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Robosapien V2 Book

Robotics, electronics

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Trooperx22
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100% found this document useful (1 vote)
323 views40 pages

Robosapien V2 Book

Robotics, electronics

Uploaded by

Trooperx22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 40

USERS MANUAL

www.robosapienv2online.com

ITEM NO. 8091


AGES: 8+

Introduction
Congratulations on choosing RobosapienV2, the next
generation of Robosapien technology and personality.
Now with even more advanced dynamic motion,
interactive sensors, new program functions, speech
capability, and a unique personality.
The multi-functional, thinking, feeling robot with
attitude has arrived!
Be sure to read this manual carefully for a
complete understanding of the many features
of your new and improved robot.
This package contains:


01

1
1
1
3

x
x
x
x

RobosapienV2
Controller
Green Bowling Ball
Red Bowling Pins

Quick Start Guide


To sample some of RobosapienV2s cool functions
immediately, insert his batteries (see p.5-6) turn him on
(see p.13) and follow these instructions:
STOP:
Press to stop RobosapienV2 performing his
current action.

Demo 1: % Press to perform his dance routine.


Demo 2:
+ % Press to perform a sequence demonstrating
RobosapienV2s range of movements.
Lie down / Sit up / Lie down / stand up:
+ % With each
press, RobosapienV2 will cycle through one step in this routine.

LEFT STICK L = walking: Walking is controlled by the left stick;


Forward, backward, left, right, and diagonal motions.
Right Stick R = Head and Upper Body: Basic upper body
movement is controlled by the right stick.
+
+ R Use the right stick with shift buttons
Arms:
1 (left) and/or 2 (right) to control RobosapienV2s arms.
Free Roam: Z Put RobosapienV2 into Free Roam so he can
explore his environment autonomously. However make sure hes on
the floor before he starts!

Infrared Vision: Interact with RobosapienV2 directly. Put your


hand in front of his face and he will track your movements.

02

Table of contents
Battery Information:

p.5-6

RobosapienV2 Overview:

Controller Overview:

p.7
p.8

Controller Overview-Function Chart:



Left Side

Right Side

p.9-10
p.11-12

Basic Operations:

Power Switch

Accessing the Controller Commands

Stop

Walking

Head and Upper Body

Arms

p.13
p.13
p.14
p.14
p.15
p.16

Demos & Animations:



Dance Demo

Movement Demo

Right Arm Commands

Left Arm Commands

Lie Down/Sit Up/Lie Down/Stand Up

Get Up

Actions

p.17
p.17
p.17
p.17
p.17
p.17
p.17-18

Resets:

Full Reset

Quick Reset/Walking Gait Change

Sleep /Wake Up

Power Down

Sonic Sensors On/Off

Vision System On/Off

p.19
p.19
p.19
p.19
p.19
p.19

Free Roam:

Free Roam

Standing Mode

p.20
p.20

03

Table of Contents
Vision Systems:

Vision Systems On/Off

Long-Range Infrared Vision

Close-Range Infrared Vision

Flinch Response

Obstacle Avoidance

p.21
p.21
p.21
p.22
p.22

Color Camera:

Color Recognition

Color Camera Settings

Blinking

p.23-25
p.25
p.26

Sonic Sensors:

Sonic Sensor On/Off

Listening

Tilt Sensors

Grip Sensors/Pick Up

Gauntlet Sensors

Foot Sensors

p.26
p.26-27
p.27
p.27-28
p.29
p.29

Programming:

Programming Keys

Positional Program Categories

Main Positional Program Mode

Left and Right Positional Program Modes

Controller Program Categories

Main Program Mode

Exit Programming

Subroutines

Sonic and Vision Program Modes

p.30
p.30
p.30-32
p.32
p.32
p.32-33
p.33
p.33-34
p.34

Guard Mode:

p.35

Robot Interaction:

RobosapienV2

Roboraptor

Robopet

p.36
p.37
p.37

Important Notes:

p.38

04

Battery Information
Battery Requirements:
ROBOSAPIENV2 BODY AND BRAIN
Your RobosapienV2 is powered by 6 x D size batteries (not
included) and 4 x AAA size batteries (not included). Alkaline
batteries are recommended.
ROBOSAPIENV2 CONTROLLER
Your RobosapienV2 remote controller is powered by 3 x AAA size
batteries (not included). Alkaline batteries are recommended.

Bottom View: RobosapienV2

1.5V D
LR20
UM1
1.5V D
LR20
UM1

1.5V AAA
LR03 UM4
1.5V AAA
LR03 UM4

1.5V AAA
LR03 UM4
1.5V AAA4
LR03 UM
1.5V D
LR20
UM1

Brain
Batteries

1.5V D
LR20
UM1
1.5V D
LR20
UM1
1.5V D
LR20
UM1

Body
Batteries

BATTERY INSTALLATION:
1. Before installing or changing batteries, ensure the
RobosapienV2s ON / OFF button is in the OFF position.
2. Remove the battery compartment covers using a Phillips
crosshead screwdriver (not included).
3. Insert batteries into the RobosapienV2 and the controller as
shown in the diagrams.
4. Replace the battery compartment covers and the screws.

