Interchange Formats For Spatial Audio
Interchange Formats For Spatial Audio
ABSTRACT
Space has been a central parameter in electroacoustic
music composition and performance since its origins.
Nevertheless, the design of a standardized interchange
format for spatial audio performances is a complex task
that poses a diverse set of constraints and problems.
This position paper attempts to describe the current state
of the art in terms of what can be called easy today,
and what areas pose as-yet unsolved technical or theoretical problems. The paper ends with a set of comments
on the process of developing a widely useable spatial
sound interchange format.
1. INTRODUCTION
The first known electrically mediated spatial audio performance used Clement Adlers 80-channel spatial telephone and took place at the international exhibition in
Paris in 1881. In the 20th century, the development of
multi-channel sound recording/reproduction techniques
and equipment was carried out in parallel with the evolution of electroacoustic music composition and synthesis hardware/software. It is interesting to note that John
Chownings seminal paper on the simulation of moving
sound sources [1] predates his more-widely-cited FM
synthesis paper. [2] - [4] also present early results beyond which we have progressed very little in theory, and
arguably even in practice.
It is quite unfortunate that there have been only very
weak and short-lived standards for state-of-the-art multichannel audio transmission or performance that went
beyond the then-current state-of-the-market standards.
(Most of the computer music in my collection is on stereo CDs, with a few newer pieces on 5.1-channel
DVDs.) Furthermore, there are no standards for even the
simplest of extensions, such as the channel-to-speaker
assignment for the playback of 4-channel quadrophonic
material.
The current state-of-the-market distribution formats
are either high-sample-rate, high-resolution (96 KHz,
24-bit) stereo audio (e.g., DVD/A format or
www.MusicGiants.com downloads), or CD-format
5.1-channel surround sound. Current DVD playback
hardware does not even have adequate bandwidth to
play back uncompressed high-resolution surround sound
data.
In order to foster the distribution of higher-spatialfidelity audio, the community naturally seeks to establish a standardized interchange format for 3D- spatial
audio scenes. Whether (and to what extent) this format
will also be appropriate for use in real-time distributed
systems, and how it should provide links for real-time
interaction and multimedia synchronization remain open
(and interesting) questions.