability
to
produce
business
value
early
and
often,
and
remove
waste.
Teach
that
the
team
is
collectively
responsible
for
reaching
the
Sprint
goal
and
meeting
the
commitment.
Teach
that
the
team
is
responsible
for
working
diligently
to
produce
high-
quality,
potentially
shippable
functionality
each
Sprint,
without
sacrificing
sustainable
pace
of
work,
or
the
long-term
quality
of
the
work
delivered
Teach
that
the
team
should
includes
all
the
skills
necessary
to
produce
a
high-quality
increment
of
potentially
shippable
product,
and
that
team-
members
are
not
constrained
in
the
work
they
may
do
by
their
prior
role
designation
(coder,
tester,
etc.).
Teach
that
Scrum
addresses
the
prior
responsibilities
of
the
project
manager
through
the
Roles
of
Product
Owner,
ScrumMaster,
and
Team.
Teach
that
the
delegation
of
responsibilities
(for
example,
from
the
Product
Owner
to
a
project
manager
or
an
Agile
Product
Manager)
will
introduce
risk,
dysfunction,
and
waste.
Product
Vision
Understand
the
importance
of
having
the
product
vision
as
an
overarching
goal
galvanizing
the
entire
Scrum
team
Teach
the
importance
of
having
a
shared
goal;
teams
need
a
common
goal
to
work
together
effectively.
The
product
vision
describes
the
common
goal;
it
aligns
the
Scrum
team
members
and
stakeholders
pulling
everyone
in
the
same
direction.
Teach
the
information
the
vision
should
contain.
The
vision
should
state
the
customers
and
users
of
the
software,
the
needs
addressed,
and
the
most
important
product
attributes.
It
may
also
compare
the
product
to
existing
ones
and
state
the
revenue
model.
Teach
that
as
the
product
matures
and
incremental
updates
are
released,
the
visioning
effort
usually
declines.
New
product
versions
still
need
to
have
goals
to
align
the
Scrum
team
and
stakeholders.
Visioning
now
forms
part
of
creating
and
updating
the
product
roadmap.
Teach
that
a
product
roadmap
is
a
planning
artifact
that
shows
how
the
product
is
likely
to
evolve
across
releases
and
product
versions,
facilitating
a
dialogue
between
the
Scrum
team
and
the
stakeholders.
Estimating
Understand
the
different
estimation
levels
in
Scrum
Teach
that
product
backlog
items
and
sprint
backlog
items
(tasks)
are
each
estimated,
commonly
in
hours.
Teach
that
product
backlog
items
are
estimated.
Teach
one
or
more
estimating
units
for
product
backlog
items,
such
as
story
points
or
ideal
days.
Teach
the
purpose
of
estimating:
The
product
backlog
estimates
enable
the
product
owner
to
prioritize
work
and
the
Scrum
team
to
determine
the
effort
remaining
to
deliver
the
release
thereby
tracking
the
progress
and
creating
a
release
plan.
The
task
estimates
help
the
team
to
pull
the
right
number
of
product
backlog
items
into
the
sprint
allowing
the
team
to
make
a
realistic
commitment.
Teach
that
estimates
in
Scrum
are
team
estimates
and
should
not
include
any
assumptions
abut
who
is
going
to
implement
a
product
backlog
items
or
sign
up
for
a
task.
Teach
that
team
members
will
provide
low
estimates
when
forced
but
that
they
wont
finish
the
work
within
that
time.
Teach
that
excessive
time
pressure
leads
to
cutting
quality
(which
comes
back
to
hurt
the
project
later),
low
morale,
and
loss
of
creativity.
Teach
that
an
estimate
is
a
prediction
of
the
future
and
always
includes
some
amount
of
uncertainty,
even
if
that
uncertainty
isnt
stated
Teach
that
a
commitment
is
based
on
an
estimate,
which
must
be
created
first
Teach
the
implications
of
equating
estimating
with
committing
Teach
the
necessary
steps
to
groom
the
product
backlog
such
as
discovering
new
requirements,
and
updating
or
removing
existing
ones;
prioritizing
the
backlog;
preparing
high-priority
items
for
the
next
sprint
planning
meeting;
estimating
items.