05

Battery Information
BRAIN BATTERIES
RobosapienV2 will inform you when his Brain Batteries are low,
then he will shut down. You will need to replace the 4 x AAA size
batteries when this happens.
BODY BATTERIES
RobosapienV2 does not issue a warning about low
power in his Body Batteries (6 x D size) You may notice that he
becomes sluggish when they need to be replaced.
CONTROLLER BATTERIES
If RobosapienV2 is not responding well to controller commands,
you may need to replace the Controller Batteries.

Back View
Battery
Compartment
Cover
1.5V LR03 UM4 AAA

1.5V LR03 UM4 AAA

1.5V LR03 UM4 AAA

Attention: Important Battery Information


Use only fresh batteries of the required size and recommended type.
Do not mix old and new batteries, different types of batteries (Standard (Carbon
zinc), alkaline, or rechargeable), or rechargeable batteries of different capacities.
Remove rechargeable batteries from the toy before recharging them.
Rechargeable batteries are only to be charged under adult supervision.
Please respect the correct polarity, (+) and (-).
Do not try to charge non-rechargeable batteries.
Do not throw batteries into the fire.
Replace all batteries of the same type/brand at the same time.
The supply terminals are not to be short circuited.
Remove exhausted batteries from the toy.
Batteries should be replaced by adults because of small parts.
Remove batteries if the toy is not going to be used for some time.
The packaging should be kept as it contains important information.

06

RobosapienV2 Overview
Full View
Infrared Vision
Sensors and
Color Camera

Stereo Sonic
Sensors

Articulated Shoulders
and Wrists
(both sides)

Articulated
Waist

Articulated Hands
(both hands)

Gauntlet Sensors
(both hands)

Foot Sensors
Front and Back
(both feet)

07

Controller Overview
Controller Face View
Tri-color LED
Left Stick
(8 positions)

Right Stick
(8 positions)

Demo/
Function
Button

Stop/
Function
button

Function Buttons

Controller Shoulder View


Infrared (IR)
Transmitter

Shift 2

Shift 1
Shift 3

08

Controller Overview-Function Chart


Press
Together

Un-shifted

SHIFT1

Walking

Stop

Sonic
Sensors
On/Off

Reset

Right Arm
Throw

SHIFT3
SHIFT2

Sleep/ SHIFT1
Wake up

SHIFT1

Left Arm
Throw

SHIFT3

Get up

Right Kick

SHIFT3

SHIFT1

SHIFT2

Clear SHIFT1
Program

Sound
Program

SHIFT3

SSHIFT
31
HIFT
SHIFT1

Bulldozer
Forward

Laugh

SHIFT3
SSHIFT
31
HIFT
SHIFT2

SHIFT1
Bulldozer
Backward

Roar

SHIFT3
SHIFT3

SHIFT1
SHIFT1

SHIFT2

Power SHIFT1 RobosapienV2


Down
Interaction

SHIFT3
SHIFT3

09

SHIFT3

Controller Overview-Function Chart


Left Hand Controls

Vision
systems
On/Off

Positional
Program
Entry

ShIFT2

ShIFT1

ShIFT3

Right
Arm Low
Pick up

Right
Arm High
Pick up

left
Arm Low
Pick up

Left
Arm High
Pick up

Right Push

Right Chop

Vision
Program

Main
Program

Insult

Right Arm
Drop

Diode

Fetch

Roboraptor
Interaction

Robopet
Interaction

For more info


see p.13-16

10

Controller Overview-Function Chart


Right Hand Controls

SHIFT2

SHIFT1

Positional
Program
Play

Gait Change/
Quick Reset

Right
Arm Grab

Right
Arm Give

Left
Arm Grab

Left
Arm Give

Left Chop

Left Push

Perform
Program

Guard
Mode

Left Arm
Drop

Plan

Danger

Calm Down

Manual Color
Mode:
Daylight

Manual Color
Mode:
Indoor Yellow

SHIFT3

For more info


see p.13-16

11

Controller Overview-Function Chart


Press
Together

Free Roam

Right Arm
Roll

Dance Demo

SHIFTMovement
2

Demo

Head and
Upper Body

Right Arm

Un-shifted

SHIFT1

SHIFT3

Left Arm
Roll

Lie Down/
Sit up/Lie down
Stand up
SHIFT2

Left Kick

SHIFT2

Left Arm
SHIFT1

Oops

Hips &
Waist Tilt
SHIFT3

Clear
Entry

SHIFT2High 5

Both Arms

SHIFT2

SSHIFT
31
HIFT

SHIFT2

Spare
Change

SHIFT1

SHIFTHey
2
Baby

Head Only

SHIFT1
SHIFT3
SSHIFT
31
HIFT

SHIFT2

Hug

Burp

SHIFT2

Head and
Upper Body
SHIFT3

SHIFT2

Manual Color
Mode:
Indoor White

SHIFT1

SHIFT2

Dont Press

SHIFT1

Upper Body
Only

SHIFT2

SHIFT3
SHIFT3

12

Basic Operations
RobosapienV2s Power Switch.
The power switch is located
on the robots back, below his
right shoulder blade. Press
once to turn on. Robosapien
V2 is now ready for your
commands, and his infrared
vision system is active. To turn
him off, press it again.

