Background of The Study Example
Background of The Study Example
make efforts to achieve them. Besides, Reilly (1983), Lewis, and Tanner considered
motivation to be the power inside oneself. Of all digital learning motivation theory,
Kellers (1983) ARCS theory is the most universal one. The theory is composed of four
aspects: attention, relevance, confidence, and satisfaction. Taran (2005) placed specific
emphasis on attention, so he promoted ten skills for maintaining learners online
learning attention to strengthen motivation. That proves the importance of motivation to
academic performance. Paras and Bizzocchi (2005) combined ARCS theory with
Csikszentmihalyis (1991) Flow theory because they thought that a good digital game
design immerses learners in games, and then brings about effective learning process.
Games, one of the oldest learning methods, are part of human cognition development.
They have positive effect on learning basic cognition operation, understanding complex
grammar structure, and abstract thinking. According to Vygotsky (1966), learning by
playing helped promote Zone of Proximal Development (ZPD). In Bruners (1960, 1989)
research, it indicates that games can adjust teaching for both fast learners and slow
ones to attain the spirit of spiral curriculum. Cheng and Chen (2008) also found that
peer cooperation and coordination through digital interactive games enriched learners
learning motivation and academic performance. Prensky (2003), a game designer,
pointed out the integration of games and learning will change from the traditional idea
learning is depressing to learning by playing, learning through playing. To realize this
ideal purpose, letting students learn actively will make the process of learning become
more and more interesting