Teach
approaches
to
stocking
the
product
backlog
and
determining
the
release
scope
such
as
deriving
the
contents
from
the
product
vision.
Teach
that
just-enough
requirements
are
identified
and
described
just
in
time
according
to
their
priority
throughout
the
entire
project.
Teach
that
grooming
the
product
backlog
is
a
collaborative
effort
shared
by
all
Scrum
team
members;
the
product
owner
leads
the
efforts;
the
team
members
can
spend
up
to
10%
of
their
time
on
grooming.
Grooming
often
involves
customers
and
users
and
other
stakeholders
including
marketing
and
sales.
Teach
that
the
high-priority
items
likely
to
be
worked
on
in
the
next
sprint
must
be
small
enough
to
be
fully
transformed
into
a
product
increment.
They
should
also
be
clear
and
testable.
Talk
about
at
least
one
technique
suitable
to
capture
product
backlog
items,
for
instance,
user
stories.
Teach
how
non-functional
requirements
can
be
dealt
with
in
the
product
backlog.
Prioritizing
Understand
the
importance
and
benefits
of
prioritizing
the
product
backlog
Understand
who
should
have
input
into
prioritization
decisions
Teach
that
it
is
important
for
the
product
owner
to
incorporate
the
opinions
of
many
diverse
stakeholders.
Teach
that
opinions
about
priorities
should
be
sought
from
users,
customers
and
other
business-side
stakeholders,
depending
on
the
application.
Teach
that
it
is
also
important
to
seek
opinions
about
priorities
from
the
developers.
Such
developers
are
often
in
the
best
position
to
comment
on
risk
and
changes
over
time
in
the
relative
cost
of
product
backlog
items.
team
would
be
prevented
from
working
on
the
smaller
fifth
item.
There
are
many
other
similar
reasons
for
working
slightly
out
of
order;
an
effective
product
owner
is
aware
of
these
situations
and
works
with
the
team
to
determine
their
appropriate
application.
Release
Management
Understand
the
goal
of
release
management
Teach
that
planning
takes
place
at
different
levels
in
Scrum:
Product,
release,
sprint,
and
day.
Teach
that
release
planning
is
spread
throughout
a
project,
not
just
early
on.
Plans
in
Scrum
are
dynamic
and
change
as
more
information
about
the
customer
needs
and
the
product
being
developed
becomes
available.
Teach
that
release
planning
activities
are
carried
out
by
the
Scrum
team
often
with
the
help
of
stakeholders,
for
instance,
in
the
sprint
review
meeting.
The
product
owner
ensures
that
the
necessary
release
management
activities
take
place.
Teach
how
velocity
is
defined:
The
amount
of
effort
earned
by
the
team
per
sprint;
only
items
delivered
according
to
the
definition
of
done
contribute
to
the
velocity.
Teach
that
velocity
is
best
observed
/
measured
empirically.
This
usually
requires
running
at
least
2-3
sprints
unless
the
team
has
worked
together
on
the
previous
product
version.
Teach
how
the
product
owner
can
help
the
team
optimize
its
velocity,
for
instance,
by
ensuring
that
high-priority
product
backlog
items
are
clear,
feasible
and
testable,
by
jointly
detailing
high-priority
items,
and
by
answering
questions
in
timely
manner.
Teach
that
the
release
burndown
chart
is
a
simple
report
that
creates
transparency
about
the
project
progress
relating
time
and
the
effort
remaining
in
the
product
backlog.
It
allows
the
Scrum
team
and
stakeholders
to
understand
how
the
project
is
doing.
Teach
that
the
release
burndown
chart
looks
at
the
past
sprints
and
projects
their
velocity
into
the
future
allowing
the
Scrum
team
to
make
informed
decision
about
managing
functionality,
time
and
cost.