ON
OFF

Press once to turn power ON

Accessing the many commands on the controller.

Controller
Face View

Controller
Shoulder View

Each of the buttons and sticks on the face of RobosapienV2s


controller has a function. Hold down the shift keys
[
] on the shoulder of the controller, and then press
a function button or push the stick.
The Tri-Color LED on the face of the controller will confirm which
shift keys are being held down. These combinations are outlined in
the Function Chart p.9-12.

13

Basic Operations
= STOP
To stop RobosapienV2 from performing his current action, press
stop at any time. When held for about 2 seconds, RobosapienV2
will perform a reset to default body positions.
LEFT STICK L = WALKING
Multi directional walking is controlled by the left stick.
= WALK FORWARD
Push forward once on the left stick and RobosapienV2 will
walk forward.
Push
again while he is walking to make RobosapienV2 walk with
shorter steps.
=GAIT CHANGE (while walking)
RobosapienV2 has 4 different styles of walking. Each time you
press the button he will move to the next style.
Y

+
+
= BULLDOZER FORWARD
RobosapienV2 normally avoids obstacles using his IR vision and
touch sensors, but put him in bulldozer mode and he will walk
forward several steps no matter what is in his way.
+
+
= BULLDOZER BACKWARD
Make RobosapienV2 walk backwards several steps, without
stopping for obstacles.

Note: RobosapienV2s walking will be affected by different


surfaces or if he is carrying something heavy. For an emergency
stop without the use of the controller, activate his flinch reflex
[See: Vision Systems (p.21-22)].
Note: Control RobosapienV2 as if he is your reflection in a mirror.
Left shift 1 for his right side and right shift 2 for his left side.

14

Basic Operations
HEAD AND UPPER BODY
RIGHT STICK R = MOVEMENT
Basic upper body movement of RobosapienV2 is controlled by the
right stick.
This will move RobosapienV2s head and upper body.
Note: The head will turn to the extreme before the body will follow.
IMPORTANT: RobosapienV2s hands open in the direction his head
is facing. One hand opens as the other closes when he turns his
head.
+ R = HIPS AND WAIST
RobosapienV2s hips can be moved forward and backward and his
waist from side to side. By pushing the control stick diagonally you
can control both together.
+
+ R = HEAD ONLY
Move RobosapienV2 head without the body following.
+
+
+ R = UPPER BODY ONLY
turn the upper body while keeping his head stationary.

15

Basic Operations
ARMS
When controlling RobosapienV2s arms, notice that up and down
moves the shoulder, left and right moves the wrists, and pushing
the stick diagonally will control both together.
+ R = RIGHT ARM MOVEMENTS
Move RobosapienV2s right arm independently.
+ R = LEFT ARM MOVEMENTS
Move RobosapienV2s left arm independently.
R

+
+ R = BOTH ARMS
Control both of RobosapienV2s arms simultaneously.
Note: When controlling both arms the wrists will both move in or
out together, but not left or right together.

16

Demos and Animations


Note: If you repeatedly push the same function buttons, RobosapienV2
will become bored. If you persist he will eventually ignore you.

% = DANCE DEMO:

Hes one smooth operator.

+ % = MOVEMENT DEMO: RobosapienV2 will perform a


quick selection of the many moves he can perform.

A
B
C

A
B
C

+
keys = RIGHT ARM COMMANDS
X
= Throw
= Grab
Y
= Low Pick up*
= Give
Z
= High Pick up*
= Under Arm Throw
+
keys = LEFT ARM COMMANDS
= Throw
X = Grab
Y = Give
= Low Pick up *

Z = Under Arm Throw
= High Pick up *


*see page 28
Pick Up/Grab: If the grip sensors do not register a successful
pick up, RobosapienV2 will repeat the action once (see page 28).
+ % = LIE DOWN / SIT UP / LIE DOWN / STAND UP: With
each press of the button, RobosapienV2 will go through one
part of the sequence. While sitting and lying down his movements
are limited to prevent damage. He will inform you of commands he
cannot perform.
+
= GET UP: Whether lying or sitting, RobosapienV2
will just stand straight up.
+ % = Oops! Oh well! Better out than in.