Teach
that
the
release
brundown
is
updated
at
the
end
of
each
sprint
when
the
remaining
effort
in
the
product
backlog
and
the
velocity
are
known.
Teach
that
the
release
burndown
is
no
substitute
for
attending
the
sprint
review
meeting
to
fully
understand
the
project
progress
and
for
engaging
in
dialogue
with
the
Scrum
team.
Teach
that
a
release
plan
is
a
rough
forecast,
not
a
commitment
and
certainly
no
guarantee.
The
release
plan
is
no
substitute
for
a
project
plan;
it
contains
less
detail
and
is
updated
in
each
sprint.
A
traditional
project
plan
no
longer
exists
in
Scrum.
Teach
that
a
release
plan
is
based
on
the
amount
of
work
remaining
in
the
product
backlog
and
the
velocity.
It
looks
ahead
into
the
future
forecasting
delivery
date,
cost
and
functionality
by
anticipating
the
velocity
of
the
remaining
sprints,
dependencies
to
partners
and
suppliers,
and
any
releases
such
as
alpha
and
beta
releases.
10
Sprints
Understand
the
product
owners
role
in
the
Scrum
meetings
Teach
that
the
Product
Owner
should
attend
and
actively
participate
in
the
Sprint
Planning
Meeting,
and
should
come
to
the
meeting
with
a
Product
Backlog
that
is
well
preparedin
other
words,
with
items
at
the
upper
part
of
the
Product
Backlog
that
are
clearly
thought
through,
and
provide
sufficient
detail
for
the
team
to
be
able
to
make
a
commitment
for
the
Sprint.
Teach
that
the
Daily
Scrum
Meeting
is
the
development
teams
meeting,
and
is
not
intended
as
an
update
for
the
Product
Owner.
Teach
that
the
Product
Owner
may
attend
the
Daily
Scrum
Meeting
only
at
the
invitation
of
the
team,
and
may
not
interfere.
Teach
that
during
the
Sprint,
the
Product
Owner
should
be
fully
available
to
answer
questions
and
clarify
details
that
the
development
team
requires
in
order
to
deliver
their
commitment.
Teach
that
during
the
Sprint,
the
Product
Owner
should
not
disrupt
or
interfere
with
the
development
team.
Teach
that
during
the
Sprint,
the
Sprint
Commitment
does
not
change,
and
that
the
Product
Owner
should
not
attempt
to
introduce
new
or
changed
items
during
the
Sprint.
Teach
that
in
the
event
of
a
significant
change
in
circumstances,
the
Product
Owner
may
choose
to
terminate
the
Sprint
and
ask
the
Development
Team
to
begin
a
new
one.
Teach
that
if
the
Product
Owner
identifies
new
requirements
during
the
Sprint,
they
should
be
placed
on
the
Product
Backlog
to
be
worked
on
in
a
future
Sprint.
Teach
that
the
Product
Owner
and
development
team
should
together
decide
the
Sprint
length,
and
share
the
characteristics
of
longer
and
shorter
Sprints
Teach
that
once
the
Sprint
begins,
its
duration
is
never
extended.
Teach
that
the
Sprint
commitment
does
not
equal
a
guarantee
11
References
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Alistair.
Writing
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2001.
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Mike.
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Addison-
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2004.
Cohn,
Mike.
Agile
Estimating
and
Planning.
Prentice
Hall.
2005.
Cohn,
Mike.
Succeeding
with
Agile:
Software
Development
using
Scrum.
Addison-
Wesley.
2009.
Deemer,
Pete;
Benefield,
Gabrielle;
Larman,
Craig;
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The
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September
2006.
Pichler,
Roman.
Agile
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with
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Creating
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Addison-Wesley.
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Schwaber,
Ken.
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June
2009.
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Ken.
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2007.
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Ken.
Agile
Project
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