17

= right kick

= Right arm push

= Right arm chop

= Left Arm chop

= Left Arm push

= left kick

Demos and Animations


+

= Right arm, bend down, drop

= Left arm, bend down, drop

+
+ % = High 5
Somebody cant count.
+
+ % = Hey baby
Listen and learn my friend.
+
+ A = Laugh
Am I missing something?
+
+ B = Insult
Do you talk to your motherboard with that mouth?
+
+ Y = Plan
Dont blame us for the consequences!
+
+ Z = Spare change
Dont give in to his demands.
+
+ % = Burp
Old habits die hard.
+
+ A = Roar
Somebodys feeling fully charged.
+
+ B = Diode
Did your programmer teach you that?
+
+ C = Fetch
How about a nice cold beverage?
+
+ X = Danger
No cause for alarm.
+
+ Y = Calm down
RobosapienV2 in control.
+
+ Z = Hug
Even robots need to feel wanted.

18

RESETS
+
= FULL RESET
A full reset will return RobosapienV2 to his default body
position. This will not affect his programmed settings.
= QUICK RESET / WALKING GAIT CHANGE
This button returns RobosapienV2 to his default standing
position. This will also change RobosapienV2s gait when walking
(See: Walking p.14)
Y

+
= SLEEP / WAKE UP
Press once to make RobosapienV2 enter sleep mode. Before his
final voice, you can stop him from going to sleep by pressing
.
When in sleep mode RobosapienV2 will not respond to his sensors
or any controller commands except Wake Up.
By pressing and holding
+
for about 2 seconds,
RobosapienV2 will wake up. His programs are not affected.
+
+
+
= POWER DOWN
This turns RobosapienV2 off completely. To turn him back on,
press the power button on his back OFF then ON again. His
programs are not affected.
= SONIC SENSORS ON /OFF
Press once to disable RobosapienV2s hearing.
Press again to enable RobosapienV2s hearing.
For more information on his Sonic Sensors See: Sonic
Sensors (P.26-27)
A

= VISION SYSTEMS ON /OFF


Press once to disable RobosapienV2s vision.
Press again to enable RobosapienV2s vision.
For more information on his Sonic Sensors See: Vision
Systems (P.22)
B

19

Free Roam
FREE ROAM
Z

= FREE ROAM
You can put RobosapienV2 into Free Roam mode so he can explore
his environment autonomously.
CAUTION: Do not put RobosapienV2 near a table edge since he
could fall off when he starts up.
While RobosapienV2 is in Free Roam mode he will avoid obstacles
using his infrared vision sensors (p.21), foot sensors (p.29) and
gauntlet sensors (p.29).
Note: If his vision or sonic sensors is OFF when he goes into Free
Roam mode, he will turn them ON but when he leaves Free Roam,
he will turn them OFF again. See: VISION SYSTEMS (p.21-22) and
Sonic Sensors (p.26-27) for further information.
Pressing any of the control buttons, making him flinch (see page
22) while he is walking, or touching one of his back foot sensors
(unless triggered while stationary) will make him exit Free Roam.
RobosapienV2 will power down from Free Roam after
approximately ten minutes. To turn him back on, simply press the
power button, located on his back, off and then on again.

STANDING MODE
When left alone for more than 2.5 minutes with nothing in his
infrared vision range, RobosapienV2 will perform random
animations roughly every 45 seconds (Standing Mode). During this
time if he hears a sound he will respond to it, but only vocally,
to prevent RobosapienV2 from walking off tables in noisy rooms.
RobosapienV2 will go to Sleep Mode after about 10 minutes if not
disturbed, but anything seen in his field of vision will delay this
time out.

20

Vision Systems
B
= VISION SYSTEMS ON / OFF
RobosapienV2 has two Vision Systems that can track movement,
detect obstacles, and differentiate between certain colors.
You can turn the Vision Systems on and off with the Vision
Systems On/Off B on the controller.

When RobosapienV2 is
stationary the Infrared
Vision System can detect
movement at two different
ranges as shown in the
diagram.
He will react to things
differently depending
upon how close they are.

LONG-RANGE INFRARED VISION


When RobosapienV2 sees something in his long-range IR he will
track the object using both his head and upper body.
He will not comment on anything seen at this range.
While he is tracking long-range movement his eyes will flash at a
slow rate. (See Blinking on page 26).
CLOSE-RANGE INFRARED VISION
When tracking something at close range, RobosapienV2 will
follow it as far as his head turns.
He will make comments about objects seen in his close-range, and
his eyes will flash at a fast rate. (See Blinking on page 26).
If an object that RobosapienV2 is tracking with his close-range
IR vision remains stationary for a few seconds, he may ask you to
give it to him.
If you offer an object like this a few times but dont give it to him
he may get annoyed and perform a reset.
Caution: Be careful offering RobosapienV2 an object because he
will drop what he is already holding.
Note: If you make RobosapienV2 track an object with his closerange vision for too long he will get bored and perform a reset.

21

Vision Systems
FLINCH RESPONSE
If you suddenly put something very close to RobosapienV2s eyes
while covering all sensors (when he is not already tracking
something), he will respond with a flinch reflex.
He will turn his color camera on
when he does this. If the
object remains close and
stationary for a few seconds
he will try to identify the color.
(See Color Camera, page 23-25).
If you do not hold the object
stationary in front of his face,
he will start to track the
movement with his IR vision.

Cover these
sensors to make
him flinch.

Note: To make RobosapienV2


perform a flinch you must hold
the object close enough to his
face to cover all his sensors as
shown in the diagram.
OBSTACLE AVOIDANCE
While RobosapienV2 is moving he uses his Infrared Vision System
to avoid obstacles.
Caution: RobosapienV2 will not detect the edge of tables. Keep an
eye on him while he is walking on tables or near stairs or steps.
RobosapienV2s Infrared vision does not function while he is
walking backwards or turning.
RobosapienV2 can sometimes be a bit too cautious and refuse
to walk through gaps that he can physically fit through.
If this happens you can turn off his Vision Systems with the Vision
Systems On/Off B on the controller.
He will still use his gauntlets and foot sensors to react to
obstacles when his vision is off. (See foot and gauntlet sensors
on page 29.)
His infrared vision sensors are based on reflection, This means
that he can see highly reflective surfaces like white walls or
mirrors more easily and at greater distances.

22

Color Camera
COLOR RECOGNITION
RobosapienV2 has a unique
color vision system. The
color camera is activated
with a flinch (see page 22).

1 Inch

Note: For accurate color


detection, set the white
balance setting for your
room (see Color Camera
Settings on p.25)
When an object suddenly appears in front of him
(and he was not previously looking at something) he will turn on
his color camera after performing the flinch.
If the object stays stationary and within close ranges, as shown
in the diagram, he will try to identify the color.
If the object does not stay close he will turn his color
camera off.
As long as the camera is on (while checking the color or
tracking it), his eyes will flash at a medium rate. (See Blinking on
page 26.)
RobosapienV2 can identify pure primary colors red, green and
blue. He will respond with one of many different phrases.
He can also recognize skin-tones based on your palm.
RobosapienV2 uses his color camera to identify his accessories.
Anything pure green will be identified as his ball.
If he sees something red he will assume that it is one of his
bowling pins.
GREEN
Before giving RobosapienV2 his ball, set up the bowling pins
about 3 feet in front of him as shown in the diagram. (See p.24)
Show RobosapienV2 his ball to start the bowling routine.
He will start to track the movement of the ball if it is moved
around.
If you move it around too long he will get bored and give up.
If you hold the object still for 2-4 seconds he will ask you to
give it to him.
If he does not ask for it after a few seconds, move the object to
a slightly different position and hold it still again.

23

Color Camera

When he is given his ball he will automatically look for his red
bowling pins in front of him.
If he sees anything red in front of him he will throw the ball
towards it, trying to knock his pins over.
If he does not see anything red he will not try to bowl.

RED
If you show RobosapienV2 a red object he will think that it is
one of his bowling pins.
He will then track the movement of it, the same as for his ball.
If you hold the pin still he will ask for it.
If you give it to him he will look for another bowling pin so that
he can keep them together.
He will look directly in front of him at three different distances
(determined by the angle of his head when he sees the object).
If he sees something red he will start to walk forward a set
number of steps depending on the distance.
When he reaches that set distance he will drop the pin.
During this walk you can put your hand in front of his face to
make him stop and drop the pin.

Around 3 Feet

BLUE
RobosapienV2 is interested in blue objects but he does not know
what they are.
He can track blue objects once they are identified. If you give him
something blue he will attempt to put it down with anything else
that is blue, just as he would do with his bowling pin.

24

Color Camera
SKIN-TONE
RobosapienV2 can identify skin-tones if you hold your palm in
front of his face after a flinch.
After identification he will track the movement of the largest
skin-tone object in front of him.
If you move your hand around for a while he will assume you are
waving at him and he will wave back.
If you keep doing this he will eventually get bored and give up.
If you hold your hand still, he will assume you want to shake
hands and respond.

COLOR CAMERA SETTINGS


RobosapienV2s color camera may have difficulty identifying
certain colors, especially skin-tones, under different light
conditions. You can change the white-balance setting manually
using the shift keys/manual Color Mode buttons combinations.
+
+
+ X = Daylight.
The dominant light source is natural sunlight.
+
+
+ Y = Indoor Yellow.
The dominant light source is artificial tungsten lighting, i.e.,
common household light bulbs.
+
+
+ Z = Indoor White.
The dominant light source is white-toned indoor lighting, i.e.,
fluorescent tubes.
The default setting for RobosapienV2 is Indoor Yellow

COLOR CAMERA NOTES:


When RobosapienV2 tracks colored objects he will respond to
the largest object of the correct color. If you are in front of a
colorful background, this can interfere with his color tracking.
If the light levels are too low RobosapienV2 will turn off his
camera after a flinch and tell you that there is not enough light.
Strong sunlight and highly reflective surfaces can interfere with
his color identification.
RobosapienV2s color camera may have difficulty identifying
color when his brain batteries are low. This may become evident
before he gives you a low power warning.

25

Color Camera
BLINKING
The blinking speed of RobosapienV2s eyes tells you what he is
currently doing with his vision or sound system.
Eyes OFF all the time.

RobosapienV2 is turned OFF


or in Sleep Mode.

No blinking, eyes continually


ON all the time.

No object detected, vision is


ON and active.

Very slow blinking.

Guard Mode (See page 34).

Slow Blinking.

Distant object detected


(See page 21).

Medium (periods of eyes ON


with short periods of eyes OFF).

Color checking and tracking.

Medium reverse (medium periods of


OFF with short periods of ON).

Vision shut down or listening


for sounds.

Fast Blinking.

Close object detected.

BLINKING IN PROGRAM MODES


RobosapienV2s eyes will blink very quickly when waiting for a
visual cue, or blink slowly when waiting for a sonic cue in program
mode. (See page 30-34.)

Sensors
A

= SONIC SENSORS ON / OFF

RobosapienV2 has stereo sonic sensors that can detect sharp,


loud sounds such as a clap. He will listen when he is stationary
(and/or) quiet, but not while he is lying down or sitting.
LISTENING
When RobosapienV2 first hears a sound, he will turn his vision
system OFF and start listening for more sounds. (If he hears too
many sounds without identifying the direction he will turn his Sonic
Sensors OFF; this can be turned back ON from the controller. (See
Sonic Sensors ON/OFF p.19). If he hears another sound to the side

26

Sensors
he will turn his body towards it, however a sound directly in front
of him will be acknowledged with Hey there! or Definitely
Something There!. It now depends whether RobosapienV2 is
holding a ball or not: see below



If empty handed:
RobosapienV2 will walk towards the source immediately
(approximately 3 feet), but you can stop him by putting your hand
in front of his face (see p.22).

If object in hand:
RobosapienV2 will wait 4 second and then walk towards the
source and drop the object he is carrying. He can also be made
to throw the object by making a sound during the 4 second wait
period.

Note: If his upper body is twisted and he has to turn before walking
towards the sound, he will turn his vision OFF and not respond to
a hand in front of his face while he turns.
RobosapienV2 will not listen for sounds while he is performing
any movements, or if he is tracking anything with his Vision Systems.
If he is in Standing Mode, (see page 20) he will not walk towards a
sound once pinpointed. RobosapienV2 will assume all sounds come
from the direction he is facing (left, right, or central).

TILT SENSORS
RobosapienV2 is fitted with tilt sensors which will interrupt most
functions to prevent any damage if he is knocked over. He will
stop functioning when he is overturned. If RobosapienV2 falls
on his back, he will stop what he is doing. When trying to control
RobosapienV2, if he is not standing, you will be informed by him
that he cannot perform certain commands or that he needs to be
standing, and so will get up.

GRIP SENSORS
When you give RobosapienV2 a controller command to pick up or
grab something he will check his grip sensors to see if he was

27

Sensors
successful. If he does not have anything in his hands he will
automatically repeat the move one more time.

About 2 Inches

For a Low Pick Up, RobosapienV2s pin should be placed in front


of the foot corresponding to whichever hand will perform the pick
up, with the pin pointing
across the body (see
illustration showing
the right foot. For
left hand pick up
simply reverse the
positions).

When picking up a ball it should


rest between RobosapienV2s
first and Index fingers (see
illustration). If the object is
smaller than his ball accessory,
RobosapienV2 may not realize
he is holding it.

For a Medium Pick Up,


RobosapienV2s ball should be
placed on a level surface at the
approximate height of his knees.

first finger

index finger

28

Sensors
GAUNTLET SENSORS
RobosapienV2 has a gauntlet on each hand. These sensors can be
activated by pressing down or pushing them in. They serve as
detectors while he explores his environment so he can sense any
obstacles he encounters, and also trigger positional programs if
any are set.

FOOT SENSORS
RobosapienV2 has two sensors on each foot, one in the front and
one in the back, activated by touch. They serve as detectors while
he explores his environment so he can avoid any obstacles. While
walking forward, either of his back foot sensors can be triggered
for an emergency stop. The foot sensors are also used for
positional Programming (see p.30-31).

29

Programming
PROGRAMMING KEYS
Programming can be split into two different categories: Controller
and Positional, each of which have 3 program modes.
C

= POSITIONAL PROGRAM ENTRY

= POSITIONAL PROGRAM PLAY


+

= SOUND PROGRAM

= VISION PROGRAM

= MAIN PROGRAM

= PERFORM PROGRAM/EXIT PROGRAM

= CLEAR ENTRY

POSITIONAL PROGRAM CATEGORIES (PUPPET MODES)


You can program RobosapienV2 manually by moving his body into
different positions using one of the three positional
program modes: Main Positional, Left Positional and Right
Positional.
MAIN POSITIONAL PROGRAM MODE
This mode is accessed using the controller button C Positional
Program Entry. After he acknowledges that he is in the mode, you
can start to program him.
The position of his body when you enter the program mode is
stored as the start position. He will return to this position

whenever the program is activated.
Move his arms and upper body around manually.
Each time you stop moving him, he will store the position and
acknowledge it by saying Okay. You can move his shoulders,
wrists, waist-lean back and forward, waist-lean side to side, and
waist twist motors.
You can move more than one motor at the same time, i.e., you can
move both arms up together, or you can make him reach out in
front while bending forward to the side.

30

Programming

If you stop programming for about 3 seconds RobosapienV2 will


exit the program mode and then repeat the moves.
Do not force RobosapienV2 to move beyond his mechanical limits
or move him too fast.
If you move him into a position that is unsafe (for example, if you
make him lean too far forward or backward so that he falls over),
he will self adjust when he plays back the moves.
In positional program mode you can combine upper body movements
with leg moves and walking using the foot sensors:

Touch front x 1
RobosapienV2 will take several steps in a walking turn towards
the side of the foot that was touched.
Both front
RobosapienV2 will take several steps forward.
Both rear
Push both back sensors to make him reverse several steps.
Front and opposite side back sensors = turn
Pressing the front right sensor and the back left sensors (or vice
versa) will make RobosapienV2 perform a turn towards the
forward touched foot.
Front and Back of same foot = kick
Touch both sensors on the same foot and RobosapienV2 will kick
that foot forward.

31

Programming
Main Positional Program Mode has a maximum of 12 moves. If you
reach this maximum, the robot will tell you the memory is full, exit
the program mode, and play back the moves.
To clear a positional program, enter the mode and do not move the
robot for about 3 seconds. He will automatically exit the mode and
tell you that the memory is cleared.
LEFT AND RIGHT POSITIONAL PROGRAM MODES
You can assign different programs to the robots left and right
touch sensors with left and right positional program modes.
To enter one of these program modes, tap one of his foot sensor
buttons twice within 1 second.
You can then program the robot in the same way that you do for
Main Positional Program Mode.
You can clear the program by entering the program mode and not
moving the robot for about 3 seconds.
To play back the program, single tap one of his foot or gauntlet
sensors on the same side of the body to which you assigned the
program.

CONTROLLER PROGRAM CATEGORIES


You can script RobosapienV2s movements and animations in one of
the three controller program modes: Main, Vision and Sound.

MAIN PROGRAM MODE


Enter Main Program Mode by pressing

You can now enter moves into the program using controller
commands, and RobosapienV2 will remember them in order.
You can enter walking steps, arm and upper body movements,
demos and animations.
Each one is a single step in the program.
If you use single motor movements, like arm and waist movements,
then the amount of time you hold the controller button down will
determine how far the movement goes.
A full movement is reached after 3 seconds of holding the button
down.

32

Programming
If you enter Stop into a sequence the robot will pause for about 3
seconds during program playback.
You cannot enter the following commands in a program: Sleep,
Power Down, Sonic or Vision on/off, Robot Interaction, Gait
Change, Free-Roam or Manual Color Settings.
Main Program Mode has a maximum of 20 moves.
When you enter the program mode the previously stored program
will still be in the memory, even if you have powered
RobosapienV2 Off and On.
If the memory is full you will be told as soon as you enter the
mode.
If you want to clear the whole program press

If you want to clear just the last entry press

EXIT PROGRAMMING
To exit program mode, Press
+
will play back the program if stored.

. RobosapienV2

SUBROUTINES
You can join subroutine programs into the main program mode to
increase the length of your stored program as follows:
Sound subroutine:

Vision subroutine:

Positional Subroutine:

If you add a sound or vision subroutine but there is nothing in the


sound or vision program memory, then the robot will wait about
90 seconds for a sharp sound or a close IR trigger before
continuing with the rest of the program.
If there is something in the sound or vision memory then the robot
will automatically perform the moves from the subroutine without
waiting.
You can make RobosapienV2 enter Guard Mode as part of the
Main Program.

33

Programming
He will wait about 90 seconds for a sharp sound or close IR
trigger before continuing with the rest of the program.
If he gets a sound or vision trigger during this time he will
perform the relevant subroutine before continuing.
SONIC AND VISION PROGRAM MODES
You can assign a sequence of moves that are triggered by a sharp
sound (Sound Program) or a close IR movement (Vision Program)
when RobosapienV2 is in Guard Mode (p. 35).
Enter Sound Program mode by pressing:

Enter Vision Program mode by pressing:

Sound and Vision Program Modes have a maximum of 20 moves


each.
You can program moves in exactly the same way as for Main
Program Mode.
You can enter the Main Positional Program subroutine into Sound
or Vision programs, but you cannot enter Sound or Vision
subroutines, or enter Guard Mode as part of a Sound or Vision
Program.
When RobosapienV2 is performing programs he will not use his
Infrared Vision or touch sensors to avoid obstacles.

34

Guard Mode
+

= GUARD MODE

Put RobosapienV2 into Guard Mode and he will become stationary.


His infrared visions sensors or stereo sonic sensors will sound
an alarm or perform a program assigned to them when triggered by
sound or vision detection.
If RobosapienV2s VISION or SOUND is turned OFF when he is
put into Guard Mode, it will automatically turn ON.
They will automatically turn OFF again on leaving Guard Mode.
Both the sound program and the Vision program can be used for
Guard Mode (This is their primary function).
If he is disturbed and there is nothing in the program memory, he
will perform a default action.
RobosapienV2 will leave Guard Mode at the touch of ANY
button.
If he hears ten sounds in a row with no vision disturbances in
between he will turn his sound OFF.
If he has 3 vision disturbances in a row with no break between
them, he will turn off his vision.
If both are turned OFF in this manner he will exit Guard Mode.
CAUTION: Due to RobosapienV2 becoming animated during Guard
Mode, it is advisable not to leave him near the edge of a table.
note: touch sensors do not function in guard mode.
RobosapienV2 will go to Sleep Mode after 30 minutes in Guard
Mode. Any disturbance during Guard Mode will not affect this time
out.

35

Robot Interaction
In this mode RobosapienV2 will interact with one of his Robo
Companions. They must be aligned to face each other on a level
surface with a clear line of sight (see illustrations).

Minimum of 5 Feet

ROBOSAPIENV2

These robots work from the same controller so to initiate the


interaction you must point the controller at only ONE
RobosapienV2.
+
+
+ A = RobosapienV2
Interaction

36

Robot Interaction
ROBORAPTOR

ROBOPET

The Roboraptor has a wait


state when he is initially
powered ON. The interaction
routine must be initiated prior
to his free roam taking over,
otherwise the set up must be
repeated.
Roboraptor Interaction:
+
+
+ B
This routine contains random
elements.

turn on the Robopet then


command him to sit down. You
have a 10 second window to
initiate the interaction
otherwise he will start to do
his own thing.
Robopet Interaction:
+
+
+ C
This routine contains random
elements.

2-3 Feet

18-24
Inches

37

Important notes
Do not give RobosapienV2 anything valuable or fragile to hold. He
may throw or drop things unexpectedly.
To understand RobosapienV2 it helps to learn what each blink
state represents. Watch his eyes and actions.
RobosapienV2 will walk best on smooth surfaces. If he is having
difficulty walking on a surface, try changing his gait for better
performance. RobosapienV2 responds to remote control
commands more easily when you are situated in front of him. He will
not detect commands as well if the controller is behind him.
Infrared functions can be affected by bright sunlight, fluorescent
and electronically dimmed lighting. For more information consult
the RobosapienV2s VISION SYSTEMS section (p.21-22) in this
manual.
RobosapienV2 will set himself in the correct body position for
walking. If you try to move his arms with the controller, he will
stop walking. If you manually move the arms or waist while he is
walking he will continue to walk but could lose his balance and
fall over.
Upon activation RobosapienV2 will be sensitive to sound, vision,
and touch: this is his default mode. He will be in this mode every
time he is activated after a full power down.
RobosapienV2s infrared vision system is based on reflection.
This means that he can see highly reflective surfaces like white
walls or mirrors much easier and at greater distances than he
can see matte or black surfaces.
If he sees colors incorrectly, be sure to set his white balance for
your lighting background in your room.
Caution: the head contains many sensors and should be handled
with care.

38

Caution: Changes or modifications not expressly approved by the



party responsible for compliance could void the users

authority to operate the equipment.
Note: This equipment has been tested and found to comply with the limits for a class
B digital device, pursuant to part 15 of the FCC rules. These limits are designed to
provide reasonable protection against harmful interference in a residential installation.
This equipment generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try and correct the interference by one or more of
the following measures:
- Reorient or relocate the receiving antenna.
- increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
- Consult the dealer or experienced radio/TV technician for help.

WS8091GB01*
We recommend that you retain
our address for future reference.
Product and colors may vary.
Packaging printed in China.
This product is not suitable for
children under 3 years because
of small parts - choking hazard.

Manufactured and distributed by


2005 WowWee Ltd.
All Rights Reserved.

MADE IN CHINA.

WowWee (North America Office)


6600 Decarie, Suite 200
Montreal, QC H3X 2K4, Canada

WowWee (Asia Office)


Unit 301A-C, 92 Granville Rd
T.S.T. East, Hong Kong

Consumer Hotline: 1-800-310-3033


www.wowwee.com
www.robosapienv2online.com